class_charfxtransform.rst 11 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/CharFXTransform.xml.
  6. .. _class_CharFXTransform:
  7. CharFXTransform
  8. ===============
  9. **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Controls how an individual character will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. By setting various properties on this object, you can control how individual characters will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`BBCode in RichTextLabel <../tutorials/ui/bbcode_in_richtextlabel>`
  19. - `RichTextEffect test project (third-party) <https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project>`__
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +-------------------------------------+----------------------------------------------------------------------+-----------------------+
  26. | :ref:`Color<class_Color>` | :ref:`color<class_CharFXTransform_property_color>` | ``Color(0, 0, 0, 1)`` |
  27. +-------------------------------------+----------------------------------------------------------------------+-----------------------+
  28. | :ref:`float<class_float>` | :ref:`elapsed_time<class_CharFXTransform_property_elapsed_time>` | ``0.0`` |
  29. +-------------------------------------+----------------------------------------------------------------------+-----------------------+
  30. | :ref:`Dictionary<class_Dictionary>` | :ref:`env<class_CharFXTransform_property_env>` | ``{}`` |
  31. +-------------------------------------+----------------------------------------------------------------------+-----------------------+
  32. | :ref:`RID<class_RID>` | :ref:`font<class_CharFXTransform_property_font>` | |
  33. +-------------------------------------+----------------------------------------------------------------------+-----------------------+
  34. | :ref:`int<class_int>` | :ref:`glyph_count<class_CharFXTransform_property_glyph_count>` | ``0`` |
  35. +-------------------------------------+----------------------------------------------------------------------+-----------------------+
  36. | :ref:`int<class_int>` | :ref:`glyph_flags<class_CharFXTransform_property_glyph_flags>` | ``0`` |
  37. +-------------------------------------+----------------------------------------------------------------------+-----------------------+
  38. | :ref:`int<class_int>` | :ref:`glyph_index<class_CharFXTransform_property_glyph_index>` | ``0`` |
  39. +-------------------------------------+----------------------------------------------------------------------+-----------------------+
  40. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CharFXTransform_property_offset>` | ``Vector2(0, 0)`` |
  41. +-------------------------------------+----------------------------------------------------------------------+-----------------------+
  42. | :ref:`bool<class_bool>` | :ref:`outline<class_CharFXTransform_property_outline>` | ``false`` |
  43. +-------------------------------------+----------------------------------------------------------------------+-----------------------+
  44. | :ref:`Vector2i<class_Vector2i>` | :ref:`range<class_CharFXTransform_property_range>` | ``Vector2i(0, 0)`` |
  45. +-------------------------------------+----------------------------------------------------------------------+-----------------------+
  46. | :ref:`int<class_int>` | :ref:`relative_index<class_CharFXTransform_property_relative_index>` | ``0`` |
  47. +-------------------------------------+----------------------------------------------------------------------+-----------------------+
  48. | :ref:`bool<class_bool>` | :ref:`visible<class_CharFXTransform_property_visible>` | ``true`` |
  49. +-------------------------------------+----------------------------------------------------------------------+-----------------------+
  50. .. rst-class:: classref-section-separator
  51. ----
  52. .. rst-class:: classref-descriptions-group
  53. Property Descriptions
  54. ---------------------
  55. .. _class_CharFXTransform_property_color:
  56. .. rst-class:: classref-property
  57. :ref:`Color<class_Color>` **color** = ``Color(0, 0, 0, 1)``
  58. .. rst-class:: classref-property-setget
  59. - void **set_color** **(** :ref:`Color<class_Color>` value **)**
  60. - :ref:`Color<class_Color>` **get_color** **(** **)**
  61. The color the character will be drawn with.
  62. .. rst-class:: classref-item-separator
  63. ----
  64. .. _class_CharFXTransform_property_elapsed_time:
  65. .. rst-class:: classref-property
  66. :ref:`float<class_float>` **elapsed_time** = ``0.0``
  67. .. rst-class:: classref-property-setget
  68. - void **set_elapsed_time** **(** :ref:`float<class_float>` value **)**
  69. - :ref:`float<class_float>` **get_elapsed_time** **(** **)**
  70. The time elapsed since the :ref:`RichTextLabel<class_RichTextLabel>` was added to the scene tree (in seconds). Time stops when the :ref:`RichTextLabel<class_RichTextLabel>` is paused (see :ref:`Node.process_mode<class_Node_property_process_mode>`). Resets when the text in the :ref:`RichTextLabel<class_RichTextLabel>` is changed.
  71. \ **Note:** Time still passes while the :ref:`RichTextLabel<class_RichTextLabel>` is hidden.
  72. .. rst-class:: classref-item-separator
  73. ----
  74. .. _class_CharFXTransform_property_env:
  75. .. rst-class:: classref-property
  76. :ref:`Dictionary<class_Dictionary>` **env** = ``{}``
  77. .. rst-class:: classref-property-setget
  78. - void **set_environment** **(** :ref:`Dictionary<class_Dictionary>` value **)**
  79. - :ref:`Dictionary<class_Dictionary>` **get_environment** **(** **)**
  80. Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as :ref:`bool<class_bool>`, :ref:`int<class_int>` or :ref:`float<class_float>`, they will be converted automatically. Color codes in the form ``#rrggbb`` or ``#rgb`` will be converted to an opaque :ref:`Color<class_Color>`. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
  81. For example, the opening BBCode tag ``[example foo=hello bar=true baz=42 color=#ffffff]`` will map to the following :ref:`Dictionary<class_Dictionary>`:
  82. ::
  83. {"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)}
  84. .. rst-class:: classref-item-separator
  85. ----
  86. .. _class_CharFXTransform_property_font:
  87. .. rst-class:: classref-property
  88. :ref:`RID<class_RID>` **font**
  89. .. rst-class:: classref-property-setget
  90. - void **set_font** **(** :ref:`RID<class_RID>` value **)**
  91. - :ref:`RID<class_RID>` **get_font** **(** **)**
  92. Font resource used to render glyph.
  93. .. rst-class:: classref-item-separator
  94. ----
  95. .. _class_CharFXTransform_property_glyph_count:
  96. .. rst-class:: classref-property
  97. :ref:`int<class_int>` **glyph_count** = ``0``
  98. .. rst-class:: classref-property-setget
  99. - void **set_glyph_count** **(** :ref:`int<class_int>` value **)**
  100. - :ref:`int<class_int>` **get_glyph_count** **(** **)**
  101. Number of glyphs in the grapheme cluster. This value is set in the first glyph of a cluster. Setting this property won't affect drawing.
  102. .. rst-class:: classref-item-separator
  103. ----
  104. .. _class_CharFXTransform_property_glyph_flags:
  105. .. rst-class:: classref-property
  106. :ref:`int<class_int>` **glyph_flags** = ``0``
  107. .. rst-class:: classref-property-setget
  108. - void **set_glyph_flags** **(** :ref:`int<class_int>` value **)**
  109. - :ref:`int<class_int>` **get_glyph_flags** **(** **)**
  110. Glyph flags. See :ref:`GraphemeFlag<enum_TextServer_GraphemeFlag>` for more info. Setting this property won't affect drawing.
  111. .. rst-class:: classref-item-separator
  112. ----
  113. .. _class_CharFXTransform_property_glyph_index:
  114. .. rst-class:: classref-property
  115. :ref:`int<class_int>` **glyph_index** = ``0``
  116. .. rst-class:: classref-property-setget
  117. - void **set_glyph_index** **(** :ref:`int<class_int>` value **)**
  118. - :ref:`int<class_int>` **get_glyph_index** **(** **)**
  119. Font specific glyph index.
  120. .. rst-class:: classref-item-separator
  121. ----
  122. .. _class_CharFXTransform_property_offset:
  123. .. rst-class:: classref-property
  124. :ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)``
  125. .. rst-class:: classref-property-setget
  126. - void **set_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
  127. - :ref:`Vector2<class_Vector2>` **get_offset** **(** **)**
  128. The position offset the character will be drawn with (in pixels).
  129. .. rst-class:: classref-item-separator
  130. ----
  131. .. _class_CharFXTransform_property_outline:
  132. .. rst-class:: classref-property
  133. :ref:`bool<class_bool>` **outline** = ``false``
  134. .. rst-class:: classref-property-setget
  135. - void **set_outline** **(** :ref:`bool<class_bool>` value **)**
  136. - :ref:`bool<class_bool>` **is_outline** **(** **)**
  137. If ``true``, FX transform is called for outline drawing. Setting this property won't affect drawing.
  138. .. rst-class:: classref-item-separator
  139. ----
  140. .. _class_CharFXTransform_property_range:
  141. .. rst-class:: classref-property
  142. :ref:`Vector2i<class_Vector2i>` **range** = ``Vector2i(0, 0)``
  143. .. rst-class:: classref-property-setget
  144. - void **set_range** **(** :ref:`Vector2i<class_Vector2i>` value **)**
  145. - :ref:`Vector2i<class_Vector2i>` **get_range** **(** **)**
  146. Absolute character range in the string, corresponding to the glyph. Setting this property won't affect drawing.
  147. .. rst-class:: classref-item-separator
  148. ----
  149. .. _class_CharFXTransform_property_relative_index:
  150. .. rst-class:: classref-property
  151. :ref:`int<class_int>` **relative_index** = ``0``
  152. .. rst-class:: classref-property-setget
  153. - void **set_relative_index** **(** :ref:`int<class_int>` value **)**
  154. - :ref:`int<class_int>` **get_relative_index** **(** **)**
  155. The character offset of the glyph, relative to the current :ref:`RichTextEffect<class_RichTextEffect>` custom block. Setting this property won't affect drawing.
  156. .. rst-class:: classref-item-separator
  157. ----
  158. .. _class_CharFXTransform_property_visible:
  159. .. rst-class:: classref-property
  160. :ref:`bool<class_bool>` **visible** = ``true``
  161. .. rst-class:: classref-property-setget
  162. - void **set_visibility** **(** :ref:`bool<class_bool>` value **)**
  163. - :ref:`bool<class_bool>` **is_visible** **(** **)**
  164. If ``true``, the character will be drawn. If ``false``, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their :ref:`color<class_CharFXTransform_property_color>` to ``Color(1, 1, 1, 0)`` instead.
  165. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  166. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  167. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  168. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  169. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  170. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`