class_gpuparticlescollisionsphere3d.rst 3.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/GPUParticlesCollisionSphere3D.xml.
  6. .. _class_GPUParticlesCollisionSphere3D:
  7. GPUParticlesCollisionSphere3D
  8. =============================
  9. **Inherits:** :ref:`GPUParticlesCollision3D<class_GPUParticlesCollision3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Sphere-shaped 3D particle collision shape affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Sphere-shaped 3D particle collision shape affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
  15. \ **Note:** :ref:`ParticleProcessMaterial.collision_mode<class_ParticleProcessMaterial_property_collision_mode>` must be :ref:`ParticleProcessMaterial.COLLISION_RIGID<class_ParticleProcessMaterial_constant_COLLISION_RIGID>` or :ref:`ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT<class_ParticleProcessMaterial_constant_COLLISION_HIDE_ON_CONTACT>` on the :ref:`GPUParticles3D<class_GPUParticles3D>`'s process material for collision to work.
  16. \ **Note:** Particle collision only affects :ref:`GPUParticles3D<class_GPUParticles3D>`, not :ref:`CPUParticles3D<class_CPUParticles3D>`.
  17. .. rst-class:: classref-reftable-group
  18. Properties
  19. ----------
  20. .. table::
  21. :widths: auto
  22. +---------------------------+--------------------------------------------------------------------+---------+
  23. | :ref:`float<class_float>` | :ref:`radius<class_GPUParticlesCollisionSphere3D_property_radius>` | ``1.0`` |
  24. +---------------------------+--------------------------------------------------------------------+---------+
  25. .. rst-class:: classref-section-separator
  26. ----
  27. .. rst-class:: classref-descriptions-group
  28. Property Descriptions
  29. ---------------------
  30. .. _class_GPUParticlesCollisionSphere3D_property_radius:
  31. .. rst-class:: classref-property
  32. :ref:`float<class_float>` **radius** = ``1.0``
  33. .. rst-class:: classref-property-setget
  34. - void **set_radius** **(** :ref:`float<class_float>` value **)**
  35. - :ref:`float<class_float>` **get_radius** **(** **)**
  36. The collision sphere's radius in 3D units.
  37. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  38. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  39. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  40. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  41. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  42. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`