class_multiplayersynchronizer.rst 14 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml.
  6. .. _class_MultiplayerSynchronizer:
  7. MultiplayerSynchronizer
  8. =======================
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Synchronizes properties from the multiplayer authority to the remote peers.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. By default, **MultiplayerSynchronizer** synchronizes configured properties to all peers.
  15. Visibility can be handled directly with :ref:`set_visibility_for<class_MultiplayerSynchronizer_method_set_visibility_for>` or as-needed with :ref:`add_visibility_filter<class_MultiplayerSynchronizer_method_add_visibility_filter>` and :ref:`update_visibility<class_MultiplayerSynchronizer_method_update_visibility>`.
  16. \ :ref:`MultiplayerSpawner<class_MultiplayerSpawner>`\ s will handle nodes according to visibility of synchronizers as long as the node at :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` was spawned by one.
  17. Internally, **MultiplayerSynchronizer** uses :ref:`MultiplayerAPI.object_configuration_add<class_MultiplayerAPI_method_object_configuration_add>` to notify synchronization start passing the :ref:`Node<class_Node>` at :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` as the ``object`` and itself as the ``configuration``, and uses :ref:`MultiplayerAPI.object_configuration_remove<class_MultiplayerAPI_method_object_configuration_remove>` to notify synchronization end in a similar way.
  18. .. rst-class:: classref-reftable-group
  19. Properties
  20. ----------
  21. .. table::
  22. :widths: auto
  23. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  24. | :ref:`bool<class_bool>` | :ref:`public_visibility<class_MultiplayerSynchronizer_property_public_visibility>` | ``true`` |
  25. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  26. | :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` | :ref:`replication_config<class_MultiplayerSynchronizer_property_replication_config>` | |
  27. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  28. | :ref:`float<class_float>` | :ref:`replication_interval<class_MultiplayerSynchronizer_property_replication_interval>` | ``0.0`` |
  29. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  30. | :ref:`NodePath<class_NodePath>` | :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` | ``NodePath("..")`` |
  31. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  32. | :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` | :ref:`visibility_update_mode<class_MultiplayerSynchronizer_property_visibility_update_mode>` | ``0`` |
  33. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  34. .. rst-class:: classref-reftable-group
  35. Methods
  36. -------
  37. .. table::
  38. :widths: auto
  39. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | void | :ref:`add_visibility_filter<class_MultiplayerSynchronizer_method_add_visibility_filter>` **(** :ref:`Callable<class_Callable>` filter **)** |
  41. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`get_visibility_for<class_MultiplayerSynchronizer_method_get_visibility_for>` **(** :ref:`int<class_int>` peer **)** |const| |
  43. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | void | :ref:`remove_visibility_filter<class_MultiplayerSynchronizer_method_remove_visibility_filter>` **(** :ref:`Callable<class_Callable>` filter **)** |
  45. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | void | :ref:`set_visibility_for<class_MultiplayerSynchronizer_method_set_visibility_for>` **(** :ref:`int<class_int>` peer, :ref:`bool<class_bool>` visible **)** |
  47. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | void | :ref:`update_visibility<class_MultiplayerSynchronizer_method_update_visibility>` **(** :ref:`int<class_int>` for_peer=0 **)** |
  49. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. .. rst-class:: classref-section-separator
  51. ----
  52. .. rst-class:: classref-descriptions-group
  53. Signals
  54. -------
  55. .. _class_MultiplayerSynchronizer_signal_synchronized:
  56. .. rst-class:: classref-signal
  57. **synchronized** **(** **)**
  58. Emitted when a new synchronization state is received by this synchronizer after the variables have been updated.
  59. .. rst-class:: classref-item-separator
  60. ----
  61. .. _class_MultiplayerSynchronizer_signal_visibility_changed:
  62. .. rst-class:: classref-signal
  63. **visibility_changed** **(** :ref:`int<class_int>` for_peer **)**
  64. Emitted when visibility of ``for_peer`` is updated. See :ref:`update_visibility<class_MultiplayerSynchronizer_method_update_visibility>`.
  65. .. rst-class:: classref-section-separator
  66. ----
  67. .. rst-class:: classref-descriptions-group
  68. Enumerations
  69. ------------
  70. .. _enum_MultiplayerSynchronizer_VisibilityUpdateMode:
  71. .. rst-class:: classref-enumeration
  72. enum **VisibilityUpdateMode**:
  73. .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_IDLE:
  74. .. rst-class:: classref-enumeration-constant
  75. :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **VISIBILITY_PROCESS_IDLE** = ``0``
  76. Visibility filters are updated every idle process frame.
  77. .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_PHYSICS:
  78. .. rst-class:: classref-enumeration-constant
  79. :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **VISIBILITY_PROCESS_PHYSICS** = ``1``
  80. Visibility filters are updated every physics process frame.
  81. .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_NONE:
  82. .. rst-class:: classref-enumeration-constant
  83. :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **VISIBILITY_PROCESS_NONE** = ``2``
  84. Visibility filters are not updated automatically, and must be updated manually by calling :ref:`update_visibility<class_MultiplayerSynchronizer_method_update_visibility>`.
  85. .. rst-class:: classref-section-separator
  86. ----
  87. .. rst-class:: classref-descriptions-group
  88. Property Descriptions
  89. ---------------------
  90. .. _class_MultiplayerSynchronizer_property_public_visibility:
  91. .. rst-class:: classref-property
  92. :ref:`bool<class_bool>` **public_visibility** = ``true``
  93. .. rst-class:: classref-property-setget
  94. - void **set_visibility_public** **(** :ref:`bool<class_bool>` value **)**
  95. - :ref:`bool<class_bool>` **is_visibility_public** **(** **)**
  96. Whether synchronization should be visible to all peers by default. See :ref:`set_visibility_for<class_MultiplayerSynchronizer_method_set_visibility_for>` and :ref:`add_visibility_filter<class_MultiplayerSynchronizer_method_add_visibility_filter>` for ways of configuring fine-grained visibility options.
  97. .. rst-class:: classref-item-separator
  98. ----
  99. .. _class_MultiplayerSynchronizer_property_replication_config:
  100. .. rst-class:: classref-property
  101. :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` **replication_config**
  102. .. rst-class:: classref-property-setget
  103. - void **set_replication_config** **(** :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` value **)**
  104. - :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` **get_replication_config** **(** **)**
  105. Resource containing which properties to synchronize.
  106. .. rst-class:: classref-item-separator
  107. ----
  108. .. _class_MultiplayerSynchronizer_property_replication_interval:
  109. .. rst-class:: classref-property
  110. :ref:`float<class_float>` **replication_interval** = ``0.0``
  111. .. rst-class:: classref-property-setget
  112. - void **set_replication_interval** **(** :ref:`float<class_float>` value **)**
  113. - :ref:`float<class_float>` **get_replication_interval** **(** **)**
  114. Time interval between synchronizes. When set to ``0.0`` (the default), synchronizes happen every network process frame.
  115. .. rst-class:: classref-item-separator
  116. ----
  117. .. _class_MultiplayerSynchronizer_property_root_path:
  118. .. rst-class:: classref-property
  119. :ref:`NodePath<class_NodePath>` **root_path** = ``NodePath("..")``
  120. .. rst-class:: classref-property-setget
  121. - void **set_root_path** **(** :ref:`NodePath<class_NodePath>` value **)**
  122. - :ref:`NodePath<class_NodePath>` **get_root_path** **(** **)**
  123. Node path that replicated properties are relative to.
  124. If :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` was spawned by a :ref:`MultiplayerSpawner<class_MultiplayerSpawner>`, the node will be also be spawned and despawned based on this synchronizer visibility options.
  125. .. rst-class:: classref-item-separator
  126. ----
  127. .. _class_MultiplayerSynchronizer_property_visibility_update_mode:
  128. .. rst-class:: classref-property
  129. :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **visibility_update_mode** = ``0``
  130. .. rst-class:: classref-property-setget
  131. - void **set_visibility_update_mode** **(** :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` value **)**
  132. - :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **get_visibility_update_mode** **(** **)**
  133. Specifies when visibility filters are updated (see :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` for options).
  134. .. rst-class:: classref-section-separator
  135. ----
  136. .. rst-class:: classref-descriptions-group
  137. Method Descriptions
  138. -------------------
  139. .. _class_MultiplayerSynchronizer_method_add_visibility_filter:
  140. .. rst-class:: classref-method
  141. void **add_visibility_filter** **(** :ref:`Callable<class_Callable>` filter **)**
  142. Adds a peer visibility filter for this synchronizer.
  143. \ ``filter`` should take a peer ID :ref:`int<class_int>` and return a :ref:`bool<class_bool>`.
  144. .. rst-class:: classref-item-separator
  145. ----
  146. .. _class_MultiplayerSynchronizer_method_get_visibility_for:
  147. .. rst-class:: classref-method
  148. :ref:`bool<class_bool>` **get_visibility_for** **(** :ref:`int<class_int>` peer **)** |const|
  149. Queries the current visibility for peer ``peer``.
  150. .. rst-class:: classref-item-separator
  151. ----
  152. .. _class_MultiplayerSynchronizer_method_remove_visibility_filter:
  153. .. rst-class:: classref-method
  154. void **remove_visibility_filter** **(** :ref:`Callable<class_Callable>` filter **)**
  155. Removes a peer visibility filter from this synchronizer.
  156. .. rst-class:: classref-item-separator
  157. ----
  158. .. _class_MultiplayerSynchronizer_method_set_visibility_for:
  159. .. rst-class:: classref-method
  160. void **set_visibility_for** **(** :ref:`int<class_int>` peer, :ref:`bool<class_bool>` visible **)**
  161. Sets the visibility of ``peer`` to ``visible``. If ``peer`` is ``0``, the value of :ref:`public_visibility<class_MultiplayerSynchronizer_property_public_visibility>` will be updated instead.
  162. .. rst-class:: classref-item-separator
  163. ----
  164. .. _class_MultiplayerSynchronizer_method_update_visibility:
  165. .. rst-class:: classref-method
  166. void **update_visibility** **(** :ref:`int<class_int>` for_peer=0 **)**
  167. Updates the visibility of ``for_peer`` according to visibility filters. If ``for_peer`` is ``0`` (the default), all peers' visibilties are updated.
  168. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  169. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  170. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  171. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  172. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  173. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`