class_scenetree.rst 42 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/SceneTree.xml.
  6. .. _class_SceneTree:
  7. SceneTree
  8. =========
  9. **Inherits:** :ref:`MainLoop<class_MainLoop>` **<** :ref:`Object<class_Object>`
  10. Manages the game loop via a hierarchy of nodes.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. As one of the most important classes, the **SceneTree** manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded.
  15. You can also use the **SceneTree** to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. an "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once.
  16. \ **SceneTree** is the default :ref:`MainLoop<class_MainLoop>` implementation used by scenes, and is thus in charge of the game loop.
  17. .. rst-class:: classref-introduction-group
  18. Tutorials
  19. ---------
  20. - :doc:`SceneTree <../tutorials/scripting/scene_tree>`
  21. - :doc:`Multiple resolutions <../tutorials/rendering/multiple_resolutions>`
  22. .. rst-class:: classref-reftable-group
  23. Properties
  24. ----------
  25. .. table::
  26. :widths: auto
  27. +-----------------------------+------------------------------------------------------------------------------+-----------+
  28. | :ref:`bool<class_bool>` | :ref:`auto_accept_quit<class_SceneTree_property_auto_accept_quit>` | ``true`` |
  29. +-----------------------------+------------------------------------------------------------------------------+-----------+
  30. | :ref:`Node<class_Node>` | :ref:`current_scene<class_SceneTree_property_current_scene>` | |
  31. +-----------------------------+------------------------------------------------------------------------------+-----------+
  32. | :ref:`bool<class_bool>` | :ref:`debug_collisions_hint<class_SceneTree_property_debug_collisions_hint>` | ``false`` |
  33. +-----------------------------+------------------------------------------------------------------------------+-----------+
  34. | :ref:`bool<class_bool>` | :ref:`debug_navigation_hint<class_SceneTree_property_debug_navigation_hint>` | ``false`` |
  35. +-----------------------------+------------------------------------------------------------------------------+-----------+
  36. | :ref:`bool<class_bool>` | :ref:`debug_paths_hint<class_SceneTree_property_debug_paths_hint>` | ``false`` |
  37. +-----------------------------+------------------------------------------------------------------------------+-----------+
  38. | :ref:`Node<class_Node>` | :ref:`edited_scene_root<class_SceneTree_property_edited_scene_root>` | |
  39. +-----------------------------+------------------------------------------------------------------------------+-----------+
  40. | :ref:`bool<class_bool>` | :ref:`multiplayer_poll<class_SceneTree_property_multiplayer_poll>` | ``true`` |
  41. +-----------------------------+------------------------------------------------------------------------------+-----------+
  42. | :ref:`bool<class_bool>` | :ref:`paused<class_SceneTree_property_paused>` | ``false`` |
  43. +-----------------------------+------------------------------------------------------------------------------+-----------+
  44. | :ref:`bool<class_bool>` | :ref:`quit_on_go_back<class_SceneTree_property_quit_on_go_back>` | ``true`` |
  45. +-----------------------------+------------------------------------------------------------------------------+-----------+
  46. | :ref:`Window<class_Window>` | :ref:`root<class_SceneTree_property_root>` | |
  47. +-----------------------------+------------------------------------------------------------------------------+-----------+
  48. .. rst-class:: classref-reftable-group
  49. Methods
  50. -------
  51. .. table::
  52. :widths: auto
  53. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`call_group<class_SceneTree_method_call_group>` **(** :ref:`StringName<class_StringName>` group, :ref:`StringName<class_StringName>` method, ... **)** |vararg| |
  55. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`call_group_flags<class_SceneTree_method_call_group_flags>` **(** :ref:`int<class_int>` flags, :ref:`StringName<class_StringName>` group, :ref:`StringName<class_StringName>` method, ... **)** |vararg| |
  57. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`change_scene_to_file<class_SceneTree_method_change_scene_to_file>` **(** :ref:`String<class_String>` path **)** |
  59. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`change_scene_to_packed<class_SceneTree_method_change_scene_to_packed>` **(** :ref:`PackedScene<class_PackedScene>` packed_scene **)** |
  61. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`SceneTreeTimer<class_SceneTreeTimer>` | :ref:`create_timer<class_SceneTree_method_create_timer>` **(** :ref:`float<class_float>` time_sec, :ref:`bool<class_bool>` process_always=true, :ref:`bool<class_bool>` process_in_physics=false, :ref:`bool<class_bool>` ignore_time_scale=false **)** |
  63. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`Tween<class_Tween>` | :ref:`create_tween<class_SceneTree_method_create_tween>` **(** **)** |
  65. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`Node<class_Node>` | :ref:`get_first_node_in_group<class_SceneTree_method_get_first_node_in_group>` **(** :ref:`StringName<class_StringName>` group **)** |
  67. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`int<class_int>` | :ref:`get_frame<class_SceneTree_method_get_frame>` **(** **)** |const| |
  69. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`MultiplayerAPI<class_MultiplayerAPI>` | :ref:`get_multiplayer<class_SceneTree_method_get_multiplayer>` **(** :ref:`NodePath<class_NodePath>` for_path=NodePath("") **)** |const| |
  71. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`int<class_int>` | :ref:`get_node_count<class_SceneTree_method_get_node_count>` **(** **)** |const| |
  73. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`Node[]<class_Node>` | :ref:`get_nodes_in_group<class_SceneTree_method_get_nodes_in_group>` **(** :ref:`StringName<class_StringName>` group **)** |
  75. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`Tween[]<class_Tween>` | :ref:`get_processed_tweens<class_SceneTree_method_get_processed_tweens>` **(** **)** |
  77. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`bool<class_bool>` | :ref:`has_group<class_SceneTree_method_has_group>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
  79. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | void | :ref:`notify_group<class_SceneTree_method_notify_group>` **(** :ref:`StringName<class_StringName>` group, :ref:`int<class_int>` notification **)** |
  81. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`notify_group_flags<class_SceneTree_method_notify_group_flags>` **(** :ref:`int<class_int>` call_flags, :ref:`StringName<class_StringName>` group, :ref:`int<class_int>` notification **)** |
  83. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`queue_delete<class_SceneTree_method_queue_delete>` **(** :ref:`Object<class_Object>` obj **)** |
  85. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`quit<class_SceneTree_method_quit>` **(** :ref:`int<class_int>` exit_code=0 **)** |
  87. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`reload_current_scene<class_SceneTree_method_reload_current_scene>` **(** **)** |
  89. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | void | :ref:`set_group<class_SceneTree_method_set_group>` **(** :ref:`StringName<class_StringName>` group, :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value **)** |
  91. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | void | :ref:`set_group_flags<class_SceneTree_method_set_group_flags>` **(** :ref:`int<class_int>` call_flags, :ref:`StringName<class_StringName>` group, :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value **)** |
  93. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | void | :ref:`set_multiplayer<class_SceneTree_method_set_multiplayer>` **(** :ref:`MultiplayerAPI<class_MultiplayerAPI>` multiplayer, :ref:`NodePath<class_NodePath>` root_path=NodePath("") **)** |
  95. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | void | :ref:`unload_current_scene<class_SceneTree_method_unload_current_scene>` **(** **)** |
  97. +---------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. .. rst-class:: classref-section-separator
  99. ----
  100. .. rst-class:: classref-descriptions-group
  101. Signals
  102. -------
  103. .. _class_SceneTree_signal_node_added:
  104. .. rst-class:: classref-signal
  105. **node_added** **(** :ref:`Node<class_Node>` node **)**
  106. Emitted whenever a node is added to the **SceneTree**.
  107. .. rst-class:: classref-item-separator
  108. ----
  109. .. _class_SceneTree_signal_node_configuration_warning_changed:
  110. .. rst-class:: classref-signal
  111. **node_configuration_warning_changed** **(** :ref:`Node<class_Node>` node **)**
  112. Emitted when a node's configuration changed. Only emitted in ``tool`` mode.
  113. .. rst-class:: classref-item-separator
  114. ----
  115. .. _class_SceneTree_signal_node_removed:
  116. .. rst-class:: classref-signal
  117. **node_removed** **(** :ref:`Node<class_Node>` node **)**
  118. Emitted whenever a node is removed from the **SceneTree**.
  119. .. rst-class:: classref-item-separator
  120. ----
  121. .. _class_SceneTree_signal_node_renamed:
  122. .. rst-class:: classref-signal
  123. **node_renamed** **(** :ref:`Node<class_Node>` node **)**
  124. Emitted whenever a node is renamed.
  125. .. rst-class:: classref-item-separator
  126. ----
  127. .. _class_SceneTree_signal_physics_frame:
  128. .. rst-class:: classref-signal
  129. **physics_frame** **(** **)**
  130. Emitted immediately before :ref:`Node._physics_process<class_Node_method__physics_process>` is called on every node in the **SceneTree**.
  131. .. rst-class:: classref-item-separator
  132. ----
  133. .. _class_SceneTree_signal_process_frame:
  134. .. rst-class:: classref-signal
  135. **process_frame** **(** **)**
  136. Emitted immediately before :ref:`Node._process<class_Node_method__process>` is called on every node in the **SceneTree**.
  137. .. rst-class:: classref-item-separator
  138. ----
  139. .. _class_SceneTree_signal_tree_changed:
  140. .. rst-class:: classref-signal
  141. **tree_changed** **(** **)**
  142. Emitted whenever the **SceneTree** hierarchy changed (children being moved or renamed, etc.).
  143. .. rst-class:: classref-item-separator
  144. ----
  145. .. _class_SceneTree_signal_tree_process_mode_changed:
  146. .. rst-class:: classref-signal
  147. **tree_process_mode_changed** **(** **)**
  148. This signal is only emitted in the editor, it allows the editor to update the visibility of disabled nodes. Emitted whenever any node's :ref:`Node.process_mode<class_Node_property_process_mode>` is changed.
  149. .. rst-class:: classref-section-separator
  150. ----
  151. .. rst-class:: classref-descriptions-group
  152. Enumerations
  153. ------------
  154. .. _enum_SceneTree_GroupCallFlags:
  155. .. rst-class:: classref-enumeration
  156. enum **GroupCallFlags**:
  157. .. _class_SceneTree_constant_GROUP_CALL_DEFAULT:
  158. .. rst-class:: classref-enumeration-constant
  159. :ref:`GroupCallFlags<enum_SceneTree_GroupCallFlags>` **GROUP_CALL_DEFAULT** = ``0``
  160. Call a group with no flags (default).
  161. .. _class_SceneTree_constant_GROUP_CALL_REVERSE:
  162. .. rst-class:: classref-enumeration-constant
  163. :ref:`GroupCallFlags<enum_SceneTree_GroupCallFlags>` **GROUP_CALL_REVERSE** = ``1``
  164. Call a group in reverse scene order.
  165. .. _class_SceneTree_constant_GROUP_CALL_DEFERRED:
  166. .. rst-class:: classref-enumeration-constant
  167. :ref:`GroupCallFlags<enum_SceneTree_GroupCallFlags>` **GROUP_CALL_DEFERRED** = ``2``
  168. Call a group with a one-frame delay (idle frame, not physics).
  169. .. _class_SceneTree_constant_GROUP_CALL_UNIQUE:
  170. .. rst-class:: classref-enumeration-constant
  171. :ref:`GroupCallFlags<enum_SceneTree_GroupCallFlags>` **GROUP_CALL_UNIQUE** = ``4``
  172. Call a group only once even if the call is executed many times.
  173. \ **Note:** Arguments are not taken into account when deciding whether the call is unique or not. Therefore when the same method is called with different arguments, only the first call will be performed.
  174. .. rst-class:: classref-section-separator
  175. ----
  176. .. rst-class:: classref-descriptions-group
  177. Property Descriptions
  178. ---------------------
  179. .. _class_SceneTree_property_auto_accept_quit:
  180. .. rst-class:: classref-property
  181. :ref:`bool<class_bool>` **auto_accept_quit** = ``true``
  182. .. rst-class:: classref-property-setget
  183. - void **set_auto_accept_quit** **(** :ref:`bool<class_bool>` value **)**
  184. - :ref:`bool<class_bool>` **is_auto_accept_quit** **(** **)**
  185. If ``true``, the application automatically accepts quitting requests.
  186. For mobile platforms, see :ref:`quit_on_go_back<class_SceneTree_property_quit_on_go_back>`.
  187. .. rst-class:: classref-item-separator
  188. ----
  189. .. _class_SceneTree_property_current_scene:
  190. .. rst-class:: classref-property
  191. :ref:`Node<class_Node>` **current_scene**
  192. .. rst-class:: classref-property-setget
  193. - void **set_current_scene** **(** :ref:`Node<class_Node>` value **)**
  194. - :ref:`Node<class_Node>` **get_current_scene** **(** **)**
  195. The current scene.
  196. .. rst-class:: classref-item-separator
  197. ----
  198. .. _class_SceneTree_property_debug_collisions_hint:
  199. .. rst-class:: classref-property
  200. :ref:`bool<class_bool>` **debug_collisions_hint** = ``false``
  201. .. rst-class:: classref-property-setget
  202. - void **set_debug_collisions_hint** **(** :ref:`bool<class_bool>` value **)**
  203. - :ref:`bool<class_bool>` **is_debugging_collisions_hint** **(** **)**
  204. If ``true``, collision shapes will be visible when running the game from the editor for debugging purposes.
  205. \ **Note:** This property is not designed to be changed at run-time. Changing the value of :ref:`debug_collisions_hint<class_SceneTree_property_debug_collisions_hint>` while the project is running will not have the desired effect.
  206. .. rst-class:: classref-item-separator
  207. ----
  208. .. _class_SceneTree_property_debug_navigation_hint:
  209. .. rst-class:: classref-property
  210. :ref:`bool<class_bool>` **debug_navigation_hint** = ``false``
  211. .. rst-class:: classref-property-setget
  212. - void **set_debug_navigation_hint** **(** :ref:`bool<class_bool>` value **)**
  213. - :ref:`bool<class_bool>` **is_debugging_navigation_hint** **(** **)**
  214. If ``true``, navigation polygons will be visible when running the game from the editor for debugging purposes.
  215. \ **Note:** This property is not designed to be changed at run-time. Changing the value of :ref:`debug_navigation_hint<class_SceneTree_property_debug_navigation_hint>` while the project is running will not have the desired effect.
  216. .. rst-class:: classref-item-separator
  217. ----
  218. .. _class_SceneTree_property_debug_paths_hint:
  219. .. rst-class:: classref-property
  220. :ref:`bool<class_bool>` **debug_paths_hint** = ``false``
  221. .. rst-class:: classref-property-setget
  222. - void **set_debug_paths_hint** **(** :ref:`bool<class_bool>` value **)**
  223. - :ref:`bool<class_bool>` **is_debugging_paths_hint** **(** **)**
  224. If ``true``, curves from :ref:`Path2D<class_Path2D>` and :ref:`Path3D<class_Path3D>` nodes will be visible when running the game from the editor for debugging purposes.
  225. \ **Note:** This property is not designed to be changed at run-time. Changing the value of :ref:`debug_paths_hint<class_SceneTree_property_debug_paths_hint>` while the project is running will not have the desired effect.
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_SceneTree_property_edited_scene_root:
  229. .. rst-class:: classref-property
  230. :ref:`Node<class_Node>` **edited_scene_root**
  231. .. rst-class:: classref-property-setget
  232. - void **set_edited_scene_root** **(** :ref:`Node<class_Node>` value **)**
  233. - :ref:`Node<class_Node>` **get_edited_scene_root** **(** **)**
  234. The root of the edited scene.
  235. .. rst-class:: classref-item-separator
  236. ----
  237. .. _class_SceneTree_property_multiplayer_poll:
  238. .. rst-class:: classref-property
  239. :ref:`bool<class_bool>` **multiplayer_poll** = ``true``
  240. .. rst-class:: classref-property-setget
  241. - void **set_multiplayer_poll_enabled** **(** :ref:`bool<class_bool>` value **)**
  242. - :ref:`bool<class_bool>` **is_multiplayer_poll_enabled** **(** **)**
  243. If ``true`` (default value), enables automatic polling of the :ref:`MultiplayerAPI<class_MultiplayerAPI>` for this SceneTree during :ref:`process_frame<class_SceneTree_signal_process_frame>`.
  244. If ``false``, you need to manually call :ref:`MultiplayerAPI.poll<class_MultiplayerAPI_method_poll>` to process network packets and deliver RPCs. This allows running RPCs in a different loop (e.g. physics, thread, specific time step) and for manual :ref:`Mutex<class_Mutex>` protection when accessing the :ref:`MultiplayerAPI<class_MultiplayerAPI>` from threads.
  245. .. rst-class:: classref-item-separator
  246. ----
  247. .. _class_SceneTree_property_paused:
  248. .. rst-class:: classref-property
  249. :ref:`bool<class_bool>` **paused** = ``false``
  250. .. rst-class:: classref-property-setget
  251. - void **set_pause** **(** :ref:`bool<class_bool>` value **)**
  252. - :ref:`bool<class_bool>` **is_paused** **(** **)**
  253. If ``true``, the **SceneTree** is paused. Doing so will have the following behavior:
  254. - 2D and 3D physics will be stopped. This includes signals and collision detection.
  255. - :ref:`Node._process<class_Node_method__process>`, :ref:`Node._physics_process<class_Node_method__physics_process>` and :ref:`Node._input<class_Node_method__input>` will not be called anymore in nodes.
  256. .. rst-class:: classref-item-separator
  257. ----
  258. .. _class_SceneTree_property_quit_on_go_back:
  259. .. rst-class:: classref-property
  260. :ref:`bool<class_bool>` **quit_on_go_back** = ``true``
  261. .. rst-class:: classref-property-setget
  262. - void **set_quit_on_go_back** **(** :ref:`bool<class_bool>` value **)**
  263. - :ref:`bool<class_bool>` **is_quit_on_go_back** **(** **)**
  264. If ``true``, the application quits automatically when navigating back (e.g. using the system "Back" button on Android).
  265. To handle 'Go Back' button when this option is disabled, use :ref:`DisplayServer.WINDOW_EVENT_GO_BACK_REQUEST<class_DisplayServer_constant_WINDOW_EVENT_GO_BACK_REQUEST>`.
  266. .. rst-class:: classref-item-separator
  267. ----
  268. .. _class_SceneTree_property_root:
  269. .. rst-class:: classref-property
  270. :ref:`Window<class_Window>` **root**
  271. .. rst-class:: classref-property-setget
  272. - :ref:`Window<class_Window>` **get_root** **(** **)**
  273. The **SceneTree**'s root :ref:`Window<class_Window>`.
  274. .. rst-class:: classref-section-separator
  275. ----
  276. .. rst-class:: classref-descriptions-group
  277. Method Descriptions
  278. -------------------
  279. .. _class_SceneTree_method_call_group:
  280. .. rst-class:: classref-method
  281. void **call_group** **(** :ref:`StringName<class_StringName>` group, :ref:`StringName<class_StringName>` method, ... **)** |vararg|
  282. Calls ``method`` on each member of the given group. You can pass arguments to ``method`` by specifying them at the end of the method call. If a node doesn't have the given method or the argument list does not match (either in count or in types), it will be skipped.
  283. \ **Note:** :ref:`call_group<class_SceneTree_method_call_group>` will call methods immediately on all members at once, which can cause stuttering if an expensive method is called on lots of members. To wait for one frame after :ref:`call_group<class_SceneTree_method_call_group>` was called, use :ref:`call_group_flags<class_SceneTree_method_call_group_flags>` with the :ref:`GROUP_CALL_DEFERRED<class_SceneTree_constant_GROUP_CALL_DEFERRED>` flag.
  284. .. rst-class:: classref-item-separator
  285. ----
  286. .. _class_SceneTree_method_call_group_flags:
  287. .. rst-class:: classref-method
  288. void **call_group_flags** **(** :ref:`int<class_int>` flags, :ref:`StringName<class_StringName>` group, :ref:`StringName<class_StringName>` method, ... **)** |vararg|
  289. Calls ``method`` on each member of the given group, respecting the given :ref:`GroupCallFlags<enum_SceneTree_GroupCallFlags>`. You can pass arguments to ``method`` by specifying them at the end of the method call. If a node doesn't have the given method or the argument list does not match (either in count or in types), it will be skipped.
  290. ::
  291. # Call the method in a deferred manner and in reverse order.
  292. get_tree().call_group_flags(SceneTree.GROUP_CALL_DEFERRED | SceneTree.GROUP_CALL_REVERSE)
  293. \ **Note:** Group call flags are used to control the method calling behavior. By default, methods will be called immediately in a way similar to :ref:`call_group<class_SceneTree_method_call_group>`. However, if the :ref:`GROUP_CALL_DEFERRED<class_SceneTree_constant_GROUP_CALL_DEFERRED>` flag is present in the ``flags`` argument, methods will be called with a one-frame delay in a way similar to :ref:`Object.set_deferred<class_Object_method_set_deferred>`.
  294. .. rst-class:: classref-item-separator
  295. ----
  296. .. _class_SceneTree_method_change_scene_to_file:
  297. .. rst-class:: classref-method
  298. :ref:`Error<enum_@GlobalScope_Error>` **change_scene_to_file** **(** :ref:`String<class_String>` path **)**
  299. Changes the running scene to the one at the given ``path``, after loading it into a :ref:`PackedScene<class_PackedScene>` and creating a new instance.
  300. Returns :ref:`@GlobalScope.OK<class_@GlobalScope_constant_OK>` on success, :ref:`@GlobalScope.ERR_CANT_OPEN<class_@GlobalScope_constant_ERR_CANT_OPEN>` if the ``path`` cannot be loaded into a :ref:`PackedScene<class_PackedScene>`, or :ref:`@GlobalScope.ERR_CANT_CREATE<class_@GlobalScope_constant_ERR_CANT_CREATE>` if that scene cannot be instantiated.
  301. \ **Note:** The scene change is deferred, which means that the new scene node is added on the next idle frame. This ensures that both scenes are never loaded at the same time, which can exhaust system resources if the scenes are too large or if running in a memory constrained environment. As such, you won't be able to access the loaded scene immediately after the :ref:`change_scene_to_file<class_SceneTree_method_change_scene_to_file>` call.
  302. .. rst-class:: classref-item-separator
  303. ----
  304. .. _class_SceneTree_method_change_scene_to_packed:
  305. .. rst-class:: classref-method
  306. :ref:`Error<enum_@GlobalScope_Error>` **change_scene_to_packed** **(** :ref:`PackedScene<class_PackedScene>` packed_scene **)**
  307. Changes the running scene to a new instance of the given :ref:`PackedScene<class_PackedScene>` (which must be valid).
  308. Returns :ref:`@GlobalScope.OK<class_@GlobalScope_constant_OK>` on success, :ref:`@GlobalScope.ERR_CANT_CREATE<class_@GlobalScope_constant_ERR_CANT_CREATE>` if the scene cannot be instantiated, or :ref:`@GlobalScope.ERR_INVALID_PARAMETER<class_@GlobalScope_constant_ERR_INVALID_PARAMETER>` if the scene is invalid.
  309. \ **Note:** The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the :ref:`change_scene_to_packed<class_SceneTree_method_change_scene_to_packed>` call.
  310. .. rst-class:: classref-item-separator
  311. ----
  312. .. _class_SceneTree_method_create_timer:
  313. .. rst-class:: classref-method
  314. :ref:`SceneTreeTimer<class_SceneTreeTimer>` **create_timer** **(** :ref:`float<class_float>` time_sec, :ref:`bool<class_bool>` process_always=true, :ref:`bool<class_bool>` process_in_physics=false, :ref:`bool<class_bool>` ignore_time_scale=false **)**
  315. Returns a :ref:`SceneTreeTimer<class_SceneTreeTimer>` which will :ref:`SceneTreeTimer.timeout<class_SceneTreeTimer_signal_timeout>` after the given time in seconds elapsed in this **SceneTree**.
  316. If ``process_always`` is set to ``false``, pausing the **SceneTree** will also pause the timer.
  317. If ``process_in_physics`` is set to ``true``, will update the :ref:`SceneTreeTimer<class_SceneTreeTimer>` during the physics frame instead of the process frame (fixed framerate processing).
  318. If ``ignore_time_scale`` is set to ``true``, will ignore :ref:`Engine.time_scale<class_Engine_property_time_scale>` and update the :ref:`SceneTreeTimer<class_SceneTreeTimer>` with the actual frame delta.
  319. Commonly used to create a one-shot delay timer as in the following example:
  320. .. tabs::
  321. .. code-tab:: gdscript
  322. func some_function():
  323. print("start")
  324. await get_tree().create_timer(1.0).timeout
  325. print("end")
  326. .. code-tab:: csharp
  327. public async Task SomeFunction()
  328. {
  329. GD.Print("start");
  330. await ToSignal(GetTree().CreateTimer(1.0f), SceneTreeTimer.SignalName.Timeout);
  331. GD.Print("end");
  332. }
  333. The timer will be automatically freed after its time elapses.
  334. .. rst-class:: classref-item-separator
  335. ----
  336. .. _class_SceneTree_method_create_tween:
  337. .. rst-class:: classref-method
  338. :ref:`Tween<class_Tween>` **create_tween** **(** **)**
  339. Creates and returns a new :ref:`Tween<class_Tween>`. The Tween will start automatically on the next process frame or physics frame (depending on :ref:`TweenProcessMode<enum_Tween_TweenProcessMode>`).
  340. .. rst-class:: classref-item-separator
  341. ----
  342. .. _class_SceneTree_method_get_first_node_in_group:
  343. .. rst-class:: classref-method
  344. :ref:`Node<class_Node>` **get_first_node_in_group** **(** :ref:`StringName<class_StringName>` group **)**
  345. Returns the first node in the specified group, or ``null`` if the group is empty or does not exist.
  346. .. rst-class:: classref-item-separator
  347. ----
  348. .. _class_SceneTree_method_get_frame:
  349. .. rst-class:: classref-method
  350. :ref:`int<class_int>` **get_frame** **(** **)** |const|
  351. Returns the current frame number, i.e. the total frame count since the application started.
  352. .. rst-class:: classref-item-separator
  353. ----
  354. .. _class_SceneTree_method_get_multiplayer:
  355. .. rst-class:: classref-method
  356. :ref:`MultiplayerAPI<class_MultiplayerAPI>` **get_multiplayer** **(** :ref:`NodePath<class_NodePath>` for_path=NodePath("") **)** |const|
  357. Return the :ref:`MultiplayerAPI<class_MultiplayerAPI>` configured for the given path, or the default one if ``for_path`` is empty.
  358. .. rst-class:: classref-item-separator
  359. ----
  360. .. _class_SceneTree_method_get_node_count:
  361. .. rst-class:: classref-method
  362. :ref:`int<class_int>` **get_node_count** **(** **)** |const|
  363. Returns the number of nodes in this **SceneTree**.
  364. .. rst-class:: classref-item-separator
  365. ----
  366. .. _class_SceneTree_method_get_nodes_in_group:
  367. .. rst-class:: classref-method
  368. :ref:`Node[]<class_Node>` **get_nodes_in_group** **(** :ref:`StringName<class_StringName>` group **)**
  369. Returns a list of all nodes assigned to the given group.
  370. .. rst-class:: classref-item-separator
  371. ----
  372. .. _class_SceneTree_method_get_processed_tweens:
  373. .. rst-class:: classref-method
  374. :ref:`Tween[]<class_Tween>` **get_processed_tweens** **(** **)**
  375. Returns an array of currently existing :ref:`Tween<class_Tween>`\ s in the **SceneTree** (both running and paused).
  376. .. rst-class:: classref-item-separator
  377. ----
  378. .. _class_SceneTree_method_has_group:
  379. .. rst-class:: classref-method
  380. :ref:`bool<class_bool>` **has_group** **(** :ref:`StringName<class_StringName>` name **)** |const|
  381. Returns ``true`` if the given group exists.
  382. .. rst-class:: classref-item-separator
  383. ----
  384. .. _class_SceneTree_method_notify_group:
  385. .. rst-class:: classref-method
  386. void **notify_group** **(** :ref:`StringName<class_StringName>` group, :ref:`int<class_int>` notification **)**
  387. Sends the given notification to all members of the ``group``.
  388. \ **Note:** :ref:`notify_group<class_SceneTree_method_notify_group>` will immediately notify all members at once, which can cause stuttering if an expensive method is called as a result of sending the notification lots of members. To wait for one frame, use :ref:`notify_group_flags<class_SceneTree_method_notify_group_flags>` with the :ref:`GROUP_CALL_DEFERRED<class_SceneTree_constant_GROUP_CALL_DEFERRED>` flag.
  389. .. rst-class:: classref-item-separator
  390. ----
  391. .. _class_SceneTree_method_notify_group_flags:
  392. .. rst-class:: classref-method
  393. void **notify_group_flags** **(** :ref:`int<class_int>` call_flags, :ref:`StringName<class_StringName>` group, :ref:`int<class_int>` notification **)**
  394. Sends the given notification to all members of the ``group``, respecting the given :ref:`GroupCallFlags<enum_SceneTree_GroupCallFlags>`.
  395. \ **Note:** Group call flags are used to control the notification sending behavior. By default, notifications will be sent immediately in a way similar to :ref:`notify_group<class_SceneTree_method_notify_group>`. However, if the :ref:`GROUP_CALL_DEFERRED<class_SceneTree_constant_GROUP_CALL_DEFERRED>` flag is present in the ``call_flags`` argument, notifications will be sent with a one-frame delay in a way similar to using ``Object.call_deferred("notification", ...)``.
  396. .. rst-class:: classref-item-separator
  397. ----
  398. .. _class_SceneTree_method_queue_delete:
  399. .. rst-class:: classref-method
  400. void **queue_delete** **(** :ref:`Object<class_Object>` obj **)**
  401. Queues the given object for deletion, delaying the call to :ref:`Object.free<class_Object_method_free>` to after the current frame.
  402. .. rst-class:: classref-item-separator
  403. ----
  404. .. _class_SceneTree_method_quit:
  405. .. rst-class:: classref-method
  406. void **quit** **(** :ref:`int<class_int>` exit_code=0 **)**
  407. Quits the application at the end of the current iteration. Argument ``exit_code`` can optionally be given (defaulting to 0) to customize the exit status code.
  408. By convention, an exit code of ``0`` indicates success whereas a non-zero exit code indicates an error.
  409. For portability reasons, the exit code should be set between 0 and 125 (inclusive).
  410. \ **Note:** On iOS this method doesn't work. Instead, as recommended by the iOS Human Interface Guidelines, the user is expected to close apps via the Home button.
  411. .. rst-class:: classref-item-separator
  412. ----
  413. .. _class_SceneTree_method_reload_current_scene:
  414. .. rst-class:: classref-method
  415. :ref:`Error<enum_@GlobalScope_Error>` **reload_current_scene** **(** **)**
  416. Reloads the currently active scene.
  417. Returns :ref:`@GlobalScope.OK<class_@GlobalScope_constant_OK>` on success, :ref:`@GlobalScope.ERR_UNCONFIGURED<class_@GlobalScope_constant_ERR_UNCONFIGURED>` if no :ref:`current_scene<class_SceneTree_property_current_scene>` was defined yet, :ref:`@GlobalScope.ERR_CANT_OPEN<class_@GlobalScope_constant_ERR_CANT_OPEN>` if :ref:`current_scene<class_SceneTree_property_current_scene>` cannot be loaded into a :ref:`PackedScene<class_PackedScene>`, or :ref:`@GlobalScope.ERR_CANT_CREATE<class_@GlobalScope_constant_ERR_CANT_CREATE>` if the scene cannot be instantiated.
  418. .. rst-class:: classref-item-separator
  419. ----
  420. .. _class_SceneTree_method_set_group:
  421. .. rst-class:: classref-method
  422. void **set_group** **(** :ref:`StringName<class_StringName>` group, :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value **)**
  423. Sets the given ``property`` to ``value`` on all members of the given group.
  424. \ **Note:** :ref:`set_group<class_SceneTree_method_set_group>` will set the property immediately on all members at once, which can cause stuttering if a property with an expensive setter is set on lots of members. To wait for one frame, use :ref:`set_group_flags<class_SceneTree_method_set_group_flags>` with the :ref:`GROUP_CALL_DEFERRED<class_SceneTree_constant_GROUP_CALL_DEFERRED>` flag.
  425. .. rst-class:: classref-item-separator
  426. ----
  427. .. _class_SceneTree_method_set_group_flags:
  428. .. rst-class:: classref-method
  429. void **set_group_flags** **(** :ref:`int<class_int>` call_flags, :ref:`StringName<class_StringName>` group, :ref:`String<class_String>` property, :ref:`Variant<class_Variant>` value **)**
  430. Sets the given ``property`` to ``value`` on all members of the given group, respecting the given :ref:`GroupCallFlags<enum_SceneTree_GroupCallFlags>`.
  431. \ **Note:** Group call flags are used to control the property setting behavior. By default, properties will be set immediately in a way similar to :ref:`set_group<class_SceneTree_method_set_group>`. However, if the :ref:`GROUP_CALL_DEFERRED<class_SceneTree_constant_GROUP_CALL_DEFERRED>` flag is present in the ``call_flags`` argument, properties will be set with a one-frame delay in a way similar to :ref:`Object.call_deferred<class_Object_method_call_deferred>`.
  432. .. rst-class:: classref-item-separator
  433. ----
  434. .. _class_SceneTree_method_set_multiplayer:
  435. .. rst-class:: classref-method
  436. void **set_multiplayer** **(** :ref:`MultiplayerAPI<class_MultiplayerAPI>` multiplayer, :ref:`NodePath<class_NodePath>` root_path=NodePath("") **)**
  437. Sets a custom :ref:`MultiplayerAPI<class_MultiplayerAPI>` with the given ``root_path`` (controlling also the relative subpaths), or override the default one if ``root_path`` is empty.
  438. .. rst-class:: classref-item-separator
  439. ----
  440. .. _class_SceneTree_method_unload_current_scene:
  441. .. rst-class:: classref-method
  442. void **unload_current_scene** **(** **)**
  443. If a current scene is loaded, calling this method will unload it.
  444. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  445. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  446. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  447. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  448. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  449. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`