class_skeleton3d.rst 45 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/Skeleton3D.xml.
  6. .. _class_Skeleton3D:
  7. Skeleton3D
  8. ==========
  9. **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A node containing a bone hierarchy, used to create a 3D skeletal animation.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. **Skeleton3D** provides an interface for managing a hierarchy of bones, including pose, rest and animation (see :ref:`Animation<class_Animation>`). It can also use ragdoll physics.
  15. The overall transform of a bone with respect to the skeleton is determined by bone pose. Bone rest defines the initial transform of the bone pose.
  16. Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it is not the actual global/world transform of the bone.
  17. To setup different types of inverse kinematics, consider using :ref:`SkeletonIK3D<class_SkeletonIK3D>`, or add a custom IK implementation in :ref:`Node._process<class_Node_method__process>` as a child node.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `3D Inverse Kinematics Demo <https://godotengine.org/asset-library/asset/523>`__
  22. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  23. .. rst-class:: classref-reftable-group
  24. Properties
  25. ----------
  26. .. table::
  27. :widths: auto
  28. +---------------------------+---------------------------------------------------------------------------------+-----------+
  29. | :ref:`bool<class_bool>` | :ref:`animate_physical_bones<class_Skeleton3D_property_animate_physical_bones>` | ``true`` |
  30. +---------------------------+---------------------------------------------------------------------------------+-----------+
  31. | :ref:`float<class_float>` | :ref:`motion_scale<class_Skeleton3D_property_motion_scale>` | ``1.0`` |
  32. +---------------------------+---------------------------------------------------------------------------------+-----------+
  33. | :ref:`bool<class_bool>` | :ref:`show_rest_only<class_Skeleton3D_property_show_rest_only>` | ``false`` |
  34. +---------------------------+---------------------------------------------------------------------------------+-----------+
  35. .. rst-class:: classref-reftable-group
  36. Methods
  37. -------
  38. .. table::
  39. :widths: auto
  40. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`add_bone<class_Skeleton3D_method_add_bone>` **(** :ref:`String<class_String>` name **)** |
  42. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`clear_bones<class_Skeleton3D_method_clear_bones>` **(** **)** |
  44. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`clear_bones_global_pose_override<class_Skeleton3D_method_clear_bones_global_pose_override>` **(** **)** |
  46. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`Skin<class_Skin>` | :ref:`create_skin_from_rest_transforms<class_Skeleton3D_method_create_skin_from_rest_transforms>` **(** **)** |
  48. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`int<class_int>` | :ref:`find_bone<class_Skeleton3D_method_find_bone>` **(** :ref:`String<class_String>` name **)** |const| |
  50. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`force_update_all_bone_transforms<class_Skeleton3D_method_force_update_all_bone_transforms>` **(** **)** |
  52. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`force_update_bone_child_transform<class_Skeleton3D_method_force_update_bone_child_transform>` **(** :ref:`int<class_int>` bone_idx **)** |
  54. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_bone_children<class_Skeleton3D_method_get_bone_children>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  56. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton3D_method_get_bone_count>` **(** **)** |const| |
  58. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_pose<class_Skeleton3D_method_get_bone_global_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  60. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_pose_no_override<class_Skeleton3D_method_get_bone_global_pose_no_override>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  62. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_pose_override<class_Skeleton3D_method_get_bone_global_pose_override>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  64. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_rest<class_Skeleton3D_method_get_bone_global_rest>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  66. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`String<class_String>` | :ref:`get_bone_name<class_Skeleton3D_method_get_bone_name>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  68. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`int<class_int>` | :ref:`get_bone_parent<class_Skeleton3D_method_get_bone_parent>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  70. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_pose<class_Skeleton3D_method_get_bone_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  72. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Vector3<class_Vector3>` | :ref:`get_bone_pose_position<class_Skeleton3D_method_get_bone_pose_position>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  74. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Quaternion<class_Quaternion>` | :ref:`get_bone_pose_rotation<class_Skeleton3D_method_get_bone_pose_rotation>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  76. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Vector3<class_Vector3>` | :ref:`get_bone_pose_scale<class_Skeleton3D_method_get_bone_pose_scale>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  78. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_rest<class_Skeleton3D_method_get_bone_rest>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  80. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_parentless_bones<class_Skeleton3D_method_get_parentless_bones>` **(** **)** |const| |
  82. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`int<class_int>` | :ref:`get_version<class_Skeleton3D_method_get_version>` **(** **)** |const| |
  84. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`bool<class_bool>` | :ref:`is_bone_enabled<class_Skeleton3D_method_is_bone_enabled>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  86. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | void | :ref:`localize_rests<class_Skeleton3D_method_localize_rests>` **(** **)** |
  88. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | void | :ref:`physical_bones_add_collision_exception<class_Skeleton3D_method_physical_bones_add_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
  90. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | void | :ref:`physical_bones_remove_collision_exception<class_Skeleton3D_method_physical_bones_remove_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
  92. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | void | :ref:`physical_bones_start_simulation<class_Skeleton3D_method_physical_bones_start_simulation>` **(** :ref:`StringName[]<class_StringName>` bones=[] **)** |
  94. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | void | :ref:`physical_bones_stop_simulation<class_Skeleton3D_method_physical_bones_stop_simulation>` **(** **)** |
  96. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`SkinReference<class_SkinReference>` | :ref:`register_skin<class_Skeleton3D_method_register_skin>` **(** :ref:`Skin<class_Skin>` skin **)** |
  98. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | void | :ref:`reset_bone_pose<class_Skeleton3D_method_reset_bone_pose>` **(** :ref:`int<class_int>` bone_idx **)** |
  100. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | void | :ref:`reset_bone_poses<class_Skeleton3D_method_reset_bone_poses>` **(** **)** |
  102. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | void | :ref:`set_bone_enabled<class_Skeleton3D_method_set_bone_enabled>` **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` enabled=true **)** |
  104. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | void | :ref:`set_bone_global_pose_override<class_Skeleton3D_method_set_bone_global_pose_override>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)** |
  106. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | void | :ref:`set_bone_name<class_Skeleton3D_method_set_bone_name>` **(** :ref:`int<class_int>` bone_idx, :ref:`String<class_String>` name **)** |
  108. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | void | :ref:`set_bone_parent<class_Skeleton3D_method_set_bone_parent>` **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)** |
  110. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | void | :ref:`set_bone_pose_position<class_Skeleton3D_method_set_bone_pose_position>` **(** :ref:`int<class_int>` bone_idx, :ref:`Vector3<class_Vector3>` position **)** |
  112. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | void | :ref:`set_bone_pose_rotation<class_Skeleton3D_method_set_bone_pose_rotation>` **(** :ref:`int<class_int>` bone_idx, :ref:`Quaternion<class_Quaternion>` rotation **)** |
  114. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | void | :ref:`set_bone_pose_scale<class_Skeleton3D_method_set_bone_pose_scale>` **(** :ref:`int<class_int>` bone_idx, :ref:`Vector3<class_Vector3>` scale **)** |
  116. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. | void | :ref:`set_bone_rest<class_Skeleton3D_method_set_bone_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` rest **)** |
  118. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  119. | void | :ref:`unparent_bone_and_rest<class_Skeleton3D_method_unparent_bone_and_rest>` **(** :ref:`int<class_int>` bone_idx **)** |
  120. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  121. .. rst-class:: classref-section-separator
  122. ----
  123. .. rst-class:: classref-descriptions-group
  124. Signals
  125. -------
  126. .. _class_Skeleton3D_signal_bone_enabled_changed:
  127. .. rst-class:: classref-signal
  128. **bone_enabled_changed** **(** :ref:`int<class_int>` bone_idx **)**
  129. .. container:: contribute
  130. There is currently no description for this signal. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  131. .. rst-class:: classref-item-separator
  132. ----
  133. .. _class_Skeleton3D_signal_bone_pose_changed:
  134. .. rst-class:: classref-signal
  135. **bone_pose_changed** **(** :ref:`int<class_int>` bone_idx **)**
  136. This signal is emitted when one of the bones in the Skeleton3D node have changed their pose. This is used to inform nodes that rely on bone positions that one of the bones in the Skeleton3D have changed their transform/pose.
  137. .. rst-class:: classref-item-separator
  138. ----
  139. .. _class_Skeleton3D_signal_pose_updated:
  140. .. rst-class:: classref-signal
  141. **pose_updated** **(** **)**
  142. .. container:: contribute
  143. There is currently no description for this signal. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  144. .. rst-class:: classref-item-separator
  145. ----
  146. .. _class_Skeleton3D_signal_show_rest_only_changed:
  147. .. rst-class:: classref-signal
  148. **show_rest_only_changed** **(** **)**
  149. .. container:: contribute
  150. There is currently no description for this signal. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  151. .. rst-class:: classref-section-separator
  152. ----
  153. .. rst-class:: classref-descriptions-group
  154. Constants
  155. ---------
  156. .. _class_Skeleton3D_constant_NOTIFICATION_UPDATE_SKELETON:
  157. .. rst-class:: classref-constant
  158. **NOTIFICATION_UPDATE_SKELETON** = ``50``
  159. .. rst-class:: classref-section-separator
  160. ----
  161. .. rst-class:: classref-descriptions-group
  162. Property Descriptions
  163. ---------------------
  164. .. _class_Skeleton3D_property_animate_physical_bones:
  165. .. rst-class:: classref-property
  166. :ref:`bool<class_bool>` **animate_physical_bones** = ``true``
  167. .. rst-class:: classref-property-setget
  168. - void **set_animate_physical_bones** **(** :ref:`bool<class_bool>` value **)**
  169. - :ref:`bool<class_bool>` **get_animate_physical_bones** **(** **)**
  170. .. container:: contribute
  171. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  172. .. rst-class:: classref-item-separator
  173. ----
  174. .. _class_Skeleton3D_property_motion_scale:
  175. .. rst-class:: classref-property
  176. :ref:`float<class_float>` **motion_scale** = ``1.0``
  177. .. rst-class:: classref-property-setget
  178. - void **set_motion_scale** **(** :ref:`float<class_float>` value **)**
  179. - :ref:`float<class_float>` **get_motion_scale** **(** **)**
  180. Multiplies the position 3D track animation.
  181. \ **Note:** Unless this value is ``1.0``, the key value in animation will not match the actual position value.
  182. .. rst-class:: classref-item-separator
  183. ----
  184. .. _class_Skeleton3D_property_show_rest_only:
  185. .. rst-class:: classref-property
  186. :ref:`bool<class_bool>` **show_rest_only** = ``false``
  187. .. rst-class:: classref-property-setget
  188. - void **set_show_rest_only** **(** :ref:`bool<class_bool>` value **)**
  189. - :ref:`bool<class_bool>` **is_show_rest_only** **(** **)**
  190. .. container:: contribute
  191. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  192. .. rst-class:: classref-section-separator
  193. ----
  194. .. rst-class:: classref-descriptions-group
  195. Method Descriptions
  196. -------------------
  197. .. _class_Skeleton3D_method_add_bone:
  198. .. rst-class:: classref-method
  199. void **add_bone** **(** :ref:`String<class_String>` name **)**
  200. Adds a bone, with name ``name``. :ref:`get_bone_count<class_Skeleton3D_method_get_bone_count>` will become the bone index.
  201. .. rst-class:: classref-item-separator
  202. ----
  203. .. _class_Skeleton3D_method_clear_bones:
  204. .. rst-class:: classref-method
  205. void **clear_bones** **(** **)**
  206. Clear all the bones in this skeleton.
  207. .. rst-class:: classref-item-separator
  208. ----
  209. .. _class_Skeleton3D_method_clear_bones_global_pose_override:
  210. .. rst-class:: classref-method
  211. void **clear_bones_global_pose_override** **(** **)**
  212. Removes the global pose override on all bones in the skeleton.
  213. .. rst-class:: classref-item-separator
  214. ----
  215. .. _class_Skeleton3D_method_create_skin_from_rest_transforms:
  216. .. rst-class:: classref-method
  217. :ref:`Skin<class_Skin>` **create_skin_from_rest_transforms** **(** **)**
  218. .. container:: contribute
  219. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  220. .. rst-class:: classref-item-separator
  221. ----
  222. .. _class_Skeleton3D_method_find_bone:
  223. .. rst-class:: classref-method
  224. :ref:`int<class_int>` **find_bone** **(** :ref:`String<class_String>` name **)** |const|
  225. Returns the bone index that matches ``name`` as its name.
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_Skeleton3D_method_force_update_all_bone_transforms:
  229. .. rst-class:: classref-method
  230. void **force_update_all_bone_transforms** **(** **)**
  231. Force updates the bone transforms/poses for all bones in the skeleton.
  232. .. rst-class:: classref-item-separator
  233. ----
  234. .. _class_Skeleton3D_method_force_update_bone_child_transform:
  235. .. rst-class:: classref-method
  236. void **force_update_bone_child_transform** **(** :ref:`int<class_int>` bone_idx **)**
  237. Force updates the bone transform for the bone at ``bone_idx`` and all of its children.
  238. .. rst-class:: classref-item-separator
  239. ----
  240. .. _class_Skeleton3D_method_get_bone_children:
  241. .. rst-class:: classref-method
  242. :ref:`PackedInt32Array<class_PackedInt32Array>` **get_bone_children** **(** :ref:`int<class_int>` bone_idx **)** |const|
  243. Returns an array containing the bone indexes of all the children node of the passed in bone, ``bone_idx``.
  244. .. rst-class:: classref-item-separator
  245. ----
  246. .. _class_Skeleton3D_method_get_bone_count:
  247. .. rst-class:: classref-method
  248. :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
  249. Returns the number of bones in the skeleton.
  250. .. rst-class:: classref-item-separator
  251. ----
  252. .. _class_Skeleton3D_method_get_bone_global_pose:
  253. .. rst-class:: classref-method
  254. :ref:`Transform3D<class_Transform3D>` **get_bone_global_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
  255. Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
  256. .. rst-class:: classref-item-separator
  257. ----
  258. .. _class_Skeleton3D_method_get_bone_global_pose_no_override:
  259. .. rst-class:: classref-method
  260. :ref:`Transform3D<class_Transform3D>` **get_bone_global_pose_no_override** **(** :ref:`int<class_int>` bone_idx **)** |const|
  261. Returns the overall transform of the specified bone, with respect to the skeleton, but without any global pose overrides. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
  262. .. rst-class:: classref-item-separator
  263. ----
  264. .. _class_Skeleton3D_method_get_bone_global_pose_override:
  265. .. rst-class:: classref-method
  266. :ref:`Transform3D<class_Transform3D>` **get_bone_global_pose_override** **(** :ref:`int<class_int>` bone_idx **)** |const|
  267. Returns the global pose override transform for ``bone_idx``.
  268. .. rst-class:: classref-item-separator
  269. ----
  270. .. _class_Skeleton3D_method_get_bone_global_rest:
  271. .. rst-class:: classref-method
  272. :ref:`Transform3D<class_Transform3D>` **get_bone_global_rest** **(** :ref:`int<class_int>` bone_idx **)** |const|
  273. Returns the global rest transform for ``bone_idx``.
  274. .. rst-class:: classref-item-separator
  275. ----
  276. .. _class_Skeleton3D_method_get_bone_name:
  277. .. rst-class:: classref-method
  278. :ref:`String<class_String>` **get_bone_name** **(** :ref:`int<class_int>` bone_idx **)** |const|
  279. Returns the name of the bone at index ``bone_idx``.
  280. .. rst-class:: classref-item-separator
  281. ----
  282. .. _class_Skeleton3D_method_get_bone_parent:
  283. .. rst-class:: classref-method
  284. :ref:`int<class_int>` **get_bone_parent** **(** :ref:`int<class_int>` bone_idx **)** |const|
  285. Returns the bone index which is the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
  286. \ **Note:** The parent bone returned will always be less than ``bone_idx``.
  287. .. rst-class:: classref-item-separator
  288. ----
  289. .. _class_Skeleton3D_method_get_bone_pose:
  290. .. rst-class:: classref-method
  291. :ref:`Transform3D<class_Transform3D>` **get_bone_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
  292. Returns the pose transform of the specified bone.
  293. .. rst-class:: classref-item-separator
  294. ----
  295. .. _class_Skeleton3D_method_get_bone_pose_position:
  296. .. rst-class:: classref-method
  297. :ref:`Vector3<class_Vector3>` **get_bone_pose_position** **(** :ref:`int<class_int>` bone_idx **)** |const|
  298. .. container:: contribute
  299. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  300. .. rst-class:: classref-item-separator
  301. ----
  302. .. _class_Skeleton3D_method_get_bone_pose_rotation:
  303. .. rst-class:: classref-method
  304. :ref:`Quaternion<class_Quaternion>` **get_bone_pose_rotation** **(** :ref:`int<class_int>` bone_idx **)** |const|
  305. .. container:: contribute
  306. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  307. .. rst-class:: classref-item-separator
  308. ----
  309. .. _class_Skeleton3D_method_get_bone_pose_scale:
  310. .. rst-class:: classref-method
  311. :ref:`Vector3<class_Vector3>` **get_bone_pose_scale** **(** :ref:`int<class_int>` bone_idx **)** |const|
  312. .. container:: contribute
  313. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  314. .. rst-class:: classref-item-separator
  315. ----
  316. .. _class_Skeleton3D_method_get_bone_rest:
  317. .. rst-class:: classref-method
  318. :ref:`Transform3D<class_Transform3D>` **get_bone_rest** **(** :ref:`int<class_int>` bone_idx **)** |const|
  319. Returns the rest transform for a bone ``bone_idx``.
  320. .. rst-class:: classref-item-separator
  321. ----
  322. .. _class_Skeleton3D_method_get_parentless_bones:
  323. .. rst-class:: classref-method
  324. :ref:`PackedInt32Array<class_PackedInt32Array>` **get_parentless_bones** **(** **)** |const|
  325. Returns an array with all of the bones that are parentless. Another way to look at this is that it returns the indexes of all the bones that are not dependent or modified by other bones in the Skeleton.
  326. .. rst-class:: classref-item-separator
  327. ----
  328. .. _class_Skeleton3D_method_get_version:
  329. .. rst-class:: classref-method
  330. :ref:`int<class_int>` **get_version** **(** **)** |const|
  331. Returns the number of times the bone hierarchy has changed within this skeleton, including renames.
  332. The Skeleton version is not serialized: only use within a single instance of Skeleton3D.
  333. Use for invalidating caches in IK solvers and other nodes which process bones.
  334. .. rst-class:: classref-item-separator
  335. ----
  336. .. _class_Skeleton3D_method_is_bone_enabled:
  337. .. rst-class:: classref-method
  338. :ref:`bool<class_bool>` **is_bone_enabled** **(** :ref:`int<class_int>` bone_idx **)** |const|
  339. Returns whether the bone pose for the bone at ``bone_idx`` is enabled.
  340. .. rst-class:: classref-item-separator
  341. ----
  342. .. _class_Skeleton3D_method_localize_rests:
  343. .. rst-class:: classref-method
  344. void **localize_rests** **(** **)**
  345. Returns all bones in the skeleton to their rest poses.
  346. .. rst-class:: classref-item-separator
  347. ----
  348. .. _class_Skeleton3D_method_physical_bones_add_collision_exception:
  349. .. rst-class:: classref-method
  350. void **physical_bones_add_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
  351. Adds a collision exception to the physical bone.
  352. Works just like the :ref:`RigidBody3D<class_RigidBody3D>` node.
  353. .. rst-class:: classref-item-separator
  354. ----
  355. .. _class_Skeleton3D_method_physical_bones_remove_collision_exception:
  356. .. rst-class:: classref-method
  357. void **physical_bones_remove_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
  358. Removes a collision exception to the physical bone.
  359. Works just like the :ref:`RigidBody3D<class_RigidBody3D>` node.
  360. .. rst-class:: classref-item-separator
  361. ----
  362. .. _class_Skeleton3D_method_physical_bones_start_simulation:
  363. .. rst-class:: classref-method
  364. void **physical_bones_start_simulation** **(** :ref:`StringName[]<class_StringName>` bones=[] **)**
  365. Tells the :ref:`PhysicalBone3D<class_PhysicalBone3D>` nodes in the Skeleton to start simulating and reacting to the physics world.
  366. Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.
  367. .. rst-class:: classref-item-separator
  368. ----
  369. .. _class_Skeleton3D_method_physical_bones_stop_simulation:
  370. .. rst-class:: classref-method
  371. void **physical_bones_stop_simulation** **(** **)**
  372. Tells the :ref:`PhysicalBone3D<class_PhysicalBone3D>` nodes in the Skeleton to stop simulating.
  373. .. rst-class:: classref-item-separator
  374. ----
  375. .. _class_Skeleton3D_method_register_skin:
  376. .. rst-class:: classref-method
  377. :ref:`SkinReference<class_SkinReference>` **register_skin** **(** :ref:`Skin<class_Skin>` skin **)**
  378. Binds the given Skin to the Skeleton.
  379. .. rst-class:: classref-item-separator
  380. ----
  381. .. _class_Skeleton3D_method_reset_bone_pose:
  382. .. rst-class:: classref-method
  383. void **reset_bone_pose** **(** :ref:`int<class_int>` bone_idx **)**
  384. Sets the bone pose to rest for ``bone_idx``.
  385. .. rst-class:: classref-item-separator
  386. ----
  387. .. _class_Skeleton3D_method_reset_bone_poses:
  388. .. rst-class:: classref-method
  389. void **reset_bone_poses** **(** **)**
  390. Sets all bone poses to rests.
  391. .. rst-class:: classref-item-separator
  392. ----
  393. .. _class_Skeleton3D_method_set_bone_enabled:
  394. .. rst-class:: classref-method
  395. void **set_bone_enabled** **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` enabled=true **)**
  396. Disables the pose for the bone at ``bone_idx`` if ``false``, enables the bone pose if ``true``.
  397. .. rst-class:: classref-item-separator
  398. ----
  399. .. _class_Skeleton3D_method_set_bone_global_pose_override:
  400. .. rst-class:: classref-method
  401. void **set_bone_global_pose_override** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)**
  402. Sets the global pose transform, ``pose``, for the bone at ``bone_idx``.
  403. \ ``amount`` is the interpolation strength that will be used when applying the pose, and ``persistent`` determines if the applied pose will remain.
  404. \ **Note:** The pose transform needs to be a global pose! To convert a world transform from a :ref:`Node3D<class_Node3D>` to a global bone pose, multiply the :ref:`Transform3D.affine_inverse<class_Transform3D_method_affine_inverse>` of the node's :ref:`Node3D.global_transform<class_Node3D_property_global_transform>` by the desired world transform.
  405. .. rst-class:: classref-item-separator
  406. ----
  407. .. _class_Skeleton3D_method_set_bone_name:
  408. .. rst-class:: classref-method
  409. void **set_bone_name** **(** :ref:`int<class_int>` bone_idx, :ref:`String<class_String>` name **)**
  410. .. container:: contribute
  411. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  412. .. rst-class:: classref-item-separator
  413. ----
  414. .. _class_Skeleton3D_method_set_bone_parent:
  415. .. rst-class:: classref-method
  416. void **set_bone_parent** **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)**
  417. Sets the bone index ``parent_idx`` as the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
  418. \ **Note:** ``parent_idx`` must be less than ``bone_idx``.
  419. .. rst-class:: classref-item-separator
  420. ----
  421. .. _class_Skeleton3D_method_set_bone_pose_position:
  422. .. rst-class:: classref-method
  423. void **set_bone_pose_position** **(** :ref:`int<class_int>` bone_idx, :ref:`Vector3<class_Vector3>` position **)**
  424. .. container:: contribute
  425. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  426. .. rst-class:: classref-item-separator
  427. ----
  428. .. _class_Skeleton3D_method_set_bone_pose_rotation:
  429. .. rst-class:: classref-method
  430. void **set_bone_pose_rotation** **(** :ref:`int<class_int>` bone_idx, :ref:`Quaternion<class_Quaternion>` rotation **)**
  431. .. container:: contribute
  432. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  433. .. rst-class:: classref-item-separator
  434. ----
  435. .. _class_Skeleton3D_method_set_bone_pose_scale:
  436. .. rst-class:: classref-method
  437. void **set_bone_pose_scale** **(** :ref:`int<class_int>` bone_idx, :ref:`Vector3<class_Vector3>` scale **)**
  438. .. container:: contribute
  439. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  440. .. rst-class:: classref-item-separator
  441. ----
  442. .. _class_Skeleton3D_method_set_bone_rest:
  443. .. rst-class:: classref-method
  444. void **set_bone_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` rest **)**
  445. Sets the rest transform for bone ``bone_idx``.
  446. .. rst-class:: classref-item-separator
  447. ----
  448. .. _class_Skeleton3D_method_unparent_bone_and_rest:
  449. .. rst-class:: classref-method
  450. void **unparent_bone_and_rest** **(** :ref:`int<class_int>` bone_idx **)**
  451. Unparents the bone at ``bone_idx`` and sets its rest position to that of its parent prior to being reset.
  452. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  453. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  454. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  455. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  456. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  457. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`