project_manager.rst 2.4 KB

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  1. :article_outdated: True
  2. .. _doc_project_manager:
  3. Using the Project Manager
  4. =========================
  5. When you launch Godot, the first window you see is the Project Manager. It lets
  6. you create, remove, import, or play game projects.
  7. .. image:: img/editor_ui_intro_project_manager_01.webp
  8. In the window's top-right corner, a drop-down menu allows you to change the
  9. editor's language.
  10. .. image:: img/editor_ui_intro_project_manager_02.webp
  11. .. _doc_creating_and_importing_projects:
  12. Creating and importing projects
  13. -------------------------------
  14. To create a new project:
  15. 1. Click the ``New Project`` button on the right of the window.
  16. 2. Give the project a name, choose an empty folder on your computer to save the
  17. files, and select a rendering backend.
  18. 3. Click the Create & Edit button to create the project folder and open it in the editor.
  19. .. image:: img/editor_ui_intro_project_manager_04.webp
  20. Using the file browser
  21. ~~~~~~~~~~~~~~~~~~~~~~
  22. Click the Browse button to open Godot's file browser and pick a location or type
  23. the folder's path in the Project Path field.
  24. .. image:: img/editor_ui_intro_project_manager_05.webp
  25. When you see the green tick on the right, it means the engine detects an empty
  26. folder. You can also click the ``Create Folder`` button to create an empty
  27. folder based on your project's name.
  28. Opening and importing projects
  29. ------------------------------
  30. The next time you open the Project Manager, you'll see your new project in the
  31. list. Double click on it to open it in the editor.
  32. .. image:: img/editor_ui_intro_project_manager_06.webp
  33. You can similarly import existing projects using the Import button. Locate the
  34. folder that contains the project or the ``project.godot`` file to import and
  35. edit it.
  36. .. image:: img/editor_ui_intro_project_manager_08.webp
  37. When the folder path is correct, you'll see a green checkmark.
  38. .. image:: img/editor_ui_intro_project_manager_09.webp
  39. Downloading demos and templates
  40. -------------------------------
  41. From the **Asset Library Projects** tab you can download open source project templates and
  42. demos from the :ref:`Asset Library <doc_what_is_assetlib>` to help you get
  43. started faster.
  44. To download a demo or template:
  45. 1. Click on its title.
  46. 2. On the page that opens, click the download button.
  47. 3. Once it finished downloading, click install and choose where you want to save
  48. the project.
  49. .. image:: img/editor_ui_intro_project_manager_03.webp