class_lightmapgi.rst 27 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.1/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.1/doc/classes/LightmapGI.xml.
  6. .. _class_LightmapGI:
  7. LightmapGI
  8. ==========
  9. **Inherits:** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Computes and stores baked lightmaps for fast global illumination.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. The **LightmapGI** node is used to compute and store baked lightmaps. Lightmaps are used to provide high-quality indirect lighting with very little light leaking. **LightmapGI** can also provide rough reflections using spherical harmonics if :ref:`directional<class_LightmapGI_property_directional>` is enabled. Dynamic objects can receive indirect lighting thanks to *light probes*, which can be automatically placed by setting :ref:`generate_probes_subdiv<class_LightmapGI_property_generate_probes_subdiv>` to a value other than :ref:`GENERATE_PROBES_DISABLED<class_LightmapGI_constant_GENERATE_PROBES_DISABLED>`. Additional lightmap probes can also be added by creating :ref:`LightmapProbe<class_LightmapProbe>` nodes. The downside is that lightmaps are fully static and cannot be baked in an exported project. Baking a **LightmapGI** node is also slower compared to :ref:`VoxelGI<class_VoxelGI>`.
  15. \ **Procedural generation:** Lightmap baking functionality is only available in the editor. This means **LightmapGI** is not suited to procedurally generated or user-built levels. For procedurally generated or user-built levels, use :ref:`VoxelGI<class_VoxelGI>` or SDFGI instead (see :ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`).
  16. \ **Performance:** **LightmapGI** provides the best possible run-time performance for global illumination. It is suitable for low-end hardware including integrated graphics and mobile devices.
  17. \ **Note:** Due to how lightmaps work, most properties only have a visible effect once lightmaps are baked again.
  18. \ **Note:** Lightmap baking on :ref:`CSGShape3D<class_CSGShape3D>`\ s and :ref:`PrimitiveMesh<class_PrimitiveMesh>`\ es is not supported, as these cannot store UV2 data required for baking.
  19. \ **Note:** If no custom lightmappers are installed, **LightmapGI** can only be baked when using the Vulkan backend (Forward+ or Mobile), not OpenGL. Additionally, **LightmapGI** rendering is not currently supported when using the OpenGL backend (Compatibility).
  20. .. rst-class:: classref-introduction-group
  21. Tutorials
  22. ---------
  23. - :doc:`Using Lightmap global illumination <../tutorials/3d/global_illumination/using_lightmap_gi>`
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  30. | :ref:`float<class_float>` | :ref:`bias<class_LightmapGI_property_bias>` | ``0.0005`` |
  31. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  32. | :ref:`int<class_int>` | :ref:`bounces<class_LightmapGI_property_bounces>` | ``3`` |
  33. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  34. | :ref:`CameraAttributes<class_CameraAttributes>` | :ref:`camera_attributes<class_LightmapGI_property_camera_attributes>` | |
  35. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  36. | :ref:`bool<class_bool>` | :ref:`directional<class_LightmapGI_property_directional>` | ``false`` |
  37. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  38. | :ref:`Color<class_Color>` | :ref:`environment_custom_color<class_LightmapGI_property_environment_custom_color>` | |
  39. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  40. | :ref:`float<class_float>` | :ref:`environment_custom_energy<class_LightmapGI_property_environment_custom_energy>` | |
  41. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  42. | :ref:`Sky<class_Sky>` | :ref:`environment_custom_sky<class_LightmapGI_property_environment_custom_sky>` | |
  43. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  44. | :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` | :ref:`environment_mode<class_LightmapGI_property_environment_mode>` | ``1`` |
  45. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  46. | :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` | :ref:`generate_probes_subdiv<class_LightmapGI_property_generate_probes_subdiv>` | ``2`` |
  47. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  48. | :ref:`bool<class_bool>` | :ref:`interior<class_LightmapGI_property_interior>` | ``false`` |
  49. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  50. | :ref:`LightmapGIData<class_LightmapGIData>` | :ref:`light_data<class_LightmapGI_property_light_data>` | |
  51. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  52. | :ref:`int<class_int>` | :ref:`max_texture_size<class_LightmapGI_property_max_texture_size>` | ``16384`` |
  53. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  54. | :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` | :ref:`quality<class_LightmapGI_property_quality>` | ``1`` |
  55. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  56. | :ref:`bool<class_bool>` | :ref:`use_denoiser<class_LightmapGI_property_use_denoiser>` | ``true`` |
  57. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  58. .. rst-class:: classref-section-separator
  59. ----
  60. .. rst-class:: classref-descriptions-group
  61. Enumerations
  62. ------------
  63. .. _enum_LightmapGI_BakeQuality:
  64. .. rst-class:: classref-enumeration
  65. enum **BakeQuality**:
  66. .. _class_LightmapGI_constant_BAKE_QUALITY_LOW:
  67. .. rst-class:: classref-enumeration-constant
  68. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **BAKE_QUALITY_LOW** = ``0``
  69. Low bake quality (fastest bake times). The quality of this preset can be adjusted by changing :ref:`ProjectSettings.rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` and :ref:`ProjectSettings.rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>`.
  70. .. _class_LightmapGI_constant_BAKE_QUALITY_MEDIUM:
  71. .. rst-class:: classref-enumeration-constant
  72. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **BAKE_QUALITY_MEDIUM** = ``1``
  73. Medium bake quality (fast bake times). The quality of this preset can be adjusted by changing :ref:`ProjectSettings.rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` and :ref:`ProjectSettings.rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>`.
  74. .. _class_LightmapGI_constant_BAKE_QUALITY_HIGH:
  75. .. rst-class:: classref-enumeration-constant
  76. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **BAKE_QUALITY_HIGH** = ``2``
  77. High bake quality (slow bake times). The quality of this preset can be adjusted by changing :ref:`ProjectSettings.rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` and :ref:`ProjectSettings.rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>`.
  78. .. _class_LightmapGI_constant_BAKE_QUALITY_ULTRA:
  79. .. rst-class:: classref-enumeration-constant
  80. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **BAKE_QUALITY_ULTRA** = ``3``
  81. Highest bake quality (slowest bake times). The quality of this preset can be adjusted by changing :ref:`ProjectSettings.rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` and :ref:`ProjectSettings.rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>`.
  82. .. rst-class:: classref-item-separator
  83. ----
  84. .. _enum_LightmapGI_GenerateProbes:
  85. .. rst-class:: classref-enumeration
  86. enum **GenerateProbes**:
  87. .. _class_LightmapGI_constant_GENERATE_PROBES_DISABLED:
  88. .. rst-class:: classref-enumeration-constant
  89. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_DISABLED** = ``0``
  90. Don't generate lightmap probes for lighting dynamic objects.
  91. .. _class_LightmapGI_constant_GENERATE_PROBES_SUBDIV_4:
  92. .. rst-class:: classref-enumeration-constant
  93. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_SUBDIV_4** = ``1``
  94. Lowest level of subdivision (fastest bake times, smallest file sizes).
  95. .. _class_LightmapGI_constant_GENERATE_PROBES_SUBDIV_8:
  96. .. rst-class:: classref-enumeration-constant
  97. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_SUBDIV_8** = ``2``
  98. Low level of subdivision (fast bake times, small file sizes).
  99. .. _class_LightmapGI_constant_GENERATE_PROBES_SUBDIV_16:
  100. .. rst-class:: classref-enumeration-constant
  101. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_SUBDIV_16** = ``3``
  102. High level of subdivision (slow bake times, large file sizes).
  103. .. _class_LightmapGI_constant_GENERATE_PROBES_SUBDIV_32:
  104. .. rst-class:: classref-enumeration-constant
  105. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_SUBDIV_32** = ``4``
  106. Highest level of subdivision (slowest bake times, largest file sizes).
  107. .. rst-class:: classref-item-separator
  108. ----
  109. .. _enum_LightmapGI_BakeError:
  110. .. rst-class:: classref-enumeration
  111. enum **BakeError**:
  112. .. _class_LightmapGI_constant_BAKE_ERROR_OK:
  113. .. rst-class:: classref-enumeration-constant
  114. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_OK** = ``0``
  115. Lightmap baking was successful.
  116. .. _class_LightmapGI_constant_BAKE_ERROR_NO_SCENE_ROOT:
  117. .. rst-class:: classref-enumeration-constant
  118. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_NO_SCENE_ROOT** = ``1``
  119. Lightmap baking failed because the root node for the edited scene could not be accessed.
  120. .. _class_LightmapGI_constant_BAKE_ERROR_FOREIGN_DATA:
  121. .. rst-class:: classref-enumeration-constant
  122. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_FOREIGN_DATA** = ``2``
  123. Lightmap baking failed as the lightmap data resource is embedded in a foreign resource.
  124. .. _class_LightmapGI_constant_BAKE_ERROR_NO_LIGHTMAPPER:
  125. .. rst-class:: classref-enumeration-constant
  126. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_NO_LIGHTMAPPER** = ``3``
  127. Lightmap baking failed as there is no lightmapper available in this Godot build.
  128. .. _class_LightmapGI_constant_BAKE_ERROR_NO_SAVE_PATH:
  129. .. rst-class:: classref-enumeration-constant
  130. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_NO_SAVE_PATH** = ``4``
  131. Lightmap baking failed as the :ref:`LightmapGIData<class_LightmapGIData>` save path isn't configured in the resource.
  132. .. _class_LightmapGI_constant_BAKE_ERROR_NO_MESHES:
  133. .. rst-class:: classref-enumeration-constant
  134. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_NO_MESHES** = ``5``
  135. Lightmap baking failed as there are no meshes whose :ref:`GeometryInstance3D.gi_mode<class_GeometryInstance3D_property_gi_mode>` is :ref:`GeometryInstance3D.GI_MODE_STATIC<class_GeometryInstance3D_constant_GI_MODE_STATIC>` and with valid UV2 mapping in the current scene. You may need to select 3D scenes in the Import dock and change their global illumination mode accordingly.
  136. .. _class_LightmapGI_constant_BAKE_ERROR_MESHES_INVALID:
  137. .. rst-class:: classref-enumeration-constant
  138. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_MESHES_INVALID** = ``6``
  139. Lightmap baking failed as the lightmapper failed to analyze some of the meshes marked as static for baking.
  140. .. _class_LightmapGI_constant_BAKE_ERROR_CANT_CREATE_IMAGE:
  141. .. rst-class:: classref-enumeration-constant
  142. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_CANT_CREATE_IMAGE** = ``7``
  143. Lightmap baking failed as the resulting image couldn't be saved or imported by Godot after it was saved.
  144. .. _class_LightmapGI_constant_BAKE_ERROR_USER_ABORTED:
  145. .. rst-class:: classref-enumeration-constant
  146. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_USER_ABORTED** = ``8``
  147. The user aborted the lightmap baking operation (typically by clicking the **Cancel** button in the progress dialog).
  148. .. _class_LightmapGI_constant_BAKE_ERROR_TEXTURE_SIZE_TOO_SMALL:
  149. .. rst-class:: classref-enumeration-constant
  150. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_TEXTURE_SIZE_TOO_SMALL** = ``9``
  151. Lightmap baking failed as the maximum texture size is too small to fit some of the meshes marked for baking.
  152. .. rst-class:: classref-item-separator
  153. ----
  154. .. _enum_LightmapGI_EnvironmentMode:
  155. .. rst-class:: classref-enumeration
  156. enum **EnvironmentMode**:
  157. .. _class_LightmapGI_constant_ENVIRONMENT_MODE_DISABLED:
  158. .. rst-class:: classref-enumeration-constant
  159. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **ENVIRONMENT_MODE_DISABLED** = ``0``
  160. Ignore environment lighting when baking lightmaps.
  161. .. _class_LightmapGI_constant_ENVIRONMENT_MODE_SCENE:
  162. .. rst-class:: classref-enumeration-constant
  163. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **ENVIRONMENT_MODE_SCENE** = ``1``
  164. Use the scene's environment lighting when baking lightmaps.
  165. \ **Note:** If baking lightmaps in a scene with no :ref:`WorldEnvironment<class_WorldEnvironment>` node, this will act like :ref:`ENVIRONMENT_MODE_DISABLED<class_LightmapGI_constant_ENVIRONMENT_MODE_DISABLED>`. The editor's preview sky and sun is *not* taken into account by **LightmapGI** when baking lightmaps.
  166. .. _class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_SKY:
  167. .. rst-class:: classref-enumeration-constant
  168. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **ENVIRONMENT_MODE_CUSTOM_SKY** = ``2``
  169. Use :ref:`environment_custom_sky<class_LightmapGI_property_environment_custom_sky>` as a source of environment lighting when baking lightmaps.
  170. .. _class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_COLOR:
  171. .. rst-class:: classref-enumeration-constant
  172. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **ENVIRONMENT_MODE_CUSTOM_COLOR** = ``3``
  173. Use :ref:`environment_custom_color<class_LightmapGI_property_environment_custom_color>` multiplied by :ref:`environment_custom_energy<class_LightmapGI_property_environment_custom_energy>` as a constant source of environment lighting when baking lightmaps.
  174. .. rst-class:: classref-section-separator
  175. ----
  176. .. rst-class:: classref-descriptions-group
  177. Property Descriptions
  178. ---------------------
  179. .. _class_LightmapGI_property_bias:
  180. .. rst-class:: classref-property
  181. :ref:`float<class_float>` **bias** = ``0.0005``
  182. .. rst-class:: classref-property-setget
  183. - void **set_bias** **(** :ref:`float<class_float>` value **)**
  184. - :ref:`float<class_float>` **get_bias** **(** **)**
  185. The bias to use when computing shadows. Increasing :ref:`bias<class_LightmapGI_property_bias>` can fix shadow acne on the resulting baked lightmap, but can introduce peter-panning (shadows not connecting to their casters). Real-time :ref:`Light3D<class_Light3D>` shadows are not affected by this :ref:`bias<class_LightmapGI_property_bias>` property.
  186. .. rst-class:: classref-item-separator
  187. ----
  188. .. _class_LightmapGI_property_bounces:
  189. .. rst-class:: classref-property
  190. :ref:`int<class_int>` **bounces** = ``3``
  191. .. rst-class:: classref-property-setget
  192. - void **set_bounces** **(** :ref:`int<class_int>` value **)**
  193. - :ref:`int<class_int>` **get_bounces** **(** **)**
  194. Number of light bounces that are taken into account during baking. Higher values result in brighter, more realistic lighting, at the cost of longer bake times. If set to ``0``, only environment lighting, direct light and emissive lighting is baked.
  195. .. rst-class:: classref-item-separator
  196. ----
  197. .. _class_LightmapGI_property_camera_attributes:
  198. .. rst-class:: classref-property
  199. :ref:`CameraAttributes<class_CameraAttributes>` **camera_attributes**
  200. .. rst-class:: classref-property-setget
  201. - void **set_camera_attributes** **(** :ref:`CameraAttributes<class_CameraAttributes>` value **)**
  202. - :ref:`CameraAttributes<class_CameraAttributes>` **get_camera_attributes** **(** **)**
  203. The :ref:`CameraAttributes<class_CameraAttributes>` resource that specifies exposure levels to bake at. Auto-exposure and non exposure properties will be ignored. Exposure settings should be used to reduce the dynamic range present when baking. If exposure is too high, the **LightmapGI** will have banding artifacts or may have over-exposure artifacts.
  204. .. rst-class:: classref-item-separator
  205. ----
  206. .. _class_LightmapGI_property_directional:
  207. .. rst-class:: classref-property
  208. :ref:`bool<class_bool>` **directional** = ``false``
  209. .. rst-class:: classref-property-setget
  210. - void **set_directional** **(** :ref:`bool<class_bool>` value **)**
  211. - :ref:`bool<class_bool>` **is_directional** **(** **)**
  212. If ``true``, bakes lightmaps to contain directional information as spherical harmonics. This results in more realistic lighting appearance, especially with normal mapped materials and for lights that have their direct light baked (:ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` set to :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>`). The directional information is also used to provide rough reflections for static and dynamic objects. This has a small run-time performance cost as the shader has to perform more work to interpret the direction information from the lightmap. Directional lightmaps also take longer to bake and result in larger file sizes.
  213. \ **Note:** The property's name has no relationship with :ref:`DirectionalLight3D<class_DirectionalLight3D>`. :ref:`directional<class_LightmapGI_property_directional>` works with all light types.
  214. .. rst-class:: classref-item-separator
  215. ----
  216. .. _class_LightmapGI_property_environment_custom_color:
  217. .. rst-class:: classref-property
  218. :ref:`Color<class_Color>` **environment_custom_color**
  219. .. rst-class:: classref-property-setget
  220. - void **set_environment_custom_color** **(** :ref:`Color<class_Color>` value **)**
  221. - :ref:`Color<class_Color>` **get_environment_custom_color** **(** **)**
  222. The color to use for environment lighting. Only effective if :ref:`environment_mode<class_LightmapGI_property_environment_mode>` is :ref:`ENVIRONMENT_MODE_CUSTOM_COLOR<class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_COLOR>`.
  223. .. rst-class:: classref-item-separator
  224. ----
  225. .. _class_LightmapGI_property_environment_custom_energy:
  226. .. rst-class:: classref-property
  227. :ref:`float<class_float>` **environment_custom_energy**
  228. .. rst-class:: classref-property-setget
  229. - void **set_environment_custom_energy** **(** :ref:`float<class_float>` value **)**
  230. - :ref:`float<class_float>` **get_environment_custom_energy** **(** **)**
  231. The color multiplier to use for environment lighting. Only effective if :ref:`environment_mode<class_LightmapGI_property_environment_mode>` is :ref:`ENVIRONMENT_MODE_CUSTOM_COLOR<class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_COLOR>`.
  232. .. rst-class:: classref-item-separator
  233. ----
  234. .. _class_LightmapGI_property_environment_custom_sky:
  235. .. rst-class:: classref-property
  236. :ref:`Sky<class_Sky>` **environment_custom_sky**
  237. .. rst-class:: classref-property-setget
  238. - void **set_environment_custom_sky** **(** :ref:`Sky<class_Sky>` value **)**
  239. - :ref:`Sky<class_Sky>` **get_environment_custom_sky** **(** **)**
  240. The sky to use as a source of environment lighting. Only effective if :ref:`environment_mode<class_LightmapGI_property_environment_mode>` is :ref:`ENVIRONMENT_MODE_CUSTOM_SKY<class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_SKY>`.
  241. .. rst-class:: classref-item-separator
  242. ----
  243. .. _class_LightmapGI_property_environment_mode:
  244. .. rst-class:: classref-property
  245. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **environment_mode** = ``1``
  246. .. rst-class:: classref-property-setget
  247. - void **set_environment_mode** **(** :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` value **)**
  248. - :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **get_environment_mode** **(** **)**
  249. The environment mode to use when baking lightmaps.
  250. .. rst-class:: classref-item-separator
  251. ----
  252. .. _class_LightmapGI_property_generate_probes_subdiv:
  253. .. rst-class:: classref-property
  254. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **generate_probes_subdiv** = ``2``
  255. .. rst-class:: classref-property-setget
  256. - void **set_generate_probes** **(** :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` value **)**
  257. - :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **get_generate_probes** **(** **)**
  258. The level of subdivision to use when automatically generating :ref:`LightmapProbe<class_LightmapProbe>`\ s for dynamic object lighting. Higher values result in more accurate indirect lighting on dynamic objects, at the cost of longer bake times and larger file sizes.
  259. \ **Note:** Automatically generated :ref:`LightmapProbe<class_LightmapProbe>`\ s are not visible as nodes in the Scene tree dock, and cannot be modified this way after they are generated.
  260. \ **Note:** Regardless of :ref:`generate_probes_subdiv<class_LightmapGI_property_generate_probes_subdiv>`, direct lighting on dynamic objects is always applied using :ref:`Light3D<class_Light3D>` nodes in real-time.
  261. .. rst-class:: classref-item-separator
  262. ----
  263. .. _class_LightmapGI_property_interior:
  264. .. rst-class:: classref-property
  265. :ref:`bool<class_bool>` **interior** = ``false``
  266. .. rst-class:: classref-property-setget
  267. - void **set_interior** **(** :ref:`bool<class_bool>` value **)**
  268. - :ref:`bool<class_bool>` **is_interior** **(** **)**
  269. If ``true``, ignore environment lighting when baking lightmaps.
  270. .. rst-class:: classref-item-separator
  271. ----
  272. .. _class_LightmapGI_property_light_data:
  273. .. rst-class:: classref-property
  274. :ref:`LightmapGIData<class_LightmapGIData>` **light_data**
  275. .. rst-class:: classref-property-setget
  276. - void **set_light_data** **(** :ref:`LightmapGIData<class_LightmapGIData>` value **)**
  277. - :ref:`LightmapGIData<class_LightmapGIData>` **get_light_data** **(** **)**
  278. The :ref:`LightmapGIData<class_LightmapGIData>` associated to this **LightmapGI** node. This resource is automatically created after baking, and is not meant to be created manually.
  279. .. rst-class:: classref-item-separator
  280. ----
  281. .. _class_LightmapGI_property_max_texture_size:
  282. .. rst-class:: classref-property
  283. :ref:`int<class_int>` **max_texture_size** = ``16384``
  284. .. rst-class:: classref-property-setget
  285. - void **set_max_texture_size** **(** :ref:`int<class_int>` value **)**
  286. - :ref:`int<class_int>` **get_max_texture_size** **(** **)**
  287. The maximum texture size for the generated texture atlas. Higher values will result in fewer slices being generated, but may not work on all hardware as a result of hardware limitations on texture sizes. Leave :ref:`max_texture_size<class_LightmapGI_property_max_texture_size>` at its default value of ``16384`` if unsure.
  288. .. rst-class:: classref-item-separator
  289. ----
  290. .. _class_LightmapGI_property_quality:
  291. .. rst-class:: classref-property
  292. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **quality** = ``1``
  293. .. rst-class:: classref-property-setget
  294. - void **set_bake_quality** **(** :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` value **)**
  295. - :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **get_bake_quality** **(** **)**
  296. The quality preset to use when baking lightmaps. This affects bake times, but output file sizes remain mostly identical across quality levels.
  297. To further speed up bake times, decrease :ref:`bounces<class_LightmapGI_property_bounces>`, disable :ref:`use_denoiser<class_LightmapGI_property_use_denoiser>` and increase the lightmap texel size on 3D scenes in the Import doc.
  298. .. rst-class:: classref-item-separator
  299. ----
  300. .. _class_LightmapGI_property_use_denoiser:
  301. .. rst-class:: classref-property
  302. :ref:`bool<class_bool>` **use_denoiser** = ``true``
  303. .. rst-class:: classref-property-setget
  304. - void **set_use_denoiser** **(** :ref:`bool<class_bool>` value **)**
  305. - :ref:`bool<class_bool>` **is_using_denoiser** **(** **)**
  306. If ``true``, uses a CPU-based denoising algorithm on the generated lightmap. This eliminates most noise within the generated lightmap at the cost of longer bake times. File sizes are generally not impacted significantly by the use of a denoiser, although lossless compression may do a better job at compressing a denoised image.
  307. \ **Note:** The built-in denoiser (OpenImageDenoise) may crash when denoising lightmaps in large scenes. If you encounter a crash at the end of lightmap baking, try disabling :ref:`use_denoiser<class_LightmapGI_property_use_denoiser>`.
  308. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  309. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  310. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  311. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  312. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  313. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  314. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`