class_nodepath.rst 16 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.1/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.1/doc/classes/NodePath.xml.
  6. .. _class_NodePath:
  7. NodePath
  8. ========
  9. A pre-parsed scene tree path.
  10. .. rst-class:: classref-introduction-group
  11. Description
  12. -----------
  13. A pre-parsed relative or absolute path in a scene tree, for use with :ref:`Node.get_node<class_Node_method_get_node>` and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For example, ``"Path2D/PathFollow2D/Sprite2D:texture:size"`` would refer to the ``size`` property of the ``texture`` resource on the node named ``"Sprite2D"`` which is a child of the other named nodes in the path.
  14. You will usually just pass a string to :ref:`Node.get_node<class_Node_method_get_node>` and it will be automatically converted, but you may occasionally want to parse a path ahead of time with **NodePath** or the literal syntax ``^"path"``. Exporting a **NodePath** variable will give you a node selection widget in the properties panel of the editor, which can often be useful.
  15. A **NodePath** is composed of a list of slash-separated node names (like a filesystem path) and an optional colon-separated list of "subnames" which can be resources or properties.
  16. Some examples of NodePaths include the following:
  17. ::
  18. # No leading slash means it is relative to the current node.
  19. ^"A" # Immediate child A
  20. ^"A/B" # A's child B
  21. ^"." # The current node.
  22. ^".." # The parent node.
  23. ^"../C" # A sibling node C.
  24. ^"../.." # The grandparent node.
  25. # A leading slash means it is absolute from the SceneTree.
  26. ^"/root" # Equivalent to get_tree().get_root().
  27. ^"/root/Main" # If your main scene's root node were named "Main".
  28. ^"/root/MyAutoload" # If you have an autoloaded node or scene.
  29. See also :ref:`StringName<class_StringName>`, which is a similar concept for general-purpose string interning.
  30. \ **Note:** In the editor, **NodePath** properties are automatically updated when moving, renaming or deleting a node in the scene tree, but they are never updated at runtime.
  31. \ **Note:** In a boolean context, a **NodePath** will evaluate to ``false`` if it is empty (``NodePath("")``). Otherwise, a **NodePath** will always evaluate to ``true``.
  32. .. rst-class:: classref-introduction-group
  33. Tutorials
  34. ---------
  35. - `2D Role Playing Game Demo <https://godotengine.org/asset-library/asset/520>`__
  36. .. rst-class:: classref-reftable-group
  37. Constructors
  38. ------------
  39. .. table::
  40. :widths: auto
  41. +---------------------------------+-------------------------------------------------------------------------------------------------------+
  42. | :ref:`NodePath<class_NodePath>` | :ref:`NodePath<class_NodePath_constructor_NodePath>` **(** **)** |
  43. +---------------------------------+-------------------------------------------------------------------------------------------------------+
  44. | :ref:`NodePath<class_NodePath>` | :ref:`NodePath<class_NodePath_constructor_NodePath>` **(** :ref:`NodePath<class_NodePath>` from **)** |
  45. +---------------------------------+-------------------------------------------------------------------------------------------------------+
  46. | :ref:`NodePath<class_NodePath>` | :ref:`NodePath<class_NodePath_constructor_NodePath>` **(** :ref:`String<class_String>` from **)** |
  47. +---------------------------------+-------------------------------------------------------------------------------------------------------+
  48. .. rst-class:: classref-reftable-group
  49. Methods
  50. -------
  51. .. table::
  52. :widths: auto
  53. +-------------------------------------+-------------------------------------------------------------------------------------------------------+
  54. | :ref:`NodePath<class_NodePath>` | :ref:`get_as_property_path<class_NodePath_method_get_as_property_path>` **(** **)** |const| |
  55. +-------------------------------------+-------------------------------------------------------------------------------------------------------+
  56. | :ref:`StringName<class_StringName>` | :ref:`get_concatenated_names<class_NodePath_method_get_concatenated_names>` **(** **)** |const| |
  57. +-------------------------------------+-------------------------------------------------------------------------------------------------------+
  58. | :ref:`StringName<class_StringName>` | :ref:`get_concatenated_subnames<class_NodePath_method_get_concatenated_subnames>` **(** **)** |const| |
  59. +-------------------------------------+-------------------------------------------------------------------------------------------------------+
  60. | :ref:`StringName<class_StringName>` | :ref:`get_name<class_NodePath_method_get_name>` **(** :ref:`int<class_int>` idx **)** |const| |
  61. +-------------------------------------+-------------------------------------------------------------------------------------------------------+
  62. | :ref:`int<class_int>` | :ref:`get_name_count<class_NodePath_method_get_name_count>` **(** **)** |const| |
  63. +-------------------------------------+-------------------------------------------------------------------------------------------------------+
  64. | :ref:`StringName<class_StringName>` | :ref:`get_subname<class_NodePath_method_get_subname>` **(** :ref:`int<class_int>` idx **)** |const| |
  65. +-------------------------------------+-------------------------------------------------------------------------------------------------------+
  66. | :ref:`int<class_int>` | :ref:`get_subname_count<class_NodePath_method_get_subname_count>` **(** **)** |const| |
  67. +-------------------------------------+-------------------------------------------------------------------------------------------------------+
  68. | :ref:`int<class_int>` | :ref:`hash<class_NodePath_method_hash>` **(** **)** |const| |
  69. +-------------------------------------+-------------------------------------------------------------------------------------------------------+
  70. | :ref:`bool<class_bool>` | :ref:`is_absolute<class_NodePath_method_is_absolute>` **(** **)** |const| |
  71. +-------------------------------------+-------------------------------------------------------------------------------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`is_empty<class_NodePath_method_is_empty>` **(** **)** |const| |
  73. +-------------------------------------+-------------------------------------------------------------------------------------------------------+
  74. .. rst-class:: classref-reftable-group
  75. Operators
  76. ---------
  77. .. table::
  78. :widths: auto
  79. +-------------------------+------------------------------------------------------------------------------------------------------------+
  80. | :ref:`bool<class_bool>` | :ref:`operator !=<class_NodePath_operator_neq_NodePath>` **(** :ref:`NodePath<class_NodePath>` right **)** |
  81. +-------------------------+------------------------------------------------------------------------------------------------------------+
  82. | :ref:`bool<class_bool>` | :ref:`operator ==<class_NodePath_operator_eq_NodePath>` **(** :ref:`NodePath<class_NodePath>` right **)** |
  83. +-------------------------+------------------------------------------------------------------------------------------------------------+
  84. .. rst-class:: classref-section-separator
  85. ----
  86. .. rst-class:: classref-descriptions-group
  87. Constructor Descriptions
  88. ------------------------
  89. .. _class_NodePath_constructor_NodePath:
  90. .. rst-class:: classref-constructor
  91. :ref:`NodePath<class_NodePath>` **NodePath** **(** **)**
  92. Constructs an empty **NodePath**.
  93. .. rst-class:: classref-item-separator
  94. ----
  95. .. rst-class:: classref-constructor
  96. :ref:`NodePath<class_NodePath>` **NodePath** **(** :ref:`NodePath<class_NodePath>` from **)**
  97. Constructs a **NodePath** as a copy of the given **NodePath**. ``NodePath("example")`` is equivalent to ``^"example"``.
  98. .. rst-class:: classref-item-separator
  99. ----
  100. .. rst-class:: classref-constructor
  101. :ref:`NodePath<class_NodePath>` **NodePath** **(** :ref:`String<class_String>` from **)**
  102. Creates a NodePath from a string, e.g. ``"Path2D/PathFollow2D/Sprite2D:texture:size"``. A path is absolute if it starts with a slash. Absolute paths are only valid in the global scene tree, not within individual scenes. In a relative path, ``"."`` and ``".."`` indicate the current node and its parent.
  103. The "subnames" optionally included after the path to the target node can point to resources or properties, and can also be nested.
  104. Examples of valid NodePaths (assuming that those nodes exist and have the referenced resources or properties):
  105. ::
  106. # Points to the Sprite2D node.
  107. "Path2D/PathFollow2D/Sprite2D"
  108. # Points to the Sprite2D node and its "texture" resource.
  109. # get_node() would retrieve "Sprite2D", while get_node_and_resource()
  110. # would retrieve both the Sprite2D node and the "texture" resource.
  111. "Path2D/PathFollow2D/Sprite2D:texture"
  112. # Points to the Sprite2D node and its "position" property.
  113. "Path2D/PathFollow2D/Sprite2D:position"
  114. # Points to the Sprite2D node and the "x" component of its "position" property.
  115. "Path2D/PathFollow2D/Sprite2D:position:x"
  116. # Absolute path (from "root")
  117. "/root/Level/Path2D"
  118. .. rst-class:: classref-section-separator
  119. ----
  120. .. rst-class:: classref-descriptions-group
  121. Method Descriptions
  122. -------------------
  123. .. _class_NodePath_method_get_as_property_path:
  124. .. rst-class:: classref-method
  125. :ref:`NodePath<class_NodePath>` **get_as_property_path** **(** **)** |const|
  126. Returns a node path with a colon character (``:``) prepended, transforming it to a pure property path with no node name (defaults to resolving from the current node).
  127. .. tabs::
  128. .. code-tab:: gdscript
  129. # This will be parsed as a node path to the "x" property in the "position" node.
  130. var node_path = NodePath("position:x")
  131. # This will be parsed as a node path to the "x" component of the "position" property in the current node.
  132. var property_path = node_path.get_as_property_path()
  133. print(property_path) # :position:x
  134. .. code-tab:: csharp
  135. // This will be parsed as a node path to the "x" property in the "position" node.
  136. var nodePath = new NodePath("position:x");
  137. // This will be parsed as a node path to the "x" component of the "position" property in the current node.
  138. NodePath propertyPath = nodePath.GetAsPropertyPath();
  139. GD.Print(propertyPath); // :position:x
  140. .. rst-class:: classref-item-separator
  141. ----
  142. .. _class_NodePath_method_get_concatenated_names:
  143. .. rst-class:: classref-method
  144. :ref:`StringName<class_StringName>` **get_concatenated_names** **(** **)** |const|
  145. Returns all paths concatenated with a slash character (``/``) as separator without subnames.
  146. .. rst-class:: classref-item-separator
  147. ----
  148. .. _class_NodePath_method_get_concatenated_subnames:
  149. .. rst-class:: classref-method
  150. :ref:`StringName<class_StringName>` **get_concatenated_subnames** **(** **)** |const|
  151. Returns all subnames concatenated with a colon character (``:``) as separator, i.e. the right side of the first colon in a node path.
  152. .. tabs::
  153. .. code-tab:: gdscript
  154. var nodepath = NodePath("Path2D/PathFollow2D/Sprite2D:texture:load_path")
  155. print(nodepath.get_concatenated_subnames()) # texture:load_path
  156. .. code-tab:: csharp
  157. var nodepath = new NodePath("Path2D/PathFollow2D/Sprite2D:texture:load_path");
  158. GD.Print(nodepath.GetConcatenatedSubnames()); // texture:load_path
  159. .. rst-class:: classref-item-separator
  160. ----
  161. .. _class_NodePath_method_get_name:
  162. .. rst-class:: classref-method
  163. :ref:`StringName<class_StringName>` **get_name** **(** :ref:`int<class_int>` idx **)** |const|
  164. Gets the node name indicated by ``idx`` (0 to :ref:`get_name_count<class_NodePath_method_get_name_count>` - 1).
  165. .. tabs::
  166. .. code-tab:: gdscript
  167. var node_path = NodePath("Path2D/PathFollow2D/Sprite2D")
  168. print(node_path.get_name(0)) # Path2D
  169. print(node_path.get_name(1)) # PathFollow2D
  170. print(node_path.get_name(2)) # Sprite
  171. .. code-tab:: csharp
  172. var nodePath = new NodePath("Path2D/PathFollow2D/Sprite2D");
  173. GD.Print(nodePath.GetName(0)); // Path2D
  174. GD.Print(nodePath.GetName(1)); // PathFollow2D
  175. GD.Print(nodePath.GetName(2)); // Sprite
  176. .. rst-class:: classref-item-separator
  177. ----
  178. .. _class_NodePath_method_get_name_count:
  179. .. rst-class:: classref-method
  180. :ref:`int<class_int>` **get_name_count** **(** **)** |const|
  181. Gets the number of node names which make up the path. Subnames (see :ref:`get_subname_count<class_NodePath_method_get_subname_count>`) are not included.
  182. For example, ``"Path2D/PathFollow2D/Sprite2D"`` has 3 names.
  183. .. rst-class:: classref-item-separator
  184. ----
  185. .. _class_NodePath_method_get_subname:
  186. .. rst-class:: classref-method
  187. :ref:`StringName<class_StringName>` **get_subname** **(** :ref:`int<class_int>` idx **)** |const|
  188. Gets the resource or property name indicated by ``idx`` (0 to :ref:`get_subname_count<class_NodePath_method_get_subname_count>` - 1).
  189. .. tabs::
  190. .. code-tab:: gdscript
  191. var node_path = NodePath("Path2D/PathFollow2D/Sprite2D:texture:load_path")
  192. print(node_path.get_subname(0)) # texture
  193. print(node_path.get_subname(1)) # load_path
  194. .. code-tab:: csharp
  195. var nodePath = new NodePath("Path2D/PathFollow2D/Sprite2D:texture:load_path");
  196. GD.Print(nodePath.GetSubname(0)); // texture
  197. GD.Print(nodePath.GetSubname(1)); // load_path
  198. .. rst-class:: classref-item-separator
  199. ----
  200. .. _class_NodePath_method_get_subname_count:
  201. .. rst-class:: classref-method
  202. :ref:`int<class_int>` **get_subname_count** **(** **)** |const|
  203. Gets the number of resource or property names ("subnames") in the path. Each subname is listed after a colon character (``:``) in the node path.
  204. For example, ``"Path2D/PathFollow2D/Sprite2D:texture:load_path"`` has 2 subnames.
  205. .. rst-class:: classref-item-separator
  206. ----
  207. .. _class_NodePath_method_hash:
  208. .. rst-class:: classref-method
  209. :ref:`int<class_int>` **hash** **(** **)** |const|
  210. Returns the 32-bit hash value representing the **NodePath**'s contents.
  211. .. rst-class:: classref-item-separator
  212. ----
  213. .. _class_NodePath_method_is_absolute:
  214. .. rst-class:: classref-method
  215. :ref:`bool<class_bool>` **is_absolute** **(** **)** |const|
  216. Returns ``true`` if the node path is absolute (as opposed to relative), which means that it starts with a slash character (``/``). Absolute node paths can be used to access the root node (``"/root"``) or autoloads (e.g. ``"/global"`` if a "global" autoload was registered).
  217. .. rst-class:: classref-item-separator
  218. ----
  219. .. _class_NodePath_method_is_empty:
  220. .. rst-class:: classref-method
  221. :ref:`bool<class_bool>` **is_empty** **(** **)** |const|
  222. Returns ``true`` if the node path is empty.
  223. .. rst-class:: classref-section-separator
  224. ----
  225. .. rst-class:: classref-descriptions-group
  226. Operator Descriptions
  227. ---------------------
  228. .. _class_NodePath_operator_neq_NodePath:
  229. .. rst-class:: classref-operator
  230. :ref:`bool<class_bool>` **operator !=** **(** :ref:`NodePath<class_NodePath>` right **)**
  231. Returns ``true`` if two node paths are not equal.
  232. .. rst-class:: classref-item-separator
  233. ----
  234. .. _class_NodePath_operator_eq_NodePath:
  235. .. rst-class:: classref-operator
  236. :ref:`bool<class_bool>` **operator ==** **(** :ref:`NodePath<class_NodePath>` right **)**
  237. Returns ``true`` if two node paths are equal, i.e. all node names in the path are the same and in the same order.
  238. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  239. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  240. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  241. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  242. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  243. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  244. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`