class_tilemap.rst 60 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920
  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.1/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.1/doc/classes/TileMap.xml.
  6. .. _class_TileMap:
  7. TileMap
  8. =======
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Node for 2D tile-based maps.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Node for 2D tile-based maps. Tilemaps use a :ref:`TileSet<class_TileSet>` which contain a list of tiles which are used to create grid-based maps. A TileMap may have several layers, layouting tiles on top of each other.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`Using Tilemaps <../tutorials/2d/using_tilemaps>`
  19. - `2D Platformer Demo <https://godotengine.org/asset-library/asset/120>`__
  20. - `2D Isometric Demo <https://godotengine.org/asset-library/asset/112>`__
  21. - `2D Hexagonal Demo <https://godotengine.org/asset-library/asset/111>`__
  22. - `2D Navigation Astar Demo <https://godotengine.org/asset-library/asset/519>`__
  23. - `2D Role Playing Game Demo <https://godotengine.org/asset-library/asset/520>`__
  24. - `2D Kinematic Character Demo <https://godotengine.org/asset-library/asset/113>`__
  25. .. rst-class:: classref-reftable-group
  26. Properties
  27. ----------
  28. .. table::
  29. :widths: auto
  30. +----------------------------------------------------+--------------------------------------------------------------------------------------+-----------+
  31. | :ref:`int<class_int>` | :ref:`cell_quadrant_size<class_TileMap_property_cell_quadrant_size>` | ``16`` |
  32. +----------------------------------------------------+--------------------------------------------------------------------------------------+-----------+
  33. | :ref:`bool<class_bool>` | :ref:`collision_animatable<class_TileMap_property_collision_animatable>` | ``false`` |
  34. +----------------------------------------------------+--------------------------------------------------------------------------------------+-----------+
  35. | :ref:`VisibilityMode<enum_TileMap_VisibilityMode>` | :ref:`collision_visibility_mode<class_TileMap_property_collision_visibility_mode>` | ``0`` |
  36. +----------------------------------------------------+--------------------------------------------------------------------------------------+-----------+
  37. | :ref:`VisibilityMode<enum_TileMap_VisibilityMode>` | :ref:`navigation_visibility_mode<class_TileMap_property_navigation_visibility_mode>` | ``0`` |
  38. +----------------------------------------------------+--------------------------------------------------------------------------------------+-----------+
  39. | :ref:`TileSet<class_TileSet>` | :ref:`tile_set<class_TileMap_property_tile_set>` | |
  40. +----------------------------------------------------+--------------------------------------------------------------------------------------+-----------+
  41. .. rst-class:: classref-reftable-group
  42. Methods
  43. -------
  44. .. table::
  45. :widths: auto
  46. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`_tile_data_runtime_update<class_TileMap_method__tile_data_runtime_update>` **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` coords, :ref:`TileData<class_TileData>` tile_data **)** |virtual| |
  48. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`bool<class_bool>` | :ref:`_use_tile_data_runtime_update<class_TileMap_method__use_tile_data_runtime_update>` **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` coords **)** |virtual| |
  50. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`add_layer<class_TileMap_method_add_layer>` **(** :ref:`int<class_int>` to_position **)** |
  52. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`clear<class_TileMap_method_clear>` **(** **)** |
  54. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`clear_layer<class_TileMap_method_clear_layer>` **(** :ref:`int<class_int>` layer **)** |
  56. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`erase_cell<class_TileMap_method_erase_cell>` **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` coords **)** |
  58. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | void | :ref:`fix_invalid_tiles<class_TileMap_method_fix_invalid_tiles>` **(** **)** |
  60. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`force_update<class_TileMap_method_force_update>` **(** :ref:`int<class_int>` layer=-1 **)** |
  62. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`int<class_int>` | :ref:`get_cell_alternative_tile<class_TileMap_method_get_cell_alternative_tile>` **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` coords, :ref:`bool<class_bool>` use_proxies=false **)** |const| |
  64. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Vector2i<class_Vector2i>` | :ref:`get_cell_atlas_coords<class_TileMap_method_get_cell_atlas_coords>` **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` coords, :ref:`bool<class_bool>` use_proxies=false **)** |const| |
  66. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`int<class_int>` | :ref:`get_cell_source_id<class_TileMap_method_get_cell_source_id>` **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` coords, :ref:`bool<class_bool>` use_proxies=false **)** |const| |
  68. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`TileData<class_TileData>` | :ref:`get_cell_tile_data<class_TileMap_method_get_cell_tile_data>` **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` coords, :ref:`bool<class_bool>` use_proxies=false **)** |const| |
  70. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`Vector2i<class_Vector2i>` | :ref:`get_coords_for_body_rid<class_TileMap_method_get_coords_for_body_rid>` **(** :ref:`RID<class_RID>` body **)** |
  72. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`int<class_int>` | :ref:`get_layer_for_body_rid<class_TileMap_method_get_layer_for_body_rid>` **(** :ref:`RID<class_RID>` body **)** |
  74. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Color<class_Color>` | :ref:`get_layer_modulate<class_TileMap_method_get_layer_modulate>` **(** :ref:`int<class_int>` layer **)** |const| |
  76. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`String<class_String>` | :ref:`get_layer_name<class_TileMap_method_get_layer_name>` **(** :ref:`int<class_int>` layer **)** |const| |
  78. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`int<class_int>` | :ref:`get_layer_y_sort_origin<class_TileMap_method_get_layer_y_sort_origin>` **(** :ref:`int<class_int>` layer **)** |const| |
  80. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`int<class_int>` | :ref:`get_layer_z_index<class_TileMap_method_get_layer_z_index>` **(** :ref:`int<class_int>` layer **)** |const| |
  82. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`int<class_int>` | :ref:`get_layers_count<class_TileMap_method_get_layers_count>` **(** **)** |const| |
  84. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`RID<class_RID>` | :ref:`get_navigation_map<class_TileMap_method_get_navigation_map>` **(** :ref:`int<class_int>` layer **)** |const| |
  86. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`Vector2i<class_Vector2i>` | :ref:`get_neighbor_cell<class_TileMap_method_get_neighbor_cell>` **(** :ref:`Vector2i<class_Vector2i>` coords, :ref:`CellNeighbor<enum_TileSet_CellNeighbor>` neighbor **)** |const| |
  88. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`TileMapPattern<class_TileMapPattern>` | :ref:`get_pattern<class_TileMap_method_get_pattern>` **(** :ref:`int<class_int>` layer, :ref:`Vector2i[]<class_Vector2i>` coords_array **)** |
  90. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`Vector2i[]<class_Vector2i>` | :ref:`get_surrounding_cells<class_TileMap_method_get_surrounding_cells>` **(** :ref:`Vector2i<class_Vector2i>` coords **)** |
  92. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`Vector2i[]<class_Vector2i>` | :ref:`get_used_cells<class_TileMap_method_get_used_cells>` **(** :ref:`int<class_int>` layer **)** |const| |
  94. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`Vector2i[]<class_Vector2i>` | :ref:`get_used_cells_by_id<class_TileMap_method_get_used_cells_by_id>` **(** :ref:`int<class_int>` layer, :ref:`int<class_int>` source_id=-1, :ref:`Vector2i<class_Vector2i>` atlas_coords=Vector2i(-1, -1), :ref:`int<class_int>` alternative_tile=-1 **)** |const| |
  96. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`Rect2i<class_Rect2i>` | :ref:`get_used_rect<class_TileMap_method_get_used_rect>` **(** **)** |
  98. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`bool<class_bool>` | :ref:`is_layer_enabled<class_TileMap_method_is_layer_enabled>` **(** :ref:`int<class_int>` layer **)** |const| |
  100. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | :ref:`bool<class_bool>` | :ref:`is_layer_y_sort_enabled<class_TileMap_method_is_layer_y_sort_enabled>` **(** :ref:`int<class_int>` layer **)** |const| |
  102. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | :ref:`Vector2i<class_Vector2i>` | :ref:`local_to_map<class_TileMap_method_local_to_map>` **(** :ref:`Vector2<class_Vector2>` local_position **)** |const| |
  104. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | :ref:`Vector2i<class_Vector2i>` | :ref:`map_pattern<class_TileMap_method_map_pattern>` **(** :ref:`Vector2i<class_Vector2i>` position_in_tilemap, :ref:`Vector2i<class_Vector2i>` coords_in_pattern, :ref:`TileMapPattern<class_TileMapPattern>` pattern **)** |
  106. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | :ref:`Vector2<class_Vector2>` | :ref:`map_to_local<class_TileMap_method_map_to_local>` **(** :ref:`Vector2i<class_Vector2i>` map_position **)** |const| |
  108. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | void | :ref:`move_layer<class_TileMap_method_move_layer>` **(** :ref:`int<class_int>` layer, :ref:`int<class_int>` to_position **)** |
  110. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | void | :ref:`remove_layer<class_TileMap_method_remove_layer>` **(** :ref:`int<class_int>` layer **)** |
  112. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | void | :ref:`set_cell<class_TileMap_method_set_cell>` **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` coords, :ref:`int<class_int>` source_id=-1, :ref:`Vector2i<class_Vector2i>` atlas_coords=Vector2i(-1, -1), :ref:`int<class_int>` alternative_tile=0 **)** |
  114. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | void | :ref:`set_cells_terrain_connect<class_TileMap_method_set_cells_terrain_connect>` **(** :ref:`int<class_int>` layer, :ref:`Vector2i[]<class_Vector2i>` cells, :ref:`int<class_int>` terrain_set, :ref:`int<class_int>` terrain, :ref:`bool<class_bool>` ignore_empty_terrains=true **)** |
  116. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. | void | :ref:`set_cells_terrain_path<class_TileMap_method_set_cells_terrain_path>` **(** :ref:`int<class_int>` layer, :ref:`Vector2i[]<class_Vector2i>` path, :ref:`int<class_int>` terrain_set, :ref:`int<class_int>` terrain, :ref:`bool<class_bool>` ignore_empty_terrains=true **)** |
  118. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  119. | void | :ref:`set_layer_enabled<class_TileMap_method_set_layer_enabled>` **(** :ref:`int<class_int>` layer, :ref:`bool<class_bool>` enabled **)** |
  120. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  121. | void | :ref:`set_layer_modulate<class_TileMap_method_set_layer_modulate>` **(** :ref:`int<class_int>` layer, :ref:`Color<class_Color>` modulate **)** |
  122. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  123. | void | :ref:`set_layer_name<class_TileMap_method_set_layer_name>` **(** :ref:`int<class_int>` layer, :ref:`String<class_String>` name **)** |
  124. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  125. | void | :ref:`set_layer_y_sort_enabled<class_TileMap_method_set_layer_y_sort_enabled>` **(** :ref:`int<class_int>` layer, :ref:`bool<class_bool>` y_sort_enabled **)** |
  126. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  127. | void | :ref:`set_layer_y_sort_origin<class_TileMap_method_set_layer_y_sort_origin>` **(** :ref:`int<class_int>` layer, :ref:`int<class_int>` y_sort_origin **)** |
  128. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  129. | void | :ref:`set_layer_z_index<class_TileMap_method_set_layer_z_index>` **(** :ref:`int<class_int>` layer, :ref:`int<class_int>` z_index **)** |
  130. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  131. | void | :ref:`set_navigation_map<class_TileMap_method_set_navigation_map>` **(** :ref:`int<class_int>` layer, :ref:`RID<class_RID>` map **)** |
  132. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  133. | void | :ref:`set_pattern<class_TileMap_method_set_pattern>` **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` position, :ref:`TileMapPattern<class_TileMapPattern>` pattern **)** |
  134. +---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  135. .. rst-class:: classref-section-separator
  136. ----
  137. .. rst-class:: classref-descriptions-group
  138. Signals
  139. -------
  140. .. _class_TileMap_signal_changed:
  141. .. rst-class:: classref-signal
  142. **changed** **(** **)**
  143. Emitted when the :ref:`TileSet<class_TileSet>` of this TileMap changes.
  144. .. rst-class:: classref-section-separator
  145. ----
  146. .. rst-class:: classref-descriptions-group
  147. Enumerations
  148. ------------
  149. .. _enum_TileMap_VisibilityMode:
  150. .. rst-class:: classref-enumeration
  151. enum **VisibilityMode**:
  152. .. _class_TileMap_constant_VISIBILITY_MODE_DEFAULT:
  153. .. rst-class:: classref-enumeration-constant
  154. :ref:`VisibilityMode<enum_TileMap_VisibilityMode>` **VISIBILITY_MODE_DEFAULT** = ``0``
  155. Use the debug settings to determine visibility.
  156. .. _class_TileMap_constant_VISIBILITY_MODE_FORCE_HIDE:
  157. .. rst-class:: classref-enumeration-constant
  158. :ref:`VisibilityMode<enum_TileMap_VisibilityMode>` **VISIBILITY_MODE_FORCE_HIDE** = ``2``
  159. Always hide.
  160. .. _class_TileMap_constant_VISIBILITY_MODE_FORCE_SHOW:
  161. .. rst-class:: classref-enumeration-constant
  162. :ref:`VisibilityMode<enum_TileMap_VisibilityMode>` **VISIBILITY_MODE_FORCE_SHOW** = ``1``
  163. Always show.
  164. .. rst-class:: classref-section-separator
  165. ----
  166. .. rst-class:: classref-descriptions-group
  167. Property Descriptions
  168. ---------------------
  169. .. _class_TileMap_property_cell_quadrant_size:
  170. .. rst-class:: classref-property
  171. :ref:`int<class_int>` **cell_quadrant_size** = ``16``
  172. .. rst-class:: classref-property-setget
  173. - void **set_quadrant_size** **(** :ref:`int<class_int>` value **)**
  174. - :ref:`int<class_int>` **get_quadrant_size** **(** **)**
  175. The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size.
  176. .. rst-class:: classref-item-separator
  177. ----
  178. .. _class_TileMap_property_collision_animatable:
  179. .. rst-class:: classref-property
  180. :ref:`bool<class_bool>` **collision_animatable** = ``false``
  181. .. rst-class:: classref-property-setget
  182. - void **set_collision_animatable** **(** :ref:`bool<class_bool>` value **)**
  183. - :ref:`bool<class_bool>` **is_collision_animatable** **(** **)**
  184. If enabled, the TileMap will see its collisions synced to the physics tick and change its collision type from static to kinematic. This is required to create TileMap-based moving platform.
  185. \ **Note:** Enabling :ref:`collision_animatable<class_TileMap_property_collision_animatable>` may have a small performance impact, only do it if the TileMap is moving and has colliding tiles.
  186. .. rst-class:: classref-item-separator
  187. ----
  188. .. _class_TileMap_property_collision_visibility_mode:
  189. .. rst-class:: classref-property
  190. :ref:`VisibilityMode<enum_TileMap_VisibilityMode>` **collision_visibility_mode** = ``0``
  191. .. rst-class:: classref-property-setget
  192. - void **set_collision_visibility_mode** **(** :ref:`VisibilityMode<enum_TileMap_VisibilityMode>` value **)**
  193. - :ref:`VisibilityMode<enum_TileMap_VisibilityMode>` **get_collision_visibility_mode** **(** **)**
  194. Show or hide the TileMap's collision shapes. If set to :ref:`VISIBILITY_MODE_DEFAULT<class_TileMap_constant_VISIBILITY_MODE_DEFAULT>`, this depends on the show collision debug settings.
  195. .. rst-class:: classref-item-separator
  196. ----
  197. .. _class_TileMap_property_navigation_visibility_mode:
  198. .. rst-class:: classref-property
  199. :ref:`VisibilityMode<enum_TileMap_VisibilityMode>` **navigation_visibility_mode** = ``0``
  200. .. rst-class:: classref-property-setget
  201. - void **set_navigation_visibility_mode** **(** :ref:`VisibilityMode<enum_TileMap_VisibilityMode>` value **)**
  202. - :ref:`VisibilityMode<enum_TileMap_VisibilityMode>` **get_navigation_visibility_mode** **(** **)**
  203. Show or hide the TileMap's navigation meshes. If set to :ref:`VISIBILITY_MODE_DEFAULT<class_TileMap_constant_VISIBILITY_MODE_DEFAULT>`, this depends on the show navigation debug settings.
  204. .. rst-class:: classref-item-separator
  205. ----
  206. .. _class_TileMap_property_tile_set:
  207. .. rst-class:: classref-property
  208. :ref:`TileSet<class_TileSet>` **tile_set**
  209. .. rst-class:: classref-property-setget
  210. - void **set_tileset** **(** :ref:`TileSet<class_TileSet>` value **)**
  211. - :ref:`TileSet<class_TileSet>` **get_tileset** **(** **)**
  212. The assigned :ref:`TileSet<class_TileSet>`.
  213. .. rst-class:: classref-section-separator
  214. ----
  215. .. rst-class:: classref-descriptions-group
  216. Method Descriptions
  217. -------------------
  218. .. _class_TileMap_method__tile_data_runtime_update:
  219. .. rst-class:: classref-method
  220. void **_tile_data_runtime_update** **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` coords, :ref:`TileData<class_TileData>` tile_data **)** |virtual|
  221. Called with a TileData object about to be used internally by the TileMap, allowing its modification at runtime.
  222. This method is only called if :ref:`_use_tile_data_runtime_update<class_TileMap_method__use_tile_data_runtime_update>` is implemented and returns ``true`` for the given tile ``coords`` and ``layer``.
  223. \ **Warning:** The ``tile_data`` object's sub-resources are the same as the one in the TileSet. Modifying them might impact the whole TileSet. Instead, make sure to duplicate those resources.
  224. \ **Note:** If the properties of ``tile_data`` object should change over time, use :ref:`force_update<class_TileMap_method_force_update>` to trigger a TileMap update.
  225. .. rst-class:: classref-item-separator
  226. ----
  227. .. _class_TileMap_method__use_tile_data_runtime_update:
  228. .. rst-class:: classref-method
  229. :ref:`bool<class_bool>` **_use_tile_data_runtime_update** **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` coords **)** |virtual|
  230. Should return ``true`` if the tile at coordinates ``coords`` on layer ``layer`` requires a runtime update.
  231. \ **Warning:** Make sure this function only return ``true`` when needed. Any tile processed at runtime without a need for it will imply a significant performance penalty.
  232. .. rst-class:: classref-item-separator
  233. ----
  234. .. _class_TileMap_method_add_layer:
  235. .. rst-class:: classref-method
  236. void **add_layer** **(** :ref:`int<class_int>` to_position **)**
  237. Adds a layer at the given position ``to_position`` in the array. If ``to_position`` is negative, the position is counted from the end, with ``-1`` adding the layer at the end of the array.
  238. .. rst-class:: classref-item-separator
  239. ----
  240. .. _class_TileMap_method_clear:
  241. .. rst-class:: classref-method
  242. void **clear** **(** **)**
  243. Clears all cells.
  244. .. rst-class:: classref-item-separator
  245. ----
  246. .. _class_TileMap_method_clear_layer:
  247. .. rst-class:: classref-method
  248. void **clear_layer** **(** :ref:`int<class_int>` layer **)**
  249. Clears all cells on the given layer.
  250. .. rst-class:: classref-item-separator
  251. ----
  252. .. _class_TileMap_method_erase_cell:
  253. .. rst-class:: classref-method
  254. void **erase_cell** **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` coords **)**
  255. Erases the cell on layer ``layer`` at coordinates ``coords``.
  256. .. rst-class:: classref-item-separator
  257. ----
  258. .. _class_TileMap_method_fix_invalid_tiles:
  259. .. rst-class:: classref-method
  260. void **fix_invalid_tiles** **(** **)**
  261. Clears cells that do not exist in the tileset.
  262. .. rst-class:: classref-item-separator
  263. ----
  264. .. _class_TileMap_method_force_update:
  265. .. rst-class:: classref-method
  266. void **force_update** **(** :ref:`int<class_int>` layer=-1 **)**
  267. Triggers an update of the TileMap. If ``layer`` is provided, only updates the given layer.
  268. \ **Note:** The TileMap node updates automatically when one of its properties is modified. A manual update is only needed if runtime modifications (implemented in :ref:`_tile_data_runtime_update<class_TileMap_method__tile_data_runtime_update>`) need to be applied.
  269. \ **Warning:** Updating the TileMap is computationally expensive and may impact performance. Try to limit the number of updates and the tiles they impact (by placing frequently updated tiles in a dedicated layer for example).
  270. .. rst-class:: classref-item-separator
  271. ----
  272. .. _class_TileMap_method_get_cell_alternative_tile:
  273. .. rst-class:: classref-method
  274. :ref:`int<class_int>` **get_cell_alternative_tile** **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` coords, :ref:`bool<class_bool>` use_proxies=false **)** |const|
  275. Returns the tile alternative ID of the cell on layer ``layer`` at ``coords``. If ``use_proxies`` is ``false``, ignores the :ref:`TileSet<class_TileSet>`'s tile proxies, returning the raw alternative identifier. See :ref:`TileSet.map_tile_proxy<class_TileSet_method_map_tile_proxy>`.
  276. .. rst-class:: classref-item-separator
  277. ----
  278. .. _class_TileMap_method_get_cell_atlas_coords:
  279. .. rst-class:: classref-method
  280. :ref:`Vector2i<class_Vector2i>` **get_cell_atlas_coords** **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` coords, :ref:`bool<class_bool>` use_proxies=false **)** |const|
  281. Returns the tile atlas coordinates ID of the cell on layer ``layer`` at coordinates ``coords``. If ``use_proxies`` is ``false``, ignores the :ref:`TileSet<class_TileSet>`'s tile proxies, returning the raw alternative identifier. See :ref:`TileSet.map_tile_proxy<class_TileSet_method_map_tile_proxy>`.
  282. .. rst-class:: classref-item-separator
  283. ----
  284. .. _class_TileMap_method_get_cell_source_id:
  285. .. rst-class:: classref-method
  286. :ref:`int<class_int>` **get_cell_source_id** **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` coords, :ref:`bool<class_bool>` use_proxies=false **)** |const|
  287. Returns the tile source ID of the cell on layer ``layer`` at coordinates ``coords``. Returns ``-1`` if the cell does not exist.
  288. If ``use_proxies`` is ``false``, ignores the :ref:`TileSet<class_TileSet>`'s tile proxies, returning the raw alternative identifier. See :ref:`TileSet.map_tile_proxy<class_TileSet_method_map_tile_proxy>`.
  289. .. rst-class:: classref-item-separator
  290. ----
  291. .. _class_TileMap_method_get_cell_tile_data:
  292. .. rst-class:: classref-method
  293. :ref:`TileData<class_TileData>` **get_cell_tile_data** **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` coords, :ref:`bool<class_bool>` use_proxies=false **)** |const|
  294. Returns the :ref:`TileData<class_TileData>` object associated with the given cell, or ``null`` if the cell does not exist or is not a :ref:`TileSetAtlasSource<class_TileSetAtlasSource>`.
  295. If ``use_proxies`` is ``false``, ignores the :ref:`TileSet<class_TileSet>`'s tile proxies, returning the raw alternative identifier. See :ref:`TileSet.map_tile_proxy<class_TileSet_method_map_tile_proxy>`.
  296. ::
  297. func get_clicked_tile_power():
  298. var clicked_cell = tile_map.local_to_map(tile_map.get_local_mouse_position())
  299. var data = tile_map.get_cell_tile_data(0, clicked_cell)
  300. if data:
  301. return data.get_custom_data("power")
  302. else:
  303. return 0
  304. .. rst-class:: classref-item-separator
  305. ----
  306. .. _class_TileMap_method_get_coords_for_body_rid:
  307. .. rst-class:: classref-method
  308. :ref:`Vector2i<class_Vector2i>` **get_coords_for_body_rid** **(** :ref:`RID<class_RID>` body **)**
  309. Returns the coordinates of the tile for given physics body RID. Such RID can be retrieved from :ref:`KinematicCollision2D.get_collider_rid<class_KinematicCollision2D_method_get_collider_rid>`, when colliding with a tile.
  310. .. rst-class:: classref-item-separator
  311. ----
  312. .. _class_TileMap_method_get_layer_for_body_rid:
  313. .. rst-class:: classref-method
  314. :ref:`int<class_int>` **get_layer_for_body_rid** **(** :ref:`RID<class_RID>` body **)**
  315. Returns the tilemap layer of the tile for given physics body RID. Such RID can be retrieved from :ref:`KinematicCollision2D.get_collider_rid<class_KinematicCollision2D_method_get_collider_rid>`, when colliding with a tile.
  316. .. rst-class:: classref-item-separator
  317. ----
  318. .. _class_TileMap_method_get_layer_modulate:
  319. .. rst-class:: classref-method
  320. :ref:`Color<class_Color>` **get_layer_modulate** **(** :ref:`int<class_int>` layer **)** |const|
  321. Returns a TileMap layer's modulate.
  322. .. rst-class:: classref-item-separator
  323. ----
  324. .. _class_TileMap_method_get_layer_name:
  325. .. rst-class:: classref-method
  326. :ref:`String<class_String>` **get_layer_name** **(** :ref:`int<class_int>` layer **)** |const|
  327. Returns a TileMap layer's name.
  328. .. rst-class:: classref-item-separator
  329. ----
  330. .. _class_TileMap_method_get_layer_y_sort_origin:
  331. .. rst-class:: classref-method
  332. :ref:`int<class_int>` **get_layer_y_sort_origin** **(** :ref:`int<class_int>` layer **)** |const|
  333. Returns a TileMap layer's Y sort origin.
  334. .. rst-class:: classref-item-separator
  335. ----
  336. .. _class_TileMap_method_get_layer_z_index:
  337. .. rst-class:: classref-method
  338. :ref:`int<class_int>` **get_layer_z_index** **(** :ref:`int<class_int>` layer **)** |const|
  339. Returns a TileMap layer's Z-index value.
  340. .. rst-class:: classref-item-separator
  341. ----
  342. .. _class_TileMap_method_get_layers_count:
  343. .. rst-class:: classref-method
  344. :ref:`int<class_int>` **get_layers_count** **(** **)** |const|
  345. Returns the number of layers in the TileMap.
  346. .. rst-class:: classref-item-separator
  347. ----
  348. .. _class_TileMap_method_get_navigation_map:
  349. .. rst-class:: classref-method
  350. :ref:`RID<class_RID>` **get_navigation_map** **(** :ref:`int<class_int>` layer **)** |const|
  351. Returns the :ref:`NavigationServer2D<class_NavigationServer2D>` navigation map :ref:`RID<class_RID>` currently assigned to the specified TileMap ``layer``.
  352. By default the TileMap uses the default :ref:`World2D<class_World2D>` navigation map for the first TileMap layer. For each additional TileMap layer a new navigation map is created for the additional layer.
  353. In order to make :ref:`NavigationAgent2D<class_NavigationAgent2D>` switch between TileMap layer navigation maps use :ref:`NavigationAgent2D.set_navigation_map<class_NavigationAgent2D_method_set_navigation_map>` with the navigation map received from :ref:`get_navigation_map<class_TileMap_method_get_navigation_map>`.
  354. .. rst-class:: classref-item-separator
  355. ----
  356. .. _class_TileMap_method_get_neighbor_cell:
  357. .. rst-class:: classref-method
  358. :ref:`Vector2i<class_Vector2i>` **get_neighbor_cell** **(** :ref:`Vector2i<class_Vector2i>` coords, :ref:`CellNeighbor<enum_TileSet_CellNeighbor>` neighbor **)** |const|
  359. Returns the neighboring cell to the one at coordinates ``coords``, identified by the ``neighbor`` direction. This method takes into account the different layouts a TileMap can take.
  360. .. rst-class:: classref-item-separator
  361. ----
  362. .. _class_TileMap_method_get_pattern:
  363. .. rst-class:: classref-method
  364. :ref:`TileMapPattern<class_TileMapPattern>` **get_pattern** **(** :ref:`int<class_int>` layer, :ref:`Vector2i[]<class_Vector2i>` coords_array **)**
  365. Creates a new :ref:`TileMapPattern<class_TileMapPattern>` from the given layer and set of cells.
  366. .. rst-class:: classref-item-separator
  367. ----
  368. .. _class_TileMap_method_get_surrounding_cells:
  369. .. rst-class:: classref-method
  370. :ref:`Vector2i[]<class_Vector2i>` **get_surrounding_cells** **(** :ref:`Vector2i<class_Vector2i>` coords **)**
  371. Returns the list of all neighbourings cells to the one at ``coords``.
  372. .. rst-class:: classref-item-separator
  373. ----
  374. .. _class_TileMap_method_get_used_cells:
  375. .. rst-class:: classref-method
  376. :ref:`Vector2i[]<class_Vector2i>` **get_used_cells** **(** :ref:`int<class_int>` layer **)** |const|
  377. Returns a :ref:`Vector2i<class_Vector2i>` array with the positions of all cells containing a tile in the given layer. A cell is considered empty if its source identifier equals -1, its atlas coordinates identifiers is ``Vector2(-1, -1)`` and its alternative identifier is -1.
  378. .. rst-class:: classref-item-separator
  379. ----
  380. .. _class_TileMap_method_get_used_cells_by_id:
  381. .. rst-class:: classref-method
  382. :ref:`Vector2i[]<class_Vector2i>` **get_used_cells_by_id** **(** :ref:`int<class_int>` layer, :ref:`int<class_int>` source_id=-1, :ref:`Vector2i<class_Vector2i>` atlas_coords=Vector2i(-1, -1), :ref:`int<class_int>` alternative_tile=-1 **)** |const|
  383. Returns a :ref:`Vector2i<class_Vector2i>` array with the positions of all cells containing a tile in the given layer. Tiles may be filtered according to their source (``source_id``), their atlas coordinates (``atlas_coords``) or alternative id (``alternative_tile``).
  384. If a parameter has its value set to the default one, this parameter is not used to filter a cell. Thus, if all parameters have their respective default value, this method returns the same result as :ref:`get_used_cells<class_TileMap_method_get_used_cells>`.
  385. A cell is considered empty if its source identifier equals -1, its atlas coordinates identifiers is ``Vector2(-1, -1)`` and its alternative identifier is -1.
  386. .. rst-class:: classref-item-separator
  387. ----
  388. .. _class_TileMap_method_get_used_rect:
  389. .. rst-class:: classref-method
  390. :ref:`Rect2i<class_Rect2i>` **get_used_rect** **(** **)**
  391. Returns a rectangle enclosing the used (non-empty) tiles of the map, including all layers.
  392. .. rst-class:: classref-item-separator
  393. ----
  394. .. _class_TileMap_method_is_layer_enabled:
  395. .. rst-class:: classref-method
  396. :ref:`bool<class_bool>` **is_layer_enabled** **(** :ref:`int<class_int>` layer **)** |const|
  397. Returns if a layer is enabled.
  398. .. rst-class:: classref-item-separator
  399. ----
  400. .. _class_TileMap_method_is_layer_y_sort_enabled:
  401. .. rst-class:: classref-method
  402. :ref:`bool<class_bool>` **is_layer_y_sort_enabled** **(** :ref:`int<class_int>` layer **)** |const|
  403. Returns if a layer Y-sorts its tiles.
  404. .. rst-class:: classref-item-separator
  405. ----
  406. .. _class_TileMap_method_local_to_map:
  407. .. rst-class:: classref-method
  408. :ref:`Vector2i<class_Vector2i>` **local_to_map** **(** :ref:`Vector2<class_Vector2>` local_position **)** |const|
  409. Returns the map coordinates of the cell containing the given ``local_position``. If ``local_position`` is in global coordinates, consider using :ref:`Node2D.to_local<class_Node2D_method_to_local>` before passing it to this method. See also :ref:`map_to_local<class_TileMap_method_map_to_local>`.
  410. .. rst-class:: classref-item-separator
  411. ----
  412. .. _class_TileMap_method_map_pattern:
  413. .. rst-class:: classref-method
  414. :ref:`Vector2i<class_Vector2i>` **map_pattern** **(** :ref:`Vector2i<class_Vector2i>` position_in_tilemap, :ref:`Vector2i<class_Vector2i>` coords_in_pattern, :ref:`TileMapPattern<class_TileMapPattern>` pattern **)**
  415. Returns for the given coordinate ``coords_in_pattern`` in a :ref:`TileMapPattern<class_TileMapPattern>` the corresponding cell coordinates if the pattern was pasted at the ``position_in_tilemap`` coordinates (see :ref:`set_pattern<class_TileMap_method_set_pattern>`). This mapping is required as in half-offset tile shapes, the mapping might not work by calculating ``position_in_tile_map + coords_in_pattern``.
  416. .. rst-class:: classref-item-separator
  417. ----
  418. .. _class_TileMap_method_map_to_local:
  419. .. rst-class:: classref-method
  420. :ref:`Vector2<class_Vector2>` **map_to_local** **(** :ref:`Vector2i<class_Vector2i>` map_position **)** |const|
  421. Returns the centered position of a cell in the TileMap's local coordinate space. To convert the returned value into global coordinates, use :ref:`Node2D.to_global<class_Node2D_method_to_global>`. See also :ref:`local_to_map<class_TileMap_method_local_to_map>`.
  422. \ **Note:** This may not correspond to the visual position of the tile, i.e. it ignores the :ref:`TileData.texture_origin<class_TileData_property_texture_origin>` property of individual tiles.
  423. .. rst-class:: classref-item-separator
  424. ----
  425. .. _class_TileMap_method_move_layer:
  426. .. rst-class:: classref-method
  427. void **move_layer** **(** :ref:`int<class_int>` layer, :ref:`int<class_int>` to_position **)**
  428. Moves the layer at index ``layer`` to the given position ``to_position`` in the array.
  429. .. rst-class:: classref-item-separator
  430. ----
  431. .. _class_TileMap_method_remove_layer:
  432. .. rst-class:: classref-method
  433. void **remove_layer** **(** :ref:`int<class_int>` layer **)**
  434. Removes the layer at index ``layer``.
  435. .. rst-class:: classref-item-separator
  436. ----
  437. .. _class_TileMap_method_set_cell:
  438. .. rst-class:: classref-method
  439. void **set_cell** **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` coords, :ref:`int<class_int>` source_id=-1, :ref:`Vector2i<class_Vector2i>` atlas_coords=Vector2i(-1, -1), :ref:`int<class_int>` alternative_tile=0 **)**
  440. Sets the tile identifiers for the cell on layer ``layer`` at coordinates ``coords``. Each tile of the :ref:`TileSet<class_TileSet>` is identified using three parts:
  441. - The source identifier ``source_id`` identifies a :ref:`TileSetSource<class_TileSetSource>` identifier. See :ref:`TileSet.set_source_id<class_TileSet_method_set_source_id>`,
  442. - The atlas coordinates identifier ``atlas_coords`` identifies a tile coordinates in the atlas (if the source is a :ref:`TileSetAtlasSource<class_TileSetAtlasSource>`). For :ref:`TileSetScenesCollectionSource<class_TileSetScenesCollectionSource>` it should always be ``Vector2i(0, 0)``),
  443. - The alternative tile identifier ``alternative_tile`` identifies a tile alternative in the atlas (if the source is a :ref:`TileSetAtlasSource<class_TileSetAtlasSource>`), and the scene for a :ref:`TileSetScenesCollectionSource<class_TileSetScenesCollectionSource>`.
  444. If ``source_id`` is set to ``-1``, ``atlas_coords`` to ``Vector2i(-1, -1)`` or ``alternative_tile`` to ``-1``, the cell will be erased. An erased cell gets **all** its identifiers automatically set to their respective invalid values, namely ``-1``, ``Vector2i(-1, -1)`` and ``-1``.
  445. .. rst-class:: classref-item-separator
  446. ----
  447. .. _class_TileMap_method_set_cells_terrain_connect:
  448. .. rst-class:: classref-method
  449. void **set_cells_terrain_connect** **(** :ref:`int<class_int>` layer, :ref:`Vector2i[]<class_Vector2i>` cells, :ref:`int<class_int>` terrain_set, :ref:`int<class_int>` terrain, :ref:`bool<class_bool>` ignore_empty_terrains=true **)**
  450. Update all the cells in the ``cells`` coordinates array so that they use the given ``terrain`` for the given ``terrain_set``. If an updated cell has the same terrain as one of its neighboring cells, this function tries to join the two. This function might update neighboring tiles if needed to create correct terrain transitions.
  451. If ``ignore_empty_terrains`` is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
  452. \ **Note:** To work correctly, this method requires the TileMap's TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
  453. .. rst-class:: classref-item-separator
  454. ----
  455. .. _class_TileMap_method_set_cells_terrain_path:
  456. .. rst-class:: classref-method
  457. void **set_cells_terrain_path** **(** :ref:`int<class_int>` layer, :ref:`Vector2i[]<class_Vector2i>` path, :ref:`int<class_int>` terrain_set, :ref:`int<class_int>` terrain, :ref:`bool<class_bool>` ignore_empty_terrains=true **)**
  458. Update all the cells in the ``path`` coordinates array so that they use the given ``terrain`` for the given ``terrain_set``. The function will also connect two successive cell in the path with the same terrain. This function might update neighboring tiles if needed to create correct terrain transitions.
  459. If ``ignore_empty_terrains`` is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
  460. \ **Note:** To work correctly, this method requires the TileMap's TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
  461. .. rst-class:: classref-item-separator
  462. ----
  463. .. _class_TileMap_method_set_layer_enabled:
  464. .. rst-class:: classref-method
  465. void **set_layer_enabled** **(** :ref:`int<class_int>` layer, :ref:`bool<class_bool>` enabled **)**
  466. Enables or disables the layer ``layer``. A disabled layer is not processed at all (no rendering, no physics, etc...).
  467. If ``layer`` is negative, the layers are accessed from the last one.
  468. .. rst-class:: classref-item-separator
  469. ----
  470. .. _class_TileMap_method_set_layer_modulate:
  471. .. rst-class:: classref-method
  472. void **set_layer_modulate** **(** :ref:`int<class_int>` layer, :ref:`Color<class_Color>` modulate **)**
  473. Sets a layer's color. It will be multiplied by tile's color and TileMap's modulate.
  474. If ``layer`` is negative, the layers are accessed from the last one.
  475. .. rst-class:: classref-item-separator
  476. ----
  477. .. _class_TileMap_method_set_layer_name:
  478. .. rst-class:: classref-method
  479. void **set_layer_name** **(** :ref:`int<class_int>` layer, :ref:`String<class_String>` name **)**
  480. Sets a layer's name. This is mostly useful in the editor.
  481. If ``layer`` is negative, the layers are accessed from the last one.
  482. .. rst-class:: classref-item-separator
  483. ----
  484. .. _class_TileMap_method_set_layer_y_sort_enabled:
  485. .. rst-class:: classref-method
  486. void **set_layer_y_sort_enabled** **(** :ref:`int<class_int>` layer, :ref:`bool<class_bool>` y_sort_enabled **)**
  487. Enables or disables a layer's Y-sorting. If a layer is Y-sorted, the layer will behave as a CanvasItem node where each of its tile gets Y-sorted.
  488. Y-sorted layers should usually be on different Z-index values than not Y-sorted layers, otherwise, each of those layer will be Y-sorted as whole with the Y-sorted one. This is usually an undesired behavior.
  489. If ``layer`` is negative, the layers are accessed from the last one.
  490. .. rst-class:: classref-item-separator
  491. ----
  492. .. _class_TileMap_method_set_layer_y_sort_origin:
  493. .. rst-class:: classref-method
  494. void **set_layer_y_sort_origin** **(** :ref:`int<class_int>` layer, :ref:`int<class_int>` y_sort_origin **)**
  495. Sets a layer's Y-sort origin value. This Y-sort origin value is added to each tile's Y-sort origin value.
  496. This allows, for example, to fake a different height level on each layer. This can be useful for top-down view games.
  497. If ``layer`` is negative, the layers are accessed from the last one.
  498. .. rst-class:: classref-item-separator
  499. ----
  500. .. _class_TileMap_method_set_layer_z_index:
  501. .. rst-class:: classref-method
  502. void **set_layer_z_index** **(** :ref:`int<class_int>` layer, :ref:`int<class_int>` z_index **)**
  503. Sets a layers Z-index value. This Z-index is added to each tile's Z-index value.
  504. If ``layer`` is negative, the layers are accessed from the last one.
  505. .. rst-class:: classref-item-separator
  506. ----
  507. .. _class_TileMap_method_set_navigation_map:
  508. .. rst-class:: classref-method
  509. void **set_navigation_map** **(** :ref:`int<class_int>` layer, :ref:`RID<class_RID>` map **)**
  510. Assigns a :ref:`NavigationServer2D<class_NavigationServer2D>` navigation map :ref:`RID<class_RID>` to the specified TileMap ``layer``.
  511. By default the TileMap uses the default :ref:`World2D<class_World2D>` navigation map for the first TileMap layer. For each additional TileMap layer a new navigation map is created for the additional layer.
  512. In order to make :ref:`NavigationAgent2D<class_NavigationAgent2D>` switch between TileMap layer navigation maps use :ref:`NavigationAgent2D.set_navigation_map<class_NavigationAgent2D_method_set_navigation_map>` with the navigation map received from :ref:`get_navigation_map<class_TileMap_method_get_navigation_map>`.
  513. .. rst-class:: classref-item-separator
  514. ----
  515. .. _class_TileMap_method_set_pattern:
  516. .. rst-class:: classref-method
  517. void **set_pattern** **(** :ref:`int<class_int>` layer, :ref:`Vector2i<class_Vector2i>` position, :ref:`TileMapPattern<class_TileMapPattern>` pattern **)**
  518. Paste the given :ref:`TileMapPattern<class_TileMapPattern>` at the given ``position`` and ``layer`` in the tile map.
  519. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  520. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  521. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  522. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  523. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  524. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  525. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`