Max Hilbrunner 64d50e60e3 Merge pull request #8378 from kleonc/vertex-shader-built-in-ids hai 1 ano
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img 4415f9895c Updates to visual_shaders.rst to show new way to create visual shaders %!s(int64=2) %!d(string=hai) anos
shader_reference 64d50e60e3 Merge pull request #8378 from kleonc/vertex-shader-built-in-ids hai 1 ano
your_first_shader f050e6b715 Minor grammar correction in your_first_3d_shader.rst %!s(int64=2) %!d(string=hai) anos
advanced_postprocessing.rst 47d0a4b341 Fix typos: "modelling" -> "modeling" hai 1 ano
compute_shaders.rst d37226e0d7 Fix compute_shaders.rst C# code snippets to compile (#7433) %!s(int64=2) %!d(string=hai) anos
converting_glsl_to_godot_shaders.rst 843ce4056c doc_converting_glsl_to_godot_shaders/Macros: Replace text about migrating macros with a short list of supported macros %!s(int64=2) %!d(string=hai) anos
custom_postprocessing.rst 17a9572ebc Merge pull request #8329 from Calinou/screen-reading-shaders-screen-texture-mipmaps hai 1 ano
index.rst 245544f7ae Adding example code for compute shaders in the tutorials section %!s(int64=2) %!d(string=hai) anos
introduction_to_shaders.rst c59431e9bd Rewrite compute shader tutorial (#6698) %!s(int64=2) %!d(string=hai) anos
making_trees.rst 47d0a4b341 Fix typos: "modelling" -> "modeling" hai 1 ano
screen-reading_shaders.rst 17a9572ebc Merge pull request #8329 from Calinou/screen-reading-shaders-screen-texture-mipmaps hai 1 ano
shader_materials.rst b82cd0690d A bunch of renames for Godot 4.0 %!s(int64=2) %!d(string=hai) anos
shaders_style_guide.rst 17a9572ebc Merge pull request #8329 from Calinou/screen-reading-shaders-screen-texture-mipmaps hai 1 ano
using_viewport_as_texture.rst 6c13f5ba58 More Godot 4 renames and fixes (#6317) %!s(int64=2) %!d(string=hai) anos
visual_shaders.rst 4415f9895c Updates to visual_shaders.rst to show new way to create visual shaders %!s(int64=2) %!d(string=hai) anos