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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/AnimationMixer.xml.
- .. _class_AnimationMixer:
- AnimationMixer
- ==============
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`AnimationPlayer<class_AnimationPlayer>`, :ref:`AnimationTree<class_AnimationTree>`
- Base class for :ref:`AnimationPlayer<class_AnimationPlayer>` and :ref:`AnimationTree<class_AnimationTree>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Base class for :ref:`AnimationPlayer<class_AnimationPlayer>` and :ref:`AnimationTree<class_AnimationTree>` to manage animation lists. It also has general properties and methods for playback and blending.
- After instantiating the playback information data within the extended class, the blending is processed by the **AnimationMixer**.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
- | :ref:`bool<class_bool>` | :ref:`active<class_AnimationMixer_property_active>` | ``true`` |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
- | :ref:`int<class_int>` | :ref:`audio_max_polyphony<class_AnimationMixer_property_audio_max_polyphony>` | ``32`` |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
- | :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` | :ref:`callback_mode_method<class_AnimationMixer_property_callback_mode_method>` | ``0`` |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
- | :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` | :ref:`callback_mode_process<class_AnimationMixer_property_callback_mode_process>` | ``1`` |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
- | :ref:`bool<class_bool>` | :ref:`deterministic<class_AnimationMixer_property_deterministic>` | ``false`` |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
- | :ref:`bool<class_bool>` | :ref:`reset_on_save<class_AnimationMixer_property_reset_on_save>` | ``true`` |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` | ``NodePath("")`` |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`root_node<class_AnimationMixer_property_root_node>` | ``NodePath("..")`` |
- +---------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Variant<class_Variant>` | :ref:`_post_process_key_value<class_AnimationMixer_private_method__post_process_key_value>` **(** :ref:`Animation<class_Animation>` animation, :ref:`int<class_int>` track, :ref:`Variant<class_Variant>` value, :ref:`Object<class_Object>` object, :ref:`int<class_int>` object_idx **)** |virtual| |const| |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`add_animation_library<class_AnimationMixer_method_add_animation_library>` **(** :ref:`StringName<class_StringName>` name, :ref:`AnimationLibrary<class_AnimationLibrary>` library **)** |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`advance<class_AnimationMixer_method_advance>` **(** :ref:`float<class_float>` delta **)** |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear_caches<class_AnimationMixer_method_clear_caches>` **(** **)** |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`StringName<class_StringName>` | :ref:`find_animation<class_AnimationMixer_method_find_animation>` **(** :ref:`Animation<class_Animation>` animation **)** |const| |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`StringName<class_StringName>` | :ref:`find_animation_library<class_AnimationMixer_method_find_animation_library>` **(** :ref:`Animation<class_Animation>` animation **)** |const| |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Animation<class_Animation>` | :ref:`get_animation<class_AnimationMixer_method_get_animation>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`AnimationLibrary<class_AnimationLibrary>` | :ref:`get_animation_library<class_AnimationMixer_method_get_animation_library>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`StringName[]<class_StringName>` | :ref:`get_animation_library_list<class_AnimationMixer_method_get_animation_library_list>` **(** **)** |const| |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`get_animation_list<class_AnimationMixer_method_get_animation_list>` **(** **)** |const| |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`get_root_motion_position<class_AnimationMixer_method_get_root_motion_position>` **(** **)** |const| |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`get_root_motion_position_accumulator<class_AnimationMixer_method_get_root_motion_position_accumulator>` **(** **)** |const| |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quaternion<class_Quaternion>` | :ref:`get_root_motion_rotation<class_AnimationMixer_method_get_root_motion_rotation>` **(** **)** |const| |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Quaternion<class_Quaternion>` | :ref:`get_root_motion_rotation_accumulator<class_AnimationMixer_method_get_root_motion_rotation_accumulator>` **(** **)** |const| |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`get_root_motion_scale<class_AnimationMixer_method_get_root_motion_scale>` **(** **)** |const| |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`get_root_motion_scale_accumulator<class_AnimationMixer_method_get_root_motion_scale_accumulator>` **(** **)** |const| |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_animation<class_AnimationMixer_method_has_animation>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_animation_library<class_AnimationMixer_method_has_animation_library>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_animation_library<class_AnimationMixer_method_remove_animation_library>` **(** :ref:`StringName<class_StringName>` name **)** |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`rename_animation_library<class_AnimationMixer_method_rename_animation_library>` **(** :ref:`StringName<class_StringName>` name, :ref:`StringName<class_StringName>` newname **)** |
- +---------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Signals
- -------
- .. _class_AnimationMixer_signal_animation_finished:
- .. rst-class:: classref-signal
- **animation_finished** **(** :ref:`StringName<class_StringName>` anim_name **)**
- Notifies when an animation finished playing.
- \ **Note:** This signal is not emitted if an animation is looping.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_signal_animation_libraries_updated:
- .. rst-class:: classref-signal
- **animation_libraries_updated** **(** **)**
- Notifies when the animation libraries have changed.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_signal_animation_list_changed:
- .. rst-class:: classref-signal
- **animation_list_changed** **(** **)**
- Notifies when an animation list is changed.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_signal_animation_started:
- .. rst-class:: classref-signal
- **animation_started** **(** :ref:`StringName<class_StringName>` anim_name **)**
- Notifies when an animation starts playing.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_signal_caches_cleared:
- .. rst-class:: classref-signal
- **caches_cleared** **(** **)**
- Notifies when the caches have been cleared, either automatically, or manually via :ref:`clear_caches<class_AnimationMixer_method_clear_caches>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_signal_mixer_updated:
- .. rst-class:: classref-signal
- **mixer_updated** **(** **)**
- Editor only. Notifies when the property have been updated to update dummy :ref:`AnimationPlayer<class_AnimationPlayer>` in animation player editor.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_AnimationMixer_AnimationCallbackModeProcess:
- .. rst-class:: classref-enumeration
- enum **AnimationCallbackModeProcess**:
- .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS:
- .. rst-class:: classref-enumeration-constant
- :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS** = ``0``
- Process animation during physics frames (see :ref:`Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PHYSICS_PROCESS>`). This is especially useful when animating physics bodies.
- .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_IDLE:
- .. rst-class:: classref-enumeration-constant
- :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **ANIMATION_CALLBACK_MODE_PROCESS_IDLE** = ``1``
- Process animation during process frames (see :ref:`Node.NOTIFICATION_INTERNAL_PROCESS<class_Node_constant_NOTIFICATION_INTERNAL_PROCESS>`).
- .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_MANUAL:
- .. rst-class:: classref-enumeration-constant
- :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **ANIMATION_CALLBACK_MODE_PROCESS_MANUAL** = ``2``
- Do not process animation. Use :ref:`advance<class_AnimationMixer_method_advance>` to process the animation manually.
- .. rst-class:: classref-item-separator
- ----
- .. _enum_AnimationMixer_AnimationCallbackModeMethod:
- .. rst-class:: classref-enumeration
- enum **AnimationCallbackModeMethod**:
- .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_METHOD_DEFERRED:
- .. rst-class:: classref-enumeration-constant
- :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` **ANIMATION_CALLBACK_MODE_METHOD_DEFERRED** = ``0``
- Batch method calls during the animation process, then do the calls after events are processed. This avoids bugs involving deleting nodes or modifying the AnimationPlayer while playing.
- .. _class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_METHOD_IMMEDIATE:
- .. rst-class:: classref-enumeration-constant
- :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` **ANIMATION_CALLBACK_MODE_METHOD_IMMEDIATE** = ``1``
- Make method calls immediately when reached in the animation.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_AnimationMixer_property_active:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **active** = ``true``
- .. rst-class:: classref-property-setget
- - void **set_active** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_active** **(** **)**
- If ``true``, the **AnimationMixer** will be processing.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_property_audio_max_polyphony:
- .. rst-class:: classref-property
- :ref:`int<class_int>` **audio_max_polyphony** = ``32``
- .. rst-class:: classref-property-setget
- - void **set_audio_max_polyphony** **(** :ref:`int<class_int>` value **)**
- - :ref:`int<class_int>` **get_audio_max_polyphony** **(** **)**
- The number of possible simultaneous sounds for each of the assigned AudioStreamPlayers.
- For example, if this value is ``32`` and the animation has two audio tracks, the two :ref:`AudioStreamPlayer<class_AudioStreamPlayer>`\ s assigned can play simultaneously up to ``32`` voices each.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_property_callback_mode_method:
- .. rst-class:: classref-property
- :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` **callback_mode_method** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_callback_mode_method** **(** :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` value **)**
- - :ref:`AnimationCallbackModeMethod<enum_AnimationMixer_AnimationCallbackModeMethod>` **get_callback_mode_method** **(** **)**
- The call mode to use for Call Method tracks.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_property_callback_mode_process:
- .. rst-class:: classref-property
- :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **callback_mode_process** = ``1``
- .. rst-class:: classref-property-setget
- - void **set_callback_mode_process** **(** :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` value **)**
- - :ref:`AnimationCallbackModeProcess<enum_AnimationMixer_AnimationCallbackModeProcess>` **get_callback_mode_process** **(** **)**
- The process notification in which to update animations.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_property_deterministic:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **deterministic** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_deterministic** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_deterministic** **(** **)**
- If ``true``, the blending uses the deterministic algorithm. The total weight is not normalized and the result is accumulated with an initial value (``0`` or a ``"RESET"`` animation if present).
- This means that if the total amount of blending is ``0.0``, the result is equal to the ``"RESET"`` animation.
- If the number of tracks between the blended animations is different, the animation with the missing track is treated as if it had the initial value.
- If ``false``, The blend does not use the deterministic algorithm. The total weight is normalized and always ``1.0``. If the number of tracks between the blended animations is different, nothing is done about the animation that is missing a track.
- \ **Note:** In :ref:`AnimationTree<class_AnimationTree>`, the blending with :ref:`AnimationNodeAdd2<class_AnimationNodeAdd2>`, :ref:`AnimationNodeAdd3<class_AnimationNodeAdd3>`, :ref:`AnimationNodeSub2<class_AnimationNodeSub2>` or the weight greater than ``1.0`` may produce unexpected results.
- For example, if :ref:`AnimationNodeAdd2<class_AnimationNodeAdd2>` blends two nodes with the amount ``1.0``, then total weight is ``2.0`` but it will be normalized to make the total amount ``1.0`` and the result will be equal to :ref:`AnimationNodeBlend2<class_AnimationNodeBlend2>` with the amount ``0.5``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_property_reset_on_save:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **reset_on_save** = ``true``
- .. rst-class:: classref-property-setget
- - void **set_reset_on_save_enabled** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_reset_on_save_enabled** **(** **)**
- This is used by the editor. If set to ``true``, the scene will be saved with the effects of the reset animation (the animation with the key ``"RESET"``) applied as if it had been seeked to time 0, with the editor keeping the values that the scene had before saving.
- This makes it more convenient to preview and edit animations in the editor, as changes to the scene will not be saved as long as they are set in the reset animation.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_property_root_motion_track:
- .. rst-class:: classref-property
- :ref:`NodePath<class_NodePath>` **root_motion_track** = ``NodePath("")``
- .. rst-class:: classref-property-setget
- - void **set_root_motion_track** **(** :ref:`NodePath<class_NodePath>` value **)**
- - :ref:`NodePath<class_NodePath>` **get_root_motion_track** **(** **)**
- The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by ``":"``. For example, ``"character/skeleton:ankle"`` or ``"character/mesh:transform/local"``.
- If the track has type :ref:`Animation.TYPE_POSITION_3D<class_Animation_constant_TYPE_POSITION_3D>`, :ref:`Animation.TYPE_ROTATION_3D<class_Animation_constant_TYPE_ROTATION_3D>` or :ref:`Animation.TYPE_SCALE_3D<class_Animation_constant_TYPE_SCALE_3D>` the transformation will be canceled visually, and the animation will appear to stay in place. See also :ref:`get_root_motion_position<class_AnimationMixer_method_get_root_motion_position>`, :ref:`get_root_motion_rotation<class_AnimationMixer_method_get_root_motion_rotation>`, :ref:`get_root_motion_scale<class_AnimationMixer_method_get_root_motion_scale>` and :ref:`RootMotionView<class_RootMotionView>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_property_root_node:
- .. rst-class:: classref-property
- :ref:`NodePath<class_NodePath>` **root_node** = ``NodePath("..")``
- .. rst-class:: classref-property-setget
- - void **set_root_node** **(** :ref:`NodePath<class_NodePath>` value **)**
- - :ref:`NodePath<class_NodePath>` **get_root_node** **(** **)**
- The node from which node path references will travel.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_AnimationMixer_private_method__post_process_key_value:
- .. rst-class:: classref-method
- :ref:`Variant<class_Variant>` **_post_process_key_value** **(** :ref:`Animation<class_Animation>` animation, :ref:`int<class_int>` track, :ref:`Variant<class_Variant>` value, :ref:`Object<class_Object>` object, :ref:`int<class_int>` object_idx **)** |virtual| |const|
- A virtual function for processing after key getting during playback.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_add_animation_library:
- .. rst-class:: classref-method
- :ref:`Error<enum_@GlobalScope_Error>` **add_animation_library** **(** :ref:`StringName<class_StringName>` name, :ref:`AnimationLibrary<class_AnimationLibrary>` library **)**
- Adds ``library`` to the animation player, under the key ``name``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_advance:
- .. rst-class:: classref-method
- void **advance** **(** :ref:`float<class_float>` delta **)**
- Manually advance the animations by the specified time (in seconds).
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_clear_caches:
- .. rst-class:: classref-method
- void **clear_caches** **(** **)**
- **AnimationMixer** caches animated nodes. It may not notice if a node disappears; :ref:`clear_caches<class_AnimationMixer_method_clear_caches>` forces it to update the cache again.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_find_animation:
- .. rst-class:: classref-method
- :ref:`StringName<class_StringName>` **find_animation** **(** :ref:`Animation<class_Animation>` animation **)** |const|
- Returns the key of ``animation`` or an empty :ref:`StringName<class_StringName>` if not found.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_find_animation_library:
- .. rst-class:: classref-method
- :ref:`StringName<class_StringName>` **find_animation_library** **(** :ref:`Animation<class_Animation>` animation **)** |const|
- Returns the key for the :ref:`AnimationLibrary<class_AnimationLibrary>` that contains ``animation`` or an empty :ref:`StringName<class_StringName>` if not found.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_get_animation:
- .. rst-class:: classref-method
- :ref:`Animation<class_Animation>` **get_animation** **(** :ref:`StringName<class_StringName>` name **)** |const|
- Returns the :ref:`Animation<class_Animation>` with the key ``name``. If the animation does not exist, ``null`` is returned and an error is logged.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_get_animation_library:
- .. rst-class:: classref-method
- :ref:`AnimationLibrary<class_AnimationLibrary>` **get_animation_library** **(** :ref:`StringName<class_StringName>` name **)** |const|
- Returns the first :ref:`AnimationLibrary<class_AnimationLibrary>` with key ``name`` or ``null`` if not found.
- To get the :ref:`AnimationPlayer<class_AnimationPlayer>`'s global animation library, use ``get_animation_library("")``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_get_animation_library_list:
- .. rst-class:: classref-method
- :ref:`StringName[]<class_StringName>` **get_animation_library_list** **(** **)** |const|
- Returns the list of stored library keys.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_get_animation_list:
- .. rst-class:: classref-method
- :ref:`PackedStringArray<class_PackedStringArray>` **get_animation_list** **(** **)** |const|
- Returns the list of stored animation keys.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_get_root_motion_position:
- .. rst-class:: classref-method
- :ref:`Vector3<class_Vector3>` **get_root_motion_position** **(** **)** |const|
- Retrieve the motion delta of position with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Vector3<class_Vector3>` that can be used elsewhere.
- If :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` is not a path to a track of type :ref:`Animation.TYPE_POSITION_3D<class_Animation_constant_TYPE_POSITION_3D>`, returns ``Vector3(0, 0, 0)``.
- See also :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` and :ref:`RootMotionView<class_RootMotionView>`.
- The most basic example is applying position to :ref:`CharacterBody3D<class_CharacterBody3D>`:
- .. tabs::
- .. code-tab:: gdscript
- var current_rotation: Quaternion
-
- func _process(delta):
- if Input.is_action_just_pressed("animate"):
- current_rotation = get_quaternion()
- state_machine.travel("Animate")
- var velocity: Vector3 = current_rotation * animation_tree.get_root_motion_position() / delta
- set_velocity(velocity)
- move_and_slide()
- By using this in combination with :ref:`get_root_motion_position_accumulator<class_AnimationMixer_method_get_root_motion_position_accumulator>`, you can apply the root motion position more correctly to account for the rotation of the node.
- .. tabs::
- .. code-tab:: gdscript
- func _process(delta):
- if Input.is_action_just_pressed("animate"):
- state_machine.travel("Animate")
- set_quaternion(get_quaternion() * animation_tree.get_root_motion_rotation())
- var velocity: Vector3 = (animation_tree.get_root_motion_rotation_accumulator().inverse() * get_quaternion()) * animation_tree.get_root_motion_position() / delta
- set_velocity(velocity)
- move_and_slide()
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_get_root_motion_position_accumulator:
- .. rst-class:: classref-method
- :ref:`Vector3<class_Vector3>` **get_root_motion_position_accumulator** **(** **)** |const|
- Retrieve the blended value of the position tracks with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Vector3<class_Vector3>` that can be used elsewhere.
- This is useful in cases where you want to respect the initial key values of the animation.
- For example, if an animation with only one key ``Vector3(0, 0, 0)`` is played in the previous frame and then an animation with only one key ``Vector3(1, 0, 1)`` is played in the next frame, the difference can be calculated as follows:
- .. tabs::
- .. code-tab:: gdscript
- var prev_root_motion_position_accumulator: Vector3
-
- func _process(delta):
- if Input.is_action_just_pressed("animate"):
- state_machine.travel("Animate")
- var current_root_motion_position_accumulator: Vector3 = animation_tree.get_root_motion_position_accumulator()
- var difference: Vector3 = current_root_motion_position_accumulator - prev_root_motion_position_accumulator
- prev_root_motion_position_accumulator = current_root_motion_position_accumulator
- transform.origin += difference
- However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_get_root_motion_rotation:
- .. rst-class:: classref-method
- :ref:`Quaternion<class_Quaternion>` **get_root_motion_rotation** **(** **)** |const|
- Retrieve the motion delta of rotation with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Quaternion<class_Quaternion>` that can be used elsewhere.
- If :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` is not a path to a track of type :ref:`Animation.TYPE_ROTATION_3D<class_Animation_constant_TYPE_ROTATION_3D>`, returns ``Quaternion(0, 0, 0, 1)``.
- See also :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` and :ref:`RootMotionView<class_RootMotionView>`.
- The most basic example is applying rotation to :ref:`CharacterBody3D<class_CharacterBody3D>`:
- .. tabs::
- .. code-tab:: gdscript
- func _process(delta):
- if Input.is_action_just_pressed("animate"):
- state_machine.travel("Animate")
- set_quaternion(get_quaternion() * animation_tree.get_root_motion_rotation())
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_get_root_motion_rotation_accumulator:
- .. rst-class:: classref-method
- :ref:`Quaternion<class_Quaternion>` **get_root_motion_rotation_accumulator** **(** **)** |const|
- Retrieve the blended value of the rotation tracks with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Quaternion<class_Quaternion>` that can be used elsewhere.
- This is necessary to apply the root motion position correctly, taking rotation into account. See also :ref:`get_root_motion_position<class_AnimationMixer_method_get_root_motion_position>`.
- Also, this is useful in cases where you want to respect the initial key values of the animation.
- For example, if an animation with only one key ``Quaternion(0, 0, 0, 1)`` is played in the previous frame and then an animation with only one key ``Quaternion(0, 0.707, 0, 0.707)`` is played in the next frame, the difference can be calculated as follows:
- .. tabs::
- .. code-tab:: gdscript
- var prev_root_motion_rotation_accumulator: Quaternion
-
- func _process(delta):
- if Input.is_action_just_pressed("animate"):
- state_machine.travel("Animate")
- var current_root_motion_rotation_accumulator: Quaternion = animation_tree.get_root_motion_Quaternion_accumulator()
- var difference: Quaternion = prev_root_motion_rotation_accumulator.inverse() * current_root_motion_rotation_accumulator
- prev_root_motion_rotation_accumulator = current_root_motion_rotation_accumulator
- transform.basis *= difference
- However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_get_root_motion_scale:
- .. rst-class:: classref-method
- :ref:`Vector3<class_Vector3>` **get_root_motion_scale** **(** **)** |const|
- Retrieve the motion delta of scale with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Vector3<class_Vector3>` that can be used elsewhere.
- If :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` is not a path to a track of type :ref:`Animation.TYPE_SCALE_3D<class_Animation_constant_TYPE_SCALE_3D>`, returns ``Vector3(0, 0, 0)``.
- See also :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` and :ref:`RootMotionView<class_RootMotionView>`.
- The most basic example is applying scale to :ref:`CharacterBody3D<class_CharacterBody3D>`:
- .. tabs::
- .. code-tab:: gdscript
- var current_scale: Vector3 = Vector3(1, 1, 1)
- var scale_accum: Vector3 = Vector3(1, 1, 1)
-
- func _process(delta):
- if Input.is_action_just_pressed("animate"):
- current_scale = get_scale()
- scale_accum = Vector3(1, 1, 1)
- state_machine.travel("Animate")
- scale_accum += animation_tree.get_root_motion_scale()
- set_scale(current_scale * scale_accum)
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_get_root_motion_scale_accumulator:
- .. rst-class:: classref-method
- :ref:`Vector3<class_Vector3>` **get_root_motion_scale_accumulator** **(** **)** |const|
- Retrieve the blended value of the scale tracks with the :ref:`root_motion_track<class_AnimationMixer_property_root_motion_track>` as a :ref:`Vector3<class_Vector3>` that can be used elsewhere.
- For example, if an animation with only one key ``Vector3(1, 1, 1)`` is played in the previous frame and then an animation with only one key ``Vector3(2, 2, 2)`` is played in the next frame, the difference can be calculated as follows:
- .. tabs::
- .. code-tab:: gdscript
- var prev_root_motion_scale_accumulator: Vector3
-
- func _process(delta):
- if Input.is_action_just_pressed("animate"):
- state_machine.travel("Animate")
- var current_root_motion_scale_accumulator: Vector3 = animation_tree.get_root_motion_scale_accumulator()
- var difference: Vector3 = current_root_motion_scale_accumulator - prev_root_motion_scale_accumulator
- prev_root_motion_scale_accumulator = current_root_motion_scale_accumulator
- transform.basis = transform.basis.scaled(difference)
- However, if the animation loops, an unintended discrete change may occur, so this is only useful for some simple use cases.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_has_animation:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **has_animation** **(** :ref:`StringName<class_StringName>` name **)** |const|
- Returns ``true`` if the :ref:`AnimationPlayer<class_AnimationPlayer>` stores an :ref:`Animation<class_Animation>` with key ``name``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_has_animation_library:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **has_animation_library** **(** :ref:`StringName<class_StringName>` name **)** |const|
- Returns ``true`` if the :ref:`AnimationPlayer<class_AnimationPlayer>` stores an :ref:`AnimationLibrary<class_AnimationLibrary>` with key ``name``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_remove_animation_library:
- .. rst-class:: classref-method
- void **remove_animation_library** **(** :ref:`StringName<class_StringName>` name **)**
- Removes the :ref:`AnimationLibrary<class_AnimationLibrary>` associated with the key ``name``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_AnimationMixer_method_rename_animation_library:
- .. rst-class:: classref-method
- void **rename_animation_library** **(** :ref:`StringName<class_StringName>` name, :ref:`StringName<class_StringName>` newname **)**
- Moves the :ref:`AnimationLibrary<class_AnimationLibrary>` associated with the key ``name`` to the key ``newname``.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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