class_basis.rst 43 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/Basis.xml.
  6. .. _class_Basis:
  7. Basis
  8. =====
  9. A 3×3 matrix for representing 3D rotation and scale.
  10. .. rst-class:: classref-introduction-group
  11. Description
  12. -----------
  13. The **Basis** built-in :ref:`Variant<class_Variant>` type is a 3x3 `matrix <https://en.wikipedia.org/wiki/Matrix_(mathematics)>`__ used to represent 3D rotation, scale, and shear. It is frequently used within a :ref:`Transform3D<class_Transform3D>`.
  14. A **Basis** is composed by 3 axis vectors, each representing a column of the matrix: :ref:`x<class_Basis_property_x>`, :ref:`y<class_Basis_property_y>`, and :ref:`z<class_Basis_property_z>`. The length of each axis (:ref:`Vector3.length<class_Vector3_method_length>`) influences the basis's scale, while the direction of all axes influence the rotation. Usually, these axes are perpendicular to one another. However, when you rotate any axis individually, the basis becomes sheared. Applying a sheared basis to a 3D model will make the model appear distorted.
  15. A **Basis** is **orthogonal** if its axes are perpendicular to each other. A basis is **normalized** if the length of every axis is ``1``. A basis is **uniform** if all axes share the same length (see :ref:`get_scale<class_Basis_method_get_scale>`). A basis is **orthonormal** if it is both orthogonal and normalized, which allows it to only represent rotations. A basis is **conformal** if it is both orthogonal and uniform, which ensures it is not distorted.
  16. For a general introduction, see the :doc:`Matrices and transforms <../tutorials/math/matrices_and_transforms>` tutorial.
  17. \ **Note:** Godot uses a `right-handed coordinate system <https://en.wikipedia.org/wiki/Right-hand_rule>`__, which is a common standard. For directions, the convention for built-in types like :ref:`Camera3D<class_Camera3D>` is for -Z to point forward (+X is right, +Y is up, and +Z is back). Other objects may use different direction conventions. For more information, see the `Importing 3D Scenes <../tutorials/assets_pipeline/importing_scenes.html#d-asset-direction-conventions>`__ tutorial.
  18. \ **Note:** The basis matrices are exposed as `column-major <https://www.mindcontrol.org/~hplus/graphics/matrix-layout.html>`__ order, which is the same as OpenGL. However, they are stored internally in row-major order, which is the same as DirectX.
  19. .. note::
  20. There are notable differences when using this API with C#. See :ref:`doc_c_sharp_differences` for more information.
  21. .. rst-class:: classref-introduction-group
  22. Tutorials
  23. ---------
  24. - :doc:`Math documentation index <../tutorials/math/index>`
  25. - :doc:`Matrices and transforms <../tutorials/math/matrices_and_transforms>`
  26. - :doc:`Using 3D transforms <../tutorials/3d/using_transforms>`
  27. - `Matrix Transform Demo <https://godotengine.org/asset-library/asset/584>`__
  28. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  29. - `3D Voxel Demo <https://godotengine.org/asset-library/asset/676>`__
  30. - `2.5D Demo <https://godotengine.org/asset-library/asset/583>`__
  31. .. rst-class:: classref-reftable-group
  32. Properties
  33. ----------
  34. .. table::
  35. :widths: auto
  36. +-------------------------------+----------------------------------+----------------------+
  37. | :ref:`Vector3<class_Vector3>` | :ref:`x<class_Basis_property_x>` | ``Vector3(1, 0, 0)`` |
  38. +-------------------------------+----------------------------------+----------------------+
  39. | :ref:`Vector3<class_Vector3>` | :ref:`y<class_Basis_property_y>` | ``Vector3(0, 1, 0)`` |
  40. +-------------------------------+----------------------------------+----------------------+
  41. | :ref:`Vector3<class_Vector3>` | :ref:`z<class_Basis_property_z>` | ``Vector3(0, 0, 1)`` |
  42. +-------------------------------+----------------------------------+----------------------+
  43. .. rst-class:: classref-reftable-group
  44. Constructors
  45. ------------
  46. .. table::
  47. :widths: auto
  48. +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`Basis<class_Basis>` | :ref:`Basis<class_Basis_constructor_Basis>` **(** **)** |
  50. +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Basis<class_Basis>` | :ref:`Basis<class_Basis_constructor_Basis>` **(** :ref:`Basis<class_Basis>` from **)** |
  52. +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`Basis<class_Basis>` | :ref:`Basis<class_Basis_constructor_Basis>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  54. +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`Basis<class_Basis>` | :ref:`Basis<class_Basis_constructor_Basis>` **(** :ref:`Quaternion<class_Quaternion>` from **)** |
  56. +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`Basis<class_Basis>` | :ref:`Basis<class_Basis_constructor_Basis>` **(** :ref:`Vector3<class_Vector3>` x_axis, :ref:`Vector3<class_Vector3>` y_axis, :ref:`Vector3<class_Vector3>` z_axis **)** |
  58. +---------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. .. rst-class:: classref-reftable-group
  60. Methods
  61. -------
  62. .. table::
  63. :widths: auto
  64. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`float<class_float>` | :ref:`determinant<class_Basis_method_determinant>` **(** **)** |const| |
  66. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Basis<class_Basis>` | :ref:`from_euler<class_Basis_method_from_euler>` **(** :ref:`Vector3<class_Vector3>` euler, :ref:`int<class_int>` order=2 **)** |static| |
  68. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`Basis<class_Basis>` | :ref:`from_scale<class_Basis_method_from_scale>` **(** :ref:`Vector3<class_Vector3>` scale **)** |static| |
  70. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`Vector3<class_Vector3>` | :ref:`get_euler<class_Basis_method_get_euler>` **(** :ref:`int<class_int>` order=2 **)** |const| |
  72. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Quaternion<class_Quaternion>` | :ref:`get_rotation_quaternion<class_Basis_method_get_rotation_quaternion>` **(** **)** |const| |
  74. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector3<class_Vector3>` | :ref:`get_scale<class_Basis_method_get_scale>` **(** **)** |const| |
  76. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Basis<class_Basis>` | :ref:`inverse<class_Basis_method_inverse>` **(** **)** |const| |
  78. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`bool<class_bool>` | :ref:`is_conformal<class_Basis_method_is_conformal>` **(** **)** |const| |
  80. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Basis_method_is_equal_approx>` **(** :ref:`Basis<class_Basis>` b **)** |const| |
  82. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`bool<class_bool>` | :ref:`is_finite<class_Basis_method_is_finite>` **(** **)** |const| |
  84. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`Basis<class_Basis>` | :ref:`looking_at<class_Basis_method_looking_at>` **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0), :ref:`bool<class_bool>` use_model_front=false **)** |static| |
  86. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`Basis<class_Basis>` | :ref:`orthonormalized<class_Basis_method_orthonormalized>` **(** **)** |const| |
  88. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`Basis<class_Basis>` | :ref:`rotated<class_Basis_method_rotated>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |const| |
  90. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`Basis<class_Basis>` | :ref:`scaled<class_Basis_method_scaled>` **(** :ref:`Vector3<class_Vector3>` scale **)** |const| |
  92. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`Basis<class_Basis>` | :ref:`slerp<class_Basis_method_slerp>` **(** :ref:`Basis<class_Basis>` to, :ref:`float<class_float>` weight **)** |const| |
  94. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`float<class_float>` | :ref:`tdotx<class_Basis_method_tdotx>` **(** :ref:`Vector3<class_Vector3>` with **)** |const| |
  96. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`float<class_float>` | :ref:`tdoty<class_Basis_method_tdoty>` **(** :ref:`Vector3<class_Vector3>` with **)** |const| |
  98. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`float<class_float>` | :ref:`tdotz<class_Basis_method_tdotz>` **(** :ref:`Vector3<class_Vector3>` with **)** |const| |
  100. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | :ref:`Basis<class_Basis>` | :ref:`transposed<class_Basis_method_transposed>` **(** **)** |const| |
  102. +-------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. .. rst-class:: classref-reftable-group
  104. Operators
  105. ---------
  106. .. table::
  107. :widths: auto
  108. +-------------------------------+-----------------------------------------------------------------------------------------------------+
  109. | :ref:`bool<class_bool>` | :ref:`operator !=<class_Basis_operator_neq_Basis>` **(** :ref:`Basis<class_Basis>` right **)** |
  110. +-------------------------------+-----------------------------------------------------------------------------------------------------+
  111. | :ref:`Basis<class_Basis>` | :ref:`operator *<class_Basis_operator_mul_Basis>` **(** :ref:`Basis<class_Basis>` right **)** |
  112. +-------------------------------+-----------------------------------------------------------------------------------------------------+
  113. | :ref:`Vector3<class_Vector3>` | :ref:`operator *<class_Basis_operator_mul_Vector3>` **(** :ref:`Vector3<class_Vector3>` right **)** |
  114. +-------------------------------+-----------------------------------------------------------------------------------------------------+
  115. | :ref:`Basis<class_Basis>` | :ref:`operator *<class_Basis_operator_mul_float>` **(** :ref:`float<class_float>` right **)** |
  116. +-------------------------------+-----------------------------------------------------------------------------------------------------+
  117. | :ref:`Basis<class_Basis>` | :ref:`operator *<class_Basis_operator_mul_int>` **(** :ref:`int<class_int>` right **)** |
  118. +-------------------------------+-----------------------------------------------------------------------------------------------------+
  119. | :ref:`bool<class_bool>` | :ref:`operator ==<class_Basis_operator_eq_Basis>` **(** :ref:`Basis<class_Basis>` right **)** |
  120. +-------------------------------+-----------------------------------------------------------------------------------------------------+
  121. | :ref:`Vector3<class_Vector3>` | :ref:`operator []<class_Basis_operator_idx_int>` **(** :ref:`int<class_int>` index **)** |
  122. +-------------------------------+-----------------------------------------------------------------------------------------------------+
  123. .. rst-class:: classref-section-separator
  124. ----
  125. .. rst-class:: classref-descriptions-group
  126. Constants
  127. ---------
  128. .. _class_Basis_constant_IDENTITY:
  129. .. rst-class:: classref-constant
  130. **IDENTITY** = ``Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)``
  131. The identity basis. This is a basis with no rotation, no shear, and its scale being ``1``. This means that:
  132. - The :ref:`x<class_Basis_property_x>` points right (:ref:`Vector3.RIGHT<class_Vector3_constant_RIGHT>`);
  133. - The :ref:`y<class_Basis_property_y>` points up (:ref:`Vector3.UP<class_Vector3_constant_UP>`);
  134. - The :ref:`z<class_Basis_property_z>` points back (:ref:`Vector3.BACK<class_Vector3_constant_BACK>`).
  135. ::
  136. var basis := Basis.IDENTITY
  137. print("| X | Y | Z")
  138. print("| %s | %s | %s" % [basis.x.x, basis.y.x, basis.z.x])
  139. print("| %s | %s | %s" % [basis.x.y, basis.y.y, basis.z.y])
  140. print("| %s | %s | %s" % [basis.x.z, basis.y.z, basis.z.z])
  141. # Prints:
  142. # | X | Y | Z
  143. # | 1 | 0 | 0
  144. # | 0 | 1 | 0
  145. # | 0 | 0 | 1
  146. This is identical to creating :ref:`Basis<class_Basis_constructor_Basis>` without any parameters. This constant can be used to make your code clearer, and for consistency with C#.
  147. .. _class_Basis_constant_FLIP_X:
  148. .. rst-class:: classref-constant
  149. **FLIP_X** = ``Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1)``
  150. When any basis is multiplied by :ref:`FLIP_X<class_Basis_constant_FLIP_X>`, it negates all components of the :ref:`x<class_Basis_property_x>` axis (the X column).
  151. When :ref:`FLIP_X<class_Basis_constant_FLIP_X>` is multiplied by any basis, it negates the :ref:`Vector3.x<class_Vector3_property_x>` component of all axes (the X row).
  152. .. _class_Basis_constant_FLIP_Y:
  153. .. rst-class:: classref-constant
  154. **FLIP_Y** = ``Basis(1, 0, 0, 0, -1, 0, 0, 0, 1)``
  155. When any basis is multiplied by :ref:`FLIP_Y<class_Basis_constant_FLIP_Y>`, it negates all components of the :ref:`y<class_Basis_property_y>` axis (the Y column).
  156. When :ref:`FLIP_Y<class_Basis_constant_FLIP_Y>` is multiplied by any basis, it negates the :ref:`Vector3.y<class_Vector3_property_y>` component of all axes (the Y row).
  157. .. _class_Basis_constant_FLIP_Z:
  158. .. rst-class:: classref-constant
  159. **FLIP_Z** = ``Basis(1, 0, 0, 0, 1, 0, 0, 0, -1)``
  160. When any basis is multiplied by :ref:`FLIP_Z<class_Basis_constant_FLIP_Z>`, it negates all components of the :ref:`z<class_Basis_property_z>` axis (the Z column).
  161. When :ref:`FLIP_Z<class_Basis_constant_FLIP_Z>` is multiplied by any basis, it negates the :ref:`Vector3.z<class_Vector3_property_z>` component of all axes (the Z row).
  162. .. rst-class:: classref-section-separator
  163. ----
  164. .. rst-class:: classref-descriptions-group
  165. Property Descriptions
  166. ---------------------
  167. .. _class_Basis_property_x:
  168. .. rst-class:: classref-property
  169. :ref:`Vector3<class_Vector3>` **x** = ``Vector3(1, 0, 0)``
  170. The basis's X axis, and the column ``0`` of the matrix.
  171. On the identity basis, this vector points right (:ref:`Vector3.RIGHT<class_Vector3_constant_RIGHT>`).
  172. .. rst-class:: classref-item-separator
  173. ----
  174. .. _class_Basis_property_y:
  175. .. rst-class:: classref-property
  176. :ref:`Vector3<class_Vector3>` **y** = ``Vector3(0, 1, 0)``
  177. The basis's Y axis, and the column ``1`` of the matrix.
  178. On the identity basis, this vector points up (:ref:`Vector3.UP<class_Vector3_constant_UP>`).
  179. .. rst-class:: classref-item-separator
  180. ----
  181. .. _class_Basis_property_z:
  182. .. rst-class:: classref-property
  183. :ref:`Vector3<class_Vector3>` **z** = ``Vector3(0, 0, 1)``
  184. The basis's Z axis, and the column ``2`` of the matrix.
  185. On the identity basis, this vector points back (:ref:`Vector3.BACK<class_Vector3_constant_BACK>`).
  186. .. rst-class:: classref-section-separator
  187. ----
  188. .. rst-class:: classref-descriptions-group
  189. Constructor Descriptions
  190. ------------------------
  191. .. _class_Basis_constructor_Basis:
  192. .. rst-class:: classref-constructor
  193. :ref:`Basis<class_Basis>` **Basis** **(** **)**
  194. Constructs a **Basis** identical to the :ref:`IDENTITY<class_Basis_constant_IDENTITY>`.
  195. .. rst-class:: classref-item-separator
  196. ----
  197. .. rst-class:: classref-constructor
  198. :ref:`Basis<class_Basis>` **Basis** **(** :ref:`Basis<class_Basis>` from **)**
  199. Constructs a **Basis** as a copy of the given **Basis**.
  200. .. rst-class:: classref-item-separator
  201. ----
  202. .. rst-class:: classref-constructor
  203. :ref:`Basis<class_Basis>` **Basis** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  204. Constructs a **Basis** that only represents rotation, rotated around the ``axis`` by the given ``angle``, in radians. The axis must be a normalized vector.
  205. \ **Note:** This is the same as using :ref:`rotated<class_Basis_method_rotated>` on the :ref:`IDENTITY<class_Basis_constant_IDENTITY>` basis. With more than one angle consider using :ref:`from_euler<class_Basis_method_from_euler>`, instead.
  206. .. rst-class:: classref-item-separator
  207. ----
  208. .. rst-class:: classref-constructor
  209. :ref:`Basis<class_Basis>` **Basis** **(** :ref:`Quaternion<class_Quaternion>` from **)**
  210. Constructs a **Basis** that only represents rotation from the given :ref:`Quaternion<class_Quaternion>`.
  211. \ **Note:** Quaternions *only* store rotation, not scale. Because of this, conversions from **Basis** to :ref:`Quaternion<class_Quaternion>` cannot always be reversed.
  212. .. rst-class:: classref-item-separator
  213. ----
  214. .. rst-class:: classref-constructor
  215. :ref:`Basis<class_Basis>` **Basis** **(** :ref:`Vector3<class_Vector3>` x_axis, :ref:`Vector3<class_Vector3>` y_axis, :ref:`Vector3<class_Vector3>` z_axis **)**
  216. Constructs a **Basis** from 3 axis vectors. These are the columns of the basis matrix.
  217. .. rst-class:: classref-section-separator
  218. ----
  219. .. rst-class:: classref-descriptions-group
  220. Method Descriptions
  221. -------------------
  222. .. _class_Basis_method_determinant:
  223. .. rst-class:: classref-method
  224. :ref:`float<class_float>` **determinant** **(** **)** |const|
  225. Returns the `determinant <https://en.wikipedia.org/wiki/Determinant>`__ of this basis's matrix. For advanced math, this number can be used to determine a few attributes:
  226. - If the determinant is exactly ``0``, the basis is not invertible (see :ref:`inverse<class_Basis_method_inverse>`).
  227. - If the determinant is a negative number, the basis represents a negative scale.
  228. \ **Note:** If the basis's scale is the same for every axis, its determinant is always that scale by the power of 2.
  229. .. rst-class:: classref-item-separator
  230. ----
  231. .. _class_Basis_method_from_euler:
  232. .. rst-class:: classref-method
  233. :ref:`Basis<class_Basis>` **from_euler** **(** :ref:`Vector3<class_Vector3>` euler, :ref:`int<class_int>` order=2 **)** |static|
  234. Constructs a new **Basis** that only represents rotation from the given :ref:`Vector3<class_Vector3>` of `Euler angles <https://en.wikipedia.org/wiki/Euler_angles>`__, in radians.
  235. - The :ref:`Vector3.x<class_Vector3_property_x>` should contain the angle around the :ref:`x<class_Basis_property_x>` axis (pitch).
  236. - The :ref:`Vector3.y<class_Vector3_property_y>` should contain the angle around the :ref:`y<class_Basis_property_y>` axis (yaw).
  237. - The :ref:`Vector3.z<class_Vector3_property_z>` should contain the angle around the :ref:`z<class_Basis_property_z>` axis (roll).
  238. .. tabs::
  239. .. code-tab:: gdscript
  240. # Creates a Basis whose z axis points down.
  241. var my_basis = Basis.from_euler(Vector3(TAU / 4, 0, 0))
  242. print(my_basis.z) # Prints (0, -1, 0).
  243. .. code-tab:: csharp
  244. // Creates a Basis whose z axis points down.
  245. var myBasis = Basis.FromEuler(new Vector3(Mathf.Tau / 4.0f, 0.0f, 0.0f));
  246. GD.Print(myBasis.Z); // Prints (0, -1, 0).
  247. The order of each consecutive rotation can be changed with ``order`` (see :ref:`EulerOrder<enum_@GlobalScope_EulerOrder>` constants). By default, the YXZ convention is used (:ref:`@GlobalScope.EULER_ORDER_YXZ<class_@GlobalScope_constant_EULER_ORDER_YXZ>`): the basis rotates first around the Y axis (yaw), then X (pitch), and lastly Z (roll). When using the opposite method :ref:`get_euler<class_Basis_method_get_euler>`, this order is reversed.
  248. .. rst-class:: classref-item-separator
  249. ----
  250. .. _class_Basis_method_from_scale:
  251. .. rst-class:: classref-method
  252. :ref:`Basis<class_Basis>` **from_scale** **(** :ref:`Vector3<class_Vector3>` scale **)** |static|
  253. Constructs a new **Basis** that only represents scale, with no rotation or shear, from the given ``scale`` vector.
  254. .. tabs::
  255. .. code-tab:: gdscript
  256. var my_basis = Basis.from_scale(Vector3(2, 4, 8))
  257. print(my_basis.x) # Prints (2, 0, 0).
  258. print(my_basis.y) # Prints (0, 4, 0).
  259. print(my_basis.z) # Prints (0, 0, 8).
  260. .. code-tab:: csharp
  261. var myBasis = Basis.FromScale(new Vector3(2.0f, 4.0f, 8.0f));
  262. GD.Print(myBasis.X); // Prints (2, 0, 0).
  263. GD.Print(myBasis.Y); // Prints (0, 4, 0).
  264. GD.Print(myBasis.Z); // Prints (0, 0, 8).
  265. \ **Note:** In linear algebra, the matrix of this basis is also known as a `diagonal matrix <https://en.wikipedia.org/wiki/Diagonal_matrix>`__.
  266. .. rst-class:: classref-item-separator
  267. ----
  268. .. _class_Basis_method_get_euler:
  269. .. rst-class:: classref-method
  270. :ref:`Vector3<class_Vector3>` **get_euler** **(** :ref:`int<class_int>` order=2 **)** |const|
  271. Returns this basis's rotation as a :ref:`Vector3<class_Vector3>` of `Euler angles <https://en.wikipedia.org/wiki/Euler_angles>`__, in radians.
  272. - The :ref:`Vector3.x<class_Vector3_property_x>` contains the angle around the :ref:`x<class_Basis_property_x>` axis (pitch);
  273. - The :ref:`Vector3.y<class_Vector3_property_y>` contains the angle around the :ref:`y<class_Basis_property_y>` axis (yaw);
  274. - The :ref:`Vector3.z<class_Vector3_property_z>` contains the angle around the :ref:`z<class_Basis_property_z>` axis (roll).
  275. The order of each consecutive rotation can be changed with ``order`` (see :ref:`EulerOrder<enum_@GlobalScope_EulerOrder>` constants). By default, the YXZ convention is used (:ref:`@GlobalScope.EULER_ORDER_YXZ<class_@GlobalScope_constant_EULER_ORDER_YXZ>`): Z (roll) is calculated first, then X (pitch), and lastly Y (yaw). When using the opposite method :ref:`from_euler<class_Basis_method_from_euler>`, this order is reversed.
  276. \ **Note:** Euler angles are much more intuitive but are not suitable for 3D math. Because of this, consider using the :ref:`get_rotation_quaternion<class_Basis_method_get_rotation_quaternion>` method instead, which returns a :ref:`Quaternion<class_Quaternion>`.
  277. \ **Note:** In the Inspector dock, a basis's rotation is often displayed in Euler angles (in degrees), as is the case with the :ref:`Node3D.rotation<class_Node3D_property_rotation>` property.
  278. .. rst-class:: classref-item-separator
  279. ----
  280. .. _class_Basis_method_get_rotation_quaternion:
  281. .. rst-class:: classref-method
  282. :ref:`Quaternion<class_Quaternion>` **get_rotation_quaternion** **(** **)** |const|
  283. Returns this basis's rotation as a :ref:`Quaternion<class_Quaternion>`.
  284. \ **Note:** Quatenions are much more suitable for 3D math but are less intuitive. For user interfaces, consider using the :ref:`get_euler<class_Basis_method_get_euler>` method, which returns Euler angles.
  285. .. rst-class:: classref-item-separator
  286. ----
  287. .. _class_Basis_method_get_scale:
  288. .. rst-class:: classref-method
  289. :ref:`Vector3<class_Vector3>` **get_scale** **(** **)** |const|
  290. Returns the length of each axis of this basis, as a :ref:`Vector3<class_Vector3>`. If the basis is not sheared, this is the scaling factor. It is not affected by rotation.
  291. .. tabs::
  292. .. code-tab:: gdscript
  293. var my_basis = Basis(
  294. Vector3(2, 0, 0),
  295. Vector3(0, 4, 0),
  296. Vector3(0, 0, 8)
  297. )
  298. # Rotating the Basis in any way preserves its scale.
  299. my_basis = my_basis.rotated(Vector3.UP, TAU / 2)
  300. my_basis = my_basis.rotated(Vector3.RIGHT, TAU / 4)
  301. print(my_basis.get_scale()) # Prints (2, 4, 8).
  302. .. code-tab:: csharp
  303. var myBasis = new Basis(
  304. Vector3(2.0f, 0.0f, 0.0f),
  305. Vector3(0.0f, 4.0f, 0.0f),
  306. Vector3(0.0f, 0.0f, 8.0f)
  307. );
  308. // Rotating the Basis in any way preserves its scale.
  309. myBasis = myBasis.Rotated(Vector3.Up, Mathf.Tau / 2.0f);
  310. myBasis = myBasis.Rotated(Vector3.Right, Mathf.Tau / 4.0f);
  311. GD.Print(myBasis.Scale); // Prints (2, 4, 8).
  312. \ **Note:** If the value returned by :ref:`determinant<class_Basis_method_determinant>` is negative, the scale is also negative.
  313. .. rst-class:: classref-item-separator
  314. ----
  315. .. _class_Basis_method_inverse:
  316. .. rst-class:: classref-method
  317. :ref:`Basis<class_Basis>` **inverse** **(** **)** |const|
  318. Returns the `inverse of this basis's matrix <https://en.wikipedia.org/wiki/Invertible_matrix>`__.
  319. .. rst-class:: classref-item-separator
  320. ----
  321. .. _class_Basis_method_is_conformal:
  322. .. rst-class:: classref-method
  323. :ref:`bool<class_bool>` **is_conformal** **(** **)** |const|
  324. Returns ``true`` if this basis is conformal. A conformal basis is both *orthogonal* (the axes are perpendicular to each other) and *uniform* (the axes share the same length). This method can be especially useful during physics calculations.
  325. .. rst-class:: classref-item-separator
  326. ----
  327. .. _class_Basis_method_is_equal_approx:
  328. .. rst-class:: classref-method
  329. :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`Basis<class_Basis>` b **)** |const|
  330. Returns ``true`` if this basis and ``b`` are approximately equal, by calling :ref:`@GlobalScope.is_equal_approx<class_@GlobalScope_method_is_equal_approx>` on all vector components.
  331. .. rst-class:: classref-item-separator
  332. ----
  333. .. _class_Basis_method_is_finite:
  334. .. rst-class:: classref-method
  335. :ref:`bool<class_bool>` **is_finite** **(** **)** |const|
  336. Returns ``true`` if this basis is finite, by calling :ref:`@GlobalScope.is_finite<class_@GlobalScope_method_is_finite>` on all vector components.
  337. .. rst-class:: classref-item-separator
  338. ----
  339. .. _class_Basis_method_looking_at:
  340. .. rst-class:: classref-method
  341. :ref:`Basis<class_Basis>` **looking_at** **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0), :ref:`bool<class_bool>` use_model_front=false **)** |static|
  342. Creates a new **Basis** with a rotation such that the forward axis (-Z) points towards the ``target`` position.
  343. By default, the -Z axis (camera forward) is treated as forward (implies +X is right). If ``use_model_front`` is ``true``, the +Z axis (asset front) is treated as forward (implies +X is left) and points toward the ``target`` position.
  344. The up axis (+Y) points as close to the ``up`` vector as possible while staying perpendicular to the forward axis. The returned basis is orthonormalized (see :ref:`orthonormalized<class_Basis_method_orthonormalized>`). The ``target`` and ``up`` vectors cannot be :ref:`Vector3.ZERO<class_Vector3_constant_ZERO>`, and cannot be parallel to each other.
  345. .. rst-class:: classref-item-separator
  346. ----
  347. .. _class_Basis_method_orthonormalized:
  348. .. rst-class:: classref-method
  349. :ref:`Basis<class_Basis>` **orthonormalized** **(** **)** |const|
  350. Returns the orthonormalized version of this basis. An orthonormal basis is both *orthogonal* (the axes are perpendicular to each other) and *normalized* (the axes have a length of ``1``), which also means it can only represent rotation.
  351. It is often useful to call this method to avoid rounding errors on a rotating basis:
  352. .. tabs::
  353. .. code-tab:: gdscript
  354. # Rotate this Node3D every frame.
  355. func _process(delta):
  356. basis = basis.rotated(Vector3.UP, TAU * delta)
  357. basis = basis.rotated(Vector3.RIGHT, TAU * delta)
  358. basis = basis.orthonormalized()
  359. .. code-tab:: csharp
  360. // Rotate this Node3D every frame.
  361. public override void _Process(double delta)
  362. {
  363. Basis = Basis.Rotated(Vector3.Up, Mathf.Tau * (float)delta)
  364. .Rotated(Vector3.Right, Mathf.Tau * (float)delta)
  365. .Orthonormalized();
  366. }
  367. .. rst-class:: classref-item-separator
  368. ----
  369. .. _class_Basis_method_rotated:
  370. .. rst-class:: classref-method
  371. :ref:`Basis<class_Basis>` **rotated** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |const|
  372. Returns this basis rotated around the given ``axis`` by ``angle`` (in radians). The ``axis`` must be a normalized vector (see :ref:`Vector3.normalized<class_Vector3_method_normalized>`).
  373. Positive values rotate this basis clockwise around the axis, while negative values rotate it counterclockwise.
  374. .. tabs::
  375. .. code-tab:: gdscript
  376. var my_basis = Basis.IDENTITY
  377. var angle = TAU / 2
  378. my_basis = my_basis.rotated(Vector3.UP, angle) # Rotate around the up axis (yaw).
  379. my_basis = my_basis.rotated(Vector3.RIGHT, angle) # Rotate around the right axis (pitch).
  380. my_basis = my_basis.rotated(Vector3.BACK, angle) # Rotate around the back axis (roll).
  381. .. code-tab:: csharp
  382. var myBasis = Basis.Identity;
  383. var angle = Mathf.Tau / 2.0f;
  384. myBasis = myBasis.Rotated(Vector3.Up, angle); // Rotate around the up axis (yaw).
  385. myBasis = myBasis.Rotated(Vector3.Right, angle); // Rotate around the right axis (pitch).
  386. myBasis = myBasis.Rotated(Vector3.Back, angle); // Rotate around the back axis (roll).
  387. .. rst-class:: classref-item-separator
  388. ----
  389. .. _class_Basis_method_scaled:
  390. .. rst-class:: classref-method
  391. :ref:`Basis<class_Basis>` **scaled** **(** :ref:`Vector3<class_Vector3>` scale **)** |const|
  392. Returns this basis with each axis's components scaled by the given ``scale``'s components.
  393. The basis matrix's rows are multiplied by ``scale``'s components. This operation is a global scale (relative to the parent).
  394. .. tabs::
  395. .. code-tab:: gdscript
  396. var my_basis = Basis(
  397. Vector3(1, 1, 1),
  398. Vector3(2, 2, 2),
  399. Vector3(3, 3, 3)
  400. )
  401. my_basis = my_basis.scaled(Vector3(0, 2, -2))
  402. print(my_basis.x) # Prints (0, 2, -2).
  403. print(my_basis.y) # Prints (0, 4, -4).
  404. print(my_basis.z) # Prints (0, 6, -6).
  405. .. code-tab:: csharp
  406. var myBasis = new Basis(
  407. new Vector3(1.0f, 1.0f, 1.0f),
  408. new Vector3(2.0f, 2.0f, 2.0f),
  409. new Vector3(3.0f, 3.0f, 3.0f)
  410. );
  411. myBasis = myBasis.Scaled(new Vector3(0.0f, 2.0f, -2.0f));
  412. GD.Print(myBasis.X); // Prints (0, 2, -2).
  413. GD.Print(myBasis.Y); // Prints (0, 4, -4).
  414. GD.Print(myBasis.Z); // Prints (0, 6, -6).
  415. .. rst-class:: classref-item-separator
  416. ----
  417. .. _class_Basis_method_slerp:
  418. .. rst-class:: classref-method
  419. :ref:`Basis<class_Basis>` **slerp** **(** :ref:`Basis<class_Basis>` to, :ref:`float<class_float>` weight **)** |const|
  420. Performs a spherical-linear interpolation with the ``to`` basis, given a ``weight``. Both this basis and ``to`` should represent a rotation.
  421. \ **Example:** Smoothly rotate a :ref:`Node3D<class_Node3D>` to the target basis over time, with a :ref:`Tween<class_Tween>`.
  422. ::
  423. var start_basis = Basis.IDENTITY
  424. var target_basis = Basis.IDENTITY.rotated(Vector3.UP, TAU / 2)
  425. func _ready():
  426. create_tween().tween_method(interpolate, 0.0, 1.0, 5.0).set_trans(Tween.TRANS_EXPO)
  427. func interpolate(weight):
  428. basis = start_basis.slerp(target_basis, weight)
  429. .. rst-class:: classref-item-separator
  430. ----
  431. .. _class_Basis_method_tdotx:
  432. .. rst-class:: classref-method
  433. :ref:`float<class_float>` **tdotx** **(** :ref:`Vector3<class_Vector3>` with **)** |const|
  434. Returns the transposed dot product between ``with`` and the :ref:`x<class_Basis_property_x>` axis (see :ref:`transposed<class_Basis_method_transposed>`).
  435. This is equivalent to ``basis.x.dot(vector)``.
  436. .. rst-class:: classref-item-separator
  437. ----
  438. .. _class_Basis_method_tdoty:
  439. .. rst-class:: classref-method
  440. :ref:`float<class_float>` **tdoty** **(** :ref:`Vector3<class_Vector3>` with **)** |const|
  441. Returns the transposed dot product between ``with`` and the :ref:`y<class_Basis_property_y>` axis (see :ref:`transposed<class_Basis_method_transposed>`).
  442. This is equivalent to ``basis.y.dot(vector)``.
  443. .. rst-class:: classref-item-separator
  444. ----
  445. .. _class_Basis_method_tdotz:
  446. .. rst-class:: classref-method
  447. :ref:`float<class_float>` **tdotz** **(** :ref:`Vector3<class_Vector3>` with **)** |const|
  448. Returns the transposed dot product between ``with`` and the :ref:`z<class_Basis_property_z>` axis (see :ref:`transposed<class_Basis_method_transposed>`).
  449. This is equivalent to ``basis.z.dot(vector)``.
  450. .. rst-class:: classref-item-separator
  451. ----
  452. .. _class_Basis_method_transposed:
  453. .. rst-class:: classref-method
  454. :ref:`Basis<class_Basis>` **transposed** **(** **)** |const|
  455. Returns the transposed version of this basis. This turns the basis matrix's columns into rows, and its rows into columns.
  456. .. tabs::
  457. .. code-tab:: gdscript
  458. var my_basis = Basis(
  459. Vector3(1, 2, 3),
  460. Vector3(4, 5, 6),
  461. Vector3(7, 8, 9)
  462. )
  463. my_basis = my_basis.transposed()
  464. print(my_basis.x) # Prints (1, 4, 7).
  465. print(my_basis.y) # Prints (2, 5, 8).
  466. print(my_basis.z) # Prints (3, 6, 9).
  467. .. code-tab:: csharp
  468. var myBasis = new Basis(
  469. new Vector3(1.0f, 2.0f, 3.0f),
  470. new Vector3(4.0f, 5.0f, 6.0f),
  471. new Vector3(7.0f, 8.0f, 9.0f)
  472. );
  473. myBasis = myBasis.Transposed();
  474. GD.Print(myBasis.X); // Prints (1, 4, 7).
  475. GD.Print(myBasis.Y); // Prints (2, 5, 8).
  476. GD.Print(myBasis.Z); // Prints (3, 6, 9).
  477. .. rst-class:: classref-section-separator
  478. ----
  479. .. rst-class:: classref-descriptions-group
  480. Operator Descriptions
  481. ---------------------
  482. .. _class_Basis_operator_neq_Basis:
  483. .. rst-class:: classref-operator
  484. :ref:`bool<class_bool>` **operator !=** **(** :ref:`Basis<class_Basis>` right **)**
  485. Returns ``true`` if the components of both **Basis** matrices are not equal.
  486. \ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Basis_method_is_equal_approx>` instead, which is more reliable.
  487. .. rst-class:: classref-item-separator
  488. ----
  489. .. _class_Basis_operator_mul_Basis:
  490. .. rst-class:: classref-operator
  491. :ref:`Basis<class_Basis>` **operator *** **(** :ref:`Basis<class_Basis>` right **)**
  492. Transforms (multiplies) the ``right`` basis by this basis.
  493. This is the operation performed between parent and child :ref:`Node3D<class_Node3D>`\ s.
  494. .. rst-class:: classref-item-separator
  495. ----
  496. .. _class_Basis_operator_mul_Vector3:
  497. .. rst-class:: classref-operator
  498. :ref:`Vector3<class_Vector3>` **operator *** **(** :ref:`Vector3<class_Vector3>` right **)**
  499. Transforms (multiplies) the ``right`` vector by this basis, returning a :ref:`Vector3<class_Vector3>`.
  500. .. tabs::
  501. .. code-tab:: gdscript
  502. var my_basis = Basis(Vector3(1, 1, 1), Vector3(1, 1, 1), Vector3(0, 2, 5))
  503. print(my_basis * Vector3(1, 2, 3)) # Prints (7, 3, 16)
  504. .. code-tab:: csharp
  505. var myBasis = new Basis(new Vector3(1, 1, 1), new Vector3(1, 1, 1), new Vector3(0, 2, 5));
  506. GD.Print(my_basis * new Vector3(1, 2, 3)); // Prints (7, 3, 16)
  507. .. rst-class:: classref-item-separator
  508. ----
  509. .. _class_Basis_operator_mul_float:
  510. .. rst-class:: classref-operator
  511. :ref:`Basis<class_Basis>` **operator *** **(** :ref:`float<class_float>` right **)**
  512. Multiplies all components of the **Basis** by the given :ref:`float<class_float>`. This affects the basis's scale uniformly, resizing all 3 axes by the ``right`` value.
  513. .. rst-class:: classref-item-separator
  514. ----
  515. .. _class_Basis_operator_mul_int:
  516. .. rst-class:: classref-operator
  517. :ref:`Basis<class_Basis>` **operator *** **(** :ref:`int<class_int>` right **)**
  518. Multiplies all components of the **Basis** by the given :ref:`int<class_int>`. This affects the basis's scale uniformly, resizing all 3 axes by the ``right`` value.
  519. .. rst-class:: classref-item-separator
  520. ----
  521. .. _class_Basis_operator_eq_Basis:
  522. .. rst-class:: classref-operator
  523. :ref:`bool<class_bool>` **operator ==** **(** :ref:`Basis<class_Basis>` right **)**
  524. Returns ``true`` if the components of both **Basis** matrices are exactly equal.
  525. \ **Note:** Due to floating-point precision errors, consider using :ref:`is_equal_approx<class_Basis_method_is_equal_approx>` instead, which is more reliable.
  526. .. rst-class:: classref-item-separator
  527. ----
  528. .. _class_Basis_operator_idx_int:
  529. .. rst-class:: classref-operator
  530. :ref:`Vector3<class_Vector3>` **operator []** **(** :ref:`int<class_int>` index **)**
  531. Accesses each axis (column) of this basis by their index. Index ``0`` is the same as :ref:`x<class_Basis_property_x>`, index ``1`` is the same as :ref:`y<class_Basis_property_y>`, and index ``2`` is the same as :ref:`z<class_Basis_property_z>`.
  532. \ **Note:** In C++, this operator accesses the rows of the basis matrix, *not* the columns. For the same behavior as scripting languages, use the ``set_column`` and ``get_column`` methods.
  533. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  534. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  535. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  536. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  537. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  538. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  539. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`