class_shapecast3d.rst 25 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/ShapeCast3D.xml.
  6. .. _class_ShapeCast3D:
  7. ShapeCast3D
  8. ===========
  9. **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A 3D shape that sweeps a region of space to detect :ref:`CollisionObject3D<class_CollisionObject3D>`\ s.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Shape casting allows to detect collision objects by sweeping its :ref:`shape<class_ShapeCast3D_property_shape>` along the cast direction determined by :ref:`target_position<class_ShapeCast3D_property_target_position>`. This is similar to :ref:`RayCast3D<class_RayCast3D>`, but it allows for sweeping a region of space, rather than just a straight line. **ShapeCast3D** can detect multiple collision objects. It is useful for things like wide laser beams or snapping a simple shape to a floor.
  15. Immediate collision overlaps can be done with the :ref:`target_position<class_ShapeCast3D_property_target_position>` set to ``Vector3(0, 0, 0)`` and by calling :ref:`force_shapecast_update<class_ShapeCast3D_method_force_shapecast_update>` within the same physics frame. This helps to overcome some limitations of :ref:`Area3D<class_Area3D>` when used as an instantaneous detection area, as collision information isn't immediately available to it.
  16. \ **Note:** Shape casting is more computationally expensive than ray casting.
  17. .. rst-class:: classref-reftable-group
  18. Properties
  19. ----------
  20. .. table::
  21. :widths: auto
  22. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  23. | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_ShapeCast3D_property_collide_with_areas>` | ``false`` |
  24. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  25. | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_ShapeCast3D_property_collide_with_bodies>` | ``true`` |
  26. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  27. | :ref:`int<class_int>` | :ref:`collision_mask<class_ShapeCast3D_property_collision_mask>` | ``1`` |
  28. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  29. | :ref:`Array<class_Array>` | :ref:`collision_result<class_ShapeCast3D_property_collision_result>` | ``[]`` |
  30. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  31. | :ref:`Color<class_Color>` | :ref:`debug_shape_custom_color<class_ShapeCast3D_property_debug_shape_custom_color>` | ``Color(0, 0, 0, 1)`` |
  32. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  33. | :ref:`bool<class_bool>` | :ref:`enabled<class_ShapeCast3D_property_enabled>` | ``true`` |
  34. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  35. | :ref:`bool<class_bool>` | :ref:`exclude_parent<class_ShapeCast3D_property_exclude_parent>` | ``true`` |
  36. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  37. | :ref:`float<class_float>` | :ref:`margin<class_ShapeCast3D_property_margin>` | ``0.0`` |
  38. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  39. | :ref:`int<class_int>` | :ref:`max_results<class_ShapeCast3D_property_max_results>` | ``32`` |
  40. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  41. | :ref:`Shape3D<class_Shape3D>` | :ref:`shape<class_ShapeCast3D_property_shape>` | |
  42. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  43. | :ref:`Vector3<class_Vector3>` | :ref:`target_position<class_ShapeCast3D_property_target_position>` | ``Vector3(0, -1, 0)`` |
  44. +-------------------------------+--------------------------------------------------------------------------------------+-----------------------+
  45. .. rst-class:: classref-reftable-group
  46. Methods
  47. -------
  48. .. table::
  49. :widths: auto
  50. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`add_exception<class_ShapeCast3D_method_add_exception>` **(** :ref:`CollisionObject3D<class_CollisionObject3D>` node **)** |
  52. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`add_exception_rid<class_ShapeCast3D_method_add_exception_rid>` **(** :ref:`RID<class_RID>` rid **)** |
  54. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`clear_exceptions<class_ShapeCast3D_method_clear_exceptions>` **(** **)** |
  56. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`force_shapecast_update<class_ShapeCast3D_method_force_shapecast_update>` **(** **)** |
  58. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`float<class_float>` | :ref:`get_closest_collision_safe_fraction<class_ShapeCast3D_method_get_closest_collision_safe_fraction>` **(** **)** |const| |
  60. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`float<class_float>` | :ref:`get_closest_collision_unsafe_fraction<class_ShapeCast3D_method_get_closest_collision_unsafe_fraction>` **(** **)** |const| |
  62. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Object<class_Object>` | :ref:`get_collider<class_ShapeCast3D_method_get_collider>` **(** :ref:`int<class_int>` index **)** |const| |
  64. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`RID<class_RID>` | :ref:`get_collider_rid<class_ShapeCast3D_method_get_collider_rid>` **(** :ref:`int<class_int>` index **)** |const| |
  66. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`int<class_int>` | :ref:`get_collider_shape<class_ShapeCast3D_method_get_collider_shape>` **(** :ref:`int<class_int>` index **)** |const| |
  68. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`int<class_int>` | :ref:`get_collision_count<class_ShapeCast3D_method_get_collision_count>` **(** **)** |const| |
  70. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_ShapeCast3D_method_get_collision_mask_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  72. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Vector3<class_Vector3>` | :ref:`get_collision_normal<class_ShapeCast3D_method_get_collision_normal>` **(** :ref:`int<class_int>` index **)** |const| |
  74. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Vector3<class_Vector3>` | :ref:`get_collision_point<class_ShapeCast3D_method_get_collision_point>` **(** :ref:`int<class_int>` index **)** |const| |
  76. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`bool<class_bool>` | :ref:`is_colliding<class_ShapeCast3D_method_is_colliding>` **(** **)** |const| |
  78. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | void | :ref:`remove_exception<class_ShapeCast3D_method_remove_exception>` **(** :ref:`CollisionObject3D<class_CollisionObject3D>` node **)** |
  80. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | void | :ref:`remove_exception_rid<class_ShapeCast3D_method_remove_exception_rid>` **(** :ref:`RID<class_RID>` rid **)** |
  82. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | void | :ref:`resource_changed<class_ShapeCast3D_method_resource_changed>` **(** :ref:`Resource<class_Resource>` resource **)** |
  84. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | void | :ref:`set_collision_mask_value<class_ShapeCast3D_method_set_collision_mask_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  86. +-------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. .. rst-class:: classref-section-separator
  88. ----
  89. .. rst-class:: classref-descriptions-group
  90. Property Descriptions
  91. ---------------------
  92. .. _class_ShapeCast3D_property_collide_with_areas:
  93. .. rst-class:: classref-property
  94. :ref:`bool<class_bool>` **collide_with_areas** = ``false``
  95. .. rst-class:: classref-property-setget
  96. - void **set_collide_with_areas** **(** :ref:`bool<class_bool>` value **)**
  97. - :ref:`bool<class_bool>` **is_collide_with_areas_enabled** **(** **)**
  98. If ``true``, collisions with :ref:`Area3D<class_Area3D>`\ s will be reported.
  99. .. rst-class:: classref-item-separator
  100. ----
  101. .. _class_ShapeCast3D_property_collide_with_bodies:
  102. .. rst-class:: classref-property
  103. :ref:`bool<class_bool>` **collide_with_bodies** = ``true``
  104. .. rst-class:: classref-property-setget
  105. - void **set_collide_with_bodies** **(** :ref:`bool<class_bool>` value **)**
  106. - :ref:`bool<class_bool>` **is_collide_with_bodies_enabled** **(** **)**
  107. If ``true``, collisions with :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s will be reported.
  108. .. rst-class:: classref-item-separator
  109. ----
  110. .. _class_ShapeCast3D_property_collision_mask:
  111. .. rst-class:: classref-property
  112. :ref:`int<class_int>` **collision_mask** = ``1``
  113. .. rst-class:: classref-property-setget
  114. - void **set_collision_mask** **(** :ref:`int<class_int>` value **)**
  115. - :ref:`int<class_int>` **get_collision_mask** **(** **)**
  116. The shape's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  117. .. rst-class:: classref-item-separator
  118. ----
  119. .. _class_ShapeCast3D_property_collision_result:
  120. .. rst-class:: classref-property
  121. :ref:`Array<class_Array>` **collision_result** = ``[]``
  122. Returns the complete collision information from the collision sweep. The data returned is the same as in the :ref:`PhysicsDirectSpaceState3D.get_rest_info<class_PhysicsDirectSpaceState3D_method_get_rest_info>` method.
  123. .. rst-class:: classref-item-separator
  124. ----
  125. .. _class_ShapeCast3D_property_debug_shape_custom_color:
  126. .. rst-class:: classref-property
  127. :ref:`Color<class_Color>` **debug_shape_custom_color** = ``Color(0, 0, 0, 1)``
  128. .. rst-class:: classref-property-setget
  129. - void **set_debug_shape_custom_color** **(** :ref:`Color<class_Color>` value **)**
  130. - :ref:`Color<class_Color>` **get_debug_shape_custom_color** **(** **)**
  131. The custom color to use to draw the shape in the editor and at run-time if **Visible Collision Shapes** is enabled in the **Debug** menu. This color will be highlighted at run-time if the **ShapeCast3D** is colliding with something.
  132. If set to ``Color(0.0, 0.0, 0.0)`` (by default), the color set in :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` is used.
  133. .. rst-class:: classref-item-separator
  134. ----
  135. .. _class_ShapeCast3D_property_enabled:
  136. .. rst-class:: classref-property
  137. :ref:`bool<class_bool>` **enabled** = ``true``
  138. .. rst-class:: classref-property-setget
  139. - void **set_enabled** **(** :ref:`bool<class_bool>` value **)**
  140. - :ref:`bool<class_bool>` **is_enabled** **(** **)**
  141. If ``true``, collisions will be reported.
  142. .. rst-class:: classref-item-separator
  143. ----
  144. .. _class_ShapeCast3D_property_exclude_parent:
  145. .. rst-class:: classref-property
  146. :ref:`bool<class_bool>` **exclude_parent** = ``true``
  147. .. rst-class:: classref-property-setget
  148. - void **set_exclude_parent_body** **(** :ref:`bool<class_bool>` value **)**
  149. - :ref:`bool<class_bool>` **get_exclude_parent_body** **(** **)**
  150. If ``true``, the parent node will be excluded from collision detection.
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_ShapeCast3D_property_margin:
  154. .. rst-class:: classref-property
  155. :ref:`float<class_float>` **margin** = ``0.0``
  156. .. rst-class:: classref-property-setget
  157. - void **set_margin** **(** :ref:`float<class_float>` value **)**
  158. - :ref:`float<class_float>` **get_margin** **(** **)**
  159. The collision margin for the shape. A larger margin helps detecting collisions more consistently, at the cost of precision.
  160. .. rst-class:: classref-item-separator
  161. ----
  162. .. _class_ShapeCast3D_property_max_results:
  163. .. rst-class:: classref-property
  164. :ref:`int<class_int>` **max_results** = ``32``
  165. .. rst-class:: classref-property-setget
  166. - void **set_max_results** **(** :ref:`int<class_int>` value **)**
  167. - :ref:`int<class_int>` **get_max_results** **(** **)**
  168. The number of intersections can be limited with this parameter, to reduce the processing time.
  169. .. rst-class:: classref-item-separator
  170. ----
  171. .. _class_ShapeCast3D_property_shape:
  172. .. rst-class:: classref-property
  173. :ref:`Shape3D<class_Shape3D>` **shape**
  174. .. rst-class:: classref-property-setget
  175. - void **set_shape** **(** :ref:`Shape3D<class_Shape3D>` value **)**
  176. - :ref:`Shape3D<class_Shape3D>` **get_shape** **(** **)**
  177. The :ref:`Shape3D<class_Shape3D>`-derived shape to be used for collision queries.
  178. .. rst-class:: classref-item-separator
  179. ----
  180. .. _class_ShapeCast3D_property_target_position:
  181. .. rst-class:: classref-property
  182. :ref:`Vector3<class_Vector3>` **target_position** = ``Vector3(0, -1, 0)``
  183. .. rst-class:: classref-property-setget
  184. - void **set_target_position** **(** :ref:`Vector3<class_Vector3>` value **)**
  185. - :ref:`Vector3<class_Vector3>` **get_target_position** **(** **)**
  186. The shape's destination point, relative to this node's ``position``.
  187. .. rst-class:: classref-section-separator
  188. ----
  189. .. rst-class:: classref-descriptions-group
  190. Method Descriptions
  191. -------------------
  192. .. _class_ShapeCast3D_method_add_exception:
  193. .. rst-class:: classref-method
  194. void **add_exception** **(** :ref:`CollisionObject3D<class_CollisionObject3D>` node **)**
  195. Adds a collision exception so the shape does not report collisions with the specified :ref:`CollisionObject3D<class_CollisionObject3D>` node.
  196. .. rst-class:: classref-item-separator
  197. ----
  198. .. _class_ShapeCast3D_method_add_exception_rid:
  199. .. rst-class:: classref-method
  200. void **add_exception_rid** **(** :ref:`RID<class_RID>` rid **)**
  201. Adds a collision exception so the shape does not report collisions with the specified :ref:`RID<class_RID>`.
  202. .. rst-class:: classref-item-separator
  203. ----
  204. .. _class_ShapeCast3D_method_clear_exceptions:
  205. .. rst-class:: classref-method
  206. void **clear_exceptions** **(** **)**
  207. Removes all collision exceptions for this **ShapeCast3D**.
  208. .. rst-class:: classref-item-separator
  209. ----
  210. .. _class_ShapeCast3D_method_force_shapecast_update:
  211. .. rst-class:: classref-method
  212. void **force_shapecast_update** **(** **)**
  213. Updates the collision information for the shape immediately, without waiting for the next ``_physics_process`` call. Use this method, for example, when the shape or its parent has changed state.
  214. \ **Note:** ``enabled == true`` is not required for this to work.
  215. .. rst-class:: classref-item-separator
  216. ----
  217. .. _class_ShapeCast3D_method_get_closest_collision_safe_fraction:
  218. .. rst-class:: classref-method
  219. :ref:`float<class_float>` **get_closest_collision_safe_fraction** **(** **)** |const|
  220. The fraction from the **ShapeCast3D**'s origin to its :ref:`target_position<class_ShapeCast3D_property_target_position>` (between 0 and 1) of how far the shape can move without triggering a collision.
  221. .. rst-class:: classref-item-separator
  222. ----
  223. .. _class_ShapeCast3D_method_get_closest_collision_unsafe_fraction:
  224. .. rst-class:: classref-method
  225. :ref:`float<class_float>` **get_closest_collision_unsafe_fraction** **(** **)** |const|
  226. The fraction from the **ShapeCast3D**'s origin to its :ref:`target_position<class_ShapeCast3D_property_target_position>` (between 0 and 1) of how far the shape must move to trigger a collision.
  227. .. rst-class:: classref-item-separator
  228. ----
  229. .. _class_ShapeCast3D_method_get_collider:
  230. .. rst-class:: classref-method
  231. :ref:`Object<class_Object>` **get_collider** **(** :ref:`int<class_int>` index **)** |const|
  232. Returns the collided :ref:`Object<class_Object>` of one of the multiple collisions at ``index``, or ``null`` if no object is intersecting the shape (i.e. :ref:`is_colliding<class_ShapeCast3D_method_is_colliding>` returns ``false``).
  233. .. rst-class:: classref-item-separator
  234. ----
  235. .. _class_ShapeCast3D_method_get_collider_rid:
  236. .. rst-class:: classref-method
  237. :ref:`RID<class_RID>` **get_collider_rid** **(** :ref:`int<class_int>` index **)** |const|
  238. Returns the :ref:`RID<class_RID>` of the collided object of one of the multiple collisions at ``index``.
  239. .. rst-class:: classref-item-separator
  240. ----
  241. .. _class_ShapeCast3D_method_get_collider_shape:
  242. .. rst-class:: classref-method
  243. :ref:`int<class_int>` **get_collider_shape** **(** :ref:`int<class_int>` index **)** |const|
  244. Returns the shape ID of the colliding shape of one of the multiple collisions at ``index``, or ``0`` if no object is intersecting the shape (i.e. :ref:`is_colliding<class_ShapeCast3D_method_is_colliding>` returns ``false``).
  245. .. rst-class:: classref-item-separator
  246. ----
  247. .. _class_ShapeCast3D_method_get_collision_count:
  248. .. rst-class:: classref-method
  249. :ref:`int<class_int>` **get_collision_count** **(** **)** |const|
  250. The number of collisions detected at the point of impact. Use this to iterate over multiple collisions as provided by :ref:`get_collider<class_ShapeCast3D_method_get_collider>`, :ref:`get_collider_shape<class_ShapeCast3D_method_get_collider_shape>`, :ref:`get_collision_point<class_ShapeCast3D_method_get_collision_point>`, and :ref:`get_collision_normal<class_ShapeCast3D_method_get_collision_normal>` methods.
  251. .. rst-class:: classref-item-separator
  252. ----
  253. .. _class_ShapeCast3D_method_get_collision_mask_value:
  254. .. rst-class:: classref-method
  255. :ref:`bool<class_bool>` **get_collision_mask_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  256. Returns whether or not the specified layer of the :ref:`collision_mask<class_ShapeCast3D_property_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
  257. .. rst-class:: classref-item-separator
  258. ----
  259. .. _class_ShapeCast3D_method_get_collision_normal:
  260. .. rst-class:: classref-method
  261. :ref:`Vector3<class_Vector3>` **get_collision_normal** **(** :ref:`int<class_int>` index **)** |const|
  262. Returns the normal of one of the multiple collisions at ``index`` of the intersecting object.
  263. .. rst-class:: classref-item-separator
  264. ----
  265. .. _class_ShapeCast3D_method_get_collision_point:
  266. .. rst-class:: classref-method
  267. :ref:`Vector3<class_Vector3>` **get_collision_point** **(** :ref:`int<class_int>` index **)** |const|
  268. Returns the collision point of one of the multiple collisions at ``index`` where the shape intersects the colliding object.
  269. \ **Note:** this point is in the **global** coordinate system.
  270. .. rst-class:: classref-item-separator
  271. ----
  272. .. _class_ShapeCast3D_method_is_colliding:
  273. .. rst-class:: classref-method
  274. :ref:`bool<class_bool>` **is_colliding** **(** **)** |const|
  275. Returns whether any object is intersecting with the shape's vector (considering the vector length).
  276. .. rst-class:: classref-item-separator
  277. ----
  278. .. _class_ShapeCast3D_method_remove_exception:
  279. .. rst-class:: classref-method
  280. void **remove_exception** **(** :ref:`CollisionObject3D<class_CollisionObject3D>` node **)**
  281. Removes a collision exception so the shape does report collisions with the specified :ref:`CollisionObject3D<class_CollisionObject3D>` node.
  282. .. rst-class:: classref-item-separator
  283. ----
  284. .. _class_ShapeCast3D_method_remove_exception_rid:
  285. .. rst-class:: classref-method
  286. void **remove_exception_rid** **(** :ref:`RID<class_RID>` rid **)**
  287. Removes a collision exception so the shape does report collisions with the specified :ref:`RID<class_RID>`.
  288. .. rst-class:: classref-item-separator
  289. ----
  290. .. _class_ShapeCast3D_method_resource_changed:
  291. .. rst-class:: classref-method
  292. void **resource_changed** **(** :ref:`Resource<class_Resource>` resource **)**
  293. *Obsoleted.* Use :ref:`Resource.changed<class_Resource_signal_changed>` instead.
  294. .. rst-class:: classref-item-separator
  295. ----
  296. .. _class_ShapeCast3D_method_set_collision_mask_value:
  297. .. rst-class:: classref-method
  298. void **set_collision_mask_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  299. Based on ``value``, enables or disables the specified layer in the :ref:`collision_mask<class_ShapeCast3D_property_collision_mask>`, given a ``layer_number`` between 1 and 32.
  300. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  301. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  302. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  303. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  304. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  305. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  306. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`