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- .. _doc_godot_cpp_docs_system:
- Adding documentation
- ====================
- .. note::
- Adding documentation for GDExtensions is only possible with Godot 4.3 and later.
- The GDExtension documentation system works in a similar manner to the built-in engine documentation: It uses
- :ref:`XML files <doc_class_reference_primer>` (one per class) to document the exposed constructors, properties, methods,
- constants, signals, and more.
- To get started, identify your project's test project folder, which should contain a Godot project with your extension
- installed and working. If you are using `godot-cpp-template <https://github.com/godotengine/godot-cpp-template>`__, your
- GDExtension project already has a ``project`` folder. Alternatively, you can add one by following the steps
- described in :ref:`doc_godot_cpp_getting_started`.
- Inside the ``project`` folder, run the following terminal command:
- .. code-block:: shell
- # Replace "godot" with the full path to a Godot editor binary
- # if Godot is not installed in your `PATH`.
- godot --doctool ../ --gdextension-docs
- This command instructs Godot to generate documentation via the ``--doctool`` and ``--gdextension-docs`` commands.
- The ``../`` argument specifies the base path of your GDExtension.
- After running this command, you should find XML files for your registered GDExtension classes inside the ``doc_classes``
- folder in your GDExtension project. You could edit them now, but for this tutorial, the empty files will suffice.
- Now that you have XML files containing your documentation, the next step is to include them in your GDExtension binary.
- Assuming you are using SCons as your build system, you can add the following lines to your ``SConstruct`` file. If you
- are using `godot-cpp-template <https://github.com/godotengine/godot-cpp-template>`__, your file already contains code
- for this.
- .. code-block:: py
- if env["target"] in ["editor", "template_debug"]:
- doc_data = env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
- sources.append(doc_data)
- The ``if`` statement avoids adding the documentation to release builds of your GDExtension, where it is not needed.
- SCons then loads all the XML files inside the ``doc_classes`` directory, and appends the resulting targets
- to the ``sources`` array, to be included in your GDExtension build.
- After building, launch your Godot project again. You can open the documentation of one of your extension
- classes either using :kbd:`Ctrl + Click` on a class name in the script editor, or inside by finding it in the Editor
- help dialog. If everything went well, you should see something like this:
- .. image:: img/gdextension_docs_generation.webp
- Writing and styling documentation
- ---------------------------------
- The format of the class reference XML files is the same as the one used by Godot. Is is documented in
- :ref:`doc_class_reference_primer`.
- If you are looking for pointers to write high quality documentation, feel free to refer to Godot's
- `documentation guidelines <https://contributing.godotengine.org/en/latest/documentation/guidelines/index.html>`__.
- Publishing documentation online
- -------------------------------
- You may want to publish an online reference for your GDExtension, similar to this website.
- The most important step is to build reStructuredText (``.rst``) files from your XML class reference:
- .. code-block:: shell
- # You need a version.py file, so download it first.
- curl -sSLO https://raw.githubusercontent.com/godotengine/godot/refs/heads/master/version.py
- # Edit version.py according to your project before proceeding.
- # Then, run the rst generator. You'll need to have Python installed for this command to work.
- curl -sSL https://raw.githubusercontent.com/godotengine/godot/master/doc/tools/make_rst.py | python3 - -o "docs/classes" -l "en" doc_classes
- Your ``.rst`` files will now be available in ``docs/classes/``. From here, you can use
- any documentation builder that supports reStructuredText syntax to create a website from them.
- `godot-docs <https://github.com/godotengine/godot-docs>`_ uses `Sphinx <https://www.sphinx-doc.org/en/master/>`_.
- You can use the repository as a basis to build your own documentation system.
- The following guide describes the basic steps, but they are not exhaustive:
- you will need a bit of personal insight to make it work.
- 1. Add `godot-docs <https://github.com/godotengine/godot-docs>`_ as a submodule to your ``docs/`` folder.
- 2. Copy over its ``conf.py``, ``index.rst``, ``.readthedocs.yaml`` files into ``/docs/``. You may later decide to copy over and edit more of godot-docs' files, like ``_templates/layout.html``.
- 3. Modify these files according to your project. This mostly involves adjusting paths to point to the ``godot-docs`` subfolder, as well as strings to reflect it's your project rather than Godot you're building the docs for.
- 4. Create an account on `readthedocs.org <http://readthedocs.org>`_. Import your project, and modify its base ``.readthedocs.yaml`` file path to ``/docs/.readthedocs.yaml``.
- Once you have completed all these steps, your documentation should be available at ``<repo-name>.readthedocs.io``.
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