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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_BaseButton:
- BaseButton
- ==========
- **Inherits:** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Inherited By:** :ref:`LinkButton<class_linkbutton>`, :ref:`TextureButton<class_texturebutton>`, :ref:`Button<class_button>`
- **Category:** Core
- Brief Description
- -----------------
- Provides a base class for different kinds of buttons.
- Member Functions
- ----------------
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_pressed<class_BaseButton__pressed>` **(** **)** virtual |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`_toggled<class_BaseButton__toggled>` **(** :ref:`bool<class_bool>` pressed **)** virtual |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_action_mode<class_BaseButton_get_action_mode>` **(** **)** const |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_object>` | :ref:`get_button_group<class_BaseButton_get_button_group>` **(** **)** const |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_draw_mode<class_BaseButton_get_draw_mode>` **(** **)** const |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_enabled_focus_mode<class_BaseButton_get_enabled_focus_mode>` **(** **)** const |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_object>` | :ref:`get_shortcut<class_BaseButton_get_shortcut>` **(** **)** const |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_disabled<class_BaseButton_is_disabled>` **(** **)** const |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_hovered<class_BaseButton_is_hovered>` **(** **)** const |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_pressed<class_BaseButton_is_pressed>` **(** **)** const |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_toggle_mode<class_BaseButton_is_toggle_mode>` **(** **)** const |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_action_mode<class_BaseButton_set_action_mode>` **(** :ref:`int<class_int>` mode **)** |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_button_group<class_BaseButton_set_button_group>` **(** :ref:`Object<class_object>` button_group **)** |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_disabled<class_BaseButton_set_disabled>` **(** :ref:`bool<class_bool>` disabled **)** |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_enabled_focus_mode<class_BaseButton_set_enabled_focus_mode>` **(** :ref:`int<class_int>` mode **)** |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_pressed<class_BaseButton_set_pressed>` **(** :ref:`bool<class_bool>` pressed **)** |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_shortcut<class_BaseButton_set_shortcut>` **(** :ref:`Object<class_object>` shortcut **)** |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_toggle_mode<class_BaseButton_set_toggle_mode>` **(** :ref:`bool<class_bool>` enabled **)** |
- +------------------------------+-------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- - **button_down** **(** **)**
- Emitted when the button starts being held down.
- - **button_up** **(** **)**
- Emitted when the button stops being held down.
- - **pressed** **(** **)**
- This signal is emitted every time the button is toggled or pressed (i.e. activated, so on ``button_down`` if "Click on press" is active and on ``button_up`` otherwise).
- - **toggled** **(** :ref:`bool<class_bool>` pressed **)**
- This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the *pressed* argument.
- Member Variables
- ----------------
- - :ref:`int<class_int>` **action_mode**
- - :ref:`bool<class_bool>` **disabled**
- - :ref:`int<class_int>` **enabled_focus_mode**
- - :ref:`ButtonGroup<class_buttongroup>` **group**
- - :ref:`bool<class_bool>` **is_pressed**
- - :ref:`ShortCut<class_shortcut>` **shortcut**
- - :ref:`bool<class_bool>` **toggle_mode**
- Numeric Constants
- -----------------
- - **DRAW_NORMAL** = **0** --- The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
- - **DRAW_PRESSED** = **1** --- The state of buttons are pressed.
- - **DRAW_HOVER** = **2** --- The state of buttons are hovered.
- - **DRAW_DISABLED** = **3** --- The state of buttons are disabled.
- - **ACTION_MODE_BUTTON_PRESS** = **0** --- Require just a press to consider the button clicked.
- - **ACTION_MODE_BUTTON_RELEASE** = **1** --- Require a press and a subsequent release before considering the button clicked.
- Description
- -----------
- BaseButton is the abstract base class for buttons, so it shouldn't be used directly (It doesn't display anything). Other types of buttons inherit from it.
- Member Function Description
- ---------------------------
- .. _class_BaseButton__pressed:
- - void **_pressed** **(** **)** virtual
- Called when button is pressed.
- .. _class_BaseButton__toggled:
- - void **_toggled** **(** :ref:`bool<class_bool>` pressed **)** virtual
- Called when button is toggled (only if toggle_mode is active).
- .. _class_BaseButton_get_action_mode:
- - :ref:`int<class_int>` **get_action_mode** **(** **)** const
- Return the current mode of action (see :ref:`set_action_mode<class_BaseButton_set_action_mode>`) (one of the ACTION_MODE\_\* constants).
- .. _class_BaseButton_get_button_group:
- - :ref:`Object<class_object>` **get_button_group** **(** **)** const
- .. _class_BaseButton_get_draw_mode:
- - :ref:`int<class_int>` **get_draw_mode** **(** **)** const
- Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW\_\* enum.
- .. _class_BaseButton_get_enabled_focus_mode:
- - :ref:`int<class_int>` **get_enabled_focus_mode** **(** **)** const
- Returns focus access mode used when switching between enabled/disabled (see :ref:`Control.set_focus_mode<class_Control_set_focus_mode>` and :ref:`set_disabled<class_BaseButton_set_disabled>`).
- .. _class_BaseButton_get_shortcut:
- - :ref:`Object<class_object>` **get_shortcut** **(** **)** const
- .. _class_BaseButton_is_disabled:
- - :ref:`bool<class_bool>` **is_disabled** **(** **)** const
- Return whether the button is in disabled state (see :ref:`set_disabled<class_BaseButton_set_disabled>`).
- .. _class_BaseButton_is_hovered:
- - :ref:`bool<class_bool>` **is_hovered** **(** **)** const
- Return true if mouse entered the button before it exit.
- .. _class_BaseButton_is_pressed:
- - :ref:`bool<class_bool>` **is_pressed** **(** **)** const
- If toggle_mode is active, return whether the button is toggled. If toggle_mode is not active, return whether the button is pressed down.
- .. _class_BaseButton_is_toggle_mode:
- - :ref:`bool<class_bool>` **is_toggle_mode** **(** **)** const
- Return the toggle_mode property (see :ref:`set_toggle_mode<class_BaseButton_set_toggle_mode>`).
- .. _class_BaseButton_set_action_mode:
- - void **set_action_mode** **(** :ref:`int<class_int>` mode **)**
- Set the current mode of action, determining when the button is considered clicked (see the ACTION_MODE\_\* constants).
- .. _class_BaseButton_set_button_group:
- - void **set_button_group** **(** :ref:`Object<class_object>` button_group **)**
- .. _class_BaseButton_set_disabled:
- - void **set_disabled** **(** :ref:`bool<class_bool>` disabled **)**
- Set the button into disabled state. When a button is disabled, it can't be clicked or toggled.
- .. _class_BaseButton_set_enabled_focus_mode:
- - void **set_enabled_focus_mode** **(** :ref:`int<class_int>` mode **)**
- Sets the focus access mode to use when switching between enabled/disabled (see :ref:`Control.set_focus_mode<class_Control_set_focus_mode>` and :ref:`set_disabled<class_BaseButton_set_disabled>`).
- .. _class_BaseButton_set_pressed:
- - void **set_pressed** **(** :ref:`bool<class_bool>` pressed **)**
- Set the button to pressed state (only if toggle_mode is active).
- .. _class_BaseButton_set_shortcut:
- - void **set_shortcut** **(** :ref:`Object<class_object>` shortcut **)**
- .. _class_BaseButton_set_toggle_mode:
- - void **set_toggle_mode** **(** :ref:`bool<class_bool>` enabled **)**
- Set the button toggle_mode property. Toggle mode makes the button flip state between pressed and unpressed each time its area is clicked.
|