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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_Mesh:
- Mesh
- ====
- **Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Inherited By:** :ref:`ArrayMesh<class_arraymesh>`, :ref:`PrimitiveMesh<class_primitivemesh>`
- **Category:** Core
- Brief Description
- -----------------
- A :ref:`Resource<class_resource>` that contains vertex-array based geometry.
- Member Functions
- ----------------
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------+
- | :ref:`Shape<class_shape>` | :ref:`create_convex_shape<class_Mesh_create_convex_shape>` **(** **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------+
- | :ref:`ArrayMesh<class_arraymesh>` | :ref:`create_outline<class_Mesh_create_outline>` **(** :ref:`float<class_float>` margin **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------+
- | :ref:`Shape<class_shape>` | :ref:`create_trimesh_shape<class_Mesh_create_trimesh_shape>` **(** **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------+
- | :ref:`TriangleMesh<class_trianglemesh>` | :ref:`generate_triangle_mesh<class_Mesh_generate_triangle_mesh>` **(** **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------+
- | :ref:`PoolVector3Array<class_poolvector3array>` | :ref:`get_faces<class_Mesh_get_faces>` **(** **)** const |
- +--------------------------------------------------+-------------------------------------------------------------------------------------------------------+
- Description
- -----------
- Mesh is a type of :ref:`Resource<class_resource>` that contains vertex-array based geometry, divided in *surfaces*. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
- Member Function Description
- ---------------------------
- .. _class_Mesh_create_convex_shape:
- - :ref:`Shape<class_shape>` **create_convex_shape** **(** **)** const
- .. _class_Mesh_create_outline:
- - :ref:`ArrayMesh<class_arraymesh>` **create_outline** **(** :ref:`float<class_float>` margin **)** const
- .. _class_Mesh_create_trimesh_shape:
- - :ref:`Shape<class_shape>` **create_trimesh_shape** **(** **)** const
- .. _class_Mesh_generate_triangle_mesh:
- - :ref:`TriangleMesh<class_trianglemesh>` **generate_triangle_mesh** **(** **)** const
- .. _class_Mesh_get_faces:
- - :ref:`PoolVector3Array<class_poolvector3array>` **get_faces** **(** **)** const
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