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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioStreamWAV.xml.
- .. _class_AudioStreamWAV:
- AudioStreamWAV
- ==============
- **Inherits:** :ref:`AudioStream<class_AudioStream>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Stores audio data loaded from WAV files.
- Description
- -----------
- AudioStreamWAV stores sound samples loaded from WAV files. To play the stored sound, use an :ref:`AudioStreamPlayer<class_AudioStreamPlayer>` (for non-positional audio) or :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>`/:ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` (for positional audio). The sound can be looped.
- This class can also be used to store dynamically-generated PCM audio data. See also :ref:`AudioStreamGenerator<class_AudioStreamGenerator>` for procedural audio generation.
- Properties
- ----------
- +-----------------------------------------------+-------------------------------------------------------------+-----------------------+
- | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`data<class_AudioStreamWAV_property_data>` | ``PackedByteArray()`` |
- +-----------------------------------------------+-------------------------------------------------------------+-----------------------+
- | :ref:`Format<enum_AudioStreamWAV_Format>` | :ref:`format<class_AudioStreamWAV_property_format>` | ``0`` |
- +-----------------------------------------------+-------------------------------------------------------------+-----------------------+
- | :ref:`int<class_int>` | :ref:`loop_begin<class_AudioStreamWAV_property_loop_begin>` | ``0`` |
- +-----------------------------------------------+-------------------------------------------------------------+-----------------------+
- | :ref:`int<class_int>` | :ref:`loop_end<class_AudioStreamWAV_property_loop_end>` | ``0`` |
- +-----------------------------------------------+-------------------------------------------------------------+-----------------------+
- | :ref:`LoopMode<enum_AudioStreamWAV_LoopMode>` | :ref:`loop_mode<class_AudioStreamWAV_property_loop_mode>` | ``0`` |
- +-----------------------------------------------+-------------------------------------------------------------+-----------------------+
- | :ref:`int<class_int>` | :ref:`mix_rate<class_AudioStreamWAV_property_mix_rate>` | ``44100`` |
- +-----------------------------------------------+-------------------------------------------------------------+-----------------------+
- | :ref:`bool<class_bool>` | :ref:`stereo<class_AudioStreamWAV_property_stereo>` | ``false`` |
- +-----------------------------------------------+-------------------------------------------------------------+-----------------------+
- Methods
- -------
- +---------------------------------------+----------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_to_wav<class_AudioStreamWAV_method_save_to_wav>` **(** :ref:`String<class_String>` path **)** |
- +---------------------------------------+----------------------------------------------------------------------------------------------------------+
- Enumerations
- ------------
- .. _enum_AudioStreamWAV_Format:
- .. _class_AudioStreamWAV_constant_FORMAT_8_BITS:
- .. _class_AudioStreamWAV_constant_FORMAT_16_BITS:
- .. _class_AudioStreamWAV_constant_FORMAT_IMA_ADPCM:
- enum **Format**:
- - **FORMAT_8_BITS** = **0** --- 8-bit audio codec.
- - **FORMAT_16_BITS** = **1** --- 16-bit audio codec.
- - **FORMAT_IMA_ADPCM** = **2** --- Audio is compressed using IMA ADPCM.
- ----
- .. _enum_AudioStreamWAV_LoopMode:
- .. _class_AudioStreamWAV_constant_LOOP_DISABLED:
- .. _class_AudioStreamWAV_constant_LOOP_FORWARD:
- .. _class_AudioStreamWAV_constant_LOOP_PINGPONG:
- .. _class_AudioStreamWAV_constant_LOOP_BACKWARD:
- enum **LoopMode**:
- - **LOOP_DISABLED** = **0** --- Audio does not loop.
- - **LOOP_FORWARD** = **1** --- Audio loops the data between :ref:`loop_begin<class_AudioStreamWAV_property_loop_begin>` and :ref:`loop_end<class_AudioStreamWAV_property_loop_end>`, playing forward only.
- - **LOOP_PINGPONG** = **2** --- Audio loops the data between :ref:`loop_begin<class_AudioStreamWAV_property_loop_begin>` and :ref:`loop_end<class_AudioStreamWAV_property_loop_end>`, playing back and forth.
- - **LOOP_BACKWARD** = **3** --- Audio loops the data between :ref:`loop_begin<class_AudioStreamWAV_property_loop_begin>` and :ref:`loop_end<class_AudioStreamWAV_property_loop_end>`, playing backward only.
- Property Descriptions
- ---------------------
- .. _class_AudioStreamWAV_property_data:
- - :ref:`PackedByteArray<class_PackedByteArray>` **data**
- +-----------+-----------------------+
- | *Default* | ``PackedByteArray()`` |
- +-----------+-----------------------+
- | *Setter* | set_data(value) |
- +-----------+-----------------------+
- | *Getter* | get_data() |
- +-----------+-----------------------+
- Contains the audio data in bytes.
- \ **Note:** This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte.
- ----
- .. _class_AudioStreamWAV_property_format:
- - :ref:`Format<enum_AudioStreamWAV_Format>` **format**
- +-----------+-------------------+
- | *Default* | ``0`` |
- +-----------+-------------------+
- | *Setter* | set_format(value) |
- +-----------+-------------------+
- | *Getter* | get_format() |
- +-----------+-------------------+
- Audio format. See :ref:`Format<enum_AudioStreamWAV_Format>` constants for values.
- ----
- .. _class_AudioStreamWAV_property_loop_begin:
- - :ref:`int<class_int>` **loop_begin**
- +-----------+-----------------------+
- | *Default* | ``0`` |
- +-----------+-----------------------+
- | *Setter* | set_loop_begin(value) |
- +-----------+-----------------------+
- | *Getter* | get_loop_begin() |
- +-----------+-----------------------+
- The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.
- ----
- .. _class_AudioStreamWAV_property_loop_end:
- - :ref:`int<class_int>` **loop_end**
- +-----------+---------------------+
- | *Default* | ``0`` |
- +-----------+---------------------+
- | *Setter* | set_loop_end(value) |
- +-----------+---------------------+
- | *Getter* | get_loop_end() |
- +-----------+---------------------+
- The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.
- ----
- .. _class_AudioStreamWAV_property_loop_mode:
- - :ref:`LoopMode<enum_AudioStreamWAV_LoopMode>` **loop_mode**
- +-----------+----------------------+
- | *Default* | ``0`` |
- +-----------+----------------------+
- | *Setter* | set_loop_mode(value) |
- +-----------+----------------------+
- | *Getter* | get_loop_mode() |
- +-----------+----------------------+
- The loop mode. This information will be imported automatically from the WAV file if present. See :ref:`LoopMode<enum_AudioStreamWAV_LoopMode>` constants for values.
- ----
- .. _class_AudioStreamWAV_property_mix_rate:
- - :ref:`int<class_int>` **mix_rate**
- +-----------+---------------------+
- | *Default* | ``44100`` |
- +-----------+---------------------+
- | *Setter* | set_mix_rate(value) |
- +-----------+---------------------+
- | *Getter* | get_mix_rate() |
- +-----------+---------------------+
- The sample rate for mixing this audio. Higher values require more storage space, but result in better quality.
- In games, common sample rates in use are ``11025``, ``16000``, ``22050``, ``32000``, ``44100``, and ``48000``.
- According to the `Nyquist-Shannon sampling theorem <https://en.wikipedia.org/wiki/Nyquist%E2%80%93Shannon_sampling_theorem>`__, there is no quality difference to human hearing when going past 40,000 Hz (since most humans can only hear up to ~20,000 Hz, often less). If you are using lower-pitched sounds such as voices, lower sample rates such as ``32000`` or ``22050`` may be usable with no loss in quality.
- ----
- .. _class_AudioStreamWAV_property_stereo:
- - :ref:`bool<class_bool>` **stereo**
- +-----------+-------------------+
- | *Default* | ``false`` |
- +-----------+-------------------+
- | *Setter* | set_stereo(value) |
- +-----------+-------------------+
- | *Getter* | is_stereo() |
- +-----------+-------------------+
- If ``true``, audio is stereo.
- Method Descriptions
- -------------------
- .. _class_AudioStreamWAV_method_save_to_wav:
- - :ref:`Error<enum_@GlobalScope_Error>` **save_to_wav** **(** :ref:`String<class_String>` path **)**
- Saves the AudioStreamWAV as a WAV file to ``path``. Samples with IMA ADPCM format can't be saved.
- \ **Note:** A ``.wav`` extension is automatically appended to ``path`` if it is missing.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|