class_gltfstate.rst 26 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/GLTFState.xml.
  6. .. _class_GLTFState:
  7. GLTFState
  8. =========
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Properties
  11. ----------
  12. +-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
  13. | :ref:`String<class_String>` | :ref:`base_path<class_GLTFState_property_base_path>` | ``""`` |
  14. +-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
  15. | :ref:`PackedByteArray[]<class_PackedByteArray>` | :ref:`buffers<class_GLTFState_property_buffers>` | ``[]`` |
  16. +-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`create_animations<class_GLTFState_property_create_animations>` | ``true`` |
  18. +-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
  19. | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`glb_data<class_GLTFState_property_glb_data>` | ``PackedByteArray()`` |
  20. +-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
  21. | :ref:`Dictionary<class_Dictionary>` | :ref:`json<class_GLTFState_property_json>` | ``{}`` |
  22. +-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
  23. | :ref:`int<class_int>` | :ref:`major_version<class_GLTFState_property_major_version>` | ``0`` |
  24. +-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
  25. | :ref:`int<class_int>` | :ref:`minor_version<class_GLTFState_property_minor_version>` | ``0`` |
  26. +-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
  27. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`root_nodes<class_GLTFState_property_root_nodes>` | ``PackedInt32Array()`` |
  28. +-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
  29. | :ref:`String<class_String>` | :ref:`scene_name<class_GLTFState_property_scene_name>` | ``""`` |
  30. +-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
  31. | :ref:`bool<class_bool>` | :ref:`use_named_skin_binds<class_GLTFState_property_use_named_skin_binds>` | ``false`` |
  32. +-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
  33. Methods
  34. -------
  35. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`GLTFAccessor[]<class_GLTFAccessor>` | :ref:`get_accessors<class_GLTFState_method_get_accessors>` **(** **)** |
  37. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`AnimationPlayer<class_AnimationPlayer>` | :ref:`get_animation_player<class_GLTFState_method_get_animation_player>` **(** :ref:`int<class_int>` idx **)** |
  39. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`int<class_int>` | :ref:`get_animation_players_count<class_GLTFState_method_get_animation_players_count>` **(** :ref:`int<class_int>` idx **)** |
  41. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`GLTFAnimation[]<class_GLTFAnimation>` | :ref:`get_animations<class_GLTFState_method_get_animations>` **(** **)** |
  43. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`GLTFBufferView[]<class_GLTFBufferView>` | :ref:`get_buffer_views<class_GLTFState_method_get_buffer_views>` **(** **)** |
  45. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`GLTFCamera[]<class_GLTFCamera>` | :ref:`get_cameras<class_GLTFState_method_get_cameras>` **(** **)** |
  47. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`Texture2D[]<class_Texture2D>` | :ref:`get_images<class_GLTFState_method_get_images>` **(** **)** |
  49. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`GLTFLight[]<class_GLTFLight>` | :ref:`get_lights<class_GLTFState_method_get_lights>` **(** **)** |
  51. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`BaseMaterial3D[]<class_BaseMaterial3D>` | :ref:`get_materials<class_GLTFState_method_get_materials>` **(** **)** |
  53. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`GLTFMesh[]<class_GLTFMesh>` | :ref:`get_meshes<class_GLTFState_method_get_meshes>` **(** **)** |
  55. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`GLTFNode[]<class_GLTFNode>` | :ref:`get_nodes<class_GLTFState_method_get_nodes>` **(** **)** |
  57. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`Node<class_Node>` | :ref:`get_scene_node<class_GLTFState_method_get_scene_node>` **(** :ref:`int<class_int>` idx **)** |
  59. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`Dictionary<class_Dictionary>` | :ref:`get_skeleton_to_node<class_GLTFState_method_get_skeleton_to_node>` **(** **)** |
  61. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`GLTFSkeleton[]<class_GLTFSkeleton>` | :ref:`get_skeletons<class_GLTFState_method_get_skeletons>` **(** **)** |
  63. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`GLTFSkin[]<class_GLTFSkin>` | :ref:`get_skins<class_GLTFState_method_get_skins>` **(** **)** |
  65. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`GLTFTexture[]<class_GLTFTexture>` | :ref:`get_textures<class_GLTFState_method_get_textures>` **(** **)** |
  67. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`String[]<class_String>` | :ref:`get_unique_animation_names<class_GLTFState_method_get_unique_animation_names>` **(** **)** |
  69. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`String[]<class_String>` | :ref:`get_unique_names<class_GLTFState_method_get_unique_names>` **(** **)** |
  71. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`set_accessors<class_GLTFState_method_set_accessors>` **(** :ref:`GLTFAccessor[]<class_GLTFAccessor>` accessors **)** |
  73. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`set_animations<class_GLTFState_method_set_animations>` **(** :ref:`GLTFAnimation[]<class_GLTFAnimation>` animations **)** |
  75. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | void | :ref:`set_buffer_views<class_GLTFState_method_set_buffer_views>` **(** :ref:`GLTFBufferView[]<class_GLTFBufferView>` buffer_views **)** |
  77. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | void | :ref:`set_cameras<class_GLTFState_method_set_cameras>` **(** :ref:`GLTFCamera[]<class_GLTFCamera>` cameras **)** |
  79. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | void | :ref:`set_images<class_GLTFState_method_set_images>` **(** :ref:`Texture2D[]<class_Texture2D>` images **)** |
  81. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`set_lights<class_GLTFState_method_set_lights>` **(** :ref:`GLTFLight[]<class_GLTFLight>` lights **)** |
  83. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`set_materials<class_GLTFState_method_set_materials>` **(** :ref:`BaseMaterial3D[]<class_BaseMaterial3D>` materials **)** |
  85. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`set_meshes<class_GLTFState_method_set_meshes>` **(** :ref:`GLTFMesh[]<class_GLTFMesh>` meshes **)** |
  87. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | void | :ref:`set_nodes<class_GLTFState_method_set_nodes>` **(** :ref:`GLTFNode[]<class_GLTFNode>` nodes **)** |
  89. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | void | :ref:`set_skeleton_to_node<class_GLTFState_method_set_skeleton_to_node>` **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)** |
  91. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | void | :ref:`set_skeletons<class_GLTFState_method_set_skeletons>` **(** :ref:`GLTFSkeleton[]<class_GLTFSkeleton>` skeletons **)** |
  93. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | void | :ref:`set_skins<class_GLTFState_method_set_skins>` **(** :ref:`GLTFSkin[]<class_GLTFSkin>` skins **)** |
  95. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | void | :ref:`set_textures<class_GLTFState_method_set_textures>` **(** :ref:`GLTFTexture[]<class_GLTFTexture>` textures **)** |
  97. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | void | :ref:`set_unique_animation_names<class_GLTFState_method_set_unique_animation_names>` **(** :ref:`String[]<class_String>` unique_animation_names **)** |
  99. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | void | :ref:`set_unique_names<class_GLTFState_method_set_unique_names>` **(** :ref:`String[]<class_String>` unique_names **)** |
  101. +-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. Property Descriptions
  103. ---------------------
  104. .. _class_GLTFState_property_base_path:
  105. - :ref:`String<class_String>` **base_path**
  106. +-----------+----------------------+
  107. | *Default* | ``""`` |
  108. +-----------+----------------------+
  109. | *Setter* | set_base_path(value) |
  110. +-----------+----------------------+
  111. | *Getter* | get_base_path() |
  112. +-----------+----------------------+
  113. ----
  114. .. _class_GLTFState_property_buffers:
  115. - :ref:`PackedByteArray[]<class_PackedByteArray>` **buffers**
  116. +-----------+--------------------+
  117. | *Default* | ``[]`` |
  118. +-----------+--------------------+
  119. | *Setter* | set_buffers(value) |
  120. +-----------+--------------------+
  121. | *Getter* | get_buffers() |
  122. +-----------+--------------------+
  123. ----
  124. .. _class_GLTFState_property_create_animations:
  125. - :ref:`bool<class_bool>` **create_animations**
  126. +-----------+------------------------------+
  127. | *Default* | ``true`` |
  128. +-----------+------------------------------+
  129. | *Setter* | set_create_animations(value) |
  130. +-----------+------------------------------+
  131. | *Getter* | get_create_animations() |
  132. +-----------+------------------------------+
  133. ----
  134. .. _class_GLTFState_property_glb_data:
  135. - :ref:`PackedByteArray<class_PackedByteArray>` **glb_data**
  136. +-----------+-----------------------+
  137. | *Default* | ``PackedByteArray()`` |
  138. +-----------+-----------------------+
  139. | *Setter* | set_glb_data(value) |
  140. +-----------+-----------------------+
  141. | *Getter* | get_glb_data() |
  142. +-----------+-----------------------+
  143. ----
  144. .. _class_GLTFState_property_json:
  145. - :ref:`Dictionary<class_Dictionary>` **json**
  146. +-----------+-----------------+
  147. | *Default* | ``{}`` |
  148. +-----------+-----------------+
  149. | *Setter* | set_json(value) |
  150. +-----------+-----------------+
  151. | *Getter* | get_json() |
  152. +-----------+-----------------+
  153. ----
  154. .. _class_GLTFState_property_major_version:
  155. - :ref:`int<class_int>` **major_version**
  156. +-----------+--------------------------+
  157. | *Default* | ``0`` |
  158. +-----------+--------------------------+
  159. | *Setter* | set_major_version(value) |
  160. +-----------+--------------------------+
  161. | *Getter* | get_major_version() |
  162. +-----------+--------------------------+
  163. ----
  164. .. _class_GLTFState_property_minor_version:
  165. - :ref:`int<class_int>` **minor_version**
  166. +-----------+--------------------------+
  167. | *Default* | ``0`` |
  168. +-----------+--------------------------+
  169. | *Setter* | set_minor_version(value) |
  170. +-----------+--------------------------+
  171. | *Getter* | get_minor_version() |
  172. +-----------+--------------------------+
  173. ----
  174. .. _class_GLTFState_property_root_nodes:
  175. - :ref:`PackedInt32Array<class_PackedInt32Array>` **root_nodes**
  176. +-----------+------------------------+
  177. | *Default* | ``PackedInt32Array()`` |
  178. +-----------+------------------------+
  179. | *Setter* | set_root_nodes(value) |
  180. +-----------+------------------------+
  181. | *Getter* | get_root_nodes() |
  182. +-----------+------------------------+
  183. ----
  184. .. _class_GLTFState_property_scene_name:
  185. - :ref:`String<class_String>` **scene_name**
  186. +-----------+-----------------------+
  187. | *Default* | ``""`` |
  188. +-----------+-----------------------+
  189. | *Setter* | set_scene_name(value) |
  190. +-----------+-----------------------+
  191. | *Getter* | get_scene_name() |
  192. +-----------+-----------------------+
  193. ----
  194. .. _class_GLTFState_property_use_named_skin_binds:
  195. - :ref:`bool<class_bool>` **use_named_skin_binds**
  196. +-----------+---------------------------------+
  197. | *Default* | ``false`` |
  198. +-----------+---------------------------------+
  199. | *Setter* | set_use_named_skin_binds(value) |
  200. +-----------+---------------------------------+
  201. | *Getter* | get_use_named_skin_binds() |
  202. +-----------+---------------------------------+
  203. Method Descriptions
  204. -------------------
  205. .. _class_GLTFState_method_get_accessors:
  206. - :ref:`GLTFAccessor[]<class_GLTFAccessor>` **get_accessors** **(** **)**
  207. ----
  208. .. _class_GLTFState_method_get_animation_player:
  209. - :ref:`AnimationPlayer<class_AnimationPlayer>` **get_animation_player** **(** :ref:`int<class_int>` idx **)**
  210. ----
  211. .. _class_GLTFState_method_get_animation_players_count:
  212. - :ref:`int<class_int>` **get_animation_players_count** **(** :ref:`int<class_int>` idx **)**
  213. ----
  214. .. _class_GLTFState_method_get_animations:
  215. - :ref:`GLTFAnimation[]<class_GLTFAnimation>` **get_animations** **(** **)**
  216. ----
  217. .. _class_GLTFState_method_get_buffer_views:
  218. - :ref:`GLTFBufferView[]<class_GLTFBufferView>` **get_buffer_views** **(** **)**
  219. ----
  220. .. _class_GLTFState_method_get_cameras:
  221. - :ref:`GLTFCamera[]<class_GLTFCamera>` **get_cameras** **(** **)**
  222. ----
  223. .. _class_GLTFState_method_get_images:
  224. - :ref:`Texture2D[]<class_Texture2D>` **get_images** **(** **)**
  225. ----
  226. .. _class_GLTFState_method_get_lights:
  227. - :ref:`GLTFLight[]<class_GLTFLight>` **get_lights** **(** **)**
  228. ----
  229. .. _class_GLTFState_method_get_materials:
  230. - :ref:`BaseMaterial3D[]<class_BaseMaterial3D>` **get_materials** **(** **)**
  231. ----
  232. .. _class_GLTFState_method_get_meshes:
  233. - :ref:`GLTFMesh[]<class_GLTFMesh>` **get_meshes** **(** **)**
  234. ----
  235. .. _class_GLTFState_method_get_nodes:
  236. - :ref:`GLTFNode[]<class_GLTFNode>` **get_nodes** **(** **)**
  237. ----
  238. .. _class_GLTFState_method_get_scene_node:
  239. - :ref:`Node<class_Node>` **get_scene_node** **(** :ref:`int<class_int>` idx **)**
  240. ----
  241. .. _class_GLTFState_method_get_skeleton_to_node:
  242. - :ref:`Dictionary<class_Dictionary>` **get_skeleton_to_node** **(** **)**
  243. ----
  244. .. _class_GLTFState_method_get_skeletons:
  245. - :ref:`GLTFSkeleton[]<class_GLTFSkeleton>` **get_skeletons** **(** **)**
  246. ----
  247. .. _class_GLTFState_method_get_skins:
  248. - :ref:`GLTFSkin[]<class_GLTFSkin>` **get_skins** **(** **)**
  249. ----
  250. .. _class_GLTFState_method_get_textures:
  251. - :ref:`GLTFTexture[]<class_GLTFTexture>` **get_textures** **(** **)**
  252. ----
  253. .. _class_GLTFState_method_get_unique_animation_names:
  254. - :ref:`String[]<class_String>` **get_unique_animation_names** **(** **)**
  255. ----
  256. .. _class_GLTFState_method_get_unique_names:
  257. - :ref:`String[]<class_String>` **get_unique_names** **(** **)**
  258. ----
  259. .. _class_GLTFState_method_set_accessors:
  260. - void **set_accessors** **(** :ref:`GLTFAccessor[]<class_GLTFAccessor>` accessors **)**
  261. ----
  262. .. _class_GLTFState_method_set_animations:
  263. - void **set_animations** **(** :ref:`GLTFAnimation[]<class_GLTFAnimation>` animations **)**
  264. ----
  265. .. _class_GLTFState_method_set_buffer_views:
  266. - void **set_buffer_views** **(** :ref:`GLTFBufferView[]<class_GLTFBufferView>` buffer_views **)**
  267. ----
  268. .. _class_GLTFState_method_set_cameras:
  269. - void **set_cameras** **(** :ref:`GLTFCamera[]<class_GLTFCamera>` cameras **)**
  270. ----
  271. .. _class_GLTFState_method_set_images:
  272. - void **set_images** **(** :ref:`Texture2D[]<class_Texture2D>` images **)**
  273. ----
  274. .. _class_GLTFState_method_set_lights:
  275. - void **set_lights** **(** :ref:`GLTFLight[]<class_GLTFLight>` lights **)**
  276. ----
  277. .. _class_GLTFState_method_set_materials:
  278. - void **set_materials** **(** :ref:`BaseMaterial3D[]<class_BaseMaterial3D>` materials **)**
  279. ----
  280. .. _class_GLTFState_method_set_meshes:
  281. - void **set_meshes** **(** :ref:`GLTFMesh[]<class_GLTFMesh>` meshes **)**
  282. ----
  283. .. _class_GLTFState_method_set_nodes:
  284. - void **set_nodes** **(** :ref:`GLTFNode[]<class_GLTFNode>` nodes **)**
  285. ----
  286. .. _class_GLTFState_method_set_skeleton_to_node:
  287. - void **set_skeleton_to_node** **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)**
  288. ----
  289. .. _class_GLTFState_method_set_skeletons:
  290. - void **set_skeletons** **(** :ref:`GLTFSkeleton[]<class_GLTFSkeleton>` skeletons **)**
  291. ----
  292. .. _class_GLTFState_method_set_skins:
  293. - void **set_skins** **(** :ref:`GLTFSkin[]<class_GLTFSkin>` skins **)**
  294. ----
  295. .. _class_GLTFState_method_set_textures:
  296. - void **set_textures** **(** :ref:`GLTFTexture[]<class_GLTFTexture>` textures **)**
  297. ----
  298. .. _class_GLTFState_method_set_unique_animation_names:
  299. - void **set_unique_animation_names** **(** :ref:`String[]<class_String>` unique_animation_names **)**
  300. ----
  301. .. _class_GLTFState_method_set_unique_names:
  302. - void **set_unique_names** **(** :ref:`String[]<class_String>` unique_names **)**
  303. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  304. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  305. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  306. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  307. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  308. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`