class_particles.rst 14 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Particles.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Particles:
  5. Particles
  6. =========
  7. **Inherits:** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. 3D particle emitter.
  12. Properties
  13. ----------
  14. +--------------------------------------------+--------------------------------------------------------------------+
  15. | :ref:`int<class_int>` | :ref:`amount<class_Particles_property_amount>` |
  16. +--------------------------------------------+--------------------------------------------------------------------+
  17. | :ref:`DrawOrder<enum_Particles_DrawOrder>` | :ref:`draw_order<class_Particles_property_draw_order>` |
  18. +--------------------------------------------+--------------------------------------------------------------------+
  19. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_1<class_Particles_property_draw_pass_1>` |
  20. +--------------------------------------------+--------------------------------------------------------------------+
  21. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_2<class_Particles_property_draw_pass_2>` |
  22. +--------------------------------------------+--------------------------------------------------------------------+
  23. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_3<class_Particles_property_draw_pass_3>` |
  24. +--------------------------------------------+--------------------------------------------------------------------+
  25. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_4<class_Particles_property_draw_pass_4>` |
  26. +--------------------------------------------+--------------------------------------------------------------------+
  27. | :ref:`int<class_int>` | :ref:`draw_passes<class_Particles_property_draw_passes>` |
  28. +--------------------------------------------+--------------------------------------------------------------------+
  29. | :ref:`bool<class_bool>` | :ref:`emitting<class_Particles_property_emitting>` |
  30. +--------------------------------------------+--------------------------------------------------------------------+
  31. | :ref:`float<class_float>` | :ref:`explosiveness<class_Particles_property_explosiveness>` |
  32. +--------------------------------------------+--------------------------------------------------------------------+
  33. | :ref:`int<class_int>` | :ref:`fixed_fps<class_Particles_property_fixed_fps>` |
  34. +--------------------------------------------+--------------------------------------------------------------------+
  35. | :ref:`bool<class_bool>` | :ref:`fract_delta<class_Particles_property_fract_delta>` |
  36. +--------------------------------------------+--------------------------------------------------------------------+
  37. | :ref:`float<class_float>` | :ref:`lifetime<class_Particles_property_lifetime>` |
  38. +--------------------------------------------+--------------------------------------------------------------------+
  39. | :ref:`bool<class_bool>` | :ref:`local_coords<class_Particles_property_local_coords>` |
  40. +--------------------------------------------+--------------------------------------------------------------------+
  41. | :ref:`bool<class_bool>` | :ref:`one_shot<class_Particles_property_one_shot>` |
  42. +--------------------------------------------+--------------------------------------------------------------------+
  43. | :ref:`float<class_float>` | :ref:`preprocess<class_Particles_property_preprocess>` |
  44. +--------------------------------------------+--------------------------------------------------------------------+
  45. | :ref:`Material<class_Material>` | :ref:`process_material<class_Particles_property_process_material>` |
  46. +--------------------------------------------+--------------------------------------------------------------------+
  47. | :ref:`float<class_float>` | :ref:`randomness<class_Particles_property_randomness>` |
  48. +--------------------------------------------+--------------------------------------------------------------------+
  49. | :ref:`float<class_float>` | :ref:`speed_scale<class_Particles_property_speed_scale>` |
  50. +--------------------------------------------+--------------------------------------------------------------------+
  51. | :ref:`AABB<class_AABB>` | :ref:`visibility_aabb<class_Particles_property_visibility_aabb>` |
  52. +--------------------------------------------+--------------------------------------------------------------------+
  53. Methods
  54. -------
  55. +-------------------------+----------------------------------------------------------------------------+
  56. | :ref:`AABB<class_AABB>` | :ref:`capture_aabb<class_Particles_method_capture_aabb>` **(** **)** const |
  57. +-------------------------+----------------------------------------------------------------------------+
  58. | void | :ref:`restart<class_Particles_method_restart>` **(** **)** |
  59. +-------------------------+----------------------------------------------------------------------------+
  60. Enumerations
  61. ------------
  62. .. _enum_Particles_DrawOrder:
  63. .. _class_Particles_constant_DRAW_ORDER_INDEX:
  64. .. _class_Particles_constant_DRAW_ORDER_LIFETIME:
  65. .. _class_Particles_constant_DRAW_ORDER_VIEW_DEPTH:
  66. enum **DrawOrder**:
  67. - **DRAW_ORDER_INDEX** = **0** --- Particles are drawn in the order emitted.
  68. - **DRAW_ORDER_LIFETIME** = **1** --- Particles are drawn in order of remaining lifetime.
  69. - **DRAW_ORDER_VIEW_DEPTH** = **2** --- Particles are drawn in order of depth.
  70. Constants
  71. ---------
  72. .. _class_Particles_constant_MAX_DRAW_PASSES:
  73. - **MAX_DRAW_PASSES** = **4** --- Maximum number of draw passes supported.
  74. Description
  75. -----------
  76. 3D particle node used to create a variety of particle systems and effects. ``Particles`` features an emitter that generates some number of particles at a given rate.
  77. Use the ``process_material`` property to add a :ref:`ParticlesMaterial<class_ParticlesMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
  78. Tutorials
  79. ---------
  80. - :doc:`../tutorials/3d/vertex_animation/controlling_thousands_of_fish`
  81. Property Descriptions
  82. ---------------------
  83. .. _class_Particles_property_amount:
  84. - :ref:`int<class_int>` **amount**
  85. +----------+-------------------+
  86. | *Setter* | set_amount(value) |
  87. +----------+-------------------+
  88. | *Getter* | get_amount() |
  89. +----------+-------------------+
  90. Number of particles to emit.
  91. .. _class_Particles_property_draw_order:
  92. - :ref:`DrawOrder<enum_Particles_DrawOrder>` **draw_order**
  93. +----------+-----------------------+
  94. | *Setter* | set_draw_order(value) |
  95. +----------+-----------------------+
  96. | *Getter* | get_draw_order() |
  97. +----------+-----------------------+
  98. Particle draw order. Uses ``DRAW_ORDER_*`` values. Default value: ``DRAW_ORDER_INDEX``.
  99. .. _class_Particles_property_draw_pass_1:
  100. - :ref:`Mesh<class_Mesh>` **draw_pass_1**
  101. +----------+---------------------------+
  102. | *Setter* | set_draw_pass_mesh(value) |
  103. +----------+---------------------------+
  104. | *Getter* | get_draw_pass_mesh() |
  105. +----------+---------------------------+
  106. :ref:`Mesh<class_Mesh>` that is drawn for the first draw pass.
  107. .. _class_Particles_property_draw_pass_2:
  108. - :ref:`Mesh<class_Mesh>` **draw_pass_2**
  109. +----------+---------------------------+
  110. | *Setter* | set_draw_pass_mesh(value) |
  111. +----------+---------------------------+
  112. | *Getter* | get_draw_pass_mesh() |
  113. +----------+---------------------------+
  114. :ref:`Mesh<class_Mesh>` that is drawn for the second draw pass.
  115. .. _class_Particles_property_draw_pass_3:
  116. - :ref:`Mesh<class_Mesh>` **draw_pass_3**
  117. +----------+---------------------------+
  118. | *Setter* | set_draw_pass_mesh(value) |
  119. +----------+---------------------------+
  120. | *Getter* | get_draw_pass_mesh() |
  121. +----------+---------------------------+
  122. :ref:`Mesh<class_Mesh>` that is drawn for the third draw pass.
  123. .. _class_Particles_property_draw_pass_4:
  124. - :ref:`Mesh<class_Mesh>` **draw_pass_4**
  125. +----------+---------------------------+
  126. | *Setter* | set_draw_pass_mesh(value) |
  127. +----------+---------------------------+
  128. | *Getter* | get_draw_pass_mesh() |
  129. +----------+---------------------------+
  130. :ref:`Mesh<class_Mesh>` that is drawn for the fourth draw pass.
  131. .. _class_Particles_property_draw_passes:
  132. - :ref:`int<class_int>` **draw_passes**
  133. +----------+------------------------+
  134. | *Setter* | set_draw_passes(value) |
  135. +----------+------------------------+
  136. | *Getter* | get_draw_passes() |
  137. +----------+------------------------+
  138. The number of draw passes when rendering particles.
  139. .. _class_Particles_property_emitting:
  140. - :ref:`bool<class_bool>` **emitting**
  141. +----------+---------------------+
  142. | *Setter* | set_emitting(value) |
  143. +----------+---------------------+
  144. | *Getter* | is_emitting() |
  145. +----------+---------------------+
  146. If ``true``, particles are being emitted. Default value: ``true``.
  147. .. _class_Particles_property_explosiveness:
  148. - :ref:`float<class_float>` **explosiveness**
  149. +----------+--------------------------------+
  150. | *Setter* | set_explosiveness_ratio(value) |
  151. +----------+--------------------------------+
  152. | *Getter* | get_explosiveness_ratio() |
  153. +----------+--------------------------------+
  154. Time ratio between each emission. If ``0`` particles are emitted continuously. If ``1`` all particles are emitted simultaneously. Default value: ``0``.
  155. .. _class_Particles_property_fixed_fps:
  156. - :ref:`int<class_int>` **fixed_fps**
  157. +----------+----------------------+
  158. | *Setter* | set_fixed_fps(value) |
  159. +----------+----------------------+
  160. | *Getter* | get_fixed_fps() |
  161. +----------+----------------------+
  162. .. _class_Particles_property_fract_delta:
  163. - :ref:`bool<class_bool>` **fract_delta**
  164. +----------+-----------------------------+
  165. | *Setter* | set_fractional_delta(value) |
  166. +----------+-----------------------------+
  167. | *Getter* | get_fractional_delta() |
  168. +----------+-----------------------------+
  169. .. _class_Particles_property_lifetime:
  170. - :ref:`float<class_float>` **lifetime**
  171. +----------+---------------------+
  172. | *Setter* | set_lifetime(value) |
  173. +----------+---------------------+
  174. | *Getter* | get_lifetime() |
  175. +----------+---------------------+
  176. Amount of time each particle will exist. Default value: ``1``.
  177. .. _class_Particles_property_local_coords:
  178. - :ref:`bool<class_bool>` **local_coords**
  179. +----------+----------------------------------+
  180. | *Setter* | set_use_local_coordinates(value) |
  181. +----------+----------------------------------+
  182. | *Getter* | get_use_local_coordinates() |
  183. +----------+----------------------------------+
  184. If ``true``, particles use the parent node's coordinate space. If ``false``, they use global coordinates. Default value: ``true``.
  185. .. _class_Particles_property_one_shot:
  186. - :ref:`bool<class_bool>` **one_shot**
  187. +----------+---------------------+
  188. | *Setter* | set_one_shot(value) |
  189. +----------+---------------------+
  190. | *Getter* | get_one_shot() |
  191. +----------+---------------------+
  192. If ``true``, only ``amount`` particles will be emitted. Default value: ``false``.
  193. .. _class_Particles_property_preprocess:
  194. - :ref:`float<class_float>` **preprocess**
  195. +----------+-----------------------------+
  196. | *Setter* | set_pre_process_time(value) |
  197. +----------+-----------------------------+
  198. | *Getter* | get_pre_process_time() |
  199. +----------+-----------------------------+
  200. Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
  201. .. _class_Particles_property_process_material:
  202. - :ref:`Material<class_Material>` **process_material**
  203. +----------+-----------------------------+
  204. | *Setter* | set_process_material(value) |
  205. +----------+-----------------------------+
  206. | *Getter* | get_process_material() |
  207. +----------+-----------------------------+
  208. :ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticlesMaterial<class_ParticlesMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
  209. .. _class_Particles_property_randomness:
  210. - :ref:`float<class_float>` **randomness**
  211. +----------+-----------------------------+
  212. | *Setter* | set_randomness_ratio(value) |
  213. +----------+-----------------------------+
  214. | *Getter* | get_randomness_ratio() |
  215. +----------+-----------------------------+
  216. Emission randomness ratio. Default value: ``0``.
  217. .. _class_Particles_property_speed_scale:
  218. - :ref:`float<class_float>` **speed_scale**
  219. +----------+------------------------+
  220. | *Setter* | set_speed_scale(value) |
  221. +----------+------------------------+
  222. | *Getter* | get_speed_scale() |
  223. +----------+------------------------+
  224. Speed scaling ratio. Default value: ``1``. A value of ``0`` can be used to pause the particles.
  225. .. _class_Particles_property_visibility_aabb:
  226. - :ref:`AABB<class_AABB>` **visibility_aabb**
  227. +----------+----------------------------+
  228. | *Setter* | set_visibility_aabb(value) |
  229. +----------+----------------------------+
  230. | *Getter* | get_visibility_aabb() |
  231. +----------+----------------------------+
  232. The :ref:`AABB<class_AABB>` that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
  233. Method Descriptions
  234. -------------------
  235. .. _class_Particles_method_capture_aabb:
  236. - :ref:`AABB<class_AABB>` **capture_aabb** **(** **)** const
  237. Returns the bounding box that contains all the particles that are active in the current frame.
  238. .. _class_Particles_method_restart:
  239. - void **restart** **(** **)**
  240. Restarts the particle emission, clearing existing particles.