class_meshinstance3d.rst 19 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/MeshInstance3D.xml.
  6. .. _class_MeshInstance3D:
  7. MeshInstance3D
  8. ==============
  9. **Inherits:** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`SoftBody3D<class_SoftBody3D>`
  11. Node that instances meshes into a scenario.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. MeshInstance3D is a node that takes a :ref:`Mesh<class_Mesh>` resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single :ref:`Mesh<class_Mesh>` in many places. This allows reusing geometry, which can save on resources. When a :ref:`Mesh<class_Mesh>` has to be instantiated more than thousands of times at close proximity, consider using a :ref:`MultiMesh<class_MultiMesh>` in a :ref:`MultiMeshInstance3D<class_MultiMeshInstance3D>` instead.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - `3D Material Testers Demo <https://godotengine.org/asset-library/asset/2742>`__
  20. - `3D Kinematic Character Demo <https://godotengine.org/asset-library/asset/2739>`__
  21. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/2748>`__
  22. - `Third Person Shooter (TPS) Demo <https://godotengine.org/asset-library/asset/2710>`__
  23. .. rst-class:: classref-reftable-group
  24. Properties
  25. ----------
  26. .. table::
  27. :widths: auto
  28. +---------------------------------+---------------------------------------------------------+--------------------+
  29. | :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshInstance3D_property_mesh>` | |
  30. +---------------------------------+---------------------------------------------------------+--------------------+
  31. | :ref:`NodePath<class_NodePath>` | :ref:`skeleton<class_MeshInstance3D_property_skeleton>` | ``NodePath("..")`` |
  32. +---------------------------------+---------------------------------------------------------+--------------------+
  33. | :ref:`Skin<class_Skin>` | :ref:`skin<class_MeshInstance3D_property_skin>` | |
  34. +---------------------------------+---------------------------------------------------------+--------------------+
  35. .. rst-class:: classref-reftable-group
  36. Methods
  37. -------
  38. .. table::
  39. :widths: auto
  40. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | |void| | :ref:`create_convex_collision<class_MeshInstance3D_method_create_convex_collision>`\ (\ clean\: :ref:`bool<class_bool>` = true, simplify\: :ref:`bool<class_bool>` = false\ ) |
  42. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | |void| | :ref:`create_debug_tangents<class_MeshInstance3D_method_create_debug_tangents>`\ (\ ) |
  44. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | |void| | :ref:`create_multiple_convex_collisions<class_MeshInstance3D_method_create_multiple_convex_collisions>`\ (\ settings\: :ref:`MeshConvexDecompositionSettings<class_MeshConvexDecompositionSettings>` = null\ ) |
  46. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | |void| | :ref:`create_trimesh_collision<class_MeshInstance3D_method_create_trimesh_collision>`\ (\ ) |
  48. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`int<class_int>` | :ref:`find_blend_shape_by_name<class_MeshInstance3D_method_find_blend_shape_by_name>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |
  50. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Material<class_Material>` | :ref:`get_active_material<class_MeshInstance3D_method_get_active_material>`\ (\ surface\: :ref:`int<class_int>`\ ) |const| |
  52. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`int<class_int>` | :ref:`get_blend_shape_count<class_MeshInstance3D_method_get_blend_shape_count>`\ (\ ) |const| |
  54. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`float<class_float>` | :ref:`get_blend_shape_value<class_MeshInstance3D_method_get_blend_shape_value>`\ (\ blend_shape_idx\: :ref:`int<class_int>`\ ) |const| |
  56. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`SkinReference<class_SkinReference>` | :ref:`get_skin_reference<class_MeshInstance3D_method_get_skin_reference>`\ (\ ) |const| |
  58. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Material<class_Material>` | :ref:`get_surface_override_material<class_MeshInstance3D_method_get_surface_override_material>`\ (\ surface\: :ref:`int<class_int>`\ ) |const| |
  60. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`int<class_int>` | :ref:`get_surface_override_material_count<class_MeshInstance3D_method_get_surface_override_material_count>`\ (\ ) |const| |
  62. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | |void| | :ref:`set_blend_shape_value<class_MeshInstance3D_method_set_blend_shape_value>`\ (\ blend_shape_idx\: :ref:`int<class_int>`, value\: :ref:`float<class_float>`\ ) |
  64. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | |void| | :ref:`set_surface_override_material<class_MeshInstance3D_method_set_surface_override_material>`\ (\ surface\: :ref:`int<class_int>`, material\: :ref:`Material<class_Material>`\ ) |
  66. +-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. .. rst-class:: classref-section-separator
  68. ----
  69. .. rst-class:: classref-descriptions-group
  70. Property Descriptions
  71. ---------------------
  72. .. _class_MeshInstance3D_property_mesh:
  73. .. rst-class:: classref-property
  74. :ref:`Mesh<class_Mesh>` **mesh**
  75. .. rst-class:: classref-property-setget
  76. - |void| **set_mesh**\ (\ value\: :ref:`Mesh<class_Mesh>`\ )
  77. - :ref:`Mesh<class_Mesh>` **get_mesh**\ (\ )
  78. The :ref:`Mesh<class_Mesh>` resource for the instance.
  79. .. rst-class:: classref-item-separator
  80. ----
  81. .. _class_MeshInstance3D_property_skeleton:
  82. .. rst-class:: classref-property
  83. :ref:`NodePath<class_NodePath>` **skeleton** = ``NodePath("..")``
  84. .. rst-class:: classref-property-setget
  85. - |void| **set_skeleton_path**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
  86. - :ref:`NodePath<class_NodePath>` **get_skeleton_path**\ (\ )
  87. :ref:`NodePath<class_NodePath>` to the :ref:`Skeleton3D<class_Skeleton3D>` associated with the instance.
  88. .. rst-class:: classref-item-separator
  89. ----
  90. .. _class_MeshInstance3D_property_skin:
  91. .. rst-class:: classref-property
  92. :ref:`Skin<class_Skin>` **skin**
  93. .. rst-class:: classref-property-setget
  94. - |void| **set_skin**\ (\ value\: :ref:`Skin<class_Skin>`\ )
  95. - :ref:`Skin<class_Skin>` **get_skin**\ (\ )
  96. The :ref:`Skin<class_Skin>` to be used by this instance.
  97. .. rst-class:: classref-section-separator
  98. ----
  99. .. rst-class:: classref-descriptions-group
  100. Method Descriptions
  101. -------------------
  102. .. _class_MeshInstance3D_method_create_convex_collision:
  103. .. rst-class:: classref-method
  104. |void| **create_convex_collision**\ (\ clean\: :ref:`bool<class_bool>` = true, simplify\: :ref:`bool<class_bool>` = false\ )
  105. This helper creates a :ref:`StaticBody3D<class_StaticBody3D>` child node with a :ref:`ConvexPolygonShape3D<class_ConvexPolygonShape3D>` collision shape calculated from the mesh geometry. It's mainly used for testing.
  106. If ``clean`` is ``true`` (default), duplicate and interior vertices are removed automatically. You can set it to ``false`` to make the process faster if not needed.
  107. If ``simplify`` is ``true``, the geometry can be further simplified to reduce the number of vertices. Disabled by default.
  108. .. rst-class:: classref-item-separator
  109. ----
  110. .. _class_MeshInstance3D_method_create_debug_tangents:
  111. .. rst-class:: classref-method
  112. |void| **create_debug_tangents**\ (\ )
  113. This helper creates a **MeshInstance3D** child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
  114. .. rst-class:: classref-item-separator
  115. ----
  116. .. _class_MeshInstance3D_method_create_multiple_convex_collisions:
  117. .. rst-class:: classref-method
  118. |void| **create_multiple_convex_collisions**\ (\ settings\: :ref:`MeshConvexDecompositionSettings<class_MeshConvexDecompositionSettings>` = null\ )
  119. This helper creates a :ref:`StaticBody3D<class_StaticBody3D>` child node with multiple :ref:`ConvexPolygonShape3D<class_ConvexPolygonShape3D>` collision shapes calculated from the mesh geometry via convex decomposition. The convex decomposition operation can be controlled with parameters from the optional ``settings``.
  120. .. rst-class:: classref-item-separator
  121. ----
  122. .. _class_MeshInstance3D_method_create_trimesh_collision:
  123. .. rst-class:: classref-method
  124. |void| **create_trimesh_collision**\ (\ )
  125. This helper creates a :ref:`StaticBody3D<class_StaticBody3D>` child node with a :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>` collision shape calculated from the mesh geometry. It's mainly used for testing.
  126. .. rst-class:: classref-item-separator
  127. ----
  128. .. _class_MeshInstance3D_method_find_blend_shape_by_name:
  129. .. rst-class:: classref-method
  130. :ref:`int<class_int>` **find_blend_shape_by_name**\ (\ name\: :ref:`StringName<class_StringName>`\ )
  131. Returns the index of the blend shape with the given ``name``. Returns ``-1`` if no blend shape with this name exists, including when :ref:`mesh<class_MeshInstance3D_property_mesh>` is ``null``.
  132. .. rst-class:: classref-item-separator
  133. ----
  134. .. _class_MeshInstance3D_method_get_active_material:
  135. .. rst-class:: classref-method
  136. :ref:`Material<class_Material>` **get_active_material**\ (\ surface\: :ref:`int<class_int>`\ ) |const|
  137. Returns the :ref:`Material<class_Material>` that will be used by the :ref:`Mesh<class_Mesh>` when drawing. This can return the :ref:`GeometryInstance3D.material_override<class_GeometryInstance3D_property_material_override>`, the surface override :ref:`Material<class_Material>` defined in this **MeshInstance3D**, or the surface :ref:`Material<class_Material>` defined in the :ref:`mesh<class_MeshInstance3D_property_mesh>`. For example, if :ref:`GeometryInstance3D.material_override<class_GeometryInstance3D_property_material_override>` is used, all surfaces will return the override material.
  138. Returns ``null`` if no material is active, including when :ref:`mesh<class_MeshInstance3D_property_mesh>` is ``null``.
  139. .. rst-class:: classref-item-separator
  140. ----
  141. .. _class_MeshInstance3D_method_get_blend_shape_count:
  142. .. rst-class:: classref-method
  143. :ref:`int<class_int>` **get_blend_shape_count**\ (\ ) |const|
  144. Returns the number of blend shapes available. Produces an error if :ref:`mesh<class_MeshInstance3D_property_mesh>` is ``null``.
  145. .. rst-class:: classref-item-separator
  146. ----
  147. .. _class_MeshInstance3D_method_get_blend_shape_value:
  148. .. rst-class:: classref-method
  149. :ref:`float<class_float>` **get_blend_shape_value**\ (\ blend_shape_idx\: :ref:`int<class_int>`\ ) |const|
  150. Returns the value of the blend shape at the given ``blend_shape_idx``. Returns ``0.0`` and produces an error if :ref:`mesh<class_MeshInstance3D_property_mesh>` is ``null`` or doesn't have a blend shape at that index.
  151. .. rst-class:: classref-item-separator
  152. ----
  153. .. _class_MeshInstance3D_method_get_skin_reference:
  154. .. rst-class:: classref-method
  155. :ref:`SkinReference<class_SkinReference>` **get_skin_reference**\ (\ ) |const|
  156. Returns the internal :ref:`SkinReference<class_SkinReference>` containing the skeleton's :ref:`RID<class_RID>` attached to this RID. See also :ref:`Resource.get_rid<class_Resource_method_get_rid>`, :ref:`SkinReference.get_skeleton<class_SkinReference_method_get_skeleton>`, and :ref:`RenderingServer.instance_attach_skeleton<class_RenderingServer_method_instance_attach_skeleton>`.
  157. .. rst-class:: classref-item-separator
  158. ----
  159. .. _class_MeshInstance3D_method_get_surface_override_material:
  160. .. rst-class:: classref-method
  161. :ref:`Material<class_Material>` **get_surface_override_material**\ (\ surface\: :ref:`int<class_int>`\ ) |const|
  162. Returns the override :ref:`Material<class_Material>` for the specified ``surface`` of the :ref:`Mesh<class_Mesh>` resource. See also :ref:`get_surface_override_material_count<class_MeshInstance3D_method_get_surface_override_material_count>`.
  163. \ **Note:** This returns the :ref:`Material<class_Material>` associated to the **MeshInstance3D**'s Surface Material Override properties, not the material within the :ref:`Mesh<class_Mesh>` resource. To get the material within the :ref:`Mesh<class_Mesh>` resource, use :ref:`Mesh.surface_get_material<class_Mesh_method_surface_get_material>` instead.
  164. .. rst-class:: classref-item-separator
  165. ----
  166. .. _class_MeshInstance3D_method_get_surface_override_material_count:
  167. .. rst-class:: classref-method
  168. :ref:`int<class_int>` **get_surface_override_material_count**\ (\ ) |const|
  169. Returns the number of surface override materials. This is equivalent to :ref:`Mesh.get_surface_count<class_Mesh_method_get_surface_count>`. See also :ref:`get_surface_override_material<class_MeshInstance3D_method_get_surface_override_material>`.
  170. .. rst-class:: classref-item-separator
  171. ----
  172. .. _class_MeshInstance3D_method_set_blend_shape_value:
  173. .. rst-class:: classref-method
  174. |void| **set_blend_shape_value**\ (\ blend_shape_idx\: :ref:`int<class_int>`, value\: :ref:`float<class_float>`\ )
  175. Sets the value of the blend shape at ``blend_shape_idx`` to ``value``. Produces an error if :ref:`mesh<class_MeshInstance3D_property_mesh>` is ``null`` or doesn't have a blend shape at that index.
  176. .. rst-class:: classref-item-separator
  177. ----
  178. .. _class_MeshInstance3D_method_set_surface_override_material:
  179. .. rst-class:: classref-method
  180. |void| **set_surface_override_material**\ (\ surface\: :ref:`int<class_int>`, material\: :ref:`Material<class_Material>`\ )
  181. Sets the override ``material`` for the specified ``surface`` of the :ref:`Mesh<class_Mesh>` resource. This material is associated with this **MeshInstance3D** rather than with :ref:`mesh<class_MeshInstance3D_property_mesh>`.
  182. \ **Note:** This assigns the :ref:`Material<class_Material>` associated to the **MeshInstance3D**'s Surface Material Override properties, not the material within the :ref:`Mesh<class_Mesh>` resource. To set the material within the :ref:`Mesh<class_Mesh>` resource, use :ref:`Mesh.surface_get_material<class_Mesh_method_surface_get_material>` instead.
  183. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  184. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  185. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  186. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  187. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  188. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  189. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  190. .. |void| replace:: :abbr:`void (No return value.)`