documentation_guidelines.rst 5.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134
  1. .. _doc_documentation_guidelines:
  2. Documentation guidelines
  3. ========================
  4. This page describes the rules to follow if you want to contribute to Godot
  5. Engine by writing or reviewing documentation, or by translating existing
  6. documentation. Also have a look at README of the
  7. `godot-docs GitHub repository <https://github.com/godotengine/godot-docs>`_
  8. and the `docs front page <https://docs.godotengine.org>`_
  9. on what steps to follow and how to contact the docs team.
  10. How to contribute
  11. -----------------
  12. Creating or modifying documentation pages is mainly done via the
  13. `godot-docs GitHub repository <https://github.com/godotengine/godot-docs>`_.
  14. The HTML (or PDF and EPUB) documentation is generated from the .rst files
  15. (reStructuredText markup language) in that repository. Modifying those pages
  16. in a pull request and getting it merged will trigger a rebuild of the online
  17. documentation.
  18. .. seealso:: For details on Git usage and the pull request workflow, please
  19. refer to the :ref:`doc_pr_workflow` page. Most of what it
  20. describes regarding the main godotengine/godot repository is
  21. also valid for the docs repository.
  22. The README.md file contains all the information you need to get you started,
  23. please read it. In particular, it contains some tips and tricks and links to
  24. reference documentation about the reStructuredText markup language.
  25. .. warning:: If you want to edit the **API reference**, please note that it
  26. should *not* be done in the godot-docs repository. Instead, you
  27. should edit the ``doc/classes/*`` XML files of Godot's
  28. main repository. These files are then later used to generate the
  29. in-editor documentation as well as the API reference of the
  30. online docs. Read more here: :ref:`doc_updating_the_class_reference`.
  31. The 'Edit on GitHub' link
  32. -------------------------
  33. If you're reading documentation on ``docs.godotengine.org``, you'll see an
  34. **Edit on GitHub** hyperlink at the top right of the page. Once you've created a
  35. GitHub account, you can propose changes to a page you're reading as follows:
  36. 1. Click the **Edit on GitHub** button.
  37. 2. On the GitHub page you're taken to, click the pencil icon in the top-right
  38. corner near the **Raw**, **Blame** and **History** buttons. It has the tooltip
  39. "Edit the file in a fork of this project".
  40. 3. Complete all the edits you want to make for that page.
  41. 4. Summarise the changes you made in the form at the bottom of the page and
  42. click the button labelled **Propose file change** when done.
  43. 5. On the following screens, click the **Create pull request** button until you
  44. see a message like ``Open. yourGitHubUsername wants to merge 1 commit into
  45. godotengine:master from yourGitHubUsername:patch-6``.
  46. 6. A reviewer will evaluate your changes and incorporate them into the docs if
  47. they're judged to improve them. You might also be asked to make
  48. modifications to your changes before they're included.
  49. What makes good documentation?
  50. ------------------------------
  51. Documentation should be well written in plain English, using well-formed
  52. sentences and various levels of sections and subsections. It should be clear
  53. and objective. Also have a look at the :ref:`doc_docs_writing_guidelines`.
  54. We differentiate tutorial pages from other documentation pages by these
  55. definitions:
  56. - Tutorial: a page aiming at explaining how to use one or more concepts in
  57. the editor or scripts in order to achieve a specific goal with a learning
  58. purpose (e.g. "Making a simple 2d Pong game", "Applying forces to an
  59. object").
  60. - Documentation: a page describing precisely one and only one concept at a
  61. time, if possible exhaustively (e.g. the list of methods of the
  62. Sprite class, or an overview of the input management in Godot).
  63. You are free to write the kind of documentation you wish, as long as you
  64. respect the following rules (and the ones on the repo).
  65. Titles
  66. ------
  67. Always begin pages with their title and a Sphinx reference name:
  68. ::
  69. .. _doc_insert_your_title_here:
  70. Insert your title here
  71. ======================
  72. The reference allows to link to this page using the ``:ref:`` format, e.g.
  73. ``:ref:`doc_insert_your_title_here``` would link to the above example page
  74. (note the lack of leading underscore in the reference).
  75. Also, avoid American CamelCase titles: title's first word should begin
  76. with a capitalized letter, and every following word should not. Thus,
  77. this is a good example:
  78. - Insert your title here
  79. And this is a bad example:
  80. - Insert Your Title Here
  81. Only project, people and node class names should have capitalized first
  82. letter.
  83. Translating existing pages
  84. --------------------------
  85. You can help to translate the official Godot documentation on our `Hosted Weblate <https://hosted.weblate.org/engage/godot-engine/>`_.
  86. .. image:: https://hosted.weblate.org/widgets/godot-engine/-/godot-docs/287x66-white.png
  87. :alt: Translation state
  88. :align: center
  89. :target: https://hosted.weblate.org/engage/godot-engine/?utm_source=widget
  90. There also is the official `Godot I18N repository <https://github.com/godotengine/godot-docs-l10n>`_. where you can see when the data was last synced.
  91. License
  92. -------
  93. This documentation and every page it contains is published under the terms of
  94. the `Creative Commons Attribution 3.0 license (CC-BY-3.0) <https://tldrlegal.com/license/creative-commons-attribution-(cc)>`_, with attribution to "Juan Linietsky, Ariel Manzur and the Godot community".
  95. By contributing to the documentation on the GitHub repository, you agree that
  96. your changes are distributed under this license.