index.rst 1.2 KB

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  1. Godot-Blender-Exporter
  2. ======================
  3. .. note:: This chapter relates to the blender plugin called "Godot-Blender-Exporter",
  4. which can be downloaded here: https://github.com/godotengine/godot-blender-exporter
  5. Details on exporting
  6. --------------------
  7. .. toctree::
  8. :maxdepth: 1
  9. :name: toc-learn-workflow-assets-escn_exporter
  10. material
  11. physics
  12. lights
  13. mesh
  14. skeleton
  15. animation
  16. Disabling specific objects
  17. --------------------------
  18. Sometimes you don't want some objects exported (eg high-res models used for
  19. baking). An object will not be exported if it is not rendered in the scene.
  20. This can be set in the outliner:
  21. .. image:: img/hide.jpg
  22. Objects hidden in the viewport will be exported, but will be hidden in the
  23. Godot scene.
  24. Build pipeline integration
  25. --------------------------
  26. If you have hundreds of model files, you don't want your artists to waste time
  27. manually exporting their blend files. To combat this, the exporter provides a
  28. python function ``io_scene_godot.export(out_file_path)`` that can be called to
  29. export a file. This allows easy integration with other build systems. An
  30. example Makefile and python script that exports all the blends in a directory
  31. is present in the Godot-Blender-exporter repository.