class_texturerect.rst 6.2 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the TextureRect.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_TextureRect:
  6. TextureRect
  7. ===========
  8. **Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Control for drawing textures.
  10. Description
  11. -----------
  12. Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` property. It can scale, tile, or stay centered inside its bounding rectangle.
  13. Properties
  14. ----------
  15. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  16. | :ref:`bool<class_bool>` | :ref:`expand<class_TextureRect_property_expand>` | ``false`` |
  17. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  18. | :ref:`bool<class_bool>` | :ref:`flip_h<class_TextureRect_property_flip_h>` | ``false`` |
  19. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  20. | :ref:`bool<class_bool>` | :ref:`flip_v<class_TextureRect_property_flip_v>` | ``false`` |
  21. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  22. | :ref:`MouseFilter<enum_Control_MouseFilter>` | mouse_filter | ``1`` *(parent override)* |
  23. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  24. | :ref:`StretchMode<enum_TextureRect_StretchMode>` | :ref:`stretch_mode<class_TextureRect_property_stretch_mode>` | ``0`` |
  25. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  26. | :ref:`Texture<class_Texture>` | :ref:`texture<class_TextureRect_property_texture>` | |
  27. +--------------------------------------------------+--------------------------------------------------------------+---------------------------+
  28. Enumerations
  29. ------------
  30. .. _enum_TextureRect_StretchMode:
  31. .. _class_TextureRect_constant_STRETCH_SCALE_ON_EXPAND:
  32. .. _class_TextureRect_constant_STRETCH_SCALE:
  33. .. _class_TextureRect_constant_STRETCH_TILE:
  34. .. _class_TextureRect_constant_STRETCH_KEEP:
  35. .. _class_TextureRect_constant_STRETCH_KEEP_CENTERED:
  36. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT:
  37. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_CENTERED:
  38. .. _class_TextureRect_constant_STRETCH_KEEP_ASPECT_COVERED:
  39. enum **StretchMode**:
  40. - **STRETCH_SCALE_ON_EXPAND** = **0** --- Scale to fit the node's bounding rectangle, only if ``expand`` is ``true``. Default ``stretch_mode``, for backwards compatibility. Until you set ``expand`` to ``true``, the texture will behave like :ref:`STRETCH_KEEP<class_TextureRect_constant_STRETCH_KEEP>`.
  41. - **STRETCH_SCALE** = **1** --- Scale to fit the node's bounding rectangle.
  42. - **STRETCH_TILE** = **2** --- Tile inside the node's bounding rectangle.
  43. - **STRETCH_KEEP** = **3** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
  44. - **STRETCH_KEEP_CENTERED** = **4** --- The texture keeps its original size and stays centered in the node's bounding rectangle.
  45. - **STRETCH_KEEP_ASPECT** = **5** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
  46. - **STRETCH_KEEP_ASPECT_CENTERED** = **6** --- Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
  47. - **STRETCH_KEEP_ASPECT_COVERED** = **7** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
  48. Property Descriptions
  49. ---------------------
  50. .. _class_TextureRect_property_expand:
  51. - :ref:`bool<class_bool>` **expand**
  52. +-----------+-------------------+
  53. | *Default* | ``false`` |
  54. +-----------+-------------------+
  55. | *Setter* | set_expand(value) |
  56. +-----------+-------------------+
  57. | *Getter* | has_expand() |
  58. +-----------+-------------------+
  59. If ``true``, the texture scales to fit its bounding rectangle.
  60. ----
  61. .. _class_TextureRect_property_flip_h:
  62. - :ref:`bool<class_bool>` **flip_h**
  63. +-----------+-------------------+
  64. | *Default* | ``false`` |
  65. +-----------+-------------------+
  66. | *Setter* | set_flip_h(value) |
  67. +-----------+-------------------+
  68. | *Getter* | is_flipped_h() |
  69. +-----------+-------------------+
  70. If ``true``, texture is flipped horizontally.
  71. ----
  72. .. _class_TextureRect_property_flip_v:
  73. - :ref:`bool<class_bool>` **flip_v**
  74. +-----------+-------------------+
  75. | *Default* | ``false`` |
  76. +-----------+-------------------+
  77. | *Setter* | set_flip_v(value) |
  78. +-----------+-------------------+
  79. | *Getter* | is_flipped_v() |
  80. +-----------+-------------------+
  81. If ``true``, texture is flipped vertically.
  82. ----
  83. .. _class_TextureRect_property_stretch_mode:
  84. - :ref:`StretchMode<enum_TextureRect_StretchMode>` **stretch_mode**
  85. +-----------+-------------------------+
  86. | *Default* | ``0`` |
  87. +-----------+-------------------------+
  88. | *Setter* | set_stretch_mode(value) |
  89. +-----------+-------------------------+
  90. | *Getter* | get_stretch_mode() |
  91. +-----------+-------------------------+
  92. Controls the texture's behavior when resizing the node's bounding rectangle. See :ref:`StretchMode<enum_TextureRect_StretchMode>`.
  93. ----
  94. .. _class_TextureRect_property_texture:
  95. - :ref:`Texture<class_Texture>` **texture**
  96. +----------+--------------------+
  97. | *Setter* | set_texture(value) |
  98. +----------+--------------------+
  99. | *Getter* | get_texture() |
  100. +----------+--------------------+
  101. The node's :ref:`Texture<class_Texture>` resource.