class_particles.rst 18 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Particles.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Particles:
  6. Particles
  7. =========
  8. **Inherits:** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. 3D particle emitter.
  13. Properties
  14. ----------
  15. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  16. | :ref:`int<class_int>` | :ref:`amount<class_Particles_property_amount>` | 8 |
  17. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  18. | :ref:`DrawOrder<enum_Particles_DrawOrder>` | :ref:`draw_order<class_Particles_property_draw_order>` | 0 |
  19. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  20. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_1<class_Particles_property_draw_pass_1>` | |
  21. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  22. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_2<class_Particles_property_draw_pass_2>` | |
  23. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  24. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_3<class_Particles_property_draw_pass_3>` | |
  25. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  26. | :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_4<class_Particles_property_draw_pass_4>` | |
  27. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  28. | :ref:`int<class_int>` | :ref:`draw_passes<class_Particles_property_draw_passes>` | 1 |
  29. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`emitting<class_Particles_property_emitting>` | true |
  31. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  32. | :ref:`float<class_float>` | :ref:`explosiveness<class_Particles_property_explosiveness>` | 0.0 |
  33. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  34. | :ref:`int<class_int>` | :ref:`fixed_fps<class_Particles_property_fixed_fps>` | 0 |
  35. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  36. | :ref:`bool<class_bool>` | :ref:`fract_delta<class_Particles_property_fract_delta>` | true |
  37. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  38. | :ref:`float<class_float>` | :ref:`lifetime<class_Particles_property_lifetime>` | 1.0 |
  39. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`local_coords<class_Particles_property_local_coords>` | true |
  41. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`one_shot<class_Particles_property_one_shot>` | false |
  43. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  44. | :ref:`float<class_float>` | :ref:`preprocess<class_Particles_property_preprocess>` | 0.0 |
  45. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  46. | :ref:`Material<class_Material>` | :ref:`process_material<class_Particles_property_process_material>` | |
  47. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  48. | :ref:`float<class_float>` | :ref:`randomness<class_Particles_property_randomness>` | 0.0 |
  49. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  50. | :ref:`float<class_float>` | :ref:`speed_scale<class_Particles_property_speed_scale>` | 1.0 |
  51. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  52. | :ref:`AABB<class_AABB>` | :ref:`visibility_aabb<class_Particles_property_visibility_aabb>` | AABB( -4, -4, -4, 8, 8, 8 ) |
  53. +--------------------------------------------+--------------------------------------------------------------------+-----------------------------+
  54. Methods
  55. -------
  56. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`AABB<class_AABB>` | :ref:`capture_aabb<class_Particles_method_capture_aabb>` **(** **)** const |
  58. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Mesh<class_Mesh>` | :ref:`get_draw_pass_mesh<class_Particles_method_get_draw_pass_mesh>` **(** :ref:`int<class_int>` pass **)** const |
  60. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`restart<class_Particles_method_restart>` **(** **)** |
  62. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`set_draw_pass_mesh<class_Particles_method_set_draw_pass_mesh>` **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)** |
  64. +-------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  65. Enumerations
  66. ------------
  67. .. _enum_Particles_DrawOrder:
  68. .. _class_Particles_constant_DRAW_ORDER_INDEX:
  69. .. _class_Particles_constant_DRAW_ORDER_LIFETIME:
  70. .. _class_Particles_constant_DRAW_ORDER_VIEW_DEPTH:
  71. enum **DrawOrder**:
  72. - **DRAW_ORDER_INDEX** = **0** --- Particles are drawn in the order emitted.
  73. - **DRAW_ORDER_LIFETIME** = **1** --- Particles are drawn in order of remaining lifetime.
  74. - **DRAW_ORDER_VIEW_DEPTH** = **2** --- Particles are drawn in order of depth.
  75. Constants
  76. ---------
  77. .. _class_Particles_constant_MAX_DRAW_PASSES:
  78. - **MAX_DRAW_PASSES** = **4** --- Maximum number of draw passes supported.
  79. Description
  80. -----------
  81. 3D particle node used to create a variety of particle systems and effects. ``Particles`` features an emitter that generates some number of particles at a given rate.
  82. Use the ``process_material`` property to add a :ref:`ParticlesMaterial<class_ParticlesMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
  83. Tutorials
  84. ---------
  85. - :doc:`../tutorials/3d/vertex_animation/controlling_thousands_of_fish`
  86. Property Descriptions
  87. ---------------------
  88. .. _class_Particles_property_amount:
  89. - :ref:`int<class_int>` **amount**
  90. +-----------+-------------------+
  91. | *Default* | 8 |
  92. +-----------+-------------------+
  93. | *Setter* | set_amount(value) |
  94. +-----------+-------------------+
  95. | *Getter* | get_amount() |
  96. +-----------+-------------------+
  97. Number of particles to emit.
  98. ----
  99. .. _class_Particles_property_draw_order:
  100. - :ref:`DrawOrder<enum_Particles_DrawOrder>` **draw_order**
  101. +-----------+-----------------------+
  102. | *Default* | 0 |
  103. +-----------+-----------------------+
  104. | *Setter* | set_draw_order(value) |
  105. +-----------+-----------------------+
  106. | *Getter* | get_draw_order() |
  107. +-----------+-----------------------+
  108. Particle draw order. Uses ``DRAW_ORDER_*`` values.
  109. ----
  110. .. _class_Particles_property_draw_pass_1:
  111. - :ref:`Mesh<class_Mesh>` **draw_pass_1**
  112. +----------+---------------------------+
  113. | *Setter* | set_draw_pass_mesh(value) |
  114. +----------+---------------------------+
  115. | *Getter* | get_draw_pass_mesh() |
  116. +----------+---------------------------+
  117. :ref:`Mesh<class_Mesh>` that is drawn for the first draw pass.
  118. ----
  119. .. _class_Particles_property_draw_pass_2:
  120. - :ref:`Mesh<class_Mesh>` **draw_pass_2**
  121. +----------+---------------------------+
  122. | *Setter* | set_draw_pass_mesh(value) |
  123. +----------+---------------------------+
  124. | *Getter* | get_draw_pass_mesh() |
  125. +----------+---------------------------+
  126. :ref:`Mesh<class_Mesh>` that is drawn for the second draw pass.
  127. ----
  128. .. _class_Particles_property_draw_pass_3:
  129. - :ref:`Mesh<class_Mesh>` **draw_pass_3**
  130. +----------+---------------------------+
  131. | *Setter* | set_draw_pass_mesh(value) |
  132. +----------+---------------------------+
  133. | *Getter* | get_draw_pass_mesh() |
  134. +----------+---------------------------+
  135. :ref:`Mesh<class_Mesh>` that is drawn for the third draw pass.
  136. ----
  137. .. _class_Particles_property_draw_pass_4:
  138. - :ref:`Mesh<class_Mesh>` **draw_pass_4**
  139. +----------+---------------------------+
  140. | *Setter* | set_draw_pass_mesh(value) |
  141. +----------+---------------------------+
  142. | *Getter* | get_draw_pass_mesh() |
  143. +----------+---------------------------+
  144. :ref:`Mesh<class_Mesh>` that is drawn for the fourth draw pass.
  145. ----
  146. .. _class_Particles_property_draw_passes:
  147. - :ref:`int<class_int>` **draw_passes**
  148. +-----------+------------------------+
  149. | *Default* | 1 |
  150. +-----------+------------------------+
  151. | *Setter* | set_draw_passes(value) |
  152. +-----------+------------------------+
  153. | *Getter* | get_draw_passes() |
  154. +-----------+------------------------+
  155. The number of draw passes when rendering particles.
  156. ----
  157. .. _class_Particles_property_emitting:
  158. - :ref:`bool<class_bool>` **emitting**
  159. +-----------+---------------------+
  160. | *Default* | true |
  161. +-----------+---------------------+
  162. | *Setter* | set_emitting(value) |
  163. +-----------+---------------------+
  164. | *Getter* | is_emitting() |
  165. +-----------+---------------------+
  166. If ``true``, particles are being emitted.
  167. ----
  168. .. _class_Particles_property_explosiveness:
  169. - :ref:`float<class_float>` **explosiveness**
  170. +-----------+--------------------------------+
  171. | *Default* | 0.0 |
  172. +-----------+--------------------------------+
  173. | *Setter* | set_explosiveness_ratio(value) |
  174. +-----------+--------------------------------+
  175. | *Getter* | get_explosiveness_ratio() |
  176. +-----------+--------------------------------+
  177. Time ratio between each emission. If ``0``, particles are emitted continuously. If ``1``, all particles are emitted simultaneously.
  178. ----
  179. .. _class_Particles_property_fixed_fps:
  180. - :ref:`int<class_int>` **fixed_fps**
  181. +-----------+----------------------+
  182. | *Default* | 0 |
  183. +-----------+----------------------+
  184. | *Setter* | set_fixed_fps(value) |
  185. +-----------+----------------------+
  186. | *Getter* | get_fixed_fps() |
  187. +-----------+----------------------+
  188. The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
  189. ----
  190. .. _class_Particles_property_fract_delta:
  191. - :ref:`bool<class_bool>` **fract_delta**
  192. +-----------+-----------------------------+
  193. | *Default* | true |
  194. +-----------+-----------------------------+
  195. | *Setter* | set_fractional_delta(value) |
  196. +-----------+-----------------------------+
  197. | *Getter* | get_fractional_delta() |
  198. +-----------+-----------------------------+
  199. If ``true``, results in fractional delta calculation which has a smoother particles display effect.
  200. ----
  201. .. _class_Particles_property_lifetime:
  202. - :ref:`float<class_float>` **lifetime**
  203. +-----------+---------------------+
  204. | *Default* | 1.0 |
  205. +-----------+---------------------+
  206. | *Setter* | set_lifetime(value) |
  207. +-----------+---------------------+
  208. | *Getter* | get_lifetime() |
  209. +-----------+---------------------+
  210. Amount of time each particle will exist.
  211. ----
  212. .. _class_Particles_property_local_coords:
  213. - :ref:`bool<class_bool>` **local_coords**
  214. +-----------+----------------------------------+
  215. | *Default* | true |
  216. +-----------+----------------------------------+
  217. | *Setter* | set_use_local_coordinates(value) |
  218. +-----------+----------------------------------+
  219. | *Getter* | get_use_local_coordinates() |
  220. +-----------+----------------------------------+
  221. If ``true``, particles use the parent node's coordinate space. If ``false``, they use global coordinates.
  222. ----
  223. .. _class_Particles_property_one_shot:
  224. - :ref:`bool<class_bool>` **one_shot**
  225. +-----------+---------------------+
  226. | *Default* | false |
  227. +-----------+---------------------+
  228. | *Setter* | set_one_shot(value) |
  229. +-----------+---------------------+
  230. | *Getter* | get_one_shot() |
  231. +-----------+---------------------+
  232. If ``true``, only ``amount`` particles will be emitted.
  233. ----
  234. .. _class_Particles_property_preprocess:
  235. - :ref:`float<class_float>` **preprocess**
  236. +-----------+-----------------------------+
  237. | *Default* | 0.0 |
  238. +-----------+-----------------------------+
  239. | *Setter* | set_pre_process_time(value) |
  240. +-----------+-----------------------------+
  241. | *Getter* | get_pre_process_time() |
  242. +-----------+-----------------------------+
  243. Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
  244. ----
  245. .. _class_Particles_property_process_material:
  246. - :ref:`Material<class_Material>` **process_material**
  247. +----------+-----------------------------+
  248. | *Setter* | set_process_material(value) |
  249. +----------+-----------------------------+
  250. | *Getter* | get_process_material() |
  251. +----------+-----------------------------+
  252. :ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticlesMaterial<class_ParticlesMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
  253. ----
  254. .. _class_Particles_property_randomness:
  255. - :ref:`float<class_float>` **randomness**
  256. +-----------+-----------------------------+
  257. | *Default* | 0.0 |
  258. +-----------+-----------------------------+
  259. | *Setter* | set_randomness_ratio(value) |
  260. +-----------+-----------------------------+
  261. | *Getter* | get_randomness_ratio() |
  262. +-----------+-----------------------------+
  263. Emission randomness ratio.
  264. ----
  265. .. _class_Particles_property_speed_scale:
  266. - :ref:`float<class_float>` **speed_scale**
  267. +-----------+------------------------+
  268. | *Default* | 1.0 |
  269. +-----------+------------------------+
  270. | *Setter* | set_speed_scale(value) |
  271. +-----------+------------------------+
  272. | *Getter* | get_speed_scale() |
  273. +-----------+------------------------+
  274. Speed scaling ratio. A value of ``0`` can be used to pause the particles.
  275. ----
  276. .. _class_Particles_property_visibility_aabb:
  277. - :ref:`AABB<class_AABB>` **visibility_aabb**
  278. +-----------+-----------------------------+
  279. | *Default* | AABB( -4, -4, -4, 8, 8, 8 ) |
  280. +-----------+-----------------------------+
  281. | *Setter* | set_visibility_aabb(value) |
  282. +-----------+-----------------------------+
  283. | *Getter* | get_visibility_aabb() |
  284. +-----------+-----------------------------+
  285. The :ref:`AABB<class_AABB>` that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
  286. Method Descriptions
  287. -------------------
  288. .. _class_Particles_method_capture_aabb:
  289. - :ref:`AABB<class_AABB>` **capture_aabb** **(** **)** const
  290. Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
  291. ----
  292. .. _class_Particles_method_get_draw_pass_mesh:
  293. - :ref:`Mesh<class_Mesh>` **get_draw_pass_mesh** **(** :ref:`int<class_int>` pass **)** const
  294. Returns the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.
  295. ----
  296. .. _class_Particles_method_restart:
  297. - void **restart** **(** **)**
  298. Restarts the particle emission, clearing existing particles.
  299. ----
  300. .. _class_Particles_method_set_draw_pass_mesh:
  301. - void **set_draw_pass_mesh** **(** :ref:`int<class_int>` pass, :ref:`Mesh<class_Mesh>` mesh **)**
  302. Sets the :ref:`Mesh<class_Mesh>` that is drawn at index ``pass``.