class_quat.rst 14 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Quat.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Quat:
  6. Quat
  7. ====
  8. **Category:** Built-In Types
  9. Brief Description
  10. -----------------
  11. Quaternion.
  12. Properties
  13. ----------
  14. +---------------------------+---------------------------------+-----+
  15. | :ref:`float<class_float>` | :ref:`w<class_Quat_property_w>` | 1.0 |
  16. +---------------------------+---------------------------------+-----+
  17. | :ref:`float<class_float>` | :ref:`x<class_Quat_property_x>` | 0.0 |
  18. +---------------------------+---------------------------------+-----+
  19. | :ref:`float<class_float>` | :ref:`y<class_Quat_property_y>` | 0.0 |
  20. +---------------------------+---------------------------------+-----+
  21. | :ref:`float<class_float>` | :ref:`z<class_Quat_property_z>` | 0.0 |
  22. +---------------------------+---------------------------------+-----+
  23. Methods
  24. -------
  25. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Quat<class_Quat>` | :ref:`Quat<class_Quat_method_Quat>` **(** :ref:`Basis<class_Basis>` from **)** |
  27. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Quat<class_Quat>` | :ref:`Quat<class_Quat_method_Quat>` **(** :ref:`Vector3<class_Vector3>` euler **)** |
  29. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`Quat<class_Quat>` | :ref:`Quat<class_Quat_method_Quat>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  31. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`Quat<class_Quat>` | :ref:`Quat<class_Quat_method_Quat>` **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z, :ref:`float<class_float>` w **)** |
  33. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`Quat<class_Quat>` | :ref:`cubic_slerp<class_Quat_method_cubic_slerp>` **(** :ref:`Quat<class_Quat>` b, :ref:`Quat<class_Quat>` pre_a, :ref:`Quat<class_Quat>` post_b, :ref:`float<class_float>` t **)** |
  35. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`float<class_float>` | :ref:`dot<class_Quat_method_dot>` **(** :ref:`Quat<class_Quat>` b **)** |
  37. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Vector3<class_Vector3>` | :ref:`get_euler<class_Quat_method_get_euler>` **(** **)** |
  39. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`Quat<class_Quat>` | :ref:`inverse<class_Quat_method_inverse>` **(** **)** |
  41. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Quat_method_is_equal_approx>` **(** :ref:`Quat<class_Quat>` quat **)** |
  43. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`bool<class_bool>` | :ref:`is_normalized<class_Quat_method_is_normalized>` **(** **)** |
  45. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`float<class_float>` | :ref:`length<class_Quat_method_length>` **(** **)** |
  47. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`float<class_float>` | :ref:`length_squared<class_Quat_method_length_squared>` **(** **)** |
  49. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`Quat<class_Quat>` | :ref:`normalized<class_Quat_method_normalized>` **(** **)** |
  51. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`set_axis_angle<class_Quat_method_set_axis_angle>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  53. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`set_euler<class_Quat_method_set_euler>` **(** :ref:`Vector3<class_Vector3>` euler **)** |
  55. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`Quat<class_Quat>` | :ref:`slerp<class_Quat_method_slerp>` **(** :ref:`Quat<class_Quat>` b, :ref:`float<class_float>` t **)** |
  57. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`Quat<class_Quat>` | :ref:`slerpni<class_Quat_method_slerpni>` **(** :ref:`Quat<class_Quat>` b, :ref:`float<class_float>` t **)** |
  59. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`Vector3<class_Vector3>` | :ref:`xform<class_Quat_method_xform>` **(** :ref:`Vector3<class_Vector3>` v **)** |
  61. +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. Constants
  63. ---------
  64. .. _class_Quat_constant_IDENTITY:
  65. - **IDENTITY** = **Quat( 0, 0, 0, 1 )**
  66. Description
  67. -----------
  68. A unit quaternion used for representing 3D rotations.
  69. It is similar to :ref:`Basis<class_Basis>`, which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. But due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating-point errors.
  70. Quaternions need to be (re)normalized.
  71. Tutorials
  72. ---------
  73. - `#interpolating-with-quaternions <../tutorials/3d/using_transforms.html#interpolating-with-quaternions>`_ in :doc:`../tutorials/3d/using_transforms`
  74. Property Descriptions
  75. ---------------------
  76. .. _class_Quat_property_w:
  77. - :ref:`float<class_float>` **w**
  78. +-----------+-----+
  79. | *Default* | 1.0 |
  80. +-----------+-----+
  81. W component of the quaternion.
  82. ----
  83. .. _class_Quat_property_x:
  84. - :ref:`float<class_float>` **x**
  85. +-----------+-----+
  86. | *Default* | 0.0 |
  87. +-----------+-----+
  88. X component of the quaternion.
  89. ----
  90. .. _class_Quat_property_y:
  91. - :ref:`float<class_float>` **y**
  92. +-----------+-----+
  93. | *Default* | 0.0 |
  94. +-----------+-----+
  95. Y component of the quaternion.
  96. ----
  97. .. _class_Quat_property_z:
  98. - :ref:`float<class_float>` **z**
  99. +-----------+-----+
  100. | *Default* | 0.0 |
  101. +-----------+-----+
  102. Z component of the quaternion.
  103. Method Descriptions
  104. -------------------
  105. .. _class_Quat_method_Quat:
  106. - :ref:`Quat<class_Quat>` **Quat** **(** :ref:`Basis<class_Basis>` from **)**
  107. Returns the rotation matrix corresponding to the given quaternion.
  108. ----
  109. - :ref:`Quat<class_Quat>` **Quat** **(** :ref:`Vector3<class_Vector3>` euler **)**
  110. Returns a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle).
  111. ----
  112. - :ref:`Quat<class_Quat>` **Quat** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  113. Returns a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector.
  114. ----
  115. - :ref:`Quat<class_Quat>` **Quat** **(** :ref:`float<class_float>` x, :ref:`float<class_float>` y, :ref:`float<class_float>` z, :ref:`float<class_float>` w **)**
  116. Returns a quaternion defined by these values.
  117. ----
  118. .. _class_Quat_method_cubic_slerp:
  119. - :ref:`Quat<class_Quat>` **cubic_slerp** **(** :ref:`Quat<class_Quat>` b, :ref:`Quat<class_Quat>` pre_a, :ref:`Quat<class_Quat>` post_b, :ref:`float<class_float>` t **)**
  120. Performs a cubic spherical-linear interpolation with another quaternion.
  121. ----
  122. .. _class_Quat_method_dot:
  123. - :ref:`float<class_float>` **dot** **(** :ref:`Quat<class_Quat>` b **)**
  124. Returns the dot product of two quaternions.
  125. ----
  126. .. _class_Quat_method_get_euler:
  127. - :ref:`Vector3<class_Vector3>` **get_euler** **(** **)**
  128. Returns Euler angles (in the YXZ convention: first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X angle, Y angle, Z angle).
  129. ----
  130. .. _class_Quat_method_inverse:
  131. - :ref:`Quat<class_Quat>` **inverse** **(** **)**
  132. Returns the inverse of the quaternion.
  133. ----
  134. .. _class_Quat_method_is_equal_approx:
  135. - :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`Quat<class_Quat>` quat **)**
  136. ----
  137. .. _class_Quat_method_is_normalized:
  138. - :ref:`bool<class_bool>` **is_normalized** **(** **)**
  139. Returns whether the quaternion is normalized or not.
  140. ----
  141. .. _class_Quat_method_length:
  142. - :ref:`float<class_float>` **length** **(** **)**
  143. Returns the length of the quaternion.
  144. ----
  145. .. _class_Quat_method_length_squared:
  146. - :ref:`float<class_float>` **length_squared** **(** **)**
  147. Returns the length of the quaternion, squared.
  148. ----
  149. .. _class_Quat_method_normalized:
  150. - :ref:`Quat<class_Quat>` **normalized** **(** **)**
  151. Returns a copy of the quaternion, normalized to unit length.
  152. ----
  153. .. _class_Quat_method_set_axis_angle:
  154. - void **set_axis_angle** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  155. Sets the quaternion to a rotation which rotates around axis by the specified angle, in radians. The axis must be a normalized vector.
  156. ----
  157. .. _class_Quat_method_set_euler:
  158. - void **set_euler** **(** :ref:`Vector3<class_Vector3>` euler **)**
  159. Sets the quaternion to a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle).
  160. ----
  161. .. _class_Quat_method_slerp:
  162. - :ref:`Quat<class_Quat>` **slerp** **(** :ref:`Quat<class_Quat>` b, :ref:`float<class_float>` t **)**
  163. Performs a spherical-linear interpolation with another quaternion.
  164. ----
  165. .. _class_Quat_method_slerpni:
  166. - :ref:`Quat<class_Quat>` **slerpni** **(** :ref:`Quat<class_Quat>` b, :ref:`float<class_float>` t **)**
  167. Performs a spherical-linear interpolation with another quaterion without checking if the rotation path is not bigger than 90°.
  168. ----
  169. .. _class_Quat_method_xform:
  170. - :ref:`Vector3<class_Vector3>` **xform** **(** :ref:`Vector3<class_Vector3>` v **)**
  171. Transforms the vector ``v`` by this quaternion.