class_editorcontextmenuplugin.rst 9.5 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/EditorContextMenuPlugin.xml.
  6. .. _class_EditorContextMenuPlugin:
  7. EditorContextMenuPlugin
  8. =======================
  9. **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Plugin for adding custom context menus in the editor.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. **EditorContextMenuPlugin** allows for the addition of custom options in the editor's context menu.
  15. Currently, context menus are supported for three commonly used areas: the file system, scene tree, and editor script list panel.
  16. .. rst-class:: classref-reftable-group
  17. Methods
  18. -------
  19. .. table::
  20. :widths: auto
  21. +--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | |void| | :ref:`_popup_menu<class_EditorContextMenuPlugin_private_method__popup_menu>`\ (\ paths\: :ref:`PackedStringArray<class_PackedStringArray>`\ ) |virtual| |
  23. +--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | |void| | :ref:`add_context_menu_item<class_EditorContextMenuPlugin_method_add_context_menu_item>`\ (\ name\: :ref:`String<class_String>`, callback\: :ref:`Callable<class_Callable>`, icon\: :ref:`Texture2D<class_Texture2D>` = null\ ) |
  25. +--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | |void| | :ref:`add_context_menu_item_from_shortcut<class_EditorContextMenuPlugin_method_add_context_menu_item_from_shortcut>`\ (\ name\: :ref:`String<class_String>`, shortcut\: :ref:`Shortcut<class_Shortcut>`, icon\: :ref:`Texture2D<class_Texture2D>` = null\ ) |
  27. +--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | |void| | :ref:`add_menu_shortcut<class_EditorContextMenuPlugin_method_add_menu_shortcut>`\ (\ shortcut\: :ref:`Shortcut<class_Shortcut>`, callback\: :ref:`Callable<class_Callable>`\ ) |
  29. +--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. .. rst-class:: classref-section-separator
  31. ----
  32. .. rst-class:: classref-descriptions-group
  33. Enumerations
  34. ------------
  35. .. _enum_EditorContextMenuPlugin_ContextMenuSlot:
  36. .. rst-class:: classref-enumeration
  37. enum **ContextMenuSlot**: :ref:`🔗<enum_EditorContextMenuPlugin_ContextMenuSlot>`
  38. .. _class_EditorContextMenuPlugin_constant_CONTEXT_SLOT_SCENE_TREE:
  39. .. rst-class:: classref-enumeration-constant
  40. :ref:`ContextMenuSlot<enum_EditorContextMenuPlugin_ContextMenuSlot>` **CONTEXT_SLOT_SCENE_TREE** = ``0``
  41. Context menu of Scene dock. :ref:`_popup_menu<class_EditorContextMenuPlugin_private_method__popup_menu>` will be called with a list of paths to currently selected nodes, while option callback will receive the list of currently selected nodes.
  42. .. _class_EditorContextMenuPlugin_constant_CONTEXT_SLOT_FILESYSTEM:
  43. .. rst-class:: classref-enumeration-constant
  44. :ref:`ContextMenuSlot<enum_EditorContextMenuPlugin_ContextMenuSlot>` **CONTEXT_SLOT_FILESYSTEM** = ``1``
  45. Context menu of FileSystem dock. :ref:`_popup_menu<class_EditorContextMenuPlugin_private_method__popup_menu>` and option callback will be called with list of paths of the currently selected files.
  46. .. _class_EditorContextMenuPlugin_constant_CONTEXT_SLOT_FILESYSTEM_CREATE:
  47. .. rst-class:: classref-enumeration-constant
  48. :ref:`ContextMenuSlot<enum_EditorContextMenuPlugin_ContextMenuSlot>` **CONTEXT_SLOT_FILESYSTEM_CREATE** = ``3``
  49. The "Create..." submenu of FileSystem dock's context menu. :ref:`_popup_menu<class_EditorContextMenuPlugin_private_method__popup_menu>` and option callback will be called with list of paths of the currently selected files.
  50. .. _class_EditorContextMenuPlugin_constant_CONTEXT_SLOT_SCRIPT_EDITOR:
  51. .. rst-class:: classref-enumeration-constant
  52. :ref:`ContextMenuSlot<enum_EditorContextMenuPlugin_ContextMenuSlot>` **CONTEXT_SLOT_SCRIPT_EDITOR** = ``2``
  53. Context menu of Scene dock. :ref:`_popup_menu<class_EditorContextMenuPlugin_private_method__popup_menu>` will be called with the path to the currently edited script, while option callback will receive reference to that script.
  54. .. rst-class:: classref-section-separator
  55. ----
  56. .. rst-class:: classref-descriptions-group
  57. Method Descriptions
  58. -------------------
  59. .. _class_EditorContextMenuPlugin_private_method__popup_menu:
  60. .. rst-class:: classref-method
  61. |void| **_popup_menu**\ (\ paths\: :ref:`PackedStringArray<class_PackedStringArray>`\ ) |virtual| :ref:`🔗<class_EditorContextMenuPlugin_private_method__popup_menu>`
  62. Called when creating a context menu, custom options can be added by using the :ref:`add_context_menu_item<class_EditorContextMenuPlugin_method_add_context_menu_item>` or :ref:`add_context_menu_item_from_shortcut<class_EditorContextMenuPlugin_method_add_context_menu_item_from_shortcut>` functions. ``paths`` contains currently selected paths (depending on menu), which can be used to conditionally add options.
  63. .. rst-class:: classref-item-separator
  64. ----
  65. .. _class_EditorContextMenuPlugin_method_add_context_menu_item:
  66. .. rst-class:: classref-method
  67. |void| **add_context_menu_item**\ (\ name\: :ref:`String<class_String>`, callback\: :ref:`Callable<class_Callable>`, icon\: :ref:`Texture2D<class_Texture2D>` = null\ ) :ref:`🔗<class_EditorContextMenuPlugin_method_add_context_menu_item>`
  68. Add custom option to the context menu of the plugin's specified slot. When the option is activated, ``callback`` will be called. Callback should take single :ref:`Array<class_Array>` argument; array contents depend on context menu slot.
  69. ::
  70. func _popup_menu(paths):
  71. add_context_menu_item("File Custom options", handle, ICON)
  72. If you want to assign shortcut to the menu item, use :ref:`add_context_menu_item_from_shortcut<class_EditorContextMenuPlugin_method_add_context_menu_item_from_shortcut>` instead.
  73. .. rst-class:: classref-item-separator
  74. ----
  75. .. _class_EditorContextMenuPlugin_method_add_context_menu_item_from_shortcut:
  76. .. rst-class:: classref-method
  77. |void| **add_context_menu_item_from_shortcut**\ (\ name\: :ref:`String<class_String>`, shortcut\: :ref:`Shortcut<class_Shortcut>`, icon\: :ref:`Texture2D<class_Texture2D>` = null\ ) :ref:`🔗<class_EditorContextMenuPlugin_method_add_context_menu_item_from_shortcut>`
  78. Add custom option to the context menu of the plugin's specified slot. The option will have the ``shortcut`` assigned and reuse its callback. The shortcut has to be registered beforehand with :ref:`add_menu_shortcut<class_EditorContextMenuPlugin_method_add_menu_shortcut>`.
  79. ::
  80. func _init():
  81. add_menu_shortcut(SHORTCUT, handle)
  82. func _popup_menu(paths):
  83. add_context_menu_item_from_shortcut("File Custom options", SHORTCUT, ICON)
  84. .. rst-class:: classref-item-separator
  85. ----
  86. .. _class_EditorContextMenuPlugin_method_add_menu_shortcut:
  87. .. rst-class:: classref-method
  88. |void| **add_menu_shortcut**\ (\ shortcut\: :ref:`Shortcut<class_Shortcut>`, callback\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_EditorContextMenuPlugin_method_add_menu_shortcut>`
  89. Registers a shortcut associated with the plugin's context menu. This method should be called once (e.g. in plugin's :ref:`Object._init<class_Object_private_method__init>`). ``callback`` will be called when user presses the specified ``shortcut`` while the menu's context is in effect (e.g. FileSystem dock is focused). Callback should take single :ref:`Array<class_Array>` argument; array contents depend on context menu slot.
  90. ::
  91. func _init():
  92. add_menu_shortcut(SHORTCUT, handle)
  93. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  94. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  95. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  96. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  97. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  98. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  99. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  100. .. |void| replace:: :abbr:`void (No return value.)`