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img
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shader_reference
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Document addition of METALLIC to light() built-ins
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your_first_shader
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advanced_postprocessing.rst
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converting_glsl_to_godot_shaders.rst
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custom_postprocessing.rst
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index.rst
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introduction_to_shaders.rst
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screen-reading_shaders.rst
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shader_materials.rst
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shaders_style_guide.rst
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using_viewport_as_texture.rst
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Rename shading section into shaders
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visual_shaders.rst
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Rename shading section into shaders
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