class_navigationagent3d.rst 56 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/NavigationAgent3D.xml.
  6. .. _class_NavigationAgent3D:
  7. NavigationAgent3D
  8. =================
  9. **Experimental:** This class may be changed or removed in future versions.
  10. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  11. A 3D agent used to pathfind to a position while avoiding obstacles.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. A 3D agent used to pathfind to a position while avoiding static and dynamic obstacles. The calculation can be used by the parent node to dynamically move it along the path. Requires navigation data to work correctly.
  16. Dynamic obstacles are avoided using RVO collision avoidance. Avoidance is computed before physics, so the pathfinding information can be used safely in the physics step.
  17. \ **Note:** After setting the :ref:`target_position<class_NavigationAgent3D_property_target_position>` property, the :ref:`get_next_path_position<class_NavigationAgent3D_method_get_next_path_position>` method must be used once every physics frame to update the internal path logic of the navigation agent. The vector position it returns should be used as the next movement position for the agent's parent node.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - :doc:`Using NavigationAgents <../tutorials/navigation/navigation_using_navigationagents>`
  22. .. rst-class:: classref-reftable-group
  23. Properties
  24. ----------
  25. .. table::
  26. :widths: auto
  27. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  28. | :ref:`bool<class_bool>` | :ref:`avoidance_enabled<class_NavigationAgent3D_property_avoidance_enabled>` | ``false`` |
  29. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  30. | :ref:`int<class_int>` | :ref:`avoidance_layers<class_NavigationAgent3D_property_avoidance_layers>` | ``1`` |
  31. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  32. | :ref:`int<class_int>` | :ref:`avoidance_mask<class_NavigationAgent3D_property_avoidance_mask>` | ``1`` |
  33. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  34. | :ref:`float<class_float>` | :ref:`avoidance_priority<class_NavigationAgent3D_property_avoidance_priority>` | ``1.0`` |
  35. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  36. | :ref:`bool<class_bool>` | :ref:`debug_enabled<class_NavigationAgent3D_property_debug_enabled>` | ``false`` |
  37. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  38. | :ref:`Color<class_Color>` | :ref:`debug_path_custom_color<class_NavigationAgent3D_property_debug_path_custom_color>` | ``Color(1, 1, 1, 1)`` |
  39. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  40. | :ref:`float<class_float>` | :ref:`debug_path_custom_point_size<class_NavigationAgent3D_property_debug_path_custom_point_size>` | ``4.0`` |
  41. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  42. | :ref:`bool<class_bool>` | :ref:`debug_use_custom<class_NavigationAgent3D_property_debug_use_custom>` | ``false`` |
  43. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  44. | :ref:`float<class_float>` | :ref:`height<class_NavigationAgent3D_property_height>` | ``1.0`` |
  45. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  46. | :ref:`bool<class_bool>` | :ref:`keep_y_velocity<class_NavigationAgent3D_property_keep_y_velocity>` | ``true`` |
  47. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  48. | :ref:`int<class_int>` | :ref:`max_neighbors<class_NavigationAgent3D_property_max_neighbors>` | ``10`` |
  49. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  50. | :ref:`float<class_float>` | :ref:`max_speed<class_NavigationAgent3D_property_max_speed>` | ``10.0`` |
  51. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  52. | :ref:`int<class_int>` | :ref:`navigation_layers<class_NavigationAgent3D_property_navigation_layers>` | ``1`` |
  53. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  54. | :ref:`float<class_float>` | :ref:`neighbor_distance<class_NavigationAgent3D_property_neighbor_distance>` | ``50.0`` |
  55. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  56. | :ref:`float<class_float>` | :ref:`path_desired_distance<class_NavigationAgent3D_property_path_desired_distance>` | ``1.0`` |
  57. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  58. | :ref:`float<class_float>` | :ref:`path_height_offset<class_NavigationAgent3D_property_path_height_offset>` | ``0.0`` |
  59. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  60. | :ref:`float<class_float>` | :ref:`path_max_distance<class_NavigationAgent3D_property_path_max_distance>` | ``5.0`` |
  61. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  62. | |bitfield|\[:ref:`PathMetadataFlags<enum_NavigationPathQueryParameters3D_PathMetadataFlags>`\] | :ref:`path_metadata_flags<class_NavigationAgent3D_property_path_metadata_flags>` | ``7`` |
  63. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  64. | :ref:`PathPostProcessing<enum_NavigationPathQueryParameters3D_PathPostProcessing>` | :ref:`path_postprocessing<class_NavigationAgent3D_property_path_postprocessing>` | ``0`` |
  65. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  66. | :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters3D_PathfindingAlgorithm>` | :ref:`pathfinding_algorithm<class_NavigationAgent3D_property_pathfinding_algorithm>` | ``0`` |
  67. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  68. | :ref:`float<class_float>` | :ref:`radius<class_NavigationAgent3D_property_radius>` | ``0.5`` |
  69. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  70. | :ref:`float<class_float>` | :ref:`target_desired_distance<class_NavigationAgent3D_property_target_desired_distance>` | ``1.0`` |
  71. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  72. | :ref:`Vector3<class_Vector3>` | :ref:`target_position<class_NavigationAgent3D_property_target_position>` | ``Vector3(0, 0, 0)`` |
  73. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  74. | :ref:`float<class_float>` | :ref:`time_horizon_agents<class_NavigationAgent3D_property_time_horizon_agents>` | ``1.0`` |
  75. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  76. | :ref:`float<class_float>` | :ref:`time_horizon_obstacles<class_NavigationAgent3D_property_time_horizon_obstacles>` | ``0.0`` |
  77. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  78. | :ref:`bool<class_bool>` | :ref:`use_3d_avoidance<class_NavigationAgent3D_property_use_3d_avoidance>` | ``false`` |
  79. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  80. | :ref:`Vector3<class_Vector3>` | :ref:`velocity<class_NavigationAgent3D_property_velocity>` | ``Vector3(0, 0, 0)`` |
  81. +------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  82. .. rst-class:: classref-reftable-group
  83. Methods
  84. -------
  85. .. table::
  86. :widths: auto
  87. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | :ref:`float<class_float>` | :ref:`distance_to_target<class_NavigationAgent3D_method_distance_to_target>`\ (\ ) |const| |
  89. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | :ref:`bool<class_bool>` | :ref:`get_avoidance_layer_value<class_NavigationAgent3D_method_get_avoidance_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
  91. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | :ref:`bool<class_bool>` | :ref:`get_avoidance_mask_value<class_NavigationAgent3D_method_get_avoidance_mask_value>`\ (\ mask_number\: :ref:`int<class_int>`\ ) |const| |
  93. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`get_current_navigation_path<class_NavigationAgent3D_method_get_current_navigation_path>`\ (\ ) |const| |
  95. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | :ref:`int<class_int>` | :ref:`get_current_navigation_path_index<class_NavigationAgent3D_method_get_current_navigation_path_index>`\ (\ ) |const| |
  97. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | :ref:`NavigationPathQueryResult3D<class_NavigationPathQueryResult3D>` | :ref:`get_current_navigation_result<class_NavigationAgent3D_method_get_current_navigation_result>`\ (\ ) |const| |
  99. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | :ref:`Vector3<class_Vector3>` | :ref:`get_final_position<class_NavigationAgent3D_method_get_final_position>`\ (\ ) |
  101. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. | :ref:`bool<class_bool>` | :ref:`get_navigation_layer_value<class_NavigationAgent3D_method_get_navigation_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`\ ) |const| |
  103. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  104. | :ref:`RID<class_RID>` | :ref:`get_navigation_map<class_NavigationAgent3D_method_get_navigation_map>`\ (\ ) |const| |
  105. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  106. | :ref:`Vector3<class_Vector3>` | :ref:`get_next_path_position<class_NavigationAgent3D_method_get_next_path_position>`\ (\ ) |
  107. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  108. | :ref:`RID<class_RID>` | :ref:`get_rid<class_NavigationAgent3D_method_get_rid>`\ (\ ) |const| |
  109. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  110. | :ref:`bool<class_bool>` | :ref:`is_navigation_finished<class_NavigationAgent3D_method_is_navigation_finished>`\ (\ ) |
  111. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  112. | :ref:`bool<class_bool>` | :ref:`is_target_reachable<class_NavigationAgent3D_method_is_target_reachable>`\ (\ ) |
  113. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  114. | :ref:`bool<class_bool>` | :ref:`is_target_reached<class_NavigationAgent3D_method_is_target_reached>`\ (\ ) |const| |
  115. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  116. | |void| | :ref:`set_avoidance_layer_value<class_NavigationAgent3D_method_set_avoidance_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  117. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  118. | |void| | :ref:`set_avoidance_mask_value<class_NavigationAgent3D_method_set_avoidance_mask_value>`\ (\ mask_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  119. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  120. | |void| | :ref:`set_navigation_layer_value<class_NavigationAgent3D_method_set_navigation_layer_value>`\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ ) |
  121. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  122. | |void| | :ref:`set_navigation_map<class_NavigationAgent3D_method_set_navigation_map>`\ (\ navigation_map\: :ref:`RID<class_RID>`\ ) |
  123. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  124. | |void| | :ref:`set_velocity_forced<class_NavigationAgent3D_method_set_velocity_forced>`\ (\ velocity\: :ref:`Vector3<class_Vector3>`\ ) |
  125. +-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  126. .. rst-class:: classref-section-separator
  127. ----
  128. .. rst-class:: classref-descriptions-group
  129. Signals
  130. -------
  131. .. _class_NavigationAgent3D_signal_link_reached:
  132. .. rst-class:: classref-signal
  133. **link_reached**\ (\ details\: :ref:`Dictionary<class_Dictionary>`\ )
  134. Signals that the agent reached a navigation link. Emitted when the agent moves within :ref:`path_desired_distance<class_NavigationAgent3D_property_path_desired_distance>` of the next position of the path when that position is a navigation link.
  135. The details dictionary may contain the following keys depending on the value of :ref:`path_metadata_flags<class_NavigationAgent3D_property_path_metadata_flags>`:
  136. - ``position``: The start position of the link that was reached.
  137. - ``type``: Always :ref:`NavigationPathQueryResult3D.PATH_SEGMENT_TYPE_LINK<class_NavigationPathQueryResult3D_constant_PATH_SEGMENT_TYPE_LINK>`.
  138. - ``rid``: The :ref:`RID<class_RID>` of the link.
  139. - ``owner``: The object which manages the link (usually :ref:`NavigationLink3D<class_NavigationLink3D>`).
  140. - ``link_entry_position``: If ``owner`` is available and the owner is a :ref:`NavigationLink3D<class_NavigationLink3D>`, it will contain the global position of the link's point the agent is entering.
  141. - ``link_exit_position``: If ``owner`` is available and the owner is a :ref:`NavigationLink3D<class_NavigationLink3D>`, it will contain the global position of the link's point which the agent is exiting.
  142. .. rst-class:: classref-item-separator
  143. ----
  144. .. _class_NavigationAgent3D_signal_navigation_finished:
  145. .. rst-class:: classref-signal
  146. **navigation_finished**\ (\ )
  147. Signals that the agent's navigation has finished. If the target is reachable, navigation ends when the target is reached. If the target is unreachable, navigation ends when the last waypoint of the path is reached. This signal is emitted only once per loaded path.
  148. This signal will be emitted just after :ref:`target_reached<class_NavigationAgent3D_signal_target_reached>` when the target is reachable.
  149. .. rst-class:: classref-item-separator
  150. ----
  151. .. _class_NavigationAgent3D_signal_path_changed:
  152. .. rst-class:: classref-signal
  153. **path_changed**\ (\ )
  154. Emitted when the agent had to update the loaded path:
  155. - because path was previously empty.
  156. - because navigation map has changed.
  157. - because agent pushed further away from the current path segment than the :ref:`path_max_distance<class_NavigationAgent3D_property_path_max_distance>`.
  158. .. rst-class:: classref-item-separator
  159. ----
  160. .. _class_NavigationAgent3D_signal_target_reached:
  161. .. rst-class:: classref-signal
  162. **target_reached**\ (\ )
  163. Signals that the agent reached the target, i.e. the agent moved within :ref:`target_desired_distance<class_NavigationAgent3D_property_target_desired_distance>` of the :ref:`target_position<class_NavigationAgent3D_property_target_position>`. This signal is emitted only once per loaded path.
  164. This signal will be emitted just before :ref:`navigation_finished<class_NavigationAgent3D_signal_navigation_finished>` when the target is reachable.
  165. It may not always be possible to reach the target but it should always be possible to reach the final position. See :ref:`get_final_position<class_NavigationAgent3D_method_get_final_position>`.
  166. .. rst-class:: classref-item-separator
  167. ----
  168. .. _class_NavigationAgent3D_signal_velocity_computed:
  169. .. rst-class:: classref-signal
  170. **velocity_computed**\ (\ safe_velocity\: :ref:`Vector3<class_Vector3>`\ )
  171. Notifies when the collision avoidance velocity is calculated. Emitted when :ref:`velocity<class_NavigationAgent3D_property_velocity>` is set. Only emitted when :ref:`avoidance_enabled<class_NavigationAgent3D_property_avoidance_enabled>` is true.
  172. .. rst-class:: classref-item-separator
  173. ----
  174. .. _class_NavigationAgent3D_signal_waypoint_reached:
  175. .. rst-class:: classref-signal
  176. **waypoint_reached**\ (\ details\: :ref:`Dictionary<class_Dictionary>`\ )
  177. Signals that the agent reached a waypoint. Emitted when the agent moves within :ref:`path_desired_distance<class_NavigationAgent3D_property_path_desired_distance>` of the next position of the path.
  178. The details dictionary may contain the following keys depending on the value of :ref:`path_metadata_flags<class_NavigationAgent3D_property_path_metadata_flags>`:
  179. - ``position``: The position of the waypoint that was reached.
  180. - ``type``: The type of navigation primitive (region or link) that contains this waypoint.
  181. - ``rid``: The :ref:`RID<class_RID>` of the containing navigation primitive (region or link).
  182. - ``owner``: The object which manages the containing navigation primitive (region or link).
  183. .. rst-class:: classref-section-separator
  184. ----
  185. .. rst-class:: classref-descriptions-group
  186. Property Descriptions
  187. ---------------------
  188. .. _class_NavigationAgent3D_property_avoidance_enabled:
  189. .. rst-class:: classref-property
  190. :ref:`bool<class_bool>` **avoidance_enabled** = ``false``
  191. .. rst-class:: classref-property-setget
  192. - |void| **set_avoidance_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  193. - :ref:`bool<class_bool>` **get_avoidance_enabled**\ (\ )
  194. If ``true`` the agent is registered for an RVO avoidance callback on the :ref:`NavigationServer3D<class_NavigationServer3D>`. When :ref:`velocity<class_NavigationAgent3D_property_velocity>` is set and the processing is completed a ``safe_velocity`` Vector3 is received with a signal connection to :ref:`velocity_computed<class_NavigationAgent3D_signal_velocity_computed>`. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
  195. .. rst-class:: classref-item-separator
  196. ----
  197. .. _class_NavigationAgent3D_property_avoidance_layers:
  198. .. rst-class:: classref-property
  199. :ref:`int<class_int>` **avoidance_layers** = ``1``
  200. .. rst-class:: classref-property-setget
  201. - |void| **set_avoidance_layers**\ (\ value\: :ref:`int<class_int>`\ )
  202. - :ref:`int<class_int>` **get_avoidance_layers**\ (\ )
  203. A bitfield determining the avoidance layers for this NavigationAgent. Other agents with a matching bit on the :ref:`avoidance_mask<class_NavigationAgent3D_property_avoidance_mask>` will avoid this agent.
  204. .. rst-class:: classref-item-separator
  205. ----
  206. .. _class_NavigationAgent3D_property_avoidance_mask:
  207. .. rst-class:: classref-property
  208. :ref:`int<class_int>` **avoidance_mask** = ``1``
  209. .. rst-class:: classref-property-setget
  210. - |void| **set_avoidance_mask**\ (\ value\: :ref:`int<class_int>`\ )
  211. - :ref:`int<class_int>` **get_avoidance_mask**\ (\ )
  212. A bitfield determining what other avoidance agents and obstacles this NavigationAgent will avoid when a bit matches at least one of their :ref:`avoidance_layers<class_NavigationAgent3D_property_avoidance_layers>`.
  213. .. rst-class:: classref-item-separator
  214. ----
  215. .. _class_NavigationAgent3D_property_avoidance_priority:
  216. .. rst-class:: classref-property
  217. :ref:`float<class_float>` **avoidance_priority** = ``1.0``
  218. .. rst-class:: classref-property-setget
  219. - |void| **set_avoidance_priority**\ (\ value\: :ref:`float<class_float>`\ )
  220. - :ref:`float<class_float>` **get_avoidance_priority**\ (\ )
  221. The agent does not adjust the velocity for other agents that would match the :ref:`avoidance_mask<class_NavigationAgent3D_property_avoidance_mask>` but have a lower :ref:`avoidance_priority<class_NavigationAgent3D_property_avoidance_priority>`. This in turn makes the other agents with lower priority adjust their velocities even more to avoid collision with this agent.
  222. .. rst-class:: classref-item-separator
  223. ----
  224. .. _class_NavigationAgent3D_property_debug_enabled:
  225. .. rst-class:: classref-property
  226. :ref:`bool<class_bool>` **debug_enabled** = ``false``
  227. .. rst-class:: classref-property-setget
  228. - |void| **set_debug_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
  229. - :ref:`bool<class_bool>` **get_debug_enabled**\ (\ )
  230. If ``true`` shows debug visuals for this agent.
  231. .. rst-class:: classref-item-separator
  232. ----
  233. .. _class_NavigationAgent3D_property_debug_path_custom_color:
  234. .. rst-class:: classref-property
  235. :ref:`Color<class_Color>` **debug_path_custom_color** = ``Color(1, 1, 1, 1)``
  236. .. rst-class:: classref-property-setget
  237. - |void| **set_debug_path_custom_color**\ (\ value\: :ref:`Color<class_Color>`\ )
  238. - :ref:`Color<class_Color>` **get_debug_path_custom_color**\ (\ )
  239. If :ref:`debug_use_custom<class_NavigationAgent3D_property_debug_use_custom>` is ``true`` uses this color for this agent instead of global color.
  240. .. rst-class:: classref-item-separator
  241. ----
  242. .. _class_NavigationAgent3D_property_debug_path_custom_point_size:
  243. .. rst-class:: classref-property
  244. :ref:`float<class_float>` **debug_path_custom_point_size** = ``4.0``
  245. .. rst-class:: classref-property-setget
  246. - |void| **set_debug_path_custom_point_size**\ (\ value\: :ref:`float<class_float>`\ )
  247. - :ref:`float<class_float>` **get_debug_path_custom_point_size**\ (\ )
  248. If :ref:`debug_use_custom<class_NavigationAgent3D_property_debug_use_custom>` is ``true`` uses this rasterized point size for rendering path points for this agent instead of global point size.
  249. .. rst-class:: classref-item-separator
  250. ----
  251. .. _class_NavigationAgent3D_property_debug_use_custom:
  252. .. rst-class:: classref-property
  253. :ref:`bool<class_bool>` **debug_use_custom** = ``false``
  254. .. rst-class:: classref-property-setget
  255. - |void| **set_debug_use_custom**\ (\ value\: :ref:`bool<class_bool>`\ )
  256. - :ref:`bool<class_bool>` **get_debug_use_custom**\ (\ )
  257. If ``true`` uses the defined :ref:`debug_path_custom_color<class_NavigationAgent3D_property_debug_path_custom_color>` for this agent instead of global color.
  258. .. rst-class:: classref-item-separator
  259. ----
  260. .. _class_NavigationAgent3D_property_height:
  261. .. rst-class:: classref-property
  262. :ref:`float<class_float>` **height** = ``1.0``
  263. .. rst-class:: classref-property-setget
  264. - |void| **set_height**\ (\ value\: :ref:`float<class_float>`\ )
  265. - :ref:`float<class_float>` **get_height**\ (\ )
  266. The height of the avoidance agent. Agents will ignore other agents or obstacles that are above or below their current position + height in 2D avoidance. Does nothing in 3D avoidance which uses radius spheres alone.
  267. .. rst-class:: classref-item-separator
  268. ----
  269. .. _class_NavigationAgent3D_property_keep_y_velocity:
  270. .. rst-class:: classref-property
  271. :ref:`bool<class_bool>` **keep_y_velocity** = ``true``
  272. .. rst-class:: classref-property-setget
  273. - |void| **set_keep_y_velocity**\ (\ value\: :ref:`bool<class_bool>`\ )
  274. - :ref:`bool<class_bool>` **get_keep_y_velocity**\ (\ )
  275. If ``true``, and the agent uses 2D avoidance, it will remember the set y-axis velocity and reapply it after the avoidance step. While 2D avoidance has no y-axis and simulates on a flat plane this setting can help to soften the most obvious clipping on uneven 3D geometry.
  276. .. rst-class:: classref-item-separator
  277. ----
  278. .. _class_NavigationAgent3D_property_max_neighbors:
  279. .. rst-class:: classref-property
  280. :ref:`int<class_int>` **max_neighbors** = ``10``
  281. .. rst-class:: classref-property-setget
  282. - |void| **set_max_neighbors**\ (\ value\: :ref:`int<class_int>`\ )
  283. - :ref:`int<class_int>` **get_max_neighbors**\ (\ )
  284. The maximum number of neighbors for the agent to consider.
  285. .. rst-class:: classref-item-separator
  286. ----
  287. .. _class_NavigationAgent3D_property_max_speed:
  288. .. rst-class:: classref-property
  289. :ref:`float<class_float>` **max_speed** = ``10.0``
  290. .. rst-class:: classref-property-setget
  291. - |void| **set_max_speed**\ (\ value\: :ref:`float<class_float>`\ )
  292. - :ref:`float<class_float>` **get_max_speed**\ (\ )
  293. The maximum speed that an agent can move.
  294. .. rst-class:: classref-item-separator
  295. ----
  296. .. _class_NavigationAgent3D_property_navigation_layers:
  297. .. rst-class:: classref-property
  298. :ref:`int<class_int>` **navigation_layers** = ``1``
  299. .. rst-class:: classref-property-setget
  300. - |void| **set_navigation_layers**\ (\ value\: :ref:`int<class_int>`\ )
  301. - :ref:`int<class_int>` **get_navigation_layers**\ (\ )
  302. A bitfield determining which navigation layers of navigation regions this agent will use to calculate a path. Changing it during runtime will clear the current navigation path and generate a new one, according to the new navigation layers.
  303. .. rst-class:: classref-item-separator
  304. ----
  305. .. _class_NavigationAgent3D_property_neighbor_distance:
  306. .. rst-class:: classref-property
  307. :ref:`float<class_float>` **neighbor_distance** = ``50.0``
  308. .. rst-class:: classref-property-setget
  309. - |void| **set_neighbor_distance**\ (\ value\: :ref:`float<class_float>`\ )
  310. - :ref:`float<class_float>` **get_neighbor_distance**\ (\ )
  311. The distance to search for other agents.
  312. .. rst-class:: classref-item-separator
  313. ----
  314. .. _class_NavigationAgent3D_property_path_desired_distance:
  315. .. rst-class:: classref-property
  316. :ref:`float<class_float>` **path_desired_distance** = ``1.0``
  317. .. rst-class:: classref-property-setget
  318. - |void| **set_path_desired_distance**\ (\ value\: :ref:`float<class_float>`\ )
  319. - :ref:`float<class_float>` **get_path_desired_distance**\ (\ )
  320. The distance threshold before a path point is considered to be reached. This allows agents to not have to hit a path point on the path exactly, but only to reach its general area. If this value is set too high, the NavigationAgent will skip points on the path, which can lead to it leaving the navigation mesh. If this value is set too low, the NavigationAgent will be stuck in a repath loop because it will constantly overshoot the distance to the next point on each physics frame update.
  321. .. rst-class:: classref-item-separator
  322. ----
  323. .. _class_NavigationAgent3D_property_path_height_offset:
  324. .. rst-class:: classref-property
  325. :ref:`float<class_float>` **path_height_offset** = ``0.0``
  326. .. rst-class:: classref-property-setget
  327. - |void| **set_path_height_offset**\ (\ value\: :ref:`float<class_float>`\ )
  328. - :ref:`float<class_float>` **get_path_height_offset**\ (\ )
  329. The height offset is subtracted from the y-axis value of any vector path position for this NavigationAgent. The NavigationAgent height offset does not change or influence the navigation mesh or pathfinding query result. Additional navigation maps that use regions with navigation meshes that the developer baked with appropriate agent radius or height values are required to support different-sized agents.
  330. .. rst-class:: classref-item-separator
  331. ----
  332. .. _class_NavigationAgent3D_property_path_max_distance:
  333. .. rst-class:: classref-property
  334. :ref:`float<class_float>` **path_max_distance** = ``5.0``
  335. .. rst-class:: classref-property-setget
  336. - |void| **set_path_max_distance**\ (\ value\: :ref:`float<class_float>`\ )
  337. - :ref:`float<class_float>` **get_path_max_distance**\ (\ )
  338. The maximum distance the agent is allowed away from the ideal path to the final position. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
  339. .. rst-class:: classref-item-separator
  340. ----
  341. .. _class_NavigationAgent3D_property_path_metadata_flags:
  342. .. rst-class:: classref-property
  343. |bitfield|\[:ref:`PathMetadataFlags<enum_NavigationPathQueryParameters3D_PathMetadataFlags>`\] **path_metadata_flags** = ``7``
  344. .. rst-class:: classref-property-setget
  345. - |void| **set_path_metadata_flags**\ (\ value\: |bitfield|\[:ref:`PathMetadataFlags<enum_NavigationPathQueryParameters3D_PathMetadataFlags>`\]\ )
  346. - |bitfield|\[:ref:`PathMetadataFlags<enum_NavigationPathQueryParameters3D_PathMetadataFlags>`\] **get_path_metadata_flags**\ (\ )
  347. Additional information to return with the navigation path.
  348. .. rst-class:: classref-item-separator
  349. ----
  350. .. _class_NavigationAgent3D_property_path_postprocessing:
  351. .. rst-class:: classref-property
  352. :ref:`PathPostProcessing<enum_NavigationPathQueryParameters3D_PathPostProcessing>` **path_postprocessing** = ``0``
  353. .. rst-class:: classref-property-setget
  354. - |void| **set_path_postprocessing**\ (\ value\: :ref:`PathPostProcessing<enum_NavigationPathQueryParameters3D_PathPostProcessing>`\ )
  355. - :ref:`PathPostProcessing<enum_NavigationPathQueryParameters3D_PathPostProcessing>` **get_path_postprocessing**\ (\ )
  356. The path postprocessing applied to the raw path corridor found by the :ref:`pathfinding_algorithm<class_NavigationAgent3D_property_pathfinding_algorithm>`.
  357. .. rst-class:: classref-item-separator
  358. ----
  359. .. _class_NavigationAgent3D_property_pathfinding_algorithm:
  360. .. rst-class:: classref-property
  361. :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters3D_PathfindingAlgorithm>` **pathfinding_algorithm** = ``0``
  362. .. rst-class:: classref-property-setget
  363. - |void| **set_pathfinding_algorithm**\ (\ value\: :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters3D_PathfindingAlgorithm>`\ )
  364. - :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters3D_PathfindingAlgorithm>` **get_pathfinding_algorithm**\ (\ )
  365. The pathfinding algorithm used in the path query.
  366. .. rst-class:: classref-item-separator
  367. ----
  368. .. _class_NavigationAgent3D_property_radius:
  369. .. rst-class:: classref-property
  370. :ref:`float<class_float>` **radius** = ``0.5``
  371. .. rst-class:: classref-property-setget
  372. - |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )
  373. - :ref:`float<class_float>` **get_radius**\ (\ )
  374. The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by :ref:`neighbor_distance<class_NavigationAgent3D_property_neighbor_distance>`).
  375. Does not affect normal pathfinding. To change an actor's pathfinding radius bake :ref:`NavigationMesh<class_NavigationMesh>` resources with a different :ref:`NavigationMesh.agent_radius<class_NavigationMesh_property_agent_radius>` property and use different navigation maps for each actor size.
  376. .. rst-class:: classref-item-separator
  377. ----
  378. .. _class_NavigationAgent3D_property_target_desired_distance:
  379. .. rst-class:: classref-property
  380. :ref:`float<class_float>` **target_desired_distance** = ``1.0``
  381. .. rst-class:: classref-property-setget
  382. - |void| **set_target_desired_distance**\ (\ value\: :ref:`float<class_float>`\ )
  383. - :ref:`float<class_float>` **get_target_desired_distance**\ (\ )
  384. The distance threshold before the target is considered to be reached. On reaching the target, :ref:`target_reached<class_NavigationAgent3D_signal_target_reached>` is emitted and navigation ends (see :ref:`is_navigation_finished<class_NavigationAgent3D_method_is_navigation_finished>` and :ref:`navigation_finished<class_NavigationAgent3D_signal_navigation_finished>`).
  385. You can make navigation end early by setting this property to a value greater than :ref:`path_desired_distance<class_NavigationAgent3D_property_path_desired_distance>` (navigation will end before reaching the last waypoint).
  386. You can also make navigation end closer to the target than each individual path position by setting this property to a value lower than :ref:`path_desired_distance<class_NavigationAgent3D_property_path_desired_distance>` (navigation won't immediately end when reaching the last waypoint). However, if the value set is too low, the agent will be stuck in a repath loop because it will constantly overshoot the distance to the target on each physics frame update.
  387. .. rst-class:: classref-item-separator
  388. ----
  389. .. _class_NavigationAgent3D_property_target_position:
  390. .. rst-class:: classref-property
  391. :ref:`Vector3<class_Vector3>` **target_position** = ``Vector3(0, 0, 0)``
  392. .. rst-class:: classref-property-setget
  393. - |void| **set_target_position**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  394. - :ref:`Vector3<class_Vector3>` **get_target_position**\ (\ )
  395. If set, a new navigation path from the current agent position to the :ref:`target_position<class_NavigationAgent3D_property_target_position>` is requested from the NavigationServer.
  396. .. rst-class:: classref-item-separator
  397. ----
  398. .. _class_NavigationAgent3D_property_time_horizon_agents:
  399. .. rst-class:: classref-property
  400. :ref:`float<class_float>` **time_horizon_agents** = ``1.0``
  401. .. rst-class:: classref-property-setget
  402. - |void| **set_time_horizon_agents**\ (\ value\: :ref:`float<class_float>`\ )
  403. - :ref:`float<class_float>` **get_time_horizon_agents**\ (\ )
  404. The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. A too high value will slow down agents movement considerably. Must be positive.
  405. .. rst-class:: classref-item-separator
  406. ----
  407. .. _class_NavigationAgent3D_property_time_horizon_obstacles:
  408. .. rst-class:: classref-property
  409. :ref:`float<class_float>` **time_horizon_obstacles** = ``0.0``
  410. .. rst-class:: classref-property-setget
  411. - |void| **set_time_horizon_obstacles**\ (\ value\: :ref:`float<class_float>`\ )
  412. - :ref:`float<class_float>` **get_time_horizon_obstacles**\ (\ )
  413. The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to static avoidance obstacles. The larger the number, the sooner the agent will respond to static avoidance obstacles, but less freedom in choosing its velocities. A too high value will slow down agents movement considerably. Must be positive.
  414. .. rst-class:: classref-item-separator
  415. ----
  416. .. _class_NavigationAgent3D_property_use_3d_avoidance:
  417. .. rst-class:: classref-property
  418. :ref:`bool<class_bool>` **use_3d_avoidance** = ``false``
  419. .. rst-class:: classref-property-setget
  420. - |void| **set_use_3d_avoidance**\ (\ value\: :ref:`bool<class_bool>`\ )
  421. - :ref:`bool<class_bool>` **get_use_3d_avoidance**\ (\ )
  422. If ``true``, the agent calculates avoidance velocities in 3D omnidirectionally, e.g. for games that take place in air, underwater or space. Agents using 3D avoidance only avoid other agents using 3D avoidance, and react to radius-based avoidance obstacles. They ignore any vertex-based obstacles.
  423. If ``false``, the agent calculates avoidance velocities in 2D along the x and z-axes, ignoring the y-axis. Agents using 2D avoidance only avoid other agents using 2D avoidance, and react to radius-based avoidance obstacles or vertex-based avoidance obstacles. Other agents using 2D avoidance that are below or above their current position including :ref:`height<class_NavigationAgent3D_property_height>` are ignored.
  424. .. rst-class:: classref-item-separator
  425. ----
  426. .. _class_NavigationAgent3D_property_velocity:
  427. .. rst-class:: classref-property
  428. :ref:`Vector3<class_Vector3>` **velocity** = ``Vector3(0, 0, 0)``
  429. .. rst-class:: classref-property-setget
  430. - |void| **set_velocity**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
  431. - :ref:`Vector3<class_Vector3>` **get_velocity**\ (\ )
  432. Sets the new wanted velocity for the agent. The avoidance simulation will try to fulfill this velocity if possible but will modify it to avoid collision with other agents and obstacles. When an agent is teleported to a new position, use :ref:`set_velocity_forced<class_NavigationAgent3D_method_set_velocity_forced>` as well to reset the internal simulation velocity.
  433. .. rst-class:: classref-section-separator
  434. ----
  435. .. rst-class:: classref-descriptions-group
  436. Method Descriptions
  437. -------------------
  438. .. _class_NavigationAgent3D_method_distance_to_target:
  439. .. rst-class:: classref-method
  440. :ref:`float<class_float>` **distance_to_target**\ (\ ) |const|
  441. Returns the distance to the target position, using the agent's global position. The user must set :ref:`target_position<class_NavigationAgent3D_property_target_position>` in order for this to be accurate.
  442. .. rst-class:: classref-item-separator
  443. ----
  444. .. _class_NavigationAgent3D_method_get_avoidance_layer_value:
  445. .. rst-class:: classref-method
  446. :ref:`bool<class_bool>` **get_avoidance_layer_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const|
  447. Returns whether or not the specified layer of the :ref:`avoidance_layers<class_NavigationAgent3D_property_avoidance_layers>` bitmask is enabled, given a ``layer_number`` between 1 and 32.
  448. .. rst-class:: classref-item-separator
  449. ----
  450. .. _class_NavigationAgent3D_method_get_avoidance_mask_value:
  451. .. rst-class:: classref-method
  452. :ref:`bool<class_bool>` **get_avoidance_mask_value**\ (\ mask_number\: :ref:`int<class_int>`\ ) |const|
  453. Returns whether or not the specified mask of the :ref:`avoidance_mask<class_NavigationAgent3D_property_avoidance_mask>` bitmask is enabled, given a ``mask_number`` between 1 and 32.
  454. .. rst-class:: classref-item-separator
  455. ----
  456. .. _class_NavigationAgent3D_method_get_current_navigation_path:
  457. .. rst-class:: classref-method
  458. :ref:`PackedVector3Array<class_PackedVector3Array>` **get_current_navigation_path**\ (\ ) |const|
  459. Returns this agent's current path from start to finish in global coordinates. The path only updates when the target position is changed or the agent requires a repath. The path array is not intended to be used in direct path movement as the agent has its own internal path logic that would get corrupted by changing the path array manually. Use the intended :ref:`get_next_path_position<class_NavigationAgent3D_method_get_next_path_position>` once every physics frame to receive the next path point for the agents movement as this function also updates the internal path logic.
  460. .. rst-class:: classref-item-separator
  461. ----
  462. .. _class_NavigationAgent3D_method_get_current_navigation_path_index:
  463. .. rst-class:: classref-method
  464. :ref:`int<class_int>` **get_current_navigation_path_index**\ (\ ) |const|
  465. Returns which index the agent is currently on in the navigation path's :ref:`PackedVector3Array<class_PackedVector3Array>`.
  466. .. rst-class:: classref-item-separator
  467. ----
  468. .. _class_NavigationAgent3D_method_get_current_navigation_result:
  469. .. rst-class:: classref-method
  470. :ref:`NavigationPathQueryResult3D<class_NavigationPathQueryResult3D>` **get_current_navigation_result**\ (\ ) |const|
  471. Returns the path query result for the path the agent is currently following.
  472. .. rst-class:: classref-item-separator
  473. ----
  474. .. _class_NavigationAgent3D_method_get_final_position:
  475. .. rst-class:: classref-method
  476. :ref:`Vector3<class_Vector3>` **get_final_position**\ (\ )
  477. Returns the reachable final position of the current navigation path in global coordinates. This position can change if the agent needs to update the navigation path which makes the agent emit the :ref:`path_changed<class_NavigationAgent3D_signal_path_changed>` signal.
  478. .. rst-class:: classref-item-separator
  479. ----
  480. .. _class_NavigationAgent3D_method_get_navigation_layer_value:
  481. .. rst-class:: classref-method
  482. :ref:`bool<class_bool>` **get_navigation_layer_value**\ (\ layer_number\: :ref:`int<class_int>`\ ) |const|
  483. Returns whether or not the specified layer of the :ref:`navigation_layers<class_NavigationAgent3D_property_navigation_layers>` bitmask is enabled, given a ``layer_number`` between 1 and 32.
  484. .. rst-class:: classref-item-separator
  485. ----
  486. .. _class_NavigationAgent3D_method_get_navigation_map:
  487. .. rst-class:: classref-method
  488. :ref:`RID<class_RID>` **get_navigation_map**\ (\ ) |const|
  489. Returns the :ref:`RID<class_RID>` of the navigation map for this NavigationAgent node. This function returns always the map set on the NavigationAgent node and not the map of the abstract agent on the NavigationServer. If the agent map is changed directly with the NavigationServer API the NavigationAgent node will not be aware of the map change. Use :ref:`set_navigation_map<class_NavigationAgent3D_method_set_navigation_map>` to change the navigation map for the NavigationAgent and also update the agent on the NavigationServer.
  490. .. rst-class:: classref-item-separator
  491. ----
  492. .. _class_NavigationAgent3D_method_get_next_path_position:
  493. .. rst-class:: classref-method
  494. :ref:`Vector3<class_Vector3>` **get_next_path_position**\ (\ )
  495. Returns the next position in global coordinates that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent's parent. The use of this function once every physics frame is required to update the internal path logic of the NavigationAgent.
  496. .. rst-class:: classref-item-separator
  497. ----
  498. .. _class_NavigationAgent3D_method_get_rid:
  499. .. rst-class:: classref-method
  500. :ref:`RID<class_RID>` **get_rid**\ (\ ) |const|
  501. Returns the :ref:`RID<class_RID>` of this agent on the :ref:`NavigationServer3D<class_NavigationServer3D>`.
  502. .. rst-class:: classref-item-separator
  503. ----
  504. .. _class_NavigationAgent3D_method_is_navigation_finished:
  505. .. rst-class:: classref-method
  506. :ref:`bool<class_bool>` **is_navigation_finished**\ (\ )
  507. Returns ``true`` if the agent's navigation has finished. If the target is reachable, navigation ends when the target is reached. If the target is unreachable, navigation ends when the last waypoint of the path is reached.
  508. \ **Note:** While ``true`` prefer to stop calling update functions like :ref:`get_next_path_position<class_NavigationAgent3D_method_get_next_path_position>`. This avoids jittering the standing agent due to calling repeated path updates.
  509. .. rst-class:: classref-item-separator
  510. ----
  511. .. _class_NavigationAgent3D_method_is_target_reachable:
  512. .. rst-class:: classref-method
  513. :ref:`bool<class_bool>` **is_target_reachable**\ (\ )
  514. Returns ``true`` if :ref:`get_final_position<class_NavigationAgent3D_method_get_final_position>` is within :ref:`target_desired_distance<class_NavigationAgent3D_property_target_desired_distance>` of the :ref:`target_position<class_NavigationAgent3D_property_target_position>`.
  515. .. rst-class:: classref-item-separator
  516. ----
  517. .. _class_NavigationAgent3D_method_is_target_reached:
  518. .. rst-class:: classref-method
  519. :ref:`bool<class_bool>` **is_target_reached**\ (\ ) |const|
  520. Returns ``true`` if the agent reached the target, i.e. the agent moved within :ref:`target_desired_distance<class_NavigationAgent3D_property_target_desired_distance>` of the :ref:`target_position<class_NavigationAgent3D_property_target_position>`. It may not always be possible to reach the target but it should always be possible to reach the final position. See :ref:`get_final_position<class_NavigationAgent3D_method_get_final_position>`.
  521. .. rst-class:: classref-item-separator
  522. ----
  523. .. _class_NavigationAgent3D_method_set_avoidance_layer_value:
  524. .. rst-class:: classref-method
  525. |void| **set_avoidance_layer_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ )
  526. Based on ``value``, enables or disables the specified layer in the :ref:`avoidance_layers<class_NavigationAgent3D_property_avoidance_layers>` bitmask, given a ``layer_number`` between 1 and 32.
  527. .. rst-class:: classref-item-separator
  528. ----
  529. .. _class_NavigationAgent3D_method_set_avoidance_mask_value:
  530. .. rst-class:: classref-method
  531. |void| **set_avoidance_mask_value**\ (\ mask_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ )
  532. Based on ``value``, enables or disables the specified mask in the :ref:`avoidance_mask<class_NavigationAgent3D_property_avoidance_mask>` bitmask, given a ``mask_number`` between 1 and 32.
  533. .. rst-class:: classref-item-separator
  534. ----
  535. .. _class_NavigationAgent3D_method_set_navigation_layer_value:
  536. .. rst-class:: classref-method
  537. |void| **set_navigation_layer_value**\ (\ layer_number\: :ref:`int<class_int>`, value\: :ref:`bool<class_bool>`\ )
  538. Based on ``value``, enables or disables the specified layer in the :ref:`navigation_layers<class_NavigationAgent3D_property_navigation_layers>` bitmask, given a ``layer_number`` between 1 and 32.
  539. .. rst-class:: classref-item-separator
  540. ----
  541. .. _class_NavigationAgent3D_method_set_navigation_map:
  542. .. rst-class:: classref-method
  543. |void| **set_navigation_map**\ (\ navigation_map\: :ref:`RID<class_RID>`\ )
  544. Sets the :ref:`RID<class_RID>` of the navigation map this NavigationAgent node should use and also updates the ``agent`` on the NavigationServer.
  545. .. rst-class:: classref-item-separator
  546. ----
  547. .. _class_NavigationAgent3D_method_set_velocity_forced:
  548. .. rst-class:: classref-method
  549. |void| **set_velocity_forced**\ (\ velocity\: :ref:`Vector3<class_Vector3>`\ )
  550. Replaces the internal velocity in the collision avoidance simulation with ``velocity``. When an agent is teleported to a new position this function should be used in the same frame. If called frequently this function can get agents stuck.
  551. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  552. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  553. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  554. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  555. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  556. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  557. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  558. .. |void| replace:: :abbr:`void (No return value.)`