class_projectsettings.rst 938 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ProjectSettings.xml.
  6. .. _class_ProjectSettings:
  7. ProjectSettings
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Stores globally-accessible variables.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Stores variables that can be accessed from everywhere. Use :ref:`get_setting<class_ProjectSettings_method_get_setting>`, :ref:`set_setting<class_ProjectSettings_method_set_setting>` or :ref:`has_setting<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into **ProjectSettings**, making this object very useful for reading custom game configuration options.
  15. When naming a Project Settings property, use the full path to the setting including the category. For example, ``"application/config/name"`` for the project name. Category and property names can be viewed in the Project Settings dialog.
  16. \ **Feature tags:** Project settings can be overridden for specific platforms and configurations (debug, release, ...) using :doc:`feature tags <../tutorials/export/feature_tags>`.
  17. \ **Overriding:** Any project setting can be overridden by creating a file named ``override.cfg`` in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' :doc:`feature tags <../tutorials/export/feature_tags>` in account. Therefore, make sure to *also* override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
  22. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  23. - `OS Test Demo <https://godotengine.org/asset-library/asset/677>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`animation/warnings/check_angle_interpolation_type_conflicting<class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting>` | ``true`` |
  31. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`animation/warnings/check_invalid_track_paths<class_ProjectSettings_property_animation/warnings/check_invalid_track_paths>` | ``true`` |
  33. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  34. | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` | ``Color(0.14, 0.14, 0.14, 1)`` |
  35. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  36. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` | ``true`` |
  37. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  38. | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` | ``""`` |
  39. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  40. | :ref:`int<class_int>` | :ref:`application/boot_splash/minimum_display_time<class_ProjectSettings_property_application/boot_splash/minimum_display_time>` | ``0`` |
  41. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` | ``true`` |
  43. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  44. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/use_filter<class_ProjectSettings_property_application/boot_splash/use_filter>` | ``true`` |
  45. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  46. | :ref:`bool<class_bool>` | :ref:`application/config/auto_accept_quit<class_ProjectSettings_property_application/config/auto_accept_quit>` | ``true`` |
  47. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  48. | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` | ``""`` |
  49. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  50. | :ref:`String<class_String>` | :ref:`application/config/description<class_ProjectSettings_property_application/config/description>` | ``""`` |
  51. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  52. | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` | ``""`` |
  53. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  54. | :ref:`String<class_String>` | :ref:`application/config/macos_native_icon<class_ProjectSettings_property_application/config/macos_native_icon>` | ``""`` |
  55. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  56. | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` | ``""`` |
  57. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  58. | :ref:`Dictionary<class_Dictionary>` | :ref:`application/config/name_localized<class_ProjectSettings_property_application/config/name_localized>` | ``{}`` |
  59. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  60. | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` | ``""`` |
  61. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`application/config/quit_on_go_back<class_ProjectSettings_property_application/config/quit_on_go_back>` | ``true`` |
  63. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  64. | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` | ``false`` |
  65. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  66. | :ref:`bool<class_bool>` | :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>` | ``true`` |
  67. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  68. | :ref:`String<class_String>` | :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` | ``""`` |
  69. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  70. | :ref:`String<class_String>` | :ref:`application/config/windows_native_icon<class_ProjectSettings_property_application/config/windows_native_icon>` | ``""`` |
  71. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`application/run/delta_smoothing<class_ProjectSettings_property_application/run/delta_smoothing>` | ``true`` |
  73. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  74. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` | ``false`` |
  75. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` | ``false`` |
  77. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  78. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>` | ``false`` |
  79. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  80. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print.debug<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>` | ``true`` |
  81. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  82. | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` | ``0`` |
  83. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  84. | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` | ``false`` |
  85. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  86. | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` | ``6900`` |
  87. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  88. | :ref:`String<class_String>` | :ref:`application/run/main_loop_type<class_ProjectSettings_property_application/run/main_loop_type>` | ``"SceneTree"`` |
  89. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  90. | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` | ``""`` |
  91. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  92. | :ref:`int<class_int>` | :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` | ``0`` |
  93. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  94. | :ref:`bool<class_bool>` | :ref:`application/run/print_header<class_ProjectSettings_property_application/run/print_header>` | ``true`` |
  95. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  96. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_threshold_db<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>` | ``-60.0`` |
  97. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  98. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_time<class_ProjectSettings_property_audio/buses/channel_disable_time>` | ``2.0`` |
  99. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  100. | :ref:`String<class_String>` | :ref:`audio/buses/default_bus_layout<class_ProjectSettings_property_audio/buses/default_bus_layout>` | ``"res://default_bus_layout.tres"`` |
  101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  102. | :ref:`String<class_String>` | :ref:`audio/driver/driver<class_ProjectSettings_property_audio/driver/driver>` | |
  103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  104. | :ref:`bool<class_bool>` | :ref:`audio/driver/enable_input<class_ProjectSettings_property_audio/driver/enable_input>` | ``false`` |
  105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  106. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` | ``44100`` |
  107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  108. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate.web<class_ProjectSettings_property_audio/driver/mix_rate.web>` | ``0`` |
  109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  110. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` | ``15`` |
  111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  112. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency.web<class_ProjectSettings_property_audio/driver/output_latency.web>` | ``50`` |
  113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  114. | :ref:`float<class_float>` | :ref:`audio/general/2d_panning_strength<class_ProjectSettings_property_audio/general/2d_panning_strength>` | ``0.5`` |
  115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  116. | :ref:`float<class_float>` | :ref:`audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` | ``0.5`` |
  117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  118. | :ref:`bool<class_bool>` | :ref:`audio/general/ios/mix_with_others<class_ProjectSettings_property_audio/general/ios/mix_with_others>` | ``false`` |
  119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  120. | :ref:`int<class_int>` | :ref:`audio/general/ios/session_category<class_ProjectSettings_property_audio/general/ios/session_category>` | ``0`` |
  121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  122. | :ref:`bool<class_bool>` | :ref:`audio/general/text_to_speech<class_ProjectSettings_property_audio/general/text_to_speech>` | ``false`` |
  123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  124. | :ref:`int<class_int>` | :ref:`audio/video/video_delay_compensation_ms<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>` | ``0`` |
  125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  126. | :ref:`bool<class_bool>` | :ref:`collada/use_ambient<class_ProjectSettings_property_collada/use_ambient>` | ``false`` |
  127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  128. | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` | ``-1`` |
  129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  130. | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` | ``-1`` |
  131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  132. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` | ``3`` |
  133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  134. | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` | ``false`` |
  135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  136. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` | ``27`` |
  137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  138. | :ref:`Color<class_Color>` | :ref:`debug/canvas_items/debug_redraw_color<class_ProjectSettings_property_debug/canvas_items/debug_redraw_color>` | ``Color(1, 0.2, 0.2, 0.5)`` |
  139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  140. | :ref:`float<class_float>` | :ref:`debug/canvas_items/debug_redraw_time<class_ProjectSettings_property_debug/canvas_items/debug_redraw_time>` | ``1.0`` |
  141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  142. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>` | ``false`` |
  143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  144. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging.pc<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>` | ``true`` |
  145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  146. | :ref:`String<class_String>` | :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>` | ``"user://logs/godot.log"`` |
  147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  148. | :ref:`int<class_int>` | :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>` | ``5`` |
  149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  150. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_false<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>` | ``1`` |
  151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  152. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_true<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>` | ``1`` |
  153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  154. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_identifier<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>` | ``1`` |
  155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  156. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_declaration<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration>` | ``1`` |
  157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  158. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_local_usage<class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage>` | ``1`` |
  159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  160. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` | ``1`` |
  161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  162. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` | ``1`` |
  163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  164. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/empty_file<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>` | ``1`` |
  165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  166. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` | ``true`` |
  167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  168. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/exclude_addons<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>` | ``true`` |
  169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  170. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` | ``1`` |
  171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  172. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/get_node_default_without_onready<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>` | ``2`` |
  173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  174. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` | ``1`` |
  175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  176. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inference_on_variant<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>` | ``2`` |
  177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  178. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inferred_declaration<class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration>` | ``0`` |
  179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  180. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_cast<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>` | ``1`` |
  181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  182. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_match<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>` | ``1`` |
  183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  184. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` | ``1`` |
  185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  186. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` | ``1`` |
  187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  188. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/native_method_override<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>` | ``2`` |
  189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  190. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/onready_with_export<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>` | ``2`` |
  191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  192. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` | ``1`` |
  193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  194. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_await<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>` | ``1`` |
  195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  196. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_static_unload<class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload>` | ``1`` |
  197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  198. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/renamed_in_godot_4_hint<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>` | ``1`` |
  199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  200. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` | ``0`` |
  201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  202. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_global_identifier<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>` | ``1`` |
  203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  204. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>` | ``1`` |
  205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  206. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable_base_class<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>` | ``1`` |
  207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  208. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` | ``1`` |
  209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  210. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_ternary<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>` | ``1`` |
  211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  212. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/static_called_on_instance<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>` | ``1`` |
  213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  214. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` | ``1`` |
  215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  216. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` | ``1`` |
  217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  218. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` | ``1`` |
  219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  220. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_pattern<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>` | ``1`` |
  221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  222. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` | ``0`` |
  223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  224. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` | ``0`` |
  225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  226. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` | ``0`` |
  227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  228. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` | ``0`` |
  229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  230. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_void_return<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>` | ``1`` |
  231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  232. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` | ``0`` |
  233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  234. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_local_constant<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>` | ``1`` |
  235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  236. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_parameter<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>` | ``1`` |
  237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  238. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_private_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>` | ``1`` |
  239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  240. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` | ``1`` |
  241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  242. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` | ``1`` |
  243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  244. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` | ``"Please include this when reporting the bug to the project developer."`` |
  245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  246. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message.editor<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>` | ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` |
  247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  248. | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` | ``1024`` |
  249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  250. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` | ``16384`` |
  251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  252. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` | ``false`` |
  253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  254. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_gpu_profile<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>` | ``false`` |
  255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  256. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` | ``false`` |
  257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  258. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/device_limit_exceeded<class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded>` | ``true`` |
  259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  260. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/enable<class_ProjectSettings_property_debug/shader_language/warnings/enable>` | ``true`` |
  261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  262. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/float_comparison<class_ProjectSettings_property_debug/shader_language/warnings/float_comparison>` | ``true`` |
  263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  264. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/formatting_error<class_ProjectSettings_property_debug/shader_language/warnings/formatting_error>` | ``true`` |
  265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  266. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/treat_warnings_as_errors<class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors>` | ``false`` |
  267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  268. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_constant<class_ProjectSettings_property_debug/shader_language/warnings/unused_constant>` | ``true`` |
  269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  270. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_function<class_ProjectSettings_property_debug/shader_language/warnings/unused_function>` | ``true`` |
  271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  272. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_local_variable<class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable>` | ``true`` |
  273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  274. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_struct<class_ProjectSettings_property_debug/shader_language/warnings/unused_struct>` | ``true`` |
  275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  276. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_uniform<class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform>` | ``true`` |
  277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  278. | :ref:`bool<class_bool>` | :ref:`debug/shader_language/warnings/unused_varying<class_ProjectSettings_property_debug/shader_language/warnings/unused_varying>` | ``true`` |
  279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  280. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/agents_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color>` | ``Color(1, 1, 0, 0.25)`` |
  281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  282. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_agents_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius>` | ``true`` |
  283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  284. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_radius<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius>` | ``true`` |
  285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  286. | :ref:`bool<class_bool>` | :ref:`debug/shapes/avoidance/enable_obstacles_static<class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static>` | ``true`` |
  287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  288. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_radius_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color>` | ``Color(1, 0.5, 0, 0.25)`` |
  289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  290. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color>` | ``Color(1, 0, 0, 1)`` |
  291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  292. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_edge_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color>` | ``Color(1, 1, 0, 1)`` |
  293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  294. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushin_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color>` | ``Color(1, 0, 0, 0)`` |
  295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  296. | :ref:`Color<class_Color>` | :ref:`debug/shapes/avoidance/obstacles_static_face_pushout_color<class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color>` | ``Color(1, 1, 0, 0.5)`` |
  297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  298. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/contact_color<class_ProjectSettings_property_debug/shapes/collision/contact_color>` | ``Color(1, 0.2, 0.1, 0.8)`` |
  299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  300. | :ref:`bool<class_bool>` | :ref:`debug/shapes/collision/draw_2d_outlines<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>` | ``true`` |
  301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  302. | :ref:`int<class_int>` | :ref:`debug/shapes/collision/max_contacts_displayed<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>` | ``10000`` |
  303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  304. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` | ``Color(0, 0.6, 0.7, 0.42)`` |
  305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  306. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/agent_path_color<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>` | ``Color(1, 0, 0, 1)`` |
  307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  308. | :ref:`float<class_float>` | :ref:`debug/shapes/navigation/agent_path_point_size<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>` | ``4.0`` |
  309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  310. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/edge_connection_color<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>` | ``Color(1, 0, 1, 1)`` |
  311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  312. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>` | ``true`` |
  313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  314. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>` | ``true`` |
  315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  316. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>` | ``true`` |
  317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  318. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>` | ``true`` |
  319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  320. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>` | ``true`` |
  321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  322. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>` | ``true`` |
  323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  324. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_geometry_face_random_color<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>` | ``true`` |
  325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  326. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>` | ``true`` |
  327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  328. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>` | ``true`` |
  329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  330. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>` | ``Color(0.5, 1, 1, 1)`` |
  331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  332. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  334. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>` | ``Color(0.5, 1, 1, 0.4)`` |
  335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  336. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>` | ``Color(0.5, 0.5, 0.5, 0.4)`` |
  337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  338. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>` | ``Color(1, 0.5, 1, 1)`` |
  339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  340. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  342. | :ref:`Color<class_Color>` | :ref:`debug/shapes/paths/geometry_color<class_ProjectSettings_property_debug/shapes/paths/geometry_color>` | ``Color(0.1, 1, 0.7, 0.4)`` |
  343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  344. | :ref:`float<class_float>` | :ref:`debug/shapes/paths/geometry_width<class_ProjectSettings_property_debug/shapes/paths/geometry_width>` | ``2.0`` |
  345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  346. | :ref:`String<class_String>` | :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>` | |
  347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  348. | :ref:`String<class_String>` | :ref:`display/display_server/driver.android<class_ProjectSettings_property_display/display_server/driver.android>` | |
  349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  350. | :ref:`String<class_String>` | :ref:`display/display_server/driver.ios<class_ProjectSettings_property_display/display_server/driver.ios>` | |
  351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  352. | :ref:`String<class_String>` | :ref:`display/display_server/driver.linuxbsd<class_ProjectSettings_property_display/display_server/driver.linuxbsd>` | |
  353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  354. | :ref:`String<class_String>` | :ref:`display/display_server/driver.macos<class_ProjectSettings_property_display/display_server/driver.macos>` | |
  355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  356. | :ref:`String<class_String>` | :ref:`display/display_server/driver.windows<class_ProjectSettings_property_display/display_server/driver.windows>` | |
  357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  358. | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` | ``""`` |
  359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  360. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` | ``Vector2(0, 0)`` |
  361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  362. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/tooltip_position_offset<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>` | ``Vector2(10, 10)`` |
  363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  364. | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` | ``true`` |
  365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  366. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` | ``true`` |
  367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  368. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on.editor<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor>` | ``false`` |
  369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  370. | :ref:`int<class_int>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` | ``0`` |
  371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  372. | :ref:`bool<class_bool>` | :ref:`display/window/ios/allow_high_refresh_rate<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>` | ``true`` |
  373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  374. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_home_indicator<class_ProjectSettings_property_display/window/ios/hide_home_indicator>` | ``true`` |
  375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  376. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_status_bar<class_ProjectSettings_property_display/window/ios/hide_status_bar>` | ``true`` |
  377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  378. | :ref:`bool<class_bool>` | :ref:`display/window/ios/suppress_ui_gesture<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>` | ``true`` |
  379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  380. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` | ``false`` |
  381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  382. | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` | ``false`` |
  383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  384. | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` | ``false`` |
  385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  386. | :ref:`bool<class_bool>` | :ref:`display/window/size/extend_to_title<class_ProjectSettings_property_display/window/size/extend_to_title>` | ``false`` |
  387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  388. | :ref:`Vector2i<class_Vector2i>` | :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` | ``Vector2i(0, 0)`` |
  389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  390. | :ref:`int<class_int>` | :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` | ``1`` |
  391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  392. | :ref:`int<class_int>` | :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` | ``0`` |
  393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  394. | :ref:`int<class_int>` | :ref:`display/window/size/mode<class_ProjectSettings_property_display/window/size/mode>` | ``0`` |
  395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  396. | :ref:`bool<class_bool>` | :ref:`display/window/size/no_focus<class_ProjectSettings_property_display/window/size/no_focus>` | ``false`` |
  397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  398. | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` | ``true`` |
  399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  400. | :ref:`bool<class_bool>` | :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` | ``false`` |
  401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  402. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` | ``648`` |
  403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  404. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` | ``1152`` |
  405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  406. | :ref:`int<class_int>` | :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>` | ``0`` |
  407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  408. | :ref:`int<class_int>` | :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` | ``0`` |
  409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  410. | :ref:`String<class_String>` | :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` | ``"keep"`` |
  411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  412. | :ref:`String<class_String>` | :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` | ``"disabled"`` |
  413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  414. | :ref:`float<class_float>` | :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` | ``1.0`` |
  415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  416. | :ref:`String<class_String>` | :ref:`display/window/stretch/scale_mode<class_ProjectSettings_property_display/window/stretch/scale_mode>` | ``"fractional"`` |
  417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  418. | :ref:`bool<class_bool>` | :ref:`display/window/subwindows/embed_subwindows<class_ProjectSettings_property_display/window/subwindows/embed_subwindows>` | ``true`` |
  419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  420. | :ref:`int<class_int>` | :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` | ``1`` |
  421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  422. | :ref:`String<class_String>` | :ref:`dotnet/project/assembly_name<class_ProjectSettings_property_dotnet/project/assembly_name>` | ``""`` |
  423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  424. | :ref:`int<class_int>` | :ref:`dotnet/project/assembly_reload_attempts<class_ProjectSettings_property_dotnet/project/assembly_reload_attempts>` | ``3`` |
  425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  426. | :ref:`String<class_String>` | :ref:`dotnet/project/solution_directory<class_ProjectSettings_property_dotnet/project/solution_directory>` | ``""`` |
  427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  428. | :ref:`bool<class_bool>` | :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` | ``true`` |
  429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  430. | :ref:`int<class_int>` | :ref:`editor/import/atlas_max_width<class_ProjectSettings_property_editor/import/atlas_max_width>` | ``2048`` |
  431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  432. | :ref:`bool<class_bool>` | :ref:`editor/import/reimport_missing_imported_files<class_ProjectSettings_property_editor/import/reimport_missing_imported_files>` | ``true`` |
  433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  434. | :ref:`bool<class_bool>` | :ref:`editor/import/use_multiple_threads<class_ProjectSettings_property_editor/import/use_multiple_threads>` | ``true`` |
  435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  436. | :ref:`bool<class_bool>` | :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` | ``false`` |
  437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  438. | :ref:`int<class_int>` | :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` | ``60`` |
  439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  440. | :ref:`int<class_int>` | :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` | ``48000`` |
  441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  442. | :ref:`float<class_float>` | :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>` | ``0.75`` |
  443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  444. | :ref:`String<class_String>` | :ref:`editor/movie_writer/movie_file<class_ProjectSettings_property_editor/movie_writer/movie_file>` | ``""`` |
  445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  446. | :ref:`int<class_int>` | :ref:`editor/movie_writer/speaker_mode<class_ProjectSettings_property_editor/movie_writer/speaker_mode>` | ``0`` |
  447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  448. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_name<class_ProjectSettings_property_editor/naming/default_signal_callback_name>` | ``"_on_{node_name}_{signal_name}"`` |
  449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  450. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_to_self_name<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>` | ``"_on_{signal_name}"`` |
  451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  452. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_casing<class_ProjectSettings_property_editor/naming/node_name_casing>` | ``0`` |
  453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  454. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_num_separator<class_ProjectSettings_property_editor/naming/node_name_num_separator>` | ``0`` |
  455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  456. | :ref:`int<class_int>` | :ref:`editor/naming/scene_name_casing<class_ProjectSettings_property_editor/naming/scene_name_casing>` | ``2`` |
  457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  458. | :ref:`String<class_String>` | :ref:`editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` | ``""`` |
  459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  460. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`editor/script/search_in_file_extensions<class_ProjectSettings_property_editor/script/search_in_file_extensions>` | ``PackedStringArray("gd", "gdshader")`` |
  461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  462. | :ref:`String<class_String>` | :ref:`editor/script/templates_search_path<class_ProjectSettings_property_editor/script/templates_search_path>` | ``"res://script_templates"`` |
  463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  464. | :ref:`bool<class_bool>` | :ref:`editor/version_control/autoload_on_startup<class_ProjectSettings_property_editor/version_control/autoload_on_startup>` | ``false`` |
  465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  466. | :ref:`String<class_String>` | :ref:`editor/version_control/plugin_name<class_ProjectSettings_property_editor/version_control/plugin_name>` | ``""`` |
  467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  468. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` | ``true`` |
  469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  470. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.android<class_ProjectSettings_property_filesystem/import/blender/enabled.android>` | ``false`` |
  471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  472. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.web<class_ProjectSettings_property_filesystem/import/blender/enabled.web>` | ``false`` |
  473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  474. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` | ``true`` |
  475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  476. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled.android<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android>` | ``false`` |
  477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  478. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx2gltf/enabled.web<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web>` | ``false`` |
  479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  480. | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` | ``0`` |
  481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  482. | :ref:`bool<class_bool>` | :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>` | ``true`` |
  483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  484. | :ref:`bool<class_bool>` | :ref:`gui/common/swap_cancel_ok<class_ProjectSettings_property_gui/common/swap_cancel_ok>` | |
  485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  486. | :ref:`int<class_int>` | :ref:`gui/common/text_edit_undo_stack_max_size<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>` | ``1024`` |
  487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  488. | :ref:`bool<class_bool>` | :ref:`gui/fonts/dynamic_fonts/use_oversampling<class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling>` | ``true`` |
  489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  490. | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` | ``""`` |
  491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  492. | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` | ``""`` |
  493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  494. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_antialiasing<class_ProjectSettings_property_gui/theme/default_font_antialiasing>` | ``1`` |
  495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  496. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` | ``false`` |
  497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  498. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_hinting<class_ProjectSettings_property_gui/theme/default_font_hinting>` | ``1`` |
  499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  500. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` | ``false`` |
  501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  502. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_subpixel_positioning<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>` | ``1`` |
  503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  504. | :ref:`float<class_float>` | :ref:`gui/theme/default_theme_scale<class_ProjectSettings_property_gui/theme/default_theme_scale>` | ``1.0`` |
  505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  506. | :ref:`int<class_int>` | :ref:`gui/theme/lcd_subpixel_layout<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>` | ``1`` |
  507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  508. | :ref:`float<class_float>` | :ref:`gui/timers/button_shortcut_feedback_highlight_time<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>` | ``0.2`` |
  509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  510. | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` | ``2000`` |
  511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  512. | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` | ``3`` |
  513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  514. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>` | ``0.5`` |
  515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  516. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` | |
  517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  518. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` | |
  519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  520. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_copy<class_ProjectSettings_property_input/ui_copy>` | |
  521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  522. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cut<class_ProjectSettings_property_input/ui_cut>` | |
  523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  524. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` | |
  525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  526. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` | |
  527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  528. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_refresh<class_ProjectSettings_property_input/ui_filedialog_refresh>` | |
  529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  530. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_show_hidden<class_ProjectSettings_property_input/ui_filedialog_show_hidden>` | |
  531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  532. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_up_one_level<class_ProjectSettings_property_input/ui_filedialog_up_one_level>` | |
  533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  534. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` | |
  535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  536. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` | |
  537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  538. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_delete<class_ProjectSettings_property_input/ui_graph_delete>` | |
  539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  540. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_duplicate<class_ProjectSettings_property_input/ui_graph_duplicate>` | |
  541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  542. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` | |
  543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  544. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` | |
  545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  546. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_menu<class_ProjectSettings_property_input/ui_menu>` | |
  547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  548. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` | |
  549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  550. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` | |
  551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  552. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_paste<class_ProjectSettings_property_input/ui_paste>` | |
  553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  554. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_redo<class_ProjectSettings_property_input/ui_redo>` | |
  555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  556. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` | |
  557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  558. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` | |
  559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  560. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_swap_input_direction<class_ProjectSettings_property_input/ui_swap_input_direction>` | |
  561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  562. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_add_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>` | |
  563. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  564. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace<class_ProjectSettings_property_input/ui_text_backspace>` | |
  565. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  566. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>` | |
  567. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  568. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left.macos<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>` | |
  569. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  570. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word<class_ProjectSettings_property_input/ui_text_backspace_word>` | |
  571. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  572. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word.macos<class_ProjectSettings_property_input/ui_text_backspace_word.macos>` | |
  573. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  574. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above<class_ProjectSettings_property_input/ui_text_caret_add_above>` | |
  575. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  576. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above.macos<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>` | |
  577. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  578. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below<class_ProjectSettings_property_input/ui_text_caret_add_below>` | |
  579. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  580. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below.macos<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>` | |
  581. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  582. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end<class_ProjectSettings_property_input/ui_text_caret_document_end>` | |
  583. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  584. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end.macos<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>` | |
  585. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  586. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start<class_ProjectSettings_property_input/ui_text_caret_document_start>` | |
  587. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  588. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start.macos<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>` | |
  589. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  590. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_down<class_ProjectSettings_property_input/ui_text_caret_down>` | |
  591. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  592. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_left<class_ProjectSettings_property_input/ui_text_caret_left>` | |
  593. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  594. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end<class_ProjectSettings_property_input/ui_text_caret_line_end>` | |
  595. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  596. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end.macos<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>` | |
  597. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  598. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start<class_ProjectSettings_property_input/ui_text_caret_line_start>` | |
  599. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  600. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start.macos<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>` | |
  601. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  602. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_down<class_ProjectSettings_property_input/ui_text_caret_page_down>` | |
  603. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  604. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_up<class_ProjectSettings_property_input/ui_text_caret_page_up>` | |
  605. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  606. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_right<class_ProjectSettings_property_input/ui_text_caret_right>` | |
  607. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  608. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_up<class_ProjectSettings_property_input/ui_text_caret_up>` | |
  609. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  610. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left<class_ProjectSettings_property_input/ui_text_caret_word_left>` | |
  611. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  612. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left.macos<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>` | |
  613. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  614. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right<class_ProjectSettings_property_input/ui_text_caret_word_right>` | |
  615. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  616. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right.macos<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>` | |
  617. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  618. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_clear_carets_and_selection<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>` | |
  619. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  620. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_accept<class_ProjectSettings_property_input/ui_text_completion_accept>` | |
  621. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  622. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_query<class_ProjectSettings_property_input/ui_text_completion_query>` | |
  623. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  624. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_replace<class_ProjectSettings_property_input/ui_text_completion_replace>` | |
  625. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  626. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_dedent<class_ProjectSettings_property_input/ui_text_dedent>` | |
  627. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  628. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete<class_ProjectSettings_property_input/ui_text_delete>` | |
  629. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  630. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right<class_ProjectSettings_property_input/ui_text_delete_all_to_right>` | |
  631. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  632. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right.macos<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>` | |
  633. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  634. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word<class_ProjectSettings_property_input/ui_text_delete_word>` | |
  635. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  636. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word.macos<class_ProjectSettings_property_input/ui_text_delete_word.macos>` | |
  637. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  638. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_indent<class_ProjectSettings_property_input/ui_text_indent>` | |
  639. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  640. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline<class_ProjectSettings_property_input/ui_text_newline>` | |
  641. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  642. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_above<class_ProjectSettings_property_input/ui_text_newline_above>` | |
  643. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  644. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_blank<class_ProjectSettings_property_input/ui_text_newline_blank>` | |
  645. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  646. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down<class_ProjectSettings_property_input/ui_text_scroll_down>` | |
  647. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  648. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down.macos<class_ProjectSettings_property_input/ui_text_scroll_down.macos>` | |
  649. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  650. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up<class_ProjectSettings_property_input/ui_text_scroll_up>` | |
  651. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  652. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up.macos<class_ProjectSettings_property_input/ui_text_scroll_up.macos>` | |
  653. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  654. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_all<class_ProjectSettings_property_input/ui_text_select_all>` | |
  655. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  656. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret<class_ProjectSettings_property_input/ui_text_select_word_under_caret>` | |
  657. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  658. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret.macos<class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos>` | |
  659. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  660. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_submit<class_ProjectSettings_property_input/ui_text_submit>` | |
  661. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  662. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_toggle_insert_mode<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>` | |
  663. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  664. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_undo<class_ProjectSettings_property_input/ui_undo>` | |
  665. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  666. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` | |
  667. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  668. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/agile_event_flushing<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>` | ``false`` |
  669. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  670. | :ref:`bool<class_bool>` | :ref:`input_devices/compatibility/legacy_just_pressed_behavior<class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior>` | ``false`` |
  671. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  672. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` | |
  673. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  674. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver.windows<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>` | |
  675. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  676. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_long_press_as_right_click<class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click>` | ``false`` |
  677. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  678. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/android/enable_pan_and_scale_gestures<class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures>` | ``false`` |
  679. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  680. | :ref:`int<class_int>` | :ref:`input_devices/pointing/android/rotary_input_scroll_axis<class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis>` | ``1`` |
  681. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  682. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` | ``true`` |
  683. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  684. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` | ``false`` |
  685. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  686. | :ref:`String<class_String>` | :ref:`internationalization/locale/fallback<class_ProjectSettings_property_internationalization/locale/fallback>` | ``"en"`` |
  687. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  688. | :ref:`bool<class_bool>` | :ref:`internationalization/locale/include_text_server_data<class_ProjectSettings_property_internationalization/locale/include_text_server_data>` | ``false`` |
  689. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  690. | :ref:`String<class_String>` | :ref:`internationalization/locale/test<class_ProjectSettings_property_internationalization/locale/test>` | ``""`` |
  691. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  692. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/double_vowels<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>` | ``false`` |
  693. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  694. | :ref:`float<class_float>` | :ref:`internationalization/pseudolocalization/expansion_ratio<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>` | ``0.0`` |
  695. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  696. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>` | ``false`` |
  697. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  698. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/override<class_ProjectSettings_property_internationalization/pseudolocalization/override>` | ``false`` |
  699. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  700. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/prefix<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>` | ``"["`` |
  701. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  702. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/replace_with_accents<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>` | ``true`` |
  703. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  704. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/skip_placeholders<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>` | ``true`` |
  705. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  706. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/suffix<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>` | ``"]"`` |
  707. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  708. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/use_pseudolocalization<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>` | ``false`` |
  709. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  710. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>` | ``false`` |
  711. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  712. | :ref:`int<class_int>` | :ref:`internationalization/rendering/root_node_layout_direction<class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction>` | ``0`` |
  713. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  714. | :ref:`String<class_String>` | :ref:`internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>` | ``""`` |
  715. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  716. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>` | ``""`` |
  717. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  718. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_2<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>` | ``""`` |
  719. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  720. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_3<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>` | ``""`` |
  721. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  722. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_4<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>` | ``""`` |
  723. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  724. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_5<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>` | ``""`` |
  725. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  726. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_6<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>` | ``""`` |
  727. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  728. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_7<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>` | ``""`` |
  729. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  730. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_8<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>` | ``""`` |
  731. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  732. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_9<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>` | ``""`` |
  733. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  734. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_10<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>` | ``""`` |
  735. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  736. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_11<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>` | ``""`` |
  737. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  738. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_12<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>` | ``""`` |
  739. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  740. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_13<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>` | ``""`` |
  741. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  742. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_14<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>` | ``""`` |
  743. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  744. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_15<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>` | ``""`` |
  745. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  746. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_16<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>` | ``""`` |
  747. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  748. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_17<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>` | ``""`` |
  749. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  750. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_18<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>` | ``""`` |
  751. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  752. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_19<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>` | ``""`` |
  753. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  754. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_20<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>` | ``""`` |
  755. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  756. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_21<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>` | ``""`` |
  757. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  758. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_22<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>` | ``""`` |
  759. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  760. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_23<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>` | ``""`` |
  761. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  762. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_24<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>` | ``""`` |
  763. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  764. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_25<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>` | ``""`` |
  765. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  766. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_26<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>` | ``""`` |
  767. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  768. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_27<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>` | ``""`` |
  769. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  770. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_28<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>` | ``""`` |
  771. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  772. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_29<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>` | ``""`` |
  773. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  774. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_30<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>` | ``""`` |
  775. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  776. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_31<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>` | ``""`` |
  777. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  778. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_32<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>` | ``""`` |
  779. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  780. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` | ``""`` |
  781. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  782. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` | ``""`` |
  783. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  784. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` | ``""`` |
  785. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  786. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` | ``""`` |
  787. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  788. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` | ``""`` |
  789. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  790. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` | ``""`` |
  791. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  792. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` | ``""`` |
  793. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  794. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` | ``""`` |
  795. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  796. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` | ``""`` |
  797. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  798. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` | ``""`` |
  799. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  800. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` | ``""`` |
  801. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  802. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` | ``""`` |
  803. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  804. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` | ``""`` |
  805. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  806. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` | ``""`` |
  807. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  808. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` | ``""`` |
  809. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  810. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` | ``""`` |
  811. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  812. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` | ``""`` |
  813. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  814. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` | ``""`` |
  815. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  816. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` | ``""`` |
  817. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  818. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` | ``""`` |
  819. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  820. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_21<class_ProjectSettings_property_layer_names/2d_physics/layer_21>` | ``""`` |
  821. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  822. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_22<class_ProjectSettings_property_layer_names/2d_physics/layer_22>` | ``""`` |
  823. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  824. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_23<class_ProjectSettings_property_layer_names/2d_physics/layer_23>` | ``""`` |
  825. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  826. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_24<class_ProjectSettings_property_layer_names/2d_physics/layer_24>` | ``""`` |
  827. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  828. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_25<class_ProjectSettings_property_layer_names/2d_physics/layer_25>` | ``""`` |
  829. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  830. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_26<class_ProjectSettings_property_layer_names/2d_physics/layer_26>` | ``""`` |
  831. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  832. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_27<class_ProjectSettings_property_layer_names/2d_physics/layer_27>` | ``""`` |
  833. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  834. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_28<class_ProjectSettings_property_layer_names/2d_physics/layer_28>` | ``""`` |
  835. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  836. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_29<class_ProjectSettings_property_layer_names/2d_physics/layer_29>` | ``""`` |
  837. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  838. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_30<class_ProjectSettings_property_layer_names/2d_physics/layer_30>` | ``""`` |
  839. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  840. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_31<class_ProjectSettings_property_layer_names/2d_physics/layer_31>` | ``""`` |
  841. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  842. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_32<class_ProjectSettings_property_layer_names/2d_physics/layer_32>` | ``""`` |
  843. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  844. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` | ``""`` |
  845. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  846. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` | ``""`` |
  847. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  848. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` | ``""`` |
  849. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  850. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` | ``""`` |
  851. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  852. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` | ``""`` |
  853. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  854. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` | ``""`` |
  855. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  856. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` | ``""`` |
  857. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  858. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` | ``""`` |
  859. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  860. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` | ``""`` |
  861. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  862. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` | ``""`` |
  863. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  864. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` | ``""`` |
  865. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  866. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` | ``""`` |
  867. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  868. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` | ``""`` |
  869. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  870. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` | ``""`` |
  871. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  872. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` | ``""`` |
  873. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  874. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` | ``""`` |
  875. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  876. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` | ``""`` |
  877. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  878. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` | ``""`` |
  879. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  880. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` | ``""`` |
  881. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  882. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` | ``""`` |
  883. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  884. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>` | ``""`` |
  885. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  886. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_2<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>` | ``""`` |
  887. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  888. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_3<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>` | ``""`` |
  889. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  890. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_4<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>` | ``""`` |
  891. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  892. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_5<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>` | ``""`` |
  893. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  894. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_6<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>` | ``""`` |
  895. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  896. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_7<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>` | ``""`` |
  897. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  898. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_8<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>` | ``""`` |
  899. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  900. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_9<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>` | ``""`` |
  901. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  902. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_10<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>` | ``""`` |
  903. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  904. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_11<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>` | ``""`` |
  905. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  906. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_12<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>` | ``""`` |
  907. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  908. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_13<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>` | ``""`` |
  909. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  910. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_14<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>` | ``""`` |
  911. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  912. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_15<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>` | ``""`` |
  913. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  914. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_16<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>` | ``""`` |
  915. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  916. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_17<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>` | ``""`` |
  917. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  918. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_18<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>` | ``""`` |
  919. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  920. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_19<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>` | ``""`` |
  921. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  922. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_20<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>` | ``""`` |
  923. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  924. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_21<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>` | ``""`` |
  925. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  926. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_22<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>` | ``""`` |
  927. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  928. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_23<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>` | ``""`` |
  929. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  930. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_24<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>` | ``""`` |
  931. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  932. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_25<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>` | ``""`` |
  933. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  934. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_26<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>` | ``""`` |
  935. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  936. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_27<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>` | ``""`` |
  937. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  938. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_28<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>` | ``""`` |
  939. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  940. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_29<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>` | ``""`` |
  941. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  942. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_30<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>` | ``""`` |
  943. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  944. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_31<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>` | ``""`` |
  945. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  946. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_32<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>` | ``""`` |
  947. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  948. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` | ``""`` |
  949. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  950. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` | ``""`` |
  951. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  952. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` | ``""`` |
  953. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  954. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` | ``""`` |
  955. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  956. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` | ``""`` |
  957. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  958. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` | ``""`` |
  959. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  960. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` | ``""`` |
  961. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  962. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` | ``""`` |
  963. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  964. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` | ``""`` |
  965. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  966. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` | ``""`` |
  967. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  968. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` | ``""`` |
  969. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  970. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` | ``""`` |
  971. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  972. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` | ``""`` |
  973. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  974. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` | ``""`` |
  975. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  976. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` | ``""`` |
  977. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  978. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` | ``""`` |
  979. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  980. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` | ``""`` |
  981. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  982. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` | ``""`` |
  983. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  984. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` | ``""`` |
  985. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  986. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` | ``""`` |
  987. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  988. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_21<class_ProjectSettings_property_layer_names/3d_physics/layer_21>` | ``""`` |
  989. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  990. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_22<class_ProjectSettings_property_layer_names/3d_physics/layer_22>` | ``""`` |
  991. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  992. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_23<class_ProjectSettings_property_layer_names/3d_physics/layer_23>` | ``""`` |
  993. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  994. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_24<class_ProjectSettings_property_layer_names/3d_physics/layer_24>` | ``""`` |
  995. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  996. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_25<class_ProjectSettings_property_layer_names/3d_physics/layer_25>` | ``""`` |
  997. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  998. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_26<class_ProjectSettings_property_layer_names/3d_physics/layer_26>` | ``""`` |
  999. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1000. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_27<class_ProjectSettings_property_layer_names/3d_physics/layer_27>` | ``""`` |
  1001. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1002. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_28<class_ProjectSettings_property_layer_names/3d_physics/layer_28>` | ``""`` |
  1003. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1004. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_29<class_ProjectSettings_property_layer_names/3d_physics/layer_29>` | ``""`` |
  1005. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1006. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_30<class_ProjectSettings_property_layer_names/3d_physics/layer_30>` | ``""`` |
  1007. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1008. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_31<class_ProjectSettings_property_layer_names/3d_physics/layer_31>` | ``""`` |
  1009. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1010. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_32<class_ProjectSettings_property_layer_names/3d_physics/layer_32>` | ``""`` |
  1011. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1012. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` | ``""`` |
  1013. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1014. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` | ``""`` |
  1015. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1016. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` | ``""`` |
  1017. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1018. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` | ``""`` |
  1019. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1020. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` | ``""`` |
  1021. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1022. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` | ``""`` |
  1023. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1024. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` | ``""`` |
  1025. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1026. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` | ``""`` |
  1027. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1028. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` | ``""`` |
  1029. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1030. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` | ``""`` |
  1031. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1032. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` | ``""`` |
  1033. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1034. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` | ``""`` |
  1035. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1036. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` | ``""`` |
  1037. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1038. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` | ``""`` |
  1039. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1040. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` | ``""`` |
  1041. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1042. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` | ``""`` |
  1043. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1044. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` | ``""`` |
  1045. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1046. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` | ``""`` |
  1047. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1048. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` | ``""`` |
  1049. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1050. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` | ``""`` |
  1051. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1052. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_1<class_ProjectSettings_property_layer_names/avoidance/layer_1>` | ``""`` |
  1053. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1054. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_2<class_ProjectSettings_property_layer_names/avoidance/layer_2>` | ``""`` |
  1055. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1056. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_3<class_ProjectSettings_property_layer_names/avoidance/layer_3>` | ``""`` |
  1057. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1058. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_4<class_ProjectSettings_property_layer_names/avoidance/layer_4>` | ``""`` |
  1059. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1060. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_5<class_ProjectSettings_property_layer_names/avoidance/layer_5>` | ``""`` |
  1061. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1062. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_6<class_ProjectSettings_property_layer_names/avoidance/layer_6>` | ``""`` |
  1063. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1064. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_7<class_ProjectSettings_property_layer_names/avoidance/layer_7>` | ``""`` |
  1065. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1066. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_8<class_ProjectSettings_property_layer_names/avoidance/layer_8>` | ``""`` |
  1067. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1068. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_9<class_ProjectSettings_property_layer_names/avoidance/layer_9>` | ``""`` |
  1069. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1070. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_10<class_ProjectSettings_property_layer_names/avoidance/layer_10>` | ``""`` |
  1071. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1072. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_11<class_ProjectSettings_property_layer_names/avoidance/layer_11>` | ``""`` |
  1073. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1074. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_12<class_ProjectSettings_property_layer_names/avoidance/layer_12>` | ``""`` |
  1075. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1076. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_13<class_ProjectSettings_property_layer_names/avoidance/layer_13>` | ``""`` |
  1077. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1078. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_14<class_ProjectSettings_property_layer_names/avoidance/layer_14>` | ``""`` |
  1079. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1080. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_15<class_ProjectSettings_property_layer_names/avoidance/layer_15>` | ``""`` |
  1081. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1082. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_16<class_ProjectSettings_property_layer_names/avoidance/layer_16>` | ``""`` |
  1083. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1084. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_17<class_ProjectSettings_property_layer_names/avoidance/layer_17>` | ``""`` |
  1085. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1086. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_18<class_ProjectSettings_property_layer_names/avoidance/layer_18>` | ``""`` |
  1087. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1088. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_19<class_ProjectSettings_property_layer_names/avoidance/layer_19>` | ``""`` |
  1089. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1090. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_20<class_ProjectSettings_property_layer_names/avoidance/layer_20>` | ``""`` |
  1091. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1092. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_21<class_ProjectSettings_property_layer_names/avoidance/layer_21>` | ``""`` |
  1093. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1094. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_22<class_ProjectSettings_property_layer_names/avoidance/layer_22>` | ``""`` |
  1095. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1096. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_23<class_ProjectSettings_property_layer_names/avoidance/layer_23>` | ``""`` |
  1097. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1098. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_24<class_ProjectSettings_property_layer_names/avoidance/layer_24>` | ``""`` |
  1099. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1100. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_25<class_ProjectSettings_property_layer_names/avoidance/layer_25>` | ``""`` |
  1101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1102. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_26<class_ProjectSettings_property_layer_names/avoidance/layer_26>` | ``""`` |
  1103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1104. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_27<class_ProjectSettings_property_layer_names/avoidance/layer_27>` | ``""`` |
  1105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1106. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_28<class_ProjectSettings_property_layer_names/avoidance/layer_28>` | ``""`` |
  1107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1108. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_29<class_ProjectSettings_property_layer_names/avoidance/layer_29>` | ``""`` |
  1109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1110. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_30<class_ProjectSettings_property_layer_names/avoidance/layer_30>` | ``""`` |
  1111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1112. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_31<class_ProjectSettings_property_layer_names/avoidance/layer_31>` | ``""`` |
  1113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1114. | :ref:`String<class_String>` | :ref:`layer_names/avoidance/layer_32<class_ProjectSettings_property_layer_names/avoidance/layer_32>` | ``""`` |
  1115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1116. | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_mb<class_ProjectSettings_property_memory/limits/message_queue/max_size_mb>` | ``32`` |
  1117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1118. | :ref:`float<class_float>` | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>` | ``1.0`` |
  1119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1120. | :ref:`float<class_float>` | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>` | ``1.0`` |
  1121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1122. | :ref:`float<class_float>` | :ref:`navigation/2d/default_link_connection_radius<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>` | ``4.0`` |
  1123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1124. | :ref:`bool<class_bool>` | :ref:`navigation/2d/use_edge_connections<class_ProjectSettings_property_navigation/2d/use_edge_connections>` | ``true`` |
  1125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1126. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_height<class_ProjectSettings_property_navigation/3d/default_cell_height>` | ``0.25`` |
  1127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1128. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_size<class_ProjectSettings_property_navigation/3d/default_cell_size>` | ``0.25`` |
  1129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1130. | :ref:`float<class_float>` | :ref:`navigation/3d/default_edge_connection_margin<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>` | ``0.25`` |
  1131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1132. | :ref:`float<class_float>` | :ref:`navigation/3d/default_link_connection_radius<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>` | ``1.0`` |
  1133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1134. | :ref:`Vector3<class_Vector3>` | :ref:`navigation/3d/default_up<class_ProjectSettings_property_navigation/3d/default_up>` | ``Vector3(0, 1, 0)`` |
  1135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1136. | :ref:`float<class_float>` | :ref:`navigation/3d/merge_rasterizer_cell_scale<class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale>` | ``1.0`` |
  1137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1138. | :ref:`bool<class_bool>` | :ref:`navigation/3d/use_edge_connections<class_ProjectSettings_property_navigation/3d/use_edge_connections>` | ``true`` |
  1139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1140. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_high_priority_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads>` | ``true`` |
  1141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1142. | :ref:`bool<class_bool>` | :ref:`navigation/avoidance/thread_model/avoidance_use_multiple_threads<class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads>` | ``true`` |
  1143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1144. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_high_priority_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads>` | ``true`` |
  1145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1146. | :ref:`bool<class_bool>` | :ref:`navigation/baking/thread_model/baking_use_multiple_threads<class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads>` | ``true`` |
  1147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1148. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>` | ``32768`` |
  1149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1150. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_errors_per_second<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>` | ``400`` |
  1151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1152. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_queued_messages<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>` | ``2048`` |
  1153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1154. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_warnings_per_second<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>` | ``400`` |
  1155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1156. | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` | ``16`` |
  1157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1158. | :ref:`int<class_int>` | :ref:`network/limits/tcp/connect_timeout_seconds<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>` | ``30`` |
  1159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1160. | :ref:`int<class_int>` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>` | ``64`` |
  1161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1162. | :ref:`String<class_String>` | :ref:`network/tls/certificate_bundle_override<class_ProjectSettings_property_network/tls/certificate_bundle_override>` | ``""`` |
  1163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1164. | :ref:`float<class_float>` | :ref:`physics/2d/default_angular_damp<class_ProjectSettings_property_physics/2d/default_angular_damp>` | ``1.0`` |
  1165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1166. | :ref:`float<class_float>` | :ref:`physics/2d/default_gravity<class_ProjectSettings_property_physics/2d/default_gravity>` | ``980.0`` |
  1167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1168. | :ref:`Vector2<class_Vector2>` | :ref:`physics/2d/default_gravity_vector<class_ProjectSettings_property_physics/2d/default_gravity_vector>` | ``Vector2(0, 1)`` |
  1169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1170. | :ref:`float<class_float>` | :ref:`physics/2d/default_linear_damp<class_ProjectSettings_property_physics/2d/default_linear_damp>` | ``0.1`` |
  1171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1172. | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` | ``"DEFAULT"`` |
  1173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1174. | :ref:`bool<class_bool>` | :ref:`physics/2d/run_on_separate_thread<class_ProjectSettings_property_physics/2d/run_on_separate_thread>` | ``false`` |
  1175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1176. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_angular<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>` | ``0.139626`` |
  1177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1178. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_linear<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>` | ``2.0`` |
  1179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1180. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>` | ``0.3`` |
  1181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1182. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_separation<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>` | ``1.5`` |
  1183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1184. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>` | ``1.0`` |
  1185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1186. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_constraint_bias<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>` | ``0.2`` |
  1187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1188. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_contact_bias<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>` | ``0.8`` |
  1189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1190. | :ref:`int<class_int>` | :ref:`physics/2d/solver/solver_iterations<class_ProjectSettings_property_physics/2d/solver/solver_iterations>` | ``16`` |
  1191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1192. | :ref:`float<class_float>` | :ref:`physics/2d/time_before_sleep<class_ProjectSettings_property_physics/2d/time_before_sleep>` | ``0.5`` |
  1193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1194. | :ref:`float<class_float>` | :ref:`physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` | ``0.1`` |
  1195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1196. | :ref:`float<class_float>` | :ref:`physics/3d/default_gravity<class_ProjectSettings_property_physics/3d/default_gravity>` | ``9.8`` |
  1197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1198. | :ref:`Vector3<class_Vector3>` | :ref:`physics/3d/default_gravity_vector<class_ProjectSettings_property_physics/3d/default_gravity_vector>` | ``Vector3(0, -1, 0)`` |
  1199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1200. | :ref:`float<class_float>` | :ref:`physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` | ``0.1`` |
  1201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1202. | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` | ``"DEFAULT"`` |
  1203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1204. | :ref:`bool<class_bool>` | :ref:`physics/3d/run_on_separate_thread<class_ProjectSettings_property_physics/3d/run_on_separate_thread>` | ``false`` |
  1205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1206. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_angular<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>` | ``0.139626`` |
  1207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1208. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_linear<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>` | ``0.1`` |
  1209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1210. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>` | ``0.01`` |
  1211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1212. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_separation<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>` | ``0.05`` |
  1213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1214. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>` | ``0.01`` |
  1215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1216. | :ref:`float<class_float>` | :ref:`physics/3d/solver/default_contact_bias<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>` | ``0.8`` |
  1217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1218. | :ref:`int<class_int>` | :ref:`physics/3d/solver/solver_iterations<class_ProjectSettings_property_physics/3d/solver/solver_iterations>` | ``16`` |
  1219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1220. | :ref:`float<class_float>` | :ref:`physics/3d/time_before_sleep<class_ProjectSettings_property_physics/3d/time_before_sleep>` | ``0.5`` |
  1221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1222. | :ref:`bool<class_bool>` | :ref:`physics/common/enable_object_picking<class_ProjectSettings_property_physics/common/enable_object_picking>` | ``true`` |
  1223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1224. | :ref:`int<class_int>` | :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` | ``8`` |
  1225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1226. | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` | ``0.5`` |
  1227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1228. | :ref:`int<class_int>` | :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` | ``60`` |
  1229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1230. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` | ``1`` |
  1231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1232. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>` | ``1`` |
  1233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1234. | :ref:`int<class_int>` | :ref:`rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` | ``2048`` |
  1235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1236. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>` | ``false`` |
  1237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1238. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` | ``false`` |
  1239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1240. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` | ``0`` |
  1241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1242. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` | ``0`` |
  1243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1244. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` | ``0`` |
  1245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1246. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` | ``false`` |
  1247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1248. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` | ``false`` |
  1249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1250. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` | ``0.25`` |
  1251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1252. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>` | ``true`` |
  1253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1254. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>` | ``0.18`` |
  1255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1256. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_quality<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>` | ``1`` |
  1257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1258. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_shape<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>` | ``1`` |
  1259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1260. | :ref:`bool<class_bool>` | :ref:`rendering/camera/depth_of_field/depth_of_field_use_jitter<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>` | ``false`` |
  1261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1262. | :ref:`String<class_String>` | :ref:`rendering/driver/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>` | ``"PowerVR,Mali,Adreno,Apple"`` |
  1263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1264. | :ref:`bool<class_bool>` | :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` | ``true`` |
  1265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1266. | :ref:`int<class_int>` | :ref:`rendering/driver/threads/thread_model<class_ProjectSettings_property_rendering/driver/threads/thread_model>` | ``1`` |
  1267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1268. | :ref:`Color<class_Color>` | :ref:`rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>` | ``Color(0.3, 0.3, 0.3, 1)`` |
  1269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1270. | :ref:`String<class_String>` | :ref:`rendering/environment/defaults/default_environment<class_ProjectSettings_property_rendering/environment/defaults/default_environment>` | ``""`` |
  1271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1272. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` | ``1`` |
  1273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1274. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode.mobile<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>` | ``0`` |
  1275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1276. | :ref:`int<class_int>` | :ref:`rendering/environment/screen_space_reflection/roughness_quality<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>` | ``1`` |
  1277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1278. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` | ``0.5`` |
  1279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1280. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/blur_passes<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>` | ``2`` |
  1281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1282. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_from<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>` | ``50.0`` |
  1283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1284. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_to<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>` | ``300.0`` |
  1285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1286. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssao/half_size<class_ProjectSettings_property_rendering/environment/ssao/half_size>` | ``true`` |
  1287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1288. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` | ``2`` |
  1289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1290. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` | ``0.5`` |
  1291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1292. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/blur_passes<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>` | ``4`` |
  1293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1294. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_from<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>` | ``50.0`` |
  1295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1296. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_to<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>` | ``300.0`` |
  1297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1298. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssil/half_size<class_ProjectSettings_property_rendering/environment/ssil/half_size>` | ``true`` |
  1299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1300. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` | ``2`` |
  1301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1302. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` | ``0.01`` |
  1303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1304. | :ref:`int<class_int>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` | ``1`` |
  1305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1306. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` | ``0.05`` |
  1307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1308. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/use_filter<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>` | ``1`` |
  1309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1310. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>` | ``64`` |
  1311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1312. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_size<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>` | ``64`` |
  1313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1314. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>` | |
  1315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1316. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.android<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>` | |
  1317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1318. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.ios<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>` | |
  1319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1320. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.linuxbsd<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>` | |
  1321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1322. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.macos<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>` | |
  1323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1324. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.web<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>` | |
  1325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1326. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.windows<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>` | |
  1327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1328. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_angle<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle>` | ``true`` |
  1329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1330. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_gles<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles>` | ``true`` |
  1331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1332. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/fallback_to_native<class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native>` | ``true`` |
  1333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1334. | :ref:`Array<class_Array>` | :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>` | |
  1335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1336. | :ref:`int<class_int>` | :ref:`rendering/gl_compatibility/item_buffer_size<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>` | ``16384`` |
  1337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1338. | :ref:`bool<class_bool>` | :ref:`rendering/gl_compatibility/nvidia_disable_threaded_optimization<class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization>` | ``true`` |
  1339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1340. | :ref:`bool<class_bool>` | :ref:`rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` | ``false`` |
  1341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1342. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` | ``5`` |
  1343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1344. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` | ``2`` |
  1345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1346. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>` | ``1`` |
  1347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1348. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` | ``0`` |
  1349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1350. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>` | ``32`` |
  1351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1352. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_probe_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>` | ``64`` |
  1353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1354. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/region_size<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>` | ``512`` |
  1355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1356. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>` | ``512`` |
  1357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1358. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` | ``512`` |
  1359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1360. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>` | ``64`` |
  1361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1362. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` | ``32`` |
  1363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1364. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>` | ``256`` |
  1365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1366. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` | ``128`` |
  1367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1368. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>` | ``2048`` |
  1369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1370. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` | ``2048`` |
  1371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1372. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/denoising/denoiser<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>` | ``0`` |
  1373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1374. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/primitive_meshes/texel_size<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>` | ``0.2`` |
  1375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1376. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/probe_capture/update_speed<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>` | ``15`` |
  1377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1378. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/directional_shadow/16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>` | ``true`` |
  1379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1380. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` | ``4096`` |
  1381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1382. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>` | ``2048`` |
  1383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1384. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1386. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1388. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>` | ``true`` |
  1389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1390. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>` | ``2`` |
  1391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1392. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>` | ``2`` |
  1393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1394. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>` | ``3`` |
  1395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1396. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>` | ``4`` |
  1397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1398. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` | ``4096`` |
  1399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1400. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>` | ``2048`` |
  1401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1402. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1404. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1406. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/tighter_shadow_caster_culling<class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling>` | ``true`` |
  1407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1408. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` | ``false`` |
  1409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1410. | :ref:`float<class_float>` | :ref:`rendering/limits/cluster_builder/max_clustered_elements<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>` | ``512`` |
  1411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1412. | :ref:`int<class_int>` | :ref:`rendering/limits/global_shader_variables/buffer_size<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>` | ``65536`` |
  1413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1414. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>` | ``8`` |
  1415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1416. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_elements<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>` | ``65536`` |
  1417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1418. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>` | ``32`` |
  1419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1420. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/threaded_cull_minimum_instances<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>` | ``1000`` |
  1421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1422. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/update_iterations_per_frame<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>` | ``10`` |
  1423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1424. | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` | ``3600`` |
  1425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1426. | :ref:`float<class_float>` | :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` | ``1.0`` |
  1427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1428. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` | ``2`` |
  1429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1430. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` | ``512`` |
  1431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1432. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` | ``false`` |
  1433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1434. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_count<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>` | ``64`` |
  1435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1436. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` | ``256`` |
  1437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1438. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size.mobile<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>` | ``128`` |
  1439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1440. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>` | ``false`` |
  1441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1442. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` | ``32`` |
  1443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1444. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>` | ``16`` |
  1445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1446. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` | ``8`` |
  1447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1448. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` | ``true`` |
  1449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1450. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>` | ``false`` |
  1451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1452. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` | ``"forward_plus"`` |
  1453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1454. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.mobile<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>` | ``"mobile"`` |
  1455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1456. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>` | ``"gl_compatibility"`` |
  1457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1458. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/agility_sdk_version<class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version>` | ``610`` |
  1459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1460. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_misc_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame>` | ``512`` |
  1461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1462. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_resource_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame>` | ``16384`` |
  1463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1464. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame<class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame>` | ``1024`` |
  1465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1466. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>` | |
  1467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1468. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.android<class_ProjectSettings_property_rendering/rendering_device/driver.android>` | |
  1469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1470. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.ios<class_ProjectSettings_property_rendering/rendering_device/driver.ios>` | |
  1471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1472. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.linuxbsd<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>` | |
  1473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1474. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.macos<class_ProjectSettings_property_rendering/rendering_device/driver.macos>` | |
  1475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1476. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.windows<class_ProjectSettings_property_rendering/rendering_device/driver.windows>` | |
  1477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1478. | :ref:`float<class_float>` | :ref:`rendering/rendering_device/pipeline_cache/save_chunk_size_mb<class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb>` | ``3.0`` |
  1479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1480. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` | ``256`` |
  1481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1482. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/max_size_mb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>` | ``128`` |
  1483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1484. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_upload_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>` | ``64`` |
  1485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1486. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vsync/frame_queue_size<class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size>` | ``2`` |
  1487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1488. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vsync/swapchain_image_count<class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count>` | ``3`` |
  1489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1490. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vulkan/max_descriptors_per_pool<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>` | ``64`` |
  1491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1492. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` | ``0.2`` |
  1493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1494. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` | ``0`` |
  1495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1496. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` | ``1.0`` |
  1497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1498. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/compress<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>` | ``true`` |
  1499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1500. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/enabled<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>` | ``true`` |
  1501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1502. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>` | ``false`` |
  1503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1504. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug.release<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>` | ``true`` |
  1505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1506. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/use_zstd_compression<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>` | ``true`` |
  1507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1508. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` | ``false`` |
  1509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1510. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>` | ``true`` |
  1511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1512. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` | ``false`` |
  1513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1514. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile>` | ``true`` |
  1515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1516. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_filter<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter>` | ``1`` |
  1517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1518. | :ref:`int<class_int>` | :ref:`rendering/textures/canvas_textures/default_texture_repeat<class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat>` | ``0`` |
  1519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1520. | :ref:`int<class_int>` | :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` | ``3`` |
  1521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1522. | :ref:`int<class_int>` | :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` | ``2`` |
  1523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1524. | :ref:`float<class_float>` | :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` | ``0.0`` |
  1525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1526. | :ref:`bool<class_bool>` | :ref:`rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` | ``false`` |
  1527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1528. | :ref:`int<class_int>` | :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>` | ``3`` |
  1529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1530. | :ref:`bool<class_bool>` | :ref:`rendering/textures/lossless_compression/force_png<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>` | ``false`` |
  1531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1532. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_etc2_astc<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>` | ``false`` |
  1533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1534. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_s3tc_bptc<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>` | ``false`` |
  1535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1536. | :ref:`int<class_int>` | :ref:`rendering/textures/webp_compression/compression_method<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>` | ``2`` |
  1537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1538. | :ref:`float<class_float>` | :ref:`rendering/textures/webp_compression/lossless_compression_factor<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>` | ``25`` |
  1539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1540. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/hdr_2d<class_ProjectSettings_property_rendering/viewport/hdr_2d>` | ``false`` |
  1541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1542. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>` | ``false`` |
  1543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1544. | :ref:`int<class_int>` | :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` | ``0`` |
  1545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1546. | :ref:`String<class_String>` | :ref:`rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>` | ``""`` |
  1547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1548. | :ref:`float<class_float>` | :ref:`threading/worker_pool/low_priority_thread_ratio<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>` | ``0.3`` |
  1549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1550. | :ref:`int<class_int>` | :ref:`threading/worker_pool/max_threads<class_ProjectSettings_property_threading/worker_pool/max_threads>` | ``-1`` |
  1551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1552. | :ref:`String<class_String>` | :ref:`xr/openxr/default_action_map<class_ProjectSettings_property_xr/openxr/default_action_map>` | ``"res://openxr_action_map.tres"`` |
  1553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1554. | :ref:`bool<class_bool>` | :ref:`xr/openxr/enabled<class_ProjectSettings_property_xr/openxr/enabled>` | ``false`` |
  1555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1556. | :ref:`int<class_int>` | :ref:`xr/openxr/environment_blend_mode<class_ProjectSettings_property_xr/openxr/environment_blend_mode>` | ``"0"`` |
  1557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1558. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/eye_gaze_interaction<class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction>` | ``false`` |
  1559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1560. | :ref:`bool<class_bool>` | :ref:`xr/openxr/extensions/hand_tracking<class_ProjectSettings_property_xr/openxr/extensions/hand_tracking>` | ``true`` |
  1561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1562. | :ref:`int<class_int>` | :ref:`xr/openxr/form_factor<class_ProjectSettings_property_xr/openxr/form_factor>` | ``"0"`` |
  1563. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1564. | :ref:`bool<class_bool>` | :ref:`xr/openxr/foveation_dynamic<class_ProjectSettings_property_xr/openxr/foveation_dynamic>` | ``false`` |
  1565. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1566. | :ref:`int<class_int>` | :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>` | ``"0"`` |
  1567. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1568. | :ref:`int<class_int>` | :ref:`xr/openxr/reference_space<class_ProjectSettings_property_xr/openxr/reference_space>` | ``"1"`` |
  1569. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1570. | :ref:`bool<class_bool>` | :ref:`xr/openxr/startup_alert<class_ProjectSettings_property_xr/openxr/startup_alert>` | ``true`` |
  1571. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1572. | :ref:`bool<class_bool>` | :ref:`xr/openxr/submit_depth_buffer<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>` | ``false`` |
  1573. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1574. | :ref:`int<class_int>` | :ref:`xr/openxr/view_configuration<class_ProjectSettings_property_xr/openxr/view_configuration>` | ``"1"`` |
  1575. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1576. | :ref:`bool<class_bool>` | :ref:`xr/shaders/enabled<class_ProjectSettings_property_xr/shaders/enabled>` | ``false`` |
  1577. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1578. .. rst-class:: classref-reftable-group
  1579. Methods
  1580. -------
  1581. .. table::
  1582. :widths: auto
  1583. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1584. | |void| | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>`\ (\ hint\: :ref:`Dictionary<class_Dictionary>`\ ) |
  1585. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1586. | |void| | :ref:`clear<class_ProjectSettings_method_clear>`\ (\ name\: :ref:`String<class_String>`\ ) |
  1587. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1588. | :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] | :ref:`get_global_class_list<class_ProjectSettings_method_get_global_class_list>`\ (\ ) |
  1589. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1590. | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
  1591. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1592. | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>`\ (\ name\: :ref:`String<class_String>`, default_value\: :ref:`Variant<class_Variant>` = null\ ) |const| |
  1593. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1594. | :ref:`Variant<class_Variant>` | :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>`\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const| |
  1595. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1596. | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`\ (\ path\: :ref:`String<class_String>`\ ) |const| |
  1597. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1598. | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>`\ (\ name\: :ref:`String<class_String>`\ ) |const| |
  1599. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1600. | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>`\ (\ pack\: :ref:`String<class_String>`, replace_files\: :ref:`bool<class_bool>` = true, offset\: :ref:`int<class_int>` = 0\ ) |
  1601. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1602. | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>`\ (\ path\: :ref:`String<class_String>`\ ) |const| |
  1603. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1604. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>`\ (\ ) |
  1605. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1606. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>`\ (\ file\: :ref:`String<class_String>`\ ) |
  1607. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1608. | |void| | :ref:`set_as_basic<class_ProjectSettings_method_set_as_basic>`\ (\ name\: :ref:`String<class_String>`, basic\: :ref:`bool<class_bool>`\ ) |
  1609. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1610. | |void| | :ref:`set_as_internal<class_ProjectSettings_method_set_as_internal>`\ (\ name\: :ref:`String<class_String>`, internal\: :ref:`bool<class_bool>`\ ) |
  1611. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1612. | |void| | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>`\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) |
  1613. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1614. | |void| | :ref:`set_order<class_ProjectSettings_method_set_order>`\ (\ name\: :ref:`String<class_String>`, position\: :ref:`int<class_int>`\ ) |
  1615. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1616. | |void| | :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>`\ (\ name\: :ref:`String<class_String>`, restart\: :ref:`bool<class_bool>`\ ) |
  1617. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1618. | |void| | :ref:`set_setting<class_ProjectSettings_method_set_setting>`\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ ) |
  1619. +------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1620. .. rst-class:: classref-section-separator
  1621. ----
  1622. .. rst-class:: classref-descriptions-group
  1623. Signals
  1624. -------
  1625. .. _class_ProjectSettings_signal_settings_changed:
  1626. .. rst-class:: classref-signal
  1627. **settings_changed**\ (\ )
  1628. Emitted when any setting is changed, up to once per process frame.
  1629. .. rst-class:: classref-section-separator
  1630. ----
  1631. .. rst-class:: classref-descriptions-group
  1632. Property Descriptions
  1633. ---------------------
  1634. .. _class_ProjectSettings_property_animation/warnings/check_angle_interpolation_type_conflicting:
  1635. .. rst-class:: classref-property
  1636. :ref:`bool<class_bool>` **animation/warnings/check_angle_interpolation_type_conflicting** = ``true``
  1637. If ``true``, :ref:`AnimationMixer<class_AnimationMixer>` prints the warning of interpolation being forced to choose the shortest rotation path due to multiple angle interpolation types being mixed in the :ref:`AnimationMixer<class_AnimationMixer>` cache.
  1638. .. rst-class:: classref-item-separator
  1639. ----
  1640. .. _class_ProjectSettings_property_animation/warnings/check_invalid_track_paths:
  1641. .. rst-class:: classref-property
  1642. :ref:`bool<class_bool>` **animation/warnings/check_invalid_track_paths** = ``true``
  1643. If ``true``, :ref:`AnimationMixer<class_AnimationMixer>` prints the warning of no matching object of the track path in the scene.
  1644. .. rst-class:: classref-item-separator
  1645. ----
  1646. .. _class_ProjectSettings_property_application/boot_splash/bg_color:
  1647. .. rst-class:: classref-property
  1648. :ref:`Color<class_Color>` **application/boot_splash/bg_color** = ``Color(0.14, 0.14, 0.14, 1)``
  1649. Background color for the boot splash.
  1650. .. rst-class:: classref-item-separator
  1651. ----
  1652. .. _class_ProjectSettings_property_application/boot_splash/fullsize:
  1653. .. rst-class:: classref-property
  1654. :ref:`bool<class_bool>` **application/boot_splash/fullsize** = ``true``
  1655. If ``true``, scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If ``false``, the engine will leave it at the default pixel size.
  1656. .. rst-class:: classref-item-separator
  1657. ----
  1658. .. _class_ProjectSettings_property_application/boot_splash/image:
  1659. .. rst-class:: classref-property
  1660. :ref:`String<class_String>` **application/boot_splash/image** = ``""``
  1661. Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
  1662. \ **Note:** Only effective if :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` is ``true``.
  1663. \ **Note:** The only supported format is PNG. Using another image format will result in an error.
  1664. .. rst-class:: classref-item-separator
  1665. ----
  1666. .. _class_ProjectSettings_property_application/boot_splash/minimum_display_time:
  1667. .. rst-class:: classref-property
  1668. :ref:`int<class_int>` **application/boot_splash/minimum_display_time** = ``0``
  1669. Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
  1670. .. rst-class:: classref-item-separator
  1671. ----
  1672. .. _class_ProjectSettings_property_application/boot_splash/show_image:
  1673. .. rst-class:: classref-property
  1674. :ref:`bool<class_bool>` **application/boot_splash/show_image** = ``true``
  1675. If ``true``, displays the image specified in :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` when the engine starts. If ``false``, only displays the plain color specified in :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>`.
  1676. .. rst-class:: classref-item-separator
  1677. ----
  1678. .. _class_ProjectSettings_property_application/boot_splash/use_filter:
  1679. .. rst-class:: classref-property
  1680. :ref:`bool<class_bool>` **application/boot_splash/use_filter** = ``true``
  1681. If ``true``, applies linear filtering when scaling the image (recommended for high-resolution artwork). If ``false``, uses nearest-neighbor interpolation (recommended for pixel art).
  1682. .. rst-class:: classref-item-separator
  1683. ----
  1684. .. _class_ProjectSettings_property_application/config/auto_accept_quit:
  1685. .. rst-class:: classref-property
  1686. :ref:`bool<class_bool>` **application/config/auto_accept_quit** = ``true``
  1687. If ``true``, the application automatically accepts quitting requests.
  1688. .. rst-class:: classref-item-separator
  1689. ----
  1690. .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
  1691. .. rst-class:: classref-property
  1692. :ref:`String<class_String>` **application/config/custom_user_dir_name** = ``""``
  1693. This user directory is used for storing persistent data (``user://`` filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
  1694. The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
  1695. .. rst-class:: classref-item-separator
  1696. ----
  1697. .. _class_ProjectSettings_property_application/config/description:
  1698. .. rst-class:: classref-property
  1699. :ref:`String<class_String>` **application/config/description** = ``""``
  1700. The project's description, displayed as a tooltip in the Project Manager when hovering the project.
  1701. .. rst-class:: classref-item-separator
  1702. ----
  1703. .. _class_ProjectSettings_property_application/config/icon:
  1704. .. rst-class:: classref-property
  1705. :ref:`String<class_String>` **application/config/icon** = ``""``
  1706. Icon used for the project, set when project loads. Exporters will also use this icon as a fallback if necessary.
  1707. .. rst-class:: classref-item-separator
  1708. ----
  1709. .. _class_ProjectSettings_property_application/config/macos_native_icon:
  1710. .. rst-class:: classref-property
  1711. :ref:`String<class_String>` **application/config/macos_native_icon** = ``""``
  1712. Icon set in ``.icns`` format used on macOS to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1713. .. rst-class:: classref-item-separator
  1714. ----
  1715. .. _class_ProjectSettings_property_application/config/name:
  1716. .. rst-class:: classref-property
  1717. :ref:`String<class_String>` **application/config/name** = ``""``
  1718. The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
  1719. \ **Note:** Changing this value will also change the user data folder's path if :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` is ``false``. After renaming the project, you will no longer be able to access existing data in ``user://`` unless you rename the old folder to match the new project name. See :doc:`Data paths <../tutorials/io/data_paths>` in the documentation for more information.
  1720. .. rst-class:: classref-item-separator
  1721. ----
  1722. .. _class_ProjectSettings_property_application/config/name_localized:
  1723. .. rst-class:: classref-property
  1724. :ref:`Dictionary<class_Dictionary>` **application/config/name_localized** = ``{}``
  1725. Translations of the project's name. This setting is used by OS tools to translate application name on Android, iOS and macOS.
  1726. .. rst-class:: classref-item-separator
  1727. ----
  1728. .. _class_ProjectSettings_property_application/config/project_settings_override:
  1729. .. rst-class:: classref-property
  1730. :ref:`String<class_String>` **application/config/project_settings_override** = ``""``
  1731. Specifies a file to override project settings. For example: ``user://custom_settings.cfg``. See "Overriding" in the **ProjectSettings** class description at the top for more information.
  1732. \ **Note:** Regardless of this setting's value, ``res://override.cfg`` will still be read to override the project settings.
  1733. .. rst-class:: classref-item-separator
  1734. ----
  1735. .. _class_ProjectSettings_property_application/config/quit_on_go_back:
  1736. .. rst-class:: classref-property
  1737. :ref:`bool<class_bool>` **application/config/quit_on_go_back** = ``true``
  1738. If ``true``, the application quits automatically when navigating back (e.g. using the system "Back" button on Android).
  1739. .. rst-class:: classref-item-separator
  1740. ----
  1741. .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
  1742. .. rst-class:: classref-property
  1743. :ref:`bool<class_bool>` **application/config/use_custom_user_dir** = ``false``
  1744. If ``true``, the project will save user data to its own user directory. If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` is empty, ``<OS user data directory>/<project name>`` directory will be used. If ``false``, the project will save user data to ``<OS user data directory>/Godot/app_userdata/<project name>``.
  1745. See also `File paths in Godot projects <../tutorials/io/data_paths.html#accessing-persistent-user-data-user>`__. This setting is only effective on desktop platforms.
  1746. .. rst-class:: classref-item-separator
  1747. ----
  1748. .. _class_ProjectSettings_property_application/config/use_hidden_project_data_directory:
  1749. .. rst-class:: classref-property
  1750. :ref:`bool<class_bool>` **application/config/use_hidden_project_data_directory** = ``true``
  1751. If ``true``, the project will use a hidden directory (``.godot``) for storing project-specific data (metadata, shader cache, etc.).
  1752. If ``false``, a non-hidden directory (``godot``) will be used instead.
  1753. \ **Note:** Restart the application after changing this setting.
  1754. \ **Note:** Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default ``.godot`` folder.
  1755. .. rst-class:: classref-item-separator
  1756. ----
  1757. .. _class_ProjectSettings_property_application/config/version:
  1758. .. rst-class:: classref-property
  1759. :ref:`String<class_String>` **application/config/version** = ``""``
  1760. The project's human-readable version identifier. This is used by exporters if the version identifier isn't overridden there. If :ref:`application/config/version<class_ProjectSettings_property_application/config/version>` is an empty string and the version identifier isn't overridden in an exporter, the exporter will use ``1.0.0`` as a version identifier.
  1761. .. rst-class:: classref-item-separator
  1762. ----
  1763. .. _class_ProjectSettings_property_application/config/windows_native_icon:
  1764. .. rst-class:: classref-property
  1765. :ref:`String<class_String>` **application/config/windows_native_icon** = ``""``
  1766. Icon set in ``.ico`` format used on Windows to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1767. .. rst-class:: classref-item-separator
  1768. ----
  1769. .. _class_ProjectSettings_property_application/run/delta_smoothing:
  1770. .. rst-class:: classref-property
  1771. :ref:`bool<class_bool>` **application/run/delta_smoothing** = ``true``
  1772. Time samples for frame deltas are subject to random variation introduced by the platform, even when frames are displayed at regular intervals thanks to V-Sync. This can lead to jitter. Delta smoothing can often give a better result by filtering the input deltas to correct for minor fluctuations from the refresh rate.
  1773. \ **Note:** Delta smoothing is only attempted when :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``enabled``, as it does not work well without V-Sync.
  1774. It may take several seconds at a stable frame rate before the smoothing is initially activated. It will only be active on machines where performance is adequate to render frames at the refresh rate.
  1775. .. rst-class:: classref-item-separator
  1776. ----
  1777. .. _class_ProjectSettings_property_application/run/disable_stderr:
  1778. .. rst-class:: classref-property
  1779. :ref:`bool<class_bool>` **application/run/disable_stderr** = ``false``
  1780. If ``true``, disables printing to standard error. If ``true``, this also hides error and warning messages printed by :ref:`@GlobalScope.push_error<class_@GlobalScope_method_push_error>` and :ref:`@GlobalScope.push_warning<class_@GlobalScope_method_push_warning>`. See also :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>`.
  1781. Changes to this setting will only be applied upon restarting the application.
  1782. .. rst-class:: classref-item-separator
  1783. ----
  1784. .. _class_ProjectSettings_property_application/run/disable_stdout:
  1785. .. rst-class:: classref-property
  1786. :ref:`bool<class_bool>` **application/run/disable_stdout** = ``false``
  1787. If ``true``, disables printing to standard output. This is equivalent to starting the editor or project with the ``--quiet`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. See also :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>`.
  1788. Changes to this setting will only be applied upon restarting the application.
  1789. .. rst-class:: classref-item-separator
  1790. ----
  1791. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print:
  1792. .. rst-class:: classref-property
  1793. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print** = ``false``
  1794. If ``true``, flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
  1795. When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
  1796. \ **Note:** Regardless of this setting, the standard error stream (``stderr``) is always flushed when a line is printed to it.
  1797. Changes to this setting will only be applied upon restarting the application.
  1798. .. rst-class:: classref-item-separator
  1799. ----
  1800. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print.debug:
  1801. .. rst-class:: classref-property
  1802. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print.debug** = ``true``
  1803. Debug build override for :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`, as performance is less important during debugging.
  1804. Changes to this setting will only be applied upon restarting the application.
  1805. .. rst-class:: classref-item-separator
  1806. ----
  1807. .. _class_ProjectSettings_property_application/run/frame_delay_msec:
  1808. .. rst-class:: classref-property
  1809. :ref:`int<class_int>` **application/run/frame_delay_msec** = ``0``
  1810. Forces a *constant* delay between frames in the main loop (in milliseconds). In most situations, :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` should be preferred as an FPS limiter as it's more precise.
  1811. This setting can be overridden using the ``--frame-delay <ms;>`` command line argument.
  1812. .. rst-class:: classref-item-separator
  1813. ----
  1814. .. _class_ProjectSettings_property_application/run/low_processor_mode:
  1815. .. rst-class:: classref-property
  1816. :ref:`bool<class_bool>` **application/run/low_processor_mode** = ``false``
  1817. If ``true``, enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
  1818. .. rst-class:: classref-item-separator
  1819. ----
  1820. .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
  1821. .. rst-class:: classref-property
  1822. :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec** = ``6900``
  1823. Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
  1824. .. rst-class:: classref-item-separator
  1825. ----
  1826. .. _class_ProjectSettings_property_application/run/main_loop_type:
  1827. .. rst-class:: classref-property
  1828. :ref:`String<class_String>` **application/run/main_loop_type** = ``"SceneTree"``
  1829. The name of the type implementing the engine's main loop.
  1830. .. rst-class:: classref-item-separator
  1831. ----
  1832. .. _class_ProjectSettings_property_application/run/main_scene:
  1833. .. rst-class:: classref-property
  1834. :ref:`String<class_String>` **application/run/main_scene** = ``""``
  1835. Path to the main scene file that will be loaded when the project runs.
  1836. .. rst-class:: classref-item-separator
  1837. ----
  1838. .. _class_ProjectSettings_property_application/run/max_fps:
  1839. .. rst-class:: classref-property
  1840. :ref:`int<class_int>` **application/run/max_fps** = ``0``
  1841. Maximum number of frames per second allowed. A value of ``0`` means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering.
  1842. Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices).
  1843. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``Enabled`` or ``Adaptive``, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
  1844. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Enabled``, on monitors with variable refresh rate enabled (G-Sync/FreeSync), using a FPS limit a few frames lower than the monitor's refresh rate will `reduce input lag while avoiding tearing <https://blurbusters.com/howto-low-lag-vsync-on/>`__.
  1845. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Disabled``, limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios.
  1846. See also :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`.
  1847. This setting can be overridden using the ``--max-fps <fps>`` command line argument (including with a value of ``0`` for unlimited framerate).
  1848. \ **Note:** This property is only read when the project starts. To change the rendering FPS cap at runtime, set :ref:`Engine.max_fps<class_Engine_property_max_fps>` instead.
  1849. .. rst-class:: classref-item-separator
  1850. ----
  1851. .. _class_ProjectSettings_property_application/run/print_header:
  1852. .. rst-class:: classref-property
  1853. :ref:`bool<class_bool>` **application/run/print_header** = ``true``
  1854. If ``true``, the engine header is printed in the console on startup. This header describes the current version of the engine, as well as the renderer being used. This behavior can also be disabled on the command line with the ``--no-header`` option.
  1855. .. rst-class:: classref-item-separator
  1856. ----
  1857. .. _class_ProjectSettings_property_audio/buses/channel_disable_threshold_db:
  1858. .. rst-class:: classref-property
  1859. :ref:`float<class_float>` **audio/buses/channel_disable_threshold_db** = ``-60.0``
  1860. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1861. .. rst-class:: classref-item-separator
  1862. ----
  1863. .. _class_ProjectSettings_property_audio/buses/channel_disable_time:
  1864. .. rst-class:: classref-property
  1865. :ref:`float<class_float>` **audio/buses/channel_disable_time** = ``2.0``
  1866. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1867. .. rst-class:: classref-item-separator
  1868. ----
  1869. .. _class_ProjectSettings_property_audio/buses/default_bus_layout:
  1870. .. rst-class:: classref-property
  1871. :ref:`String<class_String>` **audio/buses/default_bus_layout** = ``"res://default_bus_layout.tres"``
  1872. Default :ref:`AudioBusLayout<class_AudioBusLayout>` resource file to use in the project, unless overridden by the scene.
  1873. .. rst-class:: classref-item-separator
  1874. ----
  1875. .. _class_ProjectSettings_property_audio/driver/driver:
  1876. .. rst-class:: classref-property
  1877. :ref:`String<class_String>` **audio/driver/driver**
  1878. Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
  1879. The ``Dummy`` audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
  1880. \ **Note:** The driver in use can be overridden at runtime via the ``--audio-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  1881. .. rst-class:: classref-item-separator
  1882. ----
  1883. .. _class_ProjectSettings_property_audio/driver/enable_input:
  1884. .. rst-class:: classref-property
  1885. :ref:`bool<class_bool>` **audio/driver/enable_input** = ``false``
  1886. If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
  1887. \ **Note:** If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings.
  1888. .. rst-class:: classref-item-separator
  1889. ----
  1890. .. _class_ProjectSettings_property_audio/driver/mix_rate:
  1891. .. rst-class:: classref-property
  1892. :ref:`int<class_int>` **audio/driver/mix_rate** = ``44100``
  1893. The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
  1894. .. rst-class:: classref-item-separator
  1895. ----
  1896. .. _class_ProjectSettings_property_audio/driver/mix_rate.web:
  1897. .. rst-class:: classref-property
  1898. :ref:`int<class_int>` **audio/driver/mix_rate.web** = ``0``
  1899. Safer override for :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` in the Web platform. Here ``0`` means "let the browser choose" (since some browsers do not like forcing the mix rate).
  1900. .. rst-class:: classref-item-separator
  1901. ----
  1902. .. _class_ProjectSettings_property_audio/driver/output_latency:
  1903. .. rst-class:: classref-property
  1904. :ref:`int<class_int>` **audio/driver/output_latency** = ``15``
  1905. Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
  1906. Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use :ref:`AudioServer.get_output_latency<class_AudioServer_method_get_output_latency>` to determine the actual audio output latency.
  1907. Audio output latency can be overridden using the ``--audio-output-latency <ms>`` command line argument.
  1908. \ **Note:** This setting is ignored on Android, and on all versions of Windows prior to Windows 10.
  1909. .. rst-class:: classref-item-separator
  1910. ----
  1911. .. _class_ProjectSettings_property_audio/driver/output_latency.web:
  1912. .. rst-class:: classref-property
  1913. :ref:`int<class_int>` **audio/driver/output_latency.web** = ``50``
  1914. Safer override for :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` in the Web platform, to avoid audio issues especially on mobile devices.
  1915. .. rst-class:: classref-item-separator
  1916. ----
  1917. .. _class_ProjectSettings_property_audio/general/2d_panning_strength:
  1918. .. rst-class:: classref-property
  1919. :ref:`float<class_float>` **audio/general/2d_panning_strength** = ``0.5``
  1920. The base strength of the panning effect for all :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer2D.panning_strength<class_AudioStreamPlayer2D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1921. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1922. .. rst-class:: classref-item-separator
  1923. ----
  1924. .. _class_ProjectSettings_property_audio/general/3d_panning_strength:
  1925. .. rst-class:: classref-property
  1926. :ref:`float<class_float>` **audio/general/3d_panning_strength** = ``0.5``
  1927. The base strength of the panning effect for all :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer3D.panning_strength<class_AudioStreamPlayer3D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1928. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1929. .. rst-class:: classref-item-separator
  1930. ----
  1931. .. _class_ProjectSettings_property_audio/general/ios/mix_with_others:
  1932. .. rst-class:: classref-property
  1933. :ref:`bool<class_bool>` **audio/general/ios/mix_with_others** = ``false``
  1934. Sets the `mixWithOthers <https://developer.apple.com/documentation/avfaudio/avaudiosession/categoryoptions/1616611-mixwithothers>`__ option for the AVAudioSession on iOS. This will override the mix behavior, if the category is set to ``Play and Record``, ``Playback``, or ``Multi Route``.
  1935. \ ``Ambient`` always has this set per default.
  1936. .. rst-class:: classref-item-separator
  1937. ----
  1938. .. _class_ProjectSettings_property_audio/general/ios/session_category:
  1939. .. rst-class:: classref-property
  1940. :ref:`int<class_int>` **audio/general/ios/session_category** = ``0``
  1941. Sets the `AVAudioSessionCategory <https://developer.apple.com/documentation/avfaudio/avaudiosessioncategory>`__ on iOS. Use the ``Playback`` category to get sound output, even if the phone is in silent mode.
  1942. .. rst-class:: classref-item-separator
  1943. ----
  1944. .. _class_ProjectSettings_property_audio/general/text_to_speech:
  1945. .. rst-class:: classref-property
  1946. :ref:`bool<class_bool>` **audio/general/text_to_speech** = ``false``
  1947. If ``true``, text-to-speech support is enabled, see :ref:`DisplayServer.tts_get_voices<class_DisplayServer_method_tts_get_voices>` and :ref:`DisplayServer.tts_speak<class_DisplayServer_method_tts_speak>`.
  1948. \ **Note:** Enabling TTS can cause addition idle CPU usage and interfere with the sleep mode, so consider disabling it if TTS is not used.
  1949. .. rst-class:: classref-item-separator
  1950. ----
  1951. .. _class_ProjectSettings_property_audio/video/video_delay_compensation_ms:
  1952. .. rst-class:: classref-property
  1953. :ref:`int<class_int>` **audio/video/video_delay_compensation_ms** = ``0``
  1954. Setting to hardcode audio delay when playing video. Best to leave this unchanged unless you know what you are doing.
  1955. .. rst-class:: classref-item-separator
  1956. ----
  1957. .. _class_ProjectSettings_property_collada/use_ambient:
  1958. .. rst-class:: classref-property
  1959. :ref:`bool<class_bool>` **collada/use_ambient** = ``false``
  1960. If ``true``, ambient lights will be imported from COLLADA models as :ref:`DirectionalLight3D<class_DirectionalLight3D>`. If ``false``, ambient lights will be ignored.
  1961. .. rst-class:: classref-item-separator
  1962. ----
  1963. .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
  1964. .. rst-class:: classref-property
  1965. :ref:`int<class_int>` **compression/formats/gzip/compression_level** = ``-1``
  1966. The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1967. .. rst-class:: classref-item-separator
  1968. ----
  1969. .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
  1970. .. rst-class:: classref-property
  1971. :ref:`int<class_int>` **compression/formats/zlib/compression_level** = ``-1``
  1972. The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1973. .. rst-class:: classref-item-separator
  1974. ----
  1975. .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
  1976. .. rst-class:: classref-property
  1977. :ref:`int<class_int>` **compression/formats/zstd/compression_level** = ``3``
  1978. The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.
  1979. .. rst-class:: classref-item-separator
  1980. ----
  1981. .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
  1982. .. rst-class:: classref-property
  1983. :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching** = ``false``
  1984. Enables `long-distance matching <https://github.com/facebook/zstd/releases/tag/v1.3.2>`__ in Zstandard.
  1985. .. rst-class:: classref-item-separator
  1986. ----
  1987. .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
  1988. .. rst-class:: classref-property
  1989. :ref:`int<class_int>` **compression/formats/zstd/window_log_size** = ``27``
  1990. Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
  1991. .. rst-class:: classref-item-separator
  1992. ----
  1993. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_color:
  1994. .. rst-class:: classref-property
  1995. :ref:`Color<class_Color>` **debug/canvas_items/debug_redraw_color** = ``Color(1, 0.2, 0.2, 0.5)``
  1996. If canvas item redraw debugging is active, this color will be flashed on canvas items when they redraw.
  1997. .. rst-class:: classref-item-separator
  1998. ----
  1999. .. _class_ProjectSettings_property_debug/canvas_items/debug_redraw_time:
  2000. .. rst-class:: classref-property
  2001. :ref:`float<class_float>` **debug/canvas_items/debug_redraw_time** = ``1.0``
  2002. If canvas item redraw debugging is active, this will be the time the flash will last each time they redraw.
  2003. .. rst-class:: classref-item-separator
  2004. ----
  2005. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging:
  2006. .. rst-class:: classref-property
  2007. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging** = ``false``
  2008. If ``true``, logs all output and error messages to files. See also :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>`, :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>`, and :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`.
  2009. .. rst-class:: classref-item-separator
  2010. ----
  2011. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc:
  2012. .. rst-class:: classref-property
  2013. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging.pc** = ``true``
  2014. Desktop override for :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`, as log files are not readily accessible on mobile/Web platforms.
  2015. .. rst-class:: classref-item-separator
  2016. ----
  2017. .. _class_ProjectSettings_property_debug/file_logging/log_path:
  2018. .. rst-class:: classref-property
  2019. :ref:`String<class_String>` **debug/file_logging/log_path** = ``"user://logs/godot.log"``
  2020. Path at which to store log files for the project. Using a path under ``user://`` is recommended.
  2021. This can be specified manually on the command line using the ``--log-file <file>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. If this command line argument is specified, log rotation is automatically disabled (see :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>`).
  2022. .. rst-class:: classref-item-separator
  2023. ----
  2024. .. _class_ProjectSettings_property_debug/file_logging/max_log_files:
  2025. .. rst-class:: classref-property
  2026. :ref:`int<class_int>` **debug/file_logging/max_log_files** = ``5``
  2027. Specifies the maximum number of log files allowed (used for rotation). Set to ``1`` to disable log file rotation.
  2028. If the ``--log-file <file>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>` is used, log rotation is always disabled.
  2029. .. rst-class:: classref-item-separator
  2030. ----
  2031. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false:
  2032. .. rst-class:: classref-property
  2033. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_false** = ``1``
  2034. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to false.
  2035. .. rst-class:: classref-item-separator
  2036. ----
  2037. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true:
  2038. .. rst-class:: classref-property
  2039. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_true** = ``1``
  2040. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to true.
  2041. .. rst-class:: classref-item-separator
  2042. ----
  2043. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier:
  2044. .. rst-class:: classref-property
  2045. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_identifier** = ``1``
  2046. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier contains characters that can be confused with something else, like when mixing different alphabets.
  2047. .. rst-class:: classref-item-separator
  2048. ----
  2049. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_declaration:
  2050. .. rst-class:: classref-property
  2051. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_declaration** = ``1``
  2052. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier declared in the nested block has the same name as an identifier declared below in the parent block.
  2053. .. rst-class:: classref-item-separator
  2054. ----
  2055. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_local_usage:
  2056. .. rst-class:: classref-property
  2057. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_local_usage** = ``1``
  2058. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier that will be shadowed below in the block is used.
  2059. .. rst-class:: classref-item-separator
  2060. ----
  2061. .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
  2062. .. rst-class:: classref-property
  2063. :ref:`int<class_int>` **debug/gdscript/warnings/constant_used_as_function** = ``1``
  2064. When set to ``warn`` or ``error``, produces a warning or an error respectively when a constant is used as a function.
  2065. .. rst-class:: classref-item-separator
  2066. ----
  2067. .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
  2068. .. rst-class:: classref-property
  2069. :ref:`int<class_int>` **debug/gdscript/warnings/deprecated_keyword** = ``1``
  2070. When set to ``warn`` or ``error``, produces a warning or an error respectively when deprecated keywords are used.
  2071. .. rst-class:: classref-item-separator
  2072. ----
  2073. .. _class_ProjectSettings_property_debug/gdscript/warnings/empty_file:
  2074. .. rst-class:: classref-property
  2075. :ref:`int<class_int>` **debug/gdscript/warnings/empty_file** = ``1``
  2076. When set to ``warn`` or ``error``, produces a warning or an error respectively when an empty file is parsed.
  2077. .. rst-class:: classref-item-separator
  2078. ----
  2079. .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
  2080. .. rst-class:: classref-property
  2081. :ref:`bool<class_bool>` **debug/gdscript/warnings/enable** = ``true``
  2082. If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
  2083. .. rst-class:: classref-item-separator
  2084. ----
  2085. .. _class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons:
  2086. .. rst-class:: classref-property
  2087. :ref:`bool<class_bool>` **debug/gdscript/warnings/exclude_addons** = ``true``
  2088. If ``true``, scripts in the ``res://addons`` folder will not generate warnings.
  2089. .. rst-class:: classref-item-separator
  2090. ----
  2091. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
  2092. .. rst-class:: classref-property
  2093. :ref:`int<class_int>` **debug/gdscript/warnings/function_used_as_property** = ``1``
  2094. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a function as if it is a property.
  2095. .. rst-class:: classref-item-separator
  2096. ----
  2097. .. _class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready:
  2098. .. rst-class:: classref-property
  2099. :ref:`int<class_int>` **debug/gdscript/warnings/get_node_default_without_onready** = ``2``
  2100. When set to ``warn`` or ``error``, produces a warning or an error respectively when :ref:`Node.get_node<class_Node_method_get_node>` (or the shorthand ``$``) is used as default value of a class variable without the ``@onready`` annotation.
  2101. .. rst-class:: classref-item-separator
  2102. ----
  2103. .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
  2104. .. rst-class:: classref-property
  2105. :ref:`int<class_int>` **debug/gdscript/warnings/incompatible_ternary** = ``1``
  2106. When set to ``warn`` or ``error``, produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
  2107. .. rst-class:: classref-item-separator
  2108. ----
  2109. .. _class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant:
  2110. .. rst-class:: classref-property
  2111. :ref:`int<class_int>` **debug/gdscript/warnings/inference_on_variant** = ``2``
  2112. When set to ``warn`` or ``error``, produces a warning or an error respectively when a static inferred type uses a :ref:`Variant<class_Variant>` as initial value, which makes the static type to also be Variant.
  2113. .. rst-class:: classref-item-separator
  2114. ----
  2115. .. _class_ProjectSettings_property_debug/gdscript/warnings/inferred_declaration:
  2116. .. rst-class:: classref-property
  2117. :ref:`int<class_int>` **debug/gdscript/warnings/inferred_declaration** = ``0``
  2118. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable, constant, or parameter has an implicitly inferred static type.
  2119. \ **Note:** This warning is recommended *in addition* to :ref:`debug/gdscript/warnings/untyped_declaration<class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration>` if you want to always specify the type explicitly. Having ``INFERRED_DECLARATION`` warning level higher than ``UNTYPED_DECLARATION`` warning level makes little sense and is not recommended.
  2120. .. rst-class:: classref-item-separator
  2121. ----
  2122. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast:
  2123. .. rst-class:: classref-property
  2124. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_cast** = ``1``
  2125. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum without an explicit cast.
  2126. .. rst-class:: classref-item-separator
  2127. ----
  2128. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match:
  2129. .. rst-class:: classref-property
  2130. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_match** = ``1``
  2131. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum when there is no matching enum member for that numeric value.
  2132. .. rst-class:: classref-item-separator
  2133. ----
  2134. .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
  2135. .. rst-class:: classref-property
  2136. :ref:`int<class_int>` **debug/gdscript/warnings/integer_division** = ``1``
  2137. When set to ``warn`` or ``error``, produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded).
  2138. .. rst-class:: classref-item-separator
  2139. ----
  2140. .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
  2141. .. rst-class:: classref-property
  2142. :ref:`int<class_int>` **debug/gdscript/warnings/narrowing_conversion** = ``1``
  2143. When set to ``warn`` or ``error``, produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
  2144. .. rst-class:: classref-item-separator
  2145. ----
  2146. .. _class_ProjectSettings_property_debug/gdscript/warnings/native_method_override:
  2147. .. rst-class:: classref-property
  2148. :ref:`int<class_int>` **debug/gdscript/warnings/native_method_override** = ``2``
  2149. When set to ``warn`` or ``error``, produces a warning or an error respectively when a method in the script overrides a native method, because it may not behave as expected.
  2150. .. rst-class:: classref-item-separator
  2151. ----
  2152. .. _class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export:
  2153. .. rst-class:: classref-property
  2154. :ref:`int<class_int>` **debug/gdscript/warnings/onready_with_export** = ``2``
  2155. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@onready`` annotation is used together with the ``@export`` annotation, since it may not behave as expected.
  2156. .. rst-class:: classref-item-separator
  2157. ----
  2158. .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
  2159. .. rst-class:: classref-property
  2160. :ref:`int<class_int>` **debug/gdscript/warnings/property_used_as_function** = ``1``
  2161. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a property as if it is a function.
  2162. .. rst-class:: classref-item-separator
  2163. ----
  2164. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_await:
  2165. .. rst-class:: classref-property
  2166. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_await** = ``1``
  2167. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function that is not a coroutine is called with await.
  2168. .. rst-class:: classref-item-separator
  2169. ----
  2170. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_static_unload:
  2171. .. rst-class:: classref-property
  2172. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_static_unload** = ``1``
  2173. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@static_unload`` annotation is used in a script without any static variables.
  2174. .. rst-class:: classref-item-separator
  2175. ----
  2176. .. _class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint:
  2177. .. rst-class:: classref-property
  2178. :ref:`bool<class_bool>` **debug/gdscript/warnings/renamed_in_godot_4_hint** = ``1``
  2179. When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
  2180. .. rst-class:: classref-item-separator
  2181. ----
  2182. .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
  2183. .. rst-class:: classref-property
  2184. :ref:`int<class_int>` **debug/gdscript/warnings/return_value_discarded** = ``0``
  2185. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). These return values are sometimes used to indicate possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
  2186. .. rst-class:: classref-item-separator
  2187. ----
  2188. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier:
  2189. .. rst-class:: classref-property
  2190. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_global_identifier** = ``1``
  2191. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable, signal, or enum that would have the same name as a built-in function or global class name, thus shadowing it.
  2192. .. rst-class:: classref-item-separator
  2193. ----
  2194. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
  2195. .. rst-class:: classref-property
  2196. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable** = ``1``
  2197. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable that would shadow a member variable that the class defines.
  2198. .. rst-class:: classref-item-separator
  2199. ----
  2200. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class:
  2201. .. rst-class:: classref-property
  2202. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable_base_class** = ``1``
  2203. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or subclass member variable that would shadow a variable that is inherited from a parent class.
  2204. .. rst-class:: classref-item-separator
  2205. ----
  2206. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
  2207. .. rst-class:: classref-property
  2208. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_expression** = ``1``
  2209. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling an expression that has no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
  2210. .. rst-class:: classref-item-separator
  2211. ----
  2212. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary:
  2213. .. rst-class:: classref-property
  2214. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_ternary** = ``1``
  2215. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a ternary expression that has no effect on the surrounding code, such as writing ``42 if active else 0`` as a statement.
  2216. .. rst-class:: classref-item-separator
  2217. ----
  2218. .. _class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance:
  2219. .. rst-class:: classref-property
  2220. :ref:`int<class_int>` **debug/gdscript/warnings/static_called_on_instance** = ``1``
  2221. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a static method from an instance of a class instead of from the class directly.
  2222. .. rst-class:: classref-item-separator
  2223. ----
  2224. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
  2225. .. rst-class:: classref-property
  2226. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable** = ``1``
  2227. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a variable that wasn't previously assigned.
  2228. .. rst-class:: classref-item-separator
  2229. ----
  2230. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
  2231. .. rst-class:: classref-property
  2232. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable_op_assign** = ``1``
  2233. When set to ``warn`` or ``error``, produces a warning or an error respectively when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
  2234. .. rst-class:: classref-item-separator
  2235. ----
  2236. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
  2237. .. rst-class:: classref-property
  2238. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_code** = ``1``
  2239. When set to ``warn`` or ``error``, produces a warning or an error respectively when unreachable code is detected (such as after a ``return`` statement that will always be executed).
  2240. .. rst-class:: classref-item-separator
  2241. ----
  2242. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern:
  2243. .. rst-class:: classref-property
  2244. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_pattern** = ``1``
  2245. When set to ``warn`` or ``error``, produces a warning or an error respectively when an unreachable ``match`` pattern is detected.
  2246. .. rst-class:: classref-item-separator
  2247. ----
  2248. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
  2249. .. rst-class:: classref-property
  2250. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_call_argument** = ``0``
  2251. When set to ``warn`` or ``error``, produces a warning or an error respectively when using an expression whose type may not be compatible with the function parameter expected.
  2252. .. rst-class:: classref-item-separator
  2253. ----
  2254. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
  2255. .. rst-class:: classref-property
  2256. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_cast** = ``0``
  2257. When set to ``warn`` or ``error``, produces a warning or an error respectively when performing an unsafe cast.
  2258. .. rst-class:: classref-item-separator
  2259. ----
  2260. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
  2261. .. rst-class:: classref-property
  2262. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_method_access** = ``0``
  2263. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a method whose presence is not guaranteed at compile-time in the class.
  2264. .. rst-class:: classref-item-separator
  2265. ----
  2266. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
  2267. .. rst-class:: classref-property
  2268. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_property_access** = ``0``
  2269. When set to ``warn`` or ``error``, produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
  2270. .. rst-class:: classref-item-separator
  2271. ----
  2272. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return:
  2273. .. rst-class:: classref-property
  2274. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_void_return** = ``1``
  2275. When set to ``warn`` or ``error``, produces a warning or an error respectively when returning a call from a ``void`` function when such call cannot be guaranteed to be also ``void``.
  2276. .. rst-class:: classref-item-separator
  2277. ----
  2278. .. _class_ProjectSettings_property_debug/gdscript/warnings/untyped_declaration:
  2279. .. rst-class:: classref-property
  2280. :ref:`int<class_int>` **debug/gdscript/warnings/untyped_declaration** = ``0``
  2281. When set to ``warn`` or ``error``, produces a warning or an error respectively when a variable or parameter has no static type, or if a function has no static return type.
  2282. \ **Note:** This warning is recommended together with :ref:`EditorSettings.text_editor/completion/add_type_hints<class_EditorSettings_property_text_editor/completion/add_type_hints>` to help achieve type safety.
  2283. .. rst-class:: classref-item-separator
  2284. ----
  2285. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant:
  2286. .. rst-class:: classref-property
  2287. :ref:`int<class_int>` **debug/gdscript/warnings/unused_local_constant** = ``1``
  2288. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local constant is never used.
  2289. .. rst-class:: classref-item-separator
  2290. ----
  2291. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter:
  2292. .. rst-class:: classref-property
  2293. :ref:`int<class_int>` **debug/gdscript/warnings/unused_parameter** = ``1``
  2294. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function parameter is never used.
  2295. .. rst-class:: classref-item-separator
  2296. ----
  2297. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable:
  2298. .. rst-class:: classref-property
  2299. :ref:`int<class_int>` **debug/gdscript/warnings/unused_private_class_variable** = ``1``
  2300. When set to ``warn`` or ``error``, produces a warning or an error respectively when a private member variable is never used.
  2301. .. rst-class:: classref-item-separator
  2302. ----
  2303. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
  2304. .. rst-class:: classref-property
  2305. :ref:`int<class_int>` **debug/gdscript/warnings/unused_signal** = ``1``
  2306. When set to ``warn`` or ``error``, produces a warning or an error respectively when a signal is declared but never emitted.
  2307. .. rst-class:: classref-item-separator
  2308. ----
  2309. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
  2310. .. rst-class:: classref-property
  2311. :ref:`int<class_int>` **debug/gdscript/warnings/unused_variable** = ``1``
  2312. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable is unused.
  2313. .. rst-class:: classref-item-separator
  2314. ----
  2315. .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
  2316. .. rst-class:: classref-property
  2317. :ref:`String<class_String>` **debug/settings/crash_handler/message** = ``"Please include this when reporting the bug to the project developer."``
  2318. Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
  2319. .. rst-class:: classref-item-separator
  2320. ----
  2321. .. _class_ProjectSettings_property_debug/settings/crash_handler/message.editor:
  2322. .. rst-class:: classref-property
  2323. :ref:`String<class_String>` **debug/settings/crash_handler/message.editor** = ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"``
  2324. Editor-only override for :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>`. Does not affect exported projects in debug or release mode.
  2325. .. rst-class:: classref-item-separator
  2326. ----
  2327. .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
  2328. .. rst-class:: classref-property
  2329. :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack** = ``1024``
  2330. Maximum call stack allowed for debugging GDScript.
  2331. .. rst-class:: classref-item-separator
  2332. ----
  2333. .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
  2334. .. rst-class:: classref-property
  2335. :ref:`int<class_int>` **debug/settings/profiler/max_functions** = ``16384``
  2336. Maximum number of functions per frame allowed when profiling.
  2337. .. rst-class:: classref-item-separator
  2338. ----
  2339. .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
  2340. .. rst-class:: classref-property
  2341. :ref:`bool<class_bool>` **debug/settings/stdout/print_fps** = ``false``
  2342. Print frames per second to standard output every second.
  2343. .. rst-class:: classref-item-separator
  2344. ----
  2345. .. _class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile:
  2346. .. rst-class:: classref-property
  2347. :ref:`bool<class_bool>` **debug/settings/stdout/print_gpu_profile** = ``false``
  2348. Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc.
  2349. .. rst-class:: classref-item-separator
  2350. ----
  2351. .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
  2352. .. rst-class:: classref-property
  2353. :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout** = ``false``
  2354. Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the ``--verbose`` or ``-v`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`, even on an exported project. See also :ref:`OS.is_stdout_verbose<class_OS_method_is_stdout_verbose>` and :ref:`@GlobalScope.print_verbose<class_@GlobalScope_method_print_verbose>`.
  2355. .. rst-class:: classref-item-separator
  2356. ----
  2357. .. _class_ProjectSettings_property_debug/shader_language/warnings/device_limit_exceeded:
  2358. .. rst-class:: classref-property
  2359. :ref:`bool<class_bool>` **debug/shader_language/warnings/device_limit_exceeded** = ``true``
  2360. When set to ``true``, produces a warning when the shader exceeds certain device limits. Currently, the only device limit checked is the limit on uniform buffer size. More device limits will be added in the future.
  2361. .. rst-class:: classref-item-separator
  2362. ----
  2363. .. _class_ProjectSettings_property_debug/shader_language/warnings/enable:
  2364. .. rst-class:: classref-property
  2365. :ref:`bool<class_bool>` **debug/shader_language/warnings/enable** = ``true``
  2366. If ``true``, enables specific shader warnings (see ``debug/shader_language/warnings/*`` settings). If ``false``, disables all shader warnings.
  2367. .. rst-class:: classref-item-separator
  2368. ----
  2369. .. _class_ProjectSettings_property_debug/shader_language/warnings/float_comparison:
  2370. .. rst-class:: classref-property
  2371. :ref:`bool<class_bool>` **debug/shader_language/warnings/float_comparison** = ``true``
  2372. When set to ``true``, produces a warning when two floating-point numbers are compared directly with the ``==`` operator or the ``!=`` operator.
  2373. .. rst-class:: classref-item-separator
  2374. ----
  2375. .. _class_ProjectSettings_property_debug/shader_language/warnings/formatting_error:
  2376. .. rst-class:: classref-property
  2377. :ref:`bool<class_bool>` **debug/shader_language/warnings/formatting_error** = ``true``
  2378. When set to ``true``, produces a warning upon encountering certain formatting errors. Currently this only checks for empty statements. More formatting errors may be added over time.
  2379. .. rst-class:: classref-item-separator
  2380. ----
  2381. .. _class_ProjectSettings_property_debug/shader_language/warnings/treat_warnings_as_errors:
  2382. .. rst-class:: classref-property
  2383. :ref:`bool<class_bool>` **debug/shader_language/warnings/treat_warnings_as_errors** = ``false``
  2384. When set to ``true``, warnings are treated as errors.
  2385. .. rst-class:: classref-item-separator
  2386. ----
  2387. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_constant:
  2388. .. rst-class:: classref-property
  2389. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_constant** = ``true``
  2390. When set to ``true``, produces a warning when a constant is never used.
  2391. .. rst-class:: classref-item-separator
  2392. ----
  2393. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_function:
  2394. .. rst-class:: classref-property
  2395. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_function** = ``true``
  2396. When set to ``true``, produces a warning when a function is never used.
  2397. .. rst-class:: classref-item-separator
  2398. ----
  2399. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_local_variable:
  2400. .. rst-class:: classref-property
  2401. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_local_variable** = ``true``
  2402. When set to ``true``, produces a warning when a local variable is never used.
  2403. .. rst-class:: classref-item-separator
  2404. ----
  2405. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_struct:
  2406. .. rst-class:: classref-property
  2407. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_struct** = ``true``
  2408. When set to ``true``, produces a warning when a struct is never used.
  2409. .. rst-class:: classref-item-separator
  2410. ----
  2411. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_uniform:
  2412. .. rst-class:: classref-property
  2413. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_uniform** = ``true``
  2414. When set to ``true``, produces a warning when a uniform is never used.
  2415. .. rst-class:: classref-item-separator
  2416. ----
  2417. .. _class_ProjectSettings_property_debug/shader_language/warnings/unused_varying:
  2418. .. rst-class:: classref-property
  2419. :ref:`bool<class_bool>` **debug/shader_language/warnings/unused_varying** = ``true``
  2420. When set to ``true``, produces a warning when a varying is never used.
  2421. .. rst-class:: classref-item-separator
  2422. ----
  2423. .. _class_ProjectSettings_property_debug/shapes/avoidance/agents_radius_color:
  2424. .. rst-class:: classref-property
  2425. :ref:`Color<class_Color>` **debug/shapes/avoidance/agents_radius_color** = ``Color(1, 1, 0, 0.25)``
  2426. Color of the avoidance agents radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2427. .. rst-class:: classref-item-separator
  2428. ----
  2429. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_agents_radius:
  2430. .. rst-class:: classref-property
  2431. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_agents_radius** = ``true``
  2432. If enabled, displays avoidance agents radius when "Visible Avoidance" is enabled in the Debug menu.
  2433. .. rst-class:: classref-item-separator
  2434. ----
  2435. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_radius:
  2436. .. rst-class:: classref-property
  2437. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_radius** = ``true``
  2438. If enabled, displays avoidance obstacles radius when "Visible Avoidance" is enabled in the Debug menu.
  2439. .. rst-class:: classref-item-separator
  2440. ----
  2441. .. _class_ProjectSettings_property_debug/shapes/avoidance/enable_obstacles_static:
  2442. .. rst-class:: classref-property
  2443. :ref:`bool<class_bool>` **debug/shapes/avoidance/enable_obstacles_static** = ``true``
  2444. If enabled, displays static avoidance obstacles when "Visible Avoidance" is enabled in the Debug menu.
  2445. .. rst-class:: classref-item-separator
  2446. ----
  2447. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_radius_color:
  2448. .. rst-class:: classref-property
  2449. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_radius_color** = ``Color(1, 0.5, 0, 0.25)``
  2450. Color of the avoidance obstacles radius, visible when "Visible Avoidance" is enabled in the Debug menu.
  2451. .. rst-class:: classref-item-separator
  2452. ----
  2453. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushin_color:
  2454. .. rst-class:: classref-property
  2455. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushin_color** = ``Color(1, 0, 0, 1)``
  2456. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2457. .. rst-class:: classref-item-separator
  2458. ----
  2459. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_edge_pushout_color:
  2460. .. rst-class:: classref-property
  2461. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_edge_pushout_color** = ``Color(1, 1, 0, 1)``
  2462. Color of the static avoidance obstacles edges when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2463. .. rst-class:: classref-item-separator
  2464. ----
  2465. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushin_color:
  2466. .. rst-class:: classref-property
  2467. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushin_color** = ``Color(1, 0, 0, 0)``
  2468. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents in, visible when "Visible Avoidance" is enabled in the Debug menu.
  2469. .. rst-class:: classref-item-separator
  2470. ----
  2471. .. _class_ProjectSettings_property_debug/shapes/avoidance/obstacles_static_face_pushout_color:
  2472. .. rst-class:: classref-property
  2473. :ref:`Color<class_Color>` **debug/shapes/avoidance/obstacles_static_face_pushout_color** = ``Color(1, 1, 0, 0.5)``
  2474. Color of the static avoidance obstacles faces when their vertices are winded in order to push agents out, visible when "Visible Avoidance" is enabled in the Debug menu.
  2475. .. rst-class:: classref-item-separator
  2476. ----
  2477. .. _class_ProjectSettings_property_debug/shapes/collision/contact_color:
  2478. .. rst-class:: classref-property
  2479. :ref:`Color<class_Color>` **debug/shapes/collision/contact_color** = ``Color(1, 0.2, 0.1, 0.8)``
  2480. Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2481. .. rst-class:: classref-item-separator
  2482. ----
  2483. .. _class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines:
  2484. .. rst-class:: classref-property
  2485. :ref:`bool<class_bool>` **debug/shapes/collision/draw_2d_outlines** = ``true``
  2486. Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
  2487. .. rst-class:: classref-item-separator
  2488. ----
  2489. .. _class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed:
  2490. .. rst-class:: classref-property
  2491. :ref:`int<class_int>` **debug/shapes/collision/max_contacts_displayed** = ``10000``
  2492. Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
  2493. .. rst-class:: classref-item-separator
  2494. ----
  2495. .. _class_ProjectSettings_property_debug/shapes/collision/shape_color:
  2496. .. rst-class:: classref-property
  2497. :ref:`Color<class_Color>` **debug/shapes/collision/shape_color** = ``Color(0, 0.6, 0.7, 0.42)``
  2498. Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2499. .. rst-class:: classref-item-separator
  2500. ----
  2501. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_color:
  2502. .. rst-class:: classref-property
  2503. :ref:`Color<class_Color>` **debug/shapes/navigation/agent_path_color** = ``Color(1, 0, 0, 1)``
  2504. Color to display enabled navigation agent paths when an agent has debug enabled.
  2505. .. rst-class:: classref-item-separator
  2506. ----
  2507. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size:
  2508. .. rst-class:: classref-property
  2509. :ref:`float<class_float>` **debug/shapes/navigation/agent_path_point_size** = ``4.0``
  2510. Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
  2511. .. rst-class:: classref-item-separator
  2512. ----
  2513. .. _class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color:
  2514. .. rst-class:: classref-property
  2515. :ref:`Color<class_Color>` **debug/shapes/navigation/edge_connection_color** = ``Color(1, 0, 1, 1)``
  2516. Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
  2517. .. rst-class:: classref-item-separator
  2518. ----
  2519. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths:
  2520. .. rst-class:: classref-property
  2521. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths** = ``true``
  2522. If enabled, displays navigation agent paths when an agent has debug enabled.
  2523. .. rst-class:: classref-item-separator
  2524. ----
  2525. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray:
  2526. .. rst-class:: classref-property
  2527. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths_xray** = ``true``
  2528. If enabled, displays navigation agent paths through geometry when an agent has debug enabled.
  2529. .. rst-class:: classref-item-separator
  2530. ----
  2531. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections:
  2532. .. rst-class:: classref-property
  2533. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections** = ``true``
  2534. If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
  2535. .. rst-class:: classref-item-separator
  2536. ----
  2537. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray:
  2538. .. rst-class:: classref-property
  2539. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections_xray** = ``true``
  2540. If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
  2541. .. rst-class:: classref-item-separator
  2542. ----
  2543. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines:
  2544. .. rst-class:: classref-property
  2545. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines** = ``true``
  2546. If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
  2547. .. rst-class:: classref-item-separator
  2548. ----
  2549. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray:
  2550. .. rst-class:: classref-property
  2551. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines_xray** = ``true``
  2552. If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
  2553. .. rst-class:: classref-item-separator
  2554. ----
  2555. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color:
  2556. .. rst-class:: classref-property
  2557. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_geometry_face_random_color** = ``true``
  2558. If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
  2559. .. rst-class:: classref-item-separator
  2560. ----
  2561. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections:
  2562. .. rst-class:: classref-property
  2563. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections** = ``true``
  2564. If enabled, displays navigation link connections when "Visible Navigation" is enabled in the Debug menu.
  2565. .. rst-class:: classref-item-separator
  2566. ----
  2567. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray:
  2568. .. rst-class:: classref-property
  2569. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections_xray** = ``true``
  2570. If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
  2571. .. rst-class:: classref-item-separator
  2572. ----
  2573. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color:
  2574. .. rst-class:: classref-property
  2575. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_color** = ``Color(0.5, 1, 1, 1)``
  2576. Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2577. .. rst-class:: classref-item-separator
  2578. ----
  2579. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color:
  2580. .. rst-class:: classref-property
  2581. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2582. Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2583. .. rst-class:: classref-item-separator
  2584. ----
  2585. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color:
  2586. .. rst-class:: classref-property
  2587. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_color** = ``Color(0.5, 1, 1, 0.4)``
  2588. Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2589. .. rst-class:: classref-item-separator
  2590. ----
  2591. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color:
  2592. .. rst-class:: classref-property
  2593. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_disabled_color** = ``Color(0.5, 0.5, 0.5, 0.4)``
  2594. Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2595. .. rst-class:: classref-item-separator
  2596. ----
  2597. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_color:
  2598. .. rst-class:: classref-property
  2599. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_color** = ``Color(1, 0.5, 1, 1)``
  2600. Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2601. .. rst-class:: classref-item-separator
  2602. ----
  2603. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color:
  2604. .. rst-class:: classref-property
  2605. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2606. Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2607. .. rst-class:: classref-item-separator
  2608. ----
  2609. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_color:
  2610. .. rst-class:: classref-property
  2611. :ref:`Color<class_Color>` **debug/shapes/paths/geometry_color** = ``Color(0.1, 1, 0.7, 0.4)``
  2612. Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2613. .. rst-class:: classref-item-separator
  2614. ----
  2615. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_width:
  2616. .. rst-class:: classref-property
  2617. :ref:`float<class_float>` **debug/shapes/paths/geometry_width** = ``2.0``
  2618. Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2619. .. rst-class:: classref-item-separator
  2620. ----
  2621. .. _class_ProjectSettings_property_display/display_server/driver:
  2622. .. rst-class:: classref-property
  2623. :ref:`String<class_String>` **display/display_server/driver**
  2624. Sets the driver to be used by the display server. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  2625. .. rst-class:: classref-item-separator
  2626. ----
  2627. .. _class_ProjectSettings_property_display/display_server/driver.android:
  2628. .. rst-class:: classref-property
  2629. :ref:`String<class_String>` **display/display_server/driver.android**
  2630. Android override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2631. .. rst-class:: classref-item-separator
  2632. ----
  2633. .. _class_ProjectSettings_property_display/display_server/driver.ios:
  2634. .. rst-class:: classref-property
  2635. :ref:`String<class_String>` **display/display_server/driver.ios**
  2636. iOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2637. .. rst-class:: classref-item-separator
  2638. ----
  2639. .. _class_ProjectSettings_property_display/display_server/driver.linuxbsd:
  2640. .. rst-class:: classref-property
  2641. :ref:`String<class_String>` **display/display_server/driver.linuxbsd**
  2642. LinuxBSD override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2643. .. rst-class:: classref-item-separator
  2644. ----
  2645. .. _class_ProjectSettings_property_display/display_server/driver.macos:
  2646. .. rst-class:: classref-property
  2647. :ref:`String<class_String>` **display/display_server/driver.macos**
  2648. MacOS override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2649. .. rst-class:: classref-item-separator
  2650. ----
  2651. .. _class_ProjectSettings_property_display/display_server/driver.windows:
  2652. .. rst-class:: classref-property
  2653. :ref:`String<class_String>` **display/display_server/driver.windows**
  2654. Windows override for :ref:`display/display_server/driver<class_ProjectSettings_property_display/display_server/driver>`.
  2655. .. rst-class:: classref-item-separator
  2656. ----
  2657. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
  2658. .. rst-class:: classref-property
  2659. :ref:`String<class_String>` **display/mouse_cursor/custom_image** = ``""``
  2660. Custom image for the mouse cursor (limited to 256×256).
  2661. .. rst-class:: classref-item-separator
  2662. ----
  2663. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
  2664. .. rst-class:: classref-property
  2665. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot** = ``Vector2(0, 0)``
  2666. Hotspot for the custom mouse cursor image.
  2667. .. rst-class:: classref-item-separator
  2668. ----
  2669. .. _class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset:
  2670. .. rst-class:: classref-property
  2671. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset** = ``Vector2(10, 10)``
  2672. Position offset for tooltips, relative to the mouse cursor's hotspot.
  2673. .. rst-class:: classref-item-separator
  2674. ----
  2675. .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
  2676. .. rst-class:: classref-property
  2677. :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi** = ``true``
  2678. If ``true``, allows HiDPI display on Windows, macOS, Android, iOS and Web. If ``false``, the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to :doc:`multiple resolutions <../tutorials/rendering/multiple_resolutions>` instead of disabling this setting.
  2679. \ **Note:** This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
  2680. .. rst-class:: classref-item-separator
  2681. ----
  2682. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
  2683. .. rst-class:: classref-property
  2684. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on** = ``true``
  2685. If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
  2686. .. rst-class:: classref-item-separator
  2687. ----
  2688. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor:
  2689. .. rst-class:: classref-property
  2690. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on.editor** = ``false``
  2691. Editor-only override for :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>`. Does not affect exported projects in debug or release mode.
  2692. .. rst-class:: classref-item-separator
  2693. ----
  2694. .. _class_ProjectSettings_property_display/window/handheld/orientation:
  2695. .. rst-class:: classref-property
  2696. :ref:`int<class_int>` **display/window/handheld/orientation** = ``0``
  2697. The default screen orientation to use on mobile devices. See :ref:`ScreenOrientation<enum_DisplayServer_ScreenOrientation>` for possible values.
  2698. \ **Note:** When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` accordingly.
  2699. .. rst-class:: classref-item-separator
  2700. ----
  2701. .. _class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate:
  2702. .. rst-class:: classref-property
  2703. :ref:`bool<class_bool>` **display/window/ios/allow_high_refresh_rate** = ``true``
  2704. If ``true``, iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
  2705. .. rst-class:: classref-item-separator
  2706. ----
  2707. .. _class_ProjectSettings_property_display/window/ios/hide_home_indicator:
  2708. .. rst-class:: classref-property
  2709. :ref:`bool<class_bool>` **display/window/ios/hide_home_indicator** = ``true``
  2710. If ``true``, the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
  2711. .. rst-class:: classref-item-separator
  2712. ----
  2713. .. _class_ProjectSettings_property_display/window/ios/hide_status_bar:
  2714. .. rst-class:: classref-property
  2715. :ref:`bool<class_bool>` **display/window/ios/hide_status_bar** = ``true``
  2716. If ``true``, the status bar is hidden while the app is running.
  2717. .. rst-class:: classref-item-separator
  2718. ----
  2719. .. _class_ProjectSettings_property_display/window/ios/suppress_ui_gesture:
  2720. .. rst-class:: classref-property
  2721. :ref:`bool<class_bool>` **display/window/ios/suppress_ui_gesture** = ``true``
  2722. If ``true``, it will require two swipes to access iOS UI that uses gestures.
  2723. \ **Note:** This setting has no effect on the home indicator if ``hide_home_indicator`` is ``true``.
  2724. .. rst-class:: classref-item-separator
  2725. ----
  2726. .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
  2727. .. rst-class:: classref-property
  2728. :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed** = ``false``
  2729. If ``true``, allows per-pixel transparency for the window background. This affects performance, so leave it on ``false`` unless you need it. See also :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2730. .. rst-class:: classref-item-separator
  2731. ----
  2732. .. _class_ProjectSettings_property_display/window/size/always_on_top:
  2733. .. rst-class:: classref-property
  2734. :ref:`bool<class_bool>` **display/window/size/always_on_top** = ``false``
  2735. Forces the main window to be always on top.
  2736. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2737. .. rst-class:: classref-item-separator
  2738. ----
  2739. .. _class_ProjectSettings_property_display/window/size/borderless:
  2740. .. rst-class:: classref-property
  2741. :ref:`bool<class_bool>` **display/window/size/borderless** = ``false``
  2742. Forces the main window to be borderless.
  2743. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2744. .. rst-class:: classref-item-separator
  2745. ----
  2746. .. _class_ProjectSettings_property_display/window/size/extend_to_title:
  2747. .. rst-class:: classref-property
  2748. :ref:`bool<class_bool>` **display/window/size/extend_to_title** = ``false``
  2749. Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons.
  2750. \ **Note:** This setting is implemented only on macOS.
  2751. .. rst-class:: classref-item-separator
  2752. ----
  2753. .. _class_ProjectSettings_property_display/window/size/initial_position:
  2754. .. rst-class:: classref-property
  2755. :ref:`Vector2i<class_Vector2i>` **display/window/size/initial_position** = ``Vector2i(0, 0)``
  2756. Main window initial position (in virtual desktop coordinates), this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Absolute" (``0``).
  2757. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/rect_custom_position<class_EditorSettings_property_run/window_placement/rect_custom_position>` is used instead.
  2758. .. rst-class:: classref-item-separator
  2759. ----
  2760. .. _class_ProjectSettings_property_display/window/size/initial_position_type:
  2761. .. rst-class:: classref-property
  2762. :ref:`int<class_int>` **display/window/size/initial_position_type** = ``1``
  2763. Main window initial position.
  2764. \ ``0`` - "Absolute", :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` is used to set window position.
  2765. \ ``1`` - "Primary Screen Center".
  2766. \ ``2`` - "Other Screen Center", :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` is used to set the screen.
  2767. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/rect<class_EditorSettings_property_run/window_placement/rect>` is used instead.
  2768. .. rst-class:: classref-item-separator
  2769. ----
  2770. .. _class_ProjectSettings_property_display/window/size/initial_screen:
  2771. .. rst-class:: classref-property
  2772. :ref:`int<class_int>` **display/window/size/initial_screen** = ``0``
  2773. Main window initial screen, this setting is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Other Screen Center" (``2``).
  2774. \ **Note:** This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of :ref:`EditorSettings.run/window_placement/screen<class_EditorSettings_property_run/window_placement/screen>` is used instead.
  2775. .. rst-class:: classref-item-separator
  2776. ----
  2777. .. _class_ProjectSettings_property_display/window/size/mode:
  2778. .. rst-class:: classref-property
  2779. :ref:`int<class_int>` **display/window/size/mode** = ``0``
  2780. Main window mode. See :ref:`WindowMode<enum_DisplayServer_WindowMode>` for possible values and how each mode behaves.
  2781. .. rst-class:: classref-item-separator
  2782. ----
  2783. .. _class_ProjectSettings_property_display/window/size/no_focus:
  2784. .. rst-class:: classref-property
  2785. :ref:`bool<class_bool>` **display/window/size/no_focus** = ``false``
  2786. Main window can't be focused. No-focus window will ignore all input, except mouse clicks.
  2787. .. rst-class:: classref-item-separator
  2788. ----
  2789. .. _class_ProjectSettings_property_display/window/size/resizable:
  2790. .. rst-class:: classref-property
  2791. :ref:`bool<class_bool>` **display/window/size/resizable** = ``true``
  2792. If ``true``, allows the window to be resizable by default.
  2793. \ **Note:** This property is only read when the project starts. To change whether the window is resizable at runtime, set :ref:`Window.unresizable<class_Window_property_unresizable>` instead on the root Window, which can be retrieved using ``get_viewport().get_window()``. :ref:`Window.unresizable<class_Window_property_unresizable>` takes the opposite value of this setting.
  2794. \ **Note:** Certain window managers can be configured to ignore the non-resizable status of a window. Do not rely on this setting as a guarantee that the window will *never* be resizable.
  2795. \ **Note:** This setting is ignored on iOS.
  2796. .. rst-class:: classref-item-separator
  2797. ----
  2798. .. _class_ProjectSettings_property_display/window/size/transparent:
  2799. .. rst-class:: classref-property
  2800. :ref:`bool<class_bool>` **display/window/size/transparent** = ``false``
  2801. If ``true``, enables a window manager hint that the main window background *can* be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2802. \ **Note:** To use a transparent splash screen, set :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` to ``Color(0, 0, 0, 0)``.
  2803. \ **Note:** This setting has no effect if :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` is set to ``false``.
  2804. .. rst-class:: classref-item-separator
  2805. ----
  2806. .. _class_ProjectSettings_property_display/window/size/viewport_height:
  2807. .. rst-class:: classref-property
  2808. :ref:`int<class_int>` **display/window/size/viewport_height** = ``648``
  2809. Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2810. .. rst-class:: classref-item-separator
  2811. ----
  2812. .. _class_ProjectSettings_property_display/window/size/viewport_width:
  2813. .. rst-class:: classref-property
  2814. :ref:`int<class_int>` **display/window/size/viewport_width** = ``1152``
  2815. Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2816. .. rst-class:: classref-item-separator
  2817. ----
  2818. .. _class_ProjectSettings_property_display/window/size/window_height_override:
  2819. .. rst-class:: classref-property
  2820. :ref:`int<class_int>` **display/window/size/window_height_override** = ``0``
  2821. On desktop platforms, overrides the game's initial window height. See also :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2822. \ **Note:** By default, or when set to ``0``, the initial window height is the :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`. This setting is ignored on iOS, Android, and Web.
  2823. .. rst-class:: classref-item-separator
  2824. ----
  2825. .. _class_ProjectSettings_property_display/window/size/window_width_override:
  2826. .. rst-class:: classref-property
  2827. :ref:`int<class_int>` **display/window/size/window_width_override** = ``0``
  2828. On desktop platforms, overrides the game's initial window width. See also :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2829. \ **Note:** By default, or when set to ``0``, the initial window width is the :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`. This setting is ignored on iOS, Android, and Web.
  2830. .. rst-class:: classref-item-separator
  2831. ----
  2832. .. _class_ProjectSettings_property_display/window/stretch/aspect:
  2833. .. rst-class:: classref-property
  2834. :ref:`String<class_String>` **display/window/stretch/aspect** = ``"keep"``
  2835. .. container:: contribute
  2836. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2837. .. rst-class:: classref-item-separator
  2838. ----
  2839. .. _class_ProjectSettings_property_display/window/stretch/mode:
  2840. .. rst-class:: classref-property
  2841. :ref:`String<class_String>` **display/window/stretch/mode** = ``"disabled"``
  2842. Defines how the base size is stretched to fit the resolution of the window or screen.
  2843. \ **"disabled"**: No stretching happens. One unit in the scene corresponds to one pixel on the screen. In this mode, :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` has no effect. Recommended for non-game applications.
  2844. \ **"canvas_items"**: The base size specified in width and height in the project settings is stretched to cover the whole screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). This means that everything is rendered directly at the target resolution. 3D is unaffected, while in 2D, there is no longer a 1:1 correspondence between sprite pixels and screen pixels, which may result in scaling artifacts. Recommended for most games that don't use a pixel art esthetic, although it is possible to use this stretch mode for pixel art games too (especially in 3D).
  2845. \ **"viewport"**: The size of the root :ref:`Viewport<class_Viewport>` is set precisely to the base size specified in the Project Settings' Display section. The scene is rendered to this viewport first. Finally, this viewport is scaled to fit the screen (taking :ref:`display/window/stretch/aspect<class_ProjectSettings_property_display/window/stretch/aspect>` into account). Recommended for games that use a pixel art esthetic.
  2846. .. rst-class:: classref-item-separator
  2847. ----
  2848. .. _class_ProjectSettings_property_display/window/stretch/scale:
  2849. .. rst-class:: classref-property
  2850. :ref:`float<class_float>` **display/window/stretch/scale** = ``1.0``
  2851. The scale factor multiplier to use for 2D elements. This multiplies the final scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`. If using the **Disabled** stretch mode, this scale factor is applied as-is. This can be adjusted to make the UI easier to read on certain displays.
  2852. .. rst-class:: classref-item-separator
  2853. ----
  2854. .. _class_ProjectSettings_property_display/window/stretch/scale_mode:
  2855. .. rst-class:: classref-property
  2856. :ref:`String<class_String>` **display/window/stretch/scale_mode** = ``"fractional"``
  2857. The policy to use to determine the final scale factor for 2D elements. This affects how :ref:`display/window/stretch/scale<class_ProjectSettings_property_display/window/stretch/scale>` is applied, in addition to the automatic scale factor determined by :ref:`display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>`.
  2858. \ **"fractional"**: The scale factor will not be modified.
  2859. \ **"integer"**: The scale factor will be floored to an integer value, which means that the screen size will always be an integer multiple of the base viewport size. This provides a crisp pixel art appearance.
  2860. \ **Note:** When using integer scaling with a stretch mode, resizing the window to be smaller than the base viewport size will clip the contents. Consider preventing that by setting :ref:`Window.min_size<class_Window_property_min_size>` to the same value as the base viewport size defined in :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2861. .. rst-class:: classref-item-separator
  2862. ----
  2863. .. _class_ProjectSettings_property_display/window/subwindows/embed_subwindows:
  2864. .. rst-class:: classref-property
  2865. :ref:`bool<class_bool>` **display/window/subwindows/embed_subwindows** = ``true``
  2866. If ``true`` subwindows are embedded in the main window.
  2867. .. rst-class:: classref-item-separator
  2868. ----
  2869. .. _class_ProjectSettings_property_display/window/vsync/vsync_mode:
  2870. .. rst-class:: classref-property
  2871. :ref:`int<class_int>` **display/window/vsync/vsync_mode** = ``1``
  2872. Sets the V-Sync mode for the main game window. The editor's own V-Sync mode can be set using :ref:`EditorSettings.interface/editor/vsync_mode<class_EditorSettings_property_interface/editor/vsync_mode>`.
  2873. See :ref:`VSyncMode<enum_DisplayServer_VSyncMode>` for possible values and how they affect the behavior of your application.
  2874. Depending on the platform and used renderer, the engine will fall back to **Enabled** if the desired mode is not supported.
  2875. \ **Note:** V-Sync modes other than **Enabled** are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  2876. \ **Note:** This property is only read when the project starts. To change the V-Sync mode at runtime, call :ref:`DisplayServer.window_set_vsync_mode<class_DisplayServer_method_window_set_vsync_mode>` instead.
  2877. .. rst-class:: classref-item-separator
  2878. ----
  2879. .. _class_ProjectSettings_property_dotnet/project/assembly_name:
  2880. .. rst-class:: classref-property
  2881. :ref:`String<class_String>` **dotnet/project/assembly_name** = ``""``
  2882. Name of the .NET assembly. This name is used as the name of the ``.csproj`` and ``.sln`` files. By default, it's set to the name of the project (:ref:`application/config/name<class_ProjectSettings_property_application/config/name>`) allowing to change it in the future without affecting the .NET assembly.
  2883. .. rst-class:: classref-item-separator
  2884. ----
  2885. .. _class_ProjectSettings_property_dotnet/project/assembly_reload_attempts:
  2886. .. rst-class:: classref-property
  2887. :ref:`int<class_int>` **dotnet/project/assembly_reload_attempts** = ``3``
  2888. Number of times to attempt assembly reloading after rebuilding .NET assemblies. Effectively also the timeout in seconds to wait for unloading of script assemblies to finish.
  2889. .. rst-class:: classref-item-separator
  2890. ----
  2891. .. _class_ProjectSettings_property_dotnet/project/solution_directory:
  2892. .. rst-class:: classref-property
  2893. :ref:`String<class_String>` **dotnet/project/solution_directory** = ``""``
  2894. Directory that contains the ``.sln`` file. By default, the ``.sln`` files is in the root of the project directory, next to the ``project.godot`` and ``.csproj`` files.
  2895. Changing this value allows setting up a multi-project scenario where there are multiple ``.csproj``. Keep in mind that the Godot project is considered one of the C# projects in the workspace and it's root directory should contain the ``project.godot`` and ``.csproj`` next to each other.
  2896. .. rst-class:: classref-item-separator
  2897. ----
  2898. .. _class_ProjectSettings_property_editor/export/convert_text_resources_to_binary:
  2899. .. rst-class:: classref-property
  2900. :ref:`bool<class_bool>` **editor/export/convert_text_resources_to_binary** = ``true``
  2901. If ``true``, text resources are converted to a binary format on export. This decreases file sizes and speeds up loading slightly.
  2902. \ **Note:** If :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` is ``true``, :ref:`@GDScript.load<class_@GDScript_method_load>` will not be able to return the converted files in an exported project. Some file paths within the exported PCK will also change, such as ``project.godot`` becoming ``project.binary``. If you rely on run-time loading of files present within the PCK, set :ref:`editor/export/convert_text_resources_to_binary<class_ProjectSettings_property_editor/export/convert_text_resources_to_binary>` to ``false``.
  2903. .. rst-class:: classref-item-separator
  2904. ----
  2905. .. _class_ProjectSettings_property_editor/import/atlas_max_width:
  2906. .. rst-class:: classref-property
  2907. :ref:`int<class_int>` **editor/import/atlas_max_width** = ``2048``
  2908. The maximum width to use when importing textures as an atlas. The value will be rounded to the nearest power of two when used. Use this to prevent imported textures from growing too large in the other direction.
  2909. .. rst-class:: classref-item-separator
  2910. ----
  2911. .. _class_ProjectSettings_property_editor/import/reimport_missing_imported_files:
  2912. .. rst-class:: classref-property
  2913. :ref:`bool<class_bool>` **editor/import/reimport_missing_imported_files** = ``true``
  2914. .. container:: contribute
  2915. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  2916. .. rst-class:: classref-item-separator
  2917. ----
  2918. .. _class_ProjectSettings_property_editor/import/use_multiple_threads:
  2919. .. rst-class:: classref-property
  2920. :ref:`bool<class_bool>` **editor/import/use_multiple_threads** = ``true``
  2921. If ``true`` importing of resources is run on multiple threads.
  2922. .. rst-class:: classref-item-separator
  2923. ----
  2924. .. _class_ProjectSettings_property_editor/movie_writer/disable_vsync:
  2925. .. rst-class:: classref-property
  2926. :ref:`bool<class_bool>` **editor/movie_writer/disable_vsync** = ``false``
  2927. If ``true``, requests V-Sync to be disabled when writing a movie (similar to setting :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` to **Disabled**). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
  2928. \ **Note:** :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
  2929. .. rst-class:: classref-item-separator
  2930. ----
  2931. .. _class_ProjectSettings_property_editor/movie_writer/fps:
  2932. .. rst-class:: classref-property
  2933. :ref:`int<class_int>` **editor/movie_writer/fps** = ``60``
  2934. The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` values. Certain FPS values will require you to adjust :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` to prevent audio from desynchronizing over time.
  2935. This can be specified manually on the command line using the ``--fixed-fps <fps>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  2936. .. rst-class:: classref-item-separator
  2937. ----
  2938. .. _class_ProjectSettings_property_editor/movie_writer/mix_rate:
  2939. .. rst-class:: classref-property
  2940. :ref:`int<class_int>` **editor/movie_writer/mix_rate** = ``48000``
  2941. The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>`, but this value must be divisible by :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` to prevent audio from desynchronizing over time.
  2942. .. rst-class:: classref-item-separator
  2943. ----
  2944. .. _class_ProjectSettings_property_editor/movie_writer/mjpeg_quality:
  2945. .. rst-class:: classref-property
  2946. :ref:`float<class_float>` **editor/movie_writer/mjpeg_quality** = ``0.75``
  2947. The JPEG quality to use when writing a video to an AVI file, between ``0.01`` and ``1.0`` (inclusive). Higher ``quality`` values result in better-looking output at the cost of larger file sizes. Recommended ``quality`` values are between ``0.75`` and ``0.9``. Even at quality ``1.0``, JPEG compression remains lossy.
  2948. \ **Note:** This does not affect the audio quality or writing PNG image sequences.
  2949. .. rst-class:: classref-item-separator
  2950. ----
  2951. .. _class_ProjectSettings_property_editor/movie_writer/movie_file:
  2952. .. rst-class:: classref-property
  2953. :ref:`String<class_String>` **editor/movie_writer/movie_file** = ``""``
  2954. The output path for the movie. The file extension determines the :ref:`MovieWriter<class_MovieWriter>` that will be used.
  2955. Godot has 2 built-in :ref:`MovieWriter<class_MovieWriter>`\ s:
  2956. - AVI container with MJPEG for video and uncompressed audio (``.avi`` file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with :ref:`VideoStreamPlayer<class_VideoStreamPlayer>`. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
  2957. - PNG image sequence for video and WAV for audio (``.png`` file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as `FFmpeg <https://ffmpeg.org/>`__ after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
  2958. If you need to encode to a different format or pipe a stream through third-party software, you can extend this :ref:`MovieWriter<class_MovieWriter>` class to create your own movie writers.
  2959. When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is ``/tmp/hello.png``, the first two frames will be ``/tmp/hello00000000.png`` and ``/tmp/hello00000001.png``. The audio will be saved at ``/tmp/hello.wav``.
  2960. .. rst-class:: classref-item-separator
  2961. ----
  2962. .. _class_ProjectSettings_property_editor/movie_writer/speaker_mode:
  2963. .. rst-class:: classref-property
  2964. :ref:`int<class_int>` **editor/movie_writer/speaker_mode** = ``0``
  2965. The speaker mode to use in the recorded audio when writing a movie. See :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>` for possible values.
  2966. .. rst-class:: classref-item-separator
  2967. ----
  2968. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_name:
  2969. .. rst-class:: classref-property
  2970. :ref:`String<class_String>` **editor/naming/default_signal_callback_name** = ``"_on_{node_name}_{signal_name}"``
  2971. The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2972. .. rst-class:: classref-item-separator
  2973. ----
  2974. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name:
  2975. .. rst-class:: classref-property
  2976. :ref:`String<class_String>` **editor/naming/default_signal_callback_to_self_name** = ``"_on_{signal_name}"``
  2977. The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2978. .. rst-class:: classref-item-separator
  2979. ----
  2980. .. _class_ProjectSettings_property_editor/naming/node_name_casing:
  2981. .. rst-class:: classref-property
  2982. :ref:`int<class_int>` **editor/naming/node_name_casing** = ``0``
  2983. When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
  2984. .. rst-class:: classref-item-separator
  2985. ----
  2986. .. _class_ProjectSettings_property_editor/naming/node_name_num_separator:
  2987. .. rst-class:: classref-property
  2988. :ref:`int<class_int>` **editor/naming/node_name_num_separator** = ``0``
  2989. What to use to separate node name from number. This is mostly an editor setting.
  2990. .. rst-class:: classref-item-separator
  2991. ----
  2992. .. _class_ProjectSettings_property_editor/naming/scene_name_casing:
  2993. .. rst-class:: classref-property
  2994. :ref:`int<class_int>` **editor/naming/scene_name_casing** = ``2``
  2995. When generating file names from scene root node, set the type of casing in this project. This is mostly an editor setting.
  2996. .. rst-class:: classref-item-separator
  2997. ----
  2998. .. _class_ProjectSettings_property_editor/run/main_run_args:
  2999. .. rst-class:: classref-property
  3000. :ref:`String<class_String>` **editor/run/main_run_args** = ``""``
  3001. The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
  3002. It is possible to make another executable run Godot by using the ``%command%`` placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed *before* the placeholder, whereas Godot-specific arguments should be placed *after* the placeholder.
  3003. For example, this can be used to force the project to run on the dedicated GPU in a NVIDIA Optimus system on Linux:
  3004. ::
  3005. prime-run %command%
  3006. .. rst-class:: classref-item-separator
  3007. ----
  3008. .. _class_ProjectSettings_property_editor/script/search_in_file_extensions:
  3009. .. rst-class:: classref-property
  3010. :ref:`PackedStringArray<class_PackedStringArray>` **editor/script/search_in_file_extensions** = ``PackedStringArray("gd", "gdshader")``
  3011. Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. ``tscn`` if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
  3012. .. rst-class:: classref-item-separator
  3013. ----
  3014. .. _class_ProjectSettings_property_editor/script/templates_search_path:
  3015. .. rst-class:: classref-property
  3016. :ref:`String<class_String>` **editor/script/templates_search_path** = ``"res://script_templates"``
  3017. Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
  3018. .. rst-class:: classref-item-separator
  3019. ----
  3020. .. _class_ProjectSettings_property_editor/version_control/autoload_on_startup:
  3021. .. rst-class:: classref-property
  3022. :ref:`bool<class_bool>` **editor/version_control/autoload_on_startup** = ``false``
  3023. .. container:: contribute
  3024. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3025. .. rst-class:: classref-item-separator
  3026. ----
  3027. .. _class_ProjectSettings_property_editor/version_control/plugin_name:
  3028. .. rst-class:: classref-property
  3029. :ref:`String<class_String>` **editor/version_control/plugin_name** = ``""``
  3030. .. container:: contribute
  3031. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3032. .. rst-class:: classref-item-separator
  3033. ----
  3034. .. _class_ProjectSettings_property_filesystem/import/blender/enabled:
  3035. .. rst-class:: classref-property
  3036. :ref:`bool<class_bool>` **filesystem/import/blender/enabled** = ``true``
  3037. If ``true``, Blender 3D scene files with the ``.blend`` extension will be imported by converting them to glTF 2.0.
  3038. This requires configuring a path to a Blender executable in the editor settings at ``filesystem/import/blender/blender_path``. Blender 3.0 or later is required.
  3039. .. rst-class:: classref-item-separator
  3040. ----
  3041. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.android:
  3042. .. rst-class:: classref-property
  3043. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.android** = ``false``
  3044. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on Android where Blender can't easily be accessed from Godot.
  3045. .. rst-class:: classref-item-separator
  3046. ----
  3047. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.web:
  3048. .. rst-class:: classref-property
  3049. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.web** = ``false``
  3050. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on the Web where Blender can't easily be accessed from Godot.
  3051. .. rst-class:: classref-item-separator
  3052. ----
  3053. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled:
  3054. .. rst-class:: classref-property
  3055. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled** = ``true``
  3056. If ``true``, Autodesk FBX 3D scene files with the ``.fbx`` extension will be imported by converting them to glTF 2.0.
  3057. This requires configuring a path to a FBX2glTF executable in the editor settings at :ref:`EditorSettings.filesystem/import/fbx2gltf/fbx2gltf_path<class_EditorSettings_property_filesystem/import/fbx2gltf/fbx2gltf_path>`.
  3058. .. rst-class:: classref-item-separator
  3059. ----
  3060. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.android:
  3061. .. rst-class:: classref-property
  3062. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled.android** = ``false``
  3063. Override for :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` on Android where FBX2glTF can't easily be accessed from Godot.
  3064. .. rst-class:: classref-item-separator
  3065. ----
  3066. .. _class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled.web:
  3067. .. rst-class:: classref-property
  3068. :ref:`bool<class_bool>` **filesystem/import/fbx2gltf/enabled.web** = ``false``
  3069. Override for :ref:`filesystem/import/fbx2gltf/enabled<class_ProjectSettings_property_filesystem/import/fbx2gltf/enabled>` on the Web where FBX2glTF can't easily be accessed from Godot.
  3070. .. rst-class:: classref-item-separator
  3071. ----
  3072. .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
  3073. .. rst-class:: classref-property
  3074. :ref:`int<class_int>` **gui/common/default_scroll_deadzone** = ``0``
  3075. Default value for :ref:`ScrollContainer.scroll_deadzone<class_ScrollContainer_property_scroll_deadzone>`, which will be used for all :ref:`ScrollContainer<class_ScrollContainer>`\ s unless overridden.
  3076. .. rst-class:: classref-item-separator
  3077. ----
  3078. .. _class_ProjectSettings_property_gui/common/snap_controls_to_pixels:
  3079. .. rst-class:: classref-property
  3080. :ref:`bool<class_bool>` **gui/common/snap_controls_to_pixels** = ``true``
  3081. If ``true``, snaps :ref:`Control<class_Control>` node vertices to the nearest pixel to ensure they remain crisp even when the camera moves or zooms.
  3082. .. rst-class:: classref-item-separator
  3083. ----
  3084. .. _class_ProjectSettings_property_gui/common/swap_cancel_ok:
  3085. .. rst-class:: classref-property
  3086. :ref:`bool<class_bool>` **gui/common/swap_cancel_ok**
  3087. If ``true``, swaps **Cancel** and **OK** buttons in dialogs on Windows to follow interface conventions. :ref:`DisplayServer.get_swap_cancel_ok<class_DisplayServer_method_get_swap_cancel_ok>` can be used to query whether buttons are swapped at run-time.
  3088. \ **Note:** This doesn't affect native dialogs such as the ones spawned by :ref:`DisplayServer.dialog_show<class_DisplayServer_method_dialog_show>`.
  3089. .. rst-class:: classref-item-separator
  3090. ----
  3091. .. _class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size:
  3092. .. rst-class:: classref-property
  3093. :ref:`int<class_int>` **gui/common/text_edit_undo_stack_max_size** = ``1024``
  3094. Maximum undo/redo history size for :ref:`TextEdit<class_TextEdit>` fields.
  3095. .. rst-class:: classref-item-separator
  3096. ----
  3097. .. _class_ProjectSettings_property_gui/fonts/dynamic_fonts/use_oversampling:
  3098. .. rst-class:: classref-property
  3099. :ref:`bool<class_bool>` **gui/fonts/dynamic_fonts/use_oversampling** = ``true``
  3100. .. container:: contribute
  3101. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  3102. .. rst-class:: classref-item-separator
  3103. ----
  3104. .. _class_ProjectSettings_property_gui/theme/custom:
  3105. .. rst-class:: classref-property
  3106. :ref:`String<class_String>` **gui/theme/custom** = ``""``
  3107. Path to a custom :ref:`Theme<class_Theme>` resource file to use for the project (``.theme`` or generic ``.tres``/``.res`` extension).
  3108. .. rst-class:: classref-item-separator
  3109. ----
  3110. .. _class_ProjectSettings_property_gui/theme/custom_font:
  3111. .. rst-class:: classref-property
  3112. :ref:`String<class_String>` **gui/theme/custom_font** = ``""``
  3113. Path to a custom :ref:`Font<class_Font>` resource to use as default for all GUI elements of the project.
  3114. .. rst-class:: classref-item-separator
  3115. ----
  3116. .. _class_ProjectSettings_property_gui/theme/default_font_antialiasing:
  3117. .. rst-class:: classref-property
  3118. :ref:`int<class_int>` **gui/theme/default_font_antialiasing** = ``1``
  3119. Font anti-aliasing mode for the default project font. See :ref:`FontFile.antialiasing<class_FontFile_property_antialiasing>`.
  3120. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.antialiasing<class_ResourceImporterDynamicFont_property_antialiasing>`).
  3121. .. rst-class:: classref-item-separator
  3122. ----
  3123. .. _class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps:
  3124. .. rst-class:: classref-property
  3125. :ref:`bool<class_bool>` **gui/theme/default_font_generate_mipmaps** = ``false``
  3126. If set to ``true``, the default font will have mipmaps generated. This prevents text from looking grainy when a :ref:`Control<class_Control>` is scaled down, or when a :ref:`Label3D<class_Label3D>` is viewed from a long distance (if :ref:`Label3D.texture_filter<class_Label3D_property_texture_filter>` is set to a mode that displays mipmaps).
  3127. Enabling :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` increases font generation time and memory usage. Only enable this setting if you actually need it.
  3128. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.generate_mipmaps<class_ResourceImporterDynamicFont_property_generate_mipmaps>`).
  3129. .. rst-class:: classref-item-separator
  3130. ----
  3131. .. _class_ProjectSettings_property_gui/theme/default_font_hinting:
  3132. .. rst-class:: classref-property
  3133. :ref:`int<class_int>` **gui/theme/default_font_hinting** = ``1``
  3134. Font hinting mode for the default project font. See :ref:`FontFile.hinting<class_FontFile_property_hinting>`.
  3135. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.hinting<class_ResourceImporterDynamicFont_property_hinting>`).
  3136. .. rst-class:: classref-item-separator
  3137. ----
  3138. .. _class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field:
  3139. .. rst-class:: classref-property
  3140. :ref:`bool<class_bool>` **gui/theme/default_font_multichannel_signed_distance_field** = ``false``
  3141. If set to ``true``, the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for :ref:`Control<class_Control>`\ s that are scaled down (or for :ref:`Label3D<class_Label3D>`\ s viewed from a long distance).
  3142. MSDF font rendering can be combined with :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` to further improve font rendering quality when scaled down.
  3143. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.multichannel_signed_distance_field<class_ResourceImporterDynamicFont_property_multichannel_signed_distance_field>`).
  3144. .. rst-class:: classref-item-separator
  3145. ----
  3146. .. _class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning:
  3147. .. rst-class:: classref-property
  3148. :ref:`int<class_int>` **gui/theme/default_font_subpixel_positioning** = ``1``
  3149. Font glyph subpixel positioning mode for the default project font. See :ref:`FontFile.subpixel_positioning<class_FontFile_property_subpixel_positioning>`.
  3150. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project. Use the **Import** dock for that instead (see :ref:`ResourceImporterDynamicFont.subpixel_positioning<class_ResourceImporterDynamicFont_property_subpixel_positioning>`).
  3151. .. rst-class:: classref-item-separator
  3152. ----
  3153. .. _class_ProjectSettings_property_gui/theme/default_theme_scale:
  3154. .. rst-class:: classref-property
  3155. :ref:`float<class_float>` **gui/theme/default_theme_scale** = ``1.0``
  3156. The default scale factor for :ref:`Control<class_Control>`\ s, when not overridden by a :ref:`Theme<class_Theme>`.
  3157. \ **Note:** This property is only read when the project starts. To change the default scale at runtime, set :ref:`ThemeDB.fallback_base_scale<class_ThemeDB_property_fallback_base_scale>` instead.
  3158. .. rst-class:: classref-item-separator
  3159. ----
  3160. .. _class_ProjectSettings_property_gui/theme/lcd_subpixel_layout:
  3161. .. rst-class:: classref-property
  3162. :ref:`int<class_int>` **gui/theme/lcd_subpixel_layout** = ``1``
  3163. LCD subpixel layout used for font anti-aliasing. See :ref:`FontLCDSubpixelLayout<enum_TextServer_FontLCDSubpixelLayout>`.
  3164. .. rst-class:: classref-item-separator
  3165. ----
  3166. .. _class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time:
  3167. .. rst-class:: classref-property
  3168. :ref:`float<class_float>` **gui/timers/button_shortcut_feedback_highlight_time** = ``0.2``
  3169. When :ref:`BaseButton.shortcut_feedback<class_BaseButton_property_shortcut_feedback>` is enabled, this is the time the :ref:`BaseButton<class_BaseButton>` will remain highlighted after a shortcut.
  3170. .. rst-class:: classref-item-separator
  3171. ----
  3172. .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
  3173. .. rst-class:: classref-property
  3174. :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec** = ``2000``
  3175. Timer setting for incremental search in :ref:`Tree<class_Tree>`, :ref:`ItemList<class_ItemList>`, etc. controls (in milliseconds).
  3176. .. rst-class:: classref-item-separator
  3177. ----
  3178. .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
  3179. .. rst-class:: classref-property
  3180. :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec** = ``3``
  3181. Timer for detecting idle in :ref:`TextEdit<class_TextEdit>` (in seconds).
  3182. .. rst-class:: classref-item-separator
  3183. ----
  3184. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec:
  3185. .. rst-class:: classref-property
  3186. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec** = ``0.5``
  3187. Default delay for tooltips (in seconds).
  3188. .. rst-class:: classref-item-separator
  3189. ----
  3190. .. _class_ProjectSettings_property_input/ui_accept:
  3191. .. rst-class:: classref-property
  3192. :ref:`Dictionary<class_Dictionary>` **input/ui_accept**
  3193. Default :ref:`InputEventAction<class_InputEventAction>` to confirm a focused button, menu or list item, or validate input.
  3194. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3195. .. rst-class:: classref-item-separator
  3196. ----
  3197. .. _class_ProjectSettings_property_input/ui_cancel:
  3198. .. rst-class:: classref-property
  3199. :ref:`Dictionary<class_Dictionary>` **input/ui_cancel**
  3200. Default :ref:`InputEventAction<class_InputEventAction>` to discard a modal or pending input.
  3201. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3202. .. rst-class:: classref-item-separator
  3203. ----
  3204. .. _class_ProjectSettings_property_input/ui_copy:
  3205. .. rst-class:: classref-property
  3206. :ref:`Dictionary<class_Dictionary>` **input/ui_copy**
  3207. Default :ref:`InputEventAction<class_InputEventAction>` to copy a selection to the clipboard.
  3208. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3209. .. rst-class:: classref-item-separator
  3210. ----
  3211. .. _class_ProjectSettings_property_input/ui_cut:
  3212. .. rst-class:: classref-property
  3213. :ref:`Dictionary<class_Dictionary>` **input/ui_cut**
  3214. Default :ref:`InputEventAction<class_InputEventAction>` to cut a selection to the clipboard.
  3215. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3216. .. rst-class:: classref-item-separator
  3217. ----
  3218. .. _class_ProjectSettings_property_input/ui_down:
  3219. .. rst-class:: classref-property
  3220. :ref:`Dictionary<class_Dictionary>` **input/ui_down**
  3221. Default :ref:`InputEventAction<class_InputEventAction>` to move down in the UI.
  3222. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3223. .. rst-class:: classref-item-separator
  3224. ----
  3225. .. _class_ProjectSettings_property_input/ui_end:
  3226. .. rst-class:: classref-property
  3227. :ref:`Dictionary<class_Dictionary>` **input/ui_end**
  3228. Default :ref:`InputEventAction<class_InputEventAction>` to go to the end position of a :ref:`Control<class_Control>` (e.g. last item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_END<class_@GlobalScope_constant_KEY_END>` on typical desktop UI systems.
  3229. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3230. .. rst-class:: classref-item-separator
  3231. ----
  3232. .. _class_ProjectSettings_property_input/ui_filedialog_refresh:
  3233. .. rst-class:: classref-property
  3234. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_refresh**
  3235. Default :ref:`InputEventAction<class_InputEventAction>` to refresh the contents of the current directory of a :ref:`FileDialog<class_FileDialog>`.
  3236. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3237. .. rst-class:: classref-item-separator
  3238. ----
  3239. .. _class_ProjectSettings_property_input/ui_filedialog_show_hidden:
  3240. .. rst-class:: classref-property
  3241. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_show_hidden**
  3242. Default :ref:`InputEventAction<class_InputEventAction>` to toggle showing hidden files and directories in a :ref:`FileDialog<class_FileDialog>`.
  3243. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3244. .. rst-class:: classref-item-separator
  3245. ----
  3246. .. _class_ProjectSettings_property_input/ui_filedialog_up_one_level:
  3247. .. rst-class:: classref-property
  3248. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_up_one_level**
  3249. Default :ref:`InputEventAction<class_InputEventAction>` to go up one directory in a :ref:`FileDialog<class_FileDialog>`.
  3250. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3251. .. rst-class:: classref-item-separator
  3252. ----
  3253. .. _class_ProjectSettings_property_input/ui_focus_next:
  3254. .. rst-class:: classref-property
  3255. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next**
  3256. Default :ref:`InputEventAction<class_InputEventAction>` to focus the next :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_next<class_Control_property_focus_next>`.
  3257. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3258. .. rst-class:: classref-item-separator
  3259. ----
  3260. .. _class_ProjectSettings_property_input/ui_focus_prev:
  3261. .. rst-class:: classref-property
  3262. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev**
  3263. Default :ref:`InputEventAction<class_InputEventAction>` to focus the previous :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_previous<class_Control_property_focus_previous>`.
  3264. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3265. .. rst-class:: classref-item-separator
  3266. ----
  3267. .. _class_ProjectSettings_property_input/ui_graph_delete:
  3268. .. rst-class:: classref-property
  3269. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_delete**
  3270. Default :ref:`InputEventAction<class_InputEventAction>` to delete a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3271. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3272. .. rst-class:: classref-item-separator
  3273. ----
  3274. .. _class_ProjectSettings_property_input/ui_graph_duplicate:
  3275. .. rst-class:: classref-property
  3276. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_duplicate**
  3277. Default :ref:`InputEventAction<class_InputEventAction>` to duplicate a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  3278. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3279. .. rst-class:: classref-item-separator
  3280. ----
  3281. .. _class_ProjectSettings_property_input/ui_home:
  3282. .. rst-class:: classref-property
  3283. :ref:`Dictionary<class_Dictionary>` **input/ui_home**
  3284. Default :ref:`InputEventAction<class_InputEventAction>` to go to the start position of a :ref:`Control<class_Control>` (e.g. first item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_HOME<class_@GlobalScope_constant_KEY_HOME>` on typical desktop UI systems.
  3285. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3286. .. rst-class:: classref-item-separator
  3287. ----
  3288. .. _class_ProjectSettings_property_input/ui_left:
  3289. .. rst-class:: classref-property
  3290. :ref:`Dictionary<class_Dictionary>` **input/ui_left**
  3291. Default :ref:`InputEventAction<class_InputEventAction>` to move left in the UI.
  3292. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3293. .. rst-class:: classref-item-separator
  3294. ----
  3295. .. _class_ProjectSettings_property_input/ui_menu:
  3296. .. rst-class:: classref-property
  3297. :ref:`Dictionary<class_Dictionary>` **input/ui_menu**
  3298. Default :ref:`InputEventAction<class_InputEventAction>` to open a context menu in a text field.
  3299. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3300. .. rst-class:: classref-item-separator
  3301. ----
  3302. .. _class_ProjectSettings_property_input/ui_page_down:
  3303. .. rst-class:: classref-property
  3304. :ref:`Dictionary<class_Dictionary>` **input/ui_page_down**
  3305. Default :ref:`InputEventAction<class_InputEventAction>` to go down a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEDOWN<class_@GlobalScope_constant_KEY_PAGEDOWN>` on typical desktop UI systems.
  3306. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3307. .. rst-class:: classref-item-separator
  3308. ----
  3309. .. _class_ProjectSettings_property_input/ui_page_up:
  3310. .. rst-class:: classref-property
  3311. :ref:`Dictionary<class_Dictionary>` **input/ui_page_up**
  3312. Default :ref:`InputEventAction<class_InputEventAction>` to go up a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEUP<class_@GlobalScope_constant_KEY_PAGEUP>` on typical desktop UI systems.
  3313. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3314. .. rst-class:: classref-item-separator
  3315. ----
  3316. .. _class_ProjectSettings_property_input/ui_paste:
  3317. .. rst-class:: classref-property
  3318. :ref:`Dictionary<class_Dictionary>` **input/ui_paste**
  3319. Default :ref:`InputEventAction<class_InputEventAction>` to paste from the clipboard.
  3320. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3321. .. rst-class:: classref-item-separator
  3322. ----
  3323. .. _class_ProjectSettings_property_input/ui_redo:
  3324. .. rst-class:: classref-property
  3325. :ref:`Dictionary<class_Dictionary>` **input/ui_redo**
  3326. Default :ref:`InputEventAction<class_InputEventAction>` to redo an undone action.
  3327. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3328. .. rst-class:: classref-item-separator
  3329. ----
  3330. .. _class_ProjectSettings_property_input/ui_right:
  3331. .. rst-class:: classref-property
  3332. :ref:`Dictionary<class_Dictionary>` **input/ui_right**
  3333. Default :ref:`InputEventAction<class_InputEventAction>` to move right in the UI.
  3334. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3335. .. rst-class:: classref-item-separator
  3336. ----
  3337. .. _class_ProjectSettings_property_input/ui_select:
  3338. .. rst-class:: classref-property
  3339. :ref:`Dictionary<class_Dictionary>` **input/ui_select**
  3340. Default :ref:`InputEventAction<class_InputEventAction>` to select an item in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`).
  3341. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3342. .. rst-class:: classref-item-separator
  3343. ----
  3344. .. _class_ProjectSettings_property_input/ui_swap_input_direction:
  3345. .. rst-class:: classref-property
  3346. :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction**
  3347. Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editing controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
  3348. .. rst-class:: classref-item-separator
  3349. ----
  3350. .. _class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence:
  3351. .. rst-class:: classref-property
  3352. :ref:`Dictionary<class_Dictionary>` **input/ui_text_add_selection_for_next_occurrence**
  3353. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
  3354. If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
  3355. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets.
  3356. The viewport is adjusted to the latest newly added caret.
  3357. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3358. .. rst-class:: classref-item-separator
  3359. ----
  3360. .. _class_ProjectSettings_property_input/ui_text_backspace:
  3361. .. rst-class:: classref-property
  3362. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace**
  3363. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character before the text cursor.
  3364. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3365. .. rst-class:: classref-item-separator
  3366. ----
  3367. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left:
  3368. .. rst-class:: classref-property
  3369. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left**
  3370. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text before the text cursor.
  3371. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3372. .. rst-class:: classref-item-separator
  3373. ----
  3374. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos:
  3375. .. rst-class:: classref-property
  3376. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left.macos**
  3377. macOS specific override for the shortcut to delete all text before the text cursor.
  3378. .. rst-class:: classref-item-separator
  3379. ----
  3380. .. _class_ProjectSettings_property_input/ui_text_backspace_word:
  3381. .. rst-class:: classref-property
  3382. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word**
  3383. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters before the cursor up until a whitespace or punctuation character.
  3384. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3385. .. rst-class:: classref-item-separator
  3386. ----
  3387. .. _class_ProjectSettings_property_input/ui_text_backspace_word.macos:
  3388. .. rst-class:: classref-property
  3389. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word.macos**
  3390. macOS specific override for the shortcut to delete a word.
  3391. .. rst-class:: classref-item-separator
  3392. ----
  3393. .. _class_ProjectSettings_property_input/ui_text_caret_add_above:
  3394. .. rst-class:: classref-property
  3395. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above**
  3396. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret above every caret of a text.
  3397. .. rst-class:: classref-item-separator
  3398. ----
  3399. .. _class_ProjectSettings_property_input/ui_text_caret_add_above.macos:
  3400. .. rst-class:: classref-property
  3401. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above.macos**
  3402. macOS specific override for the shortcut to add a caret above every caret.
  3403. .. rst-class:: classref-item-separator
  3404. ----
  3405. .. _class_ProjectSettings_property_input/ui_text_caret_add_below:
  3406. .. rst-class:: classref-property
  3407. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below**
  3408. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret below every caret of a text.
  3409. .. rst-class:: classref-item-separator
  3410. ----
  3411. .. _class_ProjectSettings_property_input/ui_text_caret_add_below.macos:
  3412. .. rst-class:: classref-property
  3413. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below.macos**
  3414. macOS specific override for the shortcut to add a caret below every caret.
  3415. .. rst-class:: classref-item-separator
  3416. ----
  3417. .. _class_ProjectSettings_property_input/ui_text_caret_document_end:
  3418. .. rst-class:: classref-property
  3419. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end**
  3420. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the text.
  3421. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3422. .. rst-class:: classref-item-separator
  3423. ----
  3424. .. _class_ProjectSettings_property_input/ui_text_caret_document_end.macos:
  3425. .. rst-class:: classref-property
  3426. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end.macos**
  3427. macOS specific override for the shortcut to move the text cursor to the end of the text.
  3428. .. rst-class:: classref-item-separator
  3429. ----
  3430. .. _class_ProjectSettings_property_input/ui_text_caret_document_start:
  3431. .. rst-class:: classref-property
  3432. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start**
  3433. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the text.
  3434. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3435. .. rst-class:: classref-item-separator
  3436. ----
  3437. .. _class_ProjectSettings_property_input/ui_text_caret_document_start.macos:
  3438. .. rst-class:: classref-property
  3439. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start.macos**
  3440. macOS specific override for the shortcut to move the text cursor to the start of the text.
  3441. .. rst-class:: classref-item-separator
  3442. ----
  3443. .. _class_ProjectSettings_property_input/ui_text_caret_down:
  3444. .. rst-class:: classref-property
  3445. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_down**
  3446. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down.
  3447. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3448. .. rst-class:: classref-item-separator
  3449. ----
  3450. .. _class_ProjectSettings_property_input/ui_text_caret_left:
  3451. .. rst-class:: classref-property
  3452. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_left**
  3453. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left.
  3454. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3455. .. rst-class:: classref-item-separator
  3456. ----
  3457. .. _class_ProjectSettings_property_input/ui_text_caret_line_end:
  3458. .. rst-class:: classref-property
  3459. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end**
  3460. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the line.
  3461. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3462. .. rst-class:: classref-item-separator
  3463. ----
  3464. .. _class_ProjectSettings_property_input/ui_text_caret_line_end.macos:
  3465. .. rst-class:: classref-property
  3466. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end.macos**
  3467. macOS specific override for the shortcut to move the text cursor to the end of the line.
  3468. .. rst-class:: classref-item-separator
  3469. ----
  3470. .. _class_ProjectSettings_property_input/ui_text_caret_line_start:
  3471. .. rst-class:: classref-property
  3472. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start**
  3473. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the line.
  3474. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3475. .. rst-class:: classref-item-separator
  3476. ----
  3477. .. _class_ProjectSettings_property_input/ui_text_caret_line_start.macos:
  3478. .. rst-class:: classref-property
  3479. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start.macos**
  3480. macOS specific override for the shortcut to move the text cursor to the start of the line.
  3481. .. rst-class:: classref-item-separator
  3482. ----
  3483. .. _class_ProjectSettings_property_input/ui_text_caret_page_down:
  3484. .. rst-class:: classref-property
  3485. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_down**
  3486. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down one page.
  3487. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3488. .. rst-class:: classref-item-separator
  3489. ----
  3490. .. _class_ProjectSettings_property_input/ui_text_caret_page_up:
  3491. .. rst-class:: classref-property
  3492. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_up**
  3493. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up one page.
  3494. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3495. .. rst-class:: classref-item-separator
  3496. ----
  3497. .. _class_ProjectSettings_property_input/ui_text_caret_right:
  3498. .. rst-class:: classref-property
  3499. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_right**
  3500. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right.
  3501. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3502. .. rst-class:: classref-item-separator
  3503. ----
  3504. .. _class_ProjectSettings_property_input/ui_text_caret_up:
  3505. .. rst-class:: classref-property
  3506. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_up**
  3507. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up.
  3508. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3509. .. rst-class:: classref-item-separator
  3510. ----
  3511. .. _class_ProjectSettings_property_input/ui_text_caret_word_left:
  3512. .. rst-class:: classref-property
  3513. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left**
  3514. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left to the next whitespace or punctuation.
  3515. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3516. .. rst-class:: classref-item-separator
  3517. ----
  3518. .. _class_ProjectSettings_property_input/ui_text_caret_word_left.macos:
  3519. .. rst-class:: classref-property
  3520. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left.macos**
  3521. macOS specific override for the shortcut to move the text cursor back one word.
  3522. .. rst-class:: classref-item-separator
  3523. ----
  3524. .. _class_ProjectSettings_property_input/ui_text_caret_word_right:
  3525. .. rst-class:: classref-property
  3526. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right**
  3527. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right to the next whitespace or punctuation.
  3528. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3529. .. rst-class:: classref-item-separator
  3530. ----
  3531. .. _class_ProjectSettings_property_input/ui_text_caret_word_right.macos:
  3532. .. rst-class:: classref-property
  3533. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right.macos**
  3534. macOS specific override for the shortcut to move the text cursor forward one word.
  3535. .. rst-class:: classref-item-separator
  3536. ----
  3537. .. _class_ProjectSettings_property_input/ui_text_clear_carets_and_selection:
  3538. .. rst-class:: classref-property
  3539. :ref:`Dictionary<class_Dictionary>` **input/ui_text_clear_carets_and_selection**
  3540. If there's only one caret active and with a selection, clears the selection.
  3541. In case there's more than one caret active, removes the secondary carets and clears their selections.
  3542. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3543. .. rst-class:: classref-item-separator
  3544. ----
  3545. .. _class_ProjectSettings_property_input/ui_text_completion_accept:
  3546. .. rst-class:: classref-property
  3547. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept**
  3548. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint.
  3549. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3550. .. rst-class:: classref-item-separator
  3551. ----
  3552. .. _class_ProjectSettings_property_input/ui_text_completion_query:
  3553. .. rst-class:: classref-property
  3554. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query**
  3555. Default :ref:`InputEventAction<class_InputEventAction>` to request autocompletion.
  3556. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3557. .. rst-class:: classref-item-separator
  3558. ----
  3559. .. _class_ProjectSettings_property_input/ui_text_completion_replace:
  3560. .. rst-class:: classref-property
  3561. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace**
  3562. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompletion hint, replacing existing text.
  3563. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3564. .. rst-class:: classref-item-separator
  3565. ----
  3566. .. _class_ProjectSettings_property_input/ui_text_dedent:
  3567. .. rst-class:: classref-property
  3568. :ref:`Dictionary<class_Dictionary>` **input/ui_text_dedent**
  3569. Default :ref:`InputEventAction<class_InputEventAction>` to unindent text.
  3570. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3571. .. rst-class:: classref-item-separator
  3572. ----
  3573. .. _class_ProjectSettings_property_input/ui_text_delete:
  3574. .. rst-class:: classref-property
  3575. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete**
  3576. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character after the text cursor.
  3577. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3578. .. rst-class:: classref-item-separator
  3579. ----
  3580. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right:
  3581. .. rst-class:: classref-property
  3582. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right**
  3583. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text after the text cursor.
  3584. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3585. .. rst-class:: classref-item-separator
  3586. ----
  3587. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos:
  3588. .. rst-class:: classref-property
  3589. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right.macos**
  3590. macOS specific override for the shortcut to delete all text after the text cursor.
  3591. .. rst-class:: classref-item-separator
  3592. ----
  3593. .. _class_ProjectSettings_property_input/ui_text_delete_word:
  3594. .. rst-class:: classref-property
  3595. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word**
  3596. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters after the cursor up until a whitespace or punctuation character.
  3597. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3598. .. rst-class:: classref-item-separator
  3599. ----
  3600. .. _class_ProjectSettings_property_input/ui_text_delete_word.macos:
  3601. .. rst-class:: classref-property
  3602. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word.macos**
  3603. macOS specific override for the shortcut to delete a word after the text cursor.
  3604. .. rst-class:: classref-item-separator
  3605. ----
  3606. .. _class_ProjectSettings_property_input/ui_text_indent:
  3607. .. rst-class:: classref-property
  3608. :ref:`Dictionary<class_Dictionary>` **input/ui_text_indent**
  3609. Default :ref:`InputEventAction<class_InputEventAction>` to indent the current line.
  3610. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3611. .. rst-class:: classref-item-separator
  3612. ----
  3613. .. _class_ProjectSettings_property_input/ui_text_newline:
  3614. .. rst-class:: classref-property
  3615. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline**
  3616. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line at the position of the text cursor.
  3617. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3618. .. rst-class:: classref-item-separator
  3619. ----
  3620. .. _class_ProjectSettings_property_input/ui_text_newline_above:
  3621. .. rst-class:: classref-property
  3622. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_above**
  3623. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line before the current one.
  3624. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3625. .. rst-class:: classref-item-separator
  3626. ----
  3627. .. _class_ProjectSettings_property_input/ui_text_newline_blank:
  3628. .. rst-class:: classref-property
  3629. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_blank**
  3630. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line after the current one.
  3631. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3632. .. rst-class:: classref-item-separator
  3633. ----
  3634. .. _class_ProjectSettings_property_input/ui_text_scroll_down:
  3635. .. rst-class:: classref-property
  3636. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down**
  3637. Default :ref:`InputEventAction<class_InputEventAction>` to scroll down one line of text.
  3638. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3639. .. rst-class:: classref-item-separator
  3640. ----
  3641. .. _class_ProjectSettings_property_input/ui_text_scroll_down.macos:
  3642. .. rst-class:: classref-property
  3643. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down.macos**
  3644. macOS specific override for the shortcut to scroll down one line.
  3645. .. rst-class:: classref-item-separator
  3646. ----
  3647. .. _class_ProjectSettings_property_input/ui_text_scroll_up:
  3648. .. rst-class:: classref-property
  3649. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up**
  3650. Default :ref:`InputEventAction<class_InputEventAction>` to scroll up one line of text.
  3651. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3652. .. rst-class:: classref-item-separator
  3653. ----
  3654. .. _class_ProjectSettings_property_input/ui_text_scroll_up.macos:
  3655. .. rst-class:: classref-property
  3656. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up.macos**
  3657. macOS specific override for the shortcut to scroll up one line.
  3658. .. rst-class:: classref-item-separator
  3659. ----
  3660. .. _class_ProjectSettings_property_input/ui_text_select_all:
  3661. .. rst-class:: classref-property
  3662. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_all**
  3663. Default :ref:`InputEventAction<class_InputEventAction>` to select all text.
  3664. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3665. .. rst-class:: classref-item-separator
  3666. ----
  3667. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret:
  3668. .. rst-class:: classref-property
  3669. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret**
  3670. If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection.
  3671. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3672. .. rst-class:: classref-item-separator
  3673. ----
  3674. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret.macos:
  3675. .. rst-class:: classref-property
  3676. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret.macos**
  3677. macOS specific override for the shortcut to select the word currently under the caret.
  3678. .. rst-class:: classref-item-separator
  3679. ----
  3680. .. _class_ProjectSettings_property_input/ui_text_submit:
  3681. .. rst-class:: classref-property
  3682. :ref:`Dictionary<class_Dictionary>` **input/ui_text_submit**
  3683. Default :ref:`InputEventAction<class_InputEventAction>` to submit a text field.
  3684. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3685. .. rst-class:: classref-item-separator
  3686. ----
  3687. .. _class_ProjectSettings_property_input/ui_text_toggle_insert_mode:
  3688. .. rst-class:: classref-property
  3689. :ref:`Dictionary<class_Dictionary>` **input/ui_text_toggle_insert_mode**
  3690. Default :ref:`InputEventAction<class_InputEventAction>` to toggle *insert mode* in a text field. While in insert mode, inserting new text overrides the character after the cursor, unless the next character is a new line.
  3691. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3692. .. rst-class:: classref-item-separator
  3693. ----
  3694. .. _class_ProjectSettings_property_input/ui_undo:
  3695. .. rst-class:: classref-property
  3696. :ref:`Dictionary<class_Dictionary>` **input/ui_undo**
  3697. Default :ref:`InputEventAction<class_InputEventAction>` to undo the most recent action.
  3698. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3699. .. rst-class:: classref-item-separator
  3700. ----
  3701. .. _class_ProjectSettings_property_input/ui_up:
  3702. .. rst-class:: classref-property
  3703. :ref:`Dictionary<class_Dictionary>` **input/ui_up**
  3704. Default :ref:`InputEventAction<class_InputEventAction>` to move up in the UI.
  3705. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3706. .. rst-class:: classref-item-separator
  3707. ----
  3708. .. _class_ProjectSettings_property_input_devices/buffering/agile_event_flushing:
  3709. .. rst-class:: classref-property
  3710. :ref:`bool<class_bool>` **input_devices/buffering/agile_event_flushing** = ``false``
  3711. If ``true``, key/touch/joystick events will be flushed just before every idle and physics frame.
  3712. If ``false``, such events will be flushed only once per process frame, between iterations of the engine.
  3713. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
  3714. \ **Note:** Currently implemented only on Android.
  3715. .. rst-class:: classref-item-separator
  3716. ----
  3717. .. _class_ProjectSettings_property_input_devices/compatibility/legacy_just_pressed_behavior:
  3718. .. rst-class:: classref-property
  3719. :ref:`bool<class_bool>` **input_devices/compatibility/legacy_just_pressed_behavior** = ``false``
  3720. If ``true``, :ref:`Input.is_action_just_pressed<class_Input_method_is_action_just_pressed>` and :ref:`Input.is_action_just_released<class_Input_method_is_action_just_released>` will only return ``true`` if the action is still in the respective state, i.e. an action that is pressed *and* released on the same frame will be missed.
  3721. If ``false``, no input will be lost.
  3722. \ **Note:** You should in nearly all cases prefer the ``false`` setting. The legacy behavior is to enable supporting old projects that rely on the old logic, without changes to script.
  3723. .. rst-class:: classref-item-separator
  3724. ----
  3725. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver:
  3726. .. rst-class:: classref-property
  3727. :ref:`String<class_String>` **input_devices/pen_tablet/driver**
  3728. Specifies the tablet driver to use. If left empty, the default driver will be used.
  3729. \ **Note:** The driver in use can be overridden at runtime via the ``--tablet-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3730. .. rst-class:: classref-item-separator
  3731. ----
  3732. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver.windows:
  3733. .. rst-class:: classref-property
  3734. :ref:`String<class_String>` **input_devices/pen_tablet/driver.windows**
  3735. Override for :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` on Windows.
  3736. .. rst-class:: classref-item-separator
  3737. ----
  3738. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_long_press_as_right_click:
  3739. .. rst-class:: classref-property
  3740. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_long_press_as_right_click** = ``false``
  3741. If ``true``, long press events on an Android touchscreen are transformed into right click events.
  3742. .. rst-class:: classref-item-separator
  3743. ----
  3744. .. _class_ProjectSettings_property_input_devices/pointing/android/enable_pan_and_scale_gestures:
  3745. .. rst-class:: classref-property
  3746. :ref:`bool<class_bool>` **input_devices/pointing/android/enable_pan_and_scale_gestures** = ``false``
  3747. If ``true``, multi-touch pan and scale gestures are enabled on Android devices.
  3748. .. rst-class:: classref-item-separator
  3749. ----
  3750. .. _class_ProjectSettings_property_input_devices/pointing/android/rotary_input_scroll_axis:
  3751. .. rst-class:: classref-property
  3752. :ref:`int<class_int>` **input_devices/pointing/android/rotary_input_scroll_axis** = ``1``
  3753. On Wear OS devices, defines which axis of the mouse wheel rotary input is mapped to. This rotary input is usually performed by rotating the physical or virtual (touch-based) bezel on a smartwatch.
  3754. .. rst-class:: classref-item-separator
  3755. ----
  3756. .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
  3757. .. rst-class:: classref-property
  3758. :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch** = ``true``
  3759. If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
  3760. .. rst-class:: classref-item-separator
  3761. ----
  3762. .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
  3763. .. rst-class:: classref-property
  3764. :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse** = ``false``
  3765. If ``true``, sends touch input events when clicking or dragging the mouse.
  3766. .. rst-class:: classref-item-separator
  3767. ----
  3768. .. _class_ProjectSettings_property_internationalization/locale/fallback:
  3769. .. rst-class:: classref-property
  3770. :ref:`String<class_String>` **internationalization/locale/fallback** = ``"en"``
  3771. The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
  3772. .. rst-class:: classref-item-separator
  3773. ----
  3774. .. _class_ProjectSettings_property_internationalization/locale/include_text_server_data:
  3775. .. rst-class:: classref-property
  3776. :ref:`bool<class_bool>` **internationalization/locale/include_text_server_data** = ``false``
  3777. If ``true``, text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
  3778. \ **Note:** "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
  3779. \ **Note:** "Fallback" text server does not use additional data.
  3780. .. rst-class:: classref-item-separator
  3781. ----
  3782. .. _class_ProjectSettings_property_internationalization/locale/test:
  3783. .. rst-class:: classref-property
  3784. :ref:`String<class_String>` **internationalization/locale/test** = ``""``
  3785. If non-empty, this locale will be used when running the project from the editor.
  3786. .. rst-class:: classref-item-separator
  3787. ----
  3788. .. _class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels:
  3789. .. rst-class:: classref-property
  3790. :ref:`bool<class_bool>` **internationalization/pseudolocalization/double_vowels** = ``false``
  3791. Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
  3792. .. rst-class:: classref-item-separator
  3793. ----
  3794. .. _class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio:
  3795. .. rst-class:: classref-property
  3796. :ref:`float<class_float>` **internationalization/pseudolocalization/expansion_ratio** = ``0.0``
  3797. The expansion ratio to use during pseudolocalization. A value of ``0.3`` is sufficient for most practical purposes, and will increase the length of each string by 30%.
  3798. .. rst-class:: classref-item-separator
  3799. ----
  3800. .. _class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi:
  3801. .. rst-class:: classref-property
  3802. :ref:`bool<class_bool>` **internationalization/pseudolocalization/fake_bidi** = ``false``
  3803. If ``true``, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew.
  3804. .. rst-class:: classref-item-separator
  3805. ----
  3806. .. _class_ProjectSettings_property_internationalization/pseudolocalization/override:
  3807. .. rst-class:: classref-property
  3808. :ref:`bool<class_bool>` **internationalization/pseudolocalization/override** = ``false``
  3809. Replace all characters in the string with ``*``. Useful for finding non-localizable strings.
  3810. .. rst-class:: classref-item-separator
  3811. ----
  3812. .. _class_ProjectSettings_property_internationalization/pseudolocalization/prefix:
  3813. .. rst-class:: classref-property
  3814. :ref:`String<class_String>` **internationalization/pseudolocalization/prefix** = ``"["``
  3815. Prefix that will be prepended to the pseudolocalized string.
  3816. .. rst-class:: classref-item-separator
  3817. ----
  3818. .. _class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents:
  3819. .. rst-class:: classref-property
  3820. :ref:`bool<class_bool>` **internationalization/pseudolocalization/replace_with_accents** = ``true``
  3821. Replace all characters with their accented variants during pseudolocalization.
  3822. .. rst-class:: classref-item-separator
  3823. ----
  3824. .. _class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders:
  3825. .. rst-class:: classref-property
  3826. :ref:`bool<class_bool>` **internationalization/pseudolocalization/skip_placeholders** = ``true``
  3827. Skip placeholders for string formatting like ``%s`` or ``%f`` during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
  3828. .. rst-class:: classref-item-separator
  3829. ----
  3830. .. _class_ProjectSettings_property_internationalization/pseudolocalization/suffix:
  3831. .. rst-class:: classref-property
  3832. :ref:`String<class_String>` **internationalization/pseudolocalization/suffix** = ``"]"``
  3833. Suffix that will be appended to the pseudolocalized string.
  3834. .. rst-class:: classref-item-separator
  3835. ----
  3836. .. _class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization:
  3837. .. rst-class:: classref-property
  3838. :ref:`bool<class_bool>` **internationalization/pseudolocalization/use_pseudolocalization** = ``false``
  3839. If ``true``, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
  3840. \ **Note:** This property is only read when the project starts. To toggle pseudolocalization at run-time, use :ref:`TranslationServer.pseudolocalization_enabled<class_TranslationServer_property_pseudolocalization_enabled>` instead.
  3841. .. rst-class:: classref-item-separator
  3842. ----
  3843. .. _class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction:
  3844. .. rst-class:: classref-property
  3845. :ref:`bool<class_bool>` **internationalization/rendering/force_right_to_left_layout_direction** = ``false``
  3846. Force layout direction and text writing direction to RTL for all controls.
  3847. .. rst-class:: classref-item-separator
  3848. ----
  3849. .. _class_ProjectSettings_property_internationalization/rendering/root_node_layout_direction:
  3850. .. rst-class:: classref-property
  3851. :ref:`int<class_int>` **internationalization/rendering/root_node_layout_direction** = ``0``
  3852. Root node default layout direction.
  3853. .. rst-class:: classref-item-separator
  3854. ----
  3855. .. _class_ProjectSettings_property_internationalization/rendering/text_driver:
  3856. .. rst-class:: classref-property
  3857. :ref:`String<class_String>` **internationalization/rendering/text_driver** = ``""``
  3858. Specifies the :ref:`TextServer<class_TextServer>` to use. If left empty, the default will be used.
  3859. "ICU / HarfBuzz / Graphite" is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc.). The "Fallback" text driver does not support right-to-left typesetting and complex scripts.
  3860. \ **Note:** The driver in use can be overridden at runtime via the ``--text-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3861. \ **Note:** There is an additional ``Dummy`` text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the ``--text-driver Dummy`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3862. .. rst-class:: classref-item-separator
  3863. ----
  3864. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_1:
  3865. .. rst-class:: classref-property
  3866. :ref:`String<class_String>` **layer_names/2d_navigation/layer_1** = ``""``
  3867. Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
  3868. .. rst-class:: classref-item-separator
  3869. ----
  3870. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_2:
  3871. .. rst-class:: classref-property
  3872. :ref:`String<class_String>` **layer_names/2d_navigation/layer_2** = ``""``
  3873. Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
  3874. .. rst-class:: classref-item-separator
  3875. ----
  3876. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_3:
  3877. .. rst-class:: classref-property
  3878. :ref:`String<class_String>` **layer_names/2d_navigation/layer_3** = ``""``
  3879. Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
  3880. .. rst-class:: classref-item-separator
  3881. ----
  3882. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_4:
  3883. .. rst-class:: classref-property
  3884. :ref:`String<class_String>` **layer_names/2d_navigation/layer_4** = ``""``
  3885. Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
  3886. .. rst-class:: classref-item-separator
  3887. ----
  3888. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_5:
  3889. .. rst-class:: classref-property
  3890. :ref:`String<class_String>` **layer_names/2d_navigation/layer_5** = ``""``
  3891. Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
  3892. .. rst-class:: classref-item-separator
  3893. ----
  3894. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_6:
  3895. .. rst-class:: classref-property
  3896. :ref:`String<class_String>` **layer_names/2d_navigation/layer_6** = ``""``
  3897. Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
  3898. .. rst-class:: classref-item-separator
  3899. ----
  3900. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_7:
  3901. .. rst-class:: classref-property
  3902. :ref:`String<class_String>` **layer_names/2d_navigation/layer_7** = ``""``
  3903. Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
  3904. .. rst-class:: classref-item-separator
  3905. ----
  3906. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_8:
  3907. .. rst-class:: classref-property
  3908. :ref:`String<class_String>` **layer_names/2d_navigation/layer_8** = ``""``
  3909. Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
  3910. .. rst-class:: classref-item-separator
  3911. ----
  3912. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_9:
  3913. .. rst-class:: classref-property
  3914. :ref:`String<class_String>` **layer_names/2d_navigation/layer_9** = ``""``
  3915. Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
  3916. .. rst-class:: classref-item-separator
  3917. ----
  3918. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_10:
  3919. .. rst-class:: classref-property
  3920. :ref:`String<class_String>` **layer_names/2d_navigation/layer_10** = ``""``
  3921. Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
  3922. .. rst-class:: classref-item-separator
  3923. ----
  3924. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_11:
  3925. .. rst-class:: classref-property
  3926. :ref:`String<class_String>` **layer_names/2d_navigation/layer_11** = ``""``
  3927. Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
  3928. .. rst-class:: classref-item-separator
  3929. ----
  3930. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_12:
  3931. .. rst-class:: classref-property
  3932. :ref:`String<class_String>` **layer_names/2d_navigation/layer_12** = ``""``
  3933. Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
  3934. .. rst-class:: classref-item-separator
  3935. ----
  3936. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_13:
  3937. .. rst-class:: classref-property
  3938. :ref:`String<class_String>` **layer_names/2d_navigation/layer_13** = ``""``
  3939. Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
  3940. .. rst-class:: classref-item-separator
  3941. ----
  3942. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_14:
  3943. .. rst-class:: classref-property
  3944. :ref:`String<class_String>` **layer_names/2d_navigation/layer_14** = ``""``
  3945. Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
  3946. .. rst-class:: classref-item-separator
  3947. ----
  3948. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_15:
  3949. .. rst-class:: classref-property
  3950. :ref:`String<class_String>` **layer_names/2d_navigation/layer_15** = ``""``
  3951. Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
  3952. .. rst-class:: classref-item-separator
  3953. ----
  3954. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_16:
  3955. .. rst-class:: classref-property
  3956. :ref:`String<class_String>` **layer_names/2d_navigation/layer_16** = ``""``
  3957. Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
  3958. .. rst-class:: classref-item-separator
  3959. ----
  3960. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_17:
  3961. .. rst-class:: classref-property
  3962. :ref:`String<class_String>` **layer_names/2d_navigation/layer_17** = ``""``
  3963. Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
  3964. .. rst-class:: classref-item-separator
  3965. ----
  3966. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_18:
  3967. .. rst-class:: classref-property
  3968. :ref:`String<class_String>` **layer_names/2d_navigation/layer_18** = ``""``
  3969. Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
  3970. .. rst-class:: classref-item-separator
  3971. ----
  3972. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_19:
  3973. .. rst-class:: classref-property
  3974. :ref:`String<class_String>` **layer_names/2d_navigation/layer_19** = ``""``
  3975. Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
  3976. .. rst-class:: classref-item-separator
  3977. ----
  3978. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_20:
  3979. .. rst-class:: classref-property
  3980. :ref:`String<class_String>` **layer_names/2d_navigation/layer_20** = ``""``
  3981. Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
  3982. .. rst-class:: classref-item-separator
  3983. ----
  3984. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_21:
  3985. .. rst-class:: classref-property
  3986. :ref:`String<class_String>` **layer_names/2d_navigation/layer_21** = ``""``
  3987. Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
  3988. .. rst-class:: classref-item-separator
  3989. ----
  3990. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_22:
  3991. .. rst-class:: classref-property
  3992. :ref:`String<class_String>` **layer_names/2d_navigation/layer_22** = ``""``
  3993. Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
  3994. .. rst-class:: classref-item-separator
  3995. ----
  3996. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_23:
  3997. .. rst-class:: classref-property
  3998. :ref:`String<class_String>` **layer_names/2d_navigation/layer_23** = ``""``
  3999. Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4000. .. rst-class:: classref-item-separator
  4001. ----
  4002. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_24:
  4003. .. rst-class:: classref-property
  4004. :ref:`String<class_String>` **layer_names/2d_navigation/layer_24** = ``""``
  4005. Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4006. .. rst-class:: classref-item-separator
  4007. ----
  4008. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_25:
  4009. .. rst-class:: classref-property
  4010. :ref:`String<class_String>` **layer_names/2d_navigation/layer_25** = ``""``
  4011. Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4012. .. rst-class:: classref-item-separator
  4013. ----
  4014. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_26:
  4015. .. rst-class:: classref-property
  4016. :ref:`String<class_String>` **layer_names/2d_navigation/layer_26** = ``""``
  4017. Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4018. .. rst-class:: classref-item-separator
  4019. ----
  4020. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_27:
  4021. .. rst-class:: classref-property
  4022. :ref:`String<class_String>` **layer_names/2d_navigation/layer_27** = ``""``
  4023. Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4024. .. rst-class:: classref-item-separator
  4025. ----
  4026. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_28:
  4027. .. rst-class:: classref-property
  4028. :ref:`String<class_String>` **layer_names/2d_navigation/layer_28** = ``""``
  4029. Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4030. .. rst-class:: classref-item-separator
  4031. ----
  4032. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_29:
  4033. .. rst-class:: classref-property
  4034. :ref:`String<class_String>` **layer_names/2d_navigation/layer_29** = ``""``
  4035. Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4036. .. rst-class:: classref-item-separator
  4037. ----
  4038. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_30:
  4039. .. rst-class:: classref-property
  4040. :ref:`String<class_String>` **layer_names/2d_navigation/layer_30** = ``""``
  4041. Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4042. .. rst-class:: classref-item-separator
  4043. ----
  4044. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_31:
  4045. .. rst-class:: classref-property
  4046. :ref:`String<class_String>` **layer_names/2d_navigation/layer_31** = ``""``
  4047. Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4048. .. rst-class:: classref-item-separator
  4049. ----
  4050. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_32:
  4051. .. rst-class:: classref-property
  4052. :ref:`String<class_String>` **layer_names/2d_navigation/layer_32** = ``""``
  4053. Optional name for the 2D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4054. .. rst-class:: classref-item-separator
  4055. ----
  4056. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
  4057. .. rst-class:: classref-property
  4058. :ref:`String<class_String>` **layer_names/2d_physics/layer_1** = ``""``
  4059. Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
  4060. .. rst-class:: classref-item-separator
  4061. ----
  4062. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
  4063. .. rst-class:: classref-property
  4064. :ref:`String<class_String>` **layer_names/2d_physics/layer_2** = ``""``
  4065. Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
  4066. .. rst-class:: classref-item-separator
  4067. ----
  4068. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
  4069. .. rst-class:: classref-property
  4070. :ref:`String<class_String>` **layer_names/2d_physics/layer_3** = ``""``
  4071. Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
  4072. .. rst-class:: classref-item-separator
  4073. ----
  4074. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
  4075. .. rst-class:: classref-property
  4076. :ref:`String<class_String>` **layer_names/2d_physics/layer_4** = ``""``
  4077. Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
  4078. .. rst-class:: classref-item-separator
  4079. ----
  4080. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
  4081. .. rst-class:: classref-property
  4082. :ref:`String<class_String>` **layer_names/2d_physics/layer_5** = ``""``
  4083. Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
  4084. .. rst-class:: classref-item-separator
  4085. ----
  4086. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
  4087. .. rst-class:: classref-property
  4088. :ref:`String<class_String>` **layer_names/2d_physics/layer_6** = ``""``
  4089. Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
  4090. .. rst-class:: classref-item-separator
  4091. ----
  4092. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
  4093. .. rst-class:: classref-property
  4094. :ref:`String<class_String>` **layer_names/2d_physics/layer_7** = ``""``
  4095. Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
  4096. .. rst-class:: classref-item-separator
  4097. ----
  4098. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
  4099. .. rst-class:: classref-property
  4100. :ref:`String<class_String>` **layer_names/2d_physics/layer_8** = ``""``
  4101. Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
  4102. .. rst-class:: classref-item-separator
  4103. ----
  4104. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
  4105. .. rst-class:: classref-property
  4106. :ref:`String<class_String>` **layer_names/2d_physics/layer_9** = ``""``
  4107. Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
  4108. .. rst-class:: classref-item-separator
  4109. ----
  4110. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
  4111. .. rst-class:: classref-property
  4112. :ref:`String<class_String>` **layer_names/2d_physics/layer_10** = ``""``
  4113. Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
  4114. .. rst-class:: classref-item-separator
  4115. ----
  4116. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
  4117. .. rst-class:: classref-property
  4118. :ref:`String<class_String>` **layer_names/2d_physics/layer_11** = ``""``
  4119. Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
  4120. .. rst-class:: classref-item-separator
  4121. ----
  4122. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
  4123. .. rst-class:: classref-property
  4124. :ref:`String<class_String>` **layer_names/2d_physics/layer_12** = ``""``
  4125. Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
  4126. .. rst-class:: classref-item-separator
  4127. ----
  4128. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
  4129. .. rst-class:: classref-property
  4130. :ref:`String<class_String>` **layer_names/2d_physics/layer_13** = ``""``
  4131. Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
  4132. .. rst-class:: classref-item-separator
  4133. ----
  4134. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
  4135. .. rst-class:: classref-property
  4136. :ref:`String<class_String>` **layer_names/2d_physics/layer_14** = ``""``
  4137. Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
  4138. .. rst-class:: classref-item-separator
  4139. ----
  4140. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
  4141. .. rst-class:: classref-property
  4142. :ref:`String<class_String>` **layer_names/2d_physics/layer_15** = ``""``
  4143. Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
  4144. .. rst-class:: classref-item-separator
  4145. ----
  4146. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
  4147. .. rst-class:: classref-property
  4148. :ref:`String<class_String>` **layer_names/2d_physics/layer_16** = ``""``
  4149. Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
  4150. .. rst-class:: classref-item-separator
  4151. ----
  4152. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
  4153. .. rst-class:: classref-property
  4154. :ref:`String<class_String>` **layer_names/2d_physics/layer_17** = ``""``
  4155. Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
  4156. .. rst-class:: classref-item-separator
  4157. ----
  4158. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
  4159. .. rst-class:: classref-property
  4160. :ref:`String<class_String>` **layer_names/2d_physics/layer_18** = ``""``
  4161. Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
  4162. .. rst-class:: classref-item-separator
  4163. ----
  4164. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
  4165. .. rst-class:: classref-property
  4166. :ref:`String<class_String>` **layer_names/2d_physics/layer_19** = ``""``
  4167. Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
  4168. .. rst-class:: classref-item-separator
  4169. ----
  4170. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
  4171. .. rst-class:: classref-property
  4172. :ref:`String<class_String>` **layer_names/2d_physics/layer_20** = ``""``
  4173. Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
  4174. .. rst-class:: classref-item-separator
  4175. ----
  4176. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_21:
  4177. .. rst-class:: classref-property
  4178. :ref:`String<class_String>` **layer_names/2d_physics/layer_21** = ``""``
  4179. Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
  4180. .. rst-class:: classref-item-separator
  4181. ----
  4182. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_22:
  4183. .. rst-class:: classref-property
  4184. :ref:`String<class_String>` **layer_names/2d_physics/layer_22** = ``""``
  4185. Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
  4186. .. rst-class:: classref-item-separator
  4187. ----
  4188. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_23:
  4189. .. rst-class:: classref-property
  4190. :ref:`String<class_String>` **layer_names/2d_physics/layer_23** = ``""``
  4191. Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
  4192. .. rst-class:: classref-item-separator
  4193. ----
  4194. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_24:
  4195. .. rst-class:: classref-property
  4196. :ref:`String<class_String>` **layer_names/2d_physics/layer_24** = ``""``
  4197. Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
  4198. .. rst-class:: classref-item-separator
  4199. ----
  4200. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_25:
  4201. .. rst-class:: classref-property
  4202. :ref:`String<class_String>` **layer_names/2d_physics/layer_25** = ``""``
  4203. Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
  4204. .. rst-class:: classref-item-separator
  4205. ----
  4206. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_26:
  4207. .. rst-class:: classref-property
  4208. :ref:`String<class_String>` **layer_names/2d_physics/layer_26** = ``""``
  4209. Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
  4210. .. rst-class:: classref-item-separator
  4211. ----
  4212. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_27:
  4213. .. rst-class:: classref-property
  4214. :ref:`String<class_String>` **layer_names/2d_physics/layer_27** = ``""``
  4215. Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
  4216. .. rst-class:: classref-item-separator
  4217. ----
  4218. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_28:
  4219. .. rst-class:: classref-property
  4220. :ref:`String<class_String>` **layer_names/2d_physics/layer_28** = ``""``
  4221. Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
  4222. .. rst-class:: classref-item-separator
  4223. ----
  4224. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_29:
  4225. .. rst-class:: classref-property
  4226. :ref:`String<class_String>` **layer_names/2d_physics/layer_29** = ``""``
  4227. Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
  4228. .. rst-class:: classref-item-separator
  4229. ----
  4230. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_30:
  4231. .. rst-class:: classref-property
  4232. :ref:`String<class_String>` **layer_names/2d_physics/layer_30** = ``""``
  4233. Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
  4234. .. rst-class:: classref-item-separator
  4235. ----
  4236. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_31:
  4237. .. rst-class:: classref-property
  4238. :ref:`String<class_String>` **layer_names/2d_physics/layer_31** = ``""``
  4239. Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
  4240. .. rst-class:: classref-item-separator
  4241. ----
  4242. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_32:
  4243. .. rst-class:: classref-property
  4244. :ref:`String<class_String>` **layer_names/2d_physics/layer_32** = ``""``
  4245. Optional name for the 2D physics layer 32. If left empty, the layer will display as "Layer 32".
  4246. .. rst-class:: classref-item-separator
  4247. ----
  4248. .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
  4249. .. rst-class:: classref-property
  4250. :ref:`String<class_String>` **layer_names/2d_render/layer_1** = ``""``
  4251. Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
  4252. .. rst-class:: classref-item-separator
  4253. ----
  4254. .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
  4255. .. rst-class:: classref-property
  4256. :ref:`String<class_String>` **layer_names/2d_render/layer_2** = ``""``
  4257. Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
  4258. .. rst-class:: classref-item-separator
  4259. ----
  4260. .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
  4261. .. rst-class:: classref-property
  4262. :ref:`String<class_String>` **layer_names/2d_render/layer_3** = ``""``
  4263. Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
  4264. .. rst-class:: classref-item-separator
  4265. ----
  4266. .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
  4267. .. rst-class:: classref-property
  4268. :ref:`String<class_String>` **layer_names/2d_render/layer_4** = ``""``
  4269. Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
  4270. .. rst-class:: classref-item-separator
  4271. ----
  4272. .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
  4273. .. rst-class:: classref-property
  4274. :ref:`String<class_String>` **layer_names/2d_render/layer_5** = ``""``
  4275. Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
  4276. .. rst-class:: classref-item-separator
  4277. ----
  4278. .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
  4279. .. rst-class:: classref-property
  4280. :ref:`String<class_String>` **layer_names/2d_render/layer_6** = ``""``
  4281. Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
  4282. .. rst-class:: classref-item-separator
  4283. ----
  4284. .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
  4285. .. rst-class:: classref-property
  4286. :ref:`String<class_String>` **layer_names/2d_render/layer_7** = ``""``
  4287. Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
  4288. .. rst-class:: classref-item-separator
  4289. ----
  4290. .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
  4291. .. rst-class:: classref-property
  4292. :ref:`String<class_String>` **layer_names/2d_render/layer_8** = ``""``
  4293. Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
  4294. .. rst-class:: classref-item-separator
  4295. ----
  4296. .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
  4297. .. rst-class:: classref-property
  4298. :ref:`String<class_String>` **layer_names/2d_render/layer_9** = ``""``
  4299. Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
  4300. .. rst-class:: classref-item-separator
  4301. ----
  4302. .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
  4303. .. rst-class:: classref-property
  4304. :ref:`String<class_String>` **layer_names/2d_render/layer_10** = ``""``
  4305. Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
  4306. .. rst-class:: classref-item-separator
  4307. ----
  4308. .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
  4309. .. rst-class:: classref-property
  4310. :ref:`String<class_String>` **layer_names/2d_render/layer_11** = ``""``
  4311. Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
  4312. .. rst-class:: classref-item-separator
  4313. ----
  4314. .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
  4315. .. rst-class:: classref-property
  4316. :ref:`String<class_String>` **layer_names/2d_render/layer_12** = ``""``
  4317. Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
  4318. .. rst-class:: classref-item-separator
  4319. ----
  4320. .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
  4321. .. rst-class:: classref-property
  4322. :ref:`String<class_String>` **layer_names/2d_render/layer_13** = ``""``
  4323. Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
  4324. .. rst-class:: classref-item-separator
  4325. ----
  4326. .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
  4327. .. rst-class:: classref-property
  4328. :ref:`String<class_String>` **layer_names/2d_render/layer_14** = ``""``
  4329. Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
  4330. .. rst-class:: classref-item-separator
  4331. ----
  4332. .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
  4333. .. rst-class:: classref-property
  4334. :ref:`String<class_String>` **layer_names/2d_render/layer_15** = ``""``
  4335. Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
  4336. .. rst-class:: classref-item-separator
  4337. ----
  4338. .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
  4339. .. rst-class:: classref-property
  4340. :ref:`String<class_String>` **layer_names/2d_render/layer_16** = ``""``
  4341. Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
  4342. .. rst-class:: classref-item-separator
  4343. ----
  4344. .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
  4345. .. rst-class:: classref-property
  4346. :ref:`String<class_String>` **layer_names/2d_render/layer_17** = ``""``
  4347. Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
  4348. .. rst-class:: classref-item-separator
  4349. ----
  4350. .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
  4351. .. rst-class:: classref-property
  4352. :ref:`String<class_String>` **layer_names/2d_render/layer_18** = ``""``
  4353. Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
  4354. .. rst-class:: classref-item-separator
  4355. ----
  4356. .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
  4357. .. rst-class:: classref-property
  4358. :ref:`String<class_String>` **layer_names/2d_render/layer_19** = ``""``
  4359. Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
  4360. .. rst-class:: classref-item-separator
  4361. ----
  4362. .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
  4363. .. rst-class:: classref-property
  4364. :ref:`String<class_String>` **layer_names/2d_render/layer_20** = ``""``
  4365. Optional name for the 2D render layer 20. If left empty, the layer will display as "Layer 20".
  4366. .. rst-class:: classref-item-separator
  4367. ----
  4368. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_1:
  4369. .. rst-class:: classref-property
  4370. :ref:`String<class_String>` **layer_names/3d_navigation/layer_1** = ``""``
  4371. Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
  4372. .. rst-class:: classref-item-separator
  4373. ----
  4374. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_2:
  4375. .. rst-class:: classref-property
  4376. :ref:`String<class_String>` **layer_names/3d_navigation/layer_2** = ``""``
  4377. Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
  4378. .. rst-class:: classref-item-separator
  4379. ----
  4380. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_3:
  4381. .. rst-class:: classref-property
  4382. :ref:`String<class_String>` **layer_names/3d_navigation/layer_3** = ``""``
  4383. Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
  4384. .. rst-class:: classref-item-separator
  4385. ----
  4386. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_4:
  4387. .. rst-class:: classref-property
  4388. :ref:`String<class_String>` **layer_names/3d_navigation/layer_4** = ``""``
  4389. Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
  4390. .. rst-class:: classref-item-separator
  4391. ----
  4392. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_5:
  4393. .. rst-class:: classref-property
  4394. :ref:`String<class_String>` **layer_names/3d_navigation/layer_5** = ``""``
  4395. Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
  4396. .. rst-class:: classref-item-separator
  4397. ----
  4398. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_6:
  4399. .. rst-class:: classref-property
  4400. :ref:`String<class_String>` **layer_names/3d_navigation/layer_6** = ``""``
  4401. Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
  4402. .. rst-class:: classref-item-separator
  4403. ----
  4404. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_7:
  4405. .. rst-class:: classref-property
  4406. :ref:`String<class_String>` **layer_names/3d_navigation/layer_7** = ``""``
  4407. Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
  4408. .. rst-class:: classref-item-separator
  4409. ----
  4410. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_8:
  4411. .. rst-class:: classref-property
  4412. :ref:`String<class_String>` **layer_names/3d_navigation/layer_8** = ``""``
  4413. Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
  4414. .. rst-class:: classref-item-separator
  4415. ----
  4416. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_9:
  4417. .. rst-class:: classref-property
  4418. :ref:`String<class_String>` **layer_names/3d_navigation/layer_9** = ``""``
  4419. Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
  4420. .. rst-class:: classref-item-separator
  4421. ----
  4422. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_10:
  4423. .. rst-class:: classref-property
  4424. :ref:`String<class_String>` **layer_names/3d_navigation/layer_10** = ``""``
  4425. Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
  4426. .. rst-class:: classref-item-separator
  4427. ----
  4428. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_11:
  4429. .. rst-class:: classref-property
  4430. :ref:`String<class_String>` **layer_names/3d_navigation/layer_11** = ``""``
  4431. Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
  4432. .. rst-class:: classref-item-separator
  4433. ----
  4434. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_12:
  4435. .. rst-class:: classref-property
  4436. :ref:`String<class_String>` **layer_names/3d_navigation/layer_12** = ``""``
  4437. Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
  4438. .. rst-class:: classref-item-separator
  4439. ----
  4440. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_13:
  4441. .. rst-class:: classref-property
  4442. :ref:`String<class_String>` **layer_names/3d_navigation/layer_13** = ``""``
  4443. Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
  4444. .. rst-class:: classref-item-separator
  4445. ----
  4446. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_14:
  4447. .. rst-class:: classref-property
  4448. :ref:`String<class_String>` **layer_names/3d_navigation/layer_14** = ``""``
  4449. Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
  4450. .. rst-class:: classref-item-separator
  4451. ----
  4452. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_15:
  4453. .. rst-class:: classref-property
  4454. :ref:`String<class_String>` **layer_names/3d_navigation/layer_15** = ``""``
  4455. Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
  4456. .. rst-class:: classref-item-separator
  4457. ----
  4458. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_16:
  4459. .. rst-class:: classref-property
  4460. :ref:`String<class_String>` **layer_names/3d_navigation/layer_16** = ``""``
  4461. Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
  4462. .. rst-class:: classref-item-separator
  4463. ----
  4464. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_17:
  4465. .. rst-class:: classref-property
  4466. :ref:`String<class_String>` **layer_names/3d_navigation/layer_17** = ``""``
  4467. Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
  4468. .. rst-class:: classref-item-separator
  4469. ----
  4470. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_18:
  4471. .. rst-class:: classref-property
  4472. :ref:`String<class_String>` **layer_names/3d_navigation/layer_18** = ``""``
  4473. Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
  4474. .. rst-class:: classref-item-separator
  4475. ----
  4476. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_19:
  4477. .. rst-class:: classref-property
  4478. :ref:`String<class_String>` **layer_names/3d_navigation/layer_19** = ``""``
  4479. Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
  4480. .. rst-class:: classref-item-separator
  4481. ----
  4482. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_20:
  4483. .. rst-class:: classref-property
  4484. :ref:`String<class_String>` **layer_names/3d_navigation/layer_20** = ``""``
  4485. Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
  4486. .. rst-class:: classref-item-separator
  4487. ----
  4488. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_21:
  4489. .. rst-class:: classref-property
  4490. :ref:`String<class_String>` **layer_names/3d_navigation/layer_21** = ``""``
  4491. Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
  4492. .. rst-class:: classref-item-separator
  4493. ----
  4494. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_22:
  4495. .. rst-class:: classref-property
  4496. :ref:`String<class_String>` **layer_names/3d_navigation/layer_22** = ``""``
  4497. Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
  4498. .. rst-class:: classref-item-separator
  4499. ----
  4500. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_23:
  4501. .. rst-class:: classref-property
  4502. :ref:`String<class_String>` **layer_names/3d_navigation/layer_23** = ``""``
  4503. Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
  4504. .. rst-class:: classref-item-separator
  4505. ----
  4506. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_24:
  4507. .. rst-class:: classref-property
  4508. :ref:`String<class_String>` **layer_names/3d_navigation/layer_24** = ``""``
  4509. Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
  4510. .. rst-class:: classref-item-separator
  4511. ----
  4512. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_25:
  4513. .. rst-class:: classref-property
  4514. :ref:`String<class_String>` **layer_names/3d_navigation/layer_25** = ``""``
  4515. Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
  4516. .. rst-class:: classref-item-separator
  4517. ----
  4518. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_26:
  4519. .. rst-class:: classref-property
  4520. :ref:`String<class_String>` **layer_names/3d_navigation/layer_26** = ``""``
  4521. Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
  4522. .. rst-class:: classref-item-separator
  4523. ----
  4524. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_27:
  4525. .. rst-class:: classref-property
  4526. :ref:`String<class_String>` **layer_names/3d_navigation/layer_27** = ``""``
  4527. Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
  4528. .. rst-class:: classref-item-separator
  4529. ----
  4530. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_28:
  4531. .. rst-class:: classref-property
  4532. :ref:`String<class_String>` **layer_names/3d_navigation/layer_28** = ``""``
  4533. Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
  4534. .. rst-class:: classref-item-separator
  4535. ----
  4536. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_29:
  4537. .. rst-class:: classref-property
  4538. :ref:`String<class_String>` **layer_names/3d_navigation/layer_29** = ``""``
  4539. Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
  4540. .. rst-class:: classref-item-separator
  4541. ----
  4542. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_30:
  4543. .. rst-class:: classref-property
  4544. :ref:`String<class_String>` **layer_names/3d_navigation/layer_30** = ``""``
  4545. Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
  4546. .. rst-class:: classref-item-separator
  4547. ----
  4548. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_31:
  4549. .. rst-class:: classref-property
  4550. :ref:`String<class_String>` **layer_names/3d_navigation/layer_31** = ``""``
  4551. Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
  4552. .. rst-class:: classref-item-separator
  4553. ----
  4554. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_32:
  4555. .. rst-class:: classref-property
  4556. :ref:`String<class_String>` **layer_names/3d_navigation/layer_32** = ``""``
  4557. Optional name for the 3D navigation layer 32. If left empty, the layer will display as "Layer 32".
  4558. .. rst-class:: classref-item-separator
  4559. ----
  4560. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
  4561. .. rst-class:: classref-property
  4562. :ref:`String<class_String>` **layer_names/3d_physics/layer_1** = ``""``
  4563. Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
  4564. .. rst-class:: classref-item-separator
  4565. ----
  4566. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
  4567. .. rst-class:: classref-property
  4568. :ref:`String<class_String>` **layer_names/3d_physics/layer_2** = ``""``
  4569. Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
  4570. .. rst-class:: classref-item-separator
  4571. ----
  4572. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
  4573. .. rst-class:: classref-property
  4574. :ref:`String<class_String>` **layer_names/3d_physics/layer_3** = ``""``
  4575. Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
  4576. .. rst-class:: classref-item-separator
  4577. ----
  4578. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
  4579. .. rst-class:: classref-property
  4580. :ref:`String<class_String>` **layer_names/3d_physics/layer_4** = ``""``
  4581. Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
  4582. .. rst-class:: classref-item-separator
  4583. ----
  4584. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
  4585. .. rst-class:: classref-property
  4586. :ref:`String<class_String>` **layer_names/3d_physics/layer_5** = ``""``
  4587. Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
  4588. .. rst-class:: classref-item-separator
  4589. ----
  4590. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
  4591. .. rst-class:: classref-property
  4592. :ref:`String<class_String>` **layer_names/3d_physics/layer_6** = ``""``
  4593. Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
  4594. .. rst-class:: classref-item-separator
  4595. ----
  4596. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
  4597. .. rst-class:: classref-property
  4598. :ref:`String<class_String>` **layer_names/3d_physics/layer_7** = ``""``
  4599. Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
  4600. .. rst-class:: classref-item-separator
  4601. ----
  4602. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
  4603. .. rst-class:: classref-property
  4604. :ref:`String<class_String>` **layer_names/3d_physics/layer_8** = ``""``
  4605. Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
  4606. .. rst-class:: classref-item-separator
  4607. ----
  4608. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
  4609. .. rst-class:: classref-property
  4610. :ref:`String<class_String>` **layer_names/3d_physics/layer_9** = ``""``
  4611. Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
  4612. .. rst-class:: classref-item-separator
  4613. ----
  4614. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
  4615. .. rst-class:: classref-property
  4616. :ref:`String<class_String>` **layer_names/3d_physics/layer_10** = ``""``
  4617. Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
  4618. .. rst-class:: classref-item-separator
  4619. ----
  4620. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
  4621. .. rst-class:: classref-property
  4622. :ref:`String<class_String>` **layer_names/3d_physics/layer_11** = ``""``
  4623. Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
  4624. .. rst-class:: classref-item-separator
  4625. ----
  4626. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
  4627. .. rst-class:: classref-property
  4628. :ref:`String<class_String>` **layer_names/3d_physics/layer_12** = ``""``
  4629. Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
  4630. .. rst-class:: classref-item-separator
  4631. ----
  4632. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
  4633. .. rst-class:: classref-property
  4634. :ref:`String<class_String>` **layer_names/3d_physics/layer_13** = ``""``
  4635. Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
  4636. .. rst-class:: classref-item-separator
  4637. ----
  4638. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
  4639. .. rst-class:: classref-property
  4640. :ref:`String<class_String>` **layer_names/3d_physics/layer_14** = ``""``
  4641. Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
  4642. .. rst-class:: classref-item-separator
  4643. ----
  4644. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
  4645. .. rst-class:: classref-property
  4646. :ref:`String<class_String>` **layer_names/3d_physics/layer_15** = ``""``
  4647. Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
  4648. .. rst-class:: classref-item-separator
  4649. ----
  4650. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
  4651. .. rst-class:: classref-property
  4652. :ref:`String<class_String>` **layer_names/3d_physics/layer_16** = ``""``
  4653. Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
  4654. .. rst-class:: classref-item-separator
  4655. ----
  4656. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
  4657. .. rst-class:: classref-property
  4658. :ref:`String<class_String>` **layer_names/3d_physics/layer_17** = ``""``
  4659. Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
  4660. .. rst-class:: classref-item-separator
  4661. ----
  4662. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
  4663. .. rst-class:: classref-property
  4664. :ref:`String<class_String>` **layer_names/3d_physics/layer_18** = ``""``
  4665. Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
  4666. .. rst-class:: classref-item-separator
  4667. ----
  4668. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
  4669. .. rst-class:: classref-property
  4670. :ref:`String<class_String>` **layer_names/3d_physics/layer_19** = ``""``
  4671. Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
  4672. .. rst-class:: classref-item-separator
  4673. ----
  4674. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
  4675. .. rst-class:: classref-property
  4676. :ref:`String<class_String>` **layer_names/3d_physics/layer_20** = ``""``
  4677. Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
  4678. .. rst-class:: classref-item-separator
  4679. ----
  4680. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_21:
  4681. .. rst-class:: classref-property
  4682. :ref:`String<class_String>` **layer_names/3d_physics/layer_21** = ``""``
  4683. Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
  4684. .. rst-class:: classref-item-separator
  4685. ----
  4686. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_22:
  4687. .. rst-class:: classref-property
  4688. :ref:`String<class_String>` **layer_names/3d_physics/layer_22** = ``""``
  4689. Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
  4690. .. rst-class:: classref-item-separator
  4691. ----
  4692. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_23:
  4693. .. rst-class:: classref-property
  4694. :ref:`String<class_String>` **layer_names/3d_physics/layer_23** = ``""``
  4695. Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
  4696. .. rst-class:: classref-item-separator
  4697. ----
  4698. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_24:
  4699. .. rst-class:: classref-property
  4700. :ref:`String<class_String>` **layer_names/3d_physics/layer_24** = ``""``
  4701. Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
  4702. .. rst-class:: classref-item-separator
  4703. ----
  4704. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_25:
  4705. .. rst-class:: classref-property
  4706. :ref:`String<class_String>` **layer_names/3d_physics/layer_25** = ``""``
  4707. Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
  4708. .. rst-class:: classref-item-separator
  4709. ----
  4710. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_26:
  4711. .. rst-class:: classref-property
  4712. :ref:`String<class_String>` **layer_names/3d_physics/layer_26** = ``""``
  4713. Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
  4714. .. rst-class:: classref-item-separator
  4715. ----
  4716. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_27:
  4717. .. rst-class:: classref-property
  4718. :ref:`String<class_String>` **layer_names/3d_physics/layer_27** = ``""``
  4719. Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
  4720. .. rst-class:: classref-item-separator
  4721. ----
  4722. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_28:
  4723. .. rst-class:: classref-property
  4724. :ref:`String<class_String>` **layer_names/3d_physics/layer_28** = ``""``
  4725. Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
  4726. .. rst-class:: classref-item-separator
  4727. ----
  4728. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_29:
  4729. .. rst-class:: classref-property
  4730. :ref:`String<class_String>` **layer_names/3d_physics/layer_29** = ``""``
  4731. Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
  4732. .. rst-class:: classref-item-separator
  4733. ----
  4734. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_30:
  4735. .. rst-class:: classref-property
  4736. :ref:`String<class_String>` **layer_names/3d_physics/layer_30** = ``""``
  4737. Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
  4738. .. rst-class:: classref-item-separator
  4739. ----
  4740. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_31:
  4741. .. rst-class:: classref-property
  4742. :ref:`String<class_String>` **layer_names/3d_physics/layer_31** = ``""``
  4743. Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
  4744. .. rst-class:: classref-item-separator
  4745. ----
  4746. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_32:
  4747. .. rst-class:: classref-property
  4748. :ref:`String<class_String>` **layer_names/3d_physics/layer_32** = ``""``
  4749. Optional name for the 3D physics layer 32. If left empty, the layer will display as "Layer 32".
  4750. .. rst-class:: classref-item-separator
  4751. ----
  4752. .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
  4753. .. rst-class:: classref-property
  4754. :ref:`String<class_String>` **layer_names/3d_render/layer_1** = ``""``
  4755. Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
  4756. .. rst-class:: classref-item-separator
  4757. ----
  4758. .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
  4759. .. rst-class:: classref-property
  4760. :ref:`String<class_String>` **layer_names/3d_render/layer_2** = ``""``
  4761. Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
  4762. .. rst-class:: classref-item-separator
  4763. ----
  4764. .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
  4765. .. rst-class:: classref-property
  4766. :ref:`String<class_String>` **layer_names/3d_render/layer_3** = ``""``
  4767. Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
  4768. .. rst-class:: classref-item-separator
  4769. ----
  4770. .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
  4771. .. rst-class:: classref-property
  4772. :ref:`String<class_String>` **layer_names/3d_render/layer_4** = ``""``
  4773. Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
  4774. .. rst-class:: classref-item-separator
  4775. ----
  4776. .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
  4777. .. rst-class:: classref-property
  4778. :ref:`String<class_String>` **layer_names/3d_render/layer_5** = ``""``
  4779. Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
  4780. .. rst-class:: classref-item-separator
  4781. ----
  4782. .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
  4783. .. rst-class:: classref-property
  4784. :ref:`String<class_String>` **layer_names/3d_render/layer_6** = ``""``
  4785. Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
  4786. .. rst-class:: classref-item-separator
  4787. ----
  4788. .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
  4789. .. rst-class:: classref-property
  4790. :ref:`String<class_String>` **layer_names/3d_render/layer_7** = ``""``
  4791. Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
  4792. .. rst-class:: classref-item-separator
  4793. ----
  4794. .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
  4795. .. rst-class:: classref-property
  4796. :ref:`String<class_String>` **layer_names/3d_render/layer_8** = ``""``
  4797. Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
  4798. .. rst-class:: classref-item-separator
  4799. ----
  4800. .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
  4801. .. rst-class:: classref-property
  4802. :ref:`String<class_String>` **layer_names/3d_render/layer_9** = ``""``
  4803. Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
  4804. .. rst-class:: classref-item-separator
  4805. ----
  4806. .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
  4807. .. rst-class:: classref-property
  4808. :ref:`String<class_String>` **layer_names/3d_render/layer_10** = ``""``
  4809. Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
  4810. .. rst-class:: classref-item-separator
  4811. ----
  4812. .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
  4813. .. rst-class:: classref-property
  4814. :ref:`String<class_String>` **layer_names/3d_render/layer_11** = ``""``
  4815. Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
  4816. .. rst-class:: classref-item-separator
  4817. ----
  4818. .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
  4819. .. rst-class:: classref-property
  4820. :ref:`String<class_String>` **layer_names/3d_render/layer_12** = ``""``
  4821. Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
  4822. .. rst-class:: classref-item-separator
  4823. ----
  4824. .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
  4825. .. rst-class:: classref-property
  4826. :ref:`String<class_String>` **layer_names/3d_render/layer_13** = ``""``
  4827. Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
  4828. .. rst-class:: classref-item-separator
  4829. ----
  4830. .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
  4831. .. rst-class:: classref-property
  4832. :ref:`String<class_String>` **layer_names/3d_render/layer_14** = ``""``
  4833. Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14".
  4834. .. rst-class:: classref-item-separator
  4835. ----
  4836. .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
  4837. .. rst-class:: classref-property
  4838. :ref:`String<class_String>` **layer_names/3d_render/layer_15** = ``""``
  4839. Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
  4840. .. rst-class:: classref-item-separator
  4841. ----
  4842. .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
  4843. .. rst-class:: classref-property
  4844. :ref:`String<class_String>` **layer_names/3d_render/layer_16** = ``""``
  4845. Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
  4846. .. rst-class:: classref-item-separator
  4847. ----
  4848. .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
  4849. .. rst-class:: classref-property
  4850. :ref:`String<class_String>` **layer_names/3d_render/layer_17** = ``""``
  4851. Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
  4852. .. rst-class:: classref-item-separator
  4853. ----
  4854. .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
  4855. .. rst-class:: classref-property
  4856. :ref:`String<class_String>` **layer_names/3d_render/layer_18** = ``""``
  4857. Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
  4858. .. rst-class:: classref-item-separator
  4859. ----
  4860. .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
  4861. .. rst-class:: classref-property
  4862. :ref:`String<class_String>` **layer_names/3d_render/layer_19** = ``""``
  4863. Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
  4864. .. rst-class:: classref-item-separator
  4865. ----
  4866. .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
  4867. .. rst-class:: classref-property
  4868. :ref:`String<class_String>` **layer_names/3d_render/layer_20** = ``""``
  4869. Optional name for the 3D render layer 20. If left empty, the layer will display as "Layer 20".
  4870. .. rst-class:: classref-item-separator
  4871. ----
  4872. .. _class_ProjectSettings_property_layer_names/avoidance/layer_1:
  4873. .. rst-class:: classref-property
  4874. :ref:`String<class_String>` **layer_names/avoidance/layer_1** = ``""``
  4875. Optional name for the navigation avoidance layer 1. If left empty, the layer will display as "Layer 1".
  4876. .. rst-class:: classref-item-separator
  4877. ----
  4878. .. _class_ProjectSettings_property_layer_names/avoidance/layer_2:
  4879. .. rst-class:: classref-property
  4880. :ref:`String<class_String>` **layer_names/avoidance/layer_2** = ``""``
  4881. Optional name for the navigation avoidance layer 2. If left empty, the layer will display as "Layer 2".
  4882. .. rst-class:: classref-item-separator
  4883. ----
  4884. .. _class_ProjectSettings_property_layer_names/avoidance/layer_3:
  4885. .. rst-class:: classref-property
  4886. :ref:`String<class_String>` **layer_names/avoidance/layer_3** = ``""``
  4887. Optional name for the navigation avoidance layer 3. If left empty, the layer will display as "Layer 3".
  4888. .. rst-class:: classref-item-separator
  4889. ----
  4890. .. _class_ProjectSettings_property_layer_names/avoidance/layer_4:
  4891. .. rst-class:: classref-property
  4892. :ref:`String<class_String>` **layer_names/avoidance/layer_4** = ``""``
  4893. Optional name for the navigation avoidance layer 4. If left empty, the layer will display as "Layer 4".
  4894. .. rst-class:: classref-item-separator
  4895. ----
  4896. .. _class_ProjectSettings_property_layer_names/avoidance/layer_5:
  4897. .. rst-class:: classref-property
  4898. :ref:`String<class_String>` **layer_names/avoidance/layer_5** = ``""``
  4899. Optional name for the navigation avoidance layer 5. If left empty, the layer will display as "Layer 5".
  4900. .. rst-class:: classref-item-separator
  4901. ----
  4902. .. _class_ProjectSettings_property_layer_names/avoidance/layer_6:
  4903. .. rst-class:: classref-property
  4904. :ref:`String<class_String>` **layer_names/avoidance/layer_6** = ``""``
  4905. Optional name for the navigation avoidance layer 6. If left empty, the layer will display as "Layer 6".
  4906. .. rst-class:: classref-item-separator
  4907. ----
  4908. .. _class_ProjectSettings_property_layer_names/avoidance/layer_7:
  4909. .. rst-class:: classref-property
  4910. :ref:`String<class_String>` **layer_names/avoidance/layer_7** = ``""``
  4911. Optional name for the navigation avoidance layer 7. If left empty, the layer will display as "Layer 7".
  4912. .. rst-class:: classref-item-separator
  4913. ----
  4914. .. _class_ProjectSettings_property_layer_names/avoidance/layer_8:
  4915. .. rst-class:: classref-property
  4916. :ref:`String<class_String>` **layer_names/avoidance/layer_8** = ``""``
  4917. Optional name for the navigation avoidance layer 8. If left empty, the layer will display as "Layer 8".
  4918. .. rst-class:: classref-item-separator
  4919. ----
  4920. .. _class_ProjectSettings_property_layer_names/avoidance/layer_9:
  4921. .. rst-class:: classref-property
  4922. :ref:`String<class_String>` **layer_names/avoidance/layer_9** = ``""``
  4923. Optional name for the navigation avoidance layer 9. If left empty, the layer will display as "Layer 9".
  4924. .. rst-class:: classref-item-separator
  4925. ----
  4926. .. _class_ProjectSettings_property_layer_names/avoidance/layer_10:
  4927. .. rst-class:: classref-property
  4928. :ref:`String<class_String>` **layer_names/avoidance/layer_10** = ``""``
  4929. Optional name for the navigation avoidance layer 10. If left empty, the layer will display as "Layer 10".
  4930. .. rst-class:: classref-item-separator
  4931. ----
  4932. .. _class_ProjectSettings_property_layer_names/avoidance/layer_11:
  4933. .. rst-class:: classref-property
  4934. :ref:`String<class_String>` **layer_names/avoidance/layer_11** = ``""``
  4935. Optional name for the navigation avoidance layer 11. If left empty, the layer will display as "Layer 11".
  4936. .. rst-class:: classref-item-separator
  4937. ----
  4938. .. _class_ProjectSettings_property_layer_names/avoidance/layer_12:
  4939. .. rst-class:: classref-property
  4940. :ref:`String<class_String>` **layer_names/avoidance/layer_12** = ``""``
  4941. Optional name for the navigation avoidance layer 12. If left empty, the layer will display as "Layer 12".
  4942. .. rst-class:: classref-item-separator
  4943. ----
  4944. .. _class_ProjectSettings_property_layer_names/avoidance/layer_13:
  4945. .. rst-class:: classref-property
  4946. :ref:`String<class_String>` **layer_names/avoidance/layer_13** = ``""``
  4947. Optional name for the navigation avoidance layer 13. If left empty, the layer will display as "Layer 13".
  4948. .. rst-class:: classref-item-separator
  4949. ----
  4950. .. _class_ProjectSettings_property_layer_names/avoidance/layer_14:
  4951. .. rst-class:: classref-property
  4952. :ref:`String<class_String>` **layer_names/avoidance/layer_14** = ``""``
  4953. Optional name for the navigation avoidance layer 14. If left empty, the layer will display as "Layer 14".
  4954. .. rst-class:: classref-item-separator
  4955. ----
  4956. .. _class_ProjectSettings_property_layer_names/avoidance/layer_15:
  4957. .. rst-class:: classref-property
  4958. :ref:`String<class_String>` **layer_names/avoidance/layer_15** = ``""``
  4959. Optional name for the navigation avoidance layer 15. If left empty, the layer will display as "Layer 15".
  4960. .. rst-class:: classref-item-separator
  4961. ----
  4962. .. _class_ProjectSettings_property_layer_names/avoidance/layer_16:
  4963. .. rst-class:: classref-property
  4964. :ref:`String<class_String>` **layer_names/avoidance/layer_16** = ``""``
  4965. Optional name for the navigation avoidance layer 16. If left empty, the layer will display as "Layer 16".
  4966. .. rst-class:: classref-item-separator
  4967. ----
  4968. .. _class_ProjectSettings_property_layer_names/avoidance/layer_17:
  4969. .. rst-class:: classref-property
  4970. :ref:`String<class_String>` **layer_names/avoidance/layer_17** = ``""``
  4971. Optional name for the navigation avoidance layer 17. If left empty, the layer will display as "Layer 17".
  4972. .. rst-class:: classref-item-separator
  4973. ----
  4974. .. _class_ProjectSettings_property_layer_names/avoidance/layer_18:
  4975. .. rst-class:: classref-property
  4976. :ref:`String<class_String>` **layer_names/avoidance/layer_18** = ``""``
  4977. Optional name for the navigation avoidance layer 18. If left empty, the layer will display as "Layer 18".
  4978. .. rst-class:: classref-item-separator
  4979. ----
  4980. .. _class_ProjectSettings_property_layer_names/avoidance/layer_19:
  4981. .. rst-class:: classref-property
  4982. :ref:`String<class_String>` **layer_names/avoidance/layer_19** = ``""``
  4983. Optional name for the navigation avoidance layer 19. If left empty, the layer will display as "Layer 19".
  4984. .. rst-class:: classref-item-separator
  4985. ----
  4986. .. _class_ProjectSettings_property_layer_names/avoidance/layer_20:
  4987. .. rst-class:: classref-property
  4988. :ref:`String<class_String>` **layer_names/avoidance/layer_20** = ``""``
  4989. Optional name for the navigation avoidance layer 20. If left empty, the layer will display as "Layer 20".
  4990. .. rst-class:: classref-item-separator
  4991. ----
  4992. .. _class_ProjectSettings_property_layer_names/avoidance/layer_21:
  4993. .. rst-class:: classref-property
  4994. :ref:`String<class_String>` **layer_names/avoidance/layer_21** = ``""``
  4995. Optional name for the navigation avoidance layer 21. If left empty, the layer will display as "Layer 21".
  4996. .. rst-class:: classref-item-separator
  4997. ----
  4998. .. _class_ProjectSettings_property_layer_names/avoidance/layer_22:
  4999. .. rst-class:: classref-property
  5000. :ref:`String<class_String>` **layer_names/avoidance/layer_22** = ``""``
  5001. Optional name for the navigation avoidance layer 22. If left empty, the layer will display as "Layer 22".
  5002. .. rst-class:: classref-item-separator
  5003. ----
  5004. .. _class_ProjectSettings_property_layer_names/avoidance/layer_23:
  5005. .. rst-class:: classref-property
  5006. :ref:`String<class_String>` **layer_names/avoidance/layer_23** = ``""``
  5007. Optional name for the navigation avoidance layer 23. If left empty, the layer will display as "Layer 23".
  5008. .. rst-class:: classref-item-separator
  5009. ----
  5010. .. _class_ProjectSettings_property_layer_names/avoidance/layer_24:
  5011. .. rst-class:: classref-property
  5012. :ref:`String<class_String>` **layer_names/avoidance/layer_24** = ``""``
  5013. Optional name for the navigation avoidance layer 24. If left empty, the layer will display as "Layer 24".
  5014. .. rst-class:: classref-item-separator
  5015. ----
  5016. .. _class_ProjectSettings_property_layer_names/avoidance/layer_25:
  5017. .. rst-class:: classref-property
  5018. :ref:`String<class_String>` **layer_names/avoidance/layer_25** = ``""``
  5019. Optional name for the navigation avoidance layer 25. If left empty, the layer will display as "Layer 25".
  5020. .. rst-class:: classref-item-separator
  5021. ----
  5022. .. _class_ProjectSettings_property_layer_names/avoidance/layer_26:
  5023. .. rst-class:: classref-property
  5024. :ref:`String<class_String>` **layer_names/avoidance/layer_26** = ``""``
  5025. Optional name for the navigation avoidance layer 26. If left empty, the layer will display as "Layer 26".
  5026. .. rst-class:: classref-item-separator
  5027. ----
  5028. .. _class_ProjectSettings_property_layer_names/avoidance/layer_27:
  5029. .. rst-class:: classref-property
  5030. :ref:`String<class_String>` **layer_names/avoidance/layer_27** = ``""``
  5031. Optional name for the navigation avoidance layer 27. If left empty, the layer will display as "Layer 27".
  5032. .. rst-class:: classref-item-separator
  5033. ----
  5034. .. _class_ProjectSettings_property_layer_names/avoidance/layer_28:
  5035. .. rst-class:: classref-property
  5036. :ref:`String<class_String>` **layer_names/avoidance/layer_28** = ``""``
  5037. Optional name for the navigation avoidance layer 28. If left empty, the layer will display as "Layer 28".
  5038. .. rst-class:: classref-item-separator
  5039. ----
  5040. .. _class_ProjectSettings_property_layer_names/avoidance/layer_29:
  5041. .. rst-class:: classref-property
  5042. :ref:`String<class_String>` **layer_names/avoidance/layer_29** = ``""``
  5043. Optional name for the navigation avoidance layer 29. If left empty, the layer will display as "Layer 29".
  5044. .. rst-class:: classref-item-separator
  5045. ----
  5046. .. _class_ProjectSettings_property_layer_names/avoidance/layer_30:
  5047. .. rst-class:: classref-property
  5048. :ref:`String<class_String>` **layer_names/avoidance/layer_30** = ``""``
  5049. Optional name for the navigation avoidance layer 30. If left empty, the layer will display as "Layer 30".
  5050. .. rst-class:: classref-item-separator
  5051. ----
  5052. .. _class_ProjectSettings_property_layer_names/avoidance/layer_31:
  5053. .. rst-class:: classref-property
  5054. :ref:`String<class_String>` **layer_names/avoidance/layer_31** = ``""``
  5055. Optional name for the navigation avoidance layer 31. If left empty, the layer will display as "Layer 31".
  5056. .. rst-class:: classref-item-separator
  5057. ----
  5058. .. _class_ProjectSettings_property_layer_names/avoidance/layer_32:
  5059. .. rst-class:: classref-property
  5060. :ref:`String<class_String>` **layer_names/avoidance/layer_32** = ``""``
  5061. Optional name for the navigation avoidance layer 32. If left empty, the layer will display as "Layer 32".
  5062. .. rst-class:: classref-item-separator
  5063. ----
  5064. .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_mb:
  5065. .. rst-class:: classref-property
  5066. :ref:`int<class_int>` **memory/limits/message_queue/max_size_mb** = ``32``
  5067. Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
  5068. .. rst-class:: classref-item-separator
  5069. ----
  5070. .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
  5071. .. rst-class:: classref-property
  5072. :ref:`float<class_float>` **navigation/2d/default_cell_size** = ``1.0``
  5073. Default cell size for 2D navigation maps. See :ref:`NavigationServer2D.map_set_cell_size<class_NavigationServer2D_method_map_set_cell_size>`.
  5074. .. rst-class:: classref-item-separator
  5075. ----
  5076. .. _class_ProjectSettings_property_navigation/2d/default_edge_connection_margin:
  5077. .. rst-class:: classref-property
  5078. :ref:`float<class_float>` **navigation/2d/default_edge_connection_margin** = ``1.0``
  5079. Default edge connection margin for 2D navigation maps. See :ref:`NavigationServer2D.map_set_edge_connection_margin<class_NavigationServer2D_method_map_set_edge_connection_margin>`.
  5080. .. rst-class:: classref-item-separator
  5081. ----
  5082. .. _class_ProjectSettings_property_navigation/2d/default_link_connection_radius:
  5083. .. rst-class:: classref-property
  5084. :ref:`float<class_float>` **navigation/2d/default_link_connection_radius** = ``4.0``
  5085. Default link connection radius for 2D navigation maps. See :ref:`NavigationServer2D.map_set_link_connection_radius<class_NavigationServer2D_method_map_set_link_connection_radius>`.
  5086. .. rst-class:: classref-item-separator
  5087. ----
  5088. .. _class_ProjectSettings_property_navigation/2d/use_edge_connections:
  5089. .. rst-class:: classref-property
  5090. :ref:`bool<class_bool>` **navigation/2d/use_edge_connections** = ``true``
  5091. If enabled 2D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World2D default navigation maps.
  5092. .. rst-class:: classref-item-separator
  5093. ----
  5094. .. _class_ProjectSettings_property_navigation/3d/default_cell_height:
  5095. .. rst-class:: classref-property
  5096. :ref:`float<class_float>` **navigation/3d/default_cell_height** = ``0.25``
  5097. Default cell height for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_height<class_NavigationServer3D_method_map_set_cell_height>`.
  5098. .. rst-class:: classref-item-separator
  5099. ----
  5100. .. _class_ProjectSettings_property_navigation/3d/default_cell_size:
  5101. .. rst-class:: classref-property
  5102. :ref:`float<class_float>` **navigation/3d/default_cell_size** = ``0.25``
  5103. Default cell size for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_size<class_NavigationServer3D_method_map_set_cell_size>`.
  5104. .. rst-class:: classref-item-separator
  5105. ----
  5106. .. _class_ProjectSettings_property_navigation/3d/default_edge_connection_margin:
  5107. .. rst-class:: classref-property
  5108. :ref:`float<class_float>` **navigation/3d/default_edge_connection_margin** = ``0.25``
  5109. Default edge connection margin for 3D navigation maps. See :ref:`NavigationServer3D.map_set_edge_connection_margin<class_NavigationServer3D_method_map_set_edge_connection_margin>`.
  5110. .. rst-class:: classref-item-separator
  5111. ----
  5112. .. _class_ProjectSettings_property_navigation/3d/default_link_connection_radius:
  5113. .. rst-class:: classref-property
  5114. :ref:`float<class_float>` **navigation/3d/default_link_connection_radius** = ``1.0``
  5115. Default link connection radius for 3D navigation maps. See :ref:`NavigationServer3D.map_set_link_connection_radius<class_NavigationServer3D_method_map_set_link_connection_radius>`.
  5116. .. rst-class:: classref-item-separator
  5117. ----
  5118. .. _class_ProjectSettings_property_navigation/3d/default_up:
  5119. .. rst-class:: classref-property
  5120. :ref:`Vector3<class_Vector3>` **navigation/3d/default_up** = ``Vector3(0, 1, 0)``
  5121. Default up orientation for 3D navigation maps. See :ref:`NavigationServer3D.map_set_up<class_NavigationServer3D_method_map_set_up>`.
  5122. .. rst-class:: classref-item-separator
  5123. ----
  5124. .. _class_ProjectSettings_property_navigation/3d/merge_rasterizer_cell_scale:
  5125. .. rst-class:: classref-property
  5126. :ref:`float<class_float>` **navigation/3d/merge_rasterizer_cell_scale** = ``1.0``
  5127. Default merge rasterizer cell scale for 3D navigation maps. See :ref:`NavigationServer3D.map_set_merge_rasterizer_cell_scale<class_NavigationServer3D_method_map_set_merge_rasterizer_cell_scale>`.
  5128. .. rst-class:: classref-item-separator
  5129. ----
  5130. .. _class_ProjectSettings_property_navigation/3d/use_edge_connections:
  5131. .. rst-class:: classref-property
  5132. :ref:`bool<class_bool>` **navigation/3d/use_edge_connections** = ``true``
  5133. If enabled 3D navigation regions will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. This setting only affects World3D default navigation maps.
  5134. .. rst-class:: classref-item-separator
  5135. ----
  5136. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_high_priority_threads:
  5137. .. rst-class:: classref-property
  5138. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_high_priority_threads** = ``true``
  5139. If enabled and avoidance calculations use multiple threads the threads run with high priority.
  5140. .. rst-class:: classref-item-separator
  5141. ----
  5142. .. _class_ProjectSettings_property_navigation/avoidance/thread_model/avoidance_use_multiple_threads:
  5143. .. rst-class:: classref-property
  5144. :ref:`bool<class_bool>` **navigation/avoidance/thread_model/avoidance_use_multiple_threads** = ``true``
  5145. If enabled the avoidance calculations use multiple threads.
  5146. .. rst-class:: classref-item-separator
  5147. ----
  5148. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_high_priority_threads:
  5149. .. rst-class:: classref-property
  5150. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_high_priority_threads** = ``true``
  5151. If enabled and async navmesh baking uses multiple threads the threads run with high priority.
  5152. .. rst-class:: classref-item-separator
  5153. ----
  5154. .. _class_ProjectSettings_property_navigation/baking/thread_model/baking_use_multiple_threads:
  5155. .. rst-class:: classref-property
  5156. :ref:`bool<class_bool>` **navigation/baking/thread_model/baking_use_multiple_threads** = ``true``
  5157. If enabled the async navmesh baking uses multiple threads.
  5158. .. rst-class:: classref-item-separator
  5159. ----
  5160. .. _class_ProjectSettings_property_network/limits/debugger/max_chars_per_second:
  5161. .. rst-class:: classref-property
  5162. :ref:`int<class_int>` **network/limits/debugger/max_chars_per_second** = ``32768``
  5163. Maximum number of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5164. .. rst-class:: classref-item-separator
  5165. ----
  5166. .. _class_ProjectSettings_property_network/limits/debugger/max_errors_per_second:
  5167. .. rst-class:: classref-property
  5168. :ref:`int<class_int>` **network/limits/debugger/max_errors_per_second** = ``400``
  5169. Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5170. .. rst-class:: classref-item-separator
  5171. ----
  5172. .. _class_ProjectSettings_property_network/limits/debugger/max_queued_messages:
  5173. .. rst-class:: classref-property
  5174. :ref:`int<class_int>` **network/limits/debugger/max_queued_messages** = ``2048``
  5175. Maximum number of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
  5176. .. rst-class:: classref-item-separator
  5177. ----
  5178. .. _class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second:
  5179. .. rst-class:: classref-property
  5180. :ref:`int<class_int>` **network/limits/debugger/max_warnings_per_second** = ``400``
  5181. Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  5182. .. rst-class:: classref-item-separator
  5183. ----
  5184. .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
  5185. .. rst-class:: classref-property
  5186. :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2** = ``16``
  5187. Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value ``16`` is equal to 65,536 bytes. Over this size, data is dropped.
  5188. .. rst-class:: classref-item-separator
  5189. ----
  5190. .. _class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds:
  5191. .. rst-class:: classref-property
  5192. :ref:`int<class_int>` **network/limits/tcp/connect_timeout_seconds** = ``30``
  5193. Timeout (in seconds) for connection attempts using TCP.
  5194. .. rst-class:: classref-item-separator
  5195. ----
  5196. .. _class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb:
  5197. .. rst-class:: classref-property
  5198. :ref:`int<class_int>` **network/limits/webrtc/max_channel_in_buffer_kb** = ``64``
  5199. Maximum size (in kiB) for the :ref:`WebRTCDataChannel<class_WebRTCDataChannel>` input buffer.
  5200. .. rst-class:: classref-item-separator
  5201. ----
  5202. .. _class_ProjectSettings_property_network/tls/certificate_bundle_override:
  5203. .. rst-class:: classref-property
  5204. :ref:`String<class_String>` **network/tls/certificate_bundle_override** = ``""``
  5205. The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will *override* Godot's default `Mozilla certificate bundle <https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt>`__. If left empty, the default certificate bundle will be used.
  5206. If in doubt, leave this setting empty.
  5207. .. rst-class:: classref-item-separator
  5208. ----
  5209. .. _class_ProjectSettings_property_physics/2d/default_angular_damp:
  5210. .. rst-class:: classref-property
  5211. :ref:`float<class_float>` **physics/2d/default_angular_damp** = ``1.0``
  5212. The default rotational motion damping in 2D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5213. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5214. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5215. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody2D_DampMode>`.
  5216. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5217. .. rst-class:: classref-item-separator
  5218. ----
  5219. .. _class_ProjectSettings_property_physics/2d/default_gravity:
  5220. .. rst-class:: classref-property
  5221. :ref:`float<class_float>` **physics/2d/default_gravity** = ``980.0``
  5222. The default gravity strength in 2D (in pixels per second squared).
  5223. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5224. .. tabs::
  5225. .. code-tab:: gdscript
  5226. # Set the default gravity strength to 980.
  5227. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
  5228. .. code-tab:: csharp
  5229. // Set the default gravity strength to 980.
  5230. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
  5231. .. rst-class:: classref-item-separator
  5232. ----
  5233. .. _class_ProjectSettings_property_physics/2d/default_gravity_vector:
  5234. .. rst-class:: classref-property
  5235. :ref:`Vector2<class_Vector2>` **physics/2d/default_gravity_vector** = ``Vector2(0, 1)``
  5236. The default gravity direction in 2D.
  5237. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5238. .. tabs::
  5239. .. code-tab:: gdscript
  5240. # Set the default gravity direction to `Vector2(0, 1)`.
  5241. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2.DOWN)
  5242. .. code-tab:: csharp
  5243. // Set the default gravity direction to `Vector2(0, 1)`.
  5244. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
  5245. .. rst-class:: classref-item-separator
  5246. ----
  5247. .. _class_ProjectSettings_property_physics/2d/default_linear_damp:
  5248. .. rst-class:: classref-property
  5249. :ref:`float<class_float>` **physics/2d/default_linear_damp** = ``0.1``
  5250. The default linear motion damping in 2D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5251. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5252. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5253. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``, where ``combined_damp`` is the sum of the linear damp of the body and this value, or the area's value the body is in, assuming the body defaults to combine damp values. See :ref:`DampMode<enum_RigidBody2D_DampMode>`.
  5254. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5255. .. rst-class:: classref-item-separator
  5256. ----
  5257. .. _class_ProjectSettings_property_physics/2d/physics_engine:
  5258. .. rst-class:: classref-property
  5259. :ref:`String<class_String>` **physics/2d/physics_engine** = ``"DEFAULT"``
  5260. Sets which physics engine to use for 2D physics.
  5261. "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
  5262. .. rst-class:: classref-item-separator
  5263. ----
  5264. .. _class_ProjectSettings_property_physics/2d/run_on_separate_thread:
  5265. .. rst-class:: classref-property
  5266. :ref:`bool<class_bool>` **physics/2d/run_on_separate_thread** = ``false``
  5267. If ``true``, the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5268. .. rst-class:: classref-item-separator
  5269. ----
  5270. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_angular:
  5271. .. rst-class:: classref-property
  5272. :ref:`float<class_float>` **physics/2d/sleep_threshold_angular** = ``0.139626``
  5273. Threshold angular velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5274. .. rst-class:: classref-item-separator
  5275. ----
  5276. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_linear:
  5277. .. rst-class:: classref-property
  5278. :ref:`float<class_float>` **physics/2d/sleep_threshold_linear** = ``2.0``
  5279. Threshold linear velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5280. .. rst-class:: classref-item-separator
  5281. ----
  5282. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration:
  5283. .. rst-class:: classref-property
  5284. :ref:`float<class_float>` **physics/2d/solver/contact_max_allowed_penetration** = ``0.3``
  5285. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5286. .. rst-class:: classref-item-separator
  5287. ----
  5288. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_separation:
  5289. .. rst-class:: classref-property
  5290. :ref:`float<class_float>` **physics/2d/solver/contact_max_separation** = ``1.5``
  5291. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5292. .. rst-class:: classref-item-separator
  5293. ----
  5294. .. _class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius:
  5295. .. rst-class:: classref-property
  5296. :ref:`float<class_float>` **physics/2d/solver/contact_recycle_radius** = ``1.0``
  5297. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5298. .. rst-class:: classref-item-separator
  5299. ----
  5300. .. _class_ProjectSettings_property_physics/2d/solver/default_constraint_bias:
  5301. .. rst-class:: classref-property
  5302. :ref:`float<class_float>` **physics/2d/solver/default_constraint_bias** = ``0.2``
  5303. Default solver bias for all physics constraints. Defines how much bodies react to enforce constraints. See :ref:`PhysicsServer2D.SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS>`.
  5304. Individual constraints can have a specific bias value (see :ref:`Joint2D.bias<class_Joint2D_property_bias>`).
  5305. .. rst-class:: classref-item-separator
  5306. ----
  5307. .. _class_ProjectSettings_property_physics/2d/solver/default_contact_bias:
  5308. .. rst-class:: classref-property
  5309. :ref:`float<class_float>` **physics/2d/solver/default_contact_bias** = ``0.8``
  5310. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5311. Individual shapes can have a specific bias value (see :ref:`Shape2D.custom_solver_bias<class_Shape2D_property_custom_solver_bias>`).
  5312. .. rst-class:: classref-item-separator
  5313. ----
  5314. .. _class_ProjectSettings_property_physics/2d/solver/solver_iterations:
  5315. .. rst-class:: classref-property
  5316. :ref:`int<class_int>` **physics/2d/solver/solver_iterations** = ``16``
  5317. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer2D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer2D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5318. .. rst-class:: classref-item-separator
  5319. ----
  5320. .. _class_ProjectSettings_property_physics/2d/time_before_sleep:
  5321. .. rst-class:: classref-property
  5322. :ref:`float<class_float>` **physics/2d/time_before_sleep** = ``0.5``
  5323. Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5324. .. rst-class:: classref-item-separator
  5325. ----
  5326. .. _class_ProjectSettings_property_physics/3d/default_angular_damp:
  5327. .. rst-class:: classref-property
  5328. :ref:`float<class_float>` **physics/3d/default_angular_damp** = ``0.1``
  5329. The default rotational motion damping in 3D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5330. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5331. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5332. During each physics tick, Godot will multiply the angular velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody3D_DampMode>`.
  5333. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5334. .. rst-class:: classref-item-separator
  5335. ----
  5336. .. _class_ProjectSettings_property_physics/3d/default_gravity:
  5337. .. rst-class:: classref-property
  5338. :ref:`float<class_float>` **physics/3d/default_gravity** = ``9.8``
  5339. The default gravity strength in 3D (in meters per second squared).
  5340. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  5341. .. tabs::
  5342. .. code-tab:: gdscript
  5343. # Set the default gravity strength to 9.8.
  5344. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
  5345. .. code-tab:: csharp
  5346. // Set the default gravity strength to 9.8.
  5347. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
  5348. .. rst-class:: classref-item-separator
  5349. ----
  5350. .. _class_ProjectSettings_property_physics/3d/default_gravity_vector:
  5351. .. rst-class:: classref-property
  5352. :ref:`Vector3<class_Vector3>` **physics/3d/default_gravity_vector** = ``Vector3(0, -1, 0)``
  5353. The default gravity direction in 3D.
  5354. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  5355. .. tabs::
  5356. .. code-tab:: gdscript
  5357. # Set the default gravity direction to `Vector3(0, -1, 0)`.
  5358. PhysicsServer3D.area_set_param(get_viewport().find_world_3d().space, PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
  5359. .. code-tab:: csharp
  5360. // Set the default gravity direction to `Vector3(0, -1, 0)`.
  5361. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld3D().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
  5362. .. rst-class:: classref-item-separator
  5363. ----
  5364. .. _class_ProjectSettings_property_physics/3d/default_linear_damp:
  5365. .. rst-class:: classref-property
  5366. :ref:`float<class_float>` **physics/3d/default_linear_damp** = ``0.1``
  5367. The default linear motion damping in 3D. Damping is used to gradually slow down physical objects over time. RigidBodies will fall back to this value when combining their own damping values and no area damping value is present.
  5368. Suggested values are in the range ``0`` to ``30``. At value ``0`` objects will keep moving with the same velocity. Greater values will stop the object faster. A value equal to or greater than the physics tick rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`) will bring the object to a stop in one iteration.
  5369. \ **Note:** Godot damping calculations are velocity-dependent, meaning bodies moving faster will take a longer time to come to rest. They do not simulate inertia, friction, or air resistance. Therefore heavier or larger bodies will lose speed at the same proportional rate as lighter or smaller bodies.
  5370. During each physics tick, Godot will multiply the linear velocity of RigidBodies by ``1.0 - combined_damp / physics_ticks_per_second``. By default, bodies combine damp factors: ``combined_damp`` is the sum of the damp value of the body and this value or the area's value the body is in. See :ref:`DampMode<enum_RigidBody3D_DampMode>`.
  5371. \ **Warning:** Godot's damping calculations are simulation tick rate dependent. Changing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` may significantly change the outcomes and feel of your simulation. This is true for the entire range of damping values greater than 0. To get back to a similar feel, you also need to change your damp values. This needed change is not proportional and differs from case to case.
  5372. .. rst-class:: classref-item-separator
  5373. ----
  5374. .. _class_ProjectSettings_property_physics/3d/physics_engine:
  5375. .. rst-class:: classref-property
  5376. :ref:`String<class_String>` **physics/3d/physics_engine** = ``"DEFAULT"``
  5377. Sets which physics engine to use for 3D physics.
  5378. "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
  5379. .. rst-class:: classref-item-separator
  5380. ----
  5381. .. _class_ProjectSettings_property_physics/3d/run_on_separate_thread:
  5382. .. rst-class:: classref-property
  5383. :ref:`bool<class_bool>` **physics/3d/run_on_separate_thread** = ``false``
  5384. If ``true``, the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  5385. .. rst-class:: classref-item-separator
  5386. ----
  5387. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_angular:
  5388. .. rst-class:: classref-property
  5389. :ref:`float<class_float>` **physics/3d/sleep_threshold_angular** = ``0.139626``
  5390. Threshold angular velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  5391. .. rst-class:: classref-item-separator
  5392. ----
  5393. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_linear:
  5394. .. rst-class:: classref-property
  5395. :ref:`float<class_float>` **physics/3d/sleep_threshold_linear** = ``0.1``
  5396. Threshold linear velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  5397. .. rst-class:: classref-item-separator
  5398. ----
  5399. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration:
  5400. .. rst-class:: classref-property
  5401. :ref:`float<class_float>` **physics/3d/solver/contact_max_allowed_penetration** = ``0.01``
  5402. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  5403. .. rst-class:: classref-item-separator
  5404. ----
  5405. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_separation:
  5406. .. rst-class:: classref-property
  5407. :ref:`float<class_float>` **physics/3d/solver/contact_max_separation** = ``0.05``
  5408. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  5409. .. rst-class:: classref-item-separator
  5410. ----
  5411. .. _class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius:
  5412. .. rst-class:: classref-property
  5413. :ref:`float<class_float>` **physics/3d/solver/contact_recycle_radius** = ``0.01``
  5414. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  5415. .. rst-class:: classref-item-separator
  5416. ----
  5417. .. _class_ProjectSettings_property_physics/3d/solver/default_contact_bias:
  5418. .. rst-class:: classref-property
  5419. :ref:`float<class_float>` **physics/3d/solver/default_contact_bias** = ``0.8``
  5420. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  5421. Individual shapes can have a specific bias value (see :ref:`Shape3D.custom_solver_bias<class_Shape3D_property_custom_solver_bias>`).
  5422. .. rst-class:: classref-item-separator
  5423. ----
  5424. .. _class_ProjectSettings_property_physics/3d/solver/solver_iterations:
  5425. .. rst-class:: classref-property
  5426. :ref:`int<class_int>` **physics/3d/solver/solver_iterations** = ``16``
  5427. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer3D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer3D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  5428. .. rst-class:: classref-item-separator
  5429. ----
  5430. .. _class_ProjectSettings_property_physics/3d/time_before_sleep:
  5431. .. rst-class:: classref-property
  5432. :ref:`float<class_float>` **physics/3d/time_before_sleep** = ``0.5``
  5433. Time (in seconds) of inactivity before which a 3D physics body will put to sleep. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  5434. .. rst-class:: classref-item-separator
  5435. ----
  5436. .. _class_ProjectSettings_property_physics/common/enable_object_picking:
  5437. .. rst-class:: classref-property
  5438. :ref:`bool<class_bool>` **physics/common/enable_object_picking** = ``true``
  5439. Enables :ref:`Viewport.physics_object_picking<class_Viewport_property_physics_object_picking>` on the root viewport.
  5440. .. rst-class:: classref-item-separator
  5441. ----
  5442. .. _class_ProjectSettings_property_physics/common/max_physics_steps_per_frame:
  5443. .. rst-class:: classref-property
  5444. :ref:`int<class_int>` **physics/common/max_physics_steps_per_frame** = ``8``
  5445. Controls the maximum number of physics steps that can be simulated each rendered frame. The default value is tuned to avoid "spiral of death" situations where expensive physics simulations trigger more expensive simulations indefinitely. However, the game will appear to slow down if the rendering FPS is less than ``1 / max_physics_steps_per_frame`` of :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`. This occurs even if ``delta`` is consistently used in physics calculations. To avoid this, increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if you have increased :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5446. \ **Note:** This property is only read when the project starts. To change the maximum number of simulated physics steps per frame at runtime, set :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` instead.
  5447. .. rst-class:: classref-item-separator
  5448. ----
  5449. .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
  5450. .. rst-class:: classref-property
  5451. :ref:`float<class_float>` **physics/common/physics_jitter_fix** = ``0.5``
  5452. Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be good enough for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
  5453. \ **Note:** For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0``.
  5454. \ **Note:** This property is only read when the project starts. To change the physics jitter fix at runtime, set :ref:`Engine.physics_jitter_fix<class_Engine_property_physics_jitter_fix>` instead.
  5455. .. rst-class:: classref-item-separator
  5456. ----
  5457. .. _class_ProjectSettings_property_physics/common/physics_ticks_per_second:
  5458. .. rst-class:: classref-property
  5459. :ref:`int<class_int>` **physics/common/physics_ticks_per_second** = ``60``
  5460. The number of fixed iterations per second. This controls how often physics simulation and :ref:`Node._physics_process<class_Node_private_method__physics_process>` methods are run. See also :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>`.
  5461. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` instead.
  5462. \ **Note:** Only :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` physics ticks may be simulated per rendered frame at most. If more physics ticks have to be simulated per rendered frame to keep up with rendering, the project will appear to slow down (even if ``delta`` is used consistently in physics calculations). Therefore, it is recommended to also increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if increasing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  5463. .. rst-class:: classref-item-separator
  5464. ----
  5465. .. _class_ProjectSettings_property_rendering/2d/sdf/oversize:
  5466. .. rst-class:: classref-property
  5467. :ref:`int<class_int>` **rendering/2d/sdf/oversize** = ``1``
  5468. Controls how much of the original viewport size should be covered by the 2D signed distance field. This SDF can be sampled in :ref:`CanvasItem<class_CanvasItem>` shaders and is used for :ref:`GPUParticles2D<class_GPUParticles2D>` collision. Higher values allow portions of occluders located outside the viewport to still be taken into account in the generated signed distance field, at the cost of performance. If you notice particles falling through :ref:`LightOccluder2D<class_LightOccluder2D>`\ s as the occluders leave the viewport, increase this setting.
  5469. The percentage specified is added on each axis and on both sides. For example, with the default setting of 120%, the signed distance field will cover 20% of the viewport's size outside the viewport on each side (top, right, bottom, left).
  5470. \ **Note:** This property is only read when the project starts. To change the 2D SDF oversizing percentage at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5471. .. rst-class:: classref-item-separator
  5472. ----
  5473. .. _class_ProjectSettings_property_rendering/2d/sdf/scale:
  5474. .. rst-class:: classref-property
  5475. :ref:`int<class_int>` **rendering/2d/sdf/scale** = ``1``
  5476. The resolution scale to use for the 2D signed distance field. Higher values lead to a more precise and more stable signed distance field as the camera moves, at the cost of performance. The default value (50%) renders at half the resolution of the viewport size on each axis, which means the SDF is generated with 25% of the viewport's pixel count.
  5477. \ **Note:** This property is only read when the project starts. To change the 2D SDF resolution scale at runtime, use :ref:`RenderingServer.viewport_set_sdf_oversize_and_scale<class_RenderingServer_method_viewport_set_sdf_oversize_and_scale>` instead.
  5478. .. rst-class:: classref-item-separator
  5479. ----
  5480. .. _class_ProjectSettings_property_rendering/2d/shadow_atlas/size:
  5481. .. rst-class:: classref-property
  5482. :ref:`int<class_int>` **rendering/2d/shadow_atlas/size** = ``2048``
  5483. The size of the 2D shadow atlas in pixels. Higher values result in more precise :ref:`Light2D<class_Light2D>` shadows, at the cost of performance and video memory usage. The specified value is rounded up to the nearest power of 2.
  5484. \ **Note:** This property is only read when the project starts. To change the 2D shadow atlas size at runtime, use :ref:`RenderingServer.canvas_set_shadow_texture_size<class_RenderingServer_method_canvas_set_shadow_texture_size>` instead.
  5485. .. rst-class:: classref-item-separator
  5486. ----
  5487. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel:
  5488. .. rst-class:: classref-property
  5489. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_transforms_to_pixel** = ``false``
  5490. If ``true``, :ref:`CanvasItem<class_CanvasItem>` nodes will internally snap to full pixels. Useful for low-resolution pixel art games. Their position can still be sub-pixel, but the decimals will not have effect as the position is rounded. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5491. \ **Note:** This property is only read when the project starts. To toggle 2D transform snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_transforms_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_transforms_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5492. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5493. \ **Note:** It is not recommended to use this setting together with :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>`, as movement may appear even less smooth. Prefer only enabling this setting instead.
  5494. .. rst-class:: classref-item-separator
  5495. ----
  5496. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel:
  5497. .. rst-class:: classref-property
  5498. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_vertices_to_pixel** = ``false``
  5499. If ``true``, vertices of :ref:`CanvasItem<class_CanvasItem>` nodes will snap to full pixels. Useful for low-resolution pixel art games. Only affects the final vertex positions, not the transforms. This can lead to a crisper appearance at the cost of less smooth movement, especially when :ref:`Camera2D<class_Camera2D>` smoothing is enabled.
  5500. \ **Note:** This property is only read when the project starts. To toggle 2D vertex snapping at runtime, use :ref:`RenderingServer.viewport_set_snap_2d_vertices_to_pixel<class_RenderingServer_method_viewport_set_snap_2d_vertices_to_pixel>` on the root :ref:`Viewport<class_Viewport>` instead.
  5501. \ **Note:** :ref:`Control<class_Control>` nodes are snapped to the nearest pixel by default. This is controlled by :ref:`gui/common/snap_controls_to_pixels<class_ProjectSettings_property_gui/common/snap_controls_to_pixels>`.
  5502. \ **Note:** It is not recommended to use this setting together with :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`, as movement may appear even less smooth. Prefer only enabling that setting instead.
  5503. .. rst-class:: classref-item-separator
  5504. ----
  5505. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d:
  5506. .. rst-class:: classref-property
  5507. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_2d** = ``0``
  5508. Sets the number of MSAA samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. This has no effect on shader-induced aliasing or texture aliasing.
  5509. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5510. .. rst-class:: classref-item-separator
  5511. ----
  5512. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d:
  5513. .. rst-class:: classref-property
  5514. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_3d** = ``0``
  5515. Sets the number of MSAA samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. See also :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  5516. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5517. .. rst-class:: classref-item-separator
  5518. ----
  5519. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa:
  5520. .. rst-class:: classref-property
  5521. :ref:`int<class_int>` **rendering/anti_aliasing/quality/screen_space_aa** = ``0``
  5522. Sets the screen-space antialiasing mode for the default screen :ref:`Viewport<class_Viewport>`. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5523. Another way to combat specular aliasing is to enable :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`.
  5524. \ **Note:** Screen-space antialiasing is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5525. .. rst-class:: classref-item-separator
  5526. ----
  5527. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding:
  5528. .. rst-class:: classref-property
  5529. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_debanding** = ``false``
  5530. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`.
  5531. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  5532. \ **Note:** This property is only read when the project starts. To set debanding at run-time, set :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>` on the root :ref:`Viewport<class_Viewport>` instead.
  5533. .. rst-class:: classref-item-separator
  5534. ----
  5535. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa:
  5536. .. rst-class:: classref-property
  5537. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_taa** = ``false``
  5538. Enables Temporal Anti-Aliasing for the default screen :ref:`Viewport<class_Viewport>`. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  5539. \ **Note:** The implementation is not complete yet. Some visual instances such as particles and skinned meshes may show ghosting artifacts in motion.
  5540. \ **Note:** TAA is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  5541. .. rst-class:: classref-item-separator
  5542. ----
  5543. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount:
  5544. .. rst-class:: classref-property
  5545. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/amount** = ``0.25``
  5546. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5547. .. rst-class:: classref-item-separator
  5548. ----
  5549. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled:
  5550. .. rst-class:: classref-property
  5551. :ref:`bool<class_bool>` **rendering/anti_aliasing/screen_space_roughness_limiter/enabled** = ``true``
  5552. If ``true``, enables a spatial filter to limit roughness in areas with high-frequency detail. This can help reduce specular aliasing to an extent, though not as much as enabling :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`. This filter has a small performance cost, so consider disabling it if it doesn't benefit your scene noticeably.
  5553. \ **Note:** The screen-space roughness limiter is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  5554. \ **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5555. .. rst-class:: classref-item-separator
  5556. ----
  5557. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit:
  5558. .. rst-class:: classref-property
  5559. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/limit** = ``0.18``
  5560. **Note:** This property is only read when the project starts. To control the screen-space roughness limiter at runtime, call :ref:`RenderingServer.screen_space_roughness_limiter_set_active<class_RenderingServer_method_screen_space_roughness_limiter_set_active>` instead.
  5561. .. rst-class:: classref-item-separator
  5562. ----
  5563. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality:
  5564. .. rst-class:: classref-property
  5565. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_quality** = ``1``
  5566. Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
  5567. .. rst-class:: classref-item-separator
  5568. ----
  5569. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape:
  5570. .. rst-class:: classref-property
  5571. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_shape** = ``1``
  5572. Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the fastest. Circle is the most realistic, but also the most expensive to compute.
  5573. .. rst-class:: classref-item-separator
  5574. ----
  5575. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter:
  5576. .. rst-class:: classref-property
  5577. :ref:`bool<class_bool>` **rendering/camera/depth_of_field/depth_of_field_use_jitter** = ``false``
  5578. If ``true``, jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
  5579. .. rst-class:: classref-item-separator
  5580. ----
  5581. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors:
  5582. .. rst-class:: classref-property
  5583. :ref:`String<class_String>` **rendering/driver/depth_prepass/disable_for_vendors** = ``"PowerVR,Mali,Adreno,Apple"``
  5584. Disables :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` conditionally for certain vendors. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
  5585. .. rst-class:: classref-item-separator
  5586. ----
  5587. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/enable:
  5588. .. rst-class:: classref-property
  5589. :ref:`bool<class_bool>` **rendering/driver/depth_prepass/enable** = ``true``
  5590. If ``true``, performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed.
  5591. \ **Note:** Depth prepass is only supported when using the Forward+ or Compatibility rendering method. When using the Mobile rendering method, there is no depth prepass performed.
  5592. .. rst-class:: classref-item-separator
  5593. ----
  5594. .. _class_ProjectSettings_property_rendering/driver/threads/thread_model:
  5595. .. rst-class:: classref-property
  5596. :ref:`int<class_int>` **rendering/driver/threads/thread_model** = ``1``
  5597. **Experimental:** This setting has several known bugs which can lead to crashing, especially when using particles or resizing the window. Not recommended for use in production at this stage.
  5598. The thread model to use for rendering. Rendering on a thread may improve performance, but synchronizing to the main thread can cause a bit more jitter.
  5599. .. rst-class:: classref-item-separator
  5600. ----
  5601. .. _class_ProjectSettings_property_rendering/environment/defaults/default_clear_color:
  5602. .. rst-class:: classref-property
  5603. :ref:`Color<class_Color>` **rendering/environment/defaults/default_clear_color** = ``Color(0.3, 0.3, 0.3, 1)``
  5604. Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`RenderingServer.set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`.
  5605. .. rst-class:: classref-item-separator
  5606. ----
  5607. .. _class_ProjectSettings_property_rendering/environment/defaults/default_environment:
  5608. .. rst-class:: classref-property
  5609. :ref:`String<class_String>` **rendering/environment/defaults/default_environment** = ``""``
  5610. :ref:`Environment<class_Environment>` that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, you do not need to set this property.
  5611. .. rst-class:: classref-item-separator
  5612. ----
  5613. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode:
  5614. .. rst-class:: classref-property
  5615. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode** = ``1``
  5616. Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.
  5617. .. rst-class:: classref-item-separator
  5618. ----
  5619. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile:
  5620. .. rst-class:: classref-property
  5621. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode.mobile** = ``0``
  5622. Lower-end override for :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` on mobile devices, due to performance concerns or driver support.
  5623. .. rst-class:: classref-item-separator
  5624. ----
  5625. .. _class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality:
  5626. .. rst-class:: classref-property
  5627. :ref:`int<class_int>` **rendering/environment/screen_space_reflection/roughness_quality** = ``1``
  5628. Sets the quality for rough screen-space reflections. Turning off will make all screen space reflections sharp, while higher values make rough reflections look better.
  5629. .. rst-class:: classref-item-separator
  5630. ----
  5631. .. _class_ProjectSettings_property_rendering/environment/ssao/adaptive_target:
  5632. .. rst-class:: classref-property
  5633. :ref:`float<class_float>` **rendering/environment/ssao/adaptive_target** = ``0.5``
  5634. Quality target to use when :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance.
  5635. .. rst-class:: classref-item-separator
  5636. ----
  5637. .. _class_ProjectSettings_property_rendering/environment/ssao/blur_passes:
  5638. .. rst-class:: classref-property
  5639. :ref:`int<class_int>` **rendering/environment/ssao/blur_passes** = ``2``
  5640. Number of blur passes to use when computing screen-space ambient occlusion. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5641. .. rst-class:: classref-item-separator
  5642. ----
  5643. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_from:
  5644. .. rst-class:: classref-property
  5645. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_from** = ``50.0``
  5646. Distance at which the screen-space ambient occlusion effect starts to fade out. Use this hide ambient occlusion at great distances.
  5647. .. rst-class:: classref-item-separator
  5648. ----
  5649. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_to:
  5650. .. rst-class:: classref-property
  5651. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_to** = ``300.0``
  5652. Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
  5653. .. rst-class:: classref-item-separator
  5654. ----
  5655. .. _class_ProjectSettings_property_rendering/environment/ssao/half_size:
  5656. .. rst-class:: classref-property
  5657. :ref:`bool<class_bool>` **rendering/environment/ssao/half_size** = ``true``
  5658. If ``true``, screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If ``false``, screen-space ambient occlusion will be rendered at full size.
  5659. .. rst-class:: classref-item-separator
  5660. ----
  5661. .. _class_ProjectSettings_property_rendering/environment/ssao/quality:
  5662. .. rst-class:: classref-property
  5663. :ref:`int<class_int>` **rendering/environment/ssao/quality** = ``2``
  5664. Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` setting.
  5665. .. rst-class:: classref-item-separator
  5666. ----
  5667. .. _class_ProjectSettings_property_rendering/environment/ssil/adaptive_target:
  5668. .. rst-class:: classref-property
  5669. :ref:`float<class_float>` **rendering/environment/ssil/adaptive_target** = ``0.5``
  5670. Quality target to use when :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance. When using the adaptive target, the performance cost scales with the complexity of the scene.
  5671. .. rst-class:: classref-item-separator
  5672. ----
  5673. .. _class_ProjectSettings_property_rendering/environment/ssil/blur_passes:
  5674. .. rst-class:: classref-property
  5675. :ref:`int<class_int>` **rendering/environment/ssil/blur_passes** = ``4``
  5676. Number of blur passes to use when computing screen-space indirect lighting. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  5677. .. rst-class:: classref-item-separator
  5678. ----
  5679. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_from:
  5680. .. rst-class:: classref-property
  5681. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_from** = ``50.0``
  5682. Distance at which the screen-space indirect lighting effect starts to fade out. Use this hide screen-space indirect lighting at great distances.
  5683. .. rst-class:: classref-item-separator
  5684. ----
  5685. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_to:
  5686. .. rst-class:: classref-property
  5687. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_to** = ``300.0``
  5688. Distance at which the screen-space indirect lighting is fully faded out. Use this hide screen-space indirect lighting at great distances.
  5689. .. rst-class:: classref-item-separator
  5690. ----
  5691. .. _class_ProjectSettings_property_rendering/environment/ssil/half_size:
  5692. .. rst-class:: classref-property
  5693. :ref:`bool<class_bool>` **rendering/environment/ssil/half_size** = ``true``
  5694. If ``true``, screen-space indirect lighting will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details and may result in some objects appearing to glow at their edges.
  5695. .. rst-class:: classref-item-separator
  5696. ----
  5697. .. _class_ProjectSettings_property_rendering/environment/ssil/quality:
  5698. .. rst-class:: classref-property
  5699. :ref:`int<class_int>` **rendering/environment/ssil/quality** = ``2``
  5700. Sets the quality of the screen-space indirect lighting effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` setting.
  5701. .. rst-class:: classref-item-separator
  5702. ----
  5703. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale:
  5704. .. rst-class:: classref-property
  5705. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale** = ``0.01``
  5706. Scales the depth over which the subsurface scattering effect is applied. A high value may allow light to scatter into a part of the mesh or another mesh that is close in screen space but far in depth. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>`.
  5707. \ **Note:** This property is only read when the project starts. To set the subsurface scattering depth scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5708. .. rst-class:: classref-item-separator
  5709. ----
  5710. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality:
  5711. .. rst-class:: classref-property
  5712. :ref:`int<class_int>` **rendering/environment/subsurface_scattering/subsurface_scattering_quality** = ``1``
  5713. Sets the quality of the subsurface scattering effect. Higher values are slower but look nicer. This affects the rendering of materials that have :ref:`BaseMaterial3D.subsurf_scatter_enabled<class_BaseMaterial3D_property_subsurf_scatter_enabled>` set to ``true``, along with :ref:`ShaderMaterial<class_ShaderMaterial>`\ s that set ``SSS_STRENGTH``.
  5714. \ **Note:** This property is only read when the project starts. To set the subsurface scattering quality at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_quality<class_RenderingServer_method_sub_surface_scattering_set_quality>` instead.
  5715. .. rst-class:: classref-item-separator
  5716. ----
  5717. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale:
  5718. .. rst-class:: classref-property
  5719. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_scale** = ``0.05``
  5720. Scales the distance over which samples are taken for subsurface scattering effect. Changing this does not impact performance, but higher values will result in significant artifacts as the samples will become obviously spread out. A lower value results in a smaller spread of scattered light. See also :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>`.
  5721. \ **Note:** This property is only read when the project starts. To set the subsurface scattering scale at runtime, call :ref:`RenderingServer.sub_surface_scattering_set_scale<class_RenderingServer_method_sub_surface_scattering_set_scale>` instead.
  5722. .. rst-class:: classref-item-separator
  5723. ----
  5724. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter:
  5725. .. rst-class:: classref-property
  5726. :ref:`int<class_int>` **rendering/environment/volumetric_fog/use_filter** = ``1``
  5727. Enables filtering of the volumetric fog effect prior to integration. This substantially blurs the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required.
  5728. .. rst-class:: classref-item-separator
  5729. ----
  5730. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth:
  5731. .. rst-class:: classref-property
  5732. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_depth** = ``64``
  5733. Number of slices to use along the depth of the froxel buffer for volumetric fog. A lower number will be more efficient but may result in artifacts appearing during camera movement. See also :ref:`Environment.volumetric_fog_length<class_Environment_property_volumetric_fog_length>`.
  5734. .. rst-class:: classref-item-separator
  5735. ----
  5736. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size:
  5737. .. rst-class:: classref-property
  5738. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_size** = ``64``
  5739. Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance.
  5740. .. rst-class:: classref-item-separator
  5741. ----
  5742. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver:
  5743. .. rst-class:: classref-property
  5744. :ref:`String<class_String>` **rendering/gl_compatibility/driver**
  5745. Sets the driver to be used by the renderer when using the Compatibility renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  5746. .. rst-class:: classref-item-separator
  5747. ----
  5748. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.android:
  5749. .. rst-class:: classref-property
  5750. :ref:`String<class_String>` **rendering/gl_compatibility/driver.android**
  5751. Android override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5752. .. rst-class:: classref-item-separator
  5753. ----
  5754. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.ios:
  5755. .. rst-class:: classref-property
  5756. :ref:`String<class_String>` **rendering/gl_compatibility/driver.ios**
  5757. iOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5758. .. rst-class:: classref-item-separator
  5759. ----
  5760. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd:
  5761. .. rst-class:: classref-property
  5762. :ref:`String<class_String>` **rendering/gl_compatibility/driver.linuxbsd**
  5763. LinuxBSD override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5764. .. rst-class:: classref-item-separator
  5765. ----
  5766. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.macos:
  5767. .. rst-class:: classref-property
  5768. :ref:`String<class_String>` **rendering/gl_compatibility/driver.macos**
  5769. macOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5770. .. rst-class:: classref-item-separator
  5771. ----
  5772. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.web:
  5773. .. rst-class:: classref-property
  5774. :ref:`String<class_String>` **rendering/gl_compatibility/driver.web**
  5775. Web override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5776. .. rst-class:: classref-item-separator
  5777. ----
  5778. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.windows:
  5779. .. rst-class:: classref-property
  5780. :ref:`String<class_String>` **rendering/gl_compatibility/driver.windows**
  5781. Windows override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  5782. .. rst-class:: classref-item-separator
  5783. ----
  5784. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_angle:
  5785. .. rst-class:: classref-property
  5786. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_angle** = ``true``
  5787. If ``true``, the compatibility renderer will fall back to ANGLE if native OpenGL is not supported or the device is listed in :ref:`rendering/gl_compatibility/force_angle_on_devices<class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices>`.
  5788. \ **Note:** This setting is implemented only on Windows.
  5789. .. rst-class:: classref-item-separator
  5790. ----
  5791. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_gles:
  5792. .. rst-class:: classref-property
  5793. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_gles** = ``true``
  5794. If ``true``, the compatibility renderer will fall back to OpenGLES if desktop OpenGL is not supported.
  5795. \ **Note:** This setting is implemented only on Linux/X11.
  5796. .. rst-class:: classref-item-separator
  5797. ----
  5798. .. _class_ProjectSettings_property_rendering/gl_compatibility/fallback_to_native:
  5799. .. rst-class:: classref-property
  5800. :ref:`bool<class_bool>` **rendering/gl_compatibility/fallback_to_native** = ``true``
  5801. If ``true``, the compatibility renderer will fall back to native OpenGL if ANGLE over Metal is not supported.
  5802. \ **Note:** This setting is implemented only on macOS.
  5803. .. rst-class:: classref-item-separator
  5804. ----
  5805. .. _class_ProjectSettings_property_rendering/gl_compatibility/force_angle_on_devices:
  5806. .. rst-class:: classref-property
  5807. :ref:`Array<class_Array>` **rendering/gl_compatibility/force_angle_on_devices**
  5808. An :ref:`Array<class_Array>` of devices which should always use the ANGLE renderer.
  5809. Each entry is a :ref:`Dictionary<class_Dictionary>` with the following keys: ``vendor`` and ``name``. ``name`` can be set to ``*`` to add all devices with the specified ``vendor``.
  5810. \ **Note:** This setting is implemented only on Windows.
  5811. .. rst-class:: classref-item-separator
  5812. ----
  5813. .. _class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size:
  5814. .. rst-class:: classref-property
  5815. :ref:`int<class_int>` **rendering/gl_compatibility/item_buffer_size** = ``16384``
  5816. Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame.
  5817. .. rst-class:: classref-item-separator
  5818. ----
  5819. .. _class_ProjectSettings_property_rendering/gl_compatibility/nvidia_disable_threaded_optimization:
  5820. .. rst-class:: classref-property
  5821. :ref:`bool<class_bool>` **rendering/gl_compatibility/nvidia_disable_threaded_optimization** = ``true``
  5822. If ``true``, disables the threaded optimization feature from the NVIDIA drivers, which are known to cause stuttering in most OpenGL applications.
  5823. \ **Note:** This setting only works on Windows, as threaded optimization is disabled by default on other platforms.
  5824. .. rst-class:: classref-item-separator
  5825. ----
  5826. .. _class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution:
  5827. .. rst-class:: classref-property
  5828. :ref:`bool<class_bool>` **rendering/global_illumination/gi/use_half_resolution** = ``false``
  5829. If ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting.
  5830. \ **Note:** This property is only read when the project starts. To set half-resolution GI at run-time, call :ref:`RenderingServer.gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>` instead.
  5831. .. rst-class:: classref-item-separator
  5832. ----
  5833. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge:
  5834. .. rst-class:: classref-property
  5835. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_converge** = ``5``
  5836. The number of frames to use for converging signed distance field global illumination. Higher values lead to a less noisy result, at the cost of taking a longer time to fully converge. This means the scene's global illumination will be too dark for a longer period of time, especially when the camera moves fast. The actual convergence speed depends on rendered framerate. For example, with the default setting of 30 frames, rendering at 60 FPS will make SDFGI fully converge after 0.5 seconds. See also :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5837. \ **Note:** This property is only read when the project starts. To control SDFGI convergence speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_converge<class_RenderingServer_method_environment_set_sdfgi_frames_to_converge>` instead.
  5838. .. rst-class:: classref-item-separator
  5839. ----
  5840. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights:
  5841. .. rst-class:: classref-property
  5842. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_update_lights** = ``2``
  5843. The number of frames over which dynamic lights should be updated in signed distance field global illumination. Higher values take more time to update indirect lighting coming from dynamic lights, but result in better performance when many dynamic lights are present. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>`.
  5844. \ **Note:** This only affects :ref:`Light3D<class_Light3D>` nodes whose :ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` is :ref:`Light3D.BAKE_DYNAMIC<class_Light3D_constant_BAKE_DYNAMIC>` (which is the default). Consider making non-moving lights use the :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>` bake mode to improve performance.
  5845. \ **Note:** This property is only read when the project starts. To control SDFGI light update speed at runtime, call :ref:`RenderingServer.environment_set_sdfgi_frames_to_update_light<class_RenderingServer_method_environment_set_sdfgi_frames_to_update_light>` instead.
  5846. .. rst-class:: classref-item-separator
  5847. ----
  5848. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count:
  5849. .. rst-class:: classref-property
  5850. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/probe_ray_count** = ``1``
  5851. The number of rays to throw per frame when computing signed distance field global illumination. Higher values lead to a less noisy result, at the cost of performance. See also :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` and :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>`.
  5852. \ **Note:** This property is only read when the project starts. To control SDFGI quality at runtime, call :ref:`RenderingServer.environment_set_sdfgi_ray_count<class_RenderingServer_method_environment_set_sdfgi_ray_count>` instead.
  5853. .. rst-class:: classref-item-separator
  5854. ----
  5855. .. _class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality:
  5856. .. rst-class:: classref-property
  5857. :ref:`int<class_int>` **rendering/global_illumination/voxel_gi/quality** = ``0``
  5858. The VoxelGI quality to use. High quality leads to more precise lighting and better reflections, but is slower to render. This setting does not affect the baked data and doesn't require baking the :ref:`VoxelGI<class_VoxelGI>` again to apply.
  5859. \ **Note:** This property is only read when the project starts. To control VoxelGI quality at runtime, call :ref:`RenderingServer.voxel_gi_set_quality<class_RenderingServer_method_voxel_gi_set_quality>` instead.
  5860. .. rst-class:: classref-item-separator
  5861. ----
  5862. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass:
  5863. .. rst-class:: classref-property
  5864. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_pass** = ``32``
  5865. The maximum number of rays that can be thrown per pass when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  5866. .. rst-class:: classref-item-separator
  5867. ----
  5868. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass:
  5869. .. rst-class:: classref-property
  5870. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_probe_pass** = ``64``
  5871. The maximum number of rays that can be thrown per pass when baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  5872. .. rst-class:: classref-item-separator
  5873. ----
  5874. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size:
  5875. .. rst-class:: classref-property
  5876. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/region_size** = ``512``
  5877. The region size to use when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`.
  5878. .. rst-class:: classref-item-separator
  5879. ----
  5880. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count:
  5881. .. rst-class:: classref-property
  5882. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_probe_ray_count** = ``512``
  5883. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  5884. .. rst-class:: classref-item-separator
  5885. ----
  5886. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count:
  5887. .. rst-class:: classref-property
  5888. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_ray_count** = ``512``
  5889. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  5890. .. rst-class:: classref-item-separator
  5891. ----
  5892. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count:
  5893. .. rst-class:: classref-property
  5894. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_probe_ray_count** = ``64``
  5895. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  5896. .. rst-class:: classref-item-separator
  5897. ----
  5898. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count:
  5899. .. rst-class:: classref-property
  5900. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_ray_count** = ``32``
  5901. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  5902. .. rst-class:: classref-item-separator
  5903. ----
  5904. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count:
  5905. .. rst-class:: classref-property
  5906. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_probe_ray_count** = ``256``
  5907. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  5908. .. rst-class:: classref-item-separator
  5909. ----
  5910. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count:
  5911. .. rst-class:: classref-property
  5912. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_ray_count** = ``128``
  5913. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  5914. .. rst-class:: classref-item-separator
  5915. ----
  5916. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count:
  5917. .. rst-class:: classref-property
  5918. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count** = ``2048``
  5919. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  5920. .. rst-class:: classref-item-separator
  5921. ----
  5922. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count:
  5923. .. rst-class:: classref-property
  5924. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_ray_count** = ``2048``
  5925. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  5926. .. rst-class:: classref-item-separator
  5927. ----
  5928. .. _class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser:
  5929. .. rst-class:: classref-property
  5930. :ref:`int<class_int>` **rendering/lightmapping/denoising/denoiser** = ``0``
  5931. Denoiser tool used for denoising lightmaps.
  5932. Using `OpenImageDenoise <https://www.openimagedenoise.org/>`__ (OIDN) requires configuring a path to an OIDN executable in the editor settings at :ref:`EditorSettings.filesystem/tools/oidn/oidn_denoise_path<class_EditorSettings_property_filesystem/tools/oidn/oidn_denoise_path>`. OIDN can be downloaded from `OpenImageDenoise's downloads page <https://www.openimagedenoise.org/downloads.html>`__.
  5933. OIDN will use GPU acceleration when available. Unlike JNLM which uses compute shaders for acceleration, OIDN uses vendor-specific acceleration methods. For GPU acceleration to be available, the following libraries must be installed on the system depending on your GPU:
  5934. - NVIDIA GPUs: CUDA libraries
  5935. - AMD GPUs: HIP libraries
  5936. - Intel GPUs: SYCL libraries
  5937. If no GPU acceleration is configured on the system, multi-threaded CPU-based denoising will be performed instead. This CPU-based denoising is significantly slower than the JNLM denoiser in most cases.
  5938. .. rst-class:: classref-item-separator
  5939. ----
  5940. .. _class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size:
  5941. .. rst-class:: classref-property
  5942. :ref:`float<class_float>` **rendering/lightmapping/primitive_meshes/texel_size** = ``0.2``
  5943. The texel_size that is used to calculate the :ref:`Mesh.lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` on :ref:`PrimitiveMesh<class_PrimitiveMesh>` resources if :ref:`PrimitiveMesh.add_uv2<class_PrimitiveMesh_property_add_uv2>` is enabled.
  5944. .. rst-class:: classref-item-separator
  5945. ----
  5946. .. _class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed:
  5947. .. rst-class:: classref-property
  5948. :ref:`float<class_float>` **rendering/lightmapping/probe_capture/update_speed** = ``15``
  5949. The framerate-independent update speed when representing dynamic object lighting from :ref:`LightmapProbe<class_LightmapProbe>`\ s. Higher values make dynamic object lighting update faster. Higher values can prevent fast-moving objects from having "outdated" indirect lighting displayed on them, at the cost of possible flickering when an object moves from a bright area to a shaded area.
  5950. .. rst-class:: classref-item-separator
  5951. ----
  5952. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits:
  5953. .. rst-class:: classref-property
  5954. :ref:`bool<class_bool>` **rendering/lights_and_shadows/directional_shadow/16_bits** = ``true``
  5955. Use 16 bits for the directional shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  5956. .. rst-class:: classref-item-separator
  5957. ----
  5958. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size:
  5959. .. rst-class:: classref-property
  5960. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size** = ``4096``
  5961. The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value is rounded up to the nearest power of 2.
  5962. .. rst-class:: classref-item-separator
  5963. ----
  5964. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile:
  5965. .. rst-class:: classref-property
  5966. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size.mobile** = ``2048``
  5967. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` on mobile devices, due to performance concerns or driver support.
  5968. .. rst-class:: classref-item-separator
  5969. ----
  5970. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality:
  5971. .. rst-class:: classref-property
  5972. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality** = ``2``
  5973. Quality setting for shadows cast by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  5974. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  5975. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply *constant* shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  5976. .. rst-class:: classref-item-separator
  5977. ----
  5978. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile:
  5979. .. rst-class:: classref-property
  5980. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  5981. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  5982. .. rst-class:: classref-item-separator
  5983. ----
  5984. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits:
  5985. .. rst-class:: classref-property
  5986. :ref:`bool<class_bool>` **rendering/lights_and_shadows/positional_shadow/atlas_16_bits** = ``true``
  5987. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  5988. .. rst-class:: classref-item-separator
  5989. ----
  5990. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv:
  5991. .. rst-class:: classref-property
  5992. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv** = ``2``
  5993. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5994. .. rst-class:: classref-item-separator
  5995. ----
  5996. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv:
  5997. .. rst-class:: classref-property
  5998. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv** = ``2``
  5999. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6000. .. rst-class:: classref-item-separator
  6001. ----
  6002. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv:
  6003. .. rst-class:: classref-property
  6004. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv** = ``3``
  6005. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6006. .. rst-class:: classref-item-separator
  6007. ----
  6008. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv:
  6009. .. rst-class:: classref-property
  6010. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv** = ``4``
  6011. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  6012. .. rst-class:: classref-item-separator
  6013. ----
  6014. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size:
  6015. .. rst-class:: classref-property
  6016. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size** = ``4096``
  6017. Size for shadow atlas (used for OmniLights and SpotLights). See documentation.
  6018. .. rst-class:: classref-item-separator
  6019. ----
  6020. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile:
  6021. .. rst-class:: classref-property
  6022. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size.mobile** = ``2048``
  6023. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` on mobile devices, due to performance concerns or driver support.
  6024. .. rst-class:: classref-item-separator
  6025. ----
  6026. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality:
  6027. .. rst-class:: classref-property
  6028. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality** = ``2``
  6029. Quality setting for shadows cast by :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  6030. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  6031. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  6032. .. rst-class:: classref-item-separator
  6033. ----
  6034. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile:
  6035. .. rst-class:: classref-property
  6036. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  6037. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  6038. .. rst-class:: classref-item-separator
  6039. ----
  6040. .. _class_ProjectSettings_property_rendering/lights_and_shadows/tighter_shadow_caster_culling:
  6041. .. rst-class:: classref-property
  6042. :ref:`bool<class_bool>` **rendering/lights_and_shadows/tighter_shadow_caster_culling** = ``true``
  6043. If ``true``, items that cannot cast shadows into the view frustum will not be rendered into shadow maps.
  6044. This can increase performance.
  6045. .. rst-class:: classref-item-separator
  6046. ----
  6047. .. _class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units:
  6048. .. rst-class:: classref-property
  6049. :ref:`bool<class_bool>` **rendering/lights_and_shadows/use_physical_light_units** = ``false``
  6050. Enables the use of physically based units for light sources. Physically based units tend to be much larger than the arbitrary units used by Godot, but they can be used to match lighting within Godot to real-world lighting. Due to the large dynamic range of lighting conditions present in nature, Godot bakes exposure into the various lighting quantities before rendering. Most light sources bake exposure automatically at run time based on the active :ref:`CameraAttributes<class_CameraAttributes>` resource, but :ref:`LightmapGI<class_LightmapGI>` and :ref:`VoxelGI<class_VoxelGI>` require a :ref:`CameraAttributes<class_CameraAttributes>` resource to be set at bake time to reduce the dynamic range. At run time, Godot will automatically reconcile the baked exposure with the active exposure to ensure lighting remains consistent.
  6051. .. rst-class:: classref-item-separator
  6052. ----
  6053. .. _class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements:
  6054. .. rst-class:: classref-property
  6055. :ref:`float<class_float>` **rendering/limits/cluster_builder/max_clustered_elements** = ``512``
  6056. The maximum number of clustered elements (:ref:`OmniLight3D<class_OmniLight3D>` + :ref:`SpotLight3D<class_SpotLight3D>` + :ref:`Decal<class_Decal>` + :ref:`ReflectionProbe<class_ReflectionProbe>`) that can be rendered at once in the camera view. If there are more clustered elements present in the camera view, some of them will not be rendered (leading to pop-in during camera movement). Enabling distance fade on lights and decals (:ref:`Light3D.distance_fade_enabled<class_Light3D_property_distance_fade_enabled>`, :ref:`Decal.distance_fade_enabled<class_Decal_property_distance_fade_enabled>`) can help avoid reaching this limit.
  6057. Decreasing this value may improve GPU performance on certain setups, even if the maximum number of clustered elements is never reached in the project.
  6058. \ **Note:** This setting is only effective when using the Forward+ rendering method, not Mobile and Compatibility.
  6059. .. rst-class:: classref-item-separator
  6060. ----
  6061. .. _class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size:
  6062. .. rst-class:: classref-property
  6063. :ref:`int<class_int>` **rendering/limits/global_shader_variables/buffer_size** = ``65536``
  6064. .. container:: contribute
  6065. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6066. .. rst-class:: classref-item-separator
  6067. ----
  6068. .. _class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object:
  6069. .. rst-class:: classref-property
  6070. :ref:`int<class_int>` **rendering/limits/opengl/max_lights_per_object** = ``8``
  6071. Max number of omnilights and spotlights renderable per object. At the default value of 8, this means that each surface can be affected by up to 8 omnilights and 8 spotlights. This is further limited by hardware support and :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`. Setting this low will slightly reduce memory usage, may decrease shader compile times, and may result in faster rendering on low-end, mobile, or web devices.
  6072. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6073. .. rst-class:: classref-item-separator
  6074. ----
  6075. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements:
  6076. .. rst-class:: classref-property
  6077. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_elements** = ``65536``
  6078. Max number of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  6079. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6080. .. rst-class:: classref-item-separator
  6081. ----
  6082. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights:
  6083. .. rst-class:: classref-property
  6084. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_lights** = ``32``
  6085. Max number of positional lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  6086. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  6087. .. rst-class:: classref-item-separator
  6088. ----
  6089. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances:
  6090. .. rst-class:: classref-property
  6091. :ref:`int<class_int>` **rendering/limits/spatial_indexer/threaded_cull_minimum_instances** = ``1000``
  6092. The minimum number of instances that must be present in a scene to enable culling computations on multiple threads. If a scene has fewer instances than this number, culling is done on a single thread.
  6093. .. rst-class:: classref-item-separator
  6094. ----
  6095. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame:
  6096. .. rst-class:: classref-property
  6097. :ref:`int<class_int>` **rendering/limits/spatial_indexer/update_iterations_per_frame** = ``10``
  6098. .. container:: contribute
  6099. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6100. .. rst-class:: classref-item-separator
  6101. ----
  6102. .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
  6103. .. rst-class:: classref-property
  6104. :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs** = ``3600``
  6105. .. container:: contribute
  6106. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6107. .. rst-class:: classref-item-separator
  6108. ----
  6109. .. _class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels:
  6110. .. rst-class:: classref-property
  6111. :ref:`float<class_float>` **rendering/mesh_lod/lod_change/threshold_pixels** = ``1.0``
  6112. The automatic LOD bias to use for meshes rendered within the :ref:`ReflectionProbe<class_ReflectionProbe>`. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` to improve performance at the cost of geometry detail.
  6113. \ **Note:** :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  6114. \ **Note:** This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set :ref:`Viewport.mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` on the root :ref:`Viewport<class_Viewport>`.
  6115. .. rst-class:: classref-item-separator
  6116. ----
  6117. .. _class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality:
  6118. .. rst-class:: classref-property
  6119. :ref:`int<class_int>` **rendering/occlusion_culling/bvh_build_quality** = ``2``
  6120. The `Bounding Volume Hierarchy <https://en.wikipedia.org/wiki/Bounding_volume_hierarchy>`__ quality to use when rendering the occlusion culling buffer. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. See also :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>`.
  6121. \ **Note:** This property is only read when the project starts. To adjust the BVH build quality at runtime, use :ref:`RenderingServer.viewport_set_occlusion_culling_build_quality<class_RenderingServer_method_viewport_set_occlusion_culling_build_quality>`.
  6122. .. rst-class:: classref-item-separator
  6123. ----
  6124. .. _class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread:
  6125. .. rst-class:: classref-property
  6126. :ref:`int<class_int>` **rendering/occlusion_culling/occlusion_rays_per_thread** = ``512``
  6127. The number of occlusion rays traced per CPU thread. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. The occlusion culling buffer's pixel count is roughly equal to ``occlusion_rays_per_thread * number_of_logical_cpu_cores``, so it will depend on the system's CPU. Therefore, CPUs with fewer cores will use a lower resolution to attempt keeping performance costs even across devices. See also :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>`.
  6128. \ **Note:** This property is only read when the project starts. To adjust the number of occlusion rays traced per thread at runtime, use :ref:`RenderingServer.viewport_set_occlusion_rays_per_thread<class_RenderingServer_method_viewport_set_occlusion_rays_per_thread>`.
  6129. .. rst-class:: classref-item-separator
  6130. ----
  6131. .. _class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling:
  6132. .. rst-class:: classref-property
  6133. :ref:`bool<class_bool>` **rendering/occlusion_culling/use_occlusion_culling** = ``false``
  6134. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, :ref:`Viewport.use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` must be set to ``true`` instead.
  6135. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  6136. \ **Note:** Due to memory constraints, occlusion culling is not supported by default in Web export templates. It can be enabled by compiling custom Web export templates with ``module_raycast_enabled=yes``.
  6137. .. rst-class:: classref-item-separator
  6138. ----
  6139. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count:
  6140. .. rst-class:: classref-property
  6141. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_count** = ``64``
  6142. Number of cubemaps to store in the reflection atlas. The number of :ref:`ReflectionProbe<class_ReflectionProbe>`\ s in a scene will be limited by this amount. A higher number requires more VRAM.
  6143. .. rst-class:: classref-item-separator
  6144. ----
  6145. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size:
  6146. .. rst-class:: classref-property
  6147. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size** = ``256``
  6148. Size of cubemap faces for :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher number requires more VRAM and may make reflection probe updating slower.
  6149. .. rst-class:: classref-item-separator
  6150. ----
  6151. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile:
  6152. .. rst-class:: classref-property
  6153. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size.mobile** = ``128``
  6154. Lower-end override for :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` on mobile devices, due to performance concerns or driver support.
  6155. .. rst-class:: classref-item-separator
  6156. ----
  6157. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality:
  6158. .. rst-class:: classref-property
  6159. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/fast_filter_high_quality** = ``false``
  6160. Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
  6161. .. rst-class:: classref-item-separator
  6162. ----
  6163. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples:
  6164. .. rst-class:: classref-property
  6165. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples** = ``32``
  6166. Sets the number of samples to take when using importance sampling for :ref:`Sky<class_Sky>`\ s and :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
  6167. .. rst-class:: classref-item-separator
  6168. ----
  6169. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile:
  6170. .. rst-class:: classref-property
  6171. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples.mobile** = ``16``
  6172. Lower-end override for :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` on mobile devices, due to performance concerns or driver support.
  6173. .. rst-class:: classref-item-separator
  6174. ----
  6175. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers:
  6176. .. rst-class:: classref-property
  6177. :ref:`int<class_int>` **rendering/reflections/sky_reflections/roughness_layers** = ``8``
  6178. Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
  6179. .. rst-class:: classref-item-separator
  6180. ----
  6181. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections:
  6182. .. rst-class:: classref-property
  6183. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections** = ``true``
  6184. If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` times more memory.
  6185. .. rst-class:: classref-item-separator
  6186. ----
  6187. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile:
  6188. .. rst-class:: classref-property
  6189. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections.mobile** = ``false``
  6190. Lower-end override for :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` on mobile devices, due to performance concerns or driver support.
  6191. .. rst-class:: classref-item-separator
  6192. ----
  6193. .. _class_ProjectSettings_property_rendering/renderer/rendering_method:
  6194. .. rst-class:: classref-property
  6195. :ref:`String<class_String>` **rendering/renderer/rendering_method** = ``"forward_plus"``
  6196. Sets the renderer that will be used by the project. Options are:
  6197. \ **Forward Plus**: High-end renderer designed for Desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.
  6198. \ **Mobile**: Modern renderer designed for mobile devices. Has a lower base overhead than Forward Plus, but does not scale as well to large scenes with many elements.
  6199. \ **GL Compatibility**: Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3/ OpenGL ES 3.0 / WebGL 2 APIs.
  6200. .. rst-class:: classref-item-separator
  6201. ----
  6202. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.mobile:
  6203. .. rst-class:: classref-property
  6204. :ref:`String<class_String>` **rendering/renderer/rendering_method.mobile** = ``"mobile"``
  6205. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on mobile devices.
  6206. .. rst-class:: classref-item-separator
  6207. ----
  6208. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.web:
  6209. .. rst-class:: classref-property
  6210. :ref:`String<class_String>` **rendering/renderer/rendering_method.web** = ``"gl_compatibility"``
  6211. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on web.
  6212. .. rst-class:: classref-item-separator
  6213. ----
  6214. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/agility_sdk_version:
  6215. .. rst-class:: classref-property
  6216. :ref:`int<class_int>` **rendering/rendering_device/d3d12/agility_sdk_version** = ``610``
  6217. Version code of the Direct3D 12 Agility SDK to use (``D3D12SDKVersion``).
  6218. .. rst-class:: classref-item-separator
  6219. ----
  6220. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_misc_descriptors_per_frame:
  6221. .. rst-class:: classref-property
  6222. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_misc_descriptors_per_frame** = ``512``
  6223. The number of entries in the miscellaneous descriptors heap the Direct3D 12 rendering driver uses each frame, used for various operations like clearing a texture.
  6224. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6225. .. rst-class:: classref-item-separator
  6226. ----
  6227. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_resource_descriptors_per_frame:
  6228. .. rst-class:: classref-property
  6229. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_resource_descriptors_per_frame** = ``16384``
  6230. The number of entries in the resource descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
  6231. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6232. .. rst-class:: classref-item-separator
  6233. ----
  6234. .. _class_ProjectSettings_property_rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame:
  6235. .. rst-class:: classref-property
  6236. :ref:`int<class_int>` **rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame** = ``1024``
  6237. The number of entries in the sampler descriptors heap the Direct3D 12 rendering driver uses each frame, used for most rendering operations.
  6238. Depending on the complexity of scenes, this value may be lowered or may need to be raised.
  6239. .. rst-class:: classref-item-separator
  6240. ----
  6241. .. _class_ProjectSettings_property_rendering/rendering_device/driver:
  6242. .. rst-class:: classref-property
  6243. :ref:`String<class_String>` **rendering/rendering_device/driver**
  6244. Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  6245. .. rst-class:: classref-item-separator
  6246. ----
  6247. .. _class_ProjectSettings_property_rendering/rendering_device/driver.android:
  6248. .. rst-class:: classref-property
  6249. :ref:`String<class_String>` **rendering/rendering_device/driver.android**
  6250. Android override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6251. .. rst-class:: classref-item-separator
  6252. ----
  6253. .. _class_ProjectSettings_property_rendering/rendering_device/driver.ios:
  6254. .. rst-class:: classref-property
  6255. :ref:`String<class_String>` **rendering/rendering_device/driver.ios**
  6256. iOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6257. .. rst-class:: classref-item-separator
  6258. ----
  6259. .. _class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd:
  6260. .. rst-class:: classref-property
  6261. :ref:`String<class_String>` **rendering/rendering_device/driver.linuxbsd**
  6262. LinuxBSD override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6263. .. rst-class:: classref-item-separator
  6264. ----
  6265. .. _class_ProjectSettings_property_rendering/rendering_device/driver.macos:
  6266. .. rst-class:: classref-property
  6267. :ref:`String<class_String>` **rendering/rendering_device/driver.macos**
  6268. macOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6269. .. rst-class:: classref-item-separator
  6270. ----
  6271. .. _class_ProjectSettings_property_rendering/rendering_device/driver.windows:
  6272. .. rst-class:: classref-property
  6273. :ref:`String<class_String>` **rendering/rendering_device/driver.windows**
  6274. Windows override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  6275. .. rst-class:: classref-item-separator
  6276. ----
  6277. .. _class_ProjectSettings_property_rendering/rendering_device/pipeline_cache/save_chunk_size_mb:
  6278. .. rst-class:: classref-property
  6279. :ref:`float<class_float>` **rendering/rendering_device/pipeline_cache/save_chunk_size_mb** = ``3.0``
  6280. Determines at which interval pipeline cache is saved to disk. The lower the value, the more often it is saved.
  6281. .. rst-class:: classref-item-separator
  6282. ----
  6283. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb:
  6284. .. rst-class:: classref-property
  6285. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/block_size_kb** = ``256``
  6286. .. container:: contribute
  6287. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6288. .. rst-class:: classref-item-separator
  6289. ----
  6290. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb:
  6291. .. rst-class:: classref-property
  6292. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/max_size_mb** = ``128``
  6293. .. container:: contribute
  6294. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6295. .. rst-class:: classref-item-separator
  6296. ----
  6297. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px:
  6298. .. rst-class:: classref-property
  6299. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_upload_region_size_px** = ``64``
  6300. .. container:: contribute
  6301. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6302. .. rst-class:: classref-item-separator
  6303. ----
  6304. .. _class_ProjectSettings_property_rendering/rendering_device/vsync/frame_queue_size:
  6305. .. rst-class:: classref-property
  6306. :ref:`int<class_int>` **rendering/rendering_device/vsync/frame_queue_size** = ``2``
  6307. The number of frames to track on the CPU side before stalling to wait for the GPU.
  6308. Try the `V-Sync Simulator <https://darksylinc.github.io/vsync_simulator/>`__, an interactive interface that simulates presentation to better understand how it is affected by different variables under various conditions.
  6309. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  6310. .. rst-class:: classref-item-separator
  6311. ----
  6312. .. _class_ProjectSettings_property_rendering/rendering_device/vsync/swapchain_image_count:
  6313. .. rst-class:: classref-property
  6314. :ref:`int<class_int>` **rendering/rendering_device/vsync/swapchain_image_count** = ``3``
  6315. The number of images the swapchain will consist of (back buffers + front buffer).
  6316. \ ``2`` corresponds to double-buffering and ``3`` to triple-buffering.
  6317. Double-buffering may give you the lowest lag/latency but if V-Sync is on and the system can't render at 60 fps, the framerate will go down in multiples of it (e.g. 30 fps, 15, 7.5, etc.). Triple buffering gives you higher framerate (specially if the system can't reach a constant 60 fps) at the cost of up to 1 frame of latency, with :ref:`DisplayServer.VSYNC_ENABLED<class_DisplayServer_constant_VSYNC_ENABLED>` (FIFO).
  6318. Use double-buffering with :ref:`DisplayServer.VSYNC_ENABLED<class_DisplayServer_constant_VSYNC_ENABLED>`. Triple-buffering is a must if you plan on using :ref:`DisplayServer.VSYNC_MAILBOX<class_DisplayServer_constant_VSYNC_MAILBOX>` mode.
  6319. Try the `V-Sync Simulator <https://darksylinc.github.io/vsync_simulator/>`__, an interactive interface that simulates presentation to better understand how it is affected by different variables under various conditions.
  6320. \ **Note:** This property is only read when the project starts. There is currently no way to change this value at run-time.
  6321. \ **Note:** Some platforms may restrict the actual value.
  6322. .. rst-class:: classref-item-separator
  6323. ----
  6324. .. _class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool:
  6325. .. rst-class:: classref-property
  6326. :ref:`int<class_int>` **rendering/rendering_device/vulkan/max_descriptors_per_pool** = ``64``
  6327. .. container:: contribute
  6328. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6329. .. rst-class:: classref-item-separator
  6330. ----
  6331. .. _class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness:
  6332. .. rst-class:: classref-property
  6333. :ref:`float<class_float>` **rendering/scaling_3d/fsr_sharpness** = ``0.2``
  6334. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  6335. .. rst-class:: classref-item-separator
  6336. ----
  6337. .. _class_ProjectSettings_property_rendering/scaling_3d/mode:
  6338. .. rst-class:: classref-property
  6339. :ref:`int<class_int>` **rendering/scaling_3d/mode** = ``0``
  6340. Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially-aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. On particularly low-end GPUs, the added cost of FSR may not be worth it (compared to using bilinear scaling with a slightly higher resolution scale to match performance).
  6341. \ **Note:** FSR is only effective when using the Forward+ rendering method, not Mobile or Compatibility. If using an incompatible rendering method, FSR will fall back to bilinear scaling.
  6342. .. rst-class:: classref-item-separator
  6343. ----
  6344. .. _class_ProjectSettings_property_rendering/scaling_3d/scale:
  6345. .. rst-class:: classref-property
  6346. :ref:`float<class_float>` **rendering/scaling_3d/scale** = ``1.0``
  6347. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  6348. .. rst-class:: classref-item-separator
  6349. ----
  6350. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress:
  6351. .. rst-class:: classref-property
  6352. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/compress** = ``true``
  6353. .. container:: contribute
  6354. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6355. .. rst-class:: classref-item-separator
  6356. ----
  6357. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled:
  6358. .. rst-class:: classref-property
  6359. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/enabled** = ``true``
  6360. Enable the shader cache, which stores compiled shaders to disk to prevent stuttering from shader compilation the next time the shader is needed.
  6361. .. rst-class:: classref-item-separator
  6362. ----
  6363. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug:
  6364. .. rst-class:: classref-property
  6365. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug** = ``false``
  6366. .. container:: contribute
  6367. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6368. .. rst-class:: classref-item-separator
  6369. ----
  6370. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release:
  6371. .. rst-class:: classref-property
  6372. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug.release** = ``true``
  6373. .. container:: contribute
  6374. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6375. .. rst-class:: classref-item-separator
  6376. ----
  6377. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression:
  6378. .. rst-class:: classref-property
  6379. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/use_zstd_compression** = ``true``
  6380. .. container:: contribute
  6381. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  6382. .. rst-class:: classref-item-separator
  6383. ----
  6384. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley:
  6385. .. rst-class:: classref-property
  6386. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley** = ``false``
  6387. If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
  6388. .. rst-class:: classref-item-separator
  6389. ----
  6390. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile:
  6391. .. rst-class:: classref-property
  6392. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley.mobile** = ``true``
  6393. Lower-end override for :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` on mobile devices, due to performance concerns or driver support.
  6394. .. rst-class:: classref-item-separator
  6395. ----
  6396. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading:
  6397. .. rst-class:: classref-property
  6398. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading** = ``false``
  6399. If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
  6400. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  6401. .. rst-class:: classref-item-separator
  6402. ----
  6403. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile:
  6404. .. rst-class:: classref-property
  6405. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading.mobile** = ``true``
  6406. Lower-end override for :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` on mobile devices, due to performance concerns or driver support.
  6407. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  6408. .. rst-class:: classref-item-separator
  6409. ----
  6410. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_filter:
  6411. .. rst-class:: classref-property
  6412. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_filter** = ``1``
  6413. The default texture filtering mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  6414. \ **Note:** For pixel art aesthetics, see also :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` and :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`.
  6415. .. rst-class:: classref-item-separator
  6416. ----
  6417. .. _class_ProjectSettings_property_rendering/textures/canvas_textures/default_texture_repeat:
  6418. .. rst-class:: classref-property
  6419. :ref:`int<class_int>` **rendering/textures/canvas_textures/default_texture_repeat** = ``0``
  6420. The default texture repeating mode to use on :ref:`CanvasItem<class_CanvasItem>`\ s.
  6421. .. rst-class:: classref-item-separator
  6422. ----
  6423. .. _class_ProjectSettings_property_rendering/textures/decals/filter:
  6424. .. rst-class:: classref-property
  6425. :ref:`int<class_int>` **rendering/textures/decals/filter** = ``3``
  6426. The filtering quality to use for :ref:`Decal<class_Decal>` nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6427. .. rst-class:: classref-item-separator
  6428. ----
  6429. .. _class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level:
  6430. .. rst-class:: classref-property
  6431. :ref:`int<class_int>` **rendering/textures/default_filters/anisotropic_filtering_level** = ``2``
  6432. Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of ``0`` forcibly disables anisotropic filtering, even on materials where it is enabled.
  6433. The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` and :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`.
  6434. \ **Note:** For performance reasons, anisotropic filtering *is not enabled by default* on 2D and 3D materials. For this setting to have an effect in 3D, set :ref:`BaseMaterial3D.texture_filter<class_BaseMaterial3D_property_texture_filter>` to :ref:`BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on materials. For this setting to have an effect in 2D, set :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>` to :ref:`CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on the :ref:`CanvasItem<class_CanvasItem>` node displaying the texture (or in :ref:`CanvasTexture<class_CanvasTexture>`). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.
  6435. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6436. .. rst-class:: classref-item-separator
  6437. ----
  6438. .. _class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias:
  6439. .. rst-class:: classref-property
  6440. :ref:`float<class_float>` **rendering/textures/default_filters/texture_mipmap_bias** = ``0.0``
  6441. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  6442. Enabling temporal antialiasing (:ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enabled at the same time, an offset of ``-0.75`` is applied to this value.
  6443. \ **Note:** If :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` is lower than ``1.0`` (exclusive), :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  6444. .. rst-class:: classref-item-separator
  6445. ----
  6446. .. _class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter:
  6447. .. rst-class:: classref-property
  6448. :ref:`bool<class_bool>` **rendering/textures/default_filters/use_nearest_mipmap_filter** = ``false``
  6449. If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
  6450. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  6451. .. rst-class:: classref-item-separator
  6452. ----
  6453. .. _class_ProjectSettings_property_rendering/textures/light_projectors/filter:
  6454. .. rst-class:: classref-property
  6455. :ref:`int<class_int>` **rendering/textures/light_projectors/filter** = ``3``
  6456. The filtering quality to use for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>` projectors. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  6457. .. rst-class:: classref-item-separator
  6458. ----
  6459. .. _class_ProjectSettings_property_rendering/textures/lossless_compression/force_png:
  6460. .. rst-class:: classref-property
  6461. :ref:`bool<class_bool>` **rendering/textures/lossless_compression/force_png** = ``false``
  6462. If ``true``, the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
  6463. .. rst-class:: classref-item-separator
  6464. ----
  6465. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc:
  6466. .. rst-class:: classref-property
  6467. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_etc2_astc** = ``false``
  6468. If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4×4 block size).
  6469. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6470. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6471. .. rst-class:: classref-item-separator
  6472. ----
  6473. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc:
  6474. .. rst-class:: classref-property
  6475. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_s3tc_bptc** = ``false``
  6476. If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles.
  6477. \ **Note:** This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to ``false``.
  6478. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  6479. .. rst-class:: classref-item-separator
  6480. ----
  6481. .. _class_ProjectSettings_property_rendering/textures/webp_compression/compression_method:
  6482. .. rst-class:: classref-property
  6483. :ref:`int<class_int>` **rendering/textures/webp_compression/compression_method** = ``2``
  6484. The default compression method for WebP. Affects both lossy and lossless WebP. A higher value results in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression method. Supported values are 0 to 6. Note that compression methods above 4 are very slow and offer very little savings.
  6485. .. rst-class:: classref-item-separator
  6486. ----
  6487. .. _class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor:
  6488. .. rst-class:: classref-property
  6489. :ref:`float<class_float>` **rendering/textures/webp_compression/lossless_compression_factor** = ``25``
  6490. The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100.
  6491. .. rst-class:: classref-item-separator
  6492. ----
  6493. .. _class_ProjectSettings_property_rendering/viewport/hdr_2d:
  6494. .. rst-class:: classref-property
  6495. :ref:`bool<class_bool>` **rendering/viewport/hdr_2d** = ``false``
  6496. If ``true``, enables :ref:`Viewport.use_hdr_2d<class_Viewport_property_use_hdr_2d>` on the root viewport. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow).
  6497. .. rst-class:: classref-item-separator
  6498. ----
  6499. .. _class_ProjectSettings_property_rendering/viewport/transparent_background:
  6500. .. rst-class:: classref-property
  6501. :ref:`bool<class_bool>` **rendering/viewport/transparent_background** = ``false``
  6502. If ``true``, enables :ref:`Viewport.transparent_bg<class_Viewport_property_transparent_bg>` on the root viewport. This allows per-pixel transparency to be effective after also enabling :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
  6503. .. rst-class:: classref-item-separator
  6504. ----
  6505. .. _class_ProjectSettings_property_rendering/vrs/mode:
  6506. .. rst-class:: classref-property
  6507. :ref:`int<class_int>` **rendering/vrs/mode** = ``0``
  6508. Set the default Variable Rate Shading (VRS) mode for the main viewport. See :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to change this at runtime, and :ref:`VRSMode<enum_Viewport_VRSMode>` for possible values.
  6509. .. rst-class:: classref-item-separator
  6510. ----
  6511. .. _class_ProjectSettings_property_rendering/vrs/texture:
  6512. .. rst-class:: classref-property
  6513. :ref:`String<class_String>` **rendering/vrs/texture** = ``""``
  6514. If :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` is set to **Texture**, this is the path to default texture loaded as the VRS image.
  6515. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  6516. ::
  6517. - 1×1 = rgb(0, 0, 0) - #000000
  6518. - 1×2 = rgb(0, 85, 0) - #005500
  6519. - 2×1 = rgb(85, 0, 0) - #550000
  6520. - 2×2 = rgb(85, 85, 0) - #555500
  6521. - 2×4 = rgb(85, 170, 0) - #55aa00
  6522. - 4×2 = rgb(170, 85, 0) - #aa5500
  6523. - 4×4 = rgb(170, 170, 0) - #aaaa00
  6524. - 4×8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  6525. - 8×4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  6526. - 8×8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  6527. .. rst-class:: classref-item-separator
  6528. ----
  6529. .. _class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio:
  6530. .. rst-class:: classref-property
  6531. :ref:`float<class_float>` **threading/worker_pool/low_priority_thread_ratio** = ``0.3``
  6532. The ratio of :ref:`WorkerThreadPool<class_WorkerThreadPool>`'s threads that will be reserved for low-priority tasks. For example, if 10 threads are available and this value is set to ``0.3``, 3 of the worker threads will be reserved for low-priority tasks. The actual value won't exceed the number of CPU cores minus one, and if possible, at least one worker thread will be dedicated to low-priority tasks.
  6533. .. rst-class:: classref-item-separator
  6534. ----
  6535. .. _class_ProjectSettings_property_threading/worker_pool/max_threads:
  6536. .. rst-class:: classref-property
  6537. :ref:`int<class_int>` **threading/worker_pool/max_threads** = ``-1``
  6538. Maximum number of threads to be used by :ref:`WorkerThreadPool<class_WorkerThreadPool>`. Value of ``-1`` means no limit.
  6539. .. rst-class:: classref-item-separator
  6540. ----
  6541. .. _class_ProjectSettings_property_xr/openxr/default_action_map:
  6542. .. rst-class:: classref-property
  6543. :ref:`String<class_String>` **xr/openxr/default_action_map** = ``"res://openxr_action_map.tres"``
  6544. Action map configuration to load by default.
  6545. .. rst-class:: classref-item-separator
  6546. ----
  6547. .. _class_ProjectSettings_property_xr/openxr/enabled:
  6548. .. rst-class:: classref-property
  6549. :ref:`bool<class_bool>` **xr/openxr/enabled** = ``false``
  6550. If ``true``, Godot will setup and initialize OpenXR on startup.
  6551. .. rst-class:: classref-item-separator
  6552. ----
  6553. .. _class_ProjectSettings_property_xr/openxr/environment_blend_mode:
  6554. .. rst-class:: classref-property
  6555. :ref:`int<class_int>` **xr/openxr/environment_blend_mode** = ``"0"``
  6556. Specify how OpenXR should blend in the environment. This is specific to certain AR and passthrough devices where camera images are blended in by the XR compositor.
  6557. .. rst-class:: classref-item-separator
  6558. ----
  6559. .. _class_ProjectSettings_property_xr/openxr/extensions/eye_gaze_interaction:
  6560. .. rst-class:: classref-property
  6561. :ref:`bool<class_bool>` **xr/openxr/extensions/eye_gaze_interaction** = ``false``
  6562. Specify whether to enable eye tracking for this project. Depending on the platform, additional export configuration may be needed.
  6563. .. rst-class:: classref-item-separator
  6564. ----
  6565. .. _class_ProjectSettings_property_xr/openxr/extensions/hand_tracking:
  6566. .. rst-class:: classref-property
  6567. :ref:`bool<class_bool>` **xr/openxr/extensions/hand_tracking** = ``true``
  6568. If true we enable the hand tracking extension if available.
  6569. .. rst-class:: classref-item-separator
  6570. ----
  6571. .. _class_ProjectSettings_property_xr/openxr/form_factor:
  6572. .. rst-class:: classref-property
  6573. :ref:`int<class_int>` **xr/openxr/form_factor** = ``"0"``
  6574. Specify whether OpenXR should be configured for an HMD or a hand held device.
  6575. .. rst-class:: classref-item-separator
  6576. ----
  6577. .. _class_ProjectSettings_property_xr/openxr/foveation_dynamic:
  6578. .. rst-class:: classref-property
  6579. :ref:`bool<class_bool>` **xr/openxr/foveation_dynamic** = ``false``
  6580. If true and foveation is supported, will automatically adjust foveation level based on framerate up to the level set on :ref:`xr/openxr/foveation_level<class_ProjectSettings_property_xr/openxr/foveation_level>`.
  6581. \ **Note:** Only works on compatibility renderer.
  6582. .. rst-class:: classref-item-separator
  6583. ----
  6584. .. _class_ProjectSettings_property_xr/openxr/foveation_level:
  6585. .. rst-class:: classref-property
  6586. :ref:`int<class_int>` **xr/openxr/foveation_level** = ``"0"``
  6587. Applied foveation level if supported: 0 = off, 1 = low, 2 = medium, 3 = high.
  6588. \ **Note:** Only works on compatibility renderer.
  6589. .. rst-class:: classref-item-separator
  6590. ----
  6591. .. _class_ProjectSettings_property_xr/openxr/reference_space:
  6592. .. rst-class:: classref-property
  6593. :ref:`int<class_int>` **xr/openxr/reference_space** = ``"1"``
  6594. Specify the default reference space.
  6595. .. rst-class:: classref-item-separator
  6596. ----
  6597. .. _class_ProjectSettings_property_xr/openxr/startup_alert:
  6598. .. rst-class:: classref-property
  6599. :ref:`bool<class_bool>` **xr/openxr/startup_alert** = ``true``
  6600. If ``true``, Godot will display an alert modal when OpenXR initialization fails on startup.
  6601. .. rst-class:: classref-item-separator
  6602. ----
  6603. .. _class_ProjectSettings_property_xr/openxr/submit_depth_buffer:
  6604. .. rst-class:: classref-property
  6605. :ref:`bool<class_bool>` **xr/openxr/submit_depth_buffer** = ``false``
  6606. If ``true``, OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
  6607. .. rst-class:: classref-item-separator
  6608. ----
  6609. .. _class_ProjectSettings_property_xr/openxr/view_configuration:
  6610. .. rst-class:: classref-property
  6611. :ref:`int<class_int>` **xr/openxr/view_configuration** = ``"1"``
  6612. Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
  6613. .. rst-class:: classref-item-separator
  6614. ----
  6615. .. _class_ProjectSettings_property_xr/shaders/enabled:
  6616. .. rst-class:: classref-property
  6617. :ref:`bool<class_bool>` **xr/shaders/enabled** = ``false``
  6618. If ``true``, Godot will compile shaders required for XR.
  6619. .. rst-class:: classref-section-separator
  6620. ----
  6621. .. rst-class:: classref-descriptions-group
  6622. Method Descriptions
  6623. -------------------
  6624. .. _class_ProjectSettings_method_add_property_info:
  6625. .. rst-class:: classref-method
  6626. |void| **add_property_info**\ (\ hint\: :ref:`Dictionary<class_Dictionary>`\ )
  6627. Adds a custom property info to a property. The dictionary must contain:
  6628. - ``"name"``: :ref:`String<class_String>` (the property's name)
  6629. - ``"type"``: :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`)
  6630. - optionally ``"hint"``: :ref:`int<class_int>` (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`) and ``"hint_string"``: :ref:`String<class_String>`\
  6631. \ **Example:**\
  6632. .. tabs::
  6633. .. code-tab:: gdscript
  6634. ProjectSettings.set("category/property_name", 0)
  6635. var property_info = {
  6636. "name": "category/property_name",
  6637. "type": TYPE_INT,
  6638. "hint": PROPERTY_HINT_ENUM,
  6639. "hint_string": "one,two,three"
  6640. }
  6641. ProjectSettings.add_property_info(property_info)
  6642. .. code-tab:: csharp
  6643. ProjectSettings.Singleton.Set("category/property_name", 0);
  6644. var propertyInfo = new Godot.Collections.Dictionary
  6645. {
  6646. {"name", "category/propertyName"},
  6647. {"type", (int)Variant.Type.Int},
  6648. {"hint", (int)PropertyHint.Enum},
  6649. {"hint_string", "one,two,three"},
  6650. };
  6651. ProjectSettings.AddPropertyInfo(propertyInfo);
  6652. .. rst-class:: classref-item-separator
  6653. ----
  6654. .. _class_ProjectSettings_method_clear:
  6655. .. rst-class:: classref-method
  6656. |void| **clear**\ (\ name\: :ref:`String<class_String>`\ )
  6657. Clears the whole configuration (not recommended, may break things).
  6658. .. rst-class:: classref-item-separator
  6659. ----
  6660. .. _class_ProjectSettings_method_get_global_class_list:
  6661. .. rst-class:: classref-method
  6662. :ref:`Array<class_Array>`\[:ref:`Dictionary<class_Dictionary>`\] **get_global_class_list**\ (\ )
  6663. Returns an :ref:`Array<class_Array>` of registered global classes. Each global class is represented as a :ref:`Dictionary<class_Dictionary>` that contains the following entries:
  6664. - ``base`` is a name of the base class;
  6665. - ``class`` is a name of the registered global class;
  6666. - ``icon`` is a path to a custom icon of the global class, if it has any;
  6667. - ``language`` is a name of a programming language in which the global class is written;
  6668. - ``path`` is a path to a file containing the global class.
  6669. \ **Note:** Both the script and the icon paths are local to the project filesystem, i.e. they start with ``res://``.
  6670. .. rst-class:: classref-item-separator
  6671. ----
  6672. .. _class_ProjectSettings_method_get_order:
  6673. .. rst-class:: classref-method
  6674. :ref:`int<class_int>` **get_order**\ (\ name\: :ref:`String<class_String>`\ ) |const|
  6675. Returns the order of a configuration value (influences when saved to the config file).
  6676. .. rst-class:: classref-item-separator
  6677. ----
  6678. .. _class_ProjectSettings_method_get_setting:
  6679. .. rst-class:: classref-method
  6680. :ref:`Variant<class_Variant>` **get_setting**\ (\ name\: :ref:`String<class_String>`, default_value\: :ref:`Variant<class_Variant>` = null\ ) |const|
  6681. Returns the value of the setting identified by ``name``. If the setting doesn't exist and ``default_value`` is specified, the value of ``default_value`` is returned. Otherwise, ``null`` is returned.
  6682. \ **Example:**\
  6683. .. tabs::
  6684. .. code-tab:: gdscript
  6685. print(ProjectSettings.get_setting("application/config/name"))
  6686. print(ProjectSettings.get_setting("application/config/custom_description", "No description specified."))
  6687. .. code-tab:: csharp
  6688. GD.Print(ProjectSettings.GetSetting("application/config/name"));
  6689. GD.Print(ProjectSettings.GetSetting("application/config/custom_description", "No description specified."));
  6690. \ **Note:** This method doesn't take potential feature overrides into account automatically. Use :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` to handle seamlessly.
  6691. .. rst-class:: classref-item-separator
  6692. ----
  6693. .. _class_ProjectSettings_method_get_setting_with_override:
  6694. .. rst-class:: classref-method
  6695. :ref:`Variant<class_Variant>` **get_setting_with_override**\ (\ name\: :ref:`StringName<class_StringName>`\ ) |const|
  6696. Similar to :ref:`get_setting<class_ProjectSettings_method_get_setting>`, but applies feature tag overrides if any exists and is valid.
  6697. \ **Example:**\
  6698. If the following setting override exists "application/config/name.windows", and the following code is executed:
  6699. .. tabs::
  6700. .. code-tab:: gdscript
  6701. print(ProjectSettings.get_setting_with_override("application/config/name"))
  6702. .. code-tab:: csharp
  6703. GD.Print(ProjectSettings.GetSettingWithOverride("application/config/name"));
  6704. Then the overridden setting will be returned instead if the project is running on the *Windows* operating system.
  6705. .. rst-class:: classref-item-separator
  6706. ----
  6707. .. _class_ProjectSettings_method_globalize_path:
  6708. .. rst-class:: classref-method
  6709. :ref:`String<class_String>` **globalize_path**\ (\ path\: :ref:`String<class_String>`\ ) |const|
  6710. Returns the absolute, native OS path corresponding to the localized ``path`` (starting with ``res://`` or ``user://``). The returned path will vary depending on the operating system and user preferences. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` to see what those paths convert to. See also :ref:`localize_path<class_ProjectSettings_method_localize_path>`.
  6711. \ **Note:** :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` with ``res://`` will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
  6712. ::
  6713. var path = ""
  6714. if OS.has_feature("editor"):
  6715. # Running from an editor binary.
  6716. # `path` will contain the absolute path to `hello.txt` located in the project root.
  6717. path = ProjectSettings.globalize_path("res://hello.txt")
  6718. else:
  6719. # Running from an exported project.
  6720. # `path` will contain the absolute path to `hello.txt` next to the executable.
  6721. # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,
  6722. # but is close enough in spirit.
  6723. path = OS.get_executable_path().get_base_dir().path_join("hello.txt")
  6724. .. rst-class:: classref-item-separator
  6725. ----
  6726. .. _class_ProjectSettings_method_has_setting:
  6727. .. rst-class:: classref-method
  6728. :ref:`bool<class_bool>` **has_setting**\ (\ name\: :ref:`String<class_String>`\ ) |const|
  6729. Returns ``true`` if a configuration value is present.
  6730. .. rst-class:: classref-item-separator
  6731. ----
  6732. .. _class_ProjectSettings_method_load_resource_pack:
  6733. .. rst-class:: classref-method
  6734. :ref:`bool<class_bool>` **load_resource_pack**\ (\ pack\: :ref:`String<class_String>`, replace_files\: :ref:`bool<class_bool>` = true, offset\: :ref:`int<class_int>` = 0\ )
  6735. Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
  6736. \ **Note:** If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack`` unless ``replace_files`` is set to ``false``.
  6737. \ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
  6738. .. rst-class:: classref-item-separator
  6739. ----
  6740. .. _class_ProjectSettings_method_localize_path:
  6741. .. rst-class:: classref-method
  6742. :ref:`String<class_String>` **localize_path**\ (\ path\: :ref:`String<class_String>`\ ) |const|
  6743. Returns the localized path (starting with ``res://``) corresponding to the absolute, native OS ``path``. See also :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`.
  6744. .. rst-class:: classref-item-separator
  6745. ----
  6746. .. _class_ProjectSettings_method_save:
  6747. .. rst-class:: classref-method
  6748. :ref:`Error<enum_@GlobalScope_Error>` **save**\ (\ )
  6749. Saves the configuration to the ``project.godot`` file.
  6750. \ **Note:** This method is intended to be used by editor plugins, as modified **ProjectSettings** can't be loaded back in the running app. If you want to change project settings in exported projects, use :ref:`save_custom<class_ProjectSettings_method_save_custom>` to save ``override.cfg`` file.
  6751. .. rst-class:: classref-item-separator
  6752. ----
  6753. .. _class_ProjectSettings_method_save_custom:
  6754. .. rst-class:: classref-method
  6755. :ref:`Error<enum_@GlobalScope_Error>` **save_custom**\ (\ file\: :ref:`String<class_String>`\ )
  6756. Saves the configuration to a custom file. The file extension must be ``.godot`` (to save in text-based :ref:`ConfigFile<class_ConfigFile>` format) or ``.binary`` (to save in binary format). You can also save ``override.cfg`` file, which is also text, but can be used in exported projects unlike other formats.
  6757. .. rst-class:: classref-item-separator
  6758. ----
  6759. .. _class_ProjectSettings_method_set_as_basic:
  6760. .. rst-class:: classref-method
  6761. |void| **set_as_basic**\ (\ name\: :ref:`String<class_String>`, basic\: :ref:`bool<class_bool>`\ )
  6762. Defines if the specified setting is considered basic or advanced. Basic settings will always be shown in the project settings. Advanced settings will only be shown if the user enables the "Advanced Settings" option.
  6763. .. rst-class:: classref-item-separator
  6764. ----
  6765. .. _class_ProjectSettings_method_set_as_internal:
  6766. .. rst-class:: classref-method
  6767. |void| **set_as_internal**\ (\ name\: :ref:`String<class_String>`, internal\: :ref:`bool<class_bool>`\ )
  6768. Defines if the specified setting is considered internal. An internal setting won't show up in the Project Settings dialog. This is mostly useful for addons that need to store their own internal settings without exposing them directly to the user.
  6769. .. rst-class:: classref-item-separator
  6770. ----
  6771. .. _class_ProjectSettings_method_set_initial_value:
  6772. .. rst-class:: classref-method
  6773. |void| **set_initial_value**\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ )
  6774. Sets the specified setting's initial value. This is the value the setting reverts to.
  6775. .. rst-class:: classref-item-separator
  6776. ----
  6777. .. _class_ProjectSettings_method_set_order:
  6778. .. rst-class:: classref-method
  6779. |void| **set_order**\ (\ name\: :ref:`String<class_String>`, position\: :ref:`int<class_int>`\ )
  6780. Sets the order of a configuration value (influences when saved to the config file).
  6781. .. rst-class:: classref-item-separator
  6782. ----
  6783. .. _class_ProjectSettings_method_set_restart_if_changed:
  6784. .. rst-class:: classref-method
  6785. |void| **set_restart_if_changed**\ (\ name\: :ref:`String<class_String>`, restart\: :ref:`bool<class_bool>`\ )
  6786. Sets whether a setting requires restarting the editor to properly take effect.
  6787. \ **Note:** This is just a hint to display to the user that the editor must be restarted for changes to take effect. Enabling :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` does *not* delay the setting being set when changed.
  6788. .. rst-class:: classref-item-separator
  6789. ----
  6790. .. _class_ProjectSettings_method_set_setting:
  6791. .. rst-class:: classref-method
  6792. |void| **set_setting**\ (\ name\: :ref:`String<class_String>`, value\: :ref:`Variant<class_Variant>`\ )
  6793. Sets the value of a setting.
  6794. \ **Example:**\
  6795. .. tabs::
  6796. .. code-tab:: gdscript
  6797. ProjectSettings.set_setting("application/config/name", "Example")
  6798. .. code-tab:: csharp
  6799. ProjectSettings.SetSetting("application/config/name", "Example");
  6800. This can also be used to erase custom project settings. To do this change the setting value to ``null``.
  6801. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  6802. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  6803. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  6804. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  6805. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  6806. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  6807. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  6808. .. |void| replace:: :abbr:`void (No return value.)`