class_viewport.rst 119 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Viewport.xml.
  6. .. _class_Viewport:
  7. Viewport
  8. ========
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`SubViewport<class_SubViewport>`, :ref:`Window<class_Window>`
  11. Abstract base class for viewports. Encapsulates drawing and interaction with a game world.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. A **Viewport** creates a different view into the screen, or a sub-view inside another viewport. Child 2D nodes will display on it, and child Camera3D 3D nodes will render on it too.
  16. Optionally, a viewport can have its own 2D or 3D world, so it doesn't share what it draws with other viewports.
  17. Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it.
  18. Also, viewports can be assigned to different screens in case the devices have multiple screens.
  19. Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
  20. .. rst-class:: classref-introduction-group
  21. Tutorials
  22. ---------
  23. - :doc:`Using Viewports <../tutorials/rendering/viewports>`
  24. - :doc:`Viewport and canvas transforms <../tutorials/2d/2d_transforms>`
  25. - `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
  26. - `3D in 2D Demo <https://godotengine.org/asset-library/asset/128>`__
  27. - `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
  28. - `Screen Capture Demo <https://godotengine.org/asset-library/asset/130>`__
  29. - `Dynamic Split Screen Demo <https://godotengine.org/asset-library/asset/541>`__
  30. - `3D Viewport Scaling Demo <https://godotengine.org/asset-library/asset/586>`__
  31. .. rst-class:: classref-reftable-group
  32. Properties
  33. ----------
  34. .. table::
  35. :widths: auto
  36. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  37. | :ref:`bool<class_bool>` | :ref:`audio_listener_enable_2d<class_Viewport_property_audio_listener_enable_2d>` | ``false`` |
  38. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  39. | :ref:`bool<class_bool>` | :ref:`audio_listener_enable_3d<class_Viewport_property_audio_listener_enable_3d>` | ``false`` |
  40. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  41. | :ref:`int<class_int>` | :ref:`canvas_cull_mask<class_Viewport_property_canvas_cull_mask>` | ``4294967295`` |
  42. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  43. | :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` | :ref:`canvas_item_default_texture_filter<class_Viewport_property_canvas_item_default_texture_filter>` | ``1`` |
  44. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  45. | :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` | :ref:`canvas_item_default_texture_repeat<class_Viewport_property_canvas_item_default_texture_repeat>` | ``0`` |
  46. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  47. | :ref:`Transform2D<class_Transform2D>` | :ref:`canvas_transform<class_Viewport_property_canvas_transform>` | |
  48. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  49. | :ref:`DebugDraw<enum_Viewport_DebugDraw>` | :ref:`debug_draw<class_Viewport_property_debug_draw>` | ``0`` |
  50. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  51. | :ref:`bool<class_bool>` | :ref:`disable_3d<class_Viewport_property_disable_3d>` | ``false`` |
  52. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  53. | :ref:`float<class_float>` | :ref:`fsr_sharpness<class_Viewport_property_fsr_sharpness>` | ``0.2`` |
  54. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  55. | :ref:`Transform2D<class_Transform2D>` | :ref:`global_canvas_transform<class_Viewport_property_global_canvas_transform>` | |
  56. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  57. | :ref:`bool<class_bool>` | :ref:`gui_disable_input<class_Viewport_property_gui_disable_input>` | ``false`` |
  58. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  59. | :ref:`bool<class_bool>` | :ref:`gui_embed_subwindows<class_Viewport_property_gui_embed_subwindows>` | ``false`` |
  60. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  61. | :ref:`bool<class_bool>` | :ref:`gui_snap_controls_to_pixels<class_Viewport_property_gui_snap_controls_to_pixels>` | ``true`` |
  62. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  63. | :ref:`bool<class_bool>` | :ref:`handle_input_locally<class_Viewport_property_handle_input_locally>` | ``true`` |
  64. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  65. | :ref:`float<class_float>` | :ref:`mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` | ``1.0`` |
  66. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  67. | :ref:`MSAA<enum_Viewport_MSAA>` | :ref:`msaa_2d<class_Viewport_property_msaa_2d>` | ``0`` |
  68. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  69. | :ref:`MSAA<enum_Viewport_MSAA>` | :ref:`msaa_3d<class_Viewport_property_msaa_3d>` | ``0`` |
  70. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  71. | :ref:`bool<class_bool>` | :ref:`own_world_3d<class_Viewport_property_own_world_3d>` | ``false`` |
  72. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  73. | :ref:`bool<class_bool>` | :ref:`physics_object_picking<class_Viewport_property_physics_object_picking>` | ``false`` |
  74. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  75. | :ref:`bool<class_bool>` | :ref:`physics_object_picking_first_only<class_Viewport_property_physics_object_picking_first_only>` | ``false`` |
  76. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  77. | :ref:`bool<class_bool>` | :ref:`physics_object_picking_sort<class_Viewport_property_physics_object_picking_sort>` | ``false`` |
  78. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  79. | :ref:`bool<class_bool>` | :ref:`positional_shadow_atlas_16_bits<class_Viewport_property_positional_shadow_atlas_16_bits>` | ``true`` |
  80. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  81. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_0<class_Viewport_property_positional_shadow_atlas_quad_0>` | ``2`` |
  82. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  83. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_1<class_Viewport_property_positional_shadow_atlas_quad_1>` | ``2`` |
  84. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  85. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_2<class_Viewport_property_positional_shadow_atlas_quad_2>` | ``3`` |
  86. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  87. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_3<class_Viewport_property_positional_shadow_atlas_quad_3>` | ``4`` |
  88. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  89. | :ref:`int<class_int>` | :ref:`positional_shadow_atlas_size<class_Viewport_property_positional_shadow_atlas_size>` | ``2048`` |
  90. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  91. | :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` | :ref:`scaling_3d_mode<class_Viewport_property_scaling_3d_mode>` | ``0`` |
  92. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  93. | :ref:`float<class_float>` | :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>` | ``1.0`` |
  94. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  95. | :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` | :ref:`screen_space_aa<class_Viewport_property_screen_space_aa>` | ``0`` |
  96. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  97. | :ref:`SDFOversize<enum_Viewport_SDFOversize>` | :ref:`sdf_oversize<class_Viewport_property_sdf_oversize>` | ``1`` |
  98. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  99. | :ref:`SDFScale<enum_Viewport_SDFScale>` | :ref:`sdf_scale<class_Viewport_property_sdf_scale>` | ``1`` |
  100. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  101. | :ref:`bool<class_bool>` | :ref:`snap_2d_transforms_to_pixel<class_Viewport_property_snap_2d_transforms_to_pixel>` | ``false`` |
  102. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  103. | :ref:`bool<class_bool>` | :ref:`snap_2d_vertices_to_pixel<class_Viewport_property_snap_2d_vertices_to_pixel>` | ``false`` |
  104. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  105. | :ref:`float<class_float>` | :ref:`texture_mipmap_bias<class_Viewport_property_texture_mipmap_bias>` | ``0.0`` |
  106. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  107. | :ref:`bool<class_bool>` | :ref:`transparent_bg<class_Viewport_property_transparent_bg>` | ``false`` |
  108. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  109. | :ref:`bool<class_bool>` | :ref:`use_debanding<class_Viewport_property_use_debanding>` | ``false`` |
  110. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  111. | :ref:`bool<class_bool>` | :ref:`use_hdr_2d<class_Viewport_property_use_hdr_2d>` | ``false`` |
  112. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  113. | :ref:`bool<class_bool>` | :ref:`use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` | ``false`` |
  114. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  115. | :ref:`bool<class_bool>` | :ref:`use_taa<class_Viewport_property_use_taa>` | ``false`` |
  116. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  117. | :ref:`bool<class_bool>` | :ref:`use_xr<class_Viewport_property_use_xr>` | ``false`` |
  118. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  119. | :ref:`VRSMode<enum_Viewport_VRSMode>` | :ref:`vrs_mode<class_Viewport_property_vrs_mode>` | ``0`` |
  120. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  121. | :ref:`Texture2D<class_Texture2D>` | :ref:`vrs_texture<class_Viewport_property_vrs_texture>` | |
  122. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  123. | :ref:`World2D<class_World2D>` | :ref:`world_2d<class_Viewport_property_world_2d>` | |
  124. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  125. | :ref:`World3D<class_World3D>` | :ref:`world_3d<class_Viewport_property_world_3d>` | |
  126. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  127. .. rst-class:: classref-reftable-group
  128. Methods
  129. -------
  130. .. table::
  131. :widths: auto
  132. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  133. | :ref:`World2D<class_World2D>` | :ref:`find_world_2d<class_Viewport_method_find_world_2d>`\ (\ ) |const| |
  134. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  135. | :ref:`World3D<class_World3D>` | :ref:`find_world_3d<class_Viewport_method_find_world_3d>`\ (\ ) |const| |
  136. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  137. | :ref:`Camera2D<class_Camera2D>` | :ref:`get_camera_2d<class_Viewport_method_get_camera_2d>`\ (\ ) |const| |
  138. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  139. | :ref:`Camera3D<class_Camera3D>` | :ref:`get_camera_3d<class_Viewport_method_get_camera_3d>`\ (\ ) |const| |
  140. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  141. | :ref:`bool<class_bool>` | :ref:`get_canvas_cull_mask_bit<class_Viewport_method_get_canvas_cull_mask_bit>`\ (\ layer\: :ref:`int<class_int>`\ ) |const| |
  142. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  143. | :ref:`Array<class_Array>`\[:ref:`Window<class_Window>`\] | :ref:`get_embedded_subwindows<class_Viewport_method_get_embedded_subwindows>`\ (\ ) |const| |
  144. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  145. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_final_transform<class_Viewport_method_get_final_transform>`\ (\ ) |const| |
  146. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  147. | :ref:`Vector2<class_Vector2>` | :ref:`get_mouse_position<class_Viewport_method_get_mouse_position>`\ (\ ) |const| |
  148. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  149. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`get_positional_shadow_atlas_quadrant_subdiv<class_Viewport_method_get_positional_shadow_atlas_quadrant_subdiv>`\ (\ quadrant\: :ref:`int<class_int>`\ ) |const| |
  150. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  151. | :ref:`int<class_int>` | :ref:`get_render_info<class_Viewport_method_get_render_info>`\ (\ type\: :ref:`RenderInfoType<enum_Viewport_RenderInfoType>`, info\: :ref:`RenderInfo<enum_Viewport_RenderInfo>`\ ) |
  152. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  153. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_screen_transform<class_Viewport_method_get_screen_transform>`\ (\ ) |const| |
  154. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  155. | :ref:`ViewportTexture<class_ViewportTexture>` | :ref:`get_texture<class_Viewport_method_get_texture>`\ (\ ) |const| |
  156. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  157. | :ref:`RID<class_RID>` | :ref:`get_viewport_rid<class_Viewport_method_get_viewport_rid>`\ (\ ) |const| |
  158. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  159. | :ref:`Rect2<class_Rect2>` | :ref:`get_visible_rect<class_Viewport_method_get_visible_rect>`\ (\ ) |const| |
  160. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  161. | :ref:`Variant<class_Variant>` | :ref:`gui_get_drag_data<class_Viewport_method_gui_get_drag_data>`\ (\ ) |const| |
  162. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  163. | :ref:`Control<class_Control>` | :ref:`gui_get_focus_owner<class_Viewport_method_gui_get_focus_owner>`\ (\ ) |const| |
  164. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  165. | :ref:`Control<class_Control>` | :ref:`gui_get_hovered_control<class_Viewport_method_gui_get_hovered_control>`\ (\ ) |const| |
  166. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  167. | :ref:`bool<class_bool>` | :ref:`gui_is_drag_successful<class_Viewport_method_gui_is_drag_successful>`\ (\ ) |const| |
  168. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  169. | :ref:`bool<class_bool>` | :ref:`gui_is_dragging<class_Viewport_method_gui_is_dragging>`\ (\ ) |const| |
  170. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  171. | |void| | :ref:`gui_release_focus<class_Viewport_method_gui_release_focus>`\ (\ ) |
  172. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  173. | :ref:`bool<class_bool>` | :ref:`is_input_handled<class_Viewport_method_is_input_handled>`\ (\ ) |const| |
  174. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  175. | |void| | :ref:`push_input<class_Viewport_method_push_input>`\ (\ event\: :ref:`InputEvent<class_InputEvent>`, in_local_coords\: :ref:`bool<class_bool>` = false\ ) |
  176. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  177. | |void| | :ref:`push_text_input<class_Viewport_method_push_text_input>`\ (\ text\: :ref:`String<class_String>`\ ) |
  178. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  179. | |void| | :ref:`push_unhandled_input<class_Viewport_method_push_unhandled_input>`\ (\ event\: :ref:`InputEvent<class_InputEvent>`, in_local_coords\: :ref:`bool<class_bool>` = false\ ) |
  180. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  181. | |void| | :ref:`set_canvas_cull_mask_bit<class_Viewport_method_set_canvas_cull_mask_bit>`\ (\ layer\: :ref:`int<class_int>`, enable\: :ref:`bool<class_bool>`\ ) |
  182. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  183. | |void| | :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>`\ (\ ) |
  184. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  185. | |void| | :ref:`set_positional_shadow_atlas_quadrant_subdiv<class_Viewport_method_set_positional_shadow_atlas_quadrant_subdiv>`\ (\ quadrant\: :ref:`int<class_int>`, subdiv\: :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>`\ ) |
  186. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  187. | |void| | :ref:`update_mouse_cursor_state<class_Viewport_method_update_mouse_cursor_state>`\ (\ ) |
  188. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  189. | |void| | :ref:`warp_mouse<class_Viewport_method_warp_mouse>`\ (\ position\: :ref:`Vector2<class_Vector2>`\ ) |
  190. +-----------------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  191. .. rst-class:: classref-section-separator
  192. ----
  193. .. rst-class:: classref-descriptions-group
  194. Signals
  195. -------
  196. .. _class_Viewport_signal_gui_focus_changed:
  197. .. rst-class:: classref-signal
  198. **gui_focus_changed**\ (\ node\: :ref:`Control<class_Control>`\ )
  199. Emitted when a Control node grabs keyboard focus.
  200. \ **Note:** A Control node losing focus doesn't cause this signal to be emitted.
  201. .. rst-class:: classref-item-separator
  202. ----
  203. .. _class_Viewport_signal_size_changed:
  204. .. rst-class:: classref-signal
  205. **size_changed**\ (\ )
  206. Emitted when the size of the viewport is changed, whether by resizing of window, or some other means.
  207. .. rst-class:: classref-section-separator
  208. ----
  209. .. rst-class:: classref-descriptions-group
  210. Enumerations
  211. ------------
  212. .. _enum_Viewport_PositionalShadowAtlasQuadrantSubdiv:
  213. .. rst-class:: classref-enumeration
  214. enum **PositionalShadowAtlasQuadrantSubdiv**:
  215. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED:
  216. .. rst-class:: classref-enumeration-constant
  217. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED** = ``0``
  218. This quadrant will not be used.
  219. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_1:
  220. .. rst-class:: classref-enumeration-constant
  221. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_1** = ``1``
  222. This quadrant will only be used by one shadow map.
  223. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_4:
  224. .. rst-class:: classref-enumeration-constant
  225. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_4** = ``2``
  226. This quadrant will be split in 4 and used by up to 4 shadow maps.
  227. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_16:
  228. .. rst-class:: classref-enumeration-constant
  229. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_16** = ``3``
  230. This quadrant will be split 16 ways and used by up to 16 shadow maps.
  231. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_64:
  232. .. rst-class:: classref-enumeration-constant
  233. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_64** = ``4``
  234. This quadrant will be split 64 ways and used by up to 64 shadow maps.
  235. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_256:
  236. .. rst-class:: classref-enumeration-constant
  237. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_256** = ``5``
  238. This quadrant will be split 256 ways and used by up to 256 shadow maps. Unless the :ref:`positional_shadow_atlas_size<class_Viewport_property_positional_shadow_atlas_size>` is very high, the shadows in this quadrant will be very low resolution.
  239. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_1024:
  240. .. rst-class:: classref-enumeration-constant
  241. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_1024** = ``6``
  242. This quadrant will be split 1024 ways and used by up to 1024 shadow maps. Unless the :ref:`positional_shadow_atlas_size<class_Viewport_property_positional_shadow_atlas_size>` is very high, the shadows in this quadrant will be very low resolution.
  243. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_MAX:
  244. .. rst-class:: classref-enumeration-constant
  245. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_MAX** = ``7``
  246. Represents the size of the :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` enum.
  247. .. rst-class:: classref-item-separator
  248. ----
  249. .. _enum_Viewport_Scaling3DMode:
  250. .. rst-class:: classref-enumeration
  251. enum **Scaling3DMode**:
  252. .. _class_Viewport_constant_SCALING_3D_MODE_BILINEAR:
  253. .. rst-class:: classref-enumeration-constant
  254. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_BILINEAR** = ``0``
  255. Use bilinear scaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will result in undersampling while values greater than ``1.0`` will result in supersampling. A value of ``1.0`` disables scaling.
  256. .. _class_Viewport_constant_SCALING_3D_MODE_FSR:
  257. .. rst-class:: classref-enumeration-constant
  258. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_FSR** = ``1``
  259. Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will be result in the viewport being upscaled using FSR. Values greater than ``1.0`` are not supported and bilinear downsampling will be used instead. A value of ``1.0`` disables scaling.
  260. .. _class_Viewport_constant_SCALING_3D_MODE_FSR2:
  261. .. rst-class:: classref-enumeration-constant
  262. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_FSR2** = ``2``
  263. Use AMD FidelityFX Super Resolution 2.2 upscaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will be result in the viewport being upscaled using FSR2. Values greater than ``1.0`` are not supported and bilinear downsampling will be used instead. A value of ``1.0`` will use FSR2 at native resolution as a TAA solution.
  264. .. _class_Viewport_constant_SCALING_3D_MODE_MAX:
  265. .. rst-class:: classref-enumeration-constant
  266. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_MAX** = ``3``
  267. Represents the size of the :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` enum.
  268. .. rst-class:: classref-item-separator
  269. ----
  270. .. _enum_Viewport_MSAA:
  271. .. rst-class:: classref-enumeration
  272. enum **MSAA**:
  273. .. _class_Viewport_constant_MSAA_DISABLED:
  274. .. rst-class:: classref-enumeration-constant
  275. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_DISABLED** = ``0``
  276. Multisample antialiasing mode disabled. This is the default value, and is also the fastest setting.
  277. .. _class_Viewport_constant_MSAA_2X:
  278. .. rst-class:: classref-enumeration-constant
  279. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_2X** = ``1``
  280. Use 2× Multisample Antialiasing. This has a moderate performance cost. It helps reduce aliasing noticeably, but 4× MSAA still looks substantially better.
  281. .. _class_Viewport_constant_MSAA_4X:
  282. .. rst-class:: classref-enumeration-constant
  283. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_4X** = ``2``
  284. Use 4× Multisample Antialiasing. This has a significant performance cost, and is generally a good compromise between performance and quality.
  285. .. _class_Viewport_constant_MSAA_8X:
  286. .. rst-class:: classref-enumeration-constant
  287. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_8X** = ``3``
  288. Use 8× Multisample Antialiasing. This has a very high performance cost. The difference between 4× and 8× MSAA may not always be visible in real gameplay conditions. Likely unsupported on low-end and older hardware.
  289. .. _class_Viewport_constant_MSAA_MAX:
  290. .. rst-class:: classref-enumeration-constant
  291. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_MAX** = ``4``
  292. Represents the size of the :ref:`MSAA<enum_Viewport_MSAA>` enum.
  293. .. rst-class:: classref-item-separator
  294. ----
  295. .. _enum_Viewport_ScreenSpaceAA:
  296. .. rst-class:: classref-enumeration
  297. enum **ScreenSpaceAA**:
  298. .. _class_Viewport_constant_SCREEN_SPACE_AA_DISABLED:
  299. .. rst-class:: classref-enumeration-constant
  300. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **SCREEN_SPACE_AA_DISABLED** = ``0``
  301. Do not perform any antialiasing in the full screen post-process.
  302. .. _class_Viewport_constant_SCREEN_SPACE_AA_FXAA:
  303. .. rst-class:: classref-enumeration-constant
  304. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **SCREEN_SPACE_AA_FXAA** = ``1``
  305. Use fast approximate antialiasing. FXAA is a popular screen-space antialiasing method, which is fast but will make the image look blurry, especially at lower resolutions. It can still work relatively well at large resolutions such as 1440p and 4K.
  306. .. _class_Viewport_constant_SCREEN_SPACE_AA_MAX:
  307. .. rst-class:: classref-enumeration-constant
  308. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **SCREEN_SPACE_AA_MAX** = ``2``
  309. Represents the size of the :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` enum.
  310. .. rst-class:: classref-item-separator
  311. ----
  312. .. _enum_Viewport_RenderInfo:
  313. .. rst-class:: classref-enumeration
  314. enum **RenderInfo**:
  315. .. _class_Viewport_constant_RENDER_INFO_OBJECTS_IN_FRAME:
  316. .. rst-class:: classref-enumeration-constant
  317. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_OBJECTS_IN_FRAME** = ``0``
  318. Amount of objects in frame.
  319. .. _class_Viewport_constant_RENDER_INFO_PRIMITIVES_IN_FRAME:
  320. .. rst-class:: classref-enumeration-constant
  321. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_PRIMITIVES_IN_FRAME** = ``1``
  322. Amount of vertices in frame.
  323. .. _class_Viewport_constant_RENDER_INFO_DRAW_CALLS_IN_FRAME:
  324. .. rst-class:: classref-enumeration-constant
  325. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_DRAW_CALLS_IN_FRAME** = ``2``
  326. Amount of draw calls in frame.
  327. .. _class_Viewport_constant_RENDER_INFO_MAX:
  328. .. rst-class:: classref-enumeration-constant
  329. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_MAX** = ``3``
  330. Represents the size of the :ref:`RenderInfo<enum_Viewport_RenderInfo>` enum.
  331. .. rst-class:: classref-item-separator
  332. ----
  333. .. _enum_Viewport_RenderInfoType:
  334. .. rst-class:: classref-enumeration
  335. enum **RenderInfoType**:
  336. .. _class_Viewport_constant_RENDER_INFO_TYPE_VISIBLE:
  337. .. rst-class:: classref-enumeration-constant
  338. :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` **RENDER_INFO_TYPE_VISIBLE** = ``0``
  339. .. container:: contribute
  340. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  341. .. _class_Viewport_constant_RENDER_INFO_TYPE_SHADOW:
  342. .. rst-class:: classref-enumeration-constant
  343. :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` **RENDER_INFO_TYPE_SHADOW** = ``1``
  344. .. container:: contribute
  345. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  346. .. _class_Viewport_constant_RENDER_INFO_TYPE_MAX:
  347. .. rst-class:: classref-enumeration-constant
  348. :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` **RENDER_INFO_TYPE_MAX** = ``2``
  349. .. container:: contribute
  350. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  351. .. rst-class:: classref-item-separator
  352. ----
  353. .. _enum_Viewport_DebugDraw:
  354. .. rst-class:: classref-enumeration
  355. enum **DebugDraw**:
  356. .. _class_Viewport_constant_DEBUG_DRAW_DISABLED:
  357. .. rst-class:: classref-enumeration-constant
  358. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DISABLED** = ``0``
  359. Objects are displayed normally.
  360. .. _class_Viewport_constant_DEBUG_DRAW_UNSHADED:
  361. .. rst-class:: classref-enumeration-constant
  362. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_UNSHADED** = ``1``
  363. Objects are displayed without light information.
  364. .. _class_Viewport_constant_DEBUG_DRAW_LIGHTING:
  365. .. rst-class:: classref-enumeration-constant
  366. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_LIGHTING** = ``2``
  367. .. container:: contribute
  368. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  369. .. _class_Viewport_constant_DEBUG_DRAW_OVERDRAW:
  370. .. rst-class:: classref-enumeration-constant
  371. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_OVERDRAW** = ``3``
  372. Objects are displayed semi-transparent with additive blending so you can see where they are drawing over top of one another. A higher overdraw means you are wasting performance on drawing pixels that are being hidden behind others.
  373. .. _class_Viewport_constant_DEBUG_DRAW_WIREFRAME:
  374. .. rst-class:: classref-enumeration-constant
  375. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_WIREFRAME** = ``4``
  376. Objects are displayed in wireframe style.
  377. .. _class_Viewport_constant_DEBUG_DRAW_NORMAL_BUFFER:
  378. .. rst-class:: classref-enumeration-constant
  379. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_NORMAL_BUFFER** = ``5``
  380. .. container:: contribute
  381. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  382. .. _class_Viewport_constant_DEBUG_DRAW_VOXEL_GI_ALBEDO:
  383. .. rst-class:: classref-enumeration-constant
  384. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_VOXEL_GI_ALBEDO** = ``6``
  385. Objects are displayed with only the albedo value from :ref:`VoxelGI<class_VoxelGI>`\ s.
  386. .. _class_Viewport_constant_DEBUG_DRAW_VOXEL_GI_LIGHTING:
  387. .. rst-class:: classref-enumeration-constant
  388. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_VOXEL_GI_LIGHTING** = ``7``
  389. Objects are displayed with only the lighting value from :ref:`VoxelGI<class_VoxelGI>`\ s.
  390. .. _class_Viewport_constant_DEBUG_DRAW_VOXEL_GI_EMISSION:
  391. .. rst-class:: classref-enumeration-constant
  392. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_VOXEL_GI_EMISSION** = ``8``
  393. Objects are displayed with only the emission color from :ref:`VoxelGI<class_VoxelGI>`\ s.
  394. .. _class_Viewport_constant_DEBUG_DRAW_SHADOW_ATLAS:
  395. .. rst-class:: classref-enumeration-constant
  396. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SHADOW_ATLAS** = ``9``
  397. Draws the shadow atlas that stores shadows from :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s in the upper left quadrant of the **Viewport**.
  398. .. _class_Viewport_constant_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS:
  399. .. rst-class:: classref-enumeration-constant
  400. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS** = ``10``
  401. Draws the shadow atlas that stores shadows from :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the upper left quadrant of the **Viewport**.
  402. .. _class_Viewport_constant_DEBUG_DRAW_SCENE_LUMINANCE:
  403. .. rst-class:: classref-enumeration-constant
  404. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SCENE_LUMINANCE** = ``11``
  405. .. container:: contribute
  406. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  407. .. _class_Viewport_constant_DEBUG_DRAW_SSAO:
  408. .. rst-class:: classref-enumeration-constant
  409. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SSAO** = ``12``
  410. Draws the screen-space ambient occlusion texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssao_enabled<class_Environment_property_ssao_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.
  411. .. _class_Viewport_constant_DEBUG_DRAW_SSIL:
  412. .. rst-class:: classref-enumeration-constant
  413. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SSIL** = ``13``
  414. Draws the screen-space indirect lighting texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssil_enabled<class_Environment_property_ssil_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.
  415. .. _class_Viewport_constant_DEBUG_DRAW_PSSM_SPLITS:
  416. .. rst-class:: classref-enumeration-constant
  417. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_PSSM_SPLITS** = ``14``
  418. Colors each PSSM split for the :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the scene a different color so you can see where the splits are. In order, they will be colored red, green, blue, and yellow.
  419. .. _class_Viewport_constant_DEBUG_DRAW_DECAL_ATLAS:
  420. .. rst-class:: classref-enumeration-constant
  421. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DECAL_ATLAS** = ``15``
  422. Draws the decal atlas used by :ref:`Decal<class_Decal>`\ s and light projector textures in the upper left quadrant of the **Viewport**.
  423. .. _class_Viewport_constant_DEBUG_DRAW_SDFGI:
  424. .. rst-class:: classref-enumeration-constant
  425. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SDFGI** = ``16``
  426. .. container:: contribute
  427. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  428. .. _class_Viewport_constant_DEBUG_DRAW_SDFGI_PROBES:
  429. .. rst-class:: classref-enumeration-constant
  430. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SDFGI_PROBES** = ``17``
  431. .. container:: contribute
  432. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  433. .. _class_Viewport_constant_DEBUG_DRAW_GI_BUFFER:
  434. .. rst-class:: classref-enumeration-constant
  435. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_GI_BUFFER** = ``18``
  436. .. container:: contribute
  437. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  438. .. _class_Viewport_constant_DEBUG_DRAW_DISABLE_LOD:
  439. .. rst-class:: classref-enumeration-constant
  440. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DISABLE_LOD** = ``19``
  441. .. container:: contribute
  442. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  443. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS:
  444. .. rst-class:: classref-enumeration-constant
  445. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_OMNI_LIGHTS** = ``20``
  446. .. container:: contribute
  447. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  448. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS:
  449. .. rst-class:: classref-enumeration-constant
  450. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_SPOT_LIGHTS** = ``21``
  451. .. container:: contribute
  452. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  453. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_DECALS:
  454. .. rst-class:: classref-enumeration-constant
  455. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_DECALS** = ``22``
  456. .. container:: contribute
  457. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  458. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES:
  459. .. rst-class:: classref-enumeration-constant
  460. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_REFLECTION_PROBES** = ``23``
  461. .. container:: contribute
  462. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  463. .. _class_Viewport_constant_DEBUG_DRAW_OCCLUDERS:
  464. .. rst-class:: classref-enumeration-constant
  465. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_OCCLUDERS** = ``24``
  466. .. container:: contribute
  467. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  468. .. _class_Viewport_constant_DEBUG_DRAW_MOTION_VECTORS:
  469. .. rst-class:: classref-enumeration-constant
  470. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_MOTION_VECTORS** = ``25``
  471. .. container:: contribute
  472. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  473. .. _class_Viewport_constant_DEBUG_DRAW_INTERNAL_BUFFER:
  474. .. rst-class:: classref-enumeration-constant
  475. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_INTERNAL_BUFFER** = ``26``
  476. Draws the internal resolution buffer of the scene before post-processing is applied.
  477. .. rst-class:: classref-item-separator
  478. ----
  479. .. _enum_Viewport_DefaultCanvasItemTextureFilter:
  480. .. rst-class:: classref-enumeration
  481. enum **DefaultCanvasItemTextureFilter**:
  482. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
  483. .. rst-class:: classref-enumeration-constant
  484. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST** = ``0``
  485. The texture filter reads from the nearest pixel only. This makes the texture look pixelated from up close, and grainy from a distance (due to mipmaps not being sampled).
  486. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
  487. .. rst-class:: classref-enumeration-constant
  488. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR** = ``1``
  489. The texture filter blends between the nearest 4 pixels. This makes the texture look smooth from up close, and grainy from a distance (due to mipmaps not being sampled).
  490. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
  491. .. rst-class:: classref-enumeration-constant
  492. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS** = ``2``
  493. The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps (or uses the nearest mipmap if :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` is ``true``). This makes the texture look smooth from up close, and smooth from a distance.
  494. Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to :ref:`Camera2D<class_Camera2D>` zoom or sprite scaling), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels.
  495. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
  496. .. rst-class:: classref-enumeration-constant
  497. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS** = ``3``
  498. The texture filter reads from the nearest pixel and blends between the nearest 2 mipmaps (or uses the nearest mipmap if :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` is ``true``). This makes the texture look pixelated from up close, and smooth from a distance.
  499. Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to :ref:`Camera2D<class_Camera2D>` zoom or sprite scaling), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels.
  500. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX:
  501. .. rst-class:: classref-enumeration-constant
  502. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX** = ``4``
  503. Max value for :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` enum.
  504. .. rst-class:: classref-item-separator
  505. ----
  506. .. _enum_Viewport_DefaultCanvasItemTextureRepeat:
  507. .. rst-class:: classref-enumeration
  508. enum **DefaultCanvasItemTextureRepeat**:
  509. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED:
  510. .. rst-class:: classref-enumeration-constant
  511. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED** = ``0``
  512. Disables textures repeating. Instead, when reading UVs outside the 0-1 range, the value will be clamped to the edge of the texture, resulting in a stretched out look at the borders of the texture.
  513. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED:
  514. .. rst-class:: classref-enumeration-constant
  515. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED** = ``1``
  516. Enables the texture to repeat when UV coordinates are outside the 0-1 range. If using one of the linear filtering modes, this can result in artifacts at the edges of a texture when the sampler filters across the edges of the texture.
  517. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR:
  518. .. rst-class:: classref-enumeration-constant
  519. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR** = ``2``
  520. Flip the texture when repeating so that the edge lines up instead of abruptly changing.
  521. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX:
  522. .. rst-class:: classref-enumeration-constant
  523. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX** = ``3``
  524. Max value for :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` enum.
  525. .. rst-class:: classref-item-separator
  526. ----
  527. .. _enum_Viewport_SDFOversize:
  528. .. rst-class:: classref-enumeration
  529. enum **SDFOversize**:
  530. .. _class_Viewport_constant_SDF_OVERSIZE_100_PERCENT:
  531. .. rst-class:: classref-enumeration-constant
  532. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_100_PERCENT** = ``0``
  533. .. container:: contribute
  534. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  535. .. _class_Viewport_constant_SDF_OVERSIZE_120_PERCENT:
  536. .. rst-class:: classref-enumeration-constant
  537. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_120_PERCENT** = ``1``
  538. .. container:: contribute
  539. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  540. .. _class_Viewport_constant_SDF_OVERSIZE_150_PERCENT:
  541. .. rst-class:: classref-enumeration-constant
  542. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_150_PERCENT** = ``2``
  543. .. container:: contribute
  544. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  545. .. _class_Viewport_constant_SDF_OVERSIZE_200_PERCENT:
  546. .. rst-class:: classref-enumeration-constant
  547. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_200_PERCENT** = ``3``
  548. .. container:: contribute
  549. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  550. .. _class_Viewport_constant_SDF_OVERSIZE_MAX:
  551. .. rst-class:: classref-enumeration-constant
  552. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_MAX** = ``4``
  553. .. container:: contribute
  554. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  555. .. rst-class:: classref-item-separator
  556. ----
  557. .. _enum_Viewport_SDFScale:
  558. .. rst-class:: classref-enumeration
  559. enum **SDFScale**:
  560. .. _class_Viewport_constant_SDF_SCALE_100_PERCENT:
  561. .. rst-class:: classref-enumeration-constant
  562. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_100_PERCENT** = ``0``
  563. .. container:: contribute
  564. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  565. .. _class_Viewport_constant_SDF_SCALE_50_PERCENT:
  566. .. rst-class:: classref-enumeration-constant
  567. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_50_PERCENT** = ``1``
  568. .. container:: contribute
  569. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  570. .. _class_Viewport_constant_SDF_SCALE_25_PERCENT:
  571. .. rst-class:: classref-enumeration-constant
  572. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_25_PERCENT** = ``2``
  573. .. container:: contribute
  574. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  575. .. _class_Viewport_constant_SDF_SCALE_MAX:
  576. .. rst-class:: classref-enumeration-constant
  577. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_MAX** = ``3``
  578. .. container:: contribute
  579. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  580. .. rst-class:: classref-item-separator
  581. ----
  582. .. _enum_Viewport_VRSMode:
  583. .. rst-class:: classref-enumeration
  584. enum **VRSMode**:
  585. .. _class_Viewport_constant_VRS_DISABLED:
  586. .. rst-class:: classref-enumeration-constant
  587. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_DISABLED** = ``0``
  588. VRS is disabled.
  589. .. _class_Viewport_constant_VRS_TEXTURE:
  590. .. rst-class:: classref-enumeration-constant
  591. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_TEXTURE** = ``1``
  592. VRS uses a texture. Note, for stereoscopic use a texture atlas with a texture for each view.
  593. .. _class_Viewport_constant_VRS_XR:
  594. .. rst-class:: classref-enumeration-constant
  595. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_XR** = ``2``
  596. VRS texture is supplied by the primary :ref:`XRInterface<class_XRInterface>`.
  597. .. _class_Viewport_constant_VRS_MAX:
  598. .. rst-class:: classref-enumeration-constant
  599. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_MAX** = ``3``
  600. Represents the size of the :ref:`VRSMode<enum_Viewport_VRSMode>` enum.
  601. .. rst-class:: classref-section-separator
  602. ----
  603. .. rst-class:: classref-descriptions-group
  604. Property Descriptions
  605. ---------------------
  606. .. _class_Viewport_property_audio_listener_enable_2d:
  607. .. rst-class:: classref-property
  608. :ref:`bool<class_bool>` **audio_listener_enable_2d** = ``false``
  609. .. rst-class:: classref-property-setget
  610. - |void| **set_as_audio_listener_2d**\ (\ value\: :ref:`bool<class_bool>`\ )
  611. - :ref:`bool<class_bool>` **is_audio_listener_2d**\ (\ )
  612. If ``true``, the viewport will process 2D audio streams.
  613. .. rst-class:: classref-item-separator
  614. ----
  615. .. _class_Viewport_property_audio_listener_enable_3d:
  616. .. rst-class:: classref-property
  617. :ref:`bool<class_bool>` **audio_listener_enable_3d** = ``false``
  618. .. rst-class:: classref-property-setget
  619. - |void| **set_as_audio_listener_3d**\ (\ value\: :ref:`bool<class_bool>`\ )
  620. - :ref:`bool<class_bool>` **is_audio_listener_3d**\ (\ )
  621. If ``true``, the viewport will process 3D audio streams.
  622. .. rst-class:: classref-item-separator
  623. ----
  624. .. _class_Viewport_property_canvas_cull_mask:
  625. .. rst-class:: classref-property
  626. :ref:`int<class_int>` **canvas_cull_mask** = ``4294967295``
  627. .. rst-class:: classref-property-setget
  628. - |void| **set_canvas_cull_mask**\ (\ value\: :ref:`int<class_int>`\ )
  629. - :ref:`int<class_int>` **get_canvas_cull_mask**\ (\ )
  630. The rendering layers in which this **Viewport** renders :ref:`CanvasItem<class_CanvasItem>` nodes.
  631. .. rst-class:: classref-item-separator
  632. ----
  633. .. _class_Viewport_property_canvas_item_default_texture_filter:
  634. .. rst-class:: classref-property
  635. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **canvas_item_default_texture_filter** = ``1``
  636. .. rst-class:: classref-property-setget
  637. - |void| **set_default_canvas_item_texture_filter**\ (\ value\: :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>`\ )
  638. - :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **get_default_canvas_item_texture_filter**\ (\ )
  639. Sets the default filter mode used by :ref:`CanvasItem<class_CanvasItem>`\ s in this Viewport. See :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` for options.
  640. .. rst-class:: classref-item-separator
  641. ----
  642. .. _class_Viewport_property_canvas_item_default_texture_repeat:
  643. .. rst-class:: classref-property
  644. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **canvas_item_default_texture_repeat** = ``0``
  645. .. rst-class:: classref-property-setget
  646. - |void| **set_default_canvas_item_texture_repeat**\ (\ value\: :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>`\ )
  647. - :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **get_default_canvas_item_texture_repeat**\ (\ )
  648. Sets the default repeat mode used by :ref:`CanvasItem<class_CanvasItem>`\ s in this Viewport. See :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` for options.
  649. .. rst-class:: classref-item-separator
  650. ----
  651. .. _class_Viewport_property_canvas_transform:
  652. .. rst-class:: classref-property
  653. :ref:`Transform2D<class_Transform2D>` **canvas_transform**
  654. .. rst-class:: classref-property-setget
  655. - |void| **set_canvas_transform**\ (\ value\: :ref:`Transform2D<class_Transform2D>`\ )
  656. - :ref:`Transform2D<class_Transform2D>` **get_canvas_transform**\ (\ )
  657. The canvas transform of the viewport, useful for changing the on-screen positions of all child :ref:`CanvasItem<class_CanvasItem>`\ s. This is relative to the global canvas transform of the viewport.
  658. .. rst-class:: classref-item-separator
  659. ----
  660. .. _class_Viewport_property_debug_draw:
  661. .. rst-class:: classref-property
  662. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **debug_draw** = ``0``
  663. .. rst-class:: classref-property-setget
  664. - |void| **set_debug_draw**\ (\ value\: :ref:`DebugDraw<enum_Viewport_DebugDraw>`\ )
  665. - :ref:`DebugDraw<enum_Viewport_DebugDraw>` **get_debug_draw**\ (\ )
  666. The overlay mode for test rendered geometry in debug purposes.
  667. .. rst-class:: classref-item-separator
  668. ----
  669. .. _class_Viewport_property_disable_3d:
  670. .. rst-class:: classref-property
  671. :ref:`bool<class_bool>` **disable_3d** = ``false``
  672. .. rst-class:: classref-property-setget
  673. - |void| **set_disable_3d**\ (\ value\: :ref:`bool<class_bool>`\ )
  674. - :ref:`bool<class_bool>` **is_3d_disabled**\ (\ )
  675. Disable 3D rendering (but keep 2D rendering).
  676. .. rst-class:: classref-item-separator
  677. ----
  678. .. _class_Viewport_property_fsr_sharpness:
  679. .. rst-class:: classref-property
  680. :ref:`float<class_float>` **fsr_sharpness** = ``0.2``
  681. .. rst-class:: classref-property-setget
  682. - |void| **set_fsr_sharpness**\ (\ value\: :ref:`float<class_float>`\ )
  683. - :ref:`float<class_float>` **get_fsr_sharpness**\ (\ )
  684. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  685. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` project setting.
  686. .. rst-class:: classref-item-separator
  687. ----
  688. .. _class_Viewport_property_global_canvas_transform:
  689. .. rst-class:: classref-property
  690. :ref:`Transform2D<class_Transform2D>` **global_canvas_transform**
  691. .. rst-class:: classref-property-setget
  692. - |void| **set_global_canvas_transform**\ (\ value\: :ref:`Transform2D<class_Transform2D>`\ )
  693. - :ref:`Transform2D<class_Transform2D>` **get_global_canvas_transform**\ (\ )
  694. The global canvas transform of the viewport. The canvas transform is relative to this.
  695. .. rst-class:: classref-item-separator
  696. ----
  697. .. _class_Viewport_property_gui_disable_input:
  698. .. rst-class:: classref-property
  699. :ref:`bool<class_bool>` **gui_disable_input** = ``false``
  700. .. rst-class:: classref-property-setget
  701. - |void| **set_disable_input**\ (\ value\: :ref:`bool<class_bool>`\ )
  702. - :ref:`bool<class_bool>` **is_input_disabled**\ (\ )
  703. If ``true``, the viewport will not receive input events.
  704. .. rst-class:: classref-item-separator
  705. ----
  706. .. _class_Viewport_property_gui_embed_subwindows:
  707. .. rst-class:: classref-property
  708. :ref:`bool<class_bool>` **gui_embed_subwindows** = ``false``
  709. .. rst-class:: classref-property-setget
  710. - |void| **set_embedding_subwindows**\ (\ value\: :ref:`bool<class_bool>`\ )
  711. - :ref:`bool<class_bool>` **is_embedding_subwindows**\ (\ )
  712. If ``true``, sub-windows (popups and dialogs) will be embedded inside application window as control-like nodes. If ``false``, they will appear as separate windows handled by the operating system.
  713. .. rst-class:: classref-item-separator
  714. ----
  715. .. _class_Viewport_property_gui_snap_controls_to_pixels:
  716. .. rst-class:: classref-property
  717. :ref:`bool<class_bool>` **gui_snap_controls_to_pixels** = ``true``
  718. .. rst-class:: classref-property-setget
  719. - |void| **set_snap_controls_to_pixels**\ (\ value\: :ref:`bool<class_bool>`\ )
  720. - :ref:`bool<class_bool>` **is_snap_controls_to_pixels_enabled**\ (\ )
  721. If ``true``, the GUI controls on the viewport will lay pixel perfectly.
  722. .. rst-class:: classref-item-separator
  723. ----
  724. .. _class_Viewport_property_handle_input_locally:
  725. .. rst-class:: classref-property
  726. :ref:`bool<class_bool>` **handle_input_locally** = ``true``
  727. .. rst-class:: classref-property-setget
  728. - |void| **set_handle_input_locally**\ (\ value\: :ref:`bool<class_bool>`\ )
  729. - :ref:`bool<class_bool>` **is_handling_input_locally**\ (\ )
  730. If ``true``, this viewport will mark incoming input events as handled by itself. If ``false``, this is instead done by the first parent viewport that is set to handle input locally.
  731. A :ref:`SubViewportContainer<class_SubViewportContainer>` will automatically set this property to ``false`` for the **Viewport** contained inside of it.
  732. See also :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>` and :ref:`is_input_handled<class_Viewport_method_is_input_handled>`.
  733. .. rst-class:: classref-item-separator
  734. ----
  735. .. _class_Viewport_property_mesh_lod_threshold:
  736. .. rst-class:: classref-property
  737. :ref:`float<class_float>` **mesh_lod_threshold** = ``1.0``
  738. .. rst-class:: classref-property-setget
  739. - |void| **set_mesh_lod_threshold**\ (\ value\: :ref:`float<class_float>`\ )
  740. - :ref:`float<class_float>` **get_mesh_lod_threshold**\ (\ )
  741. The automatic LOD bias to use for meshes rendered within the **Viewport** (this is analogous to :ref:`ReflectionProbe.mesh_lod_threshold<class_ReflectionProbe_property_mesh_lod_threshold>`). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` to improve performance at the cost of geometry detail.
  742. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` project setting.
  743. \ **Note:** :ref:`mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  744. .. rst-class:: classref-item-separator
  745. ----
  746. .. _class_Viewport_property_msaa_2d:
  747. .. rst-class:: classref-property
  748. :ref:`MSAA<enum_Viewport_MSAA>` **msaa_2d** = ``0``
  749. .. rst-class:: classref-property-setget
  750. - |void| **set_msaa_2d**\ (\ value\: :ref:`MSAA<enum_Viewport_MSAA>`\ )
  751. - :ref:`MSAA<enum_Viewport_MSAA>` **get_msaa_2d**\ (\ )
  752. The multisample anti-aliasing mode for 2D/Canvas rendering. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. This has no effect on shader-induced aliasing or texture aliasing.
  753. .. rst-class:: classref-item-separator
  754. ----
  755. .. _class_Viewport_property_msaa_3d:
  756. .. rst-class:: classref-property
  757. :ref:`MSAA<enum_Viewport_MSAA>` **msaa_3d** = ``0``
  758. .. rst-class:: classref-property-setget
  759. - |void| **set_msaa_3d**\ (\ value\: :ref:`MSAA<enum_Viewport_MSAA>`\ )
  760. - :ref:`MSAA<enum_Viewport_MSAA>` **get_msaa_3d**\ (\ )
  761. The multisample anti-aliasing mode for 3D rendering. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. See also bilinear scaling 3d :ref:`scaling_3d_mode<class_Viewport_property_scaling_3d_mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  762. .. rst-class:: classref-item-separator
  763. ----
  764. .. _class_Viewport_property_own_world_3d:
  765. .. rst-class:: classref-property
  766. :ref:`bool<class_bool>` **own_world_3d** = ``false``
  767. .. rst-class:: classref-property-setget
  768. - |void| **set_use_own_world_3d**\ (\ value\: :ref:`bool<class_bool>`\ )
  769. - :ref:`bool<class_bool>` **is_using_own_world_3d**\ (\ )
  770. If ``true``, the viewport will use a unique copy of the :ref:`World3D<class_World3D>` defined in :ref:`world_3d<class_Viewport_property_world_3d>`.
  771. .. rst-class:: classref-item-separator
  772. ----
  773. .. _class_Viewport_property_physics_object_picking:
  774. .. rst-class:: classref-property
  775. :ref:`bool<class_bool>` **physics_object_picking** = ``false``
  776. .. rst-class:: classref-property-setget
  777. - |void| **set_physics_object_picking**\ (\ value\: :ref:`bool<class_bool>`\ )
  778. - :ref:`bool<class_bool>` **get_physics_object_picking**\ (\ )
  779. If ``true``, the objects rendered by viewport become subjects of mouse picking process.
  780. \ **Note:** The number of simultaneously pickable objects is limited to 64 and they are selected in a non-deterministic order, which can be different in each picking process.
  781. .. rst-class:: classref-item-separator
  782. ----
  783. .. _class_Viewport_property_physics_object_picking_first_only:
  784. .. rst-class:: classref-property
  785. :ref:`bool<class_bool>` **physics_object_picking_first_only** = ``false``
  786. .. rst-class:: classref-property-setget
  787. - |void| **set_physics_object_picking_first_only**\ (\ value\: :ref:`bool<class_bool>`\ )
  788. - :ref:`bool<class_bool>` **get_physics_object_picking_first_only**\ (\ )
  789. If ``true``, the input_event signal will only be sent to one physics object in the mouse picking process. If you want to get the top object only, you must also enable :ref:`physics_object_picking_sort<class_Viewport_property_physics_object_picking_sort>`.
  790. If ``false``, an input_event signal will be sent to all physics objects in the mouse picking process.
  791. This applies to 2D CanvasItem object picking only.
  792. .. rst-class:: classref-item-separator
  793. ----
  794. .. _class_Viewport_property_physics_object_picking_sort:
  795. .. rst-class:: classref-property
  796. :ref:`bool<class_bool>` **physics_object_picking_sort** = ``false``
  797. .. rst-class:: classref-property-setget
  798. - |void| **set_physics_object_picking_sort**\ (\ value\: :ref:`bool<class_bool>`\ )
  799. - :ref:`bool<class_bool>` **get_physics_object_picking_sort**\ (\ )
  800. If ``true``, objects receive mouse picking events sorted primarily by their :ref:`CanvasItem.z_index<class_CanvasItem_property_z_index>` and secondarily by their position in the scene tree. If ``false``, the order is undetermined.
  801. \ **Note:** This setting is disabled by default because of its potential expensive computational cost.
  802. \ **Note:** Sorting happens after selecting the pickable objects. Because of the limitation of 64 simultaneously pickable objects, it is not guaranteed that the object with the highest :ref:`CanvasItem.z_index<class_CanvasItem_property_z_index>` receives the picking event.
  803. .. rst-class:: classref-item-separator
  804. ----
  805. .. _class_Viewport_property_positional_shadow_atlas_16_bits:
  806. .. rst-class:: classref-property
  807. :ref:`bool<class_bool>` **positional_shadow_atlas_16_bits** = ``true``
  808. .. rst-class:: classref-property-setget
  809. - |void| **set_positional_shadow_atlas_16_bits**\ (\ value\: :ref:`bool<class_bool>`\ )
  810. - :ref:`bool<class_bool>` **get_positional_shadow_atlas_16_bits**\ (\ )
  811. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  812. .. rst-class:: classref-item-separator
  813. ----
  814. .. _class_Viewport_property_positional_shadow_atlas_quad_0:
  815. .. rst-class:: classref-property
  816. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_0** = ``2``
  817. .. rst-class:: classref-property-setget
  818. - |void| **set_positional_shadow_atlas_quadrant_subdiv**\ (\ quadrant\: :ref:`int<class_int>`, subdiv\: :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>`\ )
  819. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv**\ (\ quadrant\: :ref:`int<class_int>`\ ) |const|
  820. The subdivision amount of the first quadrant on the shadow atlas.
  821. .. rst-class:: classref-item-separator
  822. ----
  823. .. _class_Viewport_property_positional_shadow_atlas_quad_1:
  824. .. rst-class:: classref-property
  825. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_1** = ``2``
  826. .. rst-class:: classref-property-setget
  827. - |void| **set_positional_shadow_atlas_quadrant_subdiv**\ (\ quadrant\: :ref:`int<class_int>`, subdiv\: :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>`\ )
  828. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv**\ (\ quadrant\: :ref:`int<class_int>`\ ) |const|
  829. The subdivision amount of the second quadrant on the shadow atlas.
  830. .. rst-class:: classref-item-separator
  831. ----
  832. .. _class_Viewport_property_positional_shadow_atlas_quad_2:
  833. .. rst-class:: classref-property
  834. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_2** = ``3``
  835. .. rst-class:: classref-property-setget
  836. - |void| **set_positional_shadow_atlas_quadrant_subdiv**\ (\ quadrant\: :ref:`int<class_int>`, subdiv\: :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>`\ )
  837. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv**\ (\ quadrant\: :ref:`int<class_int>`\ ) |const|
  838. The subdivision amount of the third quadrant on the shadow atlas.
  839. .. rst-class:: classref-item-separator
  840. ----
  841. .. _class_Viewport_property_positional_shadow_atlas_quad_3:
  842. .. rst-class:: classref-property
  843. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_3** = ``4``
  844. .. rst-class:: classref-property-setget
  845. - |void| **set_positional_shadow_atlas_quadrant_subdiv**\ (\ quadrant\: :ref:`int<class_int>`, subdiv\: :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>`\ )
  846. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv**\ (\ quadrant\: :ref:`int<class_int>`\ ) |const|
  847. The subdivision amount of the fourth quadrant on the shadow atlas.
  848. .. rst-class:: classref-item-separator
  849. ----
  850. .. _class_Viewport_property_positional_shadow_atlas_size:
  851. .. rst-class:: classref-property
  852. :ref:`int<class_int>` **positional_shadow_atlas_size** = ``2048``
  853. .. rst-class:: classref-property-setget
  854. - |void| **set_positional_shadow_atlas_size**\ (\ value\: :ref:`int<class_int>`\ )
  855. - :ref:`int<class_int>` **get_positional_shadow_atlas_size**\ (\ )
  856. The shadow atlas' resolution (used for omni and spot lights). The value is rounded up to the nearest power of 2.
  857. \ **Note:** If this is set to ``0``, no positional shadows will be visible at all. This can improve performance significantly on low-end systems by reducing both the CPU and GPU load (as fewer draw calls are needed to draw the scene without shadows).
  858. .. rst-class:: classref-item-separator
  859. ----
  860. .. _class_Viewport_property_scaling_3d_mode:
  861. .. rst-class:: classref-property
  862. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **scaling_3d_mode** = ``0``
  863. .. rst-class:: classref-property-setget
  864. - |void| **set_scaling_3d_mode**\ (\ value\: :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>`\ )
  865. - :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **get_scaling_3d_mode**\ (\ )
  866. Sets scaling 3d mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. FSR should be used where possible.
  867. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` project setting.
  868. .. rst-class:: classref-item-separator
  869. ----
  870. .. _class_Viewport_property_scaling_3d_scale:
  871. .. rst-class:: classref-property
  872. :ref:`float<class_float>` **scaling_3d_scale** = ``1.0``
  873. .. rst-class:: classref-property-setget
  874. - |void| **set_scaling_3d_scale**\ (\ value\: :ref:`float<class_float>`\ )
  875. - :ref:`float<class_float>` **get_scaling_3d_scale**\ (\ )
  876. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`ProjectSettings.rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`ProjectSettings.rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  877. When using FSR upscaling, AMD recommends exposing the following values as preset options to users "Ultra Quality: 0.77", "Quality: 0.67", "Balanced: 0.59", "Performance: 0.5" instead of exposing the entire scale.
  878. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` project setting.
  879. .. rst-class:: classref-item-separator
  880. ----
  881. .. _class_Viewport_property_screen_space_aa:
  882. .. rst-class:: classref-property
  883. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **screen_space_aa** = ``0``
  884. .. rst-class:: classref-property-setget
  885. - |void| **set_screen_space_aa**\ (\ value\: :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>`\ )
  886. - :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **get_screen_space_aa**\ (\ )
  887. Sets the screen-space antialiasing method used. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry.
  888. .. rst-class:: classref-item-separator
  889. ----
  890. .. _class_Viewport_property_sdf_oversize:
  891. .. rst-class:: classref-property
  892. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **sdf_oversize** = ``1``
  893. .. rst-class:: classref-property-setget
  894. - |void| **set_sdf_oversize**\ (\ value\: :ref:`SDFOversize<enum_Viewport_SDFOversize>`\ )
  895. - :ref:`SDFOversize<enum_Viewport_SDFOversize>` **get_sdf_oversize**\ (\ )
  896. .. container:: contribute
  897. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  898. .. rst-class:: classref-item-separator
  899. ----
  900. .. _class_Viewport_property_sdf_scale:
  901. .. rst-class:: classref-property
  902. :ref:`SDFScale<enum_Viewport_SDFScale>` **sdf_scale** = ``1``
  903. .. rst-class:: classref-property-setget
  904. - |void| **set_sdf_scale**\ (\ value\: :ref:`SDFScale<enum_Viewport_SDFScale>`\ )
  905. - :ref:`SDFScale<enum_Viewport_SDFScale>` **get_sdf_scale**\ (\ )
  906. .. container:: contribute
  907. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  908. .. rst-class:: classref-item-separator
  909. ----
  910. .. _class_Viewport_property_snap_2d_transforms_to_pixel:
  911. .. rst-class:: classref-property
  912. :ref:`bool<class_bool>` **snap_2d_transforms_to_pixel** = ``false``
  913. .. rst-class:: classref-property-setget
  914. - |void| **set_snap_2d_transforms_to_pixel**\ (\ value\: :ref:`bool<class_bool>`\ )
  915. - :ref:`bool<class_bool>` **is_snap_2d_transforms_to_pixel_enabled**\ (\ )
  916. .. container:: contribute
  917. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  918. .. rst-class:: classref-item-separator
  919. ----
  920. .. _class_Viewport_property_snap_2d_vertices_to_pixel:
  921. .. rst-class:: classref-property
  922. :ref:`bool<class_bool>` **snap_2d_vertices_to_pixel** = ``false``
  923. .. rst-class:: classref-property-setget
  924. - |void| **set_snap_2d_vertices_to_pixel**\ (\ value\: :ref:`bool<class_bool>`\ )
  925. - :ref:`bool<class_bool>` **is_snap_2d_vertices_to_pixel_enabled**\ (\ )
  926. .. container:: contribute
  927. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  928. .. rst-class:: classref-item-separator
  929. ----
  930. .. _class_Viewport_property_texture_mipmap_bias:
  931. .. rst-class:: classref-property
  932. :ref:`float<class_float>` **texture_mipmap_bias** = ``0.0``
  933. .. rst-class:: classref-property-setget
  934. - |void| **set_texture_mipmap_bias**\ (\ value\: :ref:`float<class_float>`\ )
  935. - :ref:`float<class_float>` **get_texture_mipmap_bias**\ (\ )
  936. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  937. Enabling temporal antialiasing (:ref:`use_taa<class_Viewport_property_use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`screen_space_aa<class_Viewport_property_screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enabled at the same time, an offset of ``-0.75`` is applied to this value.
  938. \ **Note:** If :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>` is lower than ``1.0`` (exclusive), :ref:`texture_mipmap_bias<class_Viewport_property_texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  939. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` project setting.
  940. .. rst-class:: classref-item-separator
  941. ----
  942. .. _class_Viewport_property_transparent_bg:
  943. .. rst-class:: classref-property
  944. :ref:`bool<class_bool>` **transparent_bg** = ``false``
  945. .. rst-class:: classref-property-setget
  946. - |void| **set_transparent_background**\ (\ value\: :ref:`bool<class_bool>`\ )
  947. - :ref:`bool<class_bool>` **has_transparent_background**\ (\ )
  948. If ``true``, the viewport should render its background as transparent.
  949. .. rst-class:: classref-item-separator
  950. ----
  951. .. _class_Viewport_property_use_debanding:
  952. .. rst-class:: classref-property
  953. :ref:`bool<class_bool>` **use_debanding** = ``false``
  954. .. rst-class:: classref-property-setget
  955. - |void| **set_use_debanding**\ (\ value\: :ref:`bool<class_bool>`\ )
  956. - :ref:`bool<class_bool>` **is_using_debanding**\ (\ )
  957. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`. See also :ref:`ProjectSettings.rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>`.
  958. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  959. .. rst-class:: classref-item-separator
  960. ----
  961. .. _class_Viewport_property_use_hdr_2d:
  962. .. rst-class:: classref-property
  963. :ref:`bool<class_bool>` **use_hdr_2d** = ``false``
  964. .. rst-class:: classref-property-setget
  965. - |void| **set_use_hdr_2d**\ (\ value\: :ref:`bool<class_bool>`\ )
  966. - :ref:`bool<class_bool>` **is_using_hdr_2d**\ (\ )
  967. If ``true``, 2D rendering will use an high dynamic range (HDR) format framebuffer matching the bit depth of the 3D framebuffer. When using the Forward+ renderer this will be a ``RGBA16`` framebuffer, while when using the Mobile renderer it will be a ``RGB10_A2`` framebuffer. Additionally, 2D rendering will take place in linear color space and will be converted to sRGB space immediately before blitting to the screen (if the Viewport is attached to the screen). Practically speaking, this means that the end result of the Viewport will not be clamped into the ``0-1`` range and can be used in 3D rendering without color space adjustments. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow) as well as substantially improves the appearance of effects requiring highly detailed gradients.
  968. \ **Note:** This setting will have no effect when using the GL Compatibility renderer as the GL Compatibility renderer always renders in low dynamic range for performance reasons.
  969. .. rst-class:: classref-item-separator
  970. ----
  971. .. _class_Viewport_property_use_occlusion_culling:
  972. .. rst-class:: classref-property
  973. :ref:`bool<class_bool>` **use_occlusion_culling** = ``false``
  974. .. rst-class:: classref-property-setget
  975. - |void| **set_use_occlusion_culling**\ (\ value\: :ref:`bool<class_bool>`\ )
  976. - :ref:`bool<class_bool>` **is_using_occlusion_culling**\ (\ )
  977. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D for this viewport. For the root viewport, :ref:`ProjectSettings.rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` must be set to ``true`` instead.
  978. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it, and think whether your scene can actually benefit from occlusion culling. Large, open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  979. \ **Note:** Due to memory constraints, occlusion culling is not supported by default in Web export templates. It can be enabled by compiling custom Web export templates with ``module_raycast_enabled=yes``.
  980. .. rst-class:: classref-item-separator
  981. ----
  982. .. _class_Viewport_property_use_taa:
  983. .. rst-class:: classref-property
  984. :ref:`bool<class_bool>` **use_taa** = ``false``
  985. .. rst-class:: classref-property-setget
  986. - |void| **set_use_taa**\ (\ value\: :ref:`bool<class_bool>`\ )
  987. - :ref:`bool<class_bool>` **is_using_taa**\ (\ )
  988. Enables Temporal Anti-Aliasing for this viewport. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion.
  989. \ **Note:** The implementation is not complete yet, some visual instances such as particles and skinned meshes may show artifacts.
  990. .. rst-class:: classref-item-separator
  991. ----
  992. .. _class_Viewport_property_use_xr:
  993. .. rst-class:: classref-property
  994. :ref:`bool<class_bool>` **use_xr** = ``false``
  995. .. rst-class:: classref-property-setget
  996. - |void| **set_use_xr**\ (\ value\: :ref:`bool<class_bool>`\ )
  997. - :ref:`bool<class_bool>` **is_using_xr**\ (\ )
  998. If ``true``, the viewport will use the primary XR interface to render XR output. When applicable this can result in a stereoscopic image and the resulting render being output to a headset.
  999. .. rst-class:: classref-item-separator
  1000. ----
  1001. .. _class_Viewport_property_vrs_mode:
  1002. .. rst-class:: classref-property
  1003. :ref:`VRSMode<enum_Viewport_VRSMode>` **vrs_mode** = ``0``
  1004. .. rst-class:: classref-property-setget
  1005. - |void| **set_vrs_mode**\ (\ value\: :ref:`VRSMode<enum_Viewport_VRSMode>`\ )
  1006. - :ref:`VRSMode<enum_Viewport_VRSMode>` **get_vrs_mode**\ (\ )
  1007. The Variable Rate Shading (VRS) mode that is used for this viewport. Note, if hardware does not support VRS this property is ignored.
  1008. .. rst-class:: classref-item-separator
  1009. ----
  1010. .. _class_Viewport_property_vrs_texture:
  1011. .. rst-class:: classref-property
  1012. :ref:`Texture2D<class_Texture2D>` **vrs_texture**
  1013. .. rst-class:: classref-property-setget
  1014. - |void| **set_vrs_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
  1015. - :ref:`Texture2D<class_Texture2D>` **get_vrs_texture**\ (\ )
  1016. Texture to use when :ref:`vrs_mode<class_Viewport_property_vrs_mode>` is set to :ref:`VRS_TEXTURE<class_Viewport_constant_VRS_TEXTURE>`.
  1017. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  1018. ::
  1019. - 1×1 = rgb(0, 0, 0) - #000000
  1020. - 1×2 = rgb(0, 85, 0) - #005500
  1021. - 2×1 = rgb(85, 0, 0) - #550000
  1022. - 2×2 = rgb(85, 85, 0) - #555500
  1023. - 2×4 = rgb(85, 170, 0) - #55aa00
  1024. - 4×2 = rgb(170, 85, 0) - #aa5500
  1025. - 4×4 = rgb(170, 170, 0) - #aaaa00
  1026. - 4×8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  1027. - 8×4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  1028. - 8×8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  1029. .. rst-class:: classref-item-separator
  1030. ----
  1031. .. _class_Viewport_property_world_2d:
  1032. .. rst-class:: classref-property
  1033. :ref:`World2D<class_World2D>` **world_2d**
  1034. .. rst-class:: classref-property-setget
  1035. - |void| **set_world_2d**\ (\ value\: :ref:`World2D<class_World2D>`\ )
  1036. - :ref:`World2D<class_World2D>` **get_world_2d**\ (\ )
  1037. The custom :ref:`World2D<class_World2D>` which can be used as 2D environment source.
  1038. .. rst-class:: classref-item-separator
  1039. ----
  1040. .. _class_Viewport_property_world_3d:
  1041. .. rst-class:: classref-property
  1042. :ref:`World3D<class_World3D>` **world_3d**
  1043. .. rst-class:: classref-property-setget
  1044. - |void| **set_world_3d**\ (\ value\: :ref:`World3D<class_World3D>`\ )
  1045. - :ref:`World3D<class_World3D>` **get_world_3d**\ (\ )
  1046. The custom :ref:`World3D<class_World3D>` which can be used as 3D environment source.
  1047. .. rst-class:: classref-section-separator
  1048. ----
  1049. .. rst-class:: classref-descriptions-group
  1050. Method Descriptions
  1051. -------------------
  1052. .. _class_Viewport_method_find_world_2d:
  1053. .. rst-class:: classref-method
  1054. :ref:`World2D<class_World2D>` **find_world_2d**\ (\ ) |const|
  1055. Returns the first valid :ref:`World2D<class_World2D>` for this viewport, searching the :ref:`world_2d<class_Viewport_property_world_2d>` property of itself and any Viewport ancestor.
  1056. .. rst-class:: classref-item-separator
  1057. ----
  1058. .. _class_Viewport_method_find_world_3d:
  1059. .. rst-class:: classref-method
  1060. :ref:`World3D<class_World3D>` **find_world_3d**\ (\ ) |const|
  1061. Returns the first valid :ref:`World3D<class_World3D>` for this viewport, searching the :ref:`world_3d<class_Viewport_property_world_3d>` property of itself and any Viewport ancestor.
  1062. .. rst-class:: classref-item-separator
  1063. ----
  1064. .. _class_Viewport_method_get_camera_2d:
  1065. .. rst-class:: classref-method
  1066. :ref:`Camera2D<class_Camera2D>` **get_camera_2d**\ (\ ) |const|
  1067. Returns the currently active 2D camera. Returns null if there are no active cameras.
  1068. .. rst-class:: classref-item-separator
  1069. ----
  1070. .. _class_Viewport_method_get_camera_3d:
  1071. .. rst-class:: classref-method
  1072. :ref:`Camera3D<class_Camera3D>` **get_camera_3d**\ (\ ) |const|
  1073. Returns the currently active 3D camera.
  1074. .. rst-class:: classref-item-separator
  1075. ----
  1076. .. _class_Viewport_method_get_canvas_cull_mask_bit:
  1077. .. rst-class:: classref-method
  1078. :ref:`bool<class_bool>` **get_canvas_cull_mask_bit**\ (\ layer\: :ref:`int<class_int>`\ ) |const|
  1079. Returns an individual bit on the rendering layer mask.
  1080. .. rst-class:: classref-item-separator
  1081. ----
  1082. .. _class_Viewport_method_get_embedded_subwindows:
  1083. .. rst-class:: classref-method
  1084. :ref:`Array<class_Array>`\[:ref:`Window<class_Window>`\] **get_embedded_subwindows**\ (\ ) |const|
  1085. Returns a list of the visible embedded :ref:`Window<class_Window>`\ s inside the viewport.
  1086. \ **Note:** :ref:`Window<class_Window>`\ s inside other viewports will not be listed.
  1087. .. rst-class:: classref-item-separator
  1088. ----
  1089. .. _class_Viewport_method_get_final_transform:
  1090. .. rst-class:: classref-method
  1091. :ref:`Transform2D<class_Transform2D>` **get_final_transform**\ (\ ) |const|
  1092. Returns the transform from the viewport's coordinate system to the embedder's coordinate system.
  1093. .. rst-class:: classref-item-separator
  1094. ----
  1095. .. _class_Viewport_method_get_mouse_position:
  1096. .. rst-class:: classref-method
  1097. :ref:`Vector2<class_Vector2>` **get_mouse_position**\ (\ ) |const|
  1098. Returns the mouse's position in this **Viewport** using the coordinate system of this **Viewport**.
  1099. .. rst-class:: classref-item-separator
  1100. ----
  1101. .. _class_Viewport_method_get_positional_shadow_atlas_quadrant_subdiv:
  1102. .. rst-class:: classref-method
  1103. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv**\ (\ quadrant\: :ref:`int<class_int>`\ ) |const|
  1104. Returns the positional shadow atlas quadrant subdivision of the specified quadrant.
  1105. .. rst-class:: classref-item-separator
  1106. ----
  1107. .. _class_Viewport_method_get_render_info:
  1108. .. rst-class:: classref-method
  1109. :ref:`int<class_int>` **get_render_info**\ (\ type\: :ref:`RenderInfoType<enum_Viewport_RenderInfoType>`, info\: :ref:`RenderInfo<enum_Viewport_RenderInfo>`\ )
  1110. Returns rendering statistics of the given type. See :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` and :ref:`RenderInfo<enum_Viewport_RenderInfo>` for options.
  1111. .. rst-class:: classref-item-separator
  1112. ----
  1113. .. _class_Viewport_method_get_screen_transform:
  1114. .. rst-class:: classref-method
  1115. :ref:`Transform2D<class_Transform2D>` **get_screen_transform**\ (\ ) |const|
  1116. Returns the transform from the Viewport's coordinates to the screen coordinates of the containing window manager window.
  1117. .. rst-class:: classref-item-separator
  1118. ----
  1119. .. _class_Viewport_method_get_texture:
  1120. .. rst-class:: classref-method
  1121. :ref:`ViewportTexture<class_ViewportTexture>` **get_texture**\ (\ ) |const|
  1122. Returns the viewport's texture.
  1123. \ **Note:** When trying to store the current texture (e.g. in a file), it might be completely black or outdated if used too early, especially when used in e.g. :ref:`Node._ready<class_Node_private_method__ready>`. To make sure the texture you get is correct, you can await :ref:`RenderingServer.frame_post_draw<class_RenderingServer_signal_frame_post_draw>` signal.
  1124. ::
  1125. func _ready():
  1126. await RenderingServer.frame_post_draw
  1127. $Viewport.get_texture().get_image().save_png("user://Screenshot.png")
  1128. .. rst-class:: classref-item-separator
  1129. ----
  1130. .. _class_Viewport_method_get_viewport_rid:
  1131. .. rst-class:: classref-method
  1132. :ref:`RID<class_RID>` **get_viewport_rid**\ (\ ) |const|
  1133. Returns the viewport's RID from the :ref:`RenderingServer<class_RenderingServer>`.
  1134. .. rst-class:: classref-item-separator
  1135. ----
  1136. .. _class_Viewport_method_get_visible_rect:
  1137. .. rst-class:: classref-method
  1138. :ref:`Rect2<class_Rect2>` **get_visible_rect**\ (\ ) |const|
  1139. Returns the visible rectangle in global screen coordinates.
  1140. .. rst-class:: classref-item-separator
  1141. ----
  1142. .. _class_Viewport_method_gui_get_drag_data:
  1143. .. rst-class:: classref-method
  1144. :ref:`Variant<class_Variant>` **gui_get_drag_data**\ (\ ) |const|
  1145. Returns the drag data from the GUI, that was previously returned by :ref:`Control._get_drag_data<class_Control_private_method__get_drag_data>`.
  1146. .. rst-class:: classref-item-separator
  1147. ----
  1148. .. _class_Viewport_method_gui_get_focus_owner:
  1149. .. rst-class:: classref-method
  1150. :ref:`Control<class_Control>` **gui_get_focus_owner**\ (\ ) |const|
  1151. Returns the :ref:`Control<class_Control>` having the focus within this viewport. If no :ref:`Control<class_Control>` has the focus, returns null.
  1152. .. rst-class:: classref-item-separator
  1153. ----
  1154. .. _class_Viewport_method_gui_get_hovered_control:
  1155. .. rst-class:: classref-method
  1156. :ref:`Control<class_Control>` **gui_get_hovered_control**\ (\ ) |const|
  1157. Returns the :ref:`Control<class_Control>` that the mouse is currently hovering over in this viewport. If no :ref:`Control<class_Control>` has the cursor, returns null.
  1158. Typically the leaf :ref:`Control<class_Control>` node or deepest level of the subtree which claims hover. This is very useful when used together with :ref:`Node.is_ancestor_of<class_Node_method_is_ancestor_of>` to find if the mouse is within a control tree.
  1159. .. rst-class:: classref-item-separator
  1160. ----
  1161. .. _class_Viewport_method_gui_is_drag_successful:
  1162. .. rst-class:: classref-method
  1163. :ref:`bool<class_bool>` **gui_is_drag_successful**\ (\ ) |const|
  1164. Returns ``true`` if the drag operation is successful.
  1165. .. rst-class:: classref-item-separator
  1166. ----
  1167. .. _class_Viewport_method_gui_is_dragging:
  1168. .. rst-class:: classref-method
  1169. :ref:`bool<class_bool>` **gui_is_dragging**\ (\ ) |const|
  1170. Returns ``true`` if the viewport is currently performing a drag operation.
  1171. Alternative to :ref:`Node.NOTIFICATION_DRAG_BEGIN<class_Node_constant_NOTIFICATION_DRAG_BEGIN>` and :ref:`Node.NOTIFICATION_DRAG_END<class_Node_constant_NOTIFICATION_DRAG_END>` when you prefer polling the value.
  1172. .. rst-class:: classref-item-separator
  1173. ----
  1174. .. _class_Viewport_method_gui_release_focus:
  1175. .. rst-class:: classref-method
  1176. |void| **gui_release_focus**\ (\ )
  1177. Removes the focus from the currently focused :ref:`Control<class_Control>` within this viewport. If no :ref:`Control<class_Control>` has the focus, does nothing.
  1178. .. rst-class:: classref-item-separator
  1179. ----
  1180. .. _class_Viewport_method_is_input_handled:
  1181. .. rst-class:: classref-method
  1182. :ref:`bool<class_bool>` **is_input_handled**\ (\ ) |const|
  1183. Returns whether the current :ref:`InputEvent<class_InputEvent>` has been handled. Input events are not handled until :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>` has been called during the lifetime of an :ref:`InputEvent<class_InputEvent>`.
  1184. This is usually done as part of input handling methods like :ref:`Node._input<class_Node_private_method__input>`, :ref:`Control._gui_input<class_Control_private_method__gui_input>` or others, as well as in corresponding signal handlers.
  1185. If :ref:`handle_input_locally<class_Viewport_property_handle_input_locally>` is set to ``false``, this method will try finding the first parent viewport that is set to handle input locally, and return its value for :ref:`is_input_handled<class_Viewport_method_is_input_handled>` instead.
  1186. .. rst-class:: classref-item-separator
  1187. ----
  1188. .. _class_Viewport_method_push_input:
  1189. .. rst-class:: classref-method
  1190. |void| **push_input**\ (\ event\: :ref:`InputEvent<class_InputEvent>`, in_local_coords\: :ref:`bool<class_bool>` = false\ )
  1191. Triggers the given ``event`` in this **Viewport**. This can be used to pass an :ref:`InputEvent<class_InputEvent>` between viewports, or to locally apply inputs that were sent over the network or saved to a file.
  1192. If ``in_local_coords`` is ``false``, the event's position is in the embedder's coordinates and will be converted to viewport coordinates. If ``in_local_coords`` is ``true``, the event's position is in viewport coordinates.
  1193. While this method serves a similar purpose as :ref:`Input.parse_input_event<class_Input_method_parse_input_event>`, it does not remap the specified ``event`` based on project settings like :ref:`ProjectSettings.input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>`.
  1194. Calling this method will propagate calls to child nodes for following methods in the given order:
  1195. - :ref:`Node._input<class_Node_private_method__input>`\
  1196. - :ref:`Control._gui_input<class_Control_private_method__gui_input>` for :ref:`Control<class_Control>` nodes
  1197. - :ref:`Node._shortcut_input<class_Node_private_method__shortcut_input>`\
  1198. - :ref:`Node._unhandled_key_input<class_Node_private_method__unhandled_key_input>`\
  1199. - :ref:`Node._unhandled_input<class_Node_private_method__unhandled_input>`\
  1200. If an earlier method marks the input as handled via :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>`, any later method in this list will not be called.
  1201. If none of the methods handle the event and :ref:`physics_object_picking<class_Viewport_property_physics_object_picking>` is ``true``, the event is used for physics object picking.
  1202. .. rst-class:: classref-item-separator
  1203. ----
  1204. .. _class_Viewport_method_push_text_input:
  1205. .. rst-class:: classref-method
  1206. |void| **push_text_input**\ (\ text\: :ref:`String<class_String>`\ )
  1207. Helper method which calls the ``set_text()`` method on the currently focused :ref:`Control<class_Control>`, provided that it is defined (e.g. if the focused Control is :ref:`Button<class_Button>` or :ref:`LineEdit<class_LineEdit>`).
  1208. .. rst-class:: classref-item-separator
  1209. ----
  1210. .. _class_Viewport_method_push_unhandled_input:
  1211. .. rst-class:: classref-method
  1212. |void| **push_unhandled_input**\ (\ event\: :ref:`InputEvent<class_InputEvent>`, in_local_coords\: :ref:`bool<class_bool>` = false\ )
  1213. **Deprecated:** Use :ref:`push_input<class_Viewport_method_push_input>` instead.
  1214. Triggers the given ``event`` in this **Viewport**. This can be used to pass an :ref:`InputEvent<class_InputEvent>` between viewports, or to locally apply inputs that were sent over the network or saved to a file.
  1215. If ``in_local_coords`` is ``false``, the event's position is in the embedder's coordinates and will be converted to viewport coordinates. If ``in_local_coords`` is ``true``, the event's position is in viewport coordinates.
  1216. Calling this method will propagate calls to child nodes for following methods in the given order:
  1217. - :ref:`Node._shortcut_input<class_Node_private_method__shortcut_input>`\
  1218. - :ref:`Node._unhandled_key_input<class_Node_private_method__unhandled_key_input>`\
  1219. - :ref:`Node._unhandled_input<class_Node_private_method__unhandled_input>`\
  1220. If an earlier method marks the input as handled via :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>`, any later method in this list will not be called.
  1221. If none of the methods handle the event and :ref:`physics_object_picking<class_Viewport_property_physics_object_picking>` is ``true``, the event is used for physics object picking.
  1222. \ **Note:** This method doesn't propagate input events to embedded :ref:`Window<class_Window>`\ s or :ref:`SubViewport<class_SubViewport>`\ s.
  1223. .. rst-class:: classref-item-separator
  1224. ----
  1225. .. _class_Viewport_method_set_canvas_cull_mask_bit:
  1226. .. rst-class:: classref-method
  1227. |void| **set_canvas_cull_mask_bit**\ (\ layer\: :ref:`int<class_int>`, enable\: :ref:`bool<class_bool>`\ )
  1228. Set/clear individual bits on the rendering layer mask. This simplifies editing this **Viewport**'s layers.
  1229. .. rst-class:: classref-item-separator
  1230. ----
  1231. .. _class_Viewport_method_set_input_as_handled:
  1232. .. rst-class:: classref-method
  1233. |void| **set_input_as_handled**\ (\ )
  1234. Stops the input from propagating further down the :ref:`SceneTree<class_SceneTree>`.
  1235. \ **Note:** This does not affect the methods in :ref:`Input<class_Input>`, only the way events are propagated.
  1236. .. rst-class:: classref-item-separator
  1237. ----
  1238. .. _class_Viewport_method_set_positional_shadow_atlas_quadrant_subdiv:
  1239. .. rst-class:: classref-method
  1240. |void| **set_positional_shadow_atlas_quadrant_subdiv**\ (\ quadrant\: :ref:`int<class_int>`, subdiv\: :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>`\ )
  1241. Sets the number of subdivisions to use in the specified quadrant. A higher number of subdivisions allows you to have more shadows in the scene at once, but reduces the quality of the shadows. A good practice is to have quadrants with a varying number of subdivisions and to have as few subdivisions as possible.
  1242. .. rst-class:: classref-item-separator
  1243. ----
  1244. .. _class_Viewport_method_update_mouse_cursor_state:
  1245. .. rst-class:: classref-method
  1246. |void| **update_mouse_cursor_state**\ (\ )
  1247. Force instantly updating the display based on the current mouse cursor position. This includes updating the mouse cursor shape and sending necessary :ref:`Control.mouse_entered<class_Control_signal_mouse_entered>`, :ref:`CollisionObject2D.mouse_entered<class_CollisionObject2D_signal_mouse_entered>`, :ref:`CollisionObject3D.mouse_entered<class_CollisionObject3D_signal_mouse_entered>` and :ref:`Window.mouse_entered<class_Window_signal_mouse_entered>` signals and their respective ``mouse_exited`` counterparts.
  1248. .. rst-class:: classref-item-separator
  1249. ----
  1250. .. _class_Viewport_method_warp_mouse:
  1251. .. rst-class:: classref-method
  1252. |void| **warp_mouse**\ (\ position\: :ref:`Vector2<class_Vector2>`\ )
  1253. Moves the mouse pointer to the specified position in this **Viewport** using the coordinate system of this **Viewport**.
  1254. \ **Note:** :ref:`warp_mouse<class_Viewport_method_warp_mouse>` is only supported on Windows, macOS and Linux. It has no effect on Android, iOS and Web.
  1255. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  1256. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  1257. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  1258. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  1259. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  1260. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  1261. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
  1262. .. |void| replace:: :abbr:`void (No return value.)`