conf.py 10 KB

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  1. # -*- coding: utf-8 -*-
  2. #
  3. # Godot Engine documentation build configuration file
  4. import sphinx_rtd_theme
  5. import sys
  6. import os
  7. # -- General configuration ------------------------------------------------
  8. needs_sphinx = "1.3"
  9. # Sphinx extension module names and templates location
  10. sys.path.append(os.path.abspath("_extensions"))
  11. extensions = [
  12. "sphinx_tabs.tabs",
  13. "notfound.extension",
  14. "sphinxext.opengraph",
  15. ]
  16. # Warning when the Sphinx Tabs extension is used with unknown
  17. # builders (like the dummy builder) - as it doesn't cause errors,
  18. # we can ignore this so we still can treat other warnings as errors.
  19. sphinx_tabs_nowarn = True
  20. # Custom 4O4 page HTML template.
  21. # https://github.com/readthedocs/sphinx-notfound-page
  22. notfound_context = {
  23. "title": "Page not found",
  24. "body": """
  25. <h1>Page not found</h1>
  26. <p>
  27. Sorry, we couldn't find that page. It may have been renamed or removed
  28. in the version of the documentation you're currently browsing.
  29. </p>
  30. <p>
  31. If you're currently browsing the
  32. <em>stable</em> version of the documentation, try browsing the
  33. <a href="/en/latest/"><em>latest</em> version of the documentation</a>.
  34. </p>
  35. <p>
  36. Alternatively, use the
  37. <a href="#" onclick="$('#rtd-search-form [name=\\'q\\']').focus()">Search docs</a>
  38. box on the left or <a href="/">go to the homepage</a>.
  39. </p>
  40. """,
  41. }
  42. # on_rtd is whether we are on readthedocs.org, this line of code grabbed from docs.readthedocs.org
  43. on_rtd = os.environ.get("READTHEDOCS", None) == "True"
  44. # Don't add `/en/latest` prefix during local development.
  45. # This makes it easier to test the custom 404 page by loading `/404.html`
  46. # on a local web server.
  47. if not on_rtd:
  48. notfound_urls_prefix = ''
  49. # Specify the site name for the Open Graph extension.
  50. ogp_site_name = "Godot Engine documentation"
  51. if not os.getenv("SPHINX_NO_GDSCRIPT"):
  52. extensions.append("gdscript")
  53. if not os.getenv("SPHINX_NO_SEARCH"):
  54. extensions.append("sphinx_search.extension")
  55. if not os.getenv("SPHINX_NO_DESCRIPTIONS"):
  56. extensions.append("godot_descriptions")
  57. templates_path = ["_templates"]
  58. # You can specify multiple suffix as a list of string: ['.rst', '.md']
  59. source_suffix = ".rst"
  60. source_encoding = "utf-8-sig"
  61. # The master toctree document
  62. master_doc = "index"
  63. # General information about the project
  64. project = "Godot Engine"
  65. copyright = (
  66. "2014-2021, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)"
  67. )
  68. author = "Juan Linietsky, Ariel Manzur and the Godot community"
  69. # Version info for the project, acts as replacement for |version| and |release|
  70. # The short X.Y version
  71. version = os.getenv("READTHEDOCS_VERSION", "3.4")
  72. # The full version, including alpha/beta/rc tags
  73. release = version
  74. # Parse Sphinx tags passed from RTD via environment
  75. env_tags = os.getenv("SPHINX_TAGS")
  76. if env_tags is not None:
  77. for tag in env_tags.split(","):
  78. print("Adding Sphinx tag: %s" % tag.strip())
  79. tags.add(tag.strip()) # noqa: F821
  80. # Language / i18n
  81. supported_languages = {
  82. "en": "Godot Engine (%s) documentation in English",
  83. "de": "Godot Engine (%s) Dokumentation auf Deutsch",
  84. "es": "Documentación de Godot Engine (%s) en español",
  85. "fr": "Documentation de Godot Engine (%s) en français",
  86. "fi": "Godot Engine (%s) dokumentaatio suomeksi",
  87. "it": "Godot Engine (%s) documentazione in italiano",
  88. "ja": "Godot Engine (%s)の日本語のドキュメント",
  89. "ko": "Godot Engine (%s) 문서 (한국어)",
  90. "pl": "Dokumentacja Godot Engine (%s) w języku polskim",
  91. "pt_BR": "Documentação da Godot Engine (%s) em Português Brasileiro",
  92. "ru": "Документация Godot Engine (%s) на русском языке",
  93. "uk": "Документація до Godot Engine (%s) українською мовою",
  94. "zh_CN": "Godot Engine (%s) 简体中文文档",
  95. "zh_TW": "Godot Engine (%s) 正體中文 (台灣) 文件",
  96. }
  97. language = os.getenv("READTHEDOCS_LANGUAGE", "en")
  98. if not language in supported_languages.keys():
  99. print("Unknown language: " + language)
  100. print("Supported languages: " + ", ".join(supported_languages.keys()))
  101. print(
  102. "The configured language is either wrong, or it should be added to supported_languages in conf.py. Falling back to 'en'."
  103. )
  104. language = "en"
  105. is_i18n = tags.has("i18n") # noqa: F821
  106. exclude_patterns = ["_build"]
  107. # fmt: off
  108. # These imports should *not* be moved to the start of the file,
  109. # they depend on the sys.path.append call registering "_extensions".
  110. # GDScript syntax highlighting
  111. from gdscript import GDScriptLexer
  112. from sphinx.highlighting import lexers
  113. lexers["gdscript"] = GDScriptLexer()
  114. # fmt: on
  115. smartquotes = False
  116. # Pygments (syntax highlighting) style to use
  117. pygments_style = "sphinx"
  118. highlight_language = "gdscript"
  119. # -- Options for HTML output ----------------------------------------------
  120. html_theme = "sphinx_rtd_theme"
  121. html_theme_path = [sphinx_rtd_theme.get_html_theme_path()]
  122. if on_rtd:
  123. using_rtd_theme = True
  124. # Theme options
  125. html_theme_options = {
  126. # if we have a html_logo below, this shows /only/ the logo with no title text
  127. "logo_only": True,
  128. # Collapse navigation (False makes it tree-like)
  129. "collapse_navigation": False,
  130. }
  131. html_title = supported_languages[language] % version
  132. # VCS options: https://docs.readthedocs.io/en/latest/vcs.html#github
  133. html_context = {
  134. "display_github": not is_i18n, # Integrate GitHub
  135. "github_user": "godotengine", # Username
  136. "github_repo": "godot-docs", # Repo name
  137. "github_version": "master", # Version
  138. "conf_py_path": "/", # Path in the checkout to the docs root
  139. "godot_inject_language_links": True,
  140. "godot_docs_supported_languages": list(supported_languages.keys()),
  141. "godot_docs_basepath": "https://docs.godotengine.org/",
  142. "godot_docs_suffix": ".html",
  143. "godot_default_lang": "en",
  144. "godot_canonical_version": "stable",
  145. # Distinguish local development website from production website.
  146. # This prevents people from looking for changes on the production website after making local changes :)
  147. "godot_title_prefix": "" if on_rtd else "(DEV) ",
  148. }
  149. html_logo = "img/docs_logo.png"
  150. # These folders are copied to the documentation's HTML output
  151. html_static_path = ["_static"]
  152. html_extra_path = ["robots.txt"]
  153. # These paths are either relative to html_static_path
  154. # or fully qualified paths (e.g. https://...)
  155. html_css_files = [
  156. "css/custom.css",
  157. ]
  158. html_js_files = [
  159. "js/custom.js",
  160. ]
  161. # Output file base name for HTML help builder
  162. htmlhelp_basename = "GodotEnginedoc"
  163. # -- Options for reStructuredText parser ----------------------------------
  164. # Enable directives that insert the contents of external files
  165. file_insertion_enabled = False
  166. # -- Options for LaTeX output ---------------------------------------------
  167. # Grouping the document tree into LaTeX files. List of tuples
  168. # (source start file, target name, title,
  169. # author, documentclass [howto, manual, or own class]).
  170. latex_documents = [
  171. (
  172. master_doc,
  173. "GodotEngine.tex",
  174. "Godot Engine Documentation",
  175. "Juan Linietsky, Ariel Manzur and the Godot community",
  176. "manual",
  177. ),
  178. ]
  179. # -- Options for linkcheck builder ----------------------------------------
  180. # disable checking urls with about.html#this_part_of_page anchors
  181. linkcheck_anchors = False
  182. linkcheck_timeout = 10
  183. # -- I18n settings --------------------------------------------------------
  184. # Godot localization is handled via https://github.com/godotengine/godot-docs-l10n
  185. # where the main docs repo is a submodule. Therefore the translated material is
  186. # actually in the parent folder of this conf.py, hence the "../".
  187. locale_dirs = ["../sphinx/po/"]
  188. gettext_compact = False
  189. # We want to host the localized images in godot-docs-l10n, but Sphinx does not provide
  190. # the necessary feature to do so. `figure_language_filename` has `{root}` and `{path}`,
  191. # but they resolve to (host) absolute paths, so we can't use them as is to access "../".
  192. # However, Python is glorious and lets us redefine Sphinx's internal method that handles
  193. # `figure_language_filename`, so we do our own post-processing to fix the absolute path
  194. # and point to the parallel folder structure in godot-docs-l10n.
  195. # Note: Sphinx's handling of `figure_language_filename` may change in the future, monitor
  196. # https://github.com/sphinx-doc/sphinx/issues/7768 to see what would be relevant for us.
  197. figure_language_filename = "{root}.{language}{ext}"
  198. import sphinx
  199. cwd = os.getcwd()
  200. sphinx_original_get_image_filename_for_language = sphinx.util.i18n.get_image_filename_for_language
  201. def godot_get_image_filename_for_language(filename, env):
  202. """
  203. Hack the absolute path returned by Sphinx based on `figure_language_filename`
  204. to insert our `../images` relative path to godot-docs-l10n's images folder,
  205. which mirrors the folder structure of the docs repository.
  206. The returned string should also be absolute so that `os.path.exists` can properly
  207. resolve it when trying to concatenate with the original doc folder.
  208. """
  209. path = sphinx_original_get_image_filename_for_language(filename, env)
  210. path = os.path.abspath(os.path.join("../images/", os.path.relpath(path, cwd)))
  211. return path
  212. sphinx.util.i18n.get_image_filename_for_language = godot_get_image_filename_for_language
  213. # Similar story for the localized class reference, it's out of tree and there doesn't
  214. # seem to be an easy way for us to tweak the toctree to take this into account.
  215. # So we're deleting the existing class reference and adding a symlink instead...
  216. if is_i18n and os.path.exists("../classes/" + language):
  217. import shutil
  218. if os.path.islink("classes"): # Previously made symlink.
  219. os.unlink("classes")
  220. else:
  221. shutil.rmtree("classes")
  222. os.symlink("../classes/" + language, "classes")
  223. # Couldn't find a way to retrieve variables nor do advanced string
  224. # concat from reST, so had to hardcode this in the "epilog" added to
  225. # all pages. This is used in index.rst to display the Weblate badge.
  226. # On English pages, the badge points to the language-neutral engage page.
  227. rst_epilog = """
  228. .. |weblate_widget| image:: https://hosted.weblate.org/widgets/godot-engine/{image_locale}/godot-docs/287x66-white.png
  229. :alt: Translation status
  230. :target: https://hosted.weblate.org/engage/godot-engine{target_locale}/?utm_source=widget
  231. :width: 287
  232. :height: 66
  233. """.format(
  234. image_locale="-" if language == "en" else language,
  235. target_locale="" if language == "en" else "/" + language,
  236. )