class_godotsharp.rst 4.2 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the GodotSharp.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_GodotSharp:
  5. GodotSharp
  6. ==========
  7. **Inherits:** :ref:`Object<class_Object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Methods
  12. -------
  13. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
  14. | void | :ref:`attach_thread<class_GodotSharp_attach_thread>` **(** **)** |
  15. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
  16. | void | :ref:`detach_thread<class_GodotSharp_detach_thread>` **(** **)** |
  17. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
  18. | :ref:`int<class_int>` | :ref:`get_domain_id<class_GodotSharp_get_domain_id>` **(** **)** |
  19. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`int<class_int>` | :ref:`get_scripts_domain_id<class_GodotSharp_get_scripts_domain_id>` **(** **)** |
  21. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`bool<class_bool>` | :ref:`is_domain_finalizing_for_unload<class_GodotSharp_is_domain_finalizing_for_unload>` **(** :ref:`int<class_int>` domain_id **)** |
  23. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`bool<class_bool>` | :ref:`is_runtime_initialized<class_GodotSharp_is_runtime_initialized>` **(** **)** |
  25. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`bool<class_bool>` | :ref:`is_runtime_shutting_down<class_GodotSharp_is_runtime_shutting_down>` **(** **)** |
  27. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`is_scripts_domain_loaded<class_GodotSharp_is_scripts_domain_loaded>` **(** **)** |
  29. +--------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
  30. Method Descriptions
  31. -------------------
  32. .. _class_GodotSharp_attach_thread:
  33. - void **attach_thread** **(** **)**
  34. Attaches the current thread to the mono runtime.
  35. .. _class_GodotSharp_detach_thread:
  36. - void **detach_thread** **(** **)**
  37. Detaches the current thread from the mono runtime.
  38. .. _class_GodotSharp_get_domain_id:
  39. - :ref:`int<class_int>` **get_domain_id** **(** **)**
  40. .. _class_GodotSharp_get_scripts_domain_id:
  41. - :ref:`int<class_int>` **get_scripts_domain_id** **(** **)**
  42. .. _class_GodotSharp_is_domain_finalizing_for_unload:
  43. - :ref:`bool<class_bool>` **is_domain_finalizing_for_unload** **(** :ref:`int<class_int>` domain_id **)**
  44. Returns whether the domain is being finalized.
  45. .. _class_GodotSharp_is_runtime_initialized:
  46. - :ref:`bool<class_bool>` **is_runtime_initialized** **(** **)**
  47. .. _class_GodotSharp_is_runtime_shutting_down:
  48. - :ref:`bool<class_bool>` **is_runtime_shutting_down** **(** **)**
  49. .. _class_GodotSharp_is_scripts_domain_loaded:
  50. - :ref:`bool<class_bool>` **is_scripts_domain_loaded** **(** **)**
  51. Returns whether the scripts domain is loaded.