class_node3d.rst 44 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Node3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Node3D:
  6. Node3D
  7. ======
  8. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`AudioListener3D<class_AudioListener3D>`, :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>`, :ref:`BoneAttachment3D<class_BoneAttachment3D>`, :ref:`Camera3D<class_Camera3D>`, :ref:`CollisionObject3D<class_CollisionObject3D>`, :ref:`CollisionPolygon3D<class_CollisionPolygon3D>`, :ref:`CollisionShape3D<class_CollisionShape3D>`, :ref:`GridMap<class_GridMap>`, :ref:`ImporterMeshInstance3D<class_ImporterMeshInstance3D>`, :ref:`Joint3D<class_Joint3D>`, :ref:`LightmapProbe<class_LightmapProbe>`, :ref:`NavigationRegion3D<class_NavigationRegion3D>`, :ref:`OccluderInstance3D<class_OccluderInstance3D>`, :ref:`Path3D<class_Path3D>`, :ref:`PathFollow3D<class_PathFollow3D>`, :ref:`Position3D<class_Position3D>`, :ref:`ProximityGroup3D<class_ProximityGroup3D>`, :ref:`RayCast3D<class_RayCast3D>`, :ref:`RemoteTransform3D<class_RemoteTransform3D>`, :ref:`Skeleton3D<class_Skeleton3D>`, :ref:`SpringArm3D<class_SpringArm3D>`, :ref:`VehicleWheel3D<class_VehicleWheel3D>`, :ref:`VisualInstance3D<class_VisualInstance3D>`, :ref:`XRNode3D<class_XRNode3D>`, :ref:`XROrigin3D<class_XROrigin3D>`
  10. Most basic 3D game object, parent of all 3D-related nodes.
  11. Description
  12. -----------
  13. Most basic 3D game object, with a 3D :ref:`Transform3D<class_Transform3D>` and visibility settings. All other 3D game objects inherit from Node3D. Use ``Node3D`` as a parent node to move, scale, rotate and show/hide children in a 3D project.
  14. Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the ``Node3D`` object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the ``Node3D``'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the ``Node3D`` object itself is referred to as object-local coordinate system.
  15. **Note:** Unless otherwise specified, all methods that have angle parameters must have angles specified as *radians*. To convert degrees to radians, use :ref:`@GlobalScope.deg2rad<class_@GlobalScope_method_deg2rad>`.
  16. Tutorials
  17. ---------
  18. - :doc:`Introduction to 3D <../tutorials/3d/introduction_to_3d>`
  19. - `All 3D Demos <https://github.com/godotengine/godot-demo-projects/tree/master/3d>`__
  20. Properties
  21. ----------
  22. +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
  23. | :ref:`Basis<class_Basis>` | :ref:`basis<class_Node3D_property_basis>` | |
  24. +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
  25. | :ref:`Transform3D<class_Transform3D>` | :ref:`global_transform<class_Node3D_property_global_transform>` | |
  26. +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
  27. | :ref:`Vector3<class_Vector3>` | :ref:`position<class_Node3D_property_position>` | ``Vector3(0, 0, 0)`` |
  28. +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
  29. | :ref:`Quaternion<class_Quaternion>` | :ref:`quaternion<class_Node3D_property_quaternion>` | |
  30. +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
  31. | :ref:`Vector3<class_Vector3>` | :ref:`rotation<class_Node3D_property_rotation>` | ``Vector3(0, 0, 0)`` |
  32. +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
  33. | :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` | :ref:`rotation_edit_mode<class_Node3D_property_rotation_edit_mode>` | ``0`` |
  34. +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
  35. | :ref:`RotationOrder<enum_Node3D_RotationOrder>` | :ref:`rotation_order<class_Node3D_property_rotation_order>` | ``2`` |
  36. +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
  37. | :ref:`Vector3<class_Vector3>` | :ref:`scale<class_Node3D_property_scale>` | ``Vector3(1, 1, 1)`` |
  38. +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
  39. | :ref:`bool<class_bool>` | :ref:`top_level<class_Node3D_property_top_level>` | ``false`` |
  40. +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
  41. | :ref:`Transform3D<class_Transform3D>` | :ref:`transform<class_Node3D_property_transform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
  42. +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
  43. | :ref:`NodePath<class_NodePath>` | :ref:`visibility_parent<class_Node3D_property_visibility_parent>` | ``NodePath("")`` |
  44. +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
  45. | :ref:`bool<class_bool>` | :ref:`visible<class_Node3D_property_visible>` | ``true`` |
  46. +-------------------------------------------------------+---------------------------------------------------------------------+-----------------------------------------------------+
  47. Methods
  48. -------
  49. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | void | :ref:`add_gizmo<class_Node3D_method_add_gizmo>` **(** :ref:`Node3DGizmo<class_Node3DGizmo>` gizmo **)** |
  51. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`clear_gizmos<class_Node3D_method_clear_gizmos>` **(** **)** |
  53. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`clear_subgizmo_selection<class_Node3D_method_clear_subgizmo_selection>` **(** **)** |
  55. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`force_update_transform<class_Node3D_method_force_update_transform>` **(** **)** |
  57. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`Array<class_Array>` | :ref:`get_gizmos<class_Node3D_method_get_gizmos>` **(** **)** |const| |
  59. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | :ref:`Node3D<class_Node3D>` | :ref:`get_parent_node_3d<class_Node3D_method_get_parent_node_3d>` **(** **)** |const| |
  61. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`World3D<class_World3D>` | :ref:`get_world_3d<class_Node3D_method_get_world_3d>` **(** **)** |const| |
  63. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | void | :ref:`global_rotate<class_Node3D_method_global_rotate>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  65. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | void | :ref:`global_scale<class_Node3D_method_global_scale>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
  67. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`global_translate<class_Node3D_method_global_translate>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
  69. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`hide<class_Node3D_method_hide>` **(** **)** |
  71. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`is_local_transform_notification_enabled<class_Node3D_method_is_local_transform_notification_enabled>` **(** **)** |const| |
  73. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`bool<class_bool>` | :ref:`is_scale_disabled<class_Node3D_method_is_scale_disabled>` **(** **)** |const| |
  75. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`bool<class_bool>` | :ref:`is_transform_notification_enabled<class_Node3D_method_is_transform_notification_enabled>` **(** **)** |const| |
  77. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`bool<class_bool>` | :ref:`is_visible_in_tree<class_Node3D_method_is_visible_in_tree>` **(** **)** |const| |
  79. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | void | :ref:`look_at<class_Node3D_method_look_at>` **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0) **)** |
  81. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`look_at_from_position<class_Node3D_method_look_at_from_position>` **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0) **)** |
  83. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`orthonormalize<class_Node3D_method_orthonormalize>` **(** **)** |
  85. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`rotate<class_Node3D_method_rotate>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  87. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | void | :ref:`rotate_object_local<class_Node3D_method_rotate_object_local>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  89. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | void | :ref:`rotate_x<class_Node3D_method_rotate_x>` **(** :ref:`float<class_float>` angle **)** |
  91. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | void | :ref:`rotate_y<class_Node3D_method_rotate_y>` **(** :ref:`float<class_float>` angle **)** |
  93. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | void | :ref:`rotate_z<class_Node3D_method_rotate_z>` **(** :ref:`float<class_float>` angle **)** |
  95. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | void | :ref:`scale_object_local<class_Node3D_method_scale_object_local>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
  97. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | void | :ref:`set_disable_scale<class_Node3D_method_set_disable_scale>` **(** :ref:`bool<class_bool>` disable **)** |
  99. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | void | :ref:`set_identity<class_Node3D_method_set_identity>` **(** **)** |
  101. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. | void | :ref:`set_ignore_transform_notification<class_Node3D_method_set_ignore_transform_notification>` **(** :ref:`bool<class_bool>` enabled **)** |
  103. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  104. | void | :ref:`set_notify_local_transform<class_Node3D_method_set_notify_local_transform>` **(** :ref:`bool<class_bool>` enable **)** |
  105. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  106. | void | :ref:`set_notify_transform<class_Node3D_method_set_notify_transform>` **(** :ref:`bool<class_bool>` enable **)** |
  107. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  108. | void | :ref:`set_subgizmo_selection<class_Node3D_method_set_subgizmo_selection>` **(** :ref:`Node3DGizmo<class_Node3DGizmo>` gizmo, :ref:`int<class_int>` id, :ref:`Transform3D<class_Transform3D>` transform **)** |
  109. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  110. | void | :ref:`show<class_Node3D_method_show>` **(** **)** |
  111. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  112. | :ref:`Vector3<class_Vector3>` | :ref:`to_global<class_Node3D_method_to_global>` **(** :ref:`Vector3<class_Vector3>` local_point **)** |const| |
  113. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  114. | :ref:`Vector3<class_Vector3>` | :ref:`to_local<class_Node3D_method_to_local>` **(** :ref:`Vector3<class_Vector3>` global_point **)** |const| |
  115. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  116. | void | :ref:`translate<class_Node3D_method_translate>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
  117. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  118. | void | :ref:`translate_object_local<class_Node3D_method_translate_object_local>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
  119. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  120. | void | :ref:`update_gizmos<class_Node3D_method_update_gizmos>` **(** **)** |
  121. +-------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  122. Signals
  123. -------
  124. .. _class_Node3D_signal_visibility_changed:
  125. - **visibility_changed** **(** **)**
  126. Emitted when node visibility changes.
  127. Enumerations
  128. ------------
  129. .. _enum_Node3D_RotationEditMode:
  130. .. _class_Node3D_constant_ROTATION_EDIT_MODE_EULER:
  131. .. _class_Node3D_constant_ROTATION_EDIT_MODE_QUATERNION:
  132. .. _class_Node3D_constant_ROTATION_EDIT_MODE_BASIS:
  133. enum **RotationEditMode**:
  134. - **ROTATION_EDIT_MODE_EULER** = **0**
  135. - **ROTATION_EDIT_MODE_QUATERNION** = **1**
  136. - **ROTATION_EDIT_MODE_BASIS** = **2**
  137. ----
  138. .. _enum_Node3D_RotationOrder:
  139. .. _class_Node3D_constant_ROTATION_ORDER_XYZ:
  140. .. _class_Node3D_constant_ROTATION_ORDER_XZY:
  141. .. _class_Node3D_constant_ROTATION_ORDER_YXZ:
  142. .. _class_Node3D_constant_ROTATION_ORDER_YZX:
  143. .. _class_Node3D_constant_ROTATION_ORDER_ZXY:
  144. .. _class_Node3D_constant_ROTATION_ORDER_ZYX:
  145. enum **RotationOrder**:
  146. - **ROTATION_ORDER_XYZ** = **0**
  147. - **ROTATION_ORDER_XZY** = **1**
  148. - **ROTATION_ORDER_YXZ** = **2**
  149. - **ROTATION_ORDER_YZX** = **3**
  150. - **ROTATION_ORDER_ZXY** = **4**
  151. - **ROTATION_ORDER_ZYX** = **5**
  152. Constants
  153. ---------
  154. .. _class_Node3D_constant_NOTIFICATION_TRANSFORM_CHANGED:
  155. .. _class_Node3D_constant_NOTIFICATION_ENTER_WORLD:
  156. .. _class_Node3D_constant_NOTIFICATION_EXIT_WORLD:
  157. .. _class_Node3D_constant_NOTIFICATION_VISIBILITY_CHANGED:
  158. - **NOTIFICATION_TRANSFORM_CHANGED** = **2000** --- Node3D nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform.
  159. In order for :ref:`NOTIFICATION_TRANSFORM_CHANGED<class_Node3D_constant_NOTIFICATION_TRANSFORM_CHANGED>` to work, users first need to ask for it, with :ref:`set_notify_transform<class_Node3D_method_set_notify_transform>`. The notification is also sent if the node is in the editor context and it has at least one valid gizmo.
  160. - **NOTIFICATION_ENTER_WORLD** = **41** --- Node3D nodes receives this notification when they are registered to new :ref:`World3D<class_World3D>` resource.
  161. - **NOTIFICATION_EXIT_WORLD** = **42** --- Node3D nodes receives this notification when they are unregistered from current :ref:`World3D<class_World3D>` resource.
  162. - **NOTIFICATION_VISIBILITY_CHANGED** = **43** --- Node3D nodes receives this notification when their visibility changes.
  163. Property Descriptions
  164. ---------------------
  165. .. _class_Node3D_property_basis:
  166. - :ref:`Basis<class_Basis>` **basis**
  167. +----------+------------------+
  168. | *Setter* | set_basis(value) |
  169. +----------+------------------+
  170. | *Getter* | get_basis() |
  171. +----------+------------------+
  172. Direct access to the 3x3 basis of the :ref:`Transform3D<class_Transform3D>` property.
  173. ----
  174. .. _class_Node3D_property_global_transform:
  175. - :ref:`Transform3D<class_Transform3D>` **global_transform**
  176. +----------+-----------------------------+
  177. | *Setter* | set_global_transform(value) |
  178. +----------+-----------------------------+
  179. | *Getter* | get_global_transform() |
  180. +----------+-----------------------------+
  181. World3D space (global) :ref:`Transform3D<class_Transform3D>` of this node.
  182. ----
  183. .. _class_Node3D_property_position:
  184. - :ref:`Vector3<class_Vector3>` **position**
  185. +-----------+----------------------+
  186. | *Default* | ``Vector3(0, 0, 0)`` |
  187. +-----------+----------------------+
  188. | *Setter* | set_position(value) |
  189. +-----------+----------------------+
  190. | *Getter* | get_position() |
  191. +-----------+----------------------+
  192. Local position or translation of this node relative to the parent. This is equivalent to ``transform.origin``.
  193. ----
  194. .. _class_Node3D_property_quaternion:
  195. - :ref:`Quaternion<class_Quaternion>` **quaternion**
  196. +----------+-----------------------+
  197. | *Setter* | set_quaternion(value) |
  198. +----------+-----------------------+
  199. | *Getter* | get_quaternion() |
  200. +----------+-----------------------+
  201. Access to the node rotation as a :ref:`Quaternion<class_Quaternion>`. This property is ideal for tweening complex rotations.
  202. ----
  203. .. _class_Node3D_property_rotation:
  204. - :ref:`Vector3<class_Vector3>` **rotation**
  205. +-----------+----------------------+
  206. | *Default* | ``Vector3(0, 0, 0)`` |
  207. +-----------+----------------------+
  208. | *Setter* | set_rotation(value) |
  209. +-----------+----------------------+
  210. | *Getter* | get_rotation() |
  211. +-----------+----------------------+
  212. Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotaton in the order specified by the :ref:`rotation_order<class_Node3D_property_rotation_order>` property.
  213. **Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a :ref:`Vector3<class_Vector3>` data structure not because the rotation is a vector, but only because :ref:`Vector3<class_Vector3>` exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
  214. ----
  215. .. _class_Node3D_property_rotation_edit_mode:
  216. - :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` **rotation_edit_mode**
  217. +-----------+-------------------------------+
  218. | *Default* | ``0`` |
  219. +-----------+-------------------------------+
  220. | *Setter* | set_rotation_edit_mode(value) |
  221. +-----------+-------------------------------+
  222. | *Getter* | get_rotation_edit_mode() |
  223. +-----------+-------------------------------+
  224. Specify how rotation (and scale) will be presented in the editor.
  225. ----
  226. .. _class_Node3D_property_rotation_order:
  227. - :ref:`RotationOrder<enum_Node3D_RotationOrder>` **rotation_order**
  228. +-----------+---------------------------+
  229. | *Default* | ``2`` |
  230. +-----------+---------------------------+
  231. | *Setter* | set_rotation_order(value) |
  232. +-----------+---------------------------+
  233. | *Getter* | get_rotation_order() |
  234. +-----------+---------------------------+
  235. Specify the axis rotation order of the :ref:`rotation<class_Node3D_property_rotation>` property. The final orientation is constructed by rotating the Euler angles in the order specified by this property.
  236. ----
  237. .. _class_Node3D_property_scale:
  238. - :ref:`Vector3<class_Vector3>` **scale**
  239. +-----------+----------------------+
  240. | *Default* | ``Vector3(1, 1, 1)`` |
  241. +-----------+----------------------+
  242. | *Setter* | set_scale(value) |
  243. +-----------+----------------------+
  244. | *Getter* | get_scale() |
  245. +-----------+----------------------+
  246. Scale part of the local transformation.
  247. ----
  248. .. _class_Node3D_property_top_level:
  249. - :ref:`bool<class_bool>` **top_level**
  250. +-----------+-------------------------+
  251. | *Default* | ``false`` |
  252. +-----------+-------------------------+
  253. | *Setter* | set_as_top_level(value) |
  254. +-----------+-------------------------+
  255. | *Getter* | is_set_as_top_level() |
  256. +-----------+-------------------------+
  257. If ``true``, the node will not inherit its transformations from its parent. Node transformations are only in global space.
  258. ----
  259. .. _class_Node3D_property_transform:
  260. - :ref:`Transform3D<class_Transform3D>` **transform**
  261. +-----------+-----------------------------------------------------+
  262. | *Default* | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
  263. +-----------+-----------------------------------------------------+
  264. | *Setter* | set_transform(value) |
  265. +-----------+-----------------------------------------------------+
  266. | *Getter* | get_transform() |
  267. +-----------+-----------------------------------------------------+
  268. Local space :ref:`Transform3D<class_Transform3D>` of this node, with respect to the parent node.
  269. ----
  270. .. _class_Node3D_property_visibility_parent:
  271. - :ref:`NodePath<class_NodePath>` **visibility_parent**
  272. +-----------+------------------------------+
  273. | *Default* | ``NodePath("")`` |
  274. +-----------+------------------------------+
  275. | *Setter* | set_visibility_parent(value) |
  276. +-----------+------------------------------+
  277. | *Getter* | get_visibility_parent() |
  278. +-----------+------------------------------+
  279. Defines the visibility range parent for this node and its subtree. The visibility parent must be a GeometryInstance3D. Any visual instance will only be visible if the visibility parent (and all of its visibility ancestors) is hidden by being closer to the camera than its own :ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>`. Nodes hidden via the :ref:`visible<class_Node3D_property_visible>` property are essentially removed from the visibility dependency tree, so dependent instances will not take the hidden node or its ancestors into account.
  280. ----
  281. .. _class_Node3D_property_visible:
  282. - :ref:`bool<class_bool>` **visible**
  283. +-----------+--------------------+
  284. | *Default* | ``true`` |
  285. +-----------+--------------------+
  286. | *Setter* | set_visible(value) |
  287. +-----------+--------------------+
  288. | *Getter* | is_visible() |
  289. +-----------+--------------------+
  290. If ``true``, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, :ref:`is_visible_in_tree<class_Node3D_method_is_visible_in_tree>` must return ``true``).
  291. Method Descriptions
  292. -------------------
  293. .. _class_Node3D_method_add_gizmo:
  294. - void **add_gizmo** **(** :ref:`Node3DGizmo<class_Node3DGizmo>` gizmo **)**
  295. Attach a gizmo to this ``Node3D``.
  296. ----
  297. .. _class_Node3D_method_clear_gizmos:
  298. - void **clear_gizmos** **(** **)**
  299. Clear all gizmos attached to this ``Node3D``.
  300. ----
  301. .. _class_Node3D_method_clear_subgizmo_selection:
  302. - void **clear_subgizmo_selection** **(** **)**
  303. Clears subgizmo selection for this node in the editor. Useful when subgizmo IDs become invalid after a property change.
  304. ----
  305. .. _class_Node3D_method_force_update_transform:
  306. - void **force_update_transform** **(** **)**
  307. Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations.
  308. ----
  309. .. _class_Node3D_method_get_gizmos:
  310. - :ref:`Array<class_Array>` **get_gizmos** **(** **)** |const|
  311. Returns all the gizmos attached to this ``Node3D``.
  312. ----
  313. .. _class_Node3D_method_get_parent_node_3d:
  314. - :ref:`Node3D<class_Node3D>` **get_parent_node_3d** **(** **)** |const|
  315. Returns the parent ``Node3D``, or an empty :ref:`Object<class_Object>` if no parent exists or parent is not of type ``Node3D``.
  316. ----
  317. .. _class_Node3D_method_get_world_3d:
  318. - :ref:`World3D<class_World3D>` **get_world_3d** **(** **)** |const|
  319. Returns the current :ref:`World3D<class_World3D>` resource this ``Node3D`` node is registered to.
  320. ----
  321. .. _class_Node3D_method_global_rotate:
  322. - void **global_rotate** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  323. Rotates the global (world) transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians. The rotation axis is in global coordinate system.
  324. ----
  325. .. _class_Node3D_method_global_scale:
  326. - void **global_scale** **(** :ref:`Vector3<class_Vector3>` scale **)**
  327. Scales the global (world) transformation by the given :ref:`Vector3<class_Vector3>` scale factors.
  328. ----
  329. .. _class_Node3D_method_global_translate:
  330. - void **global_translate** **(** :ref:`Vector3<class_Vector3>` offset **)**
  331. Moves the global (world) transformation by :ref:`Vector3<class_Vector3>` offset. The offset is in global coordinate system.
  332. ----
  333. .. _class_Node3D_method_hide:
  334. - void **hide** **(** **)**
  335. Disables rendering of this node. Changes :ref:`visible<class_Node3D_property_visible>` to ``false``.
  336. ----
  337. .. _class_Node3D_method_is_local_transform_notification_enabled:
  338. - :ref:`bool<class_bool>` **is_local_transform_notification_enabled** **(** **)** |const|
  339. Returns whether node notifies about its local transformation changes. ``Node3D`` will not propagate this by default.
  340. ----
  341. .. _class_Node3D_method_is_scale_disabled:
  342. - :ref:`bool<class_bool>` **is_scale_disabled** **(** **)** |const|
  343. Returns whether this node uses a scale of ``(1, 1, 1)`` or its local transformation scale.
  344. ----
  345. .. _class_Node3D_method_is_transform_notification_enabled:
  346. - :ref:`bool<class_bool>` **is_transform_notification_enabled** **(** **)** |const|
  347. Returns whether the node notifies about its global and local transformation changes. ``Node3D`` will not propagate this by default.
  348. ----
  349. .. _class_Node3D_method_is_visible_in_tree:
  350. - :ref:`bool<class_bool>` **is_visible_in_tree** **(** **)** |const|
  351. Returns ``true`` if the node is present in the :ref:`SceneTree<class_SceneTree>`, its :ref:`visible<class_Node3D_property_visible>` property is ``true`` and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree.
  352. ----
  353. .. _class_Node3D_method_look_at:
  354. - void **look_at** **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0) **)**
  355. Rotates the node so that the local forward axis (-Z) points toward the ``target`` position.
  356. The local up axis (+Y) points as close to the ``up`` vector as possible while staying perpendicular to the local forward axis. The resulting transform is orthogonal, and the scale is preserved. Non-uniform scaling may not work correctly.
  357. The ``target`` position cannot be the same as the node's position, the ``up`` vector cannot be zero, and the direction from the node's position to the ``target`` vector cannot be parallel to the ``up`` vector.
  358. Operations take place in global space.
  359. ----
  360. .. _class_Node3D_method_look_at_from_position:
  361. - void **look_at_from_position** **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0) **)**
  362. Moves the node to the specified ``position``, and then rotates the node to point toward the ``target`` as per :ref:`look_at<class_Node3D_method_look_at>`. Operations take place in global space.
  363. ----
  364. .. _class_Node3D_method_orthonormalize:
  365. - void **orthonormalize** **(** **)**
  366. Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's :ref:`Transform3D<class_Transform3D>`.
  367. ----
  368. .. _class_Node3D_method_rotate:
  369. - void **rotate** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  370. Rotates the local transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians.
  371. ----
  372. .. _class_Node3D_method_rotate_object_local:
  373. - void **rotate_object_local** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  374. Rotates the local transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians. The rotation axis is in object-local coordinate system.
  375. ----
  376. .. _class_Node3D_method_rotate_x:
  377. - void **rotate_x** **(** :ref:`float<class_float>` angle **)**
  378. Rotates the local transformation around the X axis by angle in radians.
  379. ----
  380. .. _class_Node3D_method_rotate_y:
  381. - void **rotate_y** **(** :ref:`float<class_float>` angle **)**
  382. Rotates the local transformation around the Y axis by angle in radians.
  383. ----
  384. .. _class_Node3D_method_rotate_z:
  385. - void **rotate_z** **(** :ref:`float<class_float>` angle **)**
  386. Rotates the local transformation around the Z axis by angle in radians.
  387. ----
  388. .. _class_Node3D_method_scale_object_local:
  389. - void **scale_object_local** **(** :ref:`Vector3<class_Vector3>` scale **)**
  390. Scales the local transformation by given 3D scale factors in object-local coordinate system.
  391. ----
  392. .. _class_Node3D_method_set_disable_scale:
  393. - void **set_disable_scale** **(** :ref:`bool<class_bool>` disable **)**
  394. Sets whether the node uses a scale of ``(1, 1, 1)`` or its local transformation scale. Changes to the local transformation scale are preserved.
  395. ----
  396. .. _class_Node3D_method_set_identity:
  397. - void **set_identity** **(** **)**
  398. Reset all transformations for this node (sets its :ref:`Transform3D<class_Transform3D>` to the identity matrix).
  399. ----
  400. .. _class_Node3D_method_set_ignore_transform_notification:
  401. - void **set_ignore_transform_notification** **(** :ref:`bool<class_bool>` enabled **)**
  402. Sets whether the node ignores notification that its transformation (global or local) changed.
  403. ----
  404. .. _class_Node3D_method_set_notify_local_transform:
  405. - void **set_notify_local_transform** **(** :ref:`bool<class_bool>` enable **)**
  406. Sets whether the node notifies about its local transformation changes. ``Node3D`` will not propagate this by default.
  407. ----
  408. .. _class_Node3D_method_set_notify_transform:
  409. - void **set_notify_transform** **(** :ref:`bool<class_bool>` enable **)**
  410. Sets whether the node notifies about its global and local transformation changes. ``Node3D`` will not propagate this by default, unless it is in the editor context and it has a valid gizmo.
  411. ----
  412. .. _class_Node3D_method_set_subgizmo_selection:
  413. - void **set_subgizmo_selection** **(** :ref:`Node3DGizmo<class_Node3DGizmo>` gizmo, :ref:`int<class_int>` id, :ref:`Transform3D<class_Transform3D>` transform **)**
  414. Set subgizmo selection for this node in the editor.
  415. ----
  416. .. _class_Node3D_method_show:
  417. - void **show** **(** **)**
  418. Enables rendering of this node. Changes :ref:`visible<class_Node3D_property_visible>` to ``true``.
  419. ----
  420. .. _class_Node3D_method_to_global:
  421. - :ref:`Vector3<class_Vector3>` **to_global** **(** :ref:`Vector3<class_Vector3>` local_point **)** |const|
  422. Transforms ``local_point`` from this node's local space to world space.
  423. ----
  424. .. _class_Node3D_method_to_local:
  425. - :ref:`Vector3<class_Vector3>` **to_local** **(** :ref:`Vector3<class_Vector3>` global_point **)** |const|
  426. Transforms ``global_point`` from world space to this node's local space.
  427. ----
  428. .. _class_Node3D_method_translate:
  429. - void **translate** **(** :ref:`Vector3<class_Vector3>` offset **)**
  430. Changes the node's position by the given offset :ref:`Vector3<class_Vector3>`.
  431. Note that the translation ``offset`` is affected by the node's scale, so if scaled by e.g. ``(10, 1, 1)``, a translation by an offset of ``(2, 0, 0)`` would actually add 20 (``2 * 10``) to the X coordinate.
  432. ----
  433. .. _class_Node3D_method_translate_object_local:
  434. - void **translate_object_local** **(** :ref:`Vector3<class_Vector3>` offset **)**
  435. Changes the node's position by the given offset :ref:`Vector3<class_Vector3>` in local space.
  436. ----
  437. .. _class_Node3D_method_update_gizmos:
  438. - void **update_gizmos** **(** **)**
  439. Updates all the :ref:`Node3DGizmo<class_Node3DGizmo>`\ s attached to this node.
  440. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  441. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  442. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  443. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  444. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  445. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`