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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the bool.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_bool:
- bool
- ====
- Boolean built-in type.
- Description
- -----------
- Boolean is a built-in type. There are two boolean values: ``true`` and ``false``. You can think of it as a switch with on or off (1 or 0) setting. Booleans are used in programming for logic in condition statements, like ``if`` statements.
- Booleans can be directly used in ``if`` statements. The code below demonstrates this on the ``if can_shoot:`` line. You don't need to use ``== true``, you only need ``if can_shoot:``. Similarly, use ``if not can_shoot:`` rather than ``== false``.
- .. tabs::
- .. code-tab:: gdscript
- var _can_shoot = true
-
- func shoot():
- if _can_shoot:
- pass # Perform shooting actions here.
- .. code-tab:: csharp
- private bool _canShoot = true;
-
- public void Shoot()
- {
- if (_canShoot)
- {
- // Perform shooting actions here.
- }
- }
- The following code will only create a bullet if both conditions are met: action "shoot" is pressed and if ``can_shoot`` is ``true``.
- \ **Note:** ``Input.is_action_pressed("shoot")`` is also a boolean that is ``true`` when "shoot" is pressed and ``false`` when "shoot" isn't pressed.
- .. tabs::
- .. code-tab:: gdscript
- var _can_shoot = true
-
- func shoot():
- if _can_shoot and Input.is_action_pressed("shoot"):
- create_bullet()
- .. code-tab:: csharp
- private bool _canShoot = true;
-
- public void Shoot()
- {
- if (_canShoot && Input.IsActionPressed("shoot"))
- {
- CreateBullet();
- }
- }
- The following code will set ``can_shoot`` to ``false`` and start a timer. This will prevent player from shooting until the timer runs out. Next ``can_shoot`` will be set to ``true`` again allowing player to shoot once again.
- .. tabs::
- .. code-tab:: gdscript
- var _can_shoot = true
- @onready var _cool_down = $CoolDownTimer
-
- func shoot():
- if _can_shoot and Input.is_action_pressed("shoot"):
- create_bullet()
- _can_shoot = false
- _cool_down.start()
-
- func _on_CoolDownTimer_timeout():
- _can_shoot = true
- .. code-tab:: csharp
- private bool _canShoot = true;
- private Timer _coolDown;
-
- public override void _Ready()
- {
- _coolDown = GetNode<Timer>("CoolDownTimer");
- }
-
- public void Shoot()
- {
- if (_canShoot && Input.IsActionPressed("shoot"))
- {
- CreateBullet();
- _canShoot = false;
- _coolDown.Start();
- }
- }
-
- public void OnCoolDownTimerTimeout()
- {
- _canShoot = true;
- }
- Constructors
- ------------
- +-------------------------+-------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`bool<class_bool_constructor_bool>` **(** **)** |
- +-------------------------+-------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`bool<class_bool_constructor_bool>` **(** :ref:`bool<class_bool>` from **)** |
- +-------------------------+-------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`bool<class_bool_constructor_bool>` **(** :ref:`float<class_float>` from **)** |
- +-------------------------+-------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`bool<class_bool_constructor_bool>` **(** :ref:`int<class_int>` from **)** |
- +-------------------------+-------------------------------------------------------------------------------------+
- Operators
- ---------
- +-------------------------+--------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`operator !=<class_bool_operator_neq_bool>` **(** **)** |
- +-------------------------+--------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`operator !=<class_bool_operator_neq_bool>` **(** :ref:`bool<class_bool>` right **)** |
- +-------------------------+--------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`operator <<class_bool_operator_lt_bool>` **(** :ref:`bool<class_bool>` right **)** |
- +-------------------------+--------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`operator ==<class_bool_operator_eq_bool>` **(** **)** |
- +-------------------------+--------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`operator ==<class_bool_operator_eq_bool>` **(** :ref:`bool<class_bool>` right **)** |
- +-------------------------+--------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`operator ><class_bool_operator_gt_bool>` **(** :ref:`bool<class_bool>` right **)** |
- +-------------------------+--------------------------------------------------------------------------------------------+
- Constructor Descriptions
- ------------------------
- .. _class_bool_constructor_bool:
- - :ref:`bool<class_bool>` **bool** **(** **)**
- Constructs a default-initialized ``bool`` set to ``false``.
- ----
- - :ref:`bool<class_bool>` **bool** **(** :ref:`bool<class_bool>` from **)**
- Constructs a ``bool`` as a copy of the given ``bool``.
- ----
- - :ref:`bool<class_bool>` **bool** **(** :ref:`float<class_float>` from **)**
- Cast a :ref:`float<class_float>` value to a boolean value, this method will return ``false`` if ``0.0`` is passed in, and ``true`` for all other floats.
- ----
- - :ref:`bool<class_bool>` **bool** **(** :ref:`int<class_int>` from **)**
- Cast an :ref:`int<class_int>` value to a boolean value, this method will return ``false`` if ``0`` is passed in, and ``true`` for all other ints.
- Operator Descriptions
- ---------------------
- .. _class_bool_operator_neq_bool:
- - :ref:`bool<class_bool>` **operator !=** **(** **)**
- ----
- - :ref:`bool<class_bool>` **operator !=** **(** :ref:`bool<class_bool>` right **)**
- Returns ``true`` if two bools are different, i.e. one is ``true`` and the other is ``false``.
- ----
- .. _class_bool_operator_lt_bool:
- - :ref:`bool<class_bool>` **operator <** **(** :ref:`bool<class_bool>` right **)**
- Returns ``true`` if the left operand is ``false`` and the right operand is ``true``.
- ----
- .. _class_bool_operator_eq_bool:
- - :ref:`bool<class_bool>` **operator ==** **(** **)**
- Returns ``true`` if two bools are equal, i.e. both are ``true`` or both are ``false``.
- ----
- - :ref:`bool<class_bool>` **operator ==** **(** :ref:`bool<class_bool>` right **)**
- Returns ``true`` if two bools are equal, i.e. both are ``true`` or both are ``false``.
- ----
- .. _class_bool_operator_gt_bool:
- - :ref:`bool<class_bool>` **operator >** **(** :ref:`bool<class_bool>` right **)**
- Returns ``true`` if the left operand is ``true`` and the right operand is ``false``.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|