class_boxmesh.rst 4.8 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the BoxMesh.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_BoxMesh:
  6. BoxMesh
  7. =======
  8. **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. Generate an axis-aligned box :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
  10. Description
  11. -----------
  12. Generate an axis-aligned box :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
  13. The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to ``Vector3(3, 2, 1)``.
  14. \ **Note:** When using a large textured ``BoxMesh`` (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_BoxMesh_property_subdivide_depth>`, :ref:`subdivide_height<class_BoxMesh_property_subdivide_height>` and :ref:`subdivide_width<class_BoxMesh_property_subdivide_width>` until you no longer notice UV jittering.
  15. Properties
  16. ----------
  17. +-------------------------------+------------------------------------------------------------------+----------------------+
  18. | :ref:`Vector3<class_Vector3>` | :ref:`size<class_BoxMesh_property_size>` | ``Vector3(1, 1, 1)`` |
  19. +-------------------------------+------------------------------------------------------------------+----------------------+
  20. | :ref:`int<class_int>` | :ref:`subdivide_depth<class_BoxMesh_property_subdivide_depth>` | ``0`` |
  21. +-------------------------------+------------------------------------------------------------------+----------------------+
  22. | :ref:`int<class_int>` | :ref:`subdivide_height<class_BoxMesh_property_subdivide_height>` | ``0`` |
  23. +-------------------------------+------------------------------------------------------------------+----------------------+
  24. | :ref:`int<class_int>` | :ref:`subdivide_width<class_BoxMesh_property_subdivide_width>` | ``0`` |
  25. +-------------------------------+------------------------------------------------------------------+----------------------+
  26. Property Descriptions
  27. ---------------------
  28. .. _class_BoxMesh_property_size:
  29. - :ref:`Vector3<class_Vector3>` **size**
  30. +-----------+----------------------+
  31. | *Default* | ``Vector3(1, 1, 1)`` |
  32. +-----------+----------------------+
  33. | *Setter* | set_size(value) |
  34. +-----------+----------------------+
  35. | *Getter* | get_size() |
  36. +-----------+----------------------+
  37. The box's width, height and depth.
  38. ----
  39. .. _class_BoxMesh_property_subdivide_depth:
  40. - :ref:`int<class_int>` **subdivide_depth**
  41. +-----------+----------------------------+
  42. | *Default* | ``0`` |
  43. +-----------+----------------------------+
  44. | *Setter* | set_subdivide_depth(value) |
  45. +-----------+----------------------------+
  46. | *Getter* | get_subdivide_depth() |
  47. +-----------+----------------------------+
  48. Number of extra edge loops inserted along the Z axis.
  49. ----
  50. .. _class_BoxMesh_property_subdivide_height:
  51. - :ref:`int<class_int>` **subdivide_height**
  52. +-----------+-----------------------------+
  53. | *Default* | ``0`` |
  54. +-----------+-----------------------------+
  55. | *Setter* | set_subdivide_height(value) |
  56. +-----------+-----------------------------+
  57. | *Getter* | get_subdivide_height() |
  58. +-----------+-----------------------------+
  59. Number of extra edge loops inserted along the Y axis.
  60. ----
  61. .. _class_BoxMesh_property_subdivide_width:
  62. - :ref:`int<class_int>` **subdivide_width**
  63. +-----------+----------------------------+
  64. | *Default* | ``0`` |
  65. +-----------+----------------------------+
  66. | *Setter* | set_subdivide_width(value) |
  67. +-----------+----------------------------+
  68. | *Getter* | get_subdivide_width() |
  69. +-----------+----------------------------+
  70. Number of extra edge loops inserted along the X axis.
  71. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  72. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  73. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  74. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  75. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  76. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`