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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CharFXTransform.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CharFXTransform:
- CharFXTransform
- ===============
- **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Controls how an individual character will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
- Description
- -----------
- By setting various properties on this object, you can control how individual characters will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
- Tutorials
- ---------
- - :doc:`BBCode in RichTextLabel <../tutorials/ui/bbcode_in_richtextlabel>`
- - `RichTextEffect test project (third-party) <https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project>`__
- Properties
- ----------
- +-------------------------------------+------------------------------------------------------------------+-----------------------+
- | :ref:`Color<class_Color>` | :ref:`color<class_CharFXTransform_property_color>` | ``Color(0, 0, 0, 1)`` |
- +-------------------------------------+------------------------------------------------------------------+-----------------------+
- | :ref:`float<class_float>` | :ref:`elapsed_time<class_CharFXTransform_property_elapsed_time>` | ``0.0`` |
- +-------------------------------------+------------------------------------------------------------------+-----------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`env<class_CharFXTransform_property_env>` | ``{}`` |
- +-------------------------------------+------------------------------------------------------------------+-----------------------+
- | :ref:`RID<class_RID>` | :ref:`font<class_CharFXTransform_property_font>` | |
- +-------------------------------------+------------------------------------------------------------------+-----------------------+
- | :ref:`int<class_int>` | :ref:`glyph_count<class_CharFXTransform_property_glyph_count>` | ``0`` |
- +-------------------------------------+------------------------------------------------------------------+-----------------------+
- | :ref:`int<class_int>` | :ref:`glyph_flags<class_CharFXTransform_property_glyph_flags>` | ``0`` |
- +-------------------------------------+------------------------------------------------------------------+-----------------------+
- | :ref:`int<class_int>` | :ref:`glyph_index<class_CharFXTransform_property_glyph_index>` | ``0`` |
- +-------------------------------------+------------------------------------------------------------------+-----------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CharFXTransform_property_offset>` | ``Vector2(0, 0)`` |
- +-------------------------------------+------------------------------------------------------------------+-----------------------+
- | :ref:`bool<class_bool>` | :ref:`outline<class_CharFXTransform_property_outline>` | ``false`` |
- +-------------------------------------+------------------------------------------------------------------+-----------------------+
- | :ref:`Vector2i<class_Vector2i>` | :ref:`range<class_CharFXTransform_property_range>` | ``Vector2i(0, 0)`` |
- +-------------------------------------+------------------------------------------------------------------+-----------------------+
- | :ref:`bool<class_bool>` | :ref:`visible<class_CharFXTransform_property_visible>` | ``true`` |
- +-------------------------------------+------------------------------------------------------------------+-----------------------+
- Property Descriptions
- ---------------------
- .. _class_CharFXTransform_property_color:
- - :ref:`Color<class_Color>` **color**
- +-----------+-----------------------+
- | *Default* | ``Color(0, 0, 0, 1)`` |
- +-----------+-----------------------+
- | *Setter* | set_color(value) |
- +-----------+-----------------------+
- | *Getter* | get_color() |
- +-----------+-----------------------+
- The color the character will be drawn with.
- ----
- .. _class_CharFXTransform_property_elapsed_time:
- - :ref:`float<class_float>` **elapsed_time**
- +-----------+-------------------------+
- | *Default* | ``0.0`` |
- +-----------+-------------------------+
- | *Setter* | set_elapsed_time(value) |
- +-----------+-------------------------+
- | *Getter* | get_elapsed_time() |
- +-----------+-------------------------+
- The time elapsed since the :ref:`RichTextLabel<class_RichTextLabel>` was added to the scene tree (in seconds). Time stops when the :ref:`RichTextLabel<class_RichTextLabel>` is paused (see :ref:`Node.process_mode<class_Node_property_process_mode>`). Resets when the text in the :ref:`RichTextLabel<class_RichTextLabel>` is changed.
- \ **Note:** Time still passes while the :ref:`RichTextLabel<class_RichTextLabel>` is hidden.
- ----
- .. _class_CharFXTransform_property_env:
- - :ref:`Dictionary<class_Dictionary>` **env**
- +-----------+------------------------+
- | *Default* | ``{}`` |
- +-----------+------------------------+
- | *Setter* | set_environment(value) |
- +-----------+------------------------+
- | *Getter* | get_environment() |
- +-----------+------------------------+
- Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as :ref:`bool<class_bool>`, :ref:`int<class_int>` or :ref:`float<class_float>`, they will be converted automatically. Color codes in the form ``#rrggbb`` or ``#rgb`` will be converted to an opaque :ref:`Color<class_Color>`. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
- For example, the opening BBCode tag ``[example foo=hello bar=true baz=42 color=#ffffff]`` will map to the following :ref:`Dictionary<class_Dictionary>`:
- ::
- {"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)}
- ----
- .. _class_CharFXTransform_property_font:
- - :ref:`RID<class_RID>` **font**
- +----------+-----------------+
- | *Setter* | set_font(value) |
- +----------+-----------------+
- | *Getter* | get_font() |
- +----------+-----------------+
- Font resource used to render glyph.
- ----
- .. _class_CharFXTransform_property_glyph_count:
- - :ref:`int<class_int>` **glyph_count**
- +-----------+------------------------+
- | *Default* | ``0`` |
- +-----------+------------------------+
- | *Setter* | set_glyph_count(value) |
- +-----------+------------------------+
- | *Getter* | get_glyph_count() |
- +-----------+------------------------+
- Number of glyphs in the grapheme cluster. This value is set in the first glyph of a cluster. Setting this property won't affect drawing.
- ----
- .. _class_CharFXTransform_property_glyph_flags:
- - :ref:`int<class_int>` **glyph_flags**
- +-----------+------------------------+
- | *Default* | ``0`` |
- +-----------+------------------------+
- | *Setter* | set_glyph_flags(value) |
- +-----------+------------------------+
- | *Getter* | get_glyph_flags() |
- +-----------+------------------------+
- Glyph flags. See :ref:`GraphemeFlag<enum_TextServer_GraphemeFlag>` for more info. Setting this property won't affect drawing.
- ----
- .. _class_CharFXTransform_property_glyph_index:
- - :ref:`int<class_int>` **glyph_index**
- +-----------+------------------------+
- | *Default* | ``0`` |
- +-----------+------------------------+
- | *Setter* | set_glyph_index(value) |
- +-----------+------------------------+
- | *Getter* | get_glyph_index() |
- +-----------+------------------------+
- Font specific glyph index.
- ----
- .. _class_CharFXTransform_property_offset:
- - :ref:`Vector2<class_Vector2>` **offset**
- +-----------+-------------------+
- | *Default* | ``Vector2(0, 0)`` |
- +-----------+-------------------+
- | *Setter* | set_offset(value) |
- +-----------+-------------------+
- | *Getter* | get_offset() |
- +-----------+-------------------+
- The position offset the character will be drawn with (in pixels).
- ----
- .. _class_CharFXTransform_property_outline:
- - :ref:`bool<class_bool>` **outline**
- +-----------+--------------------+
- | *Default* | ``false`` |
- +-----------+--------------------+
- | *Setter* | set_outline(value) |
- +-----------+--------------------+
- | *Getter* | is_outline() |
- +-----------+--------------------+
- If ``true``, FX transform is called for outline drawing. Setting this property won't affect drawing.
- ----
- .. _class_CharFXTransform_property_range:
- - :ref:`Vector2i<class_Vector2i>` **range**
- +-----------+--------------------+
- | *Default* | ``Vector2i(0, 0)`` |
- +-----------+--------------------+
- | *Setter* | set_range(value) |
- +-----------+--------------------+
- | *Getter* | get_range() |
- +-----------+--------------------+
- Absolute character range in the string, corresponding to the glyph. Setting this property won't affect drawing.
- ----
- .. _class_CharFXTransform_property_visible:
- - :ref:`bool<class_bool>` **visible**
- +-----------+-----------------------+
- | *Default* | ``true`` |
- +-----------+-----------------------+
- | *Setter* | set_visibility(value) |
- +-----------+-----------------------+
- | *Getter* | is_visible() |
- +-----------+-----------------------+
- If ``true``, the character will be drawn. If ``false``, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their :ref:`color<class_CharFXTransform_property_color>` to ``Color(1, 1, 1, 0)`` instead.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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