class_csgmesh3d.rst 3.5 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the CSGMesh3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_CSGMesh3D:
  6. CSGMesh3D
  7. =========
  8. **Inherits:** :ref:`CSGPrimitive3D<class_CSGPrimitive3D>` **<** :ref:`CSGShape3D<class_CSGShape3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. A CSG Mesh shape that uses a mesh resource.
  10. Description
  11. -----------
  12. This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also :ref:`CSGPolygon3D<class_CSGPolygon3D>` for drawing 2D extruded polygons to be used as CSG nodes.
  13. \ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance3D<class_MeshInstance3D>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
  14. Tutorials
  15. ---------
  16. - :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>`
  17. Properties
  18. ----------
  19. +---------------------------------+----------------------------------------------------+
  20. | :ref:`Material<class_Material>` | :ref:`material<class_CSGMesh3D_property_material>` |
  21. +---------------------------------+----------------------------------------------------+
  22. | :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_CSGMesh3D_property_mesh>` |
  23. +---------------------------------+----------------------------------------------------+
  24. Property Descriptions
  25. ---------------------
  26. .. _class_CSGMesh3D_property_material:
  27. - :ref:`Material<class_Material>` **material**
  28. +----------+---------------------+
  29. | *Setter* | set_material(value) |
  30. +----------+---------------------+
  31. | *Getter* | get_material() |
  32. +----------+---------------------+
  33. The :ref:`Material<class_Material>` used in drawing the CSG shape.
  34. ----
  35. .. _class_CSGMesh3D_property_mesh:
  36. - :ref:`Mesh<class_Mesh>` **mesh**
  37. +----------+-----------------+
  38. | *Setter* | set_mesh(value) |
  39. +----------+-----------------+
  40. | *Getter* | get_mesh() |
  41. +----------+-----------------+
  42. The :ref:`Mesh<class_Mesh>` resource to use as a CSG shape.
  43. \ **Note:** When using an :ref:`ArrayMesh<class_ArrayMesh>`, avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel.
  44. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  45. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  46. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  47. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  48. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  49. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`