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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the FogMaterial.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_FogMaterial:
- FogMaterial
- ===========
- **Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- :ref:`Material<class_Material>` used with a :ref:`FogVolume<class_FogVolume>` to draw things with the volumetric fog effect.
- Description
- -----------
- A :ref:`Material<class_Material>` resource that can be used by :ref:`FogVolume<class_FogVolume>`\ s to draw volumetric effects.
- Properties
- ----------
- +-----------------------------------+--------------------------------------------------------------------+-----------------------+
- | :ref:`Color<class_Color>` | :ref:`albedo<class_FogMaterial_property_albedo>` | ``Color(1, 1, 1, 1)`` |
- +-----------------------------------+--------------------------------------------------------------------+-----------------------+
- | :ref:`float<class_float>` | :ref:`density<class_FogMaterial_property_density>` | ``1.0`` |
- +-----------------------------------+--------------------------------------------------------------------+-----------------------+
- | :ref:`Texture3D<class_Texture3D>` | :ref:`density_texture<class_FogMaterial_property_density_texture>` | |
- +-----------------------------------+--------------------------------------------------------------------+-----------------------+
- | :ref:`float<class_float>` | :ref:`edge_fade<class_FogMaterial_property_edge_fade>` | ``0.1`` |
- +-----------------------------------+--------------------------------------------------------------------+-----------------------+
- | :ref:`Color<class_Color>` | :ref:`emission<class_FogMaterial_property_emission>` | ``Color(0, 0, 0, 1)`` |
- +-----------------------------------+--------------------------------------------------------------------+-----------------------+
- | :ref:`float<class_float>` | :ref:`height_falloff<class_FogMaterial_property_height_falloff>` | ``0.0`` |
- +-----------------------------------+--------------------------------------------------------------------+-----------------------+
- Property Descriptions
- ---------------------
- .. _class_FogMaterial_property_albedo:
- - :ref:`Color<class_Color>` **albedo**
- +-----------+-----------------------+
- | *Default* | ``Color(1, 1, 1, 1)`` |
- +-----------+-----------------------+
- | *Setter* | set_albedo(value) |
- +-----------+-----------------------+
- | *Getter* | get_albedo() |
- +-----------+-----------------------+
- Sets the single-scattering :ref:`Color<class_Color>` of the :ref:`FogVolume<class_FogVolume>`. Internally :ref:`albedo<class_FogMaterial_property_albedo>` is converted into single-scattering which is additively blended with other :ref:`FogVolume<class_FogVolume>`\ s and the :ref:`Environment.volumetric_fog_albedo<class_Environment_property_volumetric_fog_albedo>`.
- ----
- .. _class_FogMaterial_property_density:
- - :ref:`float<class_float>` **density**
- +-----------+--------------------+
- | *Default* | ``1.0`` |
- +-----------+--------------------+
- | *Setter* | set_density(value) |
- +-----------+--------------------+
- | *Getter* | get_density() |
- +-----------+--------------------+
- Sets the density of the :ref:`FogVolume<class_FogVolume>`. Denser objects are more opaque, but may suffer from under-sampling artifacts that look like stripes.
- ----
- .. _class_FogMaterial_property_density_texture:
- - :ref:`Texture3D<class_Texture3D>` **density_texture**
- +----------+----------------------------+
- | *Setter* | set_density_texture(value) |
- +----------+----------------------------+
- | *Getter* | get_density_texture() |
- +----------+----------------------------+
- Sets a 3D texture that is used to scale the :ref:`density<class_FogMaterial_property_density>` of the :ref:`FogVolume<class_FogVolume>`.
- ----
- .. _class_FogMaterial_property_edge_fade:
- - :ref:`float<class_float>` **edge_fade**
- +-----------+----------------------+
- | *Default* | ``0.1`` |
- +-----------+----------------------+
- | *Setter* | set_edge_fade(value) |
- +-----------+----------------------+
- | *Getter* | get_edge_fade() |
- +-----------+----------------------+
- Sets the hardness of the edges of the :ref:`FogVolume<class_FogVolume>`. A higher number will result in softer edges while a lower number will result in harder edges.
- ----
- .. _class_FogMaterial_property_emission:
- - :ref:`Color<class_Color>` **emission**
- +-----------+-----------------------+
- | *Default* | ``Color(0, 0, 0, 1)`` |
- +-----------+-----------------------+
- | *Setter* | set_emission(value) |
- +-----------+-----------------------+
- | *Getter* | get_emission() |
- +-----------+-----------------------+
- Sets the :ref:`Color<class_Color>` of the light emitted by the :ref:`FogVolume<class_FogVolume>`. Emitted light will not cast light or shadows on other objects, but can be useful for modulating the :ref:`Color<class_Color>` of the :ref:`FogVolume<class_FogVolume>` independently from light sources.
- ----
- .. _class_FogMaterial_property_height_falloff:
- - :ref:`float<class_float>` **height_falloff**
- +-----------+---------------------------+
- | *Default* | ``0.0`` |
- +-----------+---------------------------+
- | *Setter* | set_height_falloff(value) |
- +-----------+---------------------------+
- | *Getter* | get_height_falloff() |
- +-----------+---------------------------+
- Sets the rate by which the height-based fog decreases in density as height increases in world space. A high falloff will result in a sharp transition, while a low falloff will result in a smoother transition. A value of ``0`` results in uniform-density fog. The height threshold is determined by the height of the associated :ref:`FogVolume<class_FogVolume>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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