class_fogmaterial.rst 6.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the FogMaterial.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_FogMaterial:
  6. FogMaterial
  7. ===========
  8. **Inherits:** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. :ref:`Material<class_Material>` used with a :ref:`FogVolume<class_FogVolume>` to draw things with the volumetric fog effect.
  10. Description
  11. -----------
  12. A :ref:`Material<class_Material>` resource that can be used by :ref:`FogVolume<class_FogVolume>`\ s to draw volumetric effects.
  13. Properties
  14. ----------
  15. +-----------------------------------+--------------------------------------------------------------------+-----------------------+
  16. | :ref:`Color<class_Color>` | :ref:`albedo<class_FogMaterial_property_albedo>` | ``Color(1, 1, 1, 1)`` |
  17. +-----------------------------------+--------------------------------------------------------------------+-----------------------+
  18. | :ref:`float<class_float>` | :ref:`density<class_FogMaterial_property_density>` | ``1.0`` |
  19. +-----------------------------------+--------------------------------------------------------------------+-----------------------+
  20. | :ref:`Texture3D<class_Texture3D>` | :ref:`density_texture<class_FogMaterial_property_density_texture>` | |
  21. +-----------------------------------+--------------------------------------------------------------------+-----------------------+
  22. | :ref:`float<class_float>` | :ref:`edge_fade<class_FogMaterial_property_edge_fade>` | ``0.1`` |
  23. +-----------------------------------+--------------------------------------------------------------------+-----------------------+
  24. | :ref:`Color<class_Color>` | :ref:`emission<class_FogMaterial_property_emission>` | ``Color(0, 0, 0, 1)`` |
  25. +-----------------------------------+--------------------------------------------------------------------+-----------------------+
  26. | :ref:`float<class_float>` | :ref:`height_falloff<class_FogMaterial_property_height_falloff>` | ``0.0`` |
  27. +-----------------------------------+--------------------------------------------------------------------+-----------------------+
  28. Property Descriptions
  29. ---------------------
  30. .. _class_FogMaterial_property_albedo:
  31. - :ref:`Color<class_Color>` **albedo**
  32. +-----------+-----------------------+
  33. | *Default* | ``Color(1, 1, 1, 1)`` |
  34. +-----------+-----------------------+
  35. | *Setter* | set_albedo(value) |
  36. +-----------+-----------------------+
  37. | *Getter* | get_albedo() |
  38. +-----------+-----------------------+
  39. Sets the single-scattering :ref:`Color<class_Color>` of the :ref:`FogVolume<class_FogVolume>`. Internally :ref:`albedo<class_FogMaterial_property_albedo>` is converted into single-scattering which is additively blended with other :ref:`FogVolume<class_FogVolume>`\ s and the :ref:`Environment.volumetric_fog_albedo<class_Environment_property_volumetric_fog_albedo>`.
  40. ----
  41. .. _class_FogMaterial_property_density:
  42. - :ref:`float<class_float>` **density**
  43. +-----------+--------------------+
  44. | *Default* | ``1.0`` |
  45. +-----------+--------------------+
  46. | *Setter* | set_density(value) |
  47. +-----------+--------------------+
  48. | *Getter* | get_density() |
  49. +-----------+--------------------+
  50. Sets the density of the :ref:`FogVolume<class_FogVolume>`. Denser objects are more opaque, but may suffer from under-sampling artifacts that look like stripes.
  51. ----
  52. .. _class_FogMaterial_property_density_texture:
  53. - :ref:`Texture3D<class_Texture3D>` **density_texture**
  54. +----------+----------------------------+
  55. | *Setter* | set_density_texture(value) |
  56. +----------+----------------------------+
  57. | *Getter* | get_density_texture() |
  58. +----------+----------------------------+
  59. Sets a 3D texture that is used to scale the :ref:`density<class_FogMaterial_property_density>` of the :ref:`FogVolume<class_FogVolume>`.
  60. ----
  61. .. _class_FogMaterial_property_edge_fade:
  62. - :ref:`float<class_float>` **edge_fade**
  63. +-----------+----------------------+
  64. | *Default* | ``0.1`` |
  65. +-----------+----------------------+
  66. | *Setter* | set_edge_fade(value) |
  67. +-----------+----------------------+
  68. | *Getter* | get_edge_fade() |
  69. +-----------+----------------------+
  70. Sets the hardness of the edges of the :ref:`FogVolume<class_FogVolume>`. A higher number will result in softer edges while a lower number will result in harder edges.
  71. ----
  72. .. _class_FogMaterial_property_emission:
  73. - :ref:`Color<class_Color>` **emission**
  74. +-----------+-----------------------+
  75. | *Default* | ``Color(0, 0, 0, 1)`` |
  76. +-----------+-----------------------+
  77. | *Setter* | set_emission(value) |
  78. +-----------+-----------------------+
  79. | *Getter* | get_emission() |
  80. +-----------+-----------------------+
  81. Sets the :ref:`Color<class_Color>` of the light emitted by the :ref:`FogVolume<class_FogVolume>`. Emitted light will not cast light or shadows on other objects, but can be useful for modulating the :ref:`Color<class_Color>` of the :ref:`FogVolume<class_FogVolume>` independently from light sources.
  82. ----
  83. .. _class_FogMaterial_property_height_falloff:
  84. - :ref:`float<class_float>` **height_falloff**
  85. +-----------+---------------------------+
  86. | *Default* | ``0.0`` |
  87. +-----------+---------------------------+
  88. | *Setter* | set_height_falloff(value) |
  89. +-----------+---------------------------+
  90. | *Getter* | get_height_falloff() |
  91. +-----------+---------------------------+
  92. Sets the rate by which the height-based fog decreases in density as height increases in world space. A high falloff will result in a sharp transition, while a low falloff will result in a smoother transition. A value of ``0`` results in uniform-density fog. The height threshold is determined by the height of the associated :ref:`FogVolume<class_FogVolume>`.
  93. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  94. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  95. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  96. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  97. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  98. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`