class_gltfstate.rst 23 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the GLTFState.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_GLTFState:
  6. GLTFState
  7. =========
  8. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. Properties
  10. ----------
  11. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  12. | :ref:`Array<class_Array>` | :ref:`buffers<class_GLTFState_property_buffers>` | ``[]`` |
  13. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  14. | :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`glb_data<class_GLTFState_property_glb_data>` | ``PackedByteArray()`` |
  15. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  16. | :ref:`Dictionary<class_Dictionary>` | :ref:`json<class_GLTFState_property_json>` | ``{}`` |
  17. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  18. | :ref:`int<class_int>` | :ref:`major_version<class_GLTFState_property_major_version>` | ``0`` |
  19. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  20. | :ref:`int<class_int>` | :ref:`minor_version<class_GLTFState_property_minor_version>` | ``0`` |
  21. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  22. | :ref:`Array<class_Array>` | :ref:`root_nodes<class_GLTFState_property_root_nodes>` | ``[]`` |
  23. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  24. | :ref:`String<class_String>` | :ref:`scene_name<class_GLTFState_property_scene_name>` | ``""`` |
  25. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  26. | :ref:`bool<class_bool>` | :ref:`use_named_skin_binds<class_GLTFState_property_use_named_skin_binds>` | ``false`` |
  27. +-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  28. Methods
  29. -------
  30. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`Array<class_Array>` | :ref:`get_accessors<class_GLTFState_method_get_accessors>` **(** **)** |
  32. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`AnimationPlayer<class_AnimationPlayer>` | :ref:`get_animation_player<class_GLTFState_method_get_animation_player>` **(** :ref:`int<class_int>` idx **)** |
  34. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`int<class_int>` | :ref:`get_animation_players_count<class_GLTFState_method_get_animation_players_count>` **(** :ref:`int<class_int>` idx **)** |
  36. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`Array<class_Array>` | :ref:`get_animations<class_GLTFState_method_get_animations>` **(** **)** |
  38. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`Array<class_Array>` | :ref:`get_buffer_views<class_GLTFState_method_get_buffer_views>` **(** **)** |
  40. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`Array<class_Array>` | :ref:`get_cameras<class_GLTFState_method_get_cameras>` **(** **)** |
  42. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`Array<class_Array>` | :ref:`get_images<class_GLTFState_method_get_images>` **(** **)** |
  44. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Array<class_Array>` | :ref:`get_lights<class_GLTFState_method_get_lights>` **(** **)** |
  46. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`Array<class_Array>` | :ref:`get_materials<class_GLTFState_method_get_materials>` **(** **)** |
  48. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`Array<class_Array>` | :ref:`get_meshes<class_GLTFState_method_get_meshes>` **(** **)** |
  50. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Array<class_Array>` | :ref:`get_nodes<class_GLTFState_method_get_nodes>` **(** **)** |
  52. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`Node<class_Node>` | :ref:`get_scene_node<class_GLTFState_method_get_scene_node>` **(** :ref:`int<class_int>` idx **)** |
  54. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`Dictionary<class_Dictionary>` | :ref:`get_skeleton_to_node<class_GLTFState_method_get_skeleton_to_node>` **(** **)** |
  56. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`Array<class_Array>` | :ref:`get_skeletons<class_GLTFState_method_get_skeletons>` **(** **)** |
  58. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Array<class_Array>` | :ref:`get_skins<class_GLTFState_method_get_skins>` **(** **)** |
  60. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Array<class_Array>` | :ref:`get_textures<class_GLTFState_method_get_textures>` **(** **)** |
  62. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Array<class_Array>` | :ref:`get_unique_animation_names<class_GLTFState_method_get_unique_animation_names>` **(** **)** |
  64. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Array<class_Array>` | :ref:`get_unique_names<class_GLTFState_method_get_unique_names>` **(** **)** |
  66. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`set_accessors<class_GLTFState_method_set_accessors>` **(** :ref:`Array<class_Array>` accessors **)** |
  68. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | void | :ref:`set_animations<class_GLTFState_method_set_animations>` **(** :ref:`Array<class_Array>` animations **)** |
  70. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | void | :ref:`set_buffer_views<class_GLTFState_method_set_buffer_views>` **(** :ref:`Array<class_Array>` buffer_views **)** |
  72. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | void | :ref:`set_cameras<class_GLTFState_method_set_cameras>` **(** :ref:`Array<class_Array>` cameras **)** |
  74. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | void | :ref:`set_images<class_GLTFState_method_set_images>` **(** :ref:`Array<class_Array>` images **)** |
  76. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | void | :ref:`set_lights<class_GLTFState_method_set_lights>` **(** :ref:`Array<class_Array>` lights **)** |
  78. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | void | :ref:`set_materials<class_GLTFState_method_set_materials>` **(** :ref:`Array<class_Array>` materials **)** |
  80. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | void | :ref:`set_meshes<class_GLTFState_method_set_meshes>` **(** :ref:`Array<class_Array>` meshes **)** |
  82. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | void | :ref:`set_nodes<class_GLTFState_method_set_nodes>` **(** :ref:`Array<class_Array>` nodes **)** |
  84. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | void | :ref:`set_skeleton_to_node<class_GLTFState_method_set_skeleton_to_node>` **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)** |
  86. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | void | :ref:`set_skeletons<class_GLTFState_method_set_skeletons>` **(** :ref:`Array<class_Array>` skeletons **)** |
  88. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | void | :ref:`set_skins<class_GLTFState_method_set_skins>` **(** :ref:`Array<class_Array>` skins **)** |
  90. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | void | :ref:`set_textures<class_GLTFState_method_set_textures>` **(** :ref:`Array<class_Array>` textures **)** |
  92. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | void | :ref:`set_unique_animation_names<class_GLTFState_method_set_unique_animation_names>` **(** :ref:`Array<class_Array>` unique_animation_names **)** |
  94. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | void | :ref:`set_unique_names<class_GLTFState_method_set_unique_names>` **(** :ref:`Array<class_Array>` unique_names **)** |
  96. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
  97. Property Descriptions
  98. ---------------------
  99. .. _class_GLTFState_property_buffers:
  100. - :ref:`Array<class_Array>` **buffers**
  101. +-----------+--------------------+
  102. | *Default* | ``[]`` |
  103. +-----------+--------------------+
  104. | *Setter* | set_buffers(value) |
  105. +-----------+--------------------+
  106. | *Getter* | get_buffers() |
  107. +-----------+--------------------+
  108. ----
  109. .. _class_GLTFState_property_glb_data:
  110. - :ref:`PackedByteArray<class_PackedByteArray>` **glb_data**
  111. +-----------+-----------------------+
  112. | *Default* | ``PackedByteArray()`` |
  113. +-----------+-----------------------+
  114. | *Setter* | set_glb_data(value) |
  115. +-----------+-----------------------+
  116. | *Getter* | get_glb_data() |
  117. +-----------+-----------------------+
  118. ----
  119. .. _class_GLTFState_property_json:
  120. - :ref:`Dictionary<class_Dictionary>` **json**
  121. +-----------+-----------------+
  122. | *Default* | ``{}`` |
  123. +-----------+-----------------+
  124. | *Setter* | set_json(value) |
  125. +-----------+-----------------+
  126. | *Getter* | get_json() |
  127. +-----------+-----------------+
  128. ----
  129. .. _class_GLTFState_property_major_version:
  130. - :ref:`int<class_int>` **major_version**
  131. +-----------+--------------------------+
  132. | *Default* | ``0`` |
  133. +-----------+--------------------------+
  134. | *Setter* | set_major_version(value) |
  135. +-----------+--------------------------+
  136. | *Getter* | get_major_version() |
  137. +-----------+--------------------------+
  138. ----
  139. .. _class_GLTFState_property_minor_version:
  140. - :ref:`int<class_int>` **minor_version**
  141. +-----------+--------------------------+
  142. | *Default* | ``0`` |
  143. +-----------+--------------------------+
  144. | *Setter* | set_minor_version(value) |
  145. +-----------+--------------------------+
  146. | *Getter* | get_minor_version() |
  147. +-----------+--------------------------+
  148. ----
  149. .. _class_GLTFState_property_root_nodes:
  150. - :ref:`Array<class_Array>` **root_nodes**
  151. +-----------+-----------------------+
  152. | *Default* | ``[]`` |
  153. +-----------+-----------------------+
  154. | *Setter* | set_root_nodes(value) |
  155. +-----------+-----------------------+
  156. | *Getter* | get_root_nodes() |
  157. +-----------+-----------------------+
  158. ----
  159. .. _class_GLTFState_property_scene_name:
  160. - :ref:`String<class_String>` **scene_name**
  161. +-----------+-----------------------+
  162. | *Default* | ``""`` |
  163. +-----------+-----------------------+
  164. | *Setter* | set_scene_name(value) |
  165. +-----------+-----------------------+
  166. | *Getter* | get_scene_name() |
  167. +-----------+-----------------------+
  168. ----
  169. .. _class_GLTFState_property_use_named_skin_binds:
  170. - :ref:`bool<class_bool>` **use_named_skin_binds**
  171. +-----------+---------------------------------+
  172. | *Default* | ``false`` |
  173. +-----------+---------------------------------+
  174. | *Setter* | set_use_named_skin_binds(value) |
  175. +-----------+---------------------------------+
  176. | *Getter* | get_use_named_skin_binds() |
  177. +-----------+---------------------------------+
  178. Method Descriptions
  179. -------------------
  180. .. _class_GLTFState_method_get_accessors:
  181. - :ref:`Array<class_Array>` **get_accessors** **(** **)**
  182. ----
  183. .. _class_GLTFState_method_get_animation_player:
  184. - :ref:`AnimationPlayer<class_AnimationPlayer>` **get_animation_player** **(** :ref:`int<class_int>` idx **)**
  185. ----
  186. .. _class_GLTFState_method_get_animation_players_count:
  187. - :ref:`int<class_int>` **get_animation_players_count** **(** :ref:`int<class_int>` idx **)**
  188. ----
  189. .. _class_GLTFState_method_get_animations:
  190. - :ref:`Array<class_Array>` **get_animations** **(** **)**
  191. ----
  192. .. _class_GLTFState_method_get_buffer_views:
  193. - :ref:`Array<class_Array>` **get_buffer_views** **(** **)**
  194. ----
  195. .. _class_GLTFState_method_get_cameras:
  196. - :ref:`Array<class_Array>` **get_cameras** **(** **)**
  197. ----
  198. .. _class_GLTFState_method_get_images:
  199. - :ref:`Array<class_Array>` **get_images** **(** **)**
  200. ----
  201. .. _class_GLTFState_method_get_lights:
  202. - :ref:`Array<class_Array>` **get_lights** **(** **)**
  203. ----
  204. .. _class_GLTFState_method_get_materials:
  205. - :ref:`Array<class_Array>` **get_materials** **(** **)**
  206. ----
  207. .. _class_GLTFState_method_get_meshes:
  208. - :ref:`Array<class_Array>` **get_meshes** **(** **)**
  209. ----
  210. .. _class_GLTFState_method_get_nodes:
  211. - :ref:`Array<class_Array>` **get_nodes** **(** **)**
  212. ----
  213. .. _class_GLTFState_method_get_scene_node:
  214. - :ref:`Node<class_Node>` **get_scene_node** **(** :ref:`int<class_int>` idx **)**
  215. ----
  216. .. _class_GLTFState_method_get_skeleton_to_node:
  217. - :ref:`Dictionary<class_Dictionary>` **get_skeleton_to_node** **(** **)**
  218. ----
  219. .. _class_GLTFState_method_get_skeletons:
  220. - :ref:`Array<class_Array>` **get_skeletons** **(** **)**
  221. ----
  222. .. _class_GLTFState_method_get_skins:
  223. - :ref:`Array<class_Array>` **get_skins** **(** **)**
  224. ----
  225. .. _class_GLTFState_method_get_textures:
  226. - :ref:`Array<class_Array>` **get_textures** **(** **)**
  227. ----
  228. .. _class_GLTFState_method_get_unique_animation_names:
  229. - :ref:`Array<class_Array>` **get_unique_animation_names** **(** **)**
  230. ----
  231. .. _class_GLTFState_method_get_unique_names:
  232. - :ref:`Array<class_Array>` **get_unique_names** **(** **)**
  233. ----
  234. .. _class_GLTFState_method_set_accessors:
  235. - void **set_accessors** **(** :ref:`Array<class_Array>` accessors **)**
  236. ----
  237. .. _class_GLTFState_method_set_animations:
  238. - void **set_animations** **(** :ref:`Array<class_Array>` animations **)**
  239. ----
  240. .. _class_GLTFState_method_set_buffer_views:
  241. - void **set_buffer_views** **(** :ref:`Array<class_Array>` buffer_views **)**
  242. ----
  243. .. _class_GLTFState_method_set_cameras:
  244. - void **set_cameras** **(** :ref:`Array<class_Array>` cameras **)**
  245. ----
  246. .. _class_GLTFState_method_set_images:
  247. - void **set_images** **(** :ref:`Array<class_Array>` images **)**
  248. ----
  249. .. _class_GLTFState_method_set_lights:
  250. - void **set_lights** **(** :ref:`Array<class_Array>` lights **)**
  251. ----
  252. .. _class_GLTFState_method_set_materials:
  253. - void **set_materials** **(** :ref:`Array<class_Array>` materials **)**
  254. ----
  255. .. _class_GLTFState_method_set_meshes:
  256. - void **set_meshes** **(** :ref:`Array<class_Array>` meshes **)**
  257. ----
  258. .. _class_GLTFState_method_set_nodes:
  259. - void **set_nodes** **(** :ref:`Array<class_Array>` nodes **)**
  260. ----
  261. .. _class_GLTFState_method_set_skeleton_to_node:
  262. - void **set_skeleton_to_node** **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)**
  263. ----
  264. .. _class_GLTFState_method_set_skeletons:
  265. - void **set_skeletons** **(** :ref:`Array<class_Array>` skeletons **)**
  266. ----
  267. .. _class_GLTFState_method_set_skins:
  268. - void **set_skins** **(** :ref:`Array<class_Array>` skins **)**
  269. ----
  270. .. _class_GLTFState_method_set_textures:
  271. - void **set_textures** **(** :ref:`Array<class_Array>` textures **)**
  272. ----
  273. .. _class_GLTFState_method_set_unique_animation_names:
  274. - void **set_unique_animation_names** **(** :ref:`Array<class_Array>` unique_animation_names **)**
  275. ----
  276. .. _class_GLTFState_method_set_unique_names:
  277. - void **set_unique_names** **(** :ref:`Array<class_Array>` unique_names **)**
  278. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  279. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  280. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  281. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  282. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  283. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`