class_gpuparticles2d.rst 23 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the GPUParticles2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_GPUParticles2D:
  6. GPUParticles2D
  7. ==============
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. 2D particle emitter.
  10. Description
  11. -----------
  12. 2D particle node used to create a variety of particle systems and effects. ``GPUParticles2D`` features an emitter that generates some number of particles at a given rate.
  13. Use the ``process_material`` property to add a :ref:`ParticlesMaterial<class_ParticlesMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
  14. Tutorials
  15. ---------
  16. - :doc:`Particle systems (2D) <../tutorials/2d/particle_systems_2d>`
  17. - `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
  18. Properties
  19. ----------
  20. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  21. | :ref:`int<class_int>` | :ref:`amount<class_GPUParticles2D_property_amount>` | ``8`` |
  22. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  23. | :ref:`float<class_float>` | :ref:`collision_base_size<class_GPUParticles2D_property_collision_base_size>` | ``1.0`` |
  24. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  25. | :ref:`DrawOrder<enum_GPUParticles2D_DrawOrder>` | :ref:`draw_order<class_GPUParticles2D_property_draw_order>` | ``1`` |
  26. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  27. | :ref:`bool<class_bool>` | :ref:`emitting<class_GPUParticles2D_property_emitting>` | ``true`` |
  28. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  29. | :ref:`float<class_float>` | :ref:`explosiveness<class_GPUParticles2D_property_explosiveness>` | ``0.0`` |
  30. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  31. | :ref:`int<class_int>` | :ref:`fixed_fps<class_GPUParticles2D_property_fixed_fps>` | ``30`` |
  32. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  33. | :ref:`bool<class_bool>` | :ref:`fract_delta<class_GPUParticles2D_property_fract_delta>` | ``true`` |
  34. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  35. | :ref:`float<class_float>` | :ref:`lifetime<class_GPUParticles2D_property_lifetime>` | ``1.0`` |
  36. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`local_coords<class_GPUParticles2D_property_local_coords>` | ``true`` |
  38. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  39. | :ref:`bool<class_bool>` | :ref:`one_shot<class_GPUParticles2D_property_one_shot>` | ``false`` |
  40. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  41. | :ref:`float<class_float>` | :ref:`preprocess<class_GPUParticles2D_property_preprocess>` | ``0.0`` |
  42. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  43. | :ref:`Material<class_Material>` | :ref:`process_material<class_GPUParticles2D_property_process_material>` | |
  44. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  45. | :ref:`float<class_float>` | :ref:`randomness<class_GPUParticles2D_property_randomness>` | ``0.0`` |
  46. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  47. | :ref:`float<class_float>` | :ref:`speed_scale<class_GPUParticles2D_property_speed_scale>` | ``1.0`` |
  48. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  49. | :ref:`NodePath<class_NodePath>` | :ref:`sub_emitter<class_GPUParticles2D_property_sub_emitter>` | ``NodePath("")`` |
  50. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  51. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_GPUParticles2D_property_texture>` | |
  52. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  53. | :ref:`bool<class_bool>` | :ref:`trail_enabled<class_GPUParticles2D_property_trail_enabled>` | ``false`` |
  54. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  55. | :ref:`float<class_float>` | :ref:`trail_length_secs<class_GPUParticles2D_property_trail_length_secs>` | ``0.3`` |
  56. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  57. | :ref:`int<class_int>` | :ref:`trail_section_subdivisions<class_GPUParticles2D_property_trail_section_subdivisions>` | ``4`` |
  58. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  59. | :ref:`int<class_int>` | :ref:`trail_sections<class_GPUParticles2D_property_trail_sections>` | ``8`` |
  60. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  61. | :ref:`Rect2<class_Rect2>` | :ref:`visibility_rect<class_GPUParticles2D_property_visibility_rect>` | ``Rect2(-100, -100, 200, 200)`` |
  62. +-------------------------------------------------+---------------------------------------------------------------------------------------------+---------------------------------+
  63. Methods
  64. -------
  65. +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`Rect2<class_Rect2>` | :ref:`capture_rect<class_GPUParticles2D_method_capture_rect>` **(** **)** |const| |
  67. +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`emit_particle<class_GPUParticles2D_method_emit_particle>` **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)** |
  69. +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`restart<class_GPUParticles2D_method_restart>` **(** **)** |
  71. +---------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. Enumerations
  73. ------------
  74. .. _enum_GPUParticles2D_DrawOrder:
  75. .. _class_GPUParticles2D_constant_DRAW_ORDER_INDEX:
  76. .. _class_GPUParticles2D_constant_DRAW_ORDER_LIFETIME:
  77. .. _class_GPUParticles2D_constant_DRAW_ORDER_REVERSE_LIFETIME:
  78. enum **DrawOrder**:
  79. - **DRAW_ORDER_INDEX** = **0** --- Particles are drawn in the order emitted.
  80. - **DRAW_ORDER_LIFETIME** = **1** --- Particles are drawn in order of remaining lifetime.
  81. - **DRAW_ORDER_REVERSE_LIFETIME** = **2**
  82. ----
  83. .. _enum_GPUParticles2D_EmitFlags:
  84. .. _class_GPUParticles2D_constant_EMIT_FLAG_POSITION:
  85. .. _class_GPUParticles2D_constant_EMIT_FLAG_ROTATION_SCALE:
  86. .. _class_GPUParticles2D_constant_EMIT_FLAG_VELOCITY:
  87. .. _class_GPUParticles2D_constant_EMIT_FLAG_COLOR:
  88. .. _class_GPUParticles2D_constant_EMIT_FLAG_CUSTOM:
  89. enum **EmitFlags**:
  90. - **EMIT_FLAG_POSITION** = **1** --- Particle starts at the specified position.
  91. - **EMIT_FLAG_ROTATION_SCALE** = **2** --- Particle starts with specified rotation and scale.
  92. - **EMIT_FLAG_VELOCITY** = **4** --- Particle starts with the specified velocity vector, which defines the emission direction and speed.
  93. - **EMIT_FLAG_COLOR** = **8** --- Particle starts with specified color.
  94. - **EMIT_FLAG_CUSTOM** = **16** --- Particle starts with specified ``CUSTOM`` data.
  95. Property Descriptions
  96. ---------------------
  97. .. _class_GPUParticles2D_property_amount:
  98. - :ref:`int<class_int>` **amount**
  99. +-----------+-------------------+
  100. | *Default* | ``8`` |
  101. +-----------+-------------------+
  102. | *Setter* | set_amount(value) |
  103. +-----------+-------------------+
  104. | *Getter* | get_amount() |
  105. +-----------+-------------------+
  106. Number of particles emitted in one emission cycle.
  107. ----
  108. .. _class_GPUParticles2D_property_collision_base_size:
  109. - :ref:`float<class_float>` **collision_base_size**
  110. +-----------+--------------------------------+
  111. | *Default* | ``1.0`` |
  112. +-----------+--------------------------------+
  113. | *Setter* | set_collision_base_size(value) |
  114. +-----------+--------------------------------+
  115. | *Getter* | get_collision_base_size() |
  116. +-----------+--------------------------------+
  117. ----
  118. .. _class_GPUParticles2D_property_draw_order:
  119. - :ref:`DrawOrder<enum_GPUParticles2D_DrawOrder>` **draw_order**
  120. +-----------+-----------------------+
  121. | *Default* | ``1`` |
  122. +-----------+-----------------------+
  123. | *Setter* | set_draw_order(value) |
  124. +-----------+-----------------------+
  125. | *Getter* | get_draw_order() |
  126. +-----------+-----------------------+
  127. Particle draw order. Uses :ref:`DrawOrder<enum_GPUParticles2D_DrawOrder>` values.
  128. ----
  129. .. _class_GPUParticles2D_property_emitting:
  130. - :ref:`bool<class_bool>` **emitting**
  131. +-----------+---------------------+
  132. | *Default* | ``true`` |
  133. +-----------+---------------------+
  134. | *Setter* | set_emitting(value) |
  135. +-----------+---------------------+
  136. | *Getter* | is_emitting() |
  137. +-----------+---------------------+
  138. If ``true``, particles are being emitted.
  139. ----
  140. .. _class_GPUParticles2D_property_explosiveness:
  141. - :ref:`float<class_float>` **explosiveness**
  142. +-----------+--------------------------------+
  143. | *Default* | ``0.0`` |
  144. +-----------+--------------------------------+
  145. | *Setter* | set_explosiveness_ratio(value) |
  146. +-----------+--------------------------------+
  147. | *Getter* | get_explosiveness_ratio() |
  148. +-----------+--------------------------------+
  149. How rapidly particles in an emission cycle are emitted. If greater than ``0``, there will be a gap in emissions before the next cycle begins.
  150. ----
  151. .. _class_GPUParticles2D_property_fixed_fps:
  152. - :ref:`int<class_int>` **fixed_fps**
  153. +-----------+----------------------+
  154. | *Default* | ``30`` |
  155. +-----------+----------------------+
  156. | *Setter* | set_fixed_fps(value) |
  157. +-----------+----------------------+
  158. | *Getter* | get_fixed_fps() |
  159. +-----------+----------------------+
  160. The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
  161. ----
  162. .. _class_GPUParticles2D_property_fract_delta:
  163. - :ref:`bool<class_bool>` **fract_delta**
  164. +-----------+-----------------------------+
  165. | *Default* | ``true`` |
  166. +-----------+-----------------------------+
  167. | *Setter* | set_fractional_delta(value) |
  168. +-----------+-----------------------------+
  169. | *Getter* | get_fractional_delta() |
  170. +-----------+-----------------------------+
  171. If ``true``, results in fractional delta calculation which has a smoother particles display effect.
  172. ----
  173. .. _class_GPUParticles2D_property_lifetime:
  174. - :ref:`float<class_float>` **lifetime**
  175. +-----------+---------------------+
  176. | *Default* | ``1.0`` |
  177. +-----------+---------------------+
  178. | *Setter* | set_lifetime(value) |
  179. +-----------+---------------------+
  180. | *Getter* | get_lifetime() |
  181. +-----------+---------------------+
  182. Amount of time each particle will exist.
  183. ----
  184. .. _class_GPUParticles2D_property_local_coords:
  185. - :ref:`bool<class_bool>` **local_coords**
  186. +-----------+----------------------------------+
  187. | *Default* | ``true`` |
  188. +-----------+----------------------------------+
  189. | *Setter* | set_use_local_coordinates(value) |
  190. +-----------+----------------------------------+
  191. | *Getter* | get_use_local_coordinates() |
  192. +-----------+----------------------------------+
  193. If ``true``, particles use the parent node's coordinate space. If ``false``, they use global coordinates.
  194. ----
  195. .. _class_GPUParticles2D_property_one_shot:
  196. - :ref:`bool<class_bool>` **one_shot**
  197. +-----------+---------------------+
  198. | *Default* | ``false`` |
  199. +-----------+---------------------+
  200. | *Setter* | set_one_shot(value) |
  201. +-----------+---------------------+
  202. | *Getter* | get_one_shot() |
  203. +-----------+---------------------+
  204. If ``true``, only one emission cycle occurs. If set ``true`` during a cycle, emission will stop at the cycle's end.
  205. ----
  206. .. _class_GPUParticles2D_property_preprocess:
  207. - :ref:`float<class_float>` **preprocess**
  208. +-----------+-----------------------------+
  209. | *Default* | ``0.0`` |
  210. +-----------+-----------------------------+
  211. | *Setter* | set_pre_process_time(value) |
  212. +-----------+-----------------------------+
  213. | *Getter* | get_pre_process_time() |
  214. +-----------+-----------------------------+
  215. Particle system starts as if it had already run for this many seconds.
  216. ----
  217. .. _class_GPUParticles2D_property_process_material:
  218. - :ref:`Material<class_Material>` **process_material**
  219. +----------+-----------------------------+
  220. | *Setter* | set_process_material(value) |
  221. +----------+-----------------------------+
  222. | *Getter* | get_process_material() |
  223. +----------+-----------------------------+
  224. :ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticlesMaterial<class_ParticlesMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
  225. ----
  226. .. _class_GPUParticles2D_property_randomness:
  227. - :ref:`float<class_float>` **randomness**
  228. +-----------+-----------------------------+
  229. | *Default* | ``0.0`` |
  230. +-----------+-----------------------------+
  231. | *Setter* | set_randomness_ratio(value) |
  232. +-----------+-----------------------------+
  233. | *Getter* | get_randomness_ratio() |
  234. +-----------+-----------------------------+
  235. Emission lifetime randomness ratio.
  236. ----
  237. .. _class_GPUParticles2D_property_speed_scale:
  238. - :ref:`float<class_float>` **speed_scale**
  239. +-----------+------------------------+
  240. | *Default* | ``1.0`` |
  241. +-----------+------------------------+
  242. | *Setter* | set_speed_scale(value) |
  243. +-----------+------------------------+
  244. | *Getter* | get_speed_scale() |
  245. +-----------+------------------------+
  246. Particle system's running speed scaling ratio. A value of ``0`` can be used to pause the particles.
  247. ----
  248. .. _class_GPUParticles2D_property_sub_emitter:
  249. - :ref:`NodePath<class_NodePath>` **sub_emitter**
  250. +-----------+------------------------+
  251. | *Default* | ``NodePath("")`` |
  252. +-----------+------------------------+
  253. | *Setter* | set_sub_emitter(value) |
  254. +-----------+------------------------+
  255. | *Getter* | get_sub_emitter() |
  256. +-----------+------------------------+
  257. The :ref:`NodePath<class_NodePath>` to the ``GPUParticles2D`` used for sub-emissions.
  258. ----
  259. .. _class_GPUParticles2D_property_texture:
  260. - :ref:`Texture2D<class_Texture2D>` **texture**
  261. +----------+--------------------+
  262. | *Setter* | set_texture(value) |
  263. +----------+--------------------+
  264. | *Getter* | get_texture() |
  265. +----------+--------------------+
  266. Particle texture. If ``null``, particles will be squares.
  267. ----
  268. .. _class_GPUParticles2D_property_trail_enabled:
  269. - :ref:`bool<class_bool>` **trail_enabled**
  270. +-----------+--------------------------+
  271. | *Default* | ``false`` |
  272. +-----------+--------------------------+
  273. | *Setter* | set_trail_enabled(value) |
  274. +-----------+--------------------------+
  275. | *Getter* | is_trail_enabled() |
  276. +-----------+--------------------------+
  277. ----
  278. .. _class_GPUParticles2D_property_trail_length_secs:
  279. - :ref:`float<class_float>` **trail_length_secs**
  280. +-----------+-------------------------+
  281. | *Default* | ``0.3`` |
  282. +-----------+-------------------------+
  283. | *Setter* | set_trail_length(value) |
  284. +-----------+-------------------------+
  285. | *Getter* | get_trail_length() |
  286. +-----------+-------------------------+
  287. ----
  288. .. _class_GPUParticles2D_property_trail_section_subdivisions:
  289. - :ref:`int<class_int>` **trail_section_subdivisions**
  290. +-----------+---------------------------------------+
  291. | *Default* | ``4`` |
  292. +-----------+---------------------------------------+
  293. | *Setter* | set_trail_section_subdivisions(value) |
  294. +-----------+---------------------------------------+
  295. | *Getter* | get_trail_section_subdivisions() |
  296. +-----------+---------------------------------------+
  297. ----
  298. .. _class_GPUParticles2D_property_trail_sections:
  299. - :ref:`int<class_int>` **trail_sections**
  300. +-----------+---------------------------+
  301. | *Default* | ``8`` |
  302. +-----------+---------------------------+
  303. | *Setter* | set_trail_sections(value) |
  304. +-----------+---------------------------+
  305. | *Getter* | get_trail_sections() |
  306. +-----------+---------------------------+
  307. ----
  308. .. _class_GPUParticles2D_property_visibility_rect:
  309. - :ref:`Rect2<class_Rect2>` **visibility_rect**
  310. +-----------+---------------------------------+
  311. | *Default* | ``Rect2(-100, -100, 200, 200)`` |
  312. +-----------+---------------------------------+
  313. | *Setter* | set_visibility_rect(value) |
  314. +-----------+---------------------------------+
  315. | *Getter* | get_visibility_rect() |
  316. +-----------+---------------------------------+
  317. The :ref:`Rect2<class_Rect2>` that determines the node's region which needs to be visible on screen for the particle system to be active.
  318. Grow the rect if particles suddenly appear/disappear when the node enters/exits the screen. The :ref:`Rect2<class_Rect2>` can be grown via code or with the **Particles → Generate Visibility Rect** editor tool.
  319. Method Descriptions
  320. -------------------
  321. .. _class_GPUParticles2D_method_capture_rect:
  322. - :ref:`Rect2<class_Rect2>` **capture_rect** **(** **)** |const|
  323. Returns a rectangle containing the positions of all existing particles.
  324. ----
  325. .. _class_GPUParticles2D_method_emit_particle:
  326. - void **emit_particle** **(** :ref:`Transform2D<class_Transform2D>` xform, :ref:`Vector2<class_Vector2>` velocity, :ref:`Color<class_Color>` color, :ref:`Color<class_Color>` custom, :ref:`int<class_int>` flags **)**
  327. Emits a single particle. Whether ``xform``, ``velocity``, ``color`` and ``custom`` are applied depends on the value of ``flags``. See :ref:`EmitFlags<enum_GPUParticles2D_EmitFlags>`.
  328. ----
  329. .. _class_GPUParticles2D_method_restart:
  330. - void **restart** **(** **)**
  331. Restarts all the existing particles.
  332. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  333. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  334. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  335. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  336. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  337. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`