class_gpuparticlescollisionsphere3d.rst 2.0 KB

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  1. :github_url: hide
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  3. .. DO NOT EDIT THIS FILE, but the GPUParticlesCollisionSphere3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_GPUParticlesCollisionSphere3D:
  6. GPUParticlesCollisionSphere3D
  7. =============================
  8. **Inherits:** :ref:`GPUParticlesCollision3D<class_GPUParticlesCollision3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Properties
  10. ----------
  11. +---------------------------+--------------------------------------------------------------------+---------+
  12. | :ref:`float<class_float>` | :ref:`radius<class_GPUParticlesCollisionSphere3D_property_radius>` | ``1.0`` |
  13. +---------------------------+--------------------------------------------------------------------+---------+
  14. Property Descriptions
  15. ---------------------
  16. .. _class_GPUParticlesCollisionSphere3D_property_radius:
  17. - :ref:`float<class_float>` **radius**
  18. +-----------+-------------------+
  19. | *Default* | ``1.0`` |
  20. +-----------+-------------------+
  21. | *Setter* | set_radius(value) |
  22. +-----------+-------------------+
  23. | *Getter* | get_radius() |
  24. +-----------+-------------------+
  25. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  26. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  27. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  28. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  29. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  30. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`