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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the GPUParticlesCollisionSphere3D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_GPUParticlesCollisionSphere3D:
- GPUParticlesCollisionSphere3D
- =============================
- **Inherits:** :ref:`GPUParticlesCollision3D<class_GPUParticlesCollision3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Properties
- ----------
- +---------------------------+--------------------------------------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`radius<class_GPUParticlesCollisionSphere3D_property_radius>` | ``1.0`` |
- +---------------------------+--------------------------------------------------------------------+---------+
- Property Descriptions
- ---------------------
- .. _class_GPUParticlesCollisionSphere3D_property_radius:
- - :ref:`float<class_float>` **radius**
- +-----------+-------------------+
- | *Default* | ``1.0`` |
- +-----------+-------------------+
- | *Setter* | set_radius(value) |
- +-----------+-------------------+
- | *Getter* | get_radius() |
- +-----------+-------------------+
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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