class_imagetexture3d.rst 3.1 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the ImageTexture3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_ImageTexture3D:
  6. ImageTexture3D
  7. ==============
  8. **Inherits:** :ref:`Texture3D<class_Texture3D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. Methods
  10. -------
  11. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  12. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`create<class_ImageTexture3D_method_create>` **(** :ref:`Format<enum_Image_Format>` format, :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` depth, :ref:`bool<class_bool>` use_mipmaps, :ref:`Image[]<class_Image>` data **)** |
  13. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  14. | void | :ref:`update<class_ImageTexture3D_method_update>` **(** :ref:`Image[]<class_Image>` data **)** |
  15. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. Method Descriptions
  17. -------------------
  18. .. _class_ImageTexture3D_method_create:
  19. - :ref:`Error<enum_@GlobalScope_Error>` **create** **(** :ref:`Format<enum_Image_Format>` format, :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` depth, :ref:`bool<class_bool>` use_mipmaps, :ref:`Image[]<class_Image>` data **)**
  20. ----
  21. .. _class_ImageTexture3D_method_update:
  22. - void **update** **(** :ref:`Image[]<class_Image>` data **)**
  23. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  24. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  25. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  26. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  27. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  28. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`