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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the InputEventMouseButton.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_InputEventMouseButton:
- InputEventMouseButton
- =====================
- **Inherits:** :ref:`InputEventMouse<class_InputEventMouse>` **<** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEventFromWindow<class_InputEventFromWindow>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Input event type for mouse button events.
- Description
- -----------
- Contains mouse click information. See :ref:`Node._input<class_Node_method__input>`.
- Tutorials
- ---------
- - :doc:`Mouse and input coordinates <../tutorials/inputs/mouse_and_input_coordinates>`
- Properties
- ----------
- +---------------------------------------------------+------------------------------------------------------------------------+-----------+
- | :ref:`MouseButton<enum_@GlobalScope_MouseButton>` | :ref:`button_index<class_InputEventMouseButton_property_button_index>` | ``0`` |
- +---------------------------------------------------+------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`double_click<class_InputEventMouseButton_property_double_click>` | ``false`` |
- +---------------------------------------------------+------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`factor<class_InputEventMouseButton_property_factor>` | ``1.0`` |
- +---------------------------------------------------+------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventMouseButton_property_pressed>` | ``false`` |
- +---------------------------------------------------+------------------------------------------------------------------------+-----------+
- Property Descriptions
- ---------------------
- .. _class_InputEventMouseButton_property_button_index:
- - :ref:`MouseButton<enum_@GlobalScope_MouseButton>` **button_index**
- +-----------+-------------------------+
- | *Default* | ``0`` |
- +-----------+-------------------------+
- | *Setter* | set_button_index(value) |
- +-----------+-------------------------+
- | *Getter* | get_button_index() |
- +-----------+-------------------------+
- The mouse button identifier, one of the :ref:`MouseButton<enum_@GlobalScope_MouseButton>` button or button wheel constants.
- ----
- .. _class_InputEventMouseButton_property_double_click:
- - :ref:`bool<class_bool>` **double_click**
- +-----------+-------------------------+
- | *Default* | ``false`` |
- +-----------+-------------------------+
- | *Setter* | set_double_click(value) |
- +-----------+-------------------------+
- | *Getter* | is_double_click() |
- +-----------+-------------------------+
- If ``true``, the mouse button's state is a double-click.
- ----
- .. _class_InputEventMouseButton_property_factor:
- - :ref:`float<class_float>` **factor**
- +-----------+-------------------+
- | *Default* | ``1.0`` |
- +-----------+-------------------+
- | *Setter* | set_factor(value) |
- +-----------+-------------------+
- | *Getter* | get_factor() |
- +-----------+-------------------+
- The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be ``0`` if not supported.
- ----
- .. _class_InputEventMouseButton_property_pressed:
- - :ref:`bool<class_bool>` **pressed**
- +-----------+--------------------+
- | *Default* | ``false`` |
- +-----------+--------------------+
- | *Setter* | set_pressed(value) |
- +-----------+--------------------+
- | *Getter* | is_pressed() |
- +-----------+--------------------+
- If ``true``, the mouse button's state is pressed. If ``false``, the mouse button's state is released.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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