class_inputeventshortcut.rst 1.8 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the InputEventShortcut.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_InputEventShortcut:
  6. InputEventShortcut
  7. ==================
  8. **Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. Properties
  10. ----------
  11. +---------------------------------+-------------------------------------------------------------+
  12. | :ref:`Shortcut<class_Shortcut>` | :ref:`shortcut<class_InputEventShortcut_property_shortcut>` |
  13. +---------------------------------+-------------------------------------------------------------+
  14. Property Descriptions
  15. ---------------------
  16. .. _class_InputEventShortcut_property_shortcut:
  17. - :ref:`Shortcut<class_Shortcut>` **shortcut**
  18. +----------+---------------------+
  19. | *Setter* | set_shortcut(value) |
  20. +----------+---------------------+
  21. | *Getter* | get_shortcut() |
  22. +----------+---------------------+
  23. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  24. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  25. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  26. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  27. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  28. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`