class_joint3d.rst 4.8 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Joint3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Joint3D:
  6. Joint3D
  7. =======
  8. **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`ConeTwistJoint3D<class_ConeTwistJoint3D>`, :ref:`Generic6DOFJoint3D<class_Generic6DOFJoint3D>`, :ref:`HingeJoint3D<class_HingeJoint3D>`, :ref:`PinJoint3D<class_PinJoint3D>`, :ref:`SliderJoint3D<class_SliderJoint3D>`
  10. Base class for all 3D joints.
  11. Description
  12. -----------
  13. Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. See also :ref:`Generic6DOFJoint3D<class_Generic6DOFJoint3D>`.
  14. Tutorials
  15. ---------
  16. - `3D Truck Town Demo <https://godotengine.org/asset-library/asset/524>`__
  17. Properties
  18. ----------
  19. +---------------------------------+--------------------------------------------------------------------------------+------------------+
  20. | :ref:`bool<class_bool>` | :ref:`collision/exclude_nodes<class_Joint3D_property_collision/exclude_nodes>` | ``true`` |
  21. +---------------------------------+--------------------------------------------------------------------------------+------------------+
  22. | :ref:`NodePath<class_NodePath>` | :ref:`nodes/node_a<class_Joint3D_property_nodes/node_a>` | ``NodePath("")`` |
  23. +---------------------------------+--------------------------------------------------------------------------------+------------------+
  24. | :ref:`NodePath<class_NodePath>` | :ref:`nodes/node_b<class_Joint3D_property_nodes/node_b>` | ``NodePath("")`` |
  25. +---------------------------------+--------------------------------------------------------------------------------+------------------+
  26. | :ref:`int<class_int>` | :ref:`solver/priority<class_Joint3D_property_solver/priority>` | ``1`` |
  27. +---------------------------------+--------------------------------------------------------------------------------+------------------+
  28. Property Descriptions
  29. ---------------------
  30. .. _class_Joint3D_property_collision/exclude_nodes:
  31. - :ref:`bool<class_bool>` **collision/exclude_nodes**
  32. +-----------+-----------------------------------------+
  33. | *Default* | ``true`` |
  34. +-----------+-----------------------------------------+
  35. | *Setter* | set_exclude_nodes_from_collision(value) |
  36. +-----------+-----------------------------------------+
  37. | *Getter* | get_exclude_nodes_from_collision() |
  38. +-----------+-----------------------------------------+
  39. If ``true``, the two bodies of the nodes are not able to collide with each other.
  40. ----
  41. .. _class_Joint3D_property_nodes/node_a:
  42. - :ref:`NodePath<class_NodePath>` **nodes/node_a**
  43. +-----------+-------------------+
  44. | *Default* | ``NodePath("")`` |
  45. +-----------+-------------------+
  46. | *Setter* | set_node_a(value) |
  47. +-----------+-------------------+
  48. | *Getter* | get_node_a() |
  49. +-----------+-------------------+
  50. The node attached to the first side (A) of the joint.
  51. ----
  52. .. _class_Joint3D_property_nodes/node_b:
  53. - :ref:`NodePath<class_NodePath>` **nodes/node_b**
  54. +-----------+-------------------+
  55. | *Default* | ``NodePath("")`` |
  56. +-----------+-------------------+
  57. | *Setter* | set_node_b(value) |
  58. +-----------+-------------------+
  59. | *Getter* | get_node_b() |
  60. +-----------+-------------------+
  61. The node attached to the second side (B) of the joint.
  62. ----
  63. .. _class_Joint3D_property_solver/priority:
  64. - :ref:`int<class_int>` **solver/priority**
  65. +-----------+----------------------------+
  66. | *Default* | ``1`` |
  67. +-----------+----------------------------+
  68. | *Setter* | set_solver_priority(value) |
  69. +-----------+----------------------------+
  70. | *Getter* | get_solver_priority() |
  71. +-----------+----------------------------+
  72. The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
  73. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  74. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  75. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  76. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  77. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  78. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`