class_kinematiccollision3d.rst 11 KB

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  3. .. DO NOT EDIT THIS FILE, but the KinematicCollision3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_KinematicCollision3D:
  6. KinematicCollision3D
  7. ====================
  8. **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  9. Collision data for :ref:`PhysicsBody3D.move_and_collide<class_PhysicsBody3D_method_move_and_collide>` collisions.
  10. Description
  11. -----------
  12. Contains collision data for :ref:`PhysicsBody3D.move_and_collide<class_PhysicsBody3D_method_move_and_collide>` collisions. When a :ref:`PhysicsBody3D<class_PhysicsBody3D>` is moved using :ref:`PhysicsBody3D.move_and_collide<class_PhysicsBody3D_method_move_and_collide>`, it stops if it detects a collision with another body. If a collision is detected, a ``KinematicCollision3D`` object is returned.
  13. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
  14. Methods
  15. -------
  16. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`float<class_float>` | :ref:`get_angle<class_KinematicCollision3D_method_get_angle>` **(** :ref:`int<class_int>` collision_index=0, :ref:`Vector3<class_Vector3>` up_direction=Vector3(0, 1, 0) **)** |const| |
  18. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`Object<class_Object>` | :ref:`get_collider<class_KinematicCollision3D_method_get_collider>` **(** :ref:`int<class_int>` collision_index=0 **)** |const| |
  20. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`int<class_int>` | :ref:`get_collider_id<class_KinematicCollision3D_method_get_collider_id>` **(** :ref:`int<class_int>` collision_index=0 **)** |const| |
  22. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`RID<class_RID>` | :ref:`get_collider_rid<class_KinematicCollision3D_method_get_collider_rid>` **(** :ref:`int<class_int>` collision_index=0 **)** |const| |
  24. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`Object<class_Object>` | :ref:`get_collider_shape<class_KinematicCollision3D_method_get_collider_shape>` **(** :ref:`int<class_int>` collision_index=0 **)** |const| |
  26. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`int<class_int>` | :ref:`get_collider_shape_index<class_KinematicCollision3D_method_get_collider_shape_index>` **(** :ref:`int<class_int>` collision_index=0 **)** |const| |
  28. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`Vector3<class_Vector3>` | :ref:`get_collider_velocity<class_KinematicCollision3D_method_get_collider_velocity>` **(** :ref:`int<class_int>` collision_index=0 **)** |const| |
  30. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`int<class_int>` | :ref:`get_collision_count<class_KinematicCollision3D_method_get_collision_count>` **(** **)** |const| |
  32. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`Object<class_Object>` | :ref:`get_local_shape<class_KinematicCollision3D_method_get_local_shape>` **(** :ref:`int<class_int>` collision_index=0 **)** |const| |
  34. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`Vector3<class_Vector3>` | :ref:`get_normal<class_KinematicCollision3D_method_get_normal>` **(** :ref:`int<class_int>` collision_index=0 **)** |const| |
  36. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`Vector3<class_Vector3>` | :ref:`get_position<class_KinematicCollision3D_method_get_position>` **(** :ref:`int<class_int>` collision_index=0 **)** |const| |
  38. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`Vector3<class_Vector3>` | :ref:`get_remainder<class_KinematicCollision3D_method_get_remainder>` **(** **)** |const| |
  40. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`Vector3<class_Vector3>` | :ref:`get_travel<class_KinematicCollision3D_method_get_travel>` **(** **)** |const| |
  42. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. Method Descriptions
  44. -------------------
  45. .. _class_KinematicCollision3D_method_get_angle:
  46. - :ref:`float<class_float>` **get_angle** **(** :ref:`int<class_int>` collision_index=0, :ref:`Vector3<class_Vector3>` up_direction=Vector3(0, 1, 0) **)** |const|
  47. Returns the collision angle according to ``up_direction``, which is ``Vector3.UP`` by default. This value is always positive.
  48. ----
  49. .. _class_KinematicCollision3D_method_get_collider:
  50. - :ref:`Object<class_Object>` **get_collider** **(** :ref:`int<class_int>` collision_index=0 **)** |const|
  51. Returns the colliding body's attached :ref:`Object<class_Object>` given a collision index (the deepest collision by default).
  52. ----
  53. .. _class_KinematicCollision3D_method_get_collider_id:
  54. - :ref:`int<class_int>` **get_collider_id** **(** :ref:`int<class_int>` collision_index=0 **)** |const|
  55. Returns the unique instance ID of the colliding body's attached :ref:`Object<class_Object>` given a collision index (the deepest collision by default). See :ref:`Object.get_instance_id<class_Object_method_get_instance_id>`.
  56. ----
  57. .. _class_KinematicCollision3D_method_get_collider_rid:
  58. - :ref:`RID<class_RID>` **get_collider_rid** **(** :ref:`int<class_int>` collision_index=0 **)** |const|
  59. Returns the colliding body's :ref:`RID<class_RID>` used by the :ref:`PhysicsServer3D<class_PhysicsServer3D>` given a collision index (the deepest collision by default).
  60. ----
  61. .. _class_KinematicCollision3D_method_get_collider_shape:
  62. - :ref:`Object<class_Object>` **get_collider_shape** **(** :ref:`int<class_int>` collision_index=0 **)** |const|
  63. Returns the colliding body's shape given a collision index (the deepest collision by default).
  64. ----
  65. .. _class_KinematicCollision3D_method_get_collider_shape_index:
  66. - :ref:`int<class_int>` **get_collider_shape_index** **(** :ref:`int<class_int>` collision_index=0 **)** |const|
  67. Returns the colliding body's shape index given a collision index (the deepest collision by default). See :ref:`CollisionObject3D<class_CollisionObject3D>`.
  68. ----
  69. .. _class_KinematicCollision3D_method_get_collider_velocity:
  70. - :ref:`Vector3<class_Vector3>` **get_collider_velocity** **(** :ref:`int<class_int>` collision_index=0 **)** |const|
  71. Returns the colliding body's velocity given a collision index (the deepest collision by default).
  72. ----
  73. .. _class_KinematicCollision3D_method_get_collision_count:
  74. - :ref:`int<class_int>` **get_collision_count** **(** **)** |const|
  75. Returns the number of detected collisions.
  76. ----
  77. .. _class_KinematicCollision3D_method_get_local_shape:
  78. - :ref:`Object<class_Object>` **get_local_shape** **(** :ref:`int<class_int>` collision_index=0 **)** |const|
  79. Returns the moving object's colliding shape given a collision index (the deepest collision by default).
  80. ----
  81. .. _class_KinematicCollision3D_method_get_normal:
  82. - :ref:`Vector3<class_Vector3>` **get_normal** **(** :ref:`int<class_int>` collision_index=0 **)** |const|
  83. Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default).
  84. ----
  85. .. _class_KinematicCollision3D_method_get_position:
  86. - :ref:`Vector3<class_Vector3>` **get_position** **(** :ref:`int<class_int>` collision_index=0 **)** |const|
  87. Returns the point of collision in global coordinates given a collision index (the deepest collision by default).
  88. ----
  89. .. _class_KinematicCollision3D_method_get_remainder:
  90. - :ref:`Vector3<class_Vector3>` **get_remainder** **(** **)** |const|
  91. Returns the moving object's remaining movement vector.
  92. ----
  93. .. _class_KinematicCollision3D_method_get_travel:
  94. - :ref:`Vector3<class_Vector3>` **get_travel** **(** **)** |const|
  95. Returns the moving object's travel before collision.
  96. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  97. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  98. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  99. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  100. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  101. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`