class_light2d.rst 15 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Light2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Light2D:
  6. Light2D
  7. =======
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`DirectionalLight2D<class_DirectionalLight2D>`, :ref:`PointLight2D<class_PointLight2D>`
  10. Casts light in a 2D environment.
  11. Description
  12. -----------
  13. Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related).
  14. \ **Note:** Light2D can also be used as a mask.
  15. Tutorials
  16. ---------
  17. - :doc:`2D lights and shadows <../tutorials/2d/2d_lights_and_shadows>`
  18. Properties
  19. ----------
  20. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  21. | :ref:`BlendMode<enum_Light2D_BlendMode>` | :ref:`blend_mode<class_Light2D_property_blend_mode>` | ``0`` |
  22. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  23. | :ref:`Color<class_Color>` | :ref:`color<class_Light2D_property_color>` | ``Color(1, 1, 1, 1)`` |
  24. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  25. | :ref:`bool<class_bool>` | :ref:`editor_only<class_Light2D_property_editor_only>` | ``false`` |
  26. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  27. | :ref:`bool<class_bool>` | :ref:`enabled<class_Light2D_property_enabled>` | ``true`` |
  28. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  29. | :ref:`float<class_float>` | :ref:`energy<class_Light2D_property_energy>` | ``1.0`` |
  30. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  31. | :ref:`int<class_int>` | :ref:`range_item_cull_mask<class_Light2D_property_range_item_cull_mask>` | ``1`` |
  32. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  33. | :ref:`int<class_int>` | :ref:`range_layer_max<class_Light2D_property_range_layer_max>` | ``0`` |
  34. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  35. | :ref:`int<class_int>` | :ref:`range_layer_min<class_Light2D_property_range_layer_min>` | ``0`` |
  36. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  37. | :ref:`int<class_int>` | :ref:`range_z_max<class_Light2D_property_range_z_max>` | ``1024`` |
  38. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  39. | :ref:`int<class_int>` | :ref:`range_z_min<class_Light2D_property_range_z_min>` | ``-1024`` |
  40. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  41. | :ref:`Color<class_Color>` | :ref:`shadow_color<class_Light2D_property_shadow_color>` | ``Color(0, 0, 0, 0)`` |
  42. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  43. | :ref:`bool<class_bool>` | :ref:`shadow_enabled<class_Light2D_property_shadow_enabled>` | ``false`` |
  44. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  45. | :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` | :ref:`shadow_filter<class_Light2D_property_shadow_filter>` | ``0`` |
  46. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  47. | :ref:`float<class_float>` | :ref:`shadow_filter_smooth<class_Light2D_property_shadow_filter_smooth>` | ``0.0`` |
  48. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  49. | :ref:`int<class_int>` | :ref:`shadow_item_cull_mask<class_Light2D_property_shadow_item_cull_mask>` | ``1`` |
  50. +------------------------------------------------+----------------------------------------------------------------------------+-----------------------+
  51. Methods
  52. -------
  53. +---------------------------+-------------------------------------------------------------------------------------------------+
  54. | :ref:`float<class_float>` | :ref:`get_height<class_Light2D_method_get_height>` **(** **)** |const| |
  55. +---------------------------+-------------------------------------------------------------------------------------------------+
  56. | void | :ref:`set_height<class_Light2D_method_set_height>` **(** :ref:`float<class_float>` height **)** |
  57. +---------------------------+-------------------------------------------------------------------------------------------------+
  58. Enumerations
  59. ------------
  60. .. _enum_Light2D_ShadowFilter:
  61. .. _class_Light2D_constant_SHADOW_FILTER_NONE:
  62. .. _class_Light2D_constant_SHADOW_FILTER_PCF5:
  63. .. _class_Light2D_constant_SHADOW_FILTER_PCF13:
  64. enum **ShadowFilter**:
  65. - **SHADOW_FILTER_NONE** = **0** --- No filter applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  66. - **SHADOW_FILTER_PCF5** = **1** --- Percentage closer filtering (5 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  67. - **SHADOW_FILTER_PCF13** = **2** --- Percentage closer filtering (13 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  68. ----
  69. .. _enum_Light2D_BlendMode:
  70. .. _class_Light2D_constant_BLEND_MODE_ADD:
  71. .. _class_Light2D_constant_BLEND_MODE_SUB:
  72. .. _class_Light2D_constant_BLEND_MODE_MIX:
  73. enum **BlendMode**:
  74. - **BLEND_MODE_ADD** = **0** --- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
  75. - **BLEND_MODE_SUB** = **1** --- Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
  76. - **BLEND_MODE_MIX** = **2** --- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
  77. Property Descriptions
  78. ---------------------
  79. .. _class_Light2D_property_blend_mode:
  80. - :ref:`BlendMode<enum_Light2D_BlendMode>` **blend_mode**
  81. +-----------+-----------------------+
  82. | *Default* | ``0`` |
  83. +-----------+-----------------------+
  84. | *Setter* | set_blend_mode(value) |
  85. +-----------+-----------------------+
  86. | *Getter* | get_blend_mode() |
  87. +-----------+-----------------------+
  88. The Light2D's blend mode. See :ref:`BlendMode<enum_Light2D_BlendMode>` constants for values.
  89. ----
  90. .. _class_Light2D_property_color:
  91. - :ref:`Color<class_Color>` **color**
  92. +-----------+-----------------------+
  93. | *Default* | ``Color(1, 1, 1, 1)`` |
  94. +-----------+-----------------------+
  95. | *Setter* | set_color(value) |
  96. +-----------+-----------------------+
  97. | *Getter* | get_color() |
  98. +-----------+-----------------------+
  99. The Light2D's :ref:`Color<class_Color>`.
  100. ----
  101. .. _class_Light2D_property_editor_only:
  102. - :ref:`bool<class_bool>` **editor_only**
  103. +-----------+------------------------+
  104. | *Default* | ``false`` |
  105. +-----------+------------------------+
  106. | *Setter* | set_editor_only(value) |
  107. +-----------+------------------------+
  108. | *Getter* | is_editor_only() |
  109. +-----------+------------------------+
  110. If ``true``, Light2D will only appear when editing the scene.
  111. ----
  112. .. _class_Light2D_property_enabled:
  113. - :ref:`bool<class_bool>` **enabled**
  114. +-----------+--------------------+
  115. | *Default* | ``true`` |
  116. +-----------+--------------------+
  117. | *Setter* | set_enabled(value) |
  118. +-----------+--------------------+
  119. | *Getter* | is_enabled() |
  120. +-----------+--------------------+
  121. If ``true``, Light2D will emit light.
  122. ----
  123. .. _class_Light2D_property_energy:
  124. - :ref:`float<class_float>` **energy**
  125. +-----------+-------------------+
  126. | *Default* | ``1.0`` |
  127. +-----------+-------------------+
  128. | *Setter* | set_energy(value) |
  129. +-----------+-------------------+
  130. | *Getter* | get_energy() |
  131. +-----------+-------------------+
  132. The Light2D's energy value. The larger the value, the stronger the light.
  133. ----
  134. .. _class_Light2D_property_range_item_cull_mask:
  135. - :ref:`int<class_int>` **range_item_cull_mask**
  136. +-----------+---------------------------+
  137. | *Default* | ``1`` |
  138. +-----------+---------------------------+
  139. | *Setter* | set_item_cull_mask(value) |
  140. +-----------+---------------------------+
  141. | *Getter* | get_item_cull_mask() |
  142. +-----------+---------------------------+
  143. The layer mask. Only objects with a matching mask will be affected by the Light2D.
  144. ----
  145. .. _class_Light2D_property_range_layer_max:
  146. - :ref:`int<class_int>` **range_layer_max**
  147. +-----------+----------------------------+
  148. | *Default* | ``0`` |
  149. +-----------+----------------------------+
  150. | *Setter* | set_layer_range_max(value) |
  151. +-----------+----------------------------+
  152. | *Getter* | get_layer_range_max() |
  153. +-----------+----------------------------+
  154. Maximum layer value of objects that are affected by the Light2D.
  155. ----
  156. .. _class_Light2D_property_range_layer_min:
  157. - :ref:`int<class_int>` **range_layer_min**
  158. +-----------+----------------------------+
  159. | *Default* | ``0`` |
  160. +-----------+----------------------------+
  161. | *Setter* | set_layer_range_min(value) |
  162. +-----------+----------------------------+
  163. | *Getter* | get_layer_range_min() |
  164. +-----------+----------------------------+
  165. Minimum layer value of objects that are affected by the Light2D.
  166. ----
  167. .. _class_Light2D_property_range_z_max:
  168. - :ref:`int<class_int>` **range_z_max**
  169. +-----------+------------------------+
  170. | *Default* | ``1024`` |
  171. +-----------+------------------------+
  172. | *Setter* | set_z_range_max(value) |
  173. +-----------+------------------------+
  174. | *Getter* | get_z_range_max() |
  175. +-----------+------------------------+
  176. Maximum ``z`` value of objects that are affected by the Light2D.
  177. ----
  178. .. _class_Light2D_property_range_z_min:
  179. - :ref:`int<class_int>` **range_z_min**
  180. +-----------+------------------------+
  181. | *Default* | ``-1024`` |
  182. +-----------+------------------------+
  183. | *Setter* | set_z_range_min(value) |
  184. +-----------+------------------------+
  185. | *Getter* | get_z_range_min() |
  186. +-----------+------------------------+
  187. Minimum ``z`` value of objects that are affected by the Light2D.
  188. ----
  189. .. _class_Light2D_property_shadow_color:
  190. - :ref:`Color<class_Color>` **shadow_color**
  191. +-----------+-------------------------+
  192. | *Default* | ``Color(0, 0, 0, 0)`` |
  193. +-----------+-------------------------+
  194. | *Setter* | set_shadow_color(value) |
  195. +-----------+-------------------------+
  196. | *Getter* | get_shadow_color() |
  197. +-----------+-------------------------+
  198. :ref:`Color<class_Color>` of shadows cast by the Light2D.
  199. ----
  200. .. _class_Light2D_property_shadow_enabled:
  201. - :ref:`bool<class_bool>` **shadow_enabled**
  202. +-----------+---------------------------+
  203. | *Default* | ``false`` |
  204. +-----------+---------------------------+
  205. | *Setter* | set_shadow_enabled(value) |
  206. +-----------+---------------------------+
  207. | *Getter* | is_shadow_enabled() |
  208. +-----------+---------------------------+
  209. If ``true``, the Light2D will cast shadows.
  210. ----
  211. .. _class_Light2D_property_shadow_filter:
  212. - :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **shadow_filter**
  213. +-----------+--------------------------+
  214. | *Default* | ``0`` |
  215. +-----------+--------------------------+
  216. | *Setter* | set_shadow_filter(value) |
  217. +-----------+--------------------------+
  218. | *Getter* | get_shadow_filter() |
  219. +-----------+--------------------------+
  220. Shadow filter type. See :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` for possible values.
  221. ----
  222. .. _class_Light2D_property_shadow_filter_smooth:
  223. - :ref:`float<class_float>` **shadow_filter_smooth**
  224. +-----------+--------------------------+
  225. | *Default* | ``0.0`` |
  226. +-----------+--------------------------+
  227. | *Setter* | set_shadow_smooth(value) |
  228. +-----------+--------------------------+
  229. | *Getter* | get_shadow_smooth() |
  230. +-----------+--------------------------+
  231. Smoothing value for shadows.
  232. ----
  233. .. _class_Light2D_property_shadow_item_cull_mask:
  234. - :ref:`int<class_int>` **shadow_item_cull_mask**
  235. +-----------+----------------------------------+
  236. | *Default* | ``1`` |
  237. +-----------+----------------------------------+
  238. | *Setter* | set_item_shadow_cull_mask(value) |
  239. +-----------+----------------------------------+
  240. | *Getter* | get_item_shadow_cull_mask() |
  241. +-----------+----------------------------------+
  242. The shadow mask. Used with :ref:`LightOccluder2D<class_LightOccluder2D>` to cast shadows. Only occluders with a matching light mask will cast shadows.
  243. Method Descriptions
  244. -------------------
  245. .. _class_Light2D_method_get_height:
  246. - :ref:`float<class_float>` **get_height** **(** **)** |const|
  247. ----
  248. .. _class_Light2D_method_set_height:
  249. - void **set_height** **(** :ref:`float<class_float>` height **)**
  250. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  251. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  252. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  253. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  254. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  255. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`