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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the LightOccluder2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_LightOccluder2D:
- LightOccluder2D
- ===============
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Occludes light cast by a Light2D, casting shadows.
- Description
- -----------
- Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` in order for the shadow to be computed.
- Tutorials
- ---------
- - :doc:`2D lights and shadows <../tutorials/2d/2d_lights_and_shadows>`
- Properties
- ----------
- +---------------------------------------------------+--------------------------------------------------------------------------------+----------+
- | :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` | :ref:`occluder<class_LightOccluder2D_property_occluder>` | |
- +---------------------------------------------------+--------------------------------------------------------------------------------+----------+
- | :ref:`int<class_int>` | :ref:`occluder_light_mask<class_LightOccluder2D_property_occluder_light_mask>` | ``1`` |
- +---------------------------------------------------+--------------------------------------------------------------------------------+----------+
- | :ref:`bool<class_bool>` | :ref:`sdf_collision<class_LightOccluder2D_property_sdf_collision>` | ``true`` |
- +---------------------------------------------------+--------------------------------------------------------------------------------+----------+
- Property Descriptions
- ---------------------
- .. _class_LightOccluder2D_property_occluder:
- - :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **occluder**
- +----------+-----------------------------+
- | *Setter* | set_occluder_polygon(value) |
- +----------+-----------------------------+
- | *Getter* | get_occluder_polygon() |
- +----------+-----------------------------+
- The :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` used to compute the shadow.
- ----
- .. _class_LightOccluder2D_property_occluder_light_mask:
- - :ref:`int<class_int>` **occluder_light_mask**
- +-----------+--------------------------------+
- | *Default* | ``1`` |
- +-----------+--------------------------------+
- | *Setter* | set_occluder_light_mask(value) |
- +-----------+--------------------------------+
- | *Getter* | get_occluder_light_mask() |
- +-----------+--------------------------------+
- The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
- ----
- .. _class_LightOccluder2D_property_sdf_collision:
- - :ref:`bool<class_bool>` **sdf_collision**
- +-----------+-----------------------------+
- | *Default* | ``true`` |
- +-----------+-----------------------------+
- | *Setter* | set_as_sdf_collision(value) |
- +-----------+-----------------------------+
- | *Getter* | is_set_as_sdf_collision() |
- +-----------+-----------------------------+
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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