class_meshinstance3d.rst 13 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the MeshInstance3D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_MeshInstance3D:
  6. MeshInstance3D
  7. ==============
  8. **Inherits:** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`SoftDynamicBody3D<class_SoftDynamicBody3D>`
  10. Node that instances meshes into a scenario.
  11. Description
  12. -----------
  13. MeshInstance3D is a node that takes a :ref:`Mesh<class_Mesh>` resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single :ref:`Mesh<class_Mesh>` in many places. This allows reuse of geometry which can save on resources. When a :ref:`Mesh<class_Mesh>` has to be instantiated more than thousands of times at close proximity, consider using a :ref:`MultiMesh<class_MultiMesh>` in a :ref:`MultiMeshInstance3D<class_MultiMeshInstance3D>` instead.
  14. Tutorials
  15. ---------
  16. - `3D Material Testers Demo <https://godotengine.org/asset-library/asset/123>`__
  17. - `3D Kinematic Character Demo <https://godotengine.org/asset-library/asset/126>`__
  18. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  19. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  20. Properties
  21. ----------
  22. +---------------------------------+---------------------------------------------------------+--------------------+
  23. | :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshInstance3D_property_mesh>` | |
  24. +---------------------------------+---------------------------------------------------------+--------------------+
  25. | :ref:`NodePath<class_NodePath>` | :ref:`skeleton<class_MeshInstance3D_property_skeleton>` | ``NodePath("..")`` |
  26. +---------------------------------+---------------------------------------------------------+--------------------+
  27. | :ref:`Skin<class_Skin>` | :ref:`skin<class_MeshInstance3D_property_skin>` | |
  28. +---------------------------------+---------------------------------------------------------+--------------------+
  29. Methods
  30. -------
  31. +---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`create_convex_collision<class_MeshInstance3D_method_create_convex_collision>` **(** :ref:`bool<class_bool>` clean=true, :ref:`bool<class_bool>` simplify=false **)** |
  33. +---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | void | :ref:`create_debug_tangents<class_MeshInstance3D_method_create_debug_tangents>` **(** **)** |
  35. +---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | void | :ref:`create_multiple_convex_collisions<class_MeshInstance3D_method_create_multiple_convex_collisions>` **(** **)** |
  37. +---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | void | :ref:`create_trimesh_collision<class_MeshInstance3D_method_create_trimesh_collision>` **(** **)** |
  39. +---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`int<class_int>` | :ref:`find_blend_shape_by_name<class_MeshInstance3D_method_find_blend_shape_by_name>` **(** :ref:`StringName<class_StringName>` name **)** |
  41. +---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`Material<class_Material>` | :ref:`get_active_material<class_MeshInstance3D_method_get_active_material>` **(** :ref:`int<class_int>` surface **)** |const| |
  43. +---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`int<class_int>` | :ref:`get_blend_shape_count<class_MeshInstance3D_method_get_blend_shape_count>` **(** **)** |const| |
  45. +---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`float<class_float>` | :ref:`get_blend_shape_value<class_MeshInstance3D_method_get_blend_shape_value>` **(** :ref:`int<class_int>` blend_shape_idx **)** |const| |
  47. +---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`Material<class_Material>` | :ref:`get_surface_override_material<class_MeshInstance3D_method_get_surface_override_material>` **(** :ref:`int<class_int>` surface **)** |const| |
  49. +---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`int<class_int>` | :ref:`get_surface_override_material_count<class_MeshInstance3D_method_get_surface_override_material_count>` **(** **)** |const| |
  51. +---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`set_blend_shape_value<class_MeshInstance3D_method_set_blend_shape_value>` **(** :ref:`int<class_int>` blend_shape_idx, :ref:`float<class_float>` value **)** |
  53. +---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`set_surface_override_material<class_MeshInstance3D_method_set_surface_override_material>` **(** :ref:`int<class_int>` surface, :ref:`Material<class_Material>` material **)** |
  55. +---------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. Property Descriptions
  57. ---------------------
  58. .. _class_MeshInstance3D_property_mesh:
  59. - :ref:`Mesh<class_Mesh>` **mesh**
  60. +----------+-----------------+
  61. | *Setter* | set_mesh(value) |
  62. +----------+-----------------+
  63. | *Getter* | get_mesh() |
  64. +----------+-----------------+
  65. The :ref:`Mesh<class_Mesh>` resource for the instance.
  66. ----
  67. .. _class_MeshInstance3D_property_skeleton:
  68. - :ref:`NodePath<class_NodePath>` **skeleton**
  69. +-----------+--------------------------+
  70. | *Default* | ``NodePath("..")`` |
  71. +-----------+--------------------------+
  72. | *Setter* | set_skeleton_path(value) |
  73. +-----------+--------------------------+
  74. | *Getter* | get_skeleton_path() |
  75. +-----------+--------------------------+
  76. :ref:`NodePath<class_NodePath>` to the :ref:`Skeleton3D<class_Skeleton3D>` associated with the instance.
  77. ----
  78. .. _class_MeshInstance3D_property_skin:
  79. - :ref:`Skin<class_Skin>` **skin**
  80. +----------+-----------------+
  81. | *Setter* | set_skin(value) |
  82. +----------+-----------------+
  83. | *Getter* | get_skin() |
  84. +----------+-----------------+
  85. Sets the skin to be used by this instance.
  86. Method Descriptions
  87. -------------------
  88. .. _class_MeshInstance3D_method_create_convex_collision:
  89. - void **create_convex_collision** **(** :ref:`bool<class_bool>` clean=true, :ref:`bool<class_bool>` simplify=false **)**
  90. This helper creates a :ref:`StaticBody3D<class_StaticBody3D>` child node with a :ref:`ConvexPolygonShape3D<class_ConvexPolygonShape3D>` collision shape calculated from the mesh geometry. It's mainly used for testing.
  91. If ``clean`` is ``true`` (default), duplicate and interior vertices are removed automatically. You can set it to ``false`` to make the process faster if not needed.
  92. If ``simplify`` is ``true``, the geometry can be further simplified to reduce the amount of vertices. Disabled by default.
  93. ----
  94. .. _class_MeshInstance3D_method_create_debug_tangents:
  95. - void **create_debug_tangents** **(** **)**
  96. This helper creates a ``MeshInstance3D`` child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
  97. ----
  98. .. _class_MeshInstance3D_method_create_multiple_convex_collisions:
  99. - void **create_multiple_convex_collisions** **(** **)**
  100. This helper creates a :ref:`StaticBody3D<class_StaticBody3D>` child node with multiple :ref:`ConvexPolygonShape3D<class_ConvexPolygonShape3D>` collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing.
  101. ----
  102. .. _class_MeshInstance3D_method_create_trimesh_collision:
  103. - void **create_trimesh_collision** **(** **)**
  104. This helper creates a :ref:`StaticBody3D<class_StaticBody3D>` child node with a :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>` collision shape calculated from the mesh geometry. It's mainly used for testing.
  105. ----
  106. .. _class_MeshInstance3D_method_find_blend_shape_by_name:
  107. - :ref:`int<class_int>` **find_blend_shape_by_name** **(** :ref:`StringName<class_StringName>` name **)**
  108. ----
  109. .. _class_MeshInstance3D_method_get_active_material:
  110. - :ref:`Material<class_Material>` **get_active_material** **(** :ref:`int<class_int>` surface **)** |const|
  111. Returns the :ref:`Material<class_Material>` that will be used by the :ref:`Mesh<class_Mesh>` when drawing. This can return the :ref:`GeometryInstance3D.material_override<class_GeometryInstance3D_property_material_override>`, the surface override :ref:`Material<class_Material>` defined in this ``MeshInstance3D``, or the surface :ref:`Material<class_Material>` defined in the :ref:`Mesh<class_Mesh>`. For example, if :ref:`GeometryInstance3D.material_override<class_GeometryInstance3D_property_material_override>` is used, all surfaces will return the override material.
  112. ----
  113. .. _class_MeshInstance3D_method_get_blend_shape_count:
  114. - :ref:`int<class_int>` **get_blend_shape_count** **(** **)** |const|
  115. ----
  116. .. _class_MeshInstance3D_method_get_blend_shape_value:
  117. - :ref:`float<class_float>` **get_blend_shape_value** **(** :ref:`int<class_int>` blend_shape_idx **)** |const|
  118. ----
  119. .. _class_MeshInstance3D_method_get_surface_override_material:
  120. - :ref:`Material<class_Material>` **get_surface_override_material** **(** :ref:`int<class_int>` surface **)** |const|
  121. Returns the override :ref:`Material<class_Material>` for the specified surface of the :ref:`Mesh<class_Mesh>` resource.
  122. ----
  123. .. _class_MeshInstance3D_method_get_surface_override_material_count:
  124. - :ref:`int<class_int>` **get_surface_override_material_count** **(** **)** |const|
  125. Returns the number of surface override materials. This is equivalent to :ref:`Mesh.get_surface_count<class_Mesh_method_get_surface_count>`.
  126. ----
  127. .. _class_MeshInstance3D_method_set_blend_shape_value:
  128. - void **set_blend_shape_value** **(** :ref:`int<class_int>` blend_shape_idx, :ref:`float<class_float>` value **)**
  129. ----
  130. .. _class_MeshInstance3D_method_set_surface_override_material:
  131. - void **set_surface_override_material** **(** :ref:`int<class_int>` surface, :ref:`Material<class_Material>` material **)**
  132. Sets the override :ref:`Material<class_Material>` for the specified surface of the :ref:`Mesh<class_Mesh>` resource. This material is associated with this ``MeshInstance3D`` rather than with the :ref:`Mesh<class_Mesh>` resource.
  133. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  134. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  135. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  136. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  137. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  138. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`