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- :github_url: hide
- .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the MultiplayerSpawner.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_MultiplayerSpawner:
- MultiplayerSpawner
- ==================
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Properties
- ----------
- +-----------------------------------------+-------------------------------------------------------------------+------------------+
- | :ref:`bool<class_bool>` | :ref:`auto_spawn<class_MultiplayerSpawner_property_auto_spawn>` | ``false`` |
- +-----------------------------------------+-------------------------------------------------------------------+------------------+
- | :ref:`PackedScene[]<class_PackedScene>` | :ref:`replication<class_MultiplayerSpawner_property_replication>` | ``[]`` |
- +-----------------------------------------+-------------------------------------------------------------------+------------------+
- | :ref:`int<class_int>` | :ref:`spawn_limit<class_MultiplayerSpawner_property_spawn_limit>` | ``0`` |
- +-----------------------------------------+-------------------------------------------------------------------+------------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`spawn_path<class_MultiplayerSpawner_property_spawn_path>` | ``NodePath("")`` |
- +-----------------------------------------+-------------------------------------------------------------------+------------------+
- Methods
- -------
- +-----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_Object>` | :ref:`_spawn_custom<class_MultiplayerSpawner_method__spawn_custom>` **(** :ref:`Variant<class_Variant>` data **)** |virtual| |
- +-----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Node<class_Node>` | :ref:`spawn<class_MultiplayerSpawner_method_spawn>` **(** :ref:`Variant<class_Variant>` data=null **)** |
- +-----------------------------+------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_MultiplayerSpawner_signal_despawned:
- - **despawned** **(** :ref:`int<class_int>` scene_id, :ref:`Node<class_Node>` node **)**
- ----
- .. _class_MultiplayerSpawner_signal_spawned:
- - **spawned** **(** :ref:`int<class_int>` scene_id, :ref:`Node<class_Node>` node **)**
- Property Descriptions
- ---------------------
- .. _class_MultiplayerSpawner_property_auto_spawn:
- - :ref:`bool<class_bool>` **auto_spawn**
- +-----------+--------------------------+
- | *Default* | ``false`` |
- +-----------+--------------------------+
- | *Setter* | set_auto_spawning(value) |
- +-----------+--------------------------+
- | *Getter* | is_auto_spawning() |
- +-----------+--------------------------+
- ----
- .. _class_MultiplayerSpawner_property_replication:
- - :ref:`PackedScene[]<class_PackedScene>` **replication**
- +-----------+-----------------------------+
- | *Default* | ``[]`` |
- +-----------+-----------------------------+
- | *Setter* | set_spawnable_scenes(value) |
- +-----------+-----------------------------+
- | *Getter* | get_spawnable_scenes() |
- +-----------+-----------------------------+
- ----
- .. _class_MultiplayerSpawner_property_spawn_limit:
- - :ref:`int<class_int>` **spawn_limit**
- +-----------+------------------------+
- | *Default* | ``0`` |
- +-----------+------------------------+
- | *Setter* | set_spawn_limit(value) |
- +-----------+------------------------+
- | *Getter* | get_spawn_limit() |
- +-----------+------------------------+
- ----
- .. _class_MultiplayerSpawner_property_spawn_path:
- - :ref:`NodePath<class_NodePath>` **spawn_path**
- +-----------+-----------------------+
- | *Default* | ``NodePath("")`` |
- +-----------+-----------------------+
- | *Setter* | set_spawn_path(value) |
- +-----------+-----------------------+
- | *Getter* | get_spawn_path() |
- +-----------+-----------------------+
- Method Descriptions
- -------------------
- .. _class_MultiplayerSpawner_method__spawn_custom:
- - :ref:`Object<class_Object>` **_spawn_custom** **(** :ref:`Variant<class_Variant>` data **)** |virtual|
- ----
- .. _class_MultiplayerSpawner_method_spawn:
- - :ref:`Node<class_Node>` **spawn** **(** :ref:`Variant<class_Variant>` data=null **)**
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|